Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.14 @ 09:54:28 Player: Storyteller Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1439) 1439 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (719) 719 TOTAL SCORE: 3988 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 73 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 262/300 Energy 22/100 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- High-capacity Storage Unit Heavy EM Pulse Gun Improved Assault Rifle KE Penetrator Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit > --- WEAPON ----------- Improved Medium Laser Beamcaster > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg High-capacity Storage Unit Heavy EM Pulse Gun Improved Assault Rifle [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 30 | 6 6 12 . . 6 Power 5 | 1 2 1 . . 1 Engine 5 | 1 2 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . 4 . . 4 Treads . | . . . . . . Leg 10 | 2 . 4 . . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 2 2 . . . Device 2 | . 1 1 . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 10 | 2 2 5 . . 1 Energy Gun 6 | 2 1 2 . . 1 Energy Cannon 2 | . . 2 . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 22 | . 2 6 . . 14 Power 4 | . . 1 . . 3 Propulsion 8 | . . 1 . . 7 Utility 3 | . . 2 . . 1 Weapon 7 | . 2 2 . . 3 Highest Loss Streak 6 | . 2 2 . . 6 Average Slot Usage (%) 98 | . 99 98 100 100 80 Engine 11 | . 14 11 11 11 9 Leg 38 | . 28 43 44 44 36 Device 9 | . 13 5 11 11 7 Storage 11 | . 14 11 11 11 11 Protection 1 | . . 5 . . . Energy Gun 10 | . 16 4 11 11 11 Energy Cannon 2 | . . 8 . . . Launcher 9 | . 11 7 11 11 4 Naked Turns . | . . . . . . Heaviest Build 34 | 10 28 34 30 30 33 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 2 | . 1 . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 8 | 5 6 10 10 10 10 Most Carried 10 | 4 7 10 10 10 10 Average Carried 8 | 1 5 9 10 10 8 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 4 7 10 10 10 4 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 699 | . 125 529 . . 45 Remotely . | . . . . . . Salvage Created 1364 | . 244 985 . . 135 Parts 78 | . 18 51 . . 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . . . . 16 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 39 | . 11 24 . . 4 Guns 8 | . 4 3 . . 1 Cannons 10 | . . 10 . . . AOE 21 | . 7 11 . . 3 Classes Destroyed 10 | . 3 7 . . . Worker 5 | . . 5 . . . Builder 2 | . . 2 . . . Tunneler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Watcher 2 | . 1 1 . . . Swarmer 7 | . 6 . . . 1 Grunt 21 | . 5 16 . . . Brawler 1 | . . 1 . . . Duelist 4 | . . 2 . . 2 Sentry 6 | . . 5 . . 1 Best Kill Streak 8 | . 3 8 . . 4 Combat Bots Only 5 | . 3 5 . . 4 Max Kills in Single Turn 4 | . 2 4 . . 2 Gunslinging . | . . . . . . Exploded 2 | . 2 2 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2333 | 7 305 720 . . 1301 Core 447 | 7 29 87 . . 324 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 97 85 . . . . Volleys Fired 96 | . 29 57 . . 10 Largest 2 | . 2 2 . . 1 Hottest 112 | . 90 112 . . 75 Shots Fired 117 | . 37 70 . . 10 Gun 42 | . 26 11 . . 5 Cannon 40 | . . 40 . . . Launcher 35 | . 11 19 . . 5 Special . | . . . . . . Kinetic . | . . . . . . Thermal 42 | . 26 11 . . 5 Explosive 35 | . 11 19 . . 5 Electromagnetic 40 | . . 40 . . . Robot Hit Streak 20 | . 7 20 . . 19 Robot Miss Streak 5 | . 5 2 . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 73 | . 19 52 . . 2 Core Hits 88 | 1 18 58 . . 11 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3307 | 1 751 2074 5 . 476 Guns 368 | . 123 137 . . 108 Cannons 580 | . . 580 . . . Explosions 2290 | . 623 1299 . . 368 Melee . | . . . . . . Ramming 69 | 1 5 58 5 . . Kinetic . | . . . . . . Thermal 434 | . 123 203 . . 108 Explosive 2224 | . 623 1233 . . 368 Electromagnetic 580 | . . 580 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 6 4 4 4 . Average Corruption 4 | . 4 4 4 4 . Corruption Purged . | . . . . . . Effects 26 | . 10 12 4 . . Message Errors 10 | . 5 3 2 . . Matter Fused 3 | . . 3 . . . Heat Flow Errors 5 | . 2 2 1 . . Energy Discharges 4 | . 3 . 1 . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Targeting Errors 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 18 | . 5 13 . . . Projectiles 13 | . . 13 . . . Explosions 5 | . 5 . . . . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 63 | . 7 33 . . 23 Shots 3 | . 1 1 . . 1 Rammed 7 | 2 3 2 . . . Targets Rammed 12 | 2 3 6 1 . . Kicked 5 | . . 4 1 . . Crushed . | . . . . . . Highest Temperature 405 | . 269 288 115 . 405 Average Temperature 87 | . 86 84 71 . 122 Received Heat Transfer 531 | . 18 279 . . 234 Effects 2 | . . 1 . . 1 Energy Bleed 2 | . . 1 . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 3 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 3 2 . . . Heat Transferred 881 | . 287 409 . . 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 495 | . 221 495 192 . . Initial 192 | . . 7 192 . . Average 132 | . 69 202 192 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 78 | 100 90 62 100 . . Level 1 12 | . 9 17 . . . Level 2 8 | . . 20 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 4 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 1 3 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 19 31 . . 19 Peak Tracking Total 8 | . 4 5 . . 8 Tactical Retreats 4 | . . 2 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . 1 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . 1 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 10 | . 6 3 . 1 . Terminals 7 | . 4 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 34 | . 20 10 . 4 . Successful 24 | . 13 7 . 4 . Failed 10 | . 7 3 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 26 | . 16 10 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 21 | . 10 7 . 4 . Part Schematic 4 | . . . . 4 . Robot Analysis 3 | . 2 1 . . . Prototype ID Bank 3 | . 2 1 . . . Emergency Access Points 1 | . 1 . . . . Scanalyzer Index 1 | . 1 . . . . Alert Level 2 | . . 2 . . . Locate Traps 2 | . 2 . . . . Reprogram Traps 2 | . 2 . . . . Security Status 1 | . . 1 . . . Recall Reinforcements 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 2 | . 2 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 4 3 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . 7 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 151 | . . . . 151 151 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 19 | . . . . . 19 Total Damage 555 | . . . . . 555 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 3 | . 2 1 . . . Derelict Logs Recovered 4 | . . . 2 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3687 | 70 1100 1043 128 1125 221 Spaces Moved 2699 | 49 804 691 99 909 147 Core 5 | 5 . . . . . Treads . | . . . . . . Legs 2694 | 44 804 691 99 909 147 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 121 | 112 124 120 120 120 129 Slowest Speed 180 | 120 150 120 120 120 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 3 97 57 21 89 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 202 | . 80 111 . . 11 Melee . | . . . . . . Projectile . | . . . . . . AOE 202 | . 80 111 . . 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2984 | 60 869 837 108 943 167 Wait 98 | . 12 42 9 33 2 Move 2694 | 48 803 690 98 908 147 Hop . | . . . . . . Pick Up 34 | 4 10 18 . 1 1 Fast Attach 13 | 6 3 4 . . . Attach 17 | . 2 8 . . 7 Detach 2 | . . 2 . . . Swap 1 | . 1 . . . . Drop 17 | . 6 10 . 1 . Fire 96 | . 29 57 . . 10 Melee . | . . . . . . Ram . | . . . . . . Kick 12 | 2 3 6 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 15) 796 | -10/Materials | Discovered new exit (range 14) 916 | -10/Materials | Discovered new exit (range 3) 1059 | -10/Materials | Discovered new exit (range 4) 1171 | -10/Materials | Entered another Materials area 1171 | -9/Materials | Evolved 2 slots: Propulsion x2 1400 | -9/Materials | Discovered new exit (range 8) 1956 | -9/Materials | Build established: Scavenger-Mutant 2031 | -9/Materials | Discovered new exit (range 16) 2163 | -9/Materials | Discovered new exit (range 15) 2214 | -9/Materials | Entered Mines 2241 | -9/Mines | Learned Materials non-interactive machine intel 2335 | -9/Mines | Discovered new exit (range 11) 2336 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2337 | -9/Mines | Learned Materials non-interactive machine intel 2342 | -9/Mines | Entered Zion 2405 | -7/Zion | System corruption cleaned by Quarantine Array 2417 | -7/Zion | Learned location of Armory (-3) 2421 | -7/Zion | Learned location of Quarantine (-3) 2485 | -7/Zion | Learned 12 Factory zone layouts 2977 | -7/Zion | Imprinted 2979 | -7/Zion | Declared Zion's savior 3418 | -7/Zion | Discovered new exit (range 13) 3467 | -7/Zion | Entered Proximity Caves 3467 | -6/Proximity Caves | Accompanied by 4 allies 3541 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3610 | -6/Proximity Caves | Lost 4 parts (2p1n1w) 3610 | -6/Proximity Caves | Spotted B-75 Beast 3616 | -6/Proximity Caves | Core integrity fell below 50% 3665 | -6/Proximity Caves | Lost 6 parts (3n1u2w) 3683 | -6/Proximity Caves | Core integrity fell below 20% 3688 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03626_ DO-7ET(M) suffers critical hit. 03626_ DO-7ET(M) destroyed. 03627_ Knocked back. 03627_ RS-1JC(M) destroyed. 03631_ TC-EAC(M) Imp. Deuterium Engine blown off. 03631_ TC-EAC(M) Riot Gun blown off. 03631_ TC-EAC(M) Med. Treads blown off. 03631_ TC-EAC(M) Arm. Treads blown off. 03631_ E-15 Imp destroyed. 03632_ TC-EAC(M) destroyed. 03634_ BP-HL7(M) destroyed. 03634_ Beamcaster destroyed. 03634_ P-60 Hacker destroyed. 03634_ Aluminum Leg destroyed. 03672_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 03674_ Aluminum Leg destroyed. 03679_ S-27 Virus misfires. 03680_ Faulty Hvy. Ion Engine destroyed. 03682_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 03684_ Aluminum Leg destroyed. 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Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed WardroneTitaniumProtomatter Manual? 0 Play Time 00:35:23 Cumulative 22.7 hours Start 2021.09.13 @ 13:25:24 End 2021.09.14 @ 09:54:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73bf40ac-afb4-4db5-b923-dba2da0fc1fd