Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 04:18:03 Player: Lillith Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (1015) 1015 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3565 Bonus ------- None Cogmind --------- Core Integrity 336/700 Matter 213/300 Energy 275/275 System Corruption 0% Temperature Warm (116) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (6) ------- Gatling Laser Gatling Laser Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun > --- INVENTORY (10) --- Deuterium Engine Hardened Medium Armor Plating Gatling Laser Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Scythe Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Hardened Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Hardened Medium Armor Plating Hardened Medium Armor Plating Gatling Laser Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Scythe [Rating: 37] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Hardlight Generator Storage Medium Storage Unit Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 4 | . . 2 . 2 Parts Attached 46 | 6 2 21 14 3 Power 3 | 1 . 1 1 . Engine 2 | 1 . . 1 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 7 | 2 . 3 2 . Treads . | . . . . . Leg 7 | 2 . 3 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 2 2 1 Device 3 | . 1 1 1 . Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 28 | 2 . 15 9 2 Energy Gun 14 | . . 7 6 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 11 | 2 . 7 1 1 Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 2 . Parts Lost 4 | . . 4 . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 4 | . . 4 . . Highest Loss Streak 2 | . . 2 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 97 99 99 97 Engine 3 | . 14 . 4 7 Core 6 | . . 10 4 . Leg 24 | . 28 22 26 23 Device 8 | . 12 9 8 5 Storage 10 | . 14 11 9 7 Protection 5 | . . 1 9 9 Energy Gun 17 | . . 19 16 21 Ballistic Gun 21 | . 28 23 17 21 Peak Build Rating 37 | 6 7 23 32 37 Average Rating 24 | 4 6 20 30 35 On Entrance 13 | . 6 7 23 31 Naked Turns . | . . . . . Heaviest Build 56 | 12 19 38 46 56 Greatest Support 36 | 20 20 26 36 36 Greatest Overweight (x) 1 | 1 . 1 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 4 6 10 10 10 Average Carried 9 | 2 4 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 4 6 10 10 7 Class Distribution -------------------- 59% | Tank 28% | Gunner 7% | Mutant 4% | Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Executioner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1015 | 233 65 493 224 . Remotely . | . . . . . Salvage Created 1580 | . 84 1093 314 89 Parts 91 | . 4 63 20 4 Haulers Intercepted 4 | . . 2 2 . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 26 | . 2 16 4 4 Guns 24 | . 2 15 3 4 Cannons 1 | . . . 1 . AOE 1 | . . 1 . . Classes Destroyed 7 | . 1 6 . . Worker 2 | . . 2 . . Hauler 4 | . . 2 2 . Recycler 2 | . . 2 . . Swarmer 6 | . . 2 . 4 Grunt 10 | . 2 8 . . Duelist 1 | . . 1 . . Sentry 9 | . . 5 4 . Best Kill Streak 7 | . 2 7 1 4 Combat Bots Only 4 | . 2 4 1 4 Max Kills in Single Turn 3 | . 1 3 1 2 Gunslinging 1 | . . 1 . 1 Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 87 | . 10 56 12 9 Missed 26 | . 5 16 3 2 Damage Taken 1258 | . 55 642 117 444 Core 536 | . 12 160 . 364 Absorbed by Shields 76 | . . 28 36 12 Core Remaining (%) 88 | 100 95 60 100 . Volleys Fired 63 | . 9 37 13 4 Largest 6 | . 2 4 4 6 Hottest 311 | . 40 140 208 311 Shots Fired 227 | . 18 133 52 24 Gun 220 | . 18 133 45 24 Cannon 7 | . . . 7 . Launcher . | . . . . . Special . | . . . . . Kinetic 128 | . 18 72 26 12 Thermal 31 | . . . 19 12 Explosive . | . . . . . Electromagnetic 68 | . . 61 7 . Robot Hit Streak 12 | . 4 10 12 3 Robot Miss Streak 5 | . 2 5 5 4 Penetration Max . | . . . . . Secondary Targets 3 | . . 2 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 109 | . 10 64 23 12 Core Hits 53 | . 4 30 11 8 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 2 | . . 2 . . Destroy 1 | . . 1 . . Corrupt 1 | . . 1 . . Melee Attacks 2 | . . . 2 . Impact . | . . . . . Slashing 2 | . . . 2 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1887 | . 93 1167 426 201 Guns 1708 | . 93 1063 351 201 Cannons 75 | . . . 75 . Explosions 104 | . . 104 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 835 | . 93 585 118 39 Thermal 518 | . . 104 252 162 Explosive . | . . . . . Electromagnetic 534 | . . 478 56 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 840 | . 6 541 444 840 Average Temperature 196 | . 6 164 156 446 Received Heat Transfer 281 | . 30 201 50 . Effects 38 | . . 15 2 21 Shutdowns 5 | . . 1 1 3 Energy Bleed 1 | . . . . 1 Interference 8 | . . 4 1 3 Matter Decay 1 | . . 1 . . Short Circuit 3 | . . 1 . 2 Damage (minor) 3 | . . 1 . 2 Damage (major) 11 | . . 5 . 6 Damage (core) 6 | . . 2 . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 936 | . . 50 511 375 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 289 | . 65 289 178 105 Initial 85 | . . 27 85 15 Average 108 | . 18 161 75 44 Maximum Alert Level 1 | . . 1 . . Low Security (%) 84 | 100 100 65 100 100 Level 1 15 | . . 34 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 2 3 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 3 | . . 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 4 26 10 4 Peak Tracking Total 5 | . 2 5 3 4 Tactical Retreats 7 | . 1 6 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . . 5 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 3 | . . 1 2 . Terminals 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . . 4 6 . Successful 7 | . . 4 3 . Failed 3 | . . . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 6 | . . 4 2 . Terminals 6 | . . . 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . 4 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 2 . Record 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . 1 . Terminals 1 | . . . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 1 2 . Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2841 | 72 137 1300 1184 148 Spaces Moved 1363 | 51 89 588 569 66 Core 9 | 9 . . . . Treads . | . . . . . Legs 1354 | 42 89 588 569 66 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 190 Average Speed 182 | 118 120 189 190 190 Slowest Speed 190 | 190 120 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 22 52 43 3 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 7 | . . 3 4 . Melee 2 | . . . 2 . Projectile 2 | . . . 2 . AOE 3 | . . 3 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1601 | 60 104 717 643 77 Wait 59 | . 2 34 23 . Move 1359 | 50 88 587 568 66 Hop . | . . . . . Pick Up 30 | 4 2 16 8 . Fast Attach 19 | 6 1 6 6 . Attach 17 | . . 12 2 3 Detach 9 | . . 7 . 2 Swap 10 | . 1 3 6 . Drop 33 | . 1 15 15 2 Fire 63 | . 9 37 13 4 Melee 2 | . . . 2 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 16) 210 | -10/Materials | Entered another Materials area 210 | -9/Materials | Evolved 2 slots: Weapon x2 521 | -9/Materials | Build established: Gunner 1235 | -9/Materials | Discovered new exit (range 12) 1323 | -9/Materials | Build established: Tank 1429 | -9/Materials | Discovered new exit (range 16) 1510 | -9/Materials | Entered another Materials area 1510 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2379 | -8/Materials | Discovered new exit (range 16) 2694 | -8/Materials | Entered Factory 2694 | -7/Factory | Evolved 2 slots: Weapon x2 2819 | -7/Factory | Core integrity fell below 50% 2842 | -7/Factory | Self-destructed Last Messages --------------- 02801_ Overheating: Core damaged (-119). 02805_ Dropped Broken Hardlight Generator. 02806_ Power failure, Deuterium Engine shutdown. 02806_ Overheating: Core damaged (-70). 02808_ Gatling Laser broken. 02808_ Overheating: Short circuit. 02809_ Overheating: Imp. Aluminum Leg damaged (-47). 02809_ Overheating: Hrd. Medium Armor Plating damaged (-120). 02809_ Overheating: Gatling Laser damaged (-62). 02809_ Overheating: Aluminum Leg damaged (-45). 02811_ Overheating: Aluminum Leg damaged (-7). 02811_ Overheating: Gatling Laser damaged (-11). 02816_ Power failure, Deuterium Engine shutdown. 02816_ Overheating: System interference. 02816_ Hvy. Assault Rifle temporarily disabled. 02819_ Overheating: Core damaged (-84). 02822_ Overheating: Energy bleed (-27). 02829_ Overheating: System interference. 02829_ Gatling Laser temporarily disabled. 02841_ Dropped Broken Gatling Laser. 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[ ?? | | ????????????????# ###+##### ###+#######?? | | ????????????????# ! ??? | | ????????????????# ? | | ????????????????# """" """" """" """"?? | | ????????????????# """" """" """" "????? | | ????????????????# """" """" """" ""???? | | ????????????????######## """" """" """??""???? | | ???????????????????????# """" """" """???????? | | ???????????????????????# """" """"?"?????????? | | ???????????????????????# """" ""?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionSpectralWarhead Manual? 0 Play Time 00:23:54 Cumulative 14.3 hours Start 2024.08.13 @ 03:30:39 End 2024.08.13 @ 04:18:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 291f0c28-3b39-4ed8-b7d0-c1f5355b06ef