Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.27 @ 23:45:42 Player: Infomantis Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (101) 505 Value Destroyed (3161) 3161 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2978) 2978 TOTAL SCORE: 8544 Bonus ------- Gauntlet 2370 High Alert Combat Kills 408 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 170/300 Energy 94/100 System Corruption 20% Temperature Hot (281) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Heavy Treads > --- UTILITY (4) ------ Improved Cooling System Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- VSS Leg VSS Leg Improved Heat Sink Improved Cooling System Machine Analyzer Improved Sensor Array Improved Transmission Jammer Hacking Suite Datajack Datajack Gamma Bomb Trap Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Heavy Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Machine Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Mass Driver Smartbomb Launcher > --- INVENTORY -------- VSS Leg VSS Leg Improved Heat Sink Improved Cooling System Machine Analyzer Improved Sensor Array Improved Transmission Jammer Hacking Suite Heavy Shock Bomb Launcher Datajack Datajack Gamma Bomb Trap [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Shock Bomb Launcher Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 86 | 8 12 23 18 25 Power 11 | 1 2 3 2 3 Engine 8 | 1 2 3 2 . Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 24 | 2 3 8 5 6 Treads 18 | 2 2 6 3 5 Leg 1 | . . 1 . . Wheel 5 | . 1 1 2 1 Hover . | . . . . . Flight . | . . . . . Utility 21 | 2 2 4 5 8 Device 10 | 1 1 3 2 3 Storage 2 | 1 1 . . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 7 | . . . 3 4 Artifact . | . . . . . Weapon 30 | 3 5 8 6 8 Energy Gun 9 | 2 . 2 3 2 Energy Cannon . | . . . . . Ballistic Gun 15 | 1 5 6 3 . Ballistic Cannon 2 | . . . . 2 Launcher 4 | . . . . 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 4 1 . Corrupted Parts 2 | . . . . 2 System Corruption 10 | . . . . 10 Parts Lost 35 | . 1 5 9 20 Power 5 | . . 2 1 2 Propulsion 10 | . . 1 4 5 Utility 11 | . 1 1 3 6 Weapon 9 | . . 1 1 7 Highest Loss Streak 8 | . 1 1 3 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 97 98 90 69 Engine 8 | . 13 10 8 2 Core 1 | . . . . 4 Treads 17 | . 16 21 19 12 Wheel 8 | . 10 10 6 4 Device 12 | . 13 19 11 7 Storage 10 | . 14 11 9 9 Processor 2 | . . 1 3 5 Protection 3 | . . . 8 5 Energy Gun 3 | . 2 . 6 3 Ballistic Gun 16 | . 24 21 18 4 Ballistic Cannon 2 | . . . . 7 Naked Turns . | . . . . . Heaviest Build 62 | 13 32 35 46 62 Greatest Support 95 | 40 40 20 60 95 Greatest Overweight (x) 4 | 2 2 3 4 4 Average Overweight (x) 2 | . 1 2 2 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 8 15 15 15 15 Average Carried 13 | 4 13 14 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 8 15 15 15 11 Class Distribution -------------------- 44% | Mutant 42% | Scavenger-Mutant 9% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Matter Collected 2559 | 292 360 582 625 700 Remotely . | . . . . . Salvage Created 3422 | 141 495 929 854 1003 Parts 206 | 10 39 72 38 47 Haulers Intercepted 4 | . . 2 1 1 Recyclers Shooed 8 | . 3 2 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Combat Hostiles Destroyed 82 | . 13 24 17 28 Guns 59 | . 13 24 14 8 Cannons 10 | . . . . 10 AOE 13 | . . . 3 10 Classes Destroyed 18 | 2 4 4 3 5 Worker 3 | . 2 1 . . Builder 1 | . . 1 . . Tunneler 4 | 3 1 . . . Hauler 4 | . . 2 1 1 Recycler 4 | 1 2 . 1 . Mechanic 1 | . . . 1 . Operator 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 22 | . 8 11 3 . Cutter 3 | . . . . 3 Grunt 36 | . 5 9 10 12 Brawler 3 | . . . . 3 Duelist 2 | . . . 1 1 Protector 1 | . . . . 1 Sentry 10 | . . 4 2 4 Demolisher 1 | . . . . 1 Specialist 3 | . . . . 3 Hunter 1 | . . . 1 . Best Kill Streak 9 | 3 5 6 9 8 Combat Bots Only 9 | . 3 5 9 8 Max Kills in Single Turn 4 | 1 2 2 4 4 Gunslinging 1 | . 1 1 . . Exploded 4 | . . . 3 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Damage Taken 5834 | . 348 945 1200 3341 Core 733 | . 55 128 47 503 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 78 68 . . Volleys Fired 279 | 12 45 70 57 95 Largest 3 | 2 2 2 3 3 Hottest 115 | 60 60 46 115 115 Shots Fired 560 | 24 87 138 151 160 Gun 499 | 24 87 138 151 99 Cannon 52 | . . . . 52 Launcher 9 | . . . . 9 Special . | . . . . . Kinetic 457 | 12 85 136 123 101 Thermal 75 | 12 2 . 25 36 Explosive 5 | . . . . 5 Electromagnetic 23 | . . 2 3 18 Robot Hit Streak 17 | 5 12 17 11 14 Robot Miss Streak 3 | 2 3 3 3 3 Penetration Max . | . . . . . Secondary Targets 14 | . 2 4 5 3 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 377 | 15 52 92 108 110 Core Hits 169 | 7 25 43 40 54 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 1 . 1 Critical Strikes 5 | . . 1 . 4 Burn 1 | . . . . 1 Destroy 2 | . . 1 . 1 Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8697 | 149 799 1414 2055 4280 Guns 5267 | 149 792 1412 1677 1237 Cannons 1144 | . . . . 1144 Explosions 2259 | . . . 371 1888 Melee . | . . . . . Ramming 27 | . 7 2 7 11 Kinetic 5235 | 61 782 1375 1357 1660 Thermal 1251 | 88 10 . 645 508 Explosive 1488 | . . . . 1488 Electromagnetic 696 | . . 37 46 613 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 20 | . . 1 . 20 Average Corruption 5 | . . 1 . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 37 | . . 8 . 29 Message Errors 11 | . . 1 . 10 Matter Fused 6 | . . 3 . 3 Heat Flow Errors 5 | . . 1 . 4 Energy Discharges 5 | . . 1 . 4 Data Loss (minor) 4 | . . 2 . 2 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Misdirections 3 | . . . . 3 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 203 | . . . 88 115 Projectiles 14 | . . . . 14 Explosions 189 | . . . 88 101 Melee . | . . . . . Knockbacks 5 | . . . . 5 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary . | . . . . . Self-Inflicted Damage 487 | . 3 1 81 402 Shots 10 | . . . 1 9 Rammed 9 | . 3 1 2 3 Targets Rammed 9 | . 3 1 2 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 294 | 40 20 246 62 294 Average Temperature 63 | 16 4 108 19 87 Received Heat Transfer 1773 | . 72 213 459 1029 Effects 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 2301 | 200 25 . 829 1247 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Peak Influence 1019 | 20 265 461 470 1019 Initial 308 | . 13 44 169 308 Average 332 | 9 129 229 286 629 Maximum Alert Level 3 | . 1 2 2 3 Low Security (%) 35 | 100 77 36 21 . Level 1 38 | . 22 58 71 25 Level 2 11 | . . 4 6 29 Level 3 14 | . . . . 44 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 4 4 4 . Investigation 5 | . 3 1 1 . Extermination . | . . . . . Reinforcement 6 | . 1 3 2 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Distress Signals 5 | . 2 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 122 | . 24 35 29 34 Peak Tracking Total 8 | . 4 5 8 6 Tactical Retreats 6 | . 1 1 1 3 Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Traps Triggered 12 | . 6 1 1 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 2 | . . . . 2 Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Machines Disabled 9 | . . 1 4 4 Max in Single Turn 3 | . . 1 3 2 Phase Generator 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Machines Accessed 9 | . 2 4 1 2 Terminals 7 | . 2 3 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 15 | . 2 8 1 4 Successful 7 | . 2 4 1 . Failed 8 | . . 4 . 4 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 12 | . 2 6 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 4 | . 1 3 . . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . 1 . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 3 . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Turns Passed 3474 | 164 822 853 521 1114 Spaces Moved 1753 | 81 506 422 204 540 Core 28 | 28 . . . . Treads 498 | 53 111 32 64 238 Legs . | . . . . . Wheels 1227 | . 395 390 140 302 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 110 110 110 110 Average Speed 136 | 138 123 133 144 148 Slowest Speed 240 | 160 240 240 240 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 5 83 37 27 59 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 142 | . . . 30 112 Melee . | . . . . . Projectile 12 | . . . . 12 AOE 130 | . . . 30 100 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Total 2337 | 108 616 579 321 713 Wait 104 | . 33 29 17 25 Move 1750 | 80 505 421 204 540 Hop . | . . . . . Pick Up 50 | 8 11 12 11 8 Fast Attach 41 | 7 8 7 8 11 Attach 26 | . 1 6 8 11 Detach 4 | . . . 2 2 Swap 21 | 1 3 12 2 3 Drop 45 | . 7 21 10 7 Fire 279 | 12 45 70 57 95 Melee . | . . . . . Ram 5 | . 2 1 2 . Kick . | . . . . . Crush 4 | . 1 . . 3 Escape Stasis 8 | . . . . 8 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 5 | -11/Junkyard | Discovered new exit (range 15) 165 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 664 | -10/Materials | Discovered new exit (range 9) 790 | -10/Materials | Discovered new exit (range 8) 950 | -10/Materials | Discovered new exit (range 8) 987 | -10/Materials | Entered another Materials area 987 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1261 | -9/Materials | Discovered new exit (range 3) 1492 | -9/Materials | Identified exit to Mines 1507 | -9/Materials | Build established: Scavenger-Mutant 1785 | -9/Materials | Discovered new exit (range 16) 1840 | -9/Materials | Entered another Materials area 1840 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2069 | -8/Materials | Lost 3 parts (1n1u1w) 2310 | -8/Materials | Garrison activated, responded to threat 2354 | -8/Materials | Destroyed 9 combat bots 2361 | -8/Materials | Identified exit to Garrison 2361 | -8/Materials | Entered Garrison 2588 | -8/Garrison | Triggered checkpoint 2596 | -8/Garrison | Triggered checkpoint 2689 | -8/Garrison | Lost 7 parts (1p1n2u3w) 2700 | -8/Garrison | Destroyed 8 combat bots 2762 | -8/Garrison | Triggered checkpoint 2777 | -8/Garrison | Triggered checkpoint 2780 | -8/Garrison | Core integrity fell below 50% 2810 | -8/Garrison | Lost 3 parts (2n1u) 2904 | -8/Garrison | Triggered checkpoint 2966 | -8/Garrison | Triggered checkpoint 2993 | -8/Garrison | Discovered new exit (range 6) 3020 | -8/Garrison | System corruption reached 10% 3137 | -8/Garrison | Discovered new exit (range 11) 3260 | -8/Garrison | Triggered checkpoint 3303 | -8/Garrison | Phase Generator disabled 3334 | -8/Garrison | Lost 8 parts (1p1n2u4w) 3439 | -8/Garrison | Core integrity fell below 20% 3452 | -8/Garrison | Triggered checkpoint 3462 | -8/Garrison | Discovered new exit (range 11) 3475 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03307_ The unstable cave ceiling collapses. 03312_ System corrupted: Matter fused (-10). 03317_ The unstable cave ceiling collapses. 03336_ System corrupted: Substantial component data lost. 03338_ The unstable cave ceiling collapses. 03354_ %HFIV JCTAUSZ6IVL7OV&M 03369_ System corrupted: Heat flow error (+298). 03382_ Acquired 14 matter. 03385_ /SA|XU6AHISM4=>R3HG XAG,JDFCX|J50 K 03389_ Acquired 2 matter. 03400_ System corrupted: Energy discharge (-33). 03416_ System corrupted: Energy discharge (-23). 03438_ System corrupted: Energy discharge (-20). 03438_ Slammed into G-47 Trooper. 03440_ Critical hit (Burn: +37). 03441_ Slammed into G-47 Trooper. 03444_ Critical hit (Burn: +37). 03453_ D#JJEZ|I OQCRMGI