Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.23 @ 00:16:46 // Halloween2020/ForbiddenLore Player: Nakomys Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1874) 1874 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-22) -22 TOTAL SCORE: 4137 Bonus ------- Friendly Fire -22 Cogmind --------- Core Integrity 471/550 Matter 300/300 Energy 208/280 System Corruption 0% Temperature Cool (36) Movement Treading (155) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- Autogun EMP Blaster > --- INVENTORY (16) --- Cooled Ion Engine Light Treads Light Treads Advanced Heat Sink Large Storage Unit Large Matter Pod (150) Medium Armor Plating Medium Armor Plating Reactive Plating Reactive Plating Heavy Assault Rifle Heavy Assault Rifle Autogun Mining Laser Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Signal Interpreter > --- WEAPON ----------- Ion Cannon Autogun Autogun Autogun > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Advanced Heat Sink Large Storage Unit Large Matter Pod Medium Armor Plating Medium Armor Plating Improved Light Armor Plating Reactive Plating Reactive Plating Heavy Assault Rifle Autogun EMP Blaster Mining Laser Axe [Rating: 25] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Maneuvering Thrusters Storage Large Storage Unit Processor Advanced Signal Interpreter Weapon Light Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 2 | . . . 2 . . Parts Attached 57 | 6 18 2 6 11 14 Power 5 | 1 3 . 1 . . Engine 3 | 1 1 . 1 . . Core 2 | . 2 . . . . Reactor . | . . . . . . Propulsion 12 | 2 4 . . 2 4 Treads 7 | 1 1 . . 1 4 Leg . | . . . . . . Wheel 5 | 1 3 . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 5 . . . 2 Device 1 | . . . . . 1 Storage 6 | 1 5 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 32 | 2 6 2 5 9 8 Energy Gun . | . . . . . . Energy Cannon 2 | . 1 . . . 1 Ballistic Gun 22 | 2 4 2 4 5 5 Ballistic Cannon . | . . . . . . Launcher 5 | . . . . 4 1 Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . 1 . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 15 | . 3 2 2 1 7 Power 2 | . 1 . 1 . . Propulsion 3 | . 1 . . 1 1 Utility . | . . . . . . Weapon 10 | . 1 2 1 . 6 Highest Loss Streak 3 | . 2 2 1 1 3 Average Slot Usage (%) 98 | . 96 98 99 99 98 Engine 9 | . 7 14 10 11 9 Core 2 | . 6 . . . . Treads 14 | . 13 14 11 10 22 Wheel 10 | . 14 14 11 11 3 Storage 22 | . 25 28 22 22 18 Processor 1 | . . . . . 7 Ballistic Gun 34 | . 25 26 42 41 35 Naked Turns . | . . . . . . Heaviest Build 52 | 12 40 40 48 50 52 Greatest Support 62 | 16 16 10 10 10 62 Greatest Overweight (x) 5 | 1 3 3 4 4 5 Average Overweight (x) 2 | . 1 3 3 4 2 Largest Inventory Capacity 16 | 6 16 16 16 16 16 Average Capacity 14 | 5 11 16 16 16 16 Most Carried 16 | 3 13 12 16 16 16 Average Carried 12 | 1 7 11 13 15 15 Final Capacity 16 | 6 16 16 16 16 16 Final Carried 16 | 3 12 11 16 16 15 Class Distribution -------------------- 38% | Mutant 29% | Gunner 26% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 2174 | 214 599 33 209 325 794 Remotely . | . . . . . . Salvage Created 2495 | 54 658 33 301 278 1171 Parts 116 | 2 37 4 19 3 51 Haulers Intercepted 4 | . 2 . 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 55 | . 15 3 4 13 20 Guns 45 | . 12 3 4 7 19 Cannons 3 | . 3 . . . . AOE 7 | . . . . 6 1 Classes Destroyed 9 | 1 3 . 1 1 3 Worker 1 | . . . . . 1 Hauler 4 | . 2 . 2 . . Recycler 1 | 1 . . . . . Watcher 2 | . . . . . 2 Swarmer 6 | . 3 3 . . . Grunt 28 | . 12 . 1 3 12 Brawler 1 | . . . . . 1 Sentry 10 | . . . 3 . 7 Assembled 10 | . . . . 10 . Best Kill Streak 5 | 1 4 2 2 5 5 Combat Bots Only 5 | . 4 2 1 5 5 Max Kills in Single Turn 2 | 1 1 1 2 2 2 Gunslinging 1 | . . . . . 1 Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 2612 | . 782 218 216 240 1156 Core 296 | . 136 27 27 27 79 Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 . 34 . 86 . Volleys Fired 175 | 1 69 12 16 27 50 Largest 4 | 2 2 2 4 4 4 Hottest 100 | 40 80 40 86 89 100 Shots Fired 479 | 2 133 20 64 73 187 Gun 457 | 2 126 20 64 62 183 Cannon 7 | . 7 . . . . Launcher 14 | . . . . 11 3 Special 1 | . . . . . 1 Kinetic 457 | 2 126 20 64 62 183 Thermal 8 | . 7 . . . 1 Explosive . | . . . . . . Electromagnetic 14 | . . . . 11 3 Robot Hit Streak 25 | 2 21 7 20 12 25 Robot Miss Streak 4 | . 4 1 2 3 3 Penetration Max . | . . . . . . Secondary Targets 8 | . . 1 . 1 6 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 354 | 2 96 14 47 49 146 Core Hits 135 | 2 34 5 13 23 58 Critical Hits 4 | . 1 . 1 . 2 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . 1 . . . 1 Melee Attacks 4 | . 3 . 1 . . Impact 3 | . 3 . . . . Slashing 1 | . . . 1 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4718 | 22 1049 96 491 642 2418 Guns 4197 | 22 997 96 491 406 2185 Cannons 52 | . 52 . . . . Explosions 469 | . . . . 236 233 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4197 | 22 997 96 491 406 2185 Thermal 52 | . 52 . . . . Explosive . | . . . . . . Electromagnetic 469 | . . . . 236 233 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 4 4 . . . Average Corruption 3 | . 3 4 . . . Corruption Purged . | . . . . . . Effects 9 | . 3 6 . . . Message Errors 2 | . . 2 . . . Matter Fused 3 | . 2 1 . . . Heat Flow Errors 1 | . 1 . . . . Targeting Errors 2 | . . 2 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 9 | . . . . . 9 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 226 | . 144 . 88 199 226 Average Temperature 46 | . 25 . 37 64 59 Received Heat Transfer 1020 | . 354 . 63 72 531 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 111 | . 111 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 500 | 5 224 135 216 111 500 Initial 70 | . 3 70 52 6 . Average 106 | . 136 89 117 38 147 Maximum Alert Level 2 | . 1 . 1 . 2 Low Security (%) 87 | 100 86 100 98 100 64 Level 1 12 | . 13 . 1 . 35 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 4 . 1 . 3 Investigation 3 | . 3 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 . 1 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 5 | . . . 1 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 25 3 4 15 36 Peak Tracking Total 9 | . 4 3 2 3 9 Tactical Retreats 3 | . 2 . . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 6 | . 5 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 13 | . 7 . 2 . 4 Terminals 11 | . 5 . 2 . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 13 . 7 . 12 Successful 16 | . 10 . 3 . 3 Failed 16 | . 3 . 4 . 9 Catastrophic 4 | . . . . . 4 Database Lockouts . | . . . . . . Manual 30 | . 11 . 7 . 12 Terminals 28 | . 9 . 7 . 12 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 . 1 . 1 Robot Analysis 3 | . 2 . 1 . . Branch Access Points 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 2 | . 2 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 5 . 2 . 2 Terminals 8 | . 4 . 2 . 2 Track 1 | . 1 . . . . Botnet 7 | . 3 . 2 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 5 . 2 . 4 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 3 Highest-Rated Group 71 | . . . . 71 40 Highest-Rated Ally 31 | . . . . 31 16 Total Orders . | . . . . . . Ally Attacks 20 | . . . . 14 6 Total Damage 109 | . . . . 68 41 Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 3 | . 2 . 1 . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 3453 | 68 1171 104 423 928 759 Spaces Moved 2192 | 54 792 61 273 653 359 Core 4 | 4 . . . . . Treads 176 | . . . . . 176 Legs . | . . . . . . Wheels 2012 | 50 792 61 273 653 183 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 110 110 120 120 Average Speed 116 | 98 104 110 119 120 138 Slowest Speed 155 | 100 120 110 120 120 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 98 11 26 97 39 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 5 | . 3 . 1 . 1 Terrain Destroyed 5 | . 3 . 1 . 1 Melee 4 | . 3 . 1 . . Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2772 | 64 1010 80 340 753 525 Wait 276 | 1 104 5 22 57 87 Move 2187 | 53 791 60 272 652 359 Hop . | . . . . . . Pick Up 39 | 3 11 1 14 3 7 Fast Attach 17 | 6 5 . 2 . 4 Attach 16 | . 3 2 3 2 6 Detach 6 | . 4 . 1 . 1 Swap 25 | . 10 . 2 9 4 Drop 27 | . 10 . 7 3 7 Fire 175 | 1 69 12 16 27 50 Melee 4 | . 3 . 1 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 16) 702 | -10/Materials | Discovered new exit (range 6) 714 | -10/Materials | Core integrity fell below 50% 813 | -10/Materials | Discovered new exit (range 15) 940 | -10/Materials | Discovered new exit (range 16) 1059 | -10/Materials | Discovered new exit (range 8) 1240 | -10/Materials | Entered Mines 1265 | -10/Mines | Found a hidden stash of uninstalled traps 1339 | -10/Mines | Discovered new exit (range 7) 1344 | -10/Mines | Entered Materials 1344 | -9/Materials | Evolved 2 slots: Weapon x2 1368 | -9/Materials | Discovered new exit (range 6) 1640 | -9/Materials | Build established: Gunner 1684 | -9/Materials | Discovered new exit (range 9) 1767 | -9/Materials | Entered Mines 1768 | -9/Mines | Assembled infested the area 1817 | -9/Mines | Met a Derelict bent on vengeance 2254 | -9/Mines | Discovered new exit (range 10) 2272 | -9/Mines | Discovered new exit (range 6) 2281 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2361 | -9/Mines | Learned Materials terminal intel 2406 | -9/Mines | Received a Mining Laser from a helpful Derelict 2583 | -9/Mines | Build established: Scavenger-Gunner 2695 | -9/Mines | Entered Materials 2695 | -8/Materials | Accompanied by 3 allies 2695 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2696 | -8/Materials | Loaded intel: 12 terminal locations 3253 | -8/Materials | Build established: Gunner 3448 | -8/Materials | Garrison activated, responded to threat 3454 | -8/Materials | Self-destructed Last Messages --------------- 03446_ Autogun destroyed. 03446_ K-01 Serf collects debris. 03448_ Acquired 10 matter. 03448_ G-47 Trooper calls for garrison reinforcements. 03448_ ALERT: Activating Garrison Access M001. 03449_ G-47 Trooper emerges from the garrison. 03449_ Acquired 4 matter. 03450_ Autogun destroyed. 03450_ K-01 Serf collects debris. 03450_ G-47 Trooper destroyed. 03451_ Acquired 4 matter. 03452_ U-05 Engineer lays Concrete. 03452_ Hvy. Assault Rifle destroyed. 03452_ ALERT: Garrison Access compromised, dispatching assault squad. 03452_ Garrison Access disabled. 03452_ Relay Coupler [Grunt] tumbles out of Garrison Access. 03452_ K-01 Serf destroyed. 03453_ Acquired 4 matter. 03454_ G-47 Trooper IFF system glitched. 03454_ G-50 Soldier misfires. 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[%= ###+### #??????????? | | #############! ##?????????###??????????? | | #???????????# ! #???????????????????????? | | ###### #???????????# #???????????????????????? | | ?????# #???????????# #???""??????????????????? | | ?????# #???????????# #???""??????????????????? | | ?????# #??????????? #???T"??????????????????? | | ###### #????????"??# #???""??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 42 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderForceModule Manual? 0 Play Time 00:42:41 Cumulative 52.6 hours Start 2020.11.19 @ 22:25:07 End 2020.11.23 @ 00:16:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 35 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2da393fa-a7c3-4d77-910e-c1437baf5987