Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.26 @ 06:36:29 Player: ktur Result: Destroyed by as-64956 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (147) 735 Value Destroyed (4219) 4219 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1023) 1023 TOTAL SCORE: 9737 Bonus ------- High Alert Combat Kills 124 Follower Combat Kills 499 Exposed GOLEM Chamber 500 Friendly Fire -100 Cogmind --------- Core Integrity 0/700 Matter 35/300 Energy 75/100 System Corruption 14% Temperature Cool (258) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Zionite Weapon Casing > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Medium Treads Improved Shield Generator Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Large Storage Unit Zionite Biocell Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Zionite Light DM Reactor Advanced Medium Treads Improved Cooling System Compact Matter Pod Enhanced Optical Array Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Zionite Heavy Carapace Improved Shield Generator Makeshift Hacking Suite Zionite Laser-S Improved Grenade Launcher Improved Grenade Launcher Heavy Rocket Launcher [Rating: 82] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 4 | . . 1 2 1 . . . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 158 | 6 4 10 22 6 6 17 2 8 26 51 Power 18 | 1 . 2 2 . . 2 . 1 6 4 Engine 10 | 1 . 1 1 . . 2 . 1 4 . Core 2 | . . 1 1 . . . . . . . Reactor 6 | . . . . . . . . . 2 4 Propulsion 22 | 2 . 1 5 1 1 2 . . 4 6 Treads 16 | 2 . 1 5 1 1 2 . . 4 . Leg 3 | . . . . . . . . . . 3 Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 Flight . | . . . . . . . . . . . Utility 57 | 1 4 1 8 3 2 4 1 2 4 27 Device 16 | . . . 3 1 1 2 1 . 3 5 Storage 8 | 1 2 . . . 1 . . . . 4 Processor 5 | . 2 . 1 1 . 1 . . . . Hackware 1 | . . . . 1 . . . . . . Protection 27 | . . 1 4 . . 1 . 2 1 18 Artifact . | . . . . . . . . . . . Weapon 61 | 2 . 6 7 2 3 9 1 5 12 14 Energy Gun 25 | . . 2 7 1 3 2 . . . 10 Energy Cannon 6 | . . . . . . 2 . 2 2 . Ballistic Gun 16 | 2 . 4 . 1 . 2 . . 6 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 14 | . . . . . . 3 1 3 4 3 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . . 1 . . 1 11 Parts Lost 47 | . . 1 8 . . 5 . . 7 26 Power 6 | . . 1 2 . . . . . . 3 Propulsion 9 | . . . 2 . . . . . 1 6 Utility 18 | . . . 1 . . 2 . . 3 12 Weapon 14 | . . . 3 . . 3 . . 3 5 Highest Loss Streak 9 | . . 1 5 . . 2 . . 2 9 Average Slot Usage (%) 90 | . 94 97 94 100 97 91 92 89 84 83 Engine 4 | . 14 6 . . . 3 7 7 4 1 Core 2 | . . 3 6 7 7 3 . . . . Reactor 1 | . . . . . . . . . 2 5 Treads 16 | . 28 22 16 23 20 14 15 15 16 9 Leg 1 | . . . . . . . . . . 8 Device 6 | . . . 5 7 7 6 7 5 8 6 Storage 13 | . 14 11 9 7 14 15 15 15 15 15 Processor 11 | . 8 11 18 15 15 15 15 15 6 . Hackware 1 | . . . . 7 7 2 . . . . Protection 7 | . . 9 11 7 . 4 7 7 7 13 Energy Gun 6 | . . 11 16 17 18 6 . . . 10 Energy Cannon 1 | . . . . . . 3 . . 3 . Ballistic Gun 11 | . 28 21 8 4 3 10 15 15 13 4 Launcher 2 | . . . . . . . 7 6 4 3 Naked Turns 39 | . . . . . . . . . . 39 Heaviest Build 94 | 11 39 35 38 34 54 66 64 70 85 94 Greatest Support 98 | 40 40 40 40 60 90 90 90 90 98 72 Greatest Overweight (x) 2 | . . . 1 . . . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 16 | 6 12 10 10 10 16 16 16 16 16 16 Average Capacity 14 | 5 7 10 10 10 15 16 16 16 16 13 Most Carried 16 | 6 9 10 10 10 16 16 16 16 16 16 Average Carried 13 | 3 6 9 9 8 14 15 15 15 15 13 Final Capacity 16 | 6 10 10 10 10 16 16 16 16 16 4 Final Carried 16 | 6 9 10 10 10 16 16 16 16 16 3 Class Distribution -------------------- 38% | Scavenger-Gunner 30% | Scavenger-Mutant 16% | Mutant 9% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Matter Collected 3656 | 203 204 298 288 157 125 440 132 129 1188 492 Remotely . | . . . . . . . . . . . Salvage Created 5357 | . 189 625 1175 157 . 662 221 122 1725 481 Parts 306 | . 16 34 56 5 . 32 3 9 133 18 Haulers Intercepted 4 | . . . 3 . . 1 . . . . Recyclers Shooed 6 | . . 2 . 1 . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 1 7 . . Prevented 2 | . . . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 77 | . 3 12 19 3 . 15 4 5 9 7 Melee 2 | . . . 2 . . . . . . . Guns 47 | . 3 12 17 3 . 6 . . 3 3 Cannons 8 | . . . . . . 5 . 2 1 . AOE 18 | . . . . . . 4 2 3 5 4 Classes Destroyed 18 | . 3 3 3 . . 2 1 . 4 2 Worker 1 | . . . 1 . . . . . . . Hauler 4 | . . . 3 . . 1 . . . . Recycler 1 | . . 1 . . . . . . . . Operator 3 | . 2 . 1 . . . . . . . Watcher 2 | . 1 . . . . 1 . . . . Swarmer 7 | . . . . . . 4 . 3 . . Grunt 38 | . 3 8 14 3 . 7 3 . . . Brawler 1 | . . 1 . . . . . . . . Duelist 3 | . . . 2 . . 1 . . . . Sentry 7 | . . 3 3 . . 1 . . . . Hunter 1 | . . . . . . . 1 . . . Programmer 4 | . . . . . . 2 . 2 . . Zionite 61 | . . . . . . . . . 61 . Z-Light 5 | . . . . . . . . . . 5 Assembled 2 | . . . . . . . . . . 2 Savage 1 | . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . 1 . Martyr 1 | . . . . . . . . . 1 . Marauder 2 | . . . . . . . . . 2 . Mutant 3 | . . . . . . . . . 3 . Best Kill Streak 18 | . 2 5 5 3 . 7 3 4 18 4 Combat Bots Only 7 | . 1 5 5 3 . 7 3 4 2 4 Max Kills in Single Turn 4 | . 1 1 2 1 . 1 1 2 4 3 Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . . . . . . 1 1 2 2 3 Melee 1 | . . . 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Damage Taken 8697 | . 163 374 1368 33 . 1074 122 204 2095 3264 Core 920 | . 31 40 149 . . 64 8 29 146 453 Absorbed by Shields 250 | . . . . . . . . . 235 15 Core Remaining (%) 87 | 100 87 90 72 . . . . . . . Volleys Fired 343 | . 20 32 53 4 . 38 7 8 126 55 Largest 3 | . 2 3 3 3 . 3 1 3 3 3 Hottest 187 | . 40 111 187 150 . 136 36 136 162 180 Shots Fired 690 | . 40 94 136 12 . 87 7 21 211 82 Gun 525 | . 40 94 136 12 . 50 . 13 124 56 Cannon 60 | . . . . . . 28 . 6 26 . Launcher 105 | . . . . . . 9 7 2 61 26 Special . | . . . . . . . . . . . Kinetic 338 | . 40 64 43 4 . 50 . 13 124 . Thermal 202 | . . 30 93 8 . 28 . 6 22 15 Explosive 42 | . . . . . . 9 . 2 10 21 Electromagnetic 67 | . . . . . . . 7 . 55 5 Phasic 41 | . . . . . . . . . . 41 Robot Hit Streak 34 | . 8 18 34 31 . 34 2 8 23 11 Robot Miss Streak 4 | . 3 3 1 . . 3 2 3 4 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . 1 2 . . . . . 2 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 1 Shots Hit Robots 489 | . 28 66 115 10 . 60 2 13 159 36 Core Hits 316 | . 9 20 44 9 . 64 4 9 110 47 Critical Hits 3 | . 1 . . . . . . . 2 . Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14060 | . 382 888 1982 234 . 1846 302 459 5074 2893 Guns 7391 | . 379 888 1964 220 . 966 . 120 1741 1113 Cannons 1230 | . . . . . . 464 . 128 638 . Explosions 5338 | . . . . . . 350 302 211 2695 1780 Melee . | . . . . . . . . . . . Ramming 101 | . 3 . 18 14 . 66 . . . . Kinetic 4234 | . 379 517 451 60 . 966 . 120 1741 . Thermal 3734 | . . 371 1513 160 . 464 . 128 642 456 Explosive 2451 | . . . . . . 350 . 211 797 1093 Electromagnetic 2682 | . . . . . . . 302 . 1894 486 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Phasic 858 | . . . . . . . . . . 858 Highest Corruption 14 | . . . . . . 5 5 7 11 14 Average Corruption 7 | . . . . . . 2 5 6 8 12 Corruption Purged . | . . . . . . . . . . . Effects 153 | . . . . . . 11 11 22 62 47 Message Errors 33 | . . . . . . 4 1 8 12 8 Matter Fused 22 | . . . . . . 1 4 3 9 5 Heat Flow Errors 13 | . . . . . . 1 2 2 3 5 Energy Discharges 16 | . . . . . . 1 1 3 6 5 Parts Rejected 2 | . . . . . . . . . 1 1 Data Loss (minor) 18 | . . . . . . 3 3 2 4 6 Data Loss (major) 4 | . . . . . . . . . 2 2 Misfires 5 | . . . . . . . . 1 2 2 Alerts 2 | . . . . . . . . . 2 . Misdirections 6 | . . . . . . . . . . 6 Targeting Errors 28 | . . . . . . 1 . 3 18 6 Weapon Failures 4 | . . . . . . . . . 3 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 16 | . . . . . . . . . 12 4 Projectiles . | . . . . . . . . . . . Explosions 16 | . . . . . . . . . 12 4 Melee . | . . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . Impact 1 | . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 466 | . . . . . . . 8 . 425 33 Shots 18 | . . . . . . . 1 . 16 1 Rammed 15 | . 1 . 6 2 . 6 . . . . Targets Rammed 18 | . 1 . 8 2 . 7 . . . . Kicked . | . . . . . . . . . . . Crushed 3 | . . . 2 . . 1 . . . . Highest Temperature 443 | . 2 264 371 51 . 254 137 284 355 443 Average Temperature 95 | . 2 100 128 22 . 70 58 104 67 127 Received Heat Transfer 1800 | . 93 162 675 18 . 189 36 . 84 543 Effects 6 | . . . 2 . . . . . 2 2 Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . 1 Interference 2 | . . . 2 . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . 1 . Total Turns 8 | . . . . . . . . . 8 . Longest Duration 8 | . . . . . . . . . 8 . Robots Corrupted 5 | . . . . . . . 2 . 3 . Combat Hostiles 2 | . . . . . . . 2 . . . Parts Fried 25 | . . . . . . . 2 . 13 10 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . . 2 4 . . 1 . 1 1 . Heat Transferred 6522 | . . 925 2960 296 . 850 . 200 784 507 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 12 | . . . . . . . . . 10 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Peak Influence 613 | . 189 344 470 283 105 613 . . . . Initial 213 | . . 79 97 213 99 . . . . . Average 224 | . 105 219 264 245 80 294 . . . . Maximum Alert Level 2 | . . 1 2 1 . 2 . . . . Low Security (%) 46 | 100 100 42 30 . 100 26 . . . . Level 1 41 | . . 57 50 100 . 51 . . . . Level 2 12 | . . . 19 . . 22 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 3 2 3 . . 7 . . . . Investigation 9 | . 1 2 1 . . 5 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 5 | . 2 . 2 . . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Distress Signals 4 | . . 2 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 183 | . 11 15 31 4 . 23 4 5 77 13 Peak Tracking Total 7 | . 3 4 7 3 . 4 2 3 6 6 Tactical Retreats 19 | . 1 . 5 . . . . . 10 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Traps Triggered 4 | . 1 1 . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Machines Disabled 12 | . . 1 1 . . 7 . . . 3 Max in Single Turn 1 | . . 1 1 . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Machines Accessed 15 | . 1 2 2 . . 9 . 1 . . Terminals 9 | . 1 1 2 . . 5 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 45 | . 6 7 4 . . 27 . 1 . . Successful 22 | . 3 5 1 . . 12 . 1 . . Failed 23 | . 3 2 3 . . 15 . . . . Catastrophic 4 | . . . 1 . . 3 . . . . Database Lockouts . | . . . . . . . . . . . Manual 26 | . 6 2 3 . . 11 . . 4 . Terminals 26 | . 6 2 4 . . 14 . . . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 3 | . . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 9 | . . 5 . . . 4 . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 10 | . 3 . 1 . . 5 . 1 . . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . 2 . . . . Locate Traps 2 | . . . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 8 | . . 5 . . . 3 . . . . Insert Component 3 | . . 2 . . . 1 . . . . Analyze 5 | . . 3 . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Download 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 1 2 2 . . 8 . . . . Full Trace Events 8 | . 1 2 1 . . 4 . . . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . 1 2 . . . 1 . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 56 | . . . . . . 56 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . 1 . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Total Allies 21 | . . . . . 20 . . . . 1 Largest Group 20 | . . . . . 20 20 . . . 1 Highest-Rated Group 500 | . . . . . 500 500 . . . 118 Highest-Rated Ally 118 | . . . . . 35 35 . . . 118 Total Orders . | . . . . . . . . . . . Ally Attacks 94 | . . . . . 1 73 . . . 20 Total Damage 5214 | . . . . . 78 2407 . . . 2729 Kills 34 | . . . . . 1 23 . . . 10 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Turns Passed 6885 | 78 343 457 638 178 496 1447 473 616 1298 861 Spaces Moved 3609 | 42 165 199 237 90 293 766 285 360 579 593 Core 82 | 3 . . . . . . . . . 79 Treads 3170 | 39 165 199 237 90 293 766 285 360 579 157 Legs 202 | . . . . . . . . . . 202 Wheels . | . . . . . . . . . . . Hover 155 | . . . . . . . . . . 155 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 50 Average Speed 152 | 152 160 160 161 160 160 160 160 160 164 107 Slowest Speed 230 | 160 160 160 180 160 160 160 160 160 186 230 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 40 | 3 38 27 22 4 95 25 45 59 64 68 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 1 1 . Scrap Searched 5 | . . . . . . . 2 1 2 . Spaces Dug 60 | . . . . . . 37 . 11 . 12 Terrain Destroyed 138 | . . . . . . 75 . 17 23 23 Melee . | . . . . . . . . . . . Projectile 10 | . . . . . . . . . . 10 AOE 128 | . . . . . . 75 . 17 23 13 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Dee Total 4456 | 53 206 270 382 114 323 915 295 388 763 747 Wait 148 | . 4 8 35 9 4 60 . 4 18 6 Move 3601 | 41 165 198 236 90 292 765 284 359 578 593 Hop . | . . . . . . . . . . . Pick Up 80 | 6 7 11 12 1 10 12 1 2 8 10 Fast Attach 65 | 6 2 3 7 2 4 7 . 1 6 27 Attach 45 | . . 4 9 2 . 4 1 . 8 17 Detach 13 | . . . 1 2 2 2 . 1 . 5 Swap 48 | . 2 3 6 2 2 6 1 7 12 7 Drop 96 | . 6 11 15 . 9 14 1 6 7 27 Fire 343 | . 20 32 53 4 . 38 7 8 126 55 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 17 | . . . 8 2 . 7 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 7) 192 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 10) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 870 | -9/Materials | Discovered new exit (range 3) 879 | -9/Materials | Entered another Materials area 879 | -8/Materials | Evolved 2 slots: Utility x2 1022 | -8/Materials | Build established: Scavenger-Gunner 1303 | -8/Materials | Lost 5 parts (1n1u3w) 1505 | -8/Materials | Discovered new exit (range 9) 1517 | -8/Materials | Entered Factory 1517 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1655 | -7/Factory | Discovered new exit (range 15) 1695 | -7/Factory | Sucked down chute 1695 | -7/Factory | Entered Waste 1696 | -7/Waste | Joined by Warlord forces that had cleared the area 2030 | -7/Waste | A Compactor rumbled back to life 2030 | -7/Waste | Allies destroyed C-40 Crusher 2144 | -7/Waste | Discovered new exit (range 13) 2191 | -7/Waste | Entered Factory 2191 | -7/Factory | Accompanied by 20 allies 2961 | -7/Factory | Destroyed 7 combat bots 3161 | -7/Factory | Identified exit to Lower Caves 3524 | -7/Factory | Repaired Hvy. Treads 3638 | -7/Factory | Entered Lower Caves 3847 | -7/Lower Caves | Build established: Scavenger-Mutant 4095 | -7/Lower Caves | Discovered new exit (range 11) 4111 | -7/Lower Caves | Entered another Lower Caves area 4163 | -7/Lower Caves | Discovered new exit (range 5) 4429 | -7/Lower Caves | Learned Factory security intel 4714 | -7/Lower Caves | Discovered new exit (range 9) 4727 | -7/Lower Caves | Entered Zion 4796 | -7/Zion | Discovered new exit (range 15) 4821 | -7/Zion | Attacked by Zionites 4908 | -7/Zion | Spotted KH-XUJ(B) 4912 | -7/Zion | Spotted 6A-1KC(B) 4922 | -7/Zion | Destroyed 6A-1KC(B) 4929 | -7/Zion | Destroyed KH-XUJ(B) 5266 | -7/Zion | Destroyed Imprinter 5275 | -7/Zion | Extracted access codes from Imprinter's data core 5648 | -7/Zion | System corruption reached 10% 5728 | -7/Zion | Build established: Mutant 5988 | -7/Zion | Opened final containment barrier to the Deep Caves 6019 | -7/Zion | Discovered new exit (range 3) 6019 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6025 | -7/Zion | Entered Deep Caves 6027 | -7/Deep Caves | Met 5H-AD0 6107 | -7/Deep Caves | Z-Facility disabled 6119 | -7/Deep Caves | Build established: Scavenger-Mutant 6222 | -7/Deep Caves | Found Prototype Protection 6222 | -7/Deep Caves | Identified Zio. Heavy Carapace 6267 | -7/Deep Caves | Found Prototype Protection 6267 | -7/Deep Caves | Identified Zio. Weapon Casing 6394 | -7/Deep Caves | Found Zio. Weapon Casing 6434 | -7/Deep Caves | Found Zio. Weapon Casing 6530 | -7/Deep Caves | Found Zio. Weapon Casing 6532 | -7/Deep Caves | Crushed by falling debris 6542 | -7/Deep Caves | Found Zio. Weapon Casing 6607 | -7/Deep Caves | Build established: Tank 6643 | -7/Deep Caves | Spotted as-64956 6656 | -7/Deep Caves | Core integrity fell below 50% 6704 | -7/Deep Caves | Exposed GOLEM chamber 6720 | -7/Deep Caves | Lost 9 parts (2n5u2w) 6737 | -7/Deep Caves | Released all parts (6) 6764 | -7/Deep Caves | Lost 6 parts (1p1n2u2w) 6788 | -7/Deep Caves | Found Zio. Weapon Casing 6882 | -7/Deep Caves | Core integrity fell below 20% 6886 | -7/Deep Caves | Destroyed by as-64956 with Assembled Focal Cannon Last Messages --------------- 06738_ System corrupted: Energy discharge (-32). 06758_ System corrupted: Energy discharge (-31). 06776_ BUE#FDUERS7SVE%F 06788_ Acquired Zio. Weapon Casing. 06797_ Acquired Imp. Maneuvering Thrusters. 06825_ System corrupted: Matter fused (-8). 06843_ System corrupted: FCS attempts to trigger Zio. Laser-S. 06843_ System corrupted: Zio. Laser-S misfires. 06875_ Imp. Maneuvering Thrusters destroyed. 06875_ Zio. Glidesys I destroyed. 06878_ Zio. Weapon Casing destroyed. 06881_ Zio. Glidesys I destroyed. 06884_ System corrupted: Component data lost. 06886_ Zio. Light DM Reactor destroyed. 06886_ Zio. Laser-S destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????## ###??????? ?????? | | ??????????????????????# ###????? #??????? | | ??????????????????????# ##???# #???????? | | ???????????????????????# ##?# #????????? | | ???????????????????????# ## #?????????? | | ???????????????????????# #?????#####? | | ???????????????????????# #??????# # ? | | ???????????????????????# ##?????? ?? | | ???????????????????????## # #?????? ??? | | ????????????????????????## ## #??????# ####? | | ?????????????????????????# ## ##????### ## | | ?????????????????????????# ## ##???## # | | ????????????????????????## ## #??## | | ????????????????????????# ## #### | | ????????????????????????# ### ## # | | ???????????????????????## ##?## #? | | ???????????????????????# #???## #?? | | ???????????????????????# #????#### ##?? | | ????????????????? ??## ##??????#### #??# | | ??????????????? #?# ####??????# #### | | ???????????? ## #???#### ## | | ?????????? ! ## ##### | | ???????? | ## | | ?????? ### ## | | ?????? | #?## ##?## ## | | ?????| #?#;@#???# ## | | ????? #?## #???# ### ## | | ???? = #### #???# #?### ###### | | ???? "?; ##??# #???## #????### | | ???? ### ##?# #????## ##??????? | | ??? ## ### #???#######????### | | ??? ## G ## ##### #????# | | ?? % "" ####?# | | ???" !!! ### """ # ### | | ?? ![! "## #""" " % ## | | ??" ]!! #########" ## | | ?? #??????#" | | ??? #??????# | | ??? " # #??????# ##### | | ???? #### ## ## #####???????##### ###???? | | ???? ?????# ?# ?###???????????????#### ##?????? | | ???? ???????#??# ??????????????????????####??????? | | ????????????????#????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 27 Energy Capacity 1325 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Armor Coverage 1575 Resistance: KI 30 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Launcher Guidance Computer | -7/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperScanDerivative Manual? 0 Play Time 00:57:10 Cumulative 200.2 hours Start 2021.09.26 @ 05:41:07 End 2021.09.26 @ 06:36:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 250 Rogue 250 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 76 Gallery% 80 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c5c47fd-abc0-4862-8506-296446bc7669