Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.24 @ 21:28:40 Player: PLASMINFORGE Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1720) 1720 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 4064 Bonus ------- High Alert Combat Kills 39 Cogmind --------- Core Integrity 0/550 Matter 235/300 Energy 208/265 System Corruption 10% Temperature Hot (219) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (3) ------ Visual Processing Unit Targeting Computer Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Advanced Beam Rifle Improved Assault Rifle > --- INVENTORY (5) ---- Light Ion Engine Wheel Flight Unit Flight Unit Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flight Unit Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module > --- UTILITY ---------- Visual Processing Unit Terrain Scan Processor Core Shielding > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Cooled Ion Engine Improved Treads Reaction Control System Light Armor Plating Heavy EM Shotgun [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Shield Generator Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 55 | 6 10 16 7 16 Power 7 | 1 1 2 1 2 Engine 6 | 1 . 2 1 2 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 18 | 2 6 3 3 4 Treads 5 | . 2 2 . 1 Leg 3 | 2 . . . 1 Wheel 2 | . 2 . . . Hover 2 | . . . . 2 Flight 6 | . 2 1 3 . Utility 13 | . 3 6 2 2 Device 3 | . . 2 . 1 Storage 1 | . . 1 . . Processor 4 | . 2 . 2 . Hackware . | . . . . . Protection 5 | . 1 3 . 1 Artifact . | . . . . . Weapon 17 | 3 . 5 1 8 Energy Gun 9 | 1 . 4 . 4 Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | 2 . 1 . 2 Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . . 2 4 Corrupted Parts 1 | . . . . 1 System Corruption 9 | . . . . 9 Parts Lost 24 | . 2 2 3 17 Power 4 | . 1 . 1 2 Propulsion 9 | . 1 . 2 6 Utility 2 | . . 1 . 1 Weapon 9 | . . 1 . 8 Highest Loss Streak 7 | . 2 1 2 7 To Critical Strikes . | . . . . . Average Backups 3 | 2 4 4 4 2 Power . | . . . 1 . Propulsion 1 | 1 2 1 1 . Utility . | . . 1 1 . Weapon 1 | . 1 1 1 . Tool/Special . | . . . . . Unused Backups 12 | . 5 3 2 2 Power 3 | . . . 2 1 Propulsion 3 | . 2 . . 1 Utility 2 | . 1 1 . . Weapon 3 | . 2 1 . . Tool/Special 1 | . . 1 . . Average Slot Usage (%) 82 | . 92 88 89 58 Engine 6 | . 7 5 9 5 Core 3 | . 5 4 . . Treads 6 | . 5 12 . . Leg 2 | . 10 . . . Wheel 1 | . 4 . . . Flight 16 | . 7 19 32 15 Device 2 | . . 5 . . Processor 15 | . 21 11 16 18 Protection 5 | . . 10 10 1 Energy Gun 6 | . . 10 9 5 Ballistic Gun 10 | . 27 6 9 2 Launcher 1 | . . . 3 4 Peak Build Rating 24 | 5 10 14 24 24 Average Rating 12 | 3 8 11 18 16 On Entrance 10 | . 5 9 12 24 Avg Prop Armor Cover (%) 6 | . 13 3 . 10 Naked Turns . | . . . . . Heaviest Build 22 | 7 8 22 15 18 Greatest Support 46 | 20 20 46 20 20 Greatest Overweight (x) 3 | . 1 1 . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 5 10 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 9 | 5 5 9 5 5 Average Carried 3 | 2 4 4 4 2 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 4 5 5 4 4 Class Distribution -------------------- 63% | Mutant 19% | Scavenger-Mutant 14% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1270 | 266 290 246 50 418 Remotely . | . . . . . Salvage Created 1918 | 40 443 505 116 814 Parts 115 | 1 25 32 8 49 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 4 | . 1 3 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 44 | 1 10 13 2 18 Guns 30 | 1 10 13 1 5 Cannons 2 | . . . . 2 AOE 11 | . . . 1 10 Classes Destroyed 11 | 1 4 1 3 2 Worker 3 | . 1 1 . 1 Builder 1 | . . . . 1 Tunneler 1 | . . . 1 . Hauler 1 | . . . . 1 Recycler 2 | . 1 . . 1 Operator 2 | . . . 1 1 Watcher 3 | . 1 1 . 1 Swarmer 9 | . 3 3 . 3 Grunt 26 | 1 7 8 . 10 Sentry 8 | . . 2 1 5 Hunter 1 | . . . 1 . Best Kill Streak 6 | 1 3 5 2 6 Combat Bots Only 6 | 1 3 4 1 6 Max Kills in Single Turn 3 | 1 1 2 1 3 Gunslinging . | . . . . . Exploded 3 | . . . 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 338 | 3 75 80 30 150 Missed 117 | 1 23 21 15 57 Hits 221 | 2 52 59 15 93 Projectile 221 | 2 52 59 15 93 Critical Strikes 6 | . 1 . . 5 Damage Taken 2931 | 22 637 610 178 1484 Core 872 | . 182 134 29 527 Absorbed by Shields 95 | . . 95 . . Redirected to Shielding 7 | . . . 7 . Core Remaining (%) 64 | 100 27 66 . . Volleys Fired 199 | 3 50 83 18 45 Largest 3 | 2 2 2 3 3 Hottest 140 | 70 40 96 109 140 Shots Fired 340 | 5 100 125 37 73 Gun 308 | 5 100 125 33 45 Cannon 17 | . . . . 17 Launcher 15 | . . . 4 11 Special . | . . . . . Kinetic 202 | 2 100 62 18 20 Thermal 116 | 3 . 63 15 35 Explosive 13 | . . . 4 9 Electromagnetic 9 | . . . . 9 Robot Hit Streak 12 | 3 7 9 4 12 Robot Miss Streak 5 | 1 3 5 3 3 Penetration Max . | . . . . . Secondary Targets 4 | . 3 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 216 | 3 61 78 23 51 Core Hits 111 | 2 24 31 10 44 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 5 | . . 2 1 2 Burn 4 | . . 2 . 2 Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4234 | 39 633 896 593 2073 Guns 2463 | 39 633 885 288 618 Cannons 183 | . . . . 183 Explosions 1575 | . . . 305 1270 Melee . | . . . . . Ramming 13 | . . 11 . 2 Kinetic 1422 | 14 633 319 215 241 Thermal 1184 | 25 . 566 73 520 Explosive 1187 | . . . 305 882 Electromagnetic 428 | . . . . 428 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 122 | . . . 38 84 Projectiles . | . . . . . Explosions 122 | . . . 38 84 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 129 | . . . . 129 Shots 5 | . . . . 5 Rammed 3 | . . 1 . 2 Targets Rammed 3 | . . 1 . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 219 | 40 33 204 162 219 Average Temperature 42 | 23 8 51 40 56 Received Heat Transfer 1207 | 12 363 229 18 585 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 11 | 2 . 6 . 3 Heat Transferred 2772 | 74 . 1514 185 999 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 82 | 100 100 99 100 25 Level 1 10 | . . . . 47 Level 2 6 | . . . . 26 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 514 | 20 163 219 130 514 Initial 92 | . 6 61 92 48 Average 103 | 2 50 44 76 295 Influence Increases 1803 | 20 332 468 143 840 Destroy 0b10 Robot/C 880 | 20 200 260 40 360 Destroy 0b10 Robot/NC 65 | . 15 10 10 30 Destroy Leader 188 | . 42 42 20 84 Successful Hack 13 | . . 6 . 7 Disable Machine 105 | . 30 . 15 60 Destroy Structure 102 | . . . 28 74 Partial Spotted 60 | . 15 . . 45 Lose Combat Pursuer 390 | . 30 150 30 180 Influence Decreases 1315 | 10 195 396 247 467 Entered New Map 284 | . 4 86 127 67 Time Decay 801 | 10 171 300 90 230 Lost Part 230 | . 20 10 30 170 Squads Dispatched 10 | . 2 3 1 4 Investigation 4 | . . 2 . 2 Extermination . | . . . . . Reinforcement 6 | . 2 1 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 7 | . . 1 3 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | 1 17 30 9 40 Peak Tracking Total 8 | 1 4 6 6 8 Tactical Retreats 11 | . 1 3 2 5 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 3 | . . 1 . 2 Indirectly 2 | . . . . 2 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 7 | . 2 . 1 4 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 14 | . 2 5 2 5 Terminals 8 | . 1 2 2 3 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 3 | . 1 1 . 1 Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 46 | . 6 15 8 17 Successful 23 | . 3 9 4 7 Failed 22 | . 3 6 4 9 Catastrophic 1 | . . . . 1 Database Lockouts 1 | . . . . 1 Manual 3 | . 2 . . 1 Terminals 24 | . 3 4 8 9 Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units 9 | . 3 1 . 5 Scanalyzers 5 | . . 5 . . Garrison Access 3 | . . . . 3 Terminal Hacks 13 | . 1 2 4 6 Record 7 | . . 1 2 4 Prototype ID Bank 2 | . . 1 . 1 Open Door 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Alert Level 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 2 | . . 2 . . Recycling Unit Hacks 4 | . 2 1 . 1 Report Inventory 3 | . 1 1 . 1 Retrieve Components 1 | . 1 . . . Scanalyzer 4 | . . 4 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 1 1 Used 1 | . . . 1 . Hacking Detections 10 | . 1 3 2 4 Full Trace Events 4 | . . 1 . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 2 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 1948 | . 470 864 195 419 Optics 1948 | . 470 864 195 419 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2192 | 128 506 864 195 499 Spaces Moved 2089 | 85 446 631 408 519 Core 79 | 28 10 . . 41 Treads 331 | . 25 298 . 8 Legs 183 | 57 120 . . 6 Wheels 61 | . 61 . . . Hover 60 | . . . . 60 Flight 1375 | . 230 333 408 404 Fastest Speed 27 | 50 37 34 27 27 Average Speed 69 | 96 72 94 29 61 Slowest Speed 200 | 120 160 160 34 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 8 | . 1 3 1 3 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 7 51 53 29 55 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 105 | . . . 34 71 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 103 | . . . 34 69 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2516 | 125 538 781 446 626 Wait 63 | 23 11 7 4 18 Move 2070 | 84 443 624 405 514 Hop 7 | . 1 3 1 2 Pick Up 60 | 9 11 18 3 19 Fast Attach 15 | . 4 4 6 1 Attach 36 | 5 3 10 2 16 Detach 8 | . 1 6 . 1 Swap 18 | 1 4 8 2 3 Drop 37 | . 10 17 5 5 Fire 199 | 3 50 83 18 45 Melee . | . . . . . Ram 2 | . . . . 2 Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 129 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 404 | -10/Materials | Core integrity fell below 50% 532 | -10/Materials | Discovered new exit (range 17) 635 | -10/Materials | Entered another Materials area 635 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 720 | -9/Materials | Discovered new exit (range 12) 1019 | -9/Materials | Discovered new exit (range 5) 1297 | -9/Materials | Build established: Scavenger-Mutant 1438 | -9/Materials | Discovered new exit (range 18) 1499 | -9/Materials | Entered another Materials area 1499 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1540 | -8/Materials | Discovered new exit (range 17) 1635 | -8/Materials | Discovered new exit (range 18) 1694 | -8/Materials | Entered Storage 1791 | -8/Storage | Build established: Scavenger-Sprinter 1892 | -8/Storage | Lost 7 parts (1p3n1u2w) 1946 | -8/Storage | Lost 4 parts (2n2w) 1974 | -8/Storage | Core integrity fell below 50% 2010 | -8/Storage | Central database locked down 2033 | -8/Storage | Found Prototype Launcher 2043 | -8/Storage | Lost 3 parts (1p1n1w) 2046 | -8/Storage | Identified Gui. EMP Blaster 2082 | -8/Storage | Core integrity fell below 20% 2183 | -8/Storage | System corruption reached 10% 2193 | -8/Storage | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- Acquired Lgt. Ion Engine. Penetrated by Slug. Acquired 25 matter. K-01 Serf collects debris. Acquired Lgt. Treads. Acquired Imp. Ion Engine. R-06 Scavenger collects Lgt. Treads. Acquired Flight Unit+. R-06 Scavenger collects Flight Unit+. Acquired Flight Unit+. R-06 Scavenger collects Lgt. Ion Engine. Slug penetrates Wall. Acquired Beam Rifle. Identified Imp. Assault Rifle. Integrated Corrupted Imp. Assault Rifle (+9). [Achievement: A Problem For Future Me] [Achievement: System Compromised] System corrupted: Matter fused (-6). Penetrated by Slug. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | | ????????????????????? #??????????????????? | | ????????????????????" #??????????????????? | | ????????????????????" ???????????????????? | | ????????????????????"" ???????????????????? | | ????????????????????"" ???????????????????? | | ????????????????????"" ???????????????????? | | ##?????????????????? ???????????????????? | | ###???###########?? ???????????????????? | | ????/ """ """ #??#/###########?????????? | | #?##### """ """ #??# # #?????????? | | #?# # """ """ #??# # #?????????? | | #?# # #??# # #?????????? | | #?# # #??# # #?????????? | | ### # #??#k##;########## #?????? | | ## # #??#h% @ ; #?????? | | # #### # #?????? | | #####+###"# ## # """" """???? | | ## % % # """" R"???? | | #### gg% + """" ??????? | | #??# % # """"???????? | | #??###################+###+# #?????? | | #?????????????##### #? #?????? | | #####?????????????? """ #? #?????? | | + #?????????????# """"" #??"T"####?????? | | #T###?????##??????# """"" #?"""#########? | | ####??????# ####### ##????## """ #? | | #??????# # """"" #??????# """ #? | | ##+######## # """"" ######## """ #? | | # ##""" # "???? #! # #? | | # """ ##""" #? ??? # # #? | | # """ ##""" #?#????### ! !# #? | | # """ ## ###??????# ###+####? | | # !! ##""" ""#??????# / #???? | | #"" ! #""" Y"#??????# # #???? | | #"T ##""" ""###########/### #???? | | #" ## #### #???? | | # ## #??# ##### #???? | | # ###+#########+###### #???# #???? | | % #???# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Armor Coverage 300 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Crack Shot Dynamic Key First Step to Greatness For Emergencies Only Ghost 'Em It's Just You Item+ Loot Pinata Novice Programmer One Hack Too Far Organ Harvest Physics Hates This One Trick Resistances Are Futile Risk Taker Safety First Spot Them First Storm Trooper System Compromised There's More Where That Came From Thread The Needle Around The Corner Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed ThiefMiningPenetrator Manual? 0 Play Time 02:09:02 Cumulative 2.1 hours Start 2026.05.24 @ 19:08:05 End 2026.05.24 @ 21:28:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 17% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c8d3bd08-25bb-42d7-8c42-50bd160a7d2c