Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.19 @ 21:03:14 Player: Shadow Pussy wanter Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (2550) 2550 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6145 Bonus ------- None Cogmind --------- Core Integrity 451/700 Matter 270/300 Energy 32/140 System Corruption 8% Temperature Cool (0) Movement Treading (236) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY (6) ------ Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Heavy Laser Advanced EMP Blaster > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Light Treads Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Improved Cooling System Improved Cooling System Improved Cooling System Large Battery (200) High-capacity Matter Pod (200) Structural Scanner Trap Scanner Improved Terrain Scanner Advanced Beam Rifle Heavy Laser Cooled Pulse Rifle Flak Gun Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Improved Targeting Computer Particle Charger > --- WEAPON ----------- Advanced Beam Rifle Heavy Laser > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Cooling System Improved Cooling System Improved Cooling System High-capacity Storage Unit Large Battery High-capacity Matter Pod Structural Scanner Trap Scanner Improved Sensor Array Improved Terrain Scanner Light Armor Plating Heavy Armor Plating Improved EM Shotgun Lightning Gun Heavy Laser Heavy Laser Flak Gun Advanced EMP Blaster Powered Hammer [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . . . . 2 2 . Weapon . | . . . . . . . . . Parts Attached 92 | 6 2 4 2 1 2 36 38 1 Power 7 | 1 . 1 . . . 1 4 . Engine 5 | 1 . 1 . . . . 3 . Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 26 | 2 . 3 . . 1 10 10 . Treads 24 | 2 . 1 . . 1 10 10 . Leg . | . . . . . . . . . Wheel 2 | . . 2 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 1 2 . 1 1 1 11 14 1 Device 16 | . 1 . 1 . . 5 8 1 Storage 5 | 1 1 . . 1 . 1 1 . Processor 4 | . . . . . . 1 3 . Hackware . | . . . . . . . . . Protection 7 | . . . . . 1 4 2 . Artifact . | . . . . . . . . . Weapon 27 | 2 . . 1 . . 14 10 . Energy Gun 20 | . . . . . . 11 9 . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 2 . . . . . 2 . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . 1 . . 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . 4 1 . Parts Lost 19 | . . 4 . . . 4 11 . Power 4 | . . 1 . . . . 3 . Propulsion 7 | . . 2 . . . 2 3 . Utility 7 | . . 1 . . . 2 4 . Weapon 1 | . . . . . . . 1 . Highest Loss Streak 4 | . . 4 . . . 3 3 . To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 95 | . 98 89 85 83 98 98 95 100 Engine 6 | . 14 10 11 11 11 3 3 7 Core 2 | . . . . . . 5 3 . Treads 31 | . 28 25 33 33 43 35 29 30 Device 9 | . 12 6 8 6 . 14 8 7 Storage 9 | . 14 11 11 11 11 9 8 7 Processor 12 | . . . . . . 4 22 30 Protection 3 | . . . . . 10 7 2 . Energy Gun 9 | . . . . . . 14 14 7 Ballistic Gun 5 | . 28 22 14 11 11 2 . . Launcher 2 | . . . 7 11 11 . . 7 Naked Turns . | . . . . . . . . . Heaviest Build 108 | 14 30 33 34 51 58 98 108 97 Greatest Support 85 | 40 40 60 60 60 83 85 82 82 Greatest Overweight (x) 1 | 1 . 1 . . . 1 1 1 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 25 | 8 15 15 15 20 20 25 25 25 Average Capacity 21 | 7 8 15 15 17 20 21 25 25 Most Carried 25 | 7 8 10 10 11 12 25 25 24 Average Carried 18 | 3 7 8 10 10 11 19 23 24 Final Capacity 25 | 8 15 15 15 20 20 25 25 25 Final Carried 25 | 7 8 10 10 11 12 25 24 24 Class Distribution -------------------- 53% | Mutant 41% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Matter Collected 1863 | 242 169 421 57 . 40 504 376 54 Remotely . | . . . . . . . . . Salvage Created 3150 | 13 169 463 33 . . 1260 1060 152 Parts 158 | 3 7 21 9 . . 63 41 14 Haulers Intercepted 2 | . . . . . . 2 . . Recyclers Shooed 9 | . . 3 . . . 5 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 62 | . 4 8 4 . . 19 21 6 Guns 48 | . 4 8 . . . 19 17 . AOE 11 | . . . 4 . . . 1 6 Classes Destroyed 13 | 1 1 3 1 . . 5 2 . Worker 1 | . . . . . . 1 . . Builder 3 | . . . . . . . 3 . Tunneler 1 | 1 . . . . . . . . Hauler 2 | . . . . . . 2 . . Recycler 5 | . . 1 . . . 4 . . Watcher 1 | . . . . . . 1 . . Swarmer 17 | . . . 4 . . 3 4 6 Grunt 25 | . 4 6 . . . 8 7 . Brawler 1 | . . 1 . . . . . . Duelist 1 | . . . . . . 1 . . Sentry 9 | . . 1 . . . 5 3 . Hunter 5 | . . . . . . 2 3 . Programmer 4 | . . . . . . . 4 . Best Kill Streak 5 | 1 2 3 4 . . 5 4 4 Combat Bots Only 4 | . 2 3 4 . . 4 4 4 Max Kills in Single Turn 3 | 1 2 1 3 . . 2 1 3 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . 3 . . . 1 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Damage Taken 4391 | . 128 553 85 . . 1218 2231 176 Core 610 | . 63 116 9 . . 173 228 21 Absorbed by Shields 31 | . . . 31 . . . . . Redirected to Shielding 5 | . . . . . . 5 . . Regen/Repaired (Parts) 369 | . . . . . . 1 368 . Core Remaining (%) 77 | 100 74 . . . 68 68 . . Volleys Fired 206 | 1 14 38 2 . . 68 77 6 Largest 2 | 2 2 2 1 . . 2 2 1 Hottest 138 | 40 40 40 30 . . 138 138 36 Shots Fired 387 | 2 28 76 2 . . 131 141 7 Gun 378 | 2 28 76 . . . 131 141 . Cannon . | . . . . . . . . . Launcher 9 | . . . 2 . . . . 7 Special . | . . . . . . . . . Kinetic 144 | 2 28 76 . . . 38 . . Thermal 195 | . . . . . . 91 104 . Explosive 2 | . . . 2 . . . . . Electromagnetic 46 | . . . . . . 2 37 7 Robot Hit Streak 31 | 2 16 21 6 . . 27 31 2 Robot Miss Streak 3 | . 1 3 . . . 3 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 303 | 2 24 57 2 . . 100 116 2 Core Hits 132 | 2 10 17 3 . . 50 41 9 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . . . . . . 6 2 . Burn 6 | . . . . . . 5 1 . Destroy 1 | . . . . . . 1 . . Corrupt 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6459 | 25 310 736 371 . . 1897 2644 476 Guns 5233 | 24 310 725 . . . 1870 2304 . Cannons . | . . . . . . . . . Explosions 1180 | . . . 371 . . . 333 476 Melee . | . . . . . . . . . Ramming 46 | 1 . 11 . . . 27 7 . Kinetic 1589 | 24 310 725 . . . 530 . . Thermal 3517 | . . . . . . 1300 2134 83 Explosive 371 | . . . 371 . . . . . Electromagnetic 936 | . . . . . . 40 503 393 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . 7 7 7 7 . 6 8 Average Corruption 4 | . . 7 7 7 7 . 3 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 95 | . . 6 14 9 7 . 44 15 Message Errors 18 | . . 2 3 1 2 . 10 . Matter Fused 18 | . . 1 4 2 1 . 6 4 Heat Flow Errors 18 | . . 2 2 3 . . 7 4 Energy Discharges 13 | . . 1 4 . 2 . 5 1 Parts Fused 2 | . . . . 1 1 . . . Data Loss (minor) 10 | . . . 1 1 . . 5 3 Data Loss (major) 8 | . . . . 1 1 . 4 2 Misfires 2 | . . . . . . . 1 1 Alerts 2 | . . . . . . . 2 . Weapon Failures 4 | . . . . . . . 4 . Overload Shots . | . . . . . . . . . Overflow Damage 74 | . . . 29 . . . 45 . Projectiles . | . . . . . . . . . Explosions 74 | . . . 29 . . . 45 . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . Impact 1 | . . . . . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 216 | . . . 68 . . . 94 54 Shots 9 | . . . 2 . . . 3 4 Rammed 11 | 1 . 1 . . . 6 3 . Targets Rammed 12 | 1 . 1 . . . 6 4 . Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . 1 . Highest Temperature 356 | . 2 137 144 261 . 171 356 243 Average Temperature 98 | . 2 71 64 124 . 44 121 113 Received Heat Transfer 1002 | . 69 228 . . . 333 363 9 Effects 2 | . . . . . . . 2 . Energy Bleed 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . 1 2 . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . 3 . Parts Melted 27 | . . . . . . 8 19 . Heat Transferred 6579 | . . . . . . 2997 3482 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 3 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Peak Influence 397 | 5 183 397 268 . . 310 266 . Initial 154 | . 3 76 154 . . . 102 . Average 132 | 1 97 198 227 . . 133 128 . Maximum Alert Level 1 | . . 1 1 . . 1 1 . Low Security (%) 71 | 100 100 58 34 . 100 73 70 . Level 1 28 | . . 41 65 . . 26 29 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 3 . . . 2 8 . Investigation 7 | . 1 2 . . . . 4 . Extermination 3 | . . . . . . . 3 . Reinforcement 5 | . 1 1 . . . 2 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Distress Signals 4 | . . . . . . 4 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 10 12 4 . . 33 25 15 Peak Tracking Total 11 | . 3 3 4 . . 7 4 11 Tactical Retreats 8 | . . 3 . . . 3 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Traps Triggered 6 | . 1 1 . . . . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Machines Disabled 4 | . . 1 . . . . 2 1 Max in Single Turn 2 | . . 1 . . . . 2 1 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Machines Accessed 22 | . 2 3 . . . 5 12 . Terminals 13 | . 2 2 . . . 2 7 . Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . . . . . . 1 3 . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 2 | . . 1 . . . 1 . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 69 | . 5 13 . . . 16 35 . Successful 40 | . 2 8 . . . 11 19 . Failed 29 | . 3 5 . . . 5 16 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 31 | . 5 9 . . . 4 13 . Terminals 33 | . 5 9 . . . 4 15 . Fabricators 2 | . . . . . . . 2 . Repair Stations 21 | . . . . . . 5 16 . Recycling Units 2 | . . . . . . . 2 . Scanalyzers 9 | . . 4 . . . 5 . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 3 | . . 2 . . . . 1 . Robot Analysis 2 | . . 2 . . . . . . Branch Access Points 1 | . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 14 | . . . . . . 4 10 . Scan Component 8 | . . . . . . 2 6 . Repair 6 | . . . . . . 2 4 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 9 | . . 4 . . . 5 . . Insert Component 5 | . . 2 . . . 3 . . Analyze 4 | . . 2 . . . 2 . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 11 | . 2 2 . . . 1 6 . Terminals 10 | . 2 2 . . . 1 5 . Botnet 10 | . 2 2 . . . 1 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Tunnel 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 2 2 . . . 3 11 . Full Trace Events 2 | . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 2 . . . 2 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 62 | . . . . . . . 62 . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . . . . . 2 4 . Time 222 | . . . . . . 106 116 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . 2 . . . 2 . . Part Schematics Acquired 4 | . . 2 . . . 2 . . Parts Damaged 2 | . . 1 . . . 1 . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Programmers 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Robot Analysis Total 2 | . . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Turns Passed 6158 | 107 292 363 400 329 248 1638 2222 559 Spaces Moved 2538 | 62 132 157 246 204 148 614 744 231 Core 16 | 16 . . . . . . . . Treads 2485 | 46 132 120 246 204 148 614 744 231 Legs . | . . . . . . . . . Wheels 37 | . . 37 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 105 160 160 160 155 235 236 Average Speed 193 | 137 160 147 160 160 160 180 236 236 Slowest Speed 240 | 160 160 160 160 160 160 236 240 236 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 6 36 14 41 62 48 48 20 26 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . 1 . 1 . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 40 | . . . 22 . . . 9 9 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 40 | . . . 22 . . . 9 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Total 3393 | 78 185 212 250 207 158 1013 1052 238 Wait 453 | 2 36 9 . . 8 234 164 . Move 2531 | 62 131 156 245 203 147 613 743 231 Hop . | . . . . . . . . . Pick Up 53 | 7 1 4 . 1 1 26 13 . Fast Attach 34 | 6 1 2 1 1 2 14 7 . Attach 23 | . . 2 . . . 5 16 . Detach 1 | . . . . . . 1 . . Swap 35 | . 1 . 1 . . 17 15 1 Drop 45 | . 1 . . 2 . 29 13 . Fire 206 | 1 14 38 2 . . 68 77 6 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 11 | . . 1 . . . 6 4 . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . 1 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 108 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 16) 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Propulsion x2 651 | -9/Materials | Lost 4 parts (1p2n1u) 651 | -9/Materials | Discovered new exit (range 7) 763 | -9/Materials | Entered Mines 1155 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1157 | -9/Mines | Discovered new exit (range 5) 1163 | -9/Mines | Entered Exiles 1202 | -9/Exiles | Met 8R-AWN 1229 | -9/Exiles | Met EX-HEX 1277 | -9/Exiles | Met EX-BIN 1315 | -9/Exiles | Met EX-DEC 1469 | -9/Exiles | Discovered new exit (range 14) 1492 | -9/Exiles | Entered Mines 1733 | -8/Mines | Discovered new exit (range 4) 1740 | -8/Mines | Entered Materials 1740 | -8/Materials | Evolved 2 slots: Utility x2 2188 | -8/Materials | Repaired Broken Imp. Terrain Scanner 2242 | -8/Materials | Repaired Broken Imp. Signal Interpreter 2309 | -8/Materials | Lost 3 parts (1n2u) 2635 | -8/Materials | Discovered new exit (range 16) 2645 | -8/Materials | Build established: Scavenger-Mutant 2859 | -8/Materials | Discovered new exit (range 4) 3378 | -8/Materials | Entered Factory 3378 | -7/Factory | Evolved 2 slots: Utility x2 3672 | -7/Factory | Build established: Scavenger-Skirmisher 3934 | -7/Factory | Identified exit to Lower Caves 3986 | -7/Factory | Build established: Scavenger-Mutant 4010 | -7/Factory | Repaired Lgt. Treads 4784 | -7/Factory | Lost 3 parts (2n1u) 4837 | -7/Factory | Repaired Lgt. Treads 4865 | -7/Factory | Repaired Lgt. Treads 4886 | -7/Factory | Build established: Mutant 4904 | -7/Factory | Repaired Adv. Treads 4913 | -7/Factory | Discovered new exit (range 13) 5343 | -7/Factory | Discovered new exit (range 11) 5366 | -7/Factory | Identified exit to Factory 5600 | -7/Factory | Entered Lower Caves 5867 | -7/Lower Caves | Build established: Scavenger-Mutant 6152 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6159 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6159 | -7/Lower Caves | Self-destructed Last Messages --------------- 06014_ System corrupted: FCS attempts to trigger Adv. EMP Blaster. 06014_ System corrupted: Adv. EMP Blaster misfires. 06014_ Emergency Access malfunctions. 06057_ System corrupted: Energy discharge (-56). 06072_ System corrupted: Heat flow error (+232). 06089_ System corrupted: Matter fused (-7). 06146_ S-27 Virus destroyed. 06150_ System corrupted: Substantial component data lost. 06150_ S-27 Virus springs to life. 06151_ Searching scrap... 06151_ Found Imp. Melee Analysis Suite. 06151_ Found 31 Matter. 06151_ L-41 Fighter springs to life. 06151_ B-48 Gladiator springs to life. 06152_ Acquired 31 matter. 06152_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 06152_ VTOL Module fries itself beyond repair. 06155_ S-27 Virus destroyed. 06155_ Machine disabled. 06159_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????####?????????????????????###?### | | ???????????????#??? #????????????????????# ### | | ???????????????# ??? #?#####??????????#### | | ???????????????# ?? ## #######????# | | ??????????? #### ??# #????# ##### | | ???????????? ## ?????# #???# | | ?????????????? #?# ?????# #???### | | ???????????????????# #?# ?????# #?????## | | ????????????????????# #???# ###??# #??????# | | ????????????????????## #???# ##?# #??????? | | ?????????????????????## ## ###### ### #?????## | | ??????????????????????###?### ## #????## | | ????????????????????????????# ######## ## #??### | | ????????????????????????????# #" """# #?## | | ?????????????????????##?????# # # ### | | ????????????????????## ???##l/Y g + #### | | ???????????????????## ####g%###++### #?# | | ?????????? ## ! b # ?????# #?# ## | | ?????????? *% g @l # ???# #?## ##? | | ?????????? gY ######## ## ## #??## ##? | | ????????????? ???????????# #???## #? | | ????????????????????????????############????## ## | | ?????????????????????????????????????????????# # | | ????????????????????????????????????????????## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????### | | ??????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ??????????????????????????????????????????????## | | ????????????????????????????????????????????### | | ???????????????????????????????????????????## | | ???????????????????????????????????????????# ## | | ???????????????????????????????????????????## ##? | | ????????????????????????????????????????????###??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 14 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 11 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedCoreMace Manual? 0 Play Time 00:30:57 Cumulative 169.5 hours Start 2023.07.19 @ 20:33:36 End 2023.07.19 @ 21:03:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 216 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 65 Gallery% 74 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50c7af3a-fac3-4816-bed0-fc69f17b7437