Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.26 @ 17:18:32 Player: Burgers_Lettuce Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (1948) 1948 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (767) 767 TOTAL SCORE: 6455 Bonus ------- High Alert Combat Kills 351 Follower Combat Kills 172 Aligned with FarCom 300 Friendly Fire -56 Cogmind --------- Core Integrity 0/700 Matter 284/300 Energy 58/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Heavy Ion Engine Improved Carbon-fiber Leg Core Analyzer Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Weapon Cycler System Backup Module > --- WEAPON ----------- Electrolaser Firepult Flak Gun Power Maul > --- INVENTORY -------- Fission Core Advanced Treads Makeshift Leg Terrain Scanner Advanced Terrain Scan Processor Light EM Pulse Cannon Mining Laser Longsword +1 [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Wheel Utility Medium Storage Unit Device Microactuators Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Great Axe Energy Gun Small Laser Energy Cannon Firepult Ballistic Gun Flak Gun Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power 1 | . . . . . . . . 1 . Propulsion . | . . . . . . . . . . Utility 2 | . . . 1 . . . . 1 . Weapon 3 | . . . 1 . . . 2 . . Parts Attached 70 | 7 . 5 10 . 6 1 7 32 2 Power 12 | 1 . . . . . 1 1 9 . Engine 7 | 1 . . . . . 1 1 4 . Core 5 | . . . . . . . . 5 . Reactor . | . . . . . . . . . . Propulsion 12 | 2 . 1 3 . 2 . 1 3 . Treads 2 | 1 . . 1 . . . . . . Leg 8 | . . . 2 . 2 . 1 3 . Wheel 2 | 1 . 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 14 | 1 . . 3 . 1 . . 9 . Device 9 | . . . 2 . . . . 7 . Storage 2 | 1 . . . . 1 . . . . Processor 2 | . . . . . . . . 2 . Hackware . | . . . . . . . . . . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 32 | 3 . 4 4 . 3 . 5 11 2 Energy Gun 13 | 3 . 1 3 . 1 . 3 2 . Energy Cannon 3 | . . . . . 1 . 1 1 . Ballistic Gun 2 | . . . . . . . 1 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 3 . . . . . . . Special Weapon 3 | . . . 1 . . . . . 2 Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 5 | . . . . . 1 . . 4 . Piercing Weapon 2 | . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 3 . . 5 . Parts Lost 26 | . . 6 2 . . 1 . 12 5 Power 6 | . . 1 . . . . . 4 1 Propulsion 3 | . . 3 . . . . . . . Utility 4 | . . . . . . . . 1 3 Weapon 13 | . . 2 2 . . 1 . 7 1 Highest Loss Streak 6 | . . 6 1 . . 1 . 4 5 Average Slot Usage (%) 78 | . 85 79 48 77 76 80 85 79 92 Engine 3 | . 14 13 . . . 10 8 1 . Core 2 | . . . . . . . . 3 13 Treads 1 | . 14 13 8 . . . . . . Leg 15 | . . . 8 22 21 22 18 14 13 Device 17 | . . . 12 22 22 22 18 18 21 Storage 6 | . 14 13 . . . 11 9 7 6 Processor 1 | . . . . . . . . 2 . Protection 1 | . . . 4 11 10 . . . . Energy Gun 6 | . 28 20 14 11 10 3 13 3 . Energy Cannon 4 | . . . . . 4 11 16 3 . Special Weapon 1 | . . . . 11 7 . . . 1 Slashing Weapon 8 | . . . . . . . . 16 22 Piercing Weapon 2 | . . . . . . . . 4 12 Naked Turns 24 | . . 15 . . . . . . 9 Heaviest Build 64 | 11 11 13 7 7 33 37 46 64 36 Greatest Support 60 | 10 10 16 20 20 60 60 60 60 36 Greatest Overweight (x) 3 | 1 1 1 . . . . 1 1 3 Average Overweight (x) . | . 1 . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 4 4 8 8 8 8 8 Average Capacity 6 | 4 6 5 4 4 4 8 8 8 7 Most Carried 8 | 4 6 6 3 1 5 8 8 8 7 Average Carried 6 | 2 5 5 1 1 3 7 7 7 6 Final Capacity 8 | 6 6 4 4 4 8 8 8 8 4 Final Carried 8 | 4 6 4 1 1 5 8 8 7 4 Class Distribution -------------------- 56% | Mutant 18% | Skirmisher 11% | Scavenger-Mutant 6% | Gunner 3% | Pyromaniac-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Skirmisher | -8/Mines Pyromaniac-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 942 | 229 . 32 137 . . 104 . 440 . Remotely . | . . . . . . . . . . Salvage Created 2015 | . . 85 137 . . 411 57 1325 . Parts 95 | . . 9 5 . . 21 2 58 . Haulers Intercepted 1 | . . . . . . . . 1 . Recyclers Shooed 2 | . . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 50 | . . 8 3 . . 10 1 28 . Melee 11 | . . . . . . . . 11 . Guns 8 | . . 1 3 . . 3 . 1 . Cannons 3 | . . . . . . 2 1 . . AOE 21 | . . 7 . . . 4 . 10 . Classes Destroyed 12 | . . 3 2 . . 2 . 5 . Worker 4 | . . . . . . . . 4 . Builder 1 | . . . . . . . . 1 . Tunneler 2 | . . . . . . 1 . 1 . Hauler 1 | . . . . . . . . 1 . Recycler 2 | . . 1 . . . 1 . . . Swarmer 13 | . . 3 . . . 7 . 3 . Grunt 19 | . . . 2 . . 3 . 14 . Duelist 4 | . . . . . . . . 4 . Sentry 3 | . . . 1 . . . 1 1 . Programmer 6 | . . . . . . . . 6 . Zionite 1 | . . . . . . 1 . . . Assembled 5 | . . 5 . . . . . . . Best Kill Streak 9 | . . 6 1 . . 4 1 9 . Combat Bots Only 6 | . . 5 1 . . 3 1 6 . Max Kills in Single Turn 8 | . . 3 1 . . 3 1 8 . Gunslinging . | . . . . . . . . . . Exploded 5 | . . 2 . . . 2 . 5 . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 3425 | . 32 521 441 . . 141 42 1826 422 Core 940 | . 6 95 112 . . 7 . 387 333 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 82 | 100 . 59 . . . 70 100 . . Volleys Fired 72 | . . 6 26 . . 13 1 19 7 Largest 4 | . . 2 2 . . 2 4 3 1 Hottest 432 | . . 100 90 . . 290 432 278 100 Shots Fired 105 | . . 10 30 . . 14 4 40 7 Gun 66 | . . 4 30 . . 7 2 23 . Cannon 26 | . . . . . . 7 2 17 . Launcher 6 | . . 6 . . . . . . . Special 7 | . . . . . . . . . 7 Kinetic 3 | . . . . . . . . 3 . Thermal 85 | . . 4 30 . . 14 3 27 7 Explosive 6 | . . 6 . . . . . . . Electromagnetic 11 | . . . . . . . 1 10 . Robot Hit Streak 10 | . . 4 10 . . 3 2 8 . Robot Miss Streak 5 | . . 1 2 . . 5 1 4 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 99 | . . 4 22 . . 6 2 58 7 Core Hits 111 | . . 19 7 . . 19 3 61 2 Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 39 | . . . . . . . . 32 7 Impact 1 | . . . . . . . . 1 . Slashing 38 | . . . . . . . . 31 7 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . 7 3 Damage Inflicted 5121 | . . 390 234 . . 665 48 3623 161 Guns 629 | . . 25 234 . . 42 18 310 . Cannons 458 | . . . . . . 203 20 235 . Explosions 2739 | . . 365 . . . 419 10 1945 . Melee 1220 | . . . . . . . . 1074 146 Ramming 75 | . . . . . . 1 . 59 15 Kinetic . | . . . . . . . . . . Thermal 2247 | . . 25 234 . . 664 28 1296 . Explosive 1422 | . . 365 . . . . . 1057 . Electromagnetic 157 | . . . . . . . 20 137 . Impact 35 | . . . . . . . . 35 . Slashing 1185 | . . . . . . . . 1039 146 Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 3 Average Corruption 2 | . . . . . . . . 2 3 Corruption Purged 1 | . . . . . . . . 1 . Effects 23 | . . . . . . . . 20 3 Message Errors 4 | . . . . . . . . 4 . Matter Fused 5 | . . . . . . . . 4 1 Heat Flow Errors 2 | . . . . . . . . 2 . Energy Discharges 5 | . . . . . . . . 4 1 Data Loss (minor) 5 | . . . . . . . . 4 1 Targeting Errors 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 305 | . . . . . . 16 . 289 . Projectiles 6 | . . . . . . . . 6 . Explosions 126 | . . . . . . 16 . 110 . Melee 173 | . . . . . . . . 173 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 247 | . . 61 . . . 27 15 137 7 Shots 11 | . . 2 . . . 3 1 5 . Rammed 6 | . . . . . . 1 . . 5 Targets Rammed 9 | . . . . . . 1 . 3 5 Kicked 3 | . . . . . . . . 3 . Crushed . | . . . . . . . . . . Highest Temperature 658 | . . 55 58 . . 440 350 658 . Average Temperature 205 | . . 24 26 . . 190 189 247 . Received Heat Transfer 594 | . . 60 228 . . . 9 297 . Effects 35 | . . . . . . 5 1 29 . Shutdowns 8 | . . . . . . 1 . 7 . Energy Bleed 6 | . . . . . . 4 1 1 . Interference 5 | . . . . . . . . 5 . Matter Decay 2 | . . . . . . . . 2 . Short Circuit 2 | . . . . . . . . 2 . Damage (minor) 3 | . . . . . . . . 3 . Damage (major) 8 | . . . . . . . . 8 . Damage (core) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted 7 | . . . . . . 1 . 6 . Combat Hostiles 7 | . . . . . . 1 . 6 . Parts Melted 20 | . . . . . . 6 . 14 . Heat Transferred 9369 | . . 74 561 . . 3220 117 5397 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 810 | . 23 98 142 5 . 339 103 810 248 Initial 248 | . . 8 14 5 . . 53 46 248 Average 346 | . 8 85 64 5 . 155 60 592 243 Maximum Alert Level 3 | . . . . . . 1 . 3 1 Low Security (%) 47 | 100 100 100 100 100 . 72 100 14 5 Level 1 13 | . . . . . . 27 . 6 94 Level 2 19 | . . . . . . . . 38 . Level 3 19 | . . . . . . . . 40 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 . 1 . . . . 12 . Investigation 2 | . . . . . . . . 2 . Extermination 3 | . . . . . . . . 3 . Reinforcement 4 | . 1 . 1 . . . . 2 . Assault 2 | . . . . . . . . 2 . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 3 | . 1 . 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 107 | . 5 18 9 . . 11 1 61 2 Peak Tracking Total 10 | . 6 10 6 . . 4 . 8 2 Tactical Retreats 12 | . . 1 1 . . 1 . 9 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 5 | . . . . . . . 2 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 14 | . . . . . . 4 . 10 . Max in Single Turn 6 | . . . . . . 2 . 6 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 8 | . 1 . 2 . . . . 5 . Terminals 8 | . 1 . 2 . . . . 5 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 16 | . 2 . 5 . . . . 9 . Successful 5 | . 1 . 2 . . . . 2 . Failed 11 | . 1 . 3 . . . . 7 . Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 15 | . 2 . 4 . 1 . . 8 . Terminals 16 | . 2 . 5 . . . . 9 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 . 2 . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . 2 . Terminals 2 | . . . . . . . . 2 . Assimilate 1 | . . . . . . . . 1 . Botnet 1 | . . . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 . 2 . . . . 4 . Full Trace Events 2 | . . . . . . . . 2 . Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total Allies 3 | . . . . . . . . 3 . Largest Group 3 | . . . . . . . . 3 . Highest-Rated Group 93 | . . . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 64 | . . . . . . . . 64 . Total Damage 877 | . . . . . . . . 877 . Kills 5 | . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 3628 | 70 69 198 221 215 346 619 103 1621 166 Spaces Moved 3017 | 67 75 184 132 172 291 628 98 1280 90 Core 100 | 3 . 33 60 . . . . . 4 Treads . | . . . . . . . . . . Legs 2627 | . . . 72 172 291 628 98 1280 86 Wheels 290 | 64 75 151 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 45 | 50 90 50 50 120 45 45 90 45 50 Average Speed 91 | 84 90 83 88 120 103 89 90 86 120 Slowest Speed 200 | 90 90 100 120 120 120 90 130 150 200 Overloaded Moves 479 | . . . . . 15 6 . 458 . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 22 40 20 36 61 95 10 34 39 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . . Scrap Searched 1 | . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 151 | . . 46 . . . 39 8 58 . Melee . | . . . . . . . . . . Projectile 3 | . . . . . . 3 . . . AOE 148 | . . 46 . . . 36 8 58 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total 3743 | 77 76 217 205 180 338 669 107 1749 125 Wait 491 | . . 22 35 9 29 24 . 355 17 Move 3009 | 66 74 183 131 171 290 627 97 1280 90 Hop . | . . . . . . . . . . Pick Up 23 | 3 2 . 2 . 5 3 1 7 . Fast Attach 52 | 7 . . 4 . 6 1 6 27 1 Attach 12 | . . 1 6 . . . 1 4 . Detach 10 | 1 . . 1 . 1 . . 7 . Swap 6 | . . 4 . . . . . 1 1 Drop 27 | . . 1 . . 7 . 1 18 . Fire 72 | . . 6 26 . . 13 1 19 7 Melee 28 | . . . . . . . . 24 4 Ram 5 | . . . . . . . . . 5 Kick 4 | . . . . . . 1 . 3 . Crush . | . . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Identified exit to Mines 140 | -10/Materials | Entered Mines 174 | -10/Mines | Discovered new exit (range 10) 280 | -10/Mines | Assembled infested the area 285 | -10/Mines | Assisted by a Guerilla fighting off Assembled 305 | -10/Mines | Build established: Mutant 338 | -10/Mines | Entered Materials 338 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 339 | -9/Materials | Identified exit to Storage 354 | -9/Materials | Lost 6 parts (1p3n2w) 411 | -9/Materials | Identified exit to Mines 559 | -9/Materials | Entered Mines 564 | -9/Mines | Learned Materials emergency access door positions 729 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 768 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 769 | -9/Mines | Discovered new exit (range 5) 774 | -9/Mines | Entered Exiles 804 | -9/Exiles | Met 8R-AWN 823 | -9/Exiles | Build established: Scavenger-Mutant 870 | -9/Exiles | Met EX-HEX 905 | -9/Exiles | Met EX-BIN 919 | -9/Exiles | Aligned with FarCom system 920 | -9/Exiles | Given EX-Vault access code 951 | -9/Exiles | Opened EX-Vault 957 | -9/Exiles | Found Prototype Leg 957 | -9/Exiles | Identified Potential Leg 960 | -9/Exiles | Found Potential Leg 992 | -9/Exiles | Found Prototype Energy Cannon 992 | -9/Exiles | Identified Firepult 1009 | -9/Exiles | Found Prototype Slashing Weapon 1009 | -9/Exiles | Identified Longsword +1 1024 | -9/Exiles | Exiles lab attacked by MAIN.C 1112 | -9/Exiles | Discovered new exit (range 10) 1120 | -9/Exiles | Stole three prototypes: Firepult, Potential Leg, Longsword +1 1120 | -9/Exiles | Entered Mines 1349 | -8/Mines | Discovered new exit (range 14) 1393 | -8/Mines | Discovered new exit (range 10) 1484 | -8/Mines | Build established: Skirmisher 1739 | -8/Mines | Entered Materials 1739 | -8/Materials | Evolved 2 slots: Weapon x2 1830 | -8/Materials | Discovered new exit (range 14) 1842 | -8/Materials | Entered Factory 1842 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1844 | -7/Factory | FarCom data flow suspended 2118 | -7/Factory | Garrison activated, responded to threat 2221 | -7/Factory | Lost 3 parts (1p2w) 2242 | -7/Factory | First assault squad dispatched 2370 | -7/Factory | Lost 4 parts (2p2w) 2456 | -7/Factory | Discovered new exit (range 14) 2608 | -7/Factory | Build established: Mutant 2676 | -7/Factory | Core integrity fell below 50% 3090 | -7/Factory | Allied Derelicts emerged from ambush trap array 3463 | -7/Factory | Sucked down chute 3463 | -7/Factory | Entered Waste 3493 | -7/Waste | Spotted C-40 Crusher 3563 | -7/Waste | Spotted C-40 Crusher 3606 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3609 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3612 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3613 | -7/Waste | Spotted C-40 Crusher 3615 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3620 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3625 | -7/Waste | Core integrity fell below 20% 3629 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03609_ Imp. Heat Sink crushed. 03609_ Lgt. Nuclear Core crushed. 03609_ Katana follow-up attack on C-40 Crusher. 03612_ Lgt. Nuclear Core crushed. 03612_ Imp. Heat Sink crushed. 03612_ Microactuators crushed. 03612_ Imp. Carbon-fiber Leg crushed. 03612_ Longsword +1 crushed. 03615_ Imp. Carbon-fiber Leg crushed. 03615_ Microactuators crushed. 03615_ Spear crushed. 03616_ Acquired Mining Laser. 03618_ Spear crushed. 03620_ Imp. Carbon-fiber Leg crushed. 03620_ Mining Laser crushed. 03620_ Katana crushed. 03620_ Great Axe crushed. 03625_ Slammed into C-40 Crusher. 03626_ System corrupted: Energy discharge (-15). 03626_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????#/CC/#???????????????????? | | ????????????????????????#@CC #???????????????????? | | ????????????????????????#CC #???????????????????? | | ????????????????????????#CC #???????????????????? | | ??????????????????????### #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????### #???????????????????? | | ??????????############??# #??????? ?????????? | | ??????????# #??# #??????? #???????? | | ??????????# #??# #??????? #???????? | | ??????????# #### #??????? ####????? | | ??????????# #??????? ????? | | ??????????# #??????? ?????? | | ??????????# #??????? ??????? | | ??????????# #??????# ???????? | | ??????????# #### #??????# #???????? | | ??????????# ! #??# #??????# #???????? | | ??????????# #??# #??????# #???????? | | ??????????############??# #??????# #???????? | | ??????????????????????### ######## ######## | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Melee Speed Boost 40 Evasion (%) 51 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumSpikedProtomatter Manual? 0 Play Time 00:46:23 Cumulative 47.3 hours Start 2021.10.26 @ 15:12:11 End 2021.10.26 @ 17:18:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5feb7b16-b154-4e71-91ac-82da2cfd5f4b