Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.19 @ 23:53:31 Player: chebyrekser Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (282) 1410 Value Destroyed (13409) 13409 Prototype IDs (47) 940 Alien Tech Used (4) 800 Bonus (7158) 7158 TOTAL SCORE: 33217 Bonus ------- High Alert Combat Kills 904 Follower Combat Kills 665 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 874 Used Core Reset Matrix 3000 Friendly Fire -185 Cogmind --------- Core Integrity 0/1600 Matter 182/300 Energy 99/100 System Corruption 64% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Subatomic Replicator Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Improved Thunder Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Huge Storage Unit Experimental Optical Array Experimental Signal Interpreter Advanced Terrain Scan Processor Experimental Armor Integrity Analyzer Transmission Jammer Experimental Reaction Control System Layered Light Armor Plating Advanced Hardlight Generator Improved Component Analysis Suite > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Vortex Chain Reactor Matter Drive Armored Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heat Sink Energy Well Matter Compressor Advanced Sensor Array Heavy Armor Plating Long-range Tractor Beam Subatomic Replicator Heavy Proton Cannon HERF Cannon Cooled Phase Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Tesla Bomb Launcher Gamma Bomb Array Improved Plasma Cutter [Rating: 209] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion High-density Centrium Leg Treads Light Treads Leg High-density Centrium Leg Wheel Armored Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Slots Evolved 18 | . . 2 . . . 6 . . . . 2 . . . . 2 . . . . 2 . 2 2 . Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . 1 . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . Utility 10 | . . 1 . . . 3 . . . . 1 . . . . 1 . . . . 2 . . 2 . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 255 | 8 3 12 16 5 3 24 2 4 . 5 11 6 2 4 13 11 6 3 7 2 10 19 18 34 27 Power 28 | 1 . 1 2 . . 2 1 1 . . 1 . . 1 2 . 1 2 . . . 2 4 1 6 Engine 8 | 1 . 1 2 . . 1 1 1 . . . . . 1 . . . . . . . . . . . Core 4 | . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . . 1 Reactor 16 | . . . . . . . . . . . . . . . 2 . . 2 . . . 2 4 1 5 Propulsion 62 | 2 . 5 5 3 2 3 . 3 . 1 7 1 . . 6 1 1 . 1 1 1 3 3 7 6 Treads 23 | 2 . 4 5 1 1 1 . 2 . . 3 . . . . . . . . . . . . 1 3 Leg 25 | . . . . . . . . . . . . . . . 5 1 1 . 1 1 1 3 3 6 3 Wheel 14 | . . 1 . 2 1 2 . 1 . 1 4 1 . . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 103 | 2 2 4 2 1 . 14 . . . 1 3 4 1 3 3 7 3 1 4 . 6 9 7 17 9 Device 63 | 1 . . 1 . . 9 . . . 1 2 4 1 1 1 4 3 . 2 . 2 7 7 13 4 Storage 7 | 1 1 2 1 . . . . . . . . . . . . . . . . . 1 . . 1 . Processor 10 | . 1 1 . . . 1 . . . . . . . . 2 . . . 1 . 2 . . 1 1 Hackware 3 | . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . Protection 20 | . . 1 . . . 4 . . . . 1 . . 2 . 2 . 1 1 . 1 1 . 2 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 62 | 3 1 2 7 1 1 5 1 . . 3 . 1 1 . 2 3 1 . 2 1 3 5 4 9 6 Energy Gun 9 | 3 . . 2 . . . . . . . . 1 . . . . . . . . 1 . . . 2 Energy Cannon 20 | . . 1 2 . 1 1 . . . 1 . . 1 . . 1 . . . 1 1 3 1 4 2 Ballistic Gun 12 | . . . 2 . . 1 1 . . 1 . . . . . 1 1 . 2 . 1 1 1 . . Ballistic Cannon 13 | . 1 . . 1 . 1 . . . 1 . . . . 2 1 . . . . . 1 . 5 . Launcher 6 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . 2 . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 3 . . . . . . . . . . 3 5 1 1 1 3 . 3 3 2 4 . Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 System Corruption 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 Parts Lost 75 | . . 1 2 . . 2 3 . . 3 6 1 1 . . 1 2 . 2 . 8 6 2 5 30 Power 10 | . . . 1 . . . 1 . . . . . . . . . 1 . . . 1 1 . . 5 Propulsion 15 | . . 1 . . . 1 2 . . 1 3 . 1 . . . . . . . . . . . 6 Utility 31 | . . . . . . . . . . 1 3 1 . . . 1 . . 1 . 5 3 1 4 11 Weapon 19 | . . . 1 . . 1 . . . 1 . . . . . . 1 . 1 . 2 2 1 1 8 Highest Loss Streak 12 | . . 1 2 . . 1 2 . . 2 4 1 1 . . 1 2 . 1 . 4 3 1 2 12 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Backups 22 | 4 12 17 24 23 23 23 23 23 24 22 22 23 23 24 23 23 23 23 22 24 20 22 22 20 18 Power 1 | . 1 1 1 2 2 1 2 2 2 2 2 2 2 2 2 2 1 1 . 1 1 1 1 1 1 Propulsion 2 | 3 5 5 5 5 4 3 2 1 2 2 1 1 . . . 1 1 1 . 1 2 3 2 3 3 Utility 9 | . 1 3 8 7 8 10 10 10 10 9 10 12 12 12 11 9 11 11 12 11 8 8 8 6 3 Weapon 7 | . 4 7 8 9 8 8 8 9 9 7 7 7 7 7 7 8 7 7 6 7 7 7 6 6 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 68 | . 1 7 10 2 7 5 . 1 . 1 2 2 1 1 1 . 2 1 3 1 . 1 3 7 9 Power 5 | . . . 2 . . . . . . . . . . . . . . . 1 . . . . . 2 Propulsion 18 | . 1 2 2 1 3 . . . . . 1 . . . . . . . 1 . . . . 4 3 Utility 20 | . . . 2 1 3 3 . 1 . . 1 1 1 1 . . . 1 1 . . 1 2 . 1 Weapon 23 | . . 5 4 . 1 2 . . . 1 . 1 . . 1 . 2 . . . . . 1 3 2 Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Average Slot Usage (%) 97 | . 100 98 99 100 99 99 98 100 82 99 99 99 100 82 99 99 99 99 99 100 95 95 94 96 77 Engine 5 | . 14 11 10 11 11 9 10 13 13 13 6 5 5 5 . . . . . . . . . . . Core 1 | . . . . . . 3 . . . . 3 5 5 5 1 . 3 5 . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . 8 10 6 5 10 10 6 8 12 12 8 Treads 9 | . 28 29 22 19 11 7 11 16 13 13 17 17 15 17 8 . . . . . . . . . 1 Leg 12 | . . . . . . . . . . . . . . . 14 30 31 31 31 31 28 28 26 27 22 Wheel 7 | . . 2 11 13 22 18 14 9 13 12 10 11 12 11 5 . . . . . . . . . . Device 15 | . 12 4 9 10 11 18 19 20 20 18 19 16 17 17 13 14 15 15 15 15 18 19 24 21 16 Storage 6 | . 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 Processor 12 | . 1 11 11 11 11 13 13 13 13 13 11 11 11 11 14 15 15 15 15 15 16 14 13 15 13 Protection 2 | . . 6 1 . . 1 . . . . 2 5 5 4 4 4 4 4 4 5 3 2 1 3 2 Energy Cannon 5 | . . 10 10 11 10 6 6 6 . 6 5 5 5 . 3 3 3 5 3 3 4 3 4 7 5 Ballistic Gun 2 | . . . 6 6 . 2 4 6 . . . . . . 1 1 3 5 5 6 3 2 7 1 . Ballistic Cannon 6 | . 12 11 . 4 11 6 6 6 . 12 11 10 11 . 10 10 6 5 5 5 3 2 . 2 2 Peak Build Rating 209 | 7 8 19 26 26 27 62 63 63 62 63 74 77 79 79 137 148 148 147 163 167 177 175 193 209 204 Average Rating 95 | 5 7 16 22 23 25 55 59 62 49 61 69 73 76 62 108 143 141 144 149 162 163 162 179 198 173 On Entrance 88 | . 7 8 19 23 24 27 62 62 62 58 61 74 74 77 79 132 148 141 146 163 163 158 159 189 188 Naked Turns 36 | . . . . . . . . . . . . . . . . . . . . . . . . . 36 Heaviest Build 216 | 14 30 99 99 99 100 124 129 123 125 132 149 149 149 139 158 158 152 145 150 154 158 149 176 216 205 Greatest Support 224 | 40 40 63 20 24 24 40 40 22 22 26 69 26 36 26 160 180 180 180 185 185 185 188 218 224 210 Greatest Overweight (x) 14 | 3 . 9 9 9 4 4 10 10 5 5 14 5 5 5 9 . . . . . . . . 1 4 Average Overweight (x) 2 | . . 2 8 7 4 2 3 6 4 4 5 5 4 4 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 13 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 8 15 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 4 12 17 24 24 24 24 24 24 24 23 23 24 24 24 24 24 24 24 23 24 21 23 24 24 22 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 15 22 25 25 25 25 25 25 24 23 25 25 25 25 25 25 25 22 25 25 18 25 25 21 4 Class Distribution -------------------- 31% | Skirmisher 20% | Scavenger-Skirmisher 13% | Commander-Mutant 11% | Mutant 4% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Skirmisher | -4/Factory Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Commander-Skirmisher | -4/Warlord Skirmisher | -3/Proximity Caves Skirmisher | -3/Research Skirmisher | -3/Quarantine Scavenger-Skirmisher | -2/Research Skirmisher | -1/Access Gunner | -1/Command Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Matter Collected 13510 | 271 127 480 289 83 30 968 229 92 . 448 572 355 409 . 922 898 750 40 793 208 803 1078 721 2219 725 Remotely 4464 | . . . . . . . . . . . . 108 . . . 534 425 . 763 . 140 957 . 1391 146 Salvage Created 13665 | 98 208 914 1219 196 . 549 124 80 . 437 825 218 381 . 438 719 411 . 402 134 714 893 471 2121 2113 Parts 637 | 7 6 47 58 10 . 19 10 2 . 13 38 7 9 . 10 40 15 . 22 3 34 58 30 108 91 Haulers Intercepted 9 | . 1 3 5 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 17 | 1 1 . 2 . . 1 . . . 2 2 . . . . 2 . . . . 3 1 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . . 8 7 . 9 . 7 8 . 9 . 13 . . 3 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Combat Hostiles Destroyed 214 | . 5 17 16 2 . 11 6 . . 11 7 6 5 . 8 11 10 . 9 3 14 17 6 24 26 Guns 26 | . 2 . 5 1 . 3 . . . . . . . . . . . . 5 1 3 4 2 . . Cannons 128 | . 3 13 10 1 . 8 3 . . 5 7 6 4 . 3 7 6 . 2 2 6 10 4 18 10 AOE 39 | . . 4 . . . . 3 . . 5 . . . . 5 4 4 . 2 . 3 2 . 1 6 Classes Destroyed 22 | 2 2 4 1 . . 3 . 1 . . 1 . 1 . . . 1 . 3 . 2 . . . 1 Worker 12 | . . 3 1 . . . . . . . . . . . . 2 . . . . . 1 2 2 1 Builder 14 | . . . . . . 3 . . . . 4 . . . . 1 . . . . 1 . . 5 . Tunneler 3 | 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 9 | . 1 3 5 . . . . . . . . . . . . . . . . . . . . . . Recycler 18 | 1 . 1 2 1 . . . . . . 4 . . . . 2 . . . . 1 1 . 4 1 Minesweeper 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Operator 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Watcher 6 | . . 1 1 . . . . . . . . . . . . 2 . . . . . . . 2 . Swarmer 34 | . . 4 . . . . 5 . . 5 . . 1 . 5 4 1 . . 1 . 4 . . 4 Cutter 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . Grunt 67 | . 5 7 11 . . 6 . . . 5 2 5 1 . . 2 7 . 2 . . 7 1 . 6 Brawler 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Duelist 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 32 | . . 6 5 2 . 1 1 . . 1 2 1 1 . 1 2 1 . 1 1 1 . 2 2 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Specialist 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Hunter 16 | . . . . . . . . . . . . . . . . . . . . . 4 . . 8 4 Programmer 49 | . . . . . . 3 . . . . 3 . 2 . 2 3 . . . 1 5 6 3 14 7 Decomposer 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . Packrat 4 | . . . . . . . . . . 1 . . 2 . . . 1 . . . . . . . . Samaritan 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 8 | 3 2 5 5 1 . 4 4 . . 8 4 5 3 . 5 5 7 . 3 1 6 8 2 6 6 Combat Bots Only 8 | . 2 4 4 1 . 4 4 . . 8 2 5 3 . 5 4 7 . 3 1 6 7 2 4 6 Max Kills in Single Turn 4 | 1 1 4 1 1 . 3 3 1 . 2 2 1 1 . 2 3 3 . 2 1 3 2 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 4 . . . . 3 . . 2 . . . . 2 3 3 . 2 . 3 2 . 1 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Hostile Shots Fired 1811 | . 23 62 53 4 . 99 34 . . 41 50 41 20 . 38 70 50 . 55 17 175 150 44 356 429 Missed 601 | . 7 13 16 . . 31 11 . . 12 16 7 4 . 11 22 11 . 22 7 72 47 12 156 124 Hits 1210 | . 16 49 37 4 . 68 23 . . 29 34 34 16 . 27 48 39 . 33 10 103 103 32 200 305 Melee 18 | . . . . . . . . . . . . . . . . . . . . . 3 . . . 15 Projectile 1192 | . 16 49 37 4 . 68 23 . . 29 34 34 16 . 27 48 39 . 33 10 100 103 32 200 290 AOE 9 | . . . . . . . . . . . 1 . . . . . . . 3 . 3 . . . 2 Critical Strikes 71 | . . 4 2 1 . 3 1 . . 1 3 2 . . 1 1 2 . 1 . 8 6 3 12 20 Part Disruptions 5 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . . 2 Damage Taken 22460 | . 178 635 551 69 . 1023 282 . . 705 645 459 165 . 318 854 613 . 427 204 1911 1950 621 3344 7506 Core 2848 | . 11 77 70 14 . 120 10 . . 113 60 8 30 . 10 95 64 . 23 . 160 332 48 184 1419 Absorbed by Shields 3735 | . . . . . . 125 . . . . 167 199 154 . 216 159 228 . 250 42 523 270 24 978 400 Reduced by Siege Mode 136 | . . . . . . . . . . . . . . . . . . . . . . . . . 136 Redirected to Shielding 26 | . . . . . . . . . . . . . . . . . . . . . . . . . 26 Ignored by Resistances 237 | . . . . . . . . . . . . . . . . . . . . . . 106 131 . . Regen/Repaired (Parts) 79 | . . . 17 . . . . . . . . . . . . . . . 62 . . . . . . Core Remaining (%) 81 | 100 95 . . . 59 . . . . 71 . . . . 89 . . . . 84 . 56 96 . . Volleys Fired 923 | 12 22 54 61 7 . 41 12 9 . 26 40 23 17 . 45 64 31 . 56 29 69 57 43 122 83 Largest 3 | 1 2 2 2 2 . 3 3 2 . 3 3 3 3 . 3 3 3 . 3 3 3 3 3 3 3 Hottest 289 | 40 70 90 123 93 . 153 160 130 . 174 174 174 189 . 204 211 196 . 121 176 194 195 198 289 272 Shots Fired 1806 | 12 44 97 111 14 . 101 21 11 . 52 88 56 49 . 78 105 58 . 108 48 146 122 85 258 142 Gun 331 | 12 22 . 52 5 . 24 3 . . . . . . . 4 6 7 . 53 14 39 34 41 4 11 Cannon 1424 | . 22 96 59 9 . 77 17 11 . 47 88 56 49 . 70 97 48 . 52 34 104 85 44 243 116 Launcher 51 | . . 1 . . . . 1 . . 5 . . . . 4 2 3 . 3 . 3 3 . 11 15 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 895 | . 22 43 25 7 . 60 7 2 . 26 48 32 34 . 38 67 32 . 105 26 96 71 42 89 23 Thermal 746 | 12 22 53 86 7 . 41 13 9 . 21 40 24 15 . 36 36 23 . . 22 18 47 43 111 67 Explosive 28 | . . 1 . . . . 1 . . 5 . . . . 4 2 3 . 3 . 3 3 . . 3 Electromagnetic 137 | . . . . . . . . . . . . . . . . . . . . . 29 1 . 58 49 Robot Hit Streak 20 | 6 8 13 14 7 . 20 4 2 . 6 9 8 7 . 20 5 6 . 17 6 9 12 6 8 10 Robot Miss Streak 11 | 3 3 2 3 1 . 2 2 1 . 2 7 4 6 . 5 4 2 . 4 3 5 4 3 7 11 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 982 | 9 30 61 74 11 . 68 7 4 . 30 58 39 30 . 46 48 34 . 63 22 69 61 35 117 66 Core Hits 554 | 4 10 30 30 3 . 24 10 3 . 33 44 23 15 . 30 39 24 . 39 8 28 36 16 49 56 Critical Kills 13 | . . . 1 1 . . . . . 1 1 . 1 . . . . . . 1 4 2 . . 1 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . Critical Strikes 50 | . 1 1 5 1 . 2 1 . . 2 4 3 1 . . 6 2 . 6 2 6 3 . 3 1 Burn 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . Meltdown 7 | . . . 1 . . . . . . 1 1 . 1 . . . . . . . 1 1 . . 1 Destroy 10 | . . . . 1 . . . . . . . . . . . 1 1 . 1 1 4 1 . . . Blast 29 | . 1 1 . . . 2 1 . . 1 3 3 . . . 5 1 . 5 1 1 1 . 3 . Melee Attacks 11 | . . . . . . 11 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11 | . . . . . . 11 . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 38091 | 102 419 1464 1504 241 . 1959 326 162 . 1528 1906 1120 887 . 1857 1937 1728 . 2771 741 2810 2788 1254 6066 4521 Guns 4859 | 102 174 . 572 79 . 275 23 . . . . . . . 26 106 135 . 1016 192 661 541 693 56 208 Cannons 27111 | . 245 1270 932 162 . 1400 173 162 . 857 1906 1120 887 . 1375 1529 1051 . 1218 549 1766 1901 561 5362 2685 Explosions 5991 | . . 194 . . . 154 130 . . 671 . . . . 456 302 542 . 537 . 383 346 . 648 1628 Melee 130 | . . . . . . 130 . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 17131 | . 245 463 236 103 . 810 133 . . 505 961 706 435 . 893 1165 877 . 2234 501 1430 1399 730 2692 613 Thermal 12973 | 102 174 807 1268 138 . 1019 63 162 . 352 945 414 452 . 508 470 309 . . 240 453 1043 524 1911 1619 Explosive 4057 | . . 194 . . . . 130 . . 671 . . . . 456 302 542 . 537 . 383 346 . . 496 Electromagnetic 3800 | . . . . . . . . . . . . . . . . . . . . . 544 . . 1463 1793 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 130 | . . . . . . 130 . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 64 | . 2 . . . . 3 3 3 3 3 1 1 3 3 7 6 6 . 1 1 16 16 4 17 64 Average Corruption 5 | . 1 . . . . 2 3 3 3 3 1 1 2 3 5 5 5 . 1 1 7 10 2 9 26 Corruption Purged 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 355 | . 1 . . . . 24 23 33 3 25 . 10 25 7 33 18 10 . 2 5 11 20 11 34 60 Message Errors 90 | . . . . . . 5 7 10 2 9 . 1 1 2 10 4 2 . . 1 3 7 2 7 17 Matter Fused 87 | . . . . . . 5 6 6 . 6 . 2 8 2 10 6 3 . . 2 3 4 4 8 12 Heat Flow Errors 39 | . . . . . . 3 3 5 . 2 . 3 3 1 4 4 1 . . 1 1 . 2 3 3 Energy Discharges 33 | . . . . . . 1 2 3 . 3 . 2 4 2 4 1 . . 1 . 2 2 1 2 3 Parts Rejected 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . 2 1 Parts Fused 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 34 | . . . . . . 4 1 4 . 3 . 1 4 . 2 2 3 . . . . 3 1 1 5 Data Loss (major) 14 | . 1 . . . . 1 1 1 1 . . . . . . . 1 . 1 . . 2 1 2 2 Misfires 20 | . . . . . . 1 2 1 . 1 . 1 3 . 3 1 . . . 1 . . . 3 3 Alerts 9 | . . . . . . 1 . 3 . . . . . . . . . . . . 1 1 . 1 2 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 Weapon Failures 17 | . . . . . . 2 . . . 1 . . 2 . . . . . . . 1 1 . 4 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1588 | . . 32 . . . 193 7 29 . 54 20 . 178 . 108 77 101 . 5 4 165 30 25 354 206 Projectiles 1328 | . . 32 . . . 64 . 29 . 21 20 . 178 . 108 76 36 . 5 4 165 30 25 340 195 Explosions 200 | . . . . . . 69 7 . . 33 . . . . . 1 65 . . . . . . 14 11 Melee 60 | . . . . . . 60 . . . . . . . . . . . . . . . . . . . Knockbacks 98 | . 3 . . . . 4 . . . . 19 5 8 . 4 9 3 . 1 2 5 10 . 22 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 90 | . 3 . . . . 4 . . . . 17 5 8 . 4 9 3 . 1 2 5 9 . 17 3 Secondary 8 | . . . . . . . . . . . 2 . . . . . . . . . . 1 . 5 . Self-Inflicted Damage 897 | . . . . . . 100 18 . . 116 . . . . . 36 2 . . . 89 104 . 38 394 Shots 37 | . . . . . . 1 1 . . 4 . . . . . 2 1 . . . 2 3 . 2 21 Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 470 | . 165 204 175 87 . 303 232 236 . 301 156 217 188 209 470 345 326 . 16 186 66 390 . 339 308 Average Temperature 84 | . 61 57 43 30 . 81 51 95 . 97 41 57 65 111 129 95 106 . 7 41 36 211 . 141 108 Received Heat Transfer 2625 | . 96 312 228 42 . 234 33 . . 99 144 204 29 . 8 36 130 . 40 20 6 317 39 39 569 Effects 14 | . . . . . . . . . . . . . . . 8 4 2 . . . . . . . . Shutdowns 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Interference 9 | . . . . . . . . . . . . . . . 5 4 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Total Turns 22 | . . . . . . . . . . . . . . . . . . . . . . . . . 22 Longest Duration 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Corrupted 16 | . . . . . . . . . . . . . . . . . . . . . 1 . . 6 9 Combat Hostiles 15 | . . . . . . . . . . . . . . . . . . . . . 1 . . 5 9 Parts Fried 28 | . . . . . . . . . . . . . . . . . . . 1 . 3 . . 11 13 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Melted 8 | . . . 2 . . . . . . 1 1 . 1 . . . . . . . 1 1 . . 1 Combat Hostiles 6 | . . . 1 . . . . . . 1 . . 1 . . . . . . . 1 1 . . 1 Parts Melted 26 | . . . 8 1 . 1 . . . 3 . . 1 . . . . . . . 1 4 . 1 6 Heat Transferred 15721 | 225 400 1295 2553 222 . 1450 100 250 . 550 1400 650 444 . 518 481 333 . . 259 370 962 481 1577 1201 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Maximum Alert Level 3 | . . 1 . . . . . . . . . . . . . . . . . . 1 1 . 2 3 Low Security (%) 80 | 100 100 68 100 100 . 100 . . . . 100 . . . . 100 . . . . 95 54 100 52 . Level 1 10 | . . 31 . . . . . . . . . . . . . . . . . . 4 45 . 20 23 Level 2 4 | . . . . . . . . . . . . . . . . . . . . . . . . 26 17 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 59 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1050 | 10 51 243 172 44 . 138 . . . . 62 . . . . 189 . . . . 215 290 140 567 1050 Initial 341 | . . 14 79 36 . . . . . . . . . . . . . . . . . 85 137 21 341 Average 137 | 1 7 154 107 4 . 49 . . . . 22 . . . . 71 . . . . 93 140 86 200 717 Influence Increases 8238 | 15 144 624 580 102 . 471 130 . . 270 295 190 115 . 200 449 265 . 381 75 561 545 311 1040 1475 Destroy 0b10 Robot/C 4500 | . 100 340 340 60 . 220 120 . . 220 140 120 100 . 160 220 200 . 240 60 280 340 120 480 640 Destroy 0b10 Robot/NC 375 | 15 5 40 60 5 . 15 . . . . 45 . 5 . 20 35 . . 10 5 10 10 10 70 15 Destroy Leader 872 | . 22 98 92 . . 60 10 . . 20 40 10 10 . 20 54 20 . . 10 60 50 40 124 132 Allied During Kill 252 | . . . 21 26 . 3 . . . . . . . . . . . . 56 . . . . . 146 Successful Hack 144 | . 15 5 16 11 . 1 . . . . 21 . . . . 7 . . . . 44 . 24 . . Disable Machine 465 | . . 30 45 . . 120 . . . . 15 . . . . 15 . . . . 45 60 . 60 75 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . 50 Destroy Structure 1085 | . 2 21 6 . . 37 . . . . 34 . . . . 118 . . . . 92 70 117 291 297 Lose Combat Pursuer 495 | . . 90 . . . 15 . . . 30 . 60 . . . . 45 . 75 . 30 15 . 15 120 Influence Decreases 7384 | 15 109 470 676 195 . 364 237 . . 270 260 225 115 . 200 317 397 . 186 270 409 453 519 542 1155 Entered New Map 870 | . . 21 110 57 . . 41 . . . . 14 . . . . 50 . . 195 . 67 107 15 193 Time Decay 5404 | 15 78 439 506 138 . 329 178 . . 240 224 201 105 . 200 307 327 . 96 75 339 326 392 467 422 Lost Part 704 | . . 10 20 . . 20 18 . . 30 36 10 10 . . 10 20 . 20 . 70 60 20 50 300 Lost Ally 375 | . . . 40 . . 15 . . . . . . . . . . . . 70 . . . . 10 240 Purge Threat 31 | . 31 . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 2 2 4 . . 11 . . . . 2 . . . . 5 . . . . 7 5 3 8 10 Investigation 16 | . 2 2 . . . 7 . . . . . . . . . 3 . . . . 1 . . . 1 Extermination 20 | . . . . . . 2 . . . . 1 . . . . 2 . . . . 2 2 3 5 3 Reinforcement 15 | . . . 1 . . 2 . . . . 1 . . . . . . . . . 4 3 . 2 2 Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Garrison 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Construction Impeded 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Distress Signals 8 | . . 4 1 . . . . . . . 1 . . . . . . . . . 2 . . . . Communications Jammed 28 | . . . . . . 1 . . . . . . . . . . . . . . . 1 1 25 . Distress Signals 28 | . . . . . . 1 . . . . . . . . . . . . . . . 1 1 25 . Times Spotted 370 | . 6 27 24 2 . 12 7 . . 12 10 7 5 . 8 19 10 . 67 3 31 22 6 34 58 Peak Tracking Total 14 | . 2 6 5 1 . 3 4 . . 5 3 5 2 . 5 4 6 . 11 1 8 7 2 6 14 Tactical Retreats 18 | . . 4 . . . 1 . . . 1 . 1 . . . . 1 . 2 . 2 1 . 1 4 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Traps Triggered 15 | . 2 1 . . . 3 . . . . 3 . . . . . . . . . 3 . . 3 . Indirectly 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Machines Disabled 34 | . . 2 3 . . 8 . . . . 1 . . . . 1 . . 1 . 3 4 . 4 7 Max in Single Turn 3 | . . 1 1 . . 3 . . . . 1 . . . . 1 . . 1 . 1 1 . 1 1 Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Machines Accessed 80 | . 6 4 7 6 1 12 1 2 4 . 2 2 2 . . 9 1 . 6 . 3 3 3 2 4 Terminals 36 | . 6 4 5 4 . 1 . . . . 2 . . . . 4 . . . . 2 3 1 1 3 Fabricators 4 | . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 16 | . . . 1 2 . 7 . . . . . . . . . 3 . . . . 1 . 1 . 1 Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 194 | . 26 11 19 17 1 23 1 5 31 . 7 2 2 . . 21 4 . 6 . 4 3 4 3 4 Successful 123 | . 13 4 12 10 1 10 1 5 31 . 3 2 2 . . 11 4 . 6 . 4 1 2 . 1 Failed 70 | . 13 7 7 6 . 13 . . . . 4 . . . . 10 . . . . . 2 2 3 3 Catastrophic 17 | . . . 1 3 . 4 . . . . 1 . . . . 3 . . . . . 2 1 1 1 Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 90 | . 24 6 9 13 . 18 . . . . 1 . . . . 12 . . 1 . 2 . . 2 2 Terminals 90 | . 26 11 14 10 . 1 . . . . 7 . . . . 9 . . . . 3 3 1 2 3 Fabricators 6 | . . . . . . 2 . . . . . . . . . 4 . . . . . . . . . Repair Stations 5 | . . . 3 . . . . . . . . . . . . . . . . . . . 2 . . Recycling Units 35 | . . . 2 7 . 15 . . . . . . . . . 8 . . . . 1 . 1 . 1 Scanalyzers 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 77 | . 7 . 6 4 1 . 1 5 31 . 2 2 2 . . 3 4 . 6 . 2 1 . . . Record 28 | . . . . . 1 . . 4 11 . . . 1 . . . 4 . 6 . 1 . . . . Part Schematic 13 | . . . . 2 . . . . 11 . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 2 . 1 . . . . . 3 . . . . . . . . . . . . . . . . Open Door 6 | . . . 1 . . . 1 1 . . . 2 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . 2 . 1 . . . . . . . 1 . . . . 2 . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . Scan Component 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . 2 . . . . . . . . . . . 4 . . . . . . 1 . . Process 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Retrieve Matter 3 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . Retrieve Components 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 31 | . 6 4 4 4 . 5 . . . . 1 . . . . 4 . . . . 2 . . . 1 Terminals 17 | . 6 4 2 1 . . . . . . 1 . . . . 2 . . . . 1 . . . . Track 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 3 2 2 . . . . . . . 1 . . . . 2 . . . . 1 . . . . Operators 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Search 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 14 | . . . 2 3 . 5 . . . . . . . . . 2 . . . . 1 . . . 1 Monitor 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Recyclers 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Fedlink 7 | . . . . . . 5 . . . . . . . . . 2 . . . . . . . . . Scrapoids 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 5 4 6 4 . 8 . . . . 2 . . . . 8 . . . . 2 3 2 2 3 Full Trace Events 7 | . 3 1 . . . 2 . . . . . . . . . 1 . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 2 . 2 . . 11 . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 94 | . . . . . . . . . . . . . . . . 94 . . . . . . . . . Retrieved Matter 94 | . . . . . . . . . . . . . . . . 94 . . . . . . . . . Retrieved Components 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . Allies Hacked 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 5 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Total Allies 28 | . . . 10 . . . . . . . . . . . . . . . 5 . . . . . 13 Largest Group 10 | . . . 10 8 8 8 . . . . . . . . . . . . 5 . . . . . 7 Highest-Rated Group 326 | . . . 88 72 72 72 . . . . . . . . . . . . 267 . . . . . 326 Highest-Rated Ally 67 | . . . 16 16 16 16 . . . . . . . . . . . . 64 . . . . . 67 Total Orders 19 | . . . . . 1 6 . . . . . . . . . 5 . . 4 . . . . 3 . STAY 3 | . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . EXPLORE 10 | . . . . . . 5 . . . . . . . . . 3 . . . . . . . 2 . RETURN 4 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . 1 . Ally Attacks 170 | . . . 15 26 . 19 . . . . . . . . . . . . 37 . . . . . 73 Total Damage 2948 | . . . 100 235 . 122 . . . . . . . . . . . . 1007 . . . . . 1484 Kills 15 | . . . 2 1 . . . . . . . . . . . . . . 5 . . . . . 7 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Allies Melted 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Active Infowar (turns) 25185 | 22 450 459 779 1407 1394 1534 1059 1675 130 1052 489 1180 1466 252 1239 1200 1444 639 1314 789 870 843 920 1616 963 Optics 11240 | . . . . . . . . . . . . . . . 642 1200 1444 639 1314 789 870 843 920 1616 963 Sensors 16671 | . . . . . . 1030 1020 1675 128 945 350 977 1337 252 1114 1076 1330 639 979 726 557 648 808 1080 . Structural 2922 | . . . . . . 613 359 . . . 269 141 . . 30 358 . . . . 211 390 551 . . Traps 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . Seismic 4868 | 22 450 459 779 1407 1394 356 . . . . . . . . . . . . . . . . . 1 . Cloaking 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Jamming 14210 | . . . . . . 380 700 1675 128 1013 426 726 1466 252 1223 1170 448 513 1007 786 124 99 797 1277 . Robot Analysis Total 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . 2 1 . 1 . . 2 . 2 . 2 1 . . . . . . . Drone Launches 10 | . . . . . . 5 . . . . . . . . . 3 . . . . . . . 2 . Drone Recoveries 5 | . . . . . . 3 . . . . . . . . . 1 . . . . . . . 1 . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Turns Passed 27141 | 122 521 1135 1376 1547 1394 1608 1059 1675 130 1052 667 1231 1466 252 1250 1200 1444 639 1314 789 870 843 920 1616 1021 Spaces Moved 15415 | 49 256 428 485 760 913 948 695 864 84 592 261 684 878 148 751 729 1094 522 773 570 511 444 600 853 523 Core 90 | 14 . . . . . . . . . . . . . . . . . . . . . . . . 76 Treads 628 | 35 256 329 6 . . . . . . . 2 . . . . . . . . . . . . . . Legs 6984 | . . . . . . . . . . . . . . . 441 729 1094 522 773 570 511 444 600 853 447 Wheels 7713 | . . 99 479 760 913 948 695 864 84 592 259 684 878 148 310 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 200 150 150 123 123 160 145 150 150 165 131 150 120 120 120 120 120 120 120 118 117 116 50 Average Speed 144 | 162 160 200 218 194 150 131 145 190 146 152 171 165 153 150 138 120 120 120 120 120 120 119 117 120 129 Slowest Speed 480 | 200 160 240 480 215 150 150 240 240 160 160 320 165 165 165 235 120 120 120 120 120 120 120 118 187 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Potential Cave-ins 11 | . . . . . . . . . . . . . . . . . . . 5 . . . . . 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 56 | 5 48 42 61 97 77 28 86 97 70 75 7 71 98 56 77 19 92 63 82 84 18 54 13 26 28 Regions Visited 25 Branch Regions 17 Pre-discovered Areas 4 | . . . . . . 1 . 1 1 . . . . . . . . 1 . . . . . . . Known Exits Taken 18 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 30 | . . . . . 4 . 5 1 . 3 . 2 3 . 4 . 3 3 . 2 . . . . . Spaces Dug 255 | . . 5 1 . . 13 19 3 . 10 7 7 . . 15 24 9 . . 13 32 14 19 29 35 Terrain Destroyed 682 | . . 18 1 . . 34 24 5 . 40 15 13 8 . 49 58 32 . 21 25 57 42 55 101 84 Melee 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . Projectile 470 | . . 8 1 . . 11 12 5 . 17 15 13 8 . 26 47 20 . 17 25 36 30 55 88 36 AOE 204 | . . 10 . . . 15 12 . . 23 . . . . 23 11 12 . 4 . 21 12 . 13 48 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Total 18584 | 76 324 611 700 816 949 1208 723 885 91 692 405 742 959 180 893 950 1170 535 1069 632 644 647 741 1229 713 Wait 975 | . 31 75 86 35 13 120 . . . 56 40 4 40 . 24 92 6 . 135 19 28 55 11 88 17 Move 15385 | 48 255 427 484 759 912 947 694 863 83 591 260 683 877 147 750 728 1093 521 767 569 510 443 599 852 523 Hop 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Pick Up 263 | 8 10 21 20 3 9 18 4 4 . 4 19 7 7 7 9 9 7 1 13 3 6 18 16 20 20 Fast Attach 134 | 6 . 3 5 1 1 6 1 1 2 . . 2 1 8 13 1 2 3 5 . 1 7 15 36 14 Attach 104 | 1 . 3 3 1 . 8 1 1 1 3 8 1 1 . 1 5 5 . 4 . 11 11 5 5 25 Detach 17 | . . 1 1 . . . . . . . . . . . 1 1 3 . . . . 6 . . 4 Swap 368 | 1 3 9 14 4 2 37 8 3 2 10 21 13 9 3 24 41 17 3 4 9 15 35 22 46 13 Drop 315 | . 3 17 26 6 12 19 3 4 3 2 10 9 7 15 26 9 6 7 14 3 4 15 30 60 5 Fire 923 | 12 22 54 61 7 . 41 12 9 . 26 40 23 17 . 45 64 31 . 56 29 69 57 43 122 83 Melee 11 | . . . . . . 11 . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . Rewire 71 | . . . . . . 1 . . . . . . . . . . . . 70 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / Arm / *Qua) -3/Quarantine -2/Research -1/Access -1/Command (discovered 1 exit: [*Sur]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 15) 497 | -10/Materials | Discovered new exit (range 14) 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 764 | -9/Materials | Discovered new exit (range 8) 887 | -9/Materials | Discovered new exit (range 3) 1033 | -9/Materials | Discovered new exit (range 6) 1184 | -9/Materials | Discovered new exit (range 12) 1779 | -9/Materials | Entered Storage 2451 | -9/Storage | Garrison activated, responded to threat 2671 | -9/Storage | Repaired Seismic Detector 2736 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2879 | -9/Storage | Used back door to open Recycling access 2879 | -9/Storage | Discovered new exit (range 5) 2946 | -9/Storage | Found Prototype Launcher 2946 | -9/Storage | Identified Gui. Missile Launcher 3047 | -9/Storage | Build established: Commander-Mutant 3155 | -9/Storage | Entered Recycling 3155 | -9/Recycling | Accompanied by 8 allies 4030 | -9/Recycling | Discovered new exit (range 7) 4248 | -9/Recycling | Scanned before Scraplab entrance 4676 | -9/Recycling | Entered Scraplab 4688 | -9/Recycling | Discovered new exit (range 3) 4702 | -9/Recycling | Entered Scraptown 4702 | -9/Scraptown | Accompanied by 8 allies 4795 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5057 | -9/Scraptown | Discovered new exit (range 13) 5154 | -9/Scraptown | Visited Red Mages 5211 | -9/Scraptown | Visited Cyclists 5237 | -9/Scraptown | Visited Symbiants 5279 | -9/Scraptown | Visited Shadow of the Wyrm 5327 | -9/Scraptown | Visited CPS Storage 5342 | -9/Scraptown | Visited Cave Peace 5360 | -9/Scraptown | Visited Science Testing Area 5381 | -9/Scraptown | Visited UFD Registry 5381 | -9/Scraptown | Registered with UFD as "Scrapninja" 5445 | -9/Scraptown | Entered Cyclist Reading Room 5541 | -9/Scraptown | Visited Scrap Suit Storage 5562 | -9/Scraptown | Visited Derelict Rescue Squad 5583 | -9/Scraptown | Visited Research Penetration Think Tank 5613 | -9/Scraptown | Visited Curators Association 5636 | -9/Scraptown | Visited Scrapoid Pod Storage 5655 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5661 | -9/Scraptown | Found DCF Scrap (28 items) 5714 | -9/Scraptown | Discovered new exit (range 3) 5817 | -9/Scraptown | Visited Infowarlord's Domain 5832 | -9/Scraptown | Found Exp. Signal Interpreter 5866 | -9/Scraptown | Visited Junk Cannon Lab 6012 | -9/Scraptown | Met Optimus 6012 | -9/Scraptown | Accepted into 0bPrime 6096 | -9/Scraptown | Entered Factory 6096 | -6/Factory | Accompanied by 8 allies 6096 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6423 | -6/Factory | Loaded intel: 8 recycling unit locations 6520 | -6/Factory | Lost 4 allies 6567 | -6/Factory | Learned location of Protoforge (-2) 6842 | -6/Factory | Discovered new exit (range 31) 7053 | -6/Factory | Build established: Skirmisher 7492 | -6/Factory | Discovered new exit (range 6) 7507 | -6/Factory | Identified exit to Factory 7657 | -6/Factory | Identified exit to Lower Caves 7704 | -6/Factory | Entered Lower Caves 7849 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7875 | -6/Lower Caves | Encountered a Warlord checkpoint 8135 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8329 | -6/Lower Caves | Learned Factory stockpile data 8753 | -6/Lower Caves | Discovered new exit (range 7) 8761 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8761 | -6/Lower Caves | Identified exit to Lower Caves 8763 | -6/Lower Caves | Entered another Lower Caves area 8809 | -6/Lower Caves | Learned location of 1 exit from Factory 9005 | -6/Lower Caves | Entered an active Warlord outpost 9047 | -6/Lower Caves | Learned Research emergency access door positions 9047 | -6/Lower Caves | Learned Factory garrison access intel 9110 | -6/Lower Caves | Discovered exit to Factory (range 15) 9856 | -6/Lower Caves | Build established: Scavenger-Skirmisher 9886 | -6/Lower Caves | Encountered a Warlord checkpoint 10423 | -6/Lower Caves | Discovered new exit (range 2) 10423 | -6/Lower Caves | Identified exit to Data Miner 10438 | -6/Lower Caves | Entered Data Miner 10438 | -6/Data Miner | Discovered new exit (range 6) 10445 | -6/Data Miner | Identified exit to Proximity Caves 10468 | -6/Data Miner | Met Data Miner 10499 | -6/Data Miner | Learned location of Section 7 (-2) 10499 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10522 | -6/Data Miner | Received God Mode back door access code from Data Miner 10568 | -6/Data Miner | Entered Proximity Caves 10621 | -5/Proximity Caves | Destroyed 8 combat bots 10950 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11071 | -5/Proximity Caves | Learned 12 Factory zone layouts 11620 | -5/Proximity Caves | Entered Factory 11620 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11621 | -5/Factory | Identified exit to Upper Caves 11622 | -5/Factory | Identified exit to Factory 11624 | -5/Factory | Loaded intel: 4 garrison access locations 12010 | -5/Factory | Lost 4 parts (2n2u) 12256 | -5/Factory | Build established: Scavenger-Tank 12287 | -5/Factory | Entered Upper Caves 12938 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13243 | -5/Upper Caves | Discovered new exit (range 10) 13364 | -5/Upper Caves | Build established: Scavenger-Skirmisher 13516 | -5/Upper Caves | Identified exit to Upper Caves 13518 | -5/Upper Caves | Entered another Upper Caves area 13578 | -5/Upper Caves | Discovered exit to Factory (range 8) 13596 | -5/Upper Caves | Encountered a Warlord checkpoint 13963 | -5/Upper Caves | Entered a destroyed Warlord outpost 14183 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14819 | -5/Upper Caves | Learned location of 1 exit from Factory 14960 | -5/Upper Caves | Discovered new exit (range 7) 14979 | -5/Upper Caves | Identified exit to Zhirov 14984 | -5/Upper Caves | Entered Zhirov 14984 | -5/Zhirov | Discovered new exit (range 3) 14986 | -5/Zhirov | Identified exit to Proximity Caves 15018 | -5/Zhirov | Met Zhirov 15053 | -5/Zhirov | Found Alien Artifact 15053 | -5/Zhirov | Identified Integrated Reactor 15053 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15154 | -5/Zhirov | Found Alien Artifact 15236 | -5/Zhirov | Entered Proximity Caves 15276 | -4/Proximity Caves | Learned Research stockpile data 15429 | -4/Proximity Caves | Learned 12 Research zone layouts 15545 | -4/Proximity Caves | Unaware initiated a cargo recovery operation 15702 | -4/Proximity Caves | P-70 Sage assimilated allied BB-W52(S) 15810 | -4/Proximity Caves | Found Prototype Processor 15810 | -4/Proximity Caves | Identified Exp. Melee Analysis Suite 15888 | -4/Proximity Caves | Found Prototype Device 15889 | -4/Proximity Caves | Identified Exp. Actuator Array 16040 | -4/Proximity Caves | Build established: Derelict-Skirmisher 16249 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16451 | -4/Proximity Caves | Discovered exit to Factory (range 8) 16486 | -4/Proximity Caves | Entered Factory 16486 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16487 | -4/Factory | Identified exit to Research 16567 | -4/Factory | Discovered exit to Research (range 20) 16891 | -4/Factory | Identified exit to Upper Caves 17058 | -4/Factory | Build established: Infiltrator-Skirmisher 17395 | -4/Factory | Build established: Skirmisher 17524 | -4/Factory | Loaded intel: 8 recycling unit locations 17686 | -4/Factory | Entered Upper Caves 18144 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18194 | -4/Upper Caves | Destroyed 7 combat bots 18256 | -4/Upper Caves | Learned Research garrison access intel 18512 | -4/Upper Caves | Discovered new exit (range 5) 18534 | -4/Upper Caves | Learned Research terminal intel 18624 | -4/Upper Caves | Learned 8 Research zone layouts 18624 | -4/Upper Caves | Learned Factory security intel 18624 | -4/Upper Caves | Learned Research garrison access intel 19129 | -4/Upper Caves | Identified exit to Upper Caves 19130 | -4/Upper Caves | Entered another Upper Caves area 19729 | -4/Upper Caves | Discovered new exit (range 2) 19730 | -4/Upper Caves | Identified exit to Warlord 19769 | -4/Upper Caves | Entered Warlord 20269 | -4/Warlord | Build established: Commander-Skirmisher 20468 | -4/Warlord | Opened Warlord's prototype stash 20472 | -4/Warlord | Found Prototype Reactor 20487 | -4/Warlord | Found Prototype Device 20487 | -4/Warlord | Identified Thermal Barrier 20493 | -4/Warlord | Found Prototype Processor 20555 | -4/Warlord | Warlord's base attacked by MAIN.C 20901 | -4/Warlord | Spotted B-90 Cyclops 20905 | -4/Warlord | Warlord forces counterattacked 20936 | -4/Warlord | Spotted B-86 Titan 20949 | -4/Warlord | P-70 Sage assimilated allied 2M-1RG(Y) 20950 | -4/Warlord | P-80 Master assimilated allied Sentinel 7c 20979 | -4/Warlord | Spotted Executioner 21005 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 21025 | -4/Warlord | Lost 21 allies 21047 | -4/Warlord | Spotted Striker 21065 | -4/Warlord | Discovered new exit (range 17) 21068 | -4/Warlord | Spotted B-90 Cyclops 21070 | -4/Warlord | Spotted Executioner 21082 | -4/Warlord | Identified exit to Proximity Caves 21083 | -4/Warlord | Entered Proximity Caves 21113 | -3/Proximity Caves | Lost 13 allies 21118 | -3/Proximity Caves | Found DCF Scrap (15 items) 21381 | -3/Proximity Caves | Build established: Skirmisher 21626 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 21741 | -3/Proximity Caves | Discovered exit to Research (range 13) 21872 | -3/Proximity Caves | Entered Research 21872 | -3/Research | Evolved 2 slots: Utility x2 21873 | -3/Research | Identified exit to Armory 21874 | -3/Research | Identified exit to Research 21874 | -3/Research | Identified exit to Quarantine 21877 | -3/Research | Loaded intel: 20 terminal locations 21878 | -3/Research | Loaded intel: 3 garrison access locations 22415 | -3/Research | Discovered exit to Research (range 11) 22416 | -3/Research | Lost 4 parts (1p2u1w) 22474 | -3/Research | Identified Transdimensional Reconstructor 22474 | -3/Research | Warped through subspace 22502 | -3/Research | Lost 3 parts (2u1w) 22585 | -3/Research | System corruption reached 10% 22742 | -3/Research | Entered Quarantine 22832 | -3/Quarantine | Found Alien Artifact 22864 | -3/Quarantine | Found Alien Artifact 22918 | -3/Quarantine | Identified Core Reset Matrix 22918 | -3/Quarantine | Identified Subatomic Replicator 22918 | -3/Quarantine | Used Core Reset Matrix 22922 | -3/Quarantine | Detected hypermatrix surge 22922 | -3/Quarantine | Sensed 12 artifacts in vicinity 22922 | -3/Quarantine | Found Matter Drive 23170 | -3/Quarantine | Cryocooling Duct disabled 23185 | -3/Quarantine | Ambient heat levels rising (+20) 23185 | -3/Quarantine | Non-combat units ordered to evacuate 23203 | -3/Quarantine | Lost 3 parts (2u1w) 23224 | -3/Quarantine | Destroyed 7 combat bots 23581 | -3/Quarantine | Discovered exit to Research (range 6) 23585 | -3/Quarantine | Entered Research 23585 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 23658 | -2/Research | Spotted B-90 Cyclops 23870 | -2/Research | Discovered new exit (range 9) 23878 | -2/Research | Identified exit to Access 23940 | -2/Research | Identified Vortex Chain Reactor 24063 | -2/Research | Found Prototype Launcher 24064 | -2/Research | Identified Tesla Bomb Launcher 24086 | -2/Research | Build established: Scavenger-Skirmisher 24111 | -2/Research | Found Prototype Device 24111 | -2/Research | Identified Exp. EM Disruption Field 24165 | -2/Research | Found Unknown Launcher 24165 | -2/Research | Identified Gamma Bomb Array 24505 | -2/Research | Entered Access 24505 | -1/Access | Evolved 2 slots: Utility x2 25283 | -1/Access | Build established: Skirmisher 25358 | -1/Access | System corruption reached 10% 25755 | -1/Access | First assault squad dispatched 25946 | -1/Access | Spotted B-99 Colossus 26100 | -1/Access | Discovered new exit (range 7) 26121 | -1/Access | Entered Command 26173 | -1/Command | Scrapoids reinforcements arrived? 26184 | -1/Command | Incoming investigation squad redirected 26371 | -1/Command | First assault squad dispatched 26390 | -1/Command | Incoming assault squad redirected 26417 | -1/Command | Spotted B-99 Colossus 26428 | -1/Command | P-80 Master assimilated allied 01C02-D 26467 | -1/Command | Lost 4 allies 26492 | -1/Command | Lost 5 parts (2p2u1w) 26570 | -1/Command | Lost 4 parts (1p1u2w) 26768 | -1/Command | System corruption reached 30% 26773 | -1/Command | Lost 3 parts (2n1u) 26852 | -1/Command | Phase Generator disabled 26939 | -1/Command | Lost 3 parts (1p1n1w) 27084 | -1/Command | Released all parts (16) 27093 | -1/Command | Core integrity fell below 50% 27113 | -1/Command | Lost 12 parts (1p3n5u3w) 27124 | -1/Command | Emitted hypermatrix ping 27126 | -1/Command | Spotted Executioner 27126 | -1/Command | Spotted Striker 27126 | -1/Command | Spotted Alpha 7 27126 | -1/Command | Spotted Executioner 27126 | -1/Command | Spotted B-99 Colossus 27127 | -1/Command | Spotted Executioner 27127 | -1/Command | Spotted Alpha 7 27128 | -1/Command | Spotted Executioner 27128 | -1/Command | Spotted Striker 27129 | -1/Command | Assembled emerged from beneath the floor 27130 | -1/Command | Allies destroyed Executioner 27131 | -1/Command | Spotted B-99 Colossus 27140 | -1/Command | Core integrity fell below 20% 27140 | -1/Command | Discovered new exit (range 8) 27142 | -1/Command | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 27138_ Matter Drive blasted off. 27139_ Knocked back. 27139_ Penetrated by Slug. 27139_ Slug penetrates Wall. 27139_ Slug penetrates Reinforced Barrier. 27140_ P-80 Master resets Alpha 7, system corruption cleaned. 27140_ Penetrated by Slug. 27140_ Slug penetrates Wall. 27140_ Access Shell breached. 27140_ EXIT=FOUND 27140_ Slug penetrates B-99 Colossus. 27140_ Penetrated by Slug. 27140_ Slug penetrates B-99 Colossus. 27141_ Slug penetrates Access Shell. 27142_ P-80 Master resets Striker, system corruption cleaned. 27142_ Knocked back. 27142_ Penetrated by Slug. 27142_ Slug penetrates Access Shell. Map ----- +----------------------------------------------------+ | ????????# ###############+### ###+###### !* | | ????????# *= | | ????????# % = | | ????????# /% | | ######## %"= | | !! ############# ##### % # | | ! # #?????# ####### ###???# # | | #### # #?????#////##?????##?????# # | | ???# #] #????? #????????????# # | | ???# # % #????# ##???????????# # | | ???+ # % #???? ^ #???????????# #" | | ???# + ###### ##???????????+ | | ???# #### # %"% %# Kb #???????????#+###### | | ???# ???# # "%%%;# [ ##??????????????????? | | ???#????# # "% %=%7 #??????????????????? | | ????????# # ## EK;7 ^##??????????????????? | | ????????# ########"%% #??????????????????? | | ????????#+##??????#"";;BB "###????????????????? | | ??????????????????## BB B #????????????????? | | ??????????????????## B #????????????????? | | ??????????????????#" % ^ #????????????????? | | ??????????????????## %""" #????????????????? | | ???????????????????# " "? #????????????????? | | ???????????????????# " "" " #????????????????? | | ???????????????????# " "<% #????????????????? | | ???????????????????# " @ " #????????????????? | | ???????????????????# """"""? #????????????????? | | ???????????????????# ??????? #????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????######????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 85 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Power Amplification 30 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 600 Resistance: EM 25 Core Shielding 30 Propulsion Shielding 66 Point Defense Rating 80 Evasion (%) 84 Targeting Accuracy 8 Launcher Accuracy 40 Armor Integrity Analysis 50 Recoil Reduction 4 Matter Filtering 50 Particle Charging 20 Offensive Hacking 14 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 15% | -9/Storage Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Matter Drive Achievements -------------- Cya! Sniper Challenges ------------ None Game ------ Seed MatterMiningMatter Manual? 0 Play Time 05:33:15 Cumulative 86.1 hours Start 2025.08.18 @ 23:23:58 End 2025.08.19 @ 23:53:31 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 33 Adventurer 0 Explorer 3 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 64 Gallery% 53 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5380b3d2-0383-41e6-9603-4e02b4168658