Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.11 @ 15:22:22 Player: 4lD3 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (101) 505 Value Destroyed (3023) 3023 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-51) -51 TOTAL SCORE: 5977 Bonus ------- Follower Combat Kills 71 Friendly Fire -122 Cogmind --------- Core Integrity 0/700 Matter 0/450 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Compact Matter Pod Improved Sensor Array Improved Signal Interpreter Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Titanium Leg Improved Titanium Leg Improved Terrain Scanner Improved Terrain Scan Processor Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Improved Sensor Array Improved Signal Interpreter Transmission Jammer Layered Light Armor Plating > --- WEAPON ----------- Shock Rifle Gauss Rifle Light Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Advanced Treads Advanced Treads Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Gravmag System Heat Sink Huge Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Hardened Light Armor Plating Hardened Light Armor Plating Layered Light Armor Plating [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Hardened Light Armor Plating Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Shock Rifle Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . 1 1 2 . Weapon 1 | . . 1 . . . Parts Attached 66 | 7 3 8 17 21 10 Power 5 | 1 . 1 1 1 1 Engine 1 | 1 . . . . . Core 4 | . . 1 1 1 1 Reactor . | . . . . . . Propulsion 20 | 2 . 2 3 10 3 Treads 12 | 2 . 2 3 5 . Leg 5 | . . . . 5 . Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight 2 | . . . . . 2 Utility 19 | 2 1 3 7 6 . Device 4 | 1 . 1 . 2 . Storage 5 | 1 1 1 2 . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 9 | . . 1 5 3 . Artifact . | . . . . . . Weapon 22 | 2 2 2 6 4 6 Energy Gun 2 | . . . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 . 1 5 1 3 Ballistic Cannon 7 | . 2 . 1 1 3 Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . 3 2 6 5 Power 4 | . . 1 . 1 2 Propulsion 3 | . . . 1 2 . Utility 4 | . . 1 1 1 1 Weapon 5 | . . 1 . 2 2 Highest Loss Streak 2 | . . 1 1 2 2 To Critical Strikes 1 | . . . . 1 . Average Backups 11 | 1 4 10 14 14 4 Power 2 | . 1 3 3 2 . Propulsion 3 | . . 3 4 4 . Utility 4 | . 2 2 3 5 3 Weapon 1 | . 1 1 3 1 . Tool/Special . | . . . . . . Unused Backups 13 | . . 4 . 3 6 Power 4 | . . 3 . . 1 Propulsion 4 | . . . . 3 1 Utility 5 | . . 1 . . 4 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 100 97 99 98 76 Engine 2 | . 14 8 . . . Core 5 | . . 2 9 6 3 Treads 19 | . 28 22 26 18 . Leg 2 | . . . . 4 2 Flight 1 | . . . . . 12 Device 8 | . 14 20 1 5 15 Storage 14 | . 14 11 17 15 7 Processor 1 | . . . . 2 7 Protection 12 | . . . 16 20 4 Ballistic Gun 14 | . 19 10 21 13 7 Ballistic Cannon 8 | . 8 15 5 6 8 Launcher 1 | . . 6 . . . Peak Build Rating 43 | 9 10 21 32 43 43 Average Rating 28 | 5 9 15 29 37 35 On Entrance 19 | . 9 10 21 32 43 Avg Prop Armor Cover (%) 5 | . . . . 6 5 Naked Turns . | . . . . . . Heaviest Build 60 | 14 17 34 47 60 42 Greatest Support 66 | 40 40 40 62 66 52 Greatest Overweight (x) 9 | 1 . . . 2 9 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 25 15 15 15 15 Average Capacity 12 | 7 8 13 15 15 5 Most Carried 15 | 5 8 15 15 15 15 Average Carried 11 | 1 4 10 14 14 4 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 15 | 1 8 14 15 15 5 Class Distribution -------------------- 40% | Tank 32% | Skirmisher 15% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Tank | -7/Factory Skirmisher | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 3339 | 244 206 180 1370 905 434 Remotely . | . . . . . . Salvage Created 3717 | 67 320 341 1423 902 664 Parts 188 | 7 20 36 69 54 2 Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 75 | . 10 16 30 16 3 Melee 2 | . . 1 1 . . Guns 47 | . 3 6 23 12 3 Cannons 21 | . 7 4 6 4 . AOE 5 | . . 5 . . . Classes Destroyed 14 | 2 3 3 4 1 1 Worker 7 | . . . 2 5 . Builder 1 | . . 1 . . . Tunneler 1 | 1 . . . . . Hauler 2 | . . . 1 1 . Recycler 5 | 1 1 . 1 2 . Mechanic 1 | . . . 1 . . Watcher 8 | . 1 2 4 1 . Swarmer 22 | . 6 7 7 2 . Grunt 25 | . 4 6 13 2 . Duelist 1 | . . 1 . . . Sentry 14 | . . 2 9 3 . Hunter 5 | . . . 1 4 . Programmer 5 | . . . . 5 . Compactor 3 | . . . . . 3 Wasp 1 | . . . . . 1 Best Kill Streak 17 | 2 8 5 17 3 2 Combat Bots Only 10 | . 7 4 10 2 2 Max Kills in Single Turn 3 | 1 2 3 2 2 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . . Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 459 | . 27 123 124 181 4 Missed 117 | . 7 30 29 51 . Hits 342 | . 20 93 95 130 4 Melee 6 | . . 2 . . 4 Projectile 336 | . 20 91 95 130 . Critical Strikes 15 | . . 2 7 3 3 Part Disruptions 1 | . . . . 1 . Damage Taken 3972 | . 175 836 1074 1750 137 Core 950 | . 51 120 62 622 95 Absorbed by Shields . | . . . . . . Ignored by Resistances 1041 | . 52 253 309 391 36 Regen/Repaired (Parts) 246 | . . . 126 120 . Core Remaining (%) 84 | 100 79 70 88 . . Volleys Fired 299 | 3 21 52 92 67 64 Largest 3 | 2 2 3 3 3 3 Hottest 131 | 40 60 90 92 131 108 Shots Fired 729 | 6 42 117 270 171 123 Gun 551 | 6 20 62 225 120 118 Cannon 168 | . 22 45 45 51 5 Launcher 10 | . . 10 . . . Special . | . . . . . . Kinetic 697 | 6 42 107 270 154 118 Thermal 11 | . . . . 11 . Explosive 10 | . . 10 . . . Electromagnetic 11 | . . . . 6 5 Robot Hit Streak 31 | 2 17 30 29 19 31 Robot Miss Streak 4 | 1 1 2 2 4 4 Penetration Max 1 | . . . . 1 1 Secondary Targets 5 | . . 1 1 1 2 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 554 | 3 33 78 212 119 109 Core Hits 192 | 3 16 37 80 46 10 Critical Kills 4 | . . 1 2 1 . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 17 | . . 3 6 6 2 Burn 1 | . . . . 1 . Destroy 7 | . . 2 2 1 2 Blast 9 | . . 1 4 4 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9898 | 37 478 1253 3132 2625 2373 Guns 7001 | 37 179 403 2353 1749 2280 Cannons 2409 | . 299 462 764 791 93 Explosions 432 | . . 347 . 85 . Melee . | . . . . . . Ramming 56 | . . 41 15 . . Kinetic 9126 | 37 478 865 3117 2261 2368 Thermal 186 | . . . . 186 . Explosive 347 | . . 347 . . . Electromagnetic 183 | . . . . 178 5 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 3 Average Corruption 2 | . . . . 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 53 | . . . . 36 17 Message Errors 18 | . . . . 12 6 Matter Fused 9 | . . . . 6 3 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 10 | . . . . 7 3 Parts Fused 2 | . . . . 2 . Data Loss (minor) 4 | . . . . 1 3 Data Loss (major) 5 | . . . . 4 1 Alerts 2 | . . . . 2 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 47 | . . 13 . 34 . Projectiles 37 | . . 3 . 34 . Explosions 10 | . . 10 . . . Melee . | . . . . . . Knockbacks 30 | . 1 13 5 11 . Impact 1 | . . 1 . . . Kinetic 28 | . 1 12 5 10 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 43 | . . 20 . 23 . Shots 2 | . . 1 . 1 . Rammed 18 | . . 14 3 1 . Targets Rammed 20 | . . 15 4 1 . Kicked . | . . . . . . Crushed 2 | . . 1 1 . . Highest Temperature 733 | . 27 76 462 733 530 Average Temperature 170 | . 16 19 153 207 192 Received Heat Transfer 1401 | . 93 408 648 252 . Effects 91 | . . . 14 60 17 Shutdowns 11 | . . . 3 6 2 Energy Bleed 13 | . . . 1 9 3 Interference 20 | . . . 8 12 . Matter Decay 11 | . . . 1 6 4 Short Circuit 8 | . . . 1 3 4 Damage (minor) 6 | . . . . 5 1 Damage (major) 18 | . . . . 15 3 Damage (core) 4 | . . . . 4 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 481 | . . . . 481 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 1 | . . . 1 . . Low Security (%) 85 | 100 100 100 38 100 100 Level 1 14 | . . . 61 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 328 | 10 182 192 328 118 36 Initial 108 | . . 45 61 108 . Average 67 | . 44 95 176 20 . Influence Increases 2403 | 10 287 538 888 622 58 Destroy 0b10 Robot/C 1460 | . 200 320 600 320 20 Destroy 0b10 Robot/NC 125 | 10 10 15 45 45 . Destroy Leader 410 | . 42 74 170 124 . Allied During Kill 10 | . . . . . 10 Successful Hack 112 | . 18 23 34 37 . Disable Machine 54 | . . 27 . 27 . Destroy Structure 112 | . 2 64 9 9 28 Lose Combat Pursuer 120 | . 15 15 30 60 . Influence Decreases 2403 | 10 161 492 781 901 58 Entered New Map 363 | . . 81 111 171 . Time Decay 1887 | 10 161 381 650 680 5 Lost Part 100 | . . 30 20 50 . Lost Ally 53 | . . . . . 53 Squads Dispatched 16 | . 2 1 6 7 . Investigation 8 | . 2 1 2 3 . Extermination 3 | . . . . 3 . Reinforcement 4 | . . . 3 1 . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 10 | . 1 . 6 3 . Communications Jammed 26 | . . . . 26 . Distress Signals 26 | . . . . 26 . Times Spotted 108 | . 11 18 43 28 8 Peak Tracking Total 6 | . 5 4 6 4 4 Tactical Retreats 8 | . 1 1 1 3 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 7 | . 1 1 . 5 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 6 | . . 3 . 3 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 25 | . 7 4 9 5 . Terminals 18 | . 5 4 7 2 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . 1 1 . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 65 | . 19 8 22 16 . Successful 45 | . 12 6 17 10 . Failed 20 | . 7 2 5 6 . Catastrophic 5 | . 2 2 1 . . Database Lockouts . | . . . . . . Manual 34 | . 11 6 11 6 . Terminals 45 | . 15 8 15 7 . Fabricators 2 | . . . . 2 . Repair Stations 8 | . . . 4 4 . Recycling Units 4 | . 4 . . . . Scanalyzers 6 | . . . 3 3 . Garrison Access . | . . . . . . Terminal Hacks 28 | . 8 6 10 4 . Part Schematic 2 | . 2 . . . . Robot Analysis 1 | . . 1 . . . Emergency Access Points 1 | . . . 1 . . Terminal Index 4 | . 1 1 1 1 . Locate Traps 3 | . . 1 1 1 . Dispatch Records 1 | . 1 . . . . Security Status 1 | . 1 . . . . Zone Layout 15 | . 3 3 7 2 . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 7 | . . . 4 3 . Scan Component 4 | . . . 2 2 . Repair 3 | . . . 2 1 . Recycling Unit Hacks 4 | . 4 . . . . Process 1 | . 1 . . . . Report Inventory 3 | . 3 . . . . Scanalyzer 4 | . . . 3 1 . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Retrieve Study 2 | . . . 1 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 6 3 6 6 . Full Trace Events 8 | . 2 1 2 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . 2 . 1 . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 25 | . . . . 25 . Total Part Build Rating 2 | . . . . 2 . Part Studies Acquired 2 | . . . 1 1 . Parts Repaired 3 | . . . 2 1 . Time 96 | . . . 64 32 . Parts Recycled . | . . . . . . Recycled Matter 127 | . 127 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 20 | . . . . . 20 Largest Group 20 | . . . . . 20 Highest-Rated Group 506 | . . . . . 506 Highest-Rated Ally 35 | . . . . . 35 Total Orders . | . . . . . . Ally Attacks 133 | . . . . . 133 Total Damage 4670 | . . . . . 4670 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 3275 | 39 639 838 243 886 630 Sensors 1510 | . . . . 880 630 Terrain 1759 | 39 639 838 243 . . Seismic 722 | . . 722 . . . Jamming 765 | . . . . 508 257 Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 5793 | 80 639 838 1350 2256 630 Spaces Moved 2538 | 51 305 340 569 1085 188 Core 30 | 23 . . . . 7 Treads 2101 | 28 305 340 569 859 . Legs 265 | . . . . 226 39 Wheels . | . . . . . . Hover 3 | . . . . . 3 Flight 139 | . . . . . 139 Fastest Speed 35 | 50 160 160 161 126 35 Average Speed 158 | 114 160 163 162 151 192 Slowest Speed 500 | 160 160 170 170 305 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 50 36 57 26 34 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 81 | . . 68 4 8 1 Melee . | . . . . . . Projectile 13 | . . . 4 8 1 AOE 68 | . . 68 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 3758 | 67 415 524 823 1570 359 Wait 709 | . 77 85 112 361 74 Move 2534 | 50 304 339 568 1085 188 Hop . | . . . . . . Pick Up 69 | 7 8 16 11 18 9 Fast Attach 8 | 1 . . 3 1 3 Attach 33 | 6 . 5 6 8 8 Detach 2 | . . . 1 . 1 Swap 35 | . 4 5 11 15 . Drop 49 | . 1 7 15 14 12 Fire 299 | 3 21 52 92 67 64 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 20 | . . 15 4 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Met a group of wandering Federalists 295 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 593 | -10/Materials | Destroyed 7 combat bots 607 | -10/Materials | Discovered new exit (range 12) 720 | -10/Materials | Entered another Materials area 720 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1008 | -9/Materials | Build established: Skirmisher 1014 | -9/Materials | Discovered new exit (range 17) 1553 | -9/Materials | Discovered new exit (range 3) 1558 | -9/Materials | Entered another Materials area 1558 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2082 | -8/Materials | Garrison activated, responded to threat 2103 | -8/Materials | Destroyed 10 combat bots 2258 | -8/Materials | Build established: Tank 2652 | -8/Materials | Repaired Lgt. Cannon 2691 | -8/Materials | Repaired Adv. Treads 2770 | -8/Materials | Discovered new exit (range 6) 2908 | -8/Materials | Entered Factory 2908 | -7/Factory | Evolved 2 slots: Utility x2 3328 | -7/Factory | Repaired Hrd. Light Armor Plating 3605 | -7/Factory | Fabricated Sensor Array? 3858 | -7/Factory | Cargo convoy interrupted 3891 | -7/Factory | Core integrity fell below 50% 3962 | -7/Factory | Core integrity fell below 20% 4565 | -7/Factory | Build established: Skirmisher 5164 | -7/Factory | Sucked down chute 5164 | -7/Factory | Entered Waste 5165 | -7/Waste | Met a frightened Derelict 5173 | -7/Waste | Spotted C-40 Crusher 5180 | -7/Waste | Warlord forces began an assault 5181 | -7/Waste | Spotted C-40 Crusher 5192 | -7/Waste | Spotted C-40 Crusher 5192 | -7/Waste | Spotted C-40 Crusher 5200 | -7/Waste | Allies destroyed C-40 Crusher 5253 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5280 | -7/Waste | Lost 20 allies 5389 | -7/Waste | Destroyed C-40 Crusher 5399 | -7/Waste | Destroyed C-40 Crusher 5408 | -7/Waste | Spotted C-40 Crusher 5411 | -7/Waste | Spotted C-40 Crusher 5496 | -7/Waste | Destroyed C-40 Crusher 5501 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5576 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5794 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5794 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05539_ System corrupted: Matter fused (-6). 05544_ Hvy. Battle Rifle crushed. 05570_ Dropped Broken Hvy. Battle Rifle. 05573_ Broken Hvy. Battle Rifle crushed. 05574_ Gauss Rifle crushed. 05576_ Lyr. Light Armor Plating crushed. 05576_ Hvy. Battle Rifle crushed. 05576_ Gravmag System crushed. 05580_ System corrupted: Energy discharge (-35). 05582_ Acquired Bore Cannon. 05663_ PR/T>MN OQ|DPEWQG6ASIQOP >ZTMP2I 05679_ System corrupted: Substantial component data lost. 05706_ System corrupted: Component data lost. 05711_ Acquired Imp. Titanium Leg. 05725_ Acquired Titanium Leg. 05748_ Dropped Broken Cesium-ion Thruster. 05748_ Dropped Cesium-ion Thruster. 05784_ System corrupted: Matter fused (-4). 05794_ Bore Cannon crushed. Map ----- +----------------------------------------------------+ | ????????????????????????######## #???????????????? | | ???????????????????????????????# #???????????????? | | ????????????????????????????#### #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# ####???????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????##### #??????????????????? | | ????????????????????????#[ #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#[[ #??????????????????? | | ????????????????????????#[[ #??????????????????? | | ????????????????????????#### #??????????????????? | | ???????????????????????????# ##?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ?????????????????????#######;;##?????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# ! #??????????????????? | | ?????????????????????#!== #??????????????????? | | ?????????????????????#!= #??????????????????? | | ?????????????????????#* #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# ] #??????????????????? | | ?????????????????????## @ ###??????????????????? | | ?????????############# CC #???????????????????? | | ?????????# ## CC #??????????????????? | | ?????????# ## # #??????????????????? | | ?????????# #% # # ####??????????????? | | ?????????# [ ??????????? | | ?????????# ?????????? | | ?????????# !??????????? | | ?????????# ??????????? | | ?????????# # # # ###### ???????????? | | ?????????# ## ###????? ??????????? | | ?????????# ### #?????????????????? | | ?????????############?## ##?????????????????? | | ???????????????????????# # #??????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ?????????????????? | | ???????????????????????# ####?????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Lgt. Cannon | -10/Materials | Hacked Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Sensor Array | x2 | -7/Factory Repaired ---------- Lgt. Cannon | 70% | -8/Materials Adv. Treads | 47% | -8/Materials Hrd. Light Armor Plating | 33% | -7/Factory Studied --------- Arm. Treads | -8/Materials | Hacked Minigun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Backstab Jackpot Party Time The More The Merrier Total Silence We Are Legion Challenges ------------ None Game ------ Seed PowerVariableSword Manual? 0 Play Time 01:14:59 Cumulative 10.0 hours Start 2026.10.11 @ 14:03:46 End 2026.10.11 @ 15:22:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c790f320-10b8-4f3e-a6a3-b79f90f58841