Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 19:48:46 Player: Omewes Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (148) 740 Value Destroyed (5340) 5340 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2209) 2209 TOTAL SCORE: 11709 Bonus ------- High Alert Combat Kills 439 Follower Combat Kills 205 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -35 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 147/160 System Corruption 4% Temperature Cool (2) Movement Rolling (130) Ox3 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (8) ------ Advanced Heat Sink Coolant Injector Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Terrain Scanner Relay Coupler [Swarmer] (31) > --- WEAPON (2) ------- Precision Beam Rifle Gatling Laser > --- INVENTORY (32) --- Light Nuclear Core Light Nuclear Core Wheel Compact Wheel Advanced Heat Sink Improved Terrain Scanner Relay Coupler [NC] (29) Relay Coupler [NC] (22) Relay Coupler [NC] (26) Relay Coupler [NC] (28) Relay Coupler [NC] (26) Relay Coupler [Swarmer] (38) Relay Coupler [Grunt] (31) Relay Coupler [Brawler] (27) Relay Coupler [Duelist] (28) Relay Coupler [Sentry] (20) Relay Coupler [Sentry] (17) Relay Coupler [Hunter] (13) Relay Coupler [Hunter] (19) Improved EM Pulse Cannon Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Propulsion Shielding Improved Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Particle Cannon > --- INVENTORY -------- Light Ion Engine Wheel Wheel Wheel Compact Wheel Compact Wheel Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Terrain Scanner Improved Terrain Scanner Transmission Jammer Hardened Light Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Sentry] Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Precision Beam Rifle Gatling Laser Beamcaster Beamcaster Cooled Particle Cannon Cooled Particle Cannon Heavy Missile Launcher Datajack Heavy Mace [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Terrain Scan Processor Hackware Relay Coupler [NC] Protection Improved Propulsion Shielding Weapon Cooled Particle Cannon Energy Gun Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . 2 2 . . 2 . . . Weapon . | . . . . . . . . . . Parts Attached 179 | 8 2 2 48 12 22 41 23 4 17 Power 15 | 2 . . 2 1 . 2 5 . 3 Engine 7 | 2 . . 1 1 . 2 1 . . Core 8 | . . . 1 . . . 4 . 3 Reactor . | . . . . . . . . . . Propulsion 31 | 2 . . 10 2 7 5 1 1 3 Treads 1 | . . . 1 . . . . . . Leg 1 | . . . 1 . . . . . . Wheel 29 | 2 . . 8 2 7 5 1 1 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 62 | 1 2 2 19 7 4 15 6 2 4 Device 25 | . . 1 11 2 2 5 2 . 2 Storage 10 | 1 2 . 1 . . 3 1 2 . Processor 3 | . . 1 1 . . 1 . . . Hackware 7 | . . . . . 2 . 3 . 2 Protection 17 | . . . 6 5 . 6 . . . Artifact . | . . . . . . . . . . Weapon 71 | 3 . . 17 2 11 19 11 1 7 Energy Gun 40 | 3 . . 12 2 8 9 2 . 4 Energy Cannon 11 | . . . 2 . . 2 5 1 1 Ballistic Gun 3 | . . . 2 . . 1 . . . Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 7 | . . . . . . 2 4 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . . . 1 . 1 4 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . . . . . 2 . . . 1 Unidentified Prototypes 6 | . . . 2 . 2 2 . . . Parts Lost 59 | . . . 22 5 2 8 10 4 8 Power 10 | . . . 1 1 . 2 3 1 2 Propulsion 14 | . . . 8 2 1 . . . 3 Utility 16 | . . . 5 2 . 3 5 . 1 Weapon 19 | . . . 8 . 1 3 2 3 2 Highest Loss Streak 11 | . . . 11 2 1 3 2 4 6 Average Slot Usage (%) 96 | . 99 100 94 91 89 98 95 99 97 Engine 4 | . 14 11 3 7 9 7 1 . . Core 3 | . . . 5 . . . 5 6 6 Wheel 15 | . 28 22 13 17 17 15 15 15 14 Device 11 | . . 11 11 9 8 9 17 7 17 Storage 27 | . 27 22 27 27 27 26 29 30 30 Processor 2 | . . 11 8 . . 3 . . . Hackware 4 | . . . . . 1 . 5 23 11 Protection 7 | . . . 5 10 9 19 3 . . Energy Gun 10 | . 28 22 12 18 16 4 1 14 7 Energy Cannon 3 | . . . 1 . . 5 12 . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 112 | 13 41 42 66 81 81 112 108 112 112 Greatest Support 32 | 20 20 20 32 20 32 28 28 26 32 Greatest Overweight (x) 18 | . 2 2 18 8 7 4 4 5 6 Average Overweight (x) 3 | . 1 2 3 3 3 3 3 3 3 Largest Inventory Capacity 32 | 6 16 16 22 22 22 30 30 32 32 Average Capacity 25 | 4 15 16 22 22 22 25 28 31 32 Most Carried 30 | 2 7 7 22 22 22 30 29 29 27 Average Carried 21 | 1 4 6 15 20 21 24 27 27 23 Final Capacity 32 | 6 16 16 22 22 22 30 28 32 32 Final Carried 30 | 2 7 7 22 20 22 30 27 27 22 Class Distribution -------------------- 50% | Hauler-Mutant 33% | Bothacker-Mutant 9% | Scavenger-Mutant 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Hauler-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Matter Collected 2653 | 253 47 20 602 145 227 830 270 69 190 Remotely . | . . . . . . . . . . Salvage Created 5066 | . 389 86 1371 680 631 1045 556 194 114 Parts 260 | . 22 3 69 25 27 62 38 8 6 Haulers Intercepted 6 | . . . 3 . 1 2 . . . Recyclers Shooed 4 | . 2 . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Combat Hostiles Destroyed 107 | . 8 1 24 13 6 24 26 2 3 Guns 66 | . 8 1 24 13 6 10 . 2 2 Cannons 16 | . . . . . . 6 9 . 1 AOE 24 | . . . . . . 7 17 . . Classes Destroyed 13 | . 4 2 4 1 1 1 . . . Worker 15 | . 1 . 7 . . 6 . 1 . Builder 3 | . . . . . 3 . . . . Tunneler 4 | . . . 3 . . 1 . . . Hauler 6 | . . . 3 . 1 2 . . . Recycler 10 | . 2 . 2 . 2 3 . 1 . Operator 2 | . . 1 . . . 1 . . . Watcher 1 | . . 1 . . . . . . . Swarmer 48 | . 6 . 10 . . 12 19 . 1 Grunt 37 | . 2 1 8 10 4 6 4 . 2 Brawler 3 | . . . . 2 1 . . . . Sentry 8 | . . . 4 1 1 1 1 . . Hunter 6 | . . . 2 . . 2 2 . . Programmer 5 | . . . . . . 3 . 2 . Best Kill Streak 10 | . 7 2 6 5 4 10 8 2 2 Combat Bots Only 8 | . 3 1 4 5 3 4 8 1 2 Max Kills in Single Turn 4 | . 1 1 1 1 1 2 4 1 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . . 2 4 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Damage Taken 8118 | . 205 24 2202 1129 472 1776 1266 315 729 Core 1265 | . 80 . 300 109 65 208 137 100 266 Absorbed by Shields 84 | . . . . . . . 73 . 11 Core Remaining (%) 70 | 100 68 100 . . 13 . . . . Volleys Fired 390 | 1 26 8 128 49 36 70 46 11 15 Largest 2 | 2 2 2 2 2 2 2 2 2 2 Hottest 180 | 90 100 100 138 138 138 135 180 150 141 Shots Fired 687 | 2 52 16 224 97 63 125 65 22 21 Gun 546 | 2 52 16 207 97 63 74 1 20 14 Cannon 121 | . . . 17 . . 42 55 2 5 Launcher 20 | . . . . . . 9 9 . 2 Special . | . . . . . . . . . . Kinetic 135 | . . . 63 . . 72 . . . Thermal 527 | 2 52 16 161 97 63 44 56 22 14 Explosive 20 | . . . . . . 9 9 . 2 Electromagnetic 5 | . . . . . . . . . 5 Robot Hit Streak 16 | 2 5 12 16 11 9 13 14 3 13 Robot Miss Streak 5 | . 4 2 4 3 3 3 2 5 2 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 5 | . 2 . . 1 1 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . . Shots Hit Robots 464 | 2 26 12 152 65 46 90 40 11 20 Core Hits 230 | . 15 5 63 28 20 51 34 6 8 Critical Hits 6 | . . . . . . 5 1 . . Critical Kills 2 | . . . . . . 2 . . . Critical Parts Destroyed 3 | . . . . . . 3 . . . Melee Attacks 25 | . . . 1 . 5 9 . . 10 Impact 11 | . . . 1 . 1 9 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11621 | 23 337 150 2296 1210 824 3162 2910 382 327 Guns 6541 | 23 337 150 2096 1210 824 1421 . 267 213 Cannons 2114 | . . . 200 . . 775 1018 35 86 Explosions 2807 | . . . . . . 807 1892 80 28 Melee 141 | . . . . . . 141 . . . Ramming 18 | . . . . . . 18 . . . Kinetic 2063 | . . . 630 . . 1433 . . . Thermal 6586 | 23 337 150 1666 1210 824 763 1018 382 213 Explosive 2727 | . . . . . . 807 1892 . 28 Electromagnetic 86 | . . . . . . . . . 86 Impact 141 | . . . . . . 141 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . 3 3 1 2 4 4 Average Corruption 2 | . . . . 3 3 1 2 2 4 Corruption Purged . | . . . . . . . . . . Effects 56 | . . . . 15 7 1 16 9 8 Message Errors 13 | . . . . 1 1 1 6 1 3 Matter Fused 10 | . . . . 5 1 . . . 4 Heat Flow Errors 9 | . . . . 2 1 . 2 4 . Energy Discharges 4 | . . . . 1 . . 1 2 . Data Loss (minor) 11 | . . . . 3 1 . 4 2 1 Targeting Errors 7 | . . . . 2 2 . 3 . . Weapon Failures 2 | . . . . 1 1 . . . . Overload Shots 16 | . . . . . . 2 13 . 1 Effects 1 | . . . . . . . . . 1 Meltdown 1 | . . . . . . . . . 1 Overflow Damage 284 | . . . 5 . . 98 106 75 . Projectiles 82 | . . . 5 . . 53 7 17 . Explosions 202 | . . . . . . 45 99 58 . Melee . | . . . . . . . . . . Knockbacks 7 | . . . . . . 7 . . . Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . 7 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 231 | . . . . . . 33 168 . 30 Shots 8 | . . . . . . 1 6 . 1 Rammed 1 | . . . . . . 1 . . . Targets Rammed 1 | . . . . . . 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 328 | 30 309 12 328 320 260 256 193 200 27 Average Temperature 97 | 17 126 10 76 128 80 99 83 100 13 Received Heat Transfer 2124 | . 42 12 684 567 243 303 120 90 63 Effects 5 | . . . . 4 . 1 . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 4 | . . . . 3 . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 24 | . 2 2 8 1 3 2 3 2 1 Heat Transferred 12563 | 62 999 444 3753 2273 1665 1210 1190 494 473 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Peak Influence 1047 | . 235 148 402 668 408 584 1047 555 287 Initial 549 | . . 98 62 188 325 140 287 549 203 Average 381 | . 111 115 182 423 333 402 703 397 240 Maximum Alert Level 3 | . 1 . 2 2 2 2 3 2 1 Low Security (%) 22 | 100 75 100 57 14 . 18 . . . Level 1 35 | . 24 . 39 23 91 19 6 62 100 Level 2 34 | . . . 2 62 8 62 47 37 . Level 3 7 | . . . . . . . 46 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 1 2 . . 6 . 2 . Investigation 3 | . . . 2 . . 1 . . . Extermination 4 | . . . . . . 2 . 2 . Reinforcement 5 | . 1 1 . . . 3 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Distress Signals 6 | . 1 . 3 . 1 1 . . . Communications Jammed 1 | . . . . . . 1 . . . Distress Signals 1 | . . . . . . 1 . . . Times Spotted 175 | . 12 4 40 15 13 39 27 5 20 Peak Tracking Total 8 | . 5 2 7 4 3 5 5 3 8 Tactical Retreats 11 | . . . . 2 . 3 4 . 2 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Traps Triggered 25 | . 1 . 2 3 . 2 13 . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Machines Disabled 16 | . . . 1 1 . 3 5 4 2 Max in Single Turn 2 | . . . 1 1 . 1 1 2 1 Garrison Relay 6 | . . . . 1 . . 4 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Machines Accessed 19 | . 1 1 6 . 1 9 . 1 . Terminals 15 | . 1 1 5 . 1 7 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . 1 . Total Hacks 46 | . 3 5 15 . 3 19 . 1 . Successful 22 | . . 1 12 . 2 6 . 1 . Failed 24 | . 3 4 3 . 1 13 . . . Catastrophic 4 | . 1 . . . . 3 . . . Database Lockouts . | . . . . . . . . . . Manual 30 | . . 5 13 . 3 9 . . . Terminals 41 | . 3 5 14 . 3 16 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . 1 . Terminal Hacks 8 | . . 1 4 . 1 2 . . . Branch Access Points 1 | . . 1 . . . . . . . Terminal Index 1 | . . . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 5 | . . . 3 . 1 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 1 . 1 . Unlock Access 3 | . . . 1 . . 1 . 1 . Unauthorized Hacks 11 | . . . 7 . 1 3 . . . Terminals 11 | . . . 7 . 1 3 . . . Track 8 | . . . 4 . 1 3 . . . Botnet 2 | . . . 2 . . . . . . Disrupt 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 1 1 3 . 1 9 . . . Full Trace Events 2 | . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Used RIF Installer 2 | . . . . 1 . . 1 . . Command Fork 1 | . . . . . . . 1 . . Robots Hacked 7 | . . . . . 2 . . . 5 Non-combat . | . . . . . . . . . . Combat 7 | . . . . . 2 . . . 5 Robot Hacks Applied 8 | . . . . . 2 . . . 6 reboot_system 1 | . . . . . . . . . 1 formatsys_high 7 | . . . . . 2 . . . 5 Relay Couplers Released 27 | . . . . 5 . 3 14 . 5 Machine Destruction 24 | . . . . 5 . . 14 . 5 Programmers 3 | . . . . . . 3 . . . Attached 7 | . . . . . 2 . 3 . 2 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Total Allies 9 | . . . . . 2 2 . . 5 Largest Group 3 | . . . . . 1 2 . . 3 Highest-Rated Group 62 | . . . . . 16 62 . . 36 Highest-Rated Ally 31 | . . . . . 16 31 . . 21 Total Orders . | . . . . . . . . . . Ally Attacks 32 | . . . . . 7 6 . . 19 Total Damage 478 | . . . . . 82 126 . . 270 Kills 8 | . . . . . 2 2 . . 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Turns Passed 7395 | 55 288 157 1391 667 446 1693 1265 1067 366 Spaces Moved 3576 | 49 199 124 721 354 222 851 773 128 155 Core 14 | 11 . . 3 . . . . . . Treads 3 | . . . 3 . . . . . . Legs 36 | . . . 36 . . . . . . Wheels 3523 | 38 199 124 679 354 222 851 773 128 155 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 100 100 110 110 110 115 115 120 Average Speed 118 | 73 98 100 125 118 119 115 124 126 130 Slowest Speed 950 | 80 100 100 950 160 150 125 125 135 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 4 44 19 51 62 20 24 87 3 16 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 9 | . . . 1 . 1 7 . . . Terrain Destroyed 142 | . . . 7 . 1 81 28 . 25 Melee 9 | . . . 1 . 1 7 . . . Projectile 21 | . . . 6 . . 12 3 . . AOE 112 | . . . . . . 62 25 . 25 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Total 5980 | 61 238 141 991 508 329 1411 1005 1012 284 Wait 1496 | 3 6 6 45 49 33 400 47 861 46 Move 3569 | 48 198 123 721 353 221 851 772 127 155 Hop . | . . . . . . . . . . Pick Up 96 | 1 5 2 29 11 4 19 12 5 8 Fast Attach 39 | 6 1 . 15 . 4 7 3 2 1 Attach 63 | . . 2 15 9 4 10 9 1 13 Detach 17 | . . . 5 2 2 4 1 1 2 Swap 79 | 2 1 . 19 3 14 25 11 1 3 Drop 53 | . 1 . 13 8 6 16 6 3 . Fire 390 | 1 26 8 128 49 36 70 46 11 15 Melee 25 | . . . 1 . 5 9 . . 10 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 153 | . . . . 24 . . 98 . 31 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 12) 181 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 344 | -10/Materials | Entered another Materials area 344 | -9/Materials | Evolved 2 slots: Utility x2 465 | -9/Materials | Discovered new exit (range 10) 477 | -9/Materials | Identified exit to Mines 501 | -9/Materials | Entered another Materials area 501 | -8/Materials | Evolved 2 slots: Utility x2 664 | -8/Materials | Lost 4 parts (1n2u1w) 808 | -8/Materials | Build established: Hauler-Mutant 1093 | -8/Materials | Lost 11 parts (1p3n2u5w) 1528 | -8/Materials | Discovered new exit (range 8) 1573 | -8/Materials | Core integrity fell below 50% 1892 | -8/Materials | Identified exit to Garrison 1892 | -8/Materials | Entered Garrison 1954 | -8/Garrison | Triggered checkpoint 1986 | -8/Garrison | Garrison Relay disabled 2140 | -8/Garrison | Triggered checkpoint 2225 | -8/Garrison | Discovered new exit (range 10) 2392 | -8/Garrison | Triggered checkpoint 2533 | -8/Garrison | Discovered new exit (range 10) 2554 | -8/Garrison | Installed Relay Interface Framework 2559 | -8/Garrison | Entered Materials 2854 | -8/Materials | Core integrity fell below 20% 2974 | -8/Materials | Discovered new exit (range 16) 3005 | -8/Materials | Entered Factory 3005 | -7/Factory | Evolved 2 slots: Utility x2 3042 | -7/Factory | Discovered new exit (range 11) 3602 | -7/Factory | Lost 3 parts (2u1w) 3835 | -7/Factory | Allied Derelicts emerged from ambush trap array 4002 | -7/Factory | Identified exit to Garrison 4698 | -7/Factory | Entered Garrison 4774 | -7/Garrison | Triggered checkpoint 4774 | -7/Garrison | Triggered checkpoint 4800 | -7/Garrison | Destroyed 8 combat bots 4992 | -7/Garrison | Triggered checkpoint 5002 | -7/Garrison | Discovered new exit (range 15) 5086 | -7/Garrison | Triggered checkpoint 5106 | -7/Garrison | Triggered checkpoint 5141 | -7/Garrison | Discovered new exit (range 12) 5252 | -7/Garrison | Discovered new exit (range 8) 5269 | -7/Garrison | Expanded RIF knowledge: Command Fork 5330 | -7/Garrison | Triggered checkpoint 5377 | -7/Garrison | Garrison Relay disabled 5502 | -7/Garrison | Triggered checkpoint 5551 | -7/Garrison | Garrison Relay disabled 5570 | -7/Garrison | Build established: Bothacker-Mutant 5681 | -7/Garrison | Garrison Relay disabled 5696 | -7/Garrison | Triggered checkpoint 5900 | -7/Garrison | Triggered checkpoint 5903 | -7/Garrison | Garrison Relay disabled 5963 | -7/Garrison | Entered Factory 6867 | -7/Factory | Core integrity fell below 50% 7004 | -7/Factory | Identified exit to Garrison 7030 | -7/Factory | Entered Garrison 7060 | -7/Garrison | Lost 4 parts (1p3w) 7064 | -7/Garrison | Triggered checkpoint 7095 | -7/Garrison | Garrison Relay disabled 7172 | -7/Garrison | Triggered checkpoint 7189 | -7/Garrison | Core integrity fell below 20% 7219 | -7/Garrison | Lost 6 parts (1p3n1u1w) 7396 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07222_ Acquired 22 matter. 07246_ S-27 Virus destroyed. 07253_ System corrupted: Matter fused (-5). 07259_ Lgt. Nuclear Core destroyed. 07265_ Virus 4d destroyed. 07290_ IV B9Q<0,#S8WPZGJY2X6 7ZAG01<:G & 07296_ Overload: Meltdown. 07296_ Gatling Laser damaged (-19). 07303_ Particle Gun melted. 07303_ G-47 Trooper destroyed. 07311_ Acquired 39 matter. 07320_ G-47 Trooper heat spikes uncontrollably. 07321_ G-47 Trooper overheating. 07322_ G-47 Trooper destroyed. 07327_ 5QMDQLERX6CJCR,HII9B=IEY 07327_ Acquired Lgt. Nuclear Core. 07329_ Acquired 45 matter. 07343_ System corrupted: Matter fused (-5). 07373_ Acquired Lgt. Nuclear Core. 07379_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????#???????????????????????????????????? | | ?????????#???????????????????????????????????????? | | #????????##???????#??????????????????????????????? | | ?????????????#????????????#??????????????????????? | | ??????????##??#?????#???????##???????????????????? | | ??#????????????#?#?#??#???#??????????????????????? | | #???#?????######?????????????#???????????????????? | | ??????????# #??????????#??????????????????????? | | ??????????# #????#????#?#?#???????????????????? | | ???????##?# ##??#??#??#?#???????#?????????????? | | ??????????### #?????#??#?#??#???????????????????? | | #???#?#?#?#?# #???????#???????#???????#?????????? | | ???#???????## #??????##?????????????????????????? | | ????????????# ##????#????#????????????? ????????? | | ?????######## #???#??????????#??????????????????? | | ??????#= ##############?????#????#?????????? | | ????#?# #####^ = =#????????????????????? | | ?#??#?#=#???#^ [ =[@*%#????????????????????? | | ????#?# #??#########+#####ss##?????#?????????????? | | ??????# ##??# ?##?##%### #!% #?????????# ?#??????? | | ????### +?????????##=#?## # #?????#????????????? | | ????# #????#???#?# #?# # #??????????????????? | | ?#??# #?????##???# #?# #??????????????????? | | ?#??# #??????#??## #?# ##?????#????????????? | | ????### #????###?#?# #### ## ? ???????????????? | | ???#??# ###?????#??# #??#=%* #??????#????????????? | | ??????# #"##?#?????# ???#=[ ?????? ????????????? | | ???#??# #???#????? ? *%= ??? ???????????????? | | ??#???# "#???????#?#???#=! ????????????????? | | ??????# "#?#?#?????????[%* # ?? ???????????????? | | #?????###"#????????#??#?# ?????????????????? | | ????????###??????#?????? ?????????????????? | | ?????????????#?????#?#?? ????????????????? | | ?????????????#?????????? ????????????????? | | ???????????????????????? ? ????????????????? | | ???????????????????????## ## ??????????????????? | | ??????#?????????????????? ?????????????????????? | | ???????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ????????????#????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 65 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 8 Armor Coverage 750 Resistance: TH 10 Propulsion Shielding 66 Evasion (%) 44 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 1 Relay Coupler Types 96 Relay Coupler Value 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronTitaniumBeamcaster Manual? 0 Play Time 01:02:28 Cumulative 228.2 hours Start 2020.09.25 @ 18:44:36 End 2020.09.25 @ 19:48:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 177 Rogue 177 Adventurer 0 Explorer 0 Win Type - Total 10 Types 5/0/1/1/0/2/1/0/0 Lore% 74 Gallery% 80 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: cf4fb522-9ac1-4ed8-8815-f1093a582b4f