Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.18 @ 12:14:05

Player: Teratos

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (57)      285
Value Destroyed (1039)     1039
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (134)                134
              TOTAL SCORE: 2818

 Bonus
-------
High Alert Combat Kills    120
Follower Combat Kills      14

 Cogmind 
---------
Core Integrity             0/400
Matter                     159/500
Energy                     124/125
System Corruption          0%
Temperature                Cool (32)
Movement                   Hovering (80)
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
         Combat Airjet
>               --- UTILITY (4) ------
  High-capacity Matter Pod
                Launcher Guidance Computer
                Hacking Suite
                Hacking Suite
>               --- WEAPON (2) -------
          Light Assault Rifle
>               --- INVENTORY (4) ----
                    (None)

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Hover Unit
         Combat Airjet
>               --- UTILITY ----------
  High-capacity Matter Pod
                Launcher Guidance Computer
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
                Missile Launcher
                Missile Launcher
>               --- INVENTORY --------
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
                Missile Launcher
                Missile Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Combat Airjet
Utility                    Hacking Suite
  Storage                  High-capacity Matter Pod
  Processor                Launcher Guidance Computer
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             42   | 6   3   6   27  .   
  Power                    3    | 1   .   .   2   .   
    Engine                 3    | 1   .   .   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   .   1   4   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  5    | .   .   1   4   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   2   1   2   .   
    Device                 .    | .   .   .   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               2    | .   .   .   2   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   26   | 2   1   4   19  .   
    Energy Gun             8    | .   .   1   7   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 2   .   1   2   .   
    Ballistic Cannon       2    | .   .   .   2   .   
    Launcher               10   | .   1   1   8   .   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 9    | .   .   .   8   1   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   7    | .   .   .   6   1   
  Highest Loss Streak      6    | .   .   .   6   1   
Average Slot Usage (%)     88   | .   99  96  80  .   
  Engine                   11   | .   14  14  9   .   
  Treads                   11   | .   28  22  .   .   
  Hover                    6    | .   .   2   11  .   
  Storage                  18   | .   27  25  11  .   
  Processor                6    | .   .   2   11  .   
  Hackware                 8    | .   .   .   16  .   
  Energy Gun               7    | .   .   9   11  .   
  Ballistic Gun            8    | .   17  14  1   .   
  Ballistic Cannon         2    | .   .   .   5   .   
  Launcher                 5    | .   11  3   2   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             21   | 13  18  18  21  .   
  Greatest Support         40   | 40  40  40  28  .   
  Greatest Overweight (x)  4    | .   .   .   4   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   4   4   
  Average Capacity         4    | 4   6   5   4   4   
  Most Carried             4    | .   .   2   4   .   
  Average Carried          2    | .   .   1   3   .   
  Final Capacity           6    | 6   6   4   4   4   
  Final Carried            2    | .   .   2   .   .   

 Class Distribution 
--------------------
 60% | Mutant
 39% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           1090 | 239 32  347 472 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            909  | .   93  54  762 .   
  Parts                    94   | .   10  8   76  .   
Haulers Intercepted        3    | .   .   .   3   .   
Recyclers Shooed           5    | .   1   .   4   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  36   | .   3   5   28  .   
  Guns                     8    | .   .   2   6   .   
  Cannons                  4    | .   .   .   4   .   
  AOE                      24   | .   3   3   18  .   
Classes Destroyed          11   | .   4   1   6   .   
  Worker                   7    | .   2   .   5   .   
  Builder                  3    | .   .   .   3   .   
  Tunneler                 1    | .   .   .   1   .   
  Hauler                   3    | .   .   .   3   .   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  6    | .   1   .   5   .   
  Swarmer                  19   | .   3   4   12  .   
  Grunt                    12   | .   .   .   12  .   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   3    | .   .   .   3   .   
  Demolisher               1    | .   .   1   .   .   
Best Kill Streak           24   | .   7   3   24  .   
  Combat Bots Only         16   | .   3   3   16  .   
Max Kills in Single Turn   7    | .   3   2   7   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   2   2   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               1467 | .    43   164  1158 102  
  Core                     445  | .    15   30   363  37   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         91   | 100  .    82   .    .    
Volleys Fired              80   | .    10   14   53   3    
  Largest                  2    | .    2    2    2    2    
  Hottest                  90   | .    50   70   90   59   
Shots Fired                151  | .    20   27   99   5    
  Gun                      89   | .    10   22   54   3    
  Cannon                   20   | .    .    .    18   2    
  Launcher                 42   | .    10   5    27   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  47   | .    10   14   18   5    
  Thermal                  8    | .    .    8    .    .    
  Explosive                42   | .    10   5    27   .    
  Electromagnetic          54   | .    .    .    54   .    
  Robot Hit Streak         11   | .    2    9    11   4    
  Robot Miss Streak        3    | .    2    3    2    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           79   | .    2    14   59   4    
  Core Hits                70   | .    8    7    55   .    
  Critical Hits            1    | .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4658 | .    510  371  3731 46   
  Guns                     835  | .    39   191  583  22   
  Cannons                  304  | .    .    .    280  24   
  Explosions               3519 | .    471  180  2868 .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  453  | .    39   88   280  46   
  Thermal                  461  | .    106  103  252  .    
  Explosive                3161 | .    365  180  2616 .    
  Electromagnetic          583  | .    .    .    583  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            125  | .    .    15   110  .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               125  | .    .    15   110  .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    .    3    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      274  | .    2    .    272  .    
  Shots                    6    | .    1    .    5    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        109  | .    .    54   109  34   
  Average Temperature      29   | .    .    24   31   12   
  Received Heat Transfer   255  | .    .    .    201  54   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         596  | .    50   296  250  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    4    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             777  | .   168 239 777 303 
  Average Influence        228  | .   34  145 386 299 
Maximum Alert Level        3    | .   .   1   3   1   
  Low Security (%)         54   | 100 100 88  12  .   
  Level 1                  21   | .   .   11  37  100 
  Level 2                  19   | .   .   .   38  .   
  Level 3                  5    | .   .   .   10  .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   3   .   
  Investigation            2    | .   .   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           2    | .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              48   | .   6   6   33  3   
  Peak Tracking Total      11   | .   4   3   11  3   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          8    | .   2   1   5   .   
  Max in Single Turn       2    | .   1   1   2   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          5    | .   2   .   3   .   
  Terminals                4    | .   2   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   7   .   16  .   
  Successful               18   | .   6   .   12  .   
  Failed                   5    | .   1   .   4   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                17   | .   7   .   10  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   .   .   6   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             13   | .   6   .   7   .   
  Record                   8    | .   2   .   6   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   5   .   
  Scan Component           3    | .   .   .   3   .   
  Repair                   2    | .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   .   3   .   
  Full Trace Events        3    | .   .   .   3   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   
  Time                     82   | .   .   .   82  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               6    | .   .   6   .   .   
  Total Damage             84   | .   .   84  .   .   
  Kills                    2    | .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               1175 | 83  284 217 585 6   
Spaces Moved               687  | 54  156 114 363 .   
  Core                     11   | 10  .   .   1   .   
  Treads                   283  | 44  156 83  .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    393  | .   .   31  362 .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 80  66  .   
  Average Speed            110  | 139 160 138 76  .   
  Slowest Speed            250  | 160 160 160 250 .   
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       23   | 4   26  39  41  6   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          197  | .   83  12  101 1   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   
  AOE                      196  | .   83  12  101 .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      932  | 59  170 144 556 3   
  Wait                     104  | .   .   2   102 .   
  Move                     683  | 53  155 113 362 .   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  5    | .   .   1   4   .   
  Fast Attach              26   | 6   3   3   14  .   
  Attach                   4    | .   .   .   4   .   
  Detach                   3    | .   .   1   2   .   
  Swap                     12   | .   .   3   9   .   
  Drop                     11   | .   2   3   6   .   
  Fire                     80   | .   10  14  53  3   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   4    | .   .   4   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto])
-9/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   84 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Discovered new exit (range 15)
  368 | -10/Materials | Entered Mines
  371 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  380 | -10/Mines     | Met a Derelict bent on vengeance
  413 | -10/Mines     | Assembled infested the area
  442 | -10/Mines     | Met 8R-AWN
  556 | -10/Mines     | Discovered new exit (range 15)
  585 | -10/Mines     | Entered Materials
  585 | -9/Materials  | Evolved 2 slots: Utility x2
  642 | -9/Materials  | Discovered new exit (range 9)
  713 | -9/Materials  | Discovered new exit (range 10)
  808 | -9/Materials  | Destroyed 8 combat bots
 1004 | -9/Materials  | Repaired Cmb. Airjet
 1025 | -9/Materials  | Build established: Hacker-Mutant
 1038 | -9/Materials  | Repaired Hvy. EM Pulse Gun
 1094 | -9/Materials  | Discovered new exit (range 12)
 1095 | -9/Materials  | Core integrity fell below 50%
 1111 | -9/Materials  | Core integrity fell below 20%
 1151 | -9/Materials  | Lost 6 parts (1p5w)
 1152 | -9/Materials  | Destroyed 16 combat bots
 1170 | -9/Materials  | Entered Mines
 1176 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01155_ Acquired Lgt. Ion Engine.
01155_ U-05 Engineer lays Concrete.
01156_ U-05 Engineer builds a Wall.
01157_ U-05 Engineer lays Concrete.
01157_ Acquired 9 matter.
01158_ U-05 Engineer lays Concrete. <x9>
01163_ U-05 Engineer builds a Wall.
01164_ R-06 Scavenger collects Wheel.
01164_ U-05 Engineer lays Concrete. <x2>
01165_ The unstable cave ceiling collapses.
01165_ U-05 Engineer builds a Wall.
01165_ U-05 Engineer lays Concrete. <x2>
01168_ R-06 Scavenger collects Wheel.
01168_ U-05 Engineer lays Concrete. <x3>
LOCATION=UNKNOWN
GOAL=ESCAPE
01171_ C-30 ARC bursts open, deploying its payload.
01171_ G-47 Trooper unfolds itself.
01171_ G-34 Mercenary unfolds itself. <x2>
01174_ Imp. Light Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????#     g      #???????              |
| ?????????????      ###gg      #??????              |
| ???????????      ????#        #??????              |
| ????????????;#???????##      ##??????              |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              496
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Evasion (%)                51
Launcher Accuracy          20
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GammaMyomerHammer
  Manual?         0
Play Time         00:19:00
  Cumulative      23.9 hours
  Start           2020.05.18 @ 11:54:28
  End             2020.05.18 @ 12:14:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          22
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5051434c-4a1a-4835-b2fc-481b684e676f