Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.25 @ 12:33:59 Player: biogoob Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (739) 739 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3904 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 307/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Critical (666) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Hover Unit Visual Processing Unit Medium Armor Plating Beam Rifle Spread Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Aluminum Leg Aluminum Leg Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Particle Charger Hardened Light Armor Plating > --- WEAPON ----------- Spread Laser Field Laser > --- INVENTORY -------- Improved Ion Engine Improved Hover Unit Improved Hover Unit Improved Hover Unit Superbattery Visual Processing Unit Medium Armor Plating Beam Rifle Spread Laser Spread Laser Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 2 | . . 1 . . . 1 Weapon . | . . . . . . . Parts Attached 27 | . 10 10 . . 2 5 Power 3 | . 2 1 . . . . Engine 3 | . 2 1 . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | . 1 6 . . 1 2 Treads 1 | . . . . . . 1 Leg 7 | . 1 6 . . . . Wheel 1 | . . . . . 1 . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 7 | . 3 2 . . . 2 Device 3 | . 1 1 . . . 1 Storage 1 | . 1 . . . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 7 | . 4 1 . . 1 1 Energy Gun 7 | . 4 1 . . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 14 | . 1 . . . 2 11 Power 2 | . 1 . . . . 1 Propulsion 5 | . . . . . 1 4 Utility 1 | . . . . . . 1 Weapon 6 | . . . . . 1 5 Highest Loss Streak 9 | . 1 . . . 1 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 97 97 100 100 99 98 Engine 10 | . 13 11 11 11 11 9 Treads 2 | . . . . . . 8 Leg 25 | . 28 32 33 33 22 17 Wheel 1 | . . . . . 9 . Hover 2 | . . . . . . 8 Device 6 | . 4 . 11 11 11 8 Storage 10 | . 14 11 11 11 11 9 Processor 7 | . . 9 11 11 11 9 Protection 6 | . 7 10 . . . 8 Energy Gun 21 | . 26 22 22 22 22 18 Naked Turns 3 | . . . . . . 3 Heaviest Build 41 | 11 34 36 34 34 34 41 Greatest Support 33 | 20 20 33 30 30 30 22 Greatest Overweight (x) 3 | . 1 1 1 1 3 3 Average Overweight (x) 1 | . . 1 1 1 2 1 Largest Inventory Capacity 15 | . 15 15 15 15 15 15 Average Capacity 14 | . 12 15 15 15 15 14 Most Carried 15 | . 15 15 15 15 15 15 Average Carried 13 | . 10 14 15 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 14 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Jun Mat Mat Min Exi Min Mat Matter Collected 522 | 200 99 144 . . 44 35 Remotely . | . . . . . . . Salvage Created 815 | . 240 415 . . 44 116 Parts 53 | . 15 28 . . 5 5 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 25 | . 8 10 . . 4 3 Guns 25 | . 8 10 . . 4 3 Classes Destroyed 10 | . 4 4 . . 1 1 Worker 2 | . 1 1 . . . . Hauler 1 | . 1 . . . . . Recycler 2 | . . 2 . . . . Operator 1 | . . 1 . . . . Watcher 2 | . . 2 . . . . Swarmer 13 | . 6 4 . . 3 . Grunt 5 | . 2 3 . . . . Sentry 4 | . . 3 . . . 1 Specialist 1 | . . . . . . 1 Hunter 2 | . . . . . 1 1 Best Kill Streak 4 | . 3 4 . . 3 1 Combat Bots Only 4 | . 3 4 . . 3 1 Max Kills in Single Turn 2 | . 1 2 . . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Mat Min Exi Min Mat Damage Taken 1667 | . 386 329 . . 166 786 Core 421 | . 111 38 . . 29 243 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 70 | . . 70 . . . . Core Remaining (%) 79 | 100 55 . . . 83 . Volleys Fired 103 | . 38 43 . . 8 14 Largest 2 | . 2 2 . . 2 2 Hottest 130 | . 130 130 . . 130 128 Shots Fired 181 | . 76 62 . . 16 27 Gun 181 | . 76 62 . . 16 27 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 181 | . 76 62 . . 16 27 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 28 | . 5 28 . . 7 15 Robot Miss Streak 13 | . 6 13 . . 4 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 125 | . 35 55 . . 14 21 Core Hits 114 | . 17 68 . . 16 13 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 3 . . . . 1 Burn 4 | . 3 . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1733 | . 482 694 . . 180 377 Guns 1733 | . 482 694 . . 180 377 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 1733 | . 482 694 . . 180 377 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 10 | . . 10 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 759 | . 335 354 . . 132 759 Average Temperature 148 | . 148 124 . . 59 294 Received Heat Transfer 342 | . 87 75 . . . 180 Effects 17 | . 1 7 . . . 9 Shutdowns 3 | . . . . . . 3 Energy Bleed 3 | . 1 . . . . 2 Interference 7 | . . 5 . . . 2 Matter Decay 1 | . . 1 . . . . Short Circuit 2 | . . 1 . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 3303 | . 1528 885 . . 235 655 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Exi Min Mat Peak Influence 314 | . 130 314 49 . 60 59 Initial 49 | . . 48 49 . . 14 Average 73 | . 94 151 49 . 42 15 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 92 | . 100 72 100 . 100 100 Level 1 7 | . . 27 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 2 . . . 4 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 6 | . . 2 . . . 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Exi Min Mat Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 41 | . 14 19 . . 4 4 Peak Tracking Total 5 | . 5 4 . . 3 3 Tactical Retreats 2 | . 1 . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Exi Min Mat Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Jun Mat Mat Min Exi Min Mat Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Exi Min Mat Machines Accessed 13 | . 1 8 . 2 1 1 Terminals 9 | . 1 6 . . 1 1 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 36 | . 3 24 . 2 4 3 Successful 24 | . 1 15 . 2 4 2 Failed 12 | . 2 9 . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 21 | . 3 14 . 1 . 3 Terminals 30 | . 3 20 . . 4 3 Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 2 | . . 2 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 1 6 . 2 4 1 Record 3 | . . . . 1 2 . Robot Analysis 3 | . 1 1 . . . 1 Prototype ID Bank 1 | . . 1 . . . . Locate Traps 1 | . . 1 . . . . Dispatch Records 2 | . . 1 . . 1 . Maintenance Status 1 | . . 1 . . . . Zone Layout 2 | . . 1 . . 1 . Derelict Proto ID Bank 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 2 | . . 2 . . . . Report Inventory 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . . 5 . . . 1 Terminals 6 | . . 5 . . . 1 Track 2 | . . 2 . . . . Botnet 4 | . . 3 . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 7 . . 1 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Jun Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Exi Min Mat Robot Analysis Total 3 | . 1 1 . . . 1 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Jun Mat Mat Min Exi Min Mat Turns Passed 4203 | . 791 1026 54 407 576 1349 Spaces Moved 1654 | 1 388 441 29 214 389 192 Core 6 | . . . . . . 6 Treads 94 | . . . . . . 94 Legs 1223 | 1 388 441 29 214 84 66 Wheels 331 | . . . . . 305 26 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 190 190 190 125 50 Average Speed 175 | 120 167 190 190 190 139 214 Slowest Speed 260 | 120 190 190 190 190 190 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 2 51 49 16 59 91 10 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Exi Min Mat Total 2785 | . 454 576 28 215 409 1103 Wait 964 | . 5 63 . . 10 886 Move 1648 | . 387 440 28 213 388 192 Hop . | . . . . . . . Pick Up 23 | . 8 9 . 1 1 4 Fast Attach 8 | . 3 4 . . . 1 Attach 7 | . . 2 . . 2 3 Detach 1 | . 1 . . . . . Swap 12 | . 7 4 . . . 1 Drop 19 | . 5 11 . 1 . 2 Fire 103 | . 38 43 . . 8 14 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 10) 663 | -10/Materials | Discovered new exit (range 9) 792 | -10/Materials | Entered another Materials area 792 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1212 | -9/Materials | Discovered new exit (range 11) 1535 | -9/Materials | Discovered new exit (range 4) 1692 | -9/Materials | Repaired Aluminum Leg 1818 | -9/Materials | Entered Mines 1864 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1864 | -9/Mines | Discovered new exit (range 5) 1872 | -9/Mines | Entered Exiles 1918 | -9/Exiles | Met 8R-AWN 1952 | -9/Exiles | Met EX-HEX 2005 | -9/Exiles | Met EX-BIN 2034 | -9/Exiles | Aligned with FarCom system 2036 | -9/Exiles | Given EX-Vault access code 2081 | -9/Exiles | Opened EX-Vault 2093 | -9/Exiles | Found Superbattery 2136 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2191 | -9/Exiles | Met EX-DEC 2201 | -9/Exiles | Learned location of Zion (-6) 2263 | -9/Exiles | Discovered new exit (range 10) 2279 | -9/Exiles | Left Exiles lab with Superbattery 2279 | -9/Exiles | Entered Mines 2812 | -8/Mines | Discovered new exit (range 7) 2833 | -8/Mines | Discovered new exit (range 5) 2855 | -8/Mines | Entered Materials 2855 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4201 | -8/Materials | Released all parts (9) 4204 | -8/Materials | Self-destructed Last Messages --------------- 04200_ Power failure, Imp. Ion Engine shutdown. 04201_ Overheating: Core damaged (-82). 04201_ Released Particle Charger. 04201_ Released Hrd. Light Armor Plating. 04201_ Released Field Laser. 04201_ Released Spread Laser. 04201_ Released Broken Aluminum Leg. 04201_ Released Imp. Ion Engine. 04201_ Released Imp. Targeting Computer. 04201_ Released Lrg. Storage Unit. 04201_ Imp. Light Cannon crushed and broken. 04201_ Spread Laser crushed and broken. 04201_ Hvy. Assault Rifle crushed and broken. 04201_ Imp. Hover Unit crushed and broken. 04201_ Assault Rifle crushed and broken. 04201_ Imp. Ion Engine crushed and broken. 04201_ Released Adv. Treads. 04201_ Adv. Treads crushed and broken. 04202_ Overheating: Energy bleed (-8). 04204_ Extracted 16 energy. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????o???????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????H???????????? | | ??????????????????????? ??????????? | | ??????????????????????? ?????????? | | ??????????????????????? #?????????? | | ??????????????????????? #?????????? | | ??????????????????????? #?????????? | | ???????######?????????? #?????????? | | ??????##!!!!##?######?? #?????????? | | ??????#![=x[!#?# #?# #?????????? | | ??????#!![*%=#?# #?# #?????????? | | ??????######@### ] #?# #?????????? | | ???????????# + #?# #?????????? | | ???????????# # #?# #?????????? | | ???????????# #// #?# #?????????? | | ???????????# #/ #?# #?????????? | | ???????????# # !#?# #?????????? | | ???????????# # ### ##????????? | | ???????????# ###+### % #????????? | | ????######## % #????????? | | ????# # #????????? | | ????# ] # #????????? | | ????# +% ####### #????????? | | ????# # #############????????? | | ????# # # #???????????? | | ????# # # """ #???????????? | | ????######## # """ #???????????? | | ???????????# # """ #???????????? | | ???????????# # #???????????? | | ???????????# + "" #???????????? | | ???????????# # "T #???????????? | | ???????????# # "" #???????????? | | ???????????# # #???????????? | | ????######## ##########???????????? | | ????# # #????????????????????? | | ????# # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketEnhancedNukerbomber Manual? 0 Play Time 01:03:04 Cumulative 162.9 hours Start 2023.07.24 @ 22:53:27 End 2023.07.25 @ 12:33:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 157 Adventurer 19 Explorer 4 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 62 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(80) Steam 1 RUN: d5b45074-affa-493b-baad-ccfe8a855eec