Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 22:13:48 Player: ToasterKoishi Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (4) 20 Value Destroyed (144) 144 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1864 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (150) Structural Scanner Signal Interpreter Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Structural Scanner Structural Scanner Terrain Scan Processor > --- WEAPON ----------- Particle Gun > --- INVENTORY -------- Large Matter Pod Assault Rifle Datajack [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion None Utility Structural Scanner Device Structural Scanner Processor Terrain Scan Processor Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 7 | . 3 . 4 . . . Power 1 | . . . 1 . . . Engine 1 | . . . 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion . | . . . . . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 3 | . 2 . 1 . . . Device 2 | . 2 . . . . . Storage . | . . . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 3 | . 1 . 2 . . . Energy Gun 2 | . 1 . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 4 | . . . 4 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 2 | . . . 2 . . . Highest Loss Streak 4 | . . . 4 . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 18 | . 19 28 29 11 11 . Device 10 | . 16 28 13 . . . Processor 6 | . . . 8 11 11 . Energy Gun 1 | . 2 . 4 . . . Naked Turns 33 | . 33 . . . . . Heaviest Build 8 | . 2 2 8 . . . Greatest Support 3 | 3 3 3 3 3 3 3 Greatest Overweight (x) 2 | . . . 2 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 4 4 4 Average Carried 4 | 1 4 5 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 4 4 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 420 | 200 111 69 40 . . . Remotely . | . . . . . . . Salvage Created 157 | . 111 . 46 . . . Parts 8 | . 6 . 2 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 3 | . 2 . 1 . . . Guns 3 | . 2 . 1 . . . Classes Destroyed 2 | . 2 . . . . . Watcher 1 | . 1 . . . . . Grunt 3 | . 2 . 1 . . . Best Kill Streak 3 | . 3 . 1 . . . Combat Bots Only 2 | . 2 . 1 . . . Max Kills in Single Turn 1 | . 1 . 1 . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 85 | . 14 . 66 4 . 1 Missed 21 | . 6 . 14 1 . . Damage Taken 762 | . 97 . 604 47 . 14 Core 444 | . 34 . 349 47 . 14 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 . 86 . . . . Volleys Fired 29 | . 10 . 19 . . . Largest 1 | . 1 . 1 . . . Hottest 65 | . 50 . 65 . . . Shots Fired 29 | . 10 . 19 . . . Gun 29 | . 10 . 19 . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 8 | . . . 8 . . . Thermal 21 | . 10 . 11 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 5 | . 5 . 4 . . . Robot Miss Streak 3 | . 1 . 3 . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 21 | . 9 . 12 . . . Core Hits 10 | . 6 . 4 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 295 | . 112 . 183 . . . Guns 293 | . 112 . 181 . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 2 | . . . 2 . . . Kinetic 85 | . . . 85 . . . Thermal 208 | . 112 . 96 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 1 | . . . 1 . . . Shots . | . . . . . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 239 | . 51 . 239 . . . Average Temperature 81 | . 28 . 104 . . . Received Heat Transfer 384 | . 57 . 300 27 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 555 | . 333 . 222 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 132 | . 132 51 49 46 . . Initial 51 | . . 51 19 16 . . Average 41 | . 46 51 33 21 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 21 | . 5 . 11 4 . 1 Peak Tracking Total 10 | . 7 . 10 4 . 3 Tactical Retreats 3 | . 2 . . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 2 . 1 . 1 . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 4 . 2 . 5 . Successful 7 | . 1 . 1 . 5 . Failed 4 | . 3 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 1 . 1 . . . Terminals 6 | . 4 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 1 . 1 . 5 . Part Schematic 5 | . . . . . 5 . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . . . . 5 . Largest Group 5 | . . . . . 5 . Highest-Rated Group 135 | . . . . . 135 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 1 | . . . . . . 1 Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 836 | 17 158 173 97 35 350 6 Spaces Moved 1250 | 28 225 187 92 66 641 11 Core 1250 | 28 225 187 92 66 641 11 Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 51 50 50 50 Slowest Speed 150 | 50 50 50 150 50 50 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 3 53 66 21 28 76 4 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1424 | 30 260 265 122 67 669 11 Wait 132 | . 17 79 5 2 29 . Move 1244 | 27 224 186 91 65 640 11 Hop . | . . . . . . . Pick Up 8 | 3 4 . 1 . . . Fast Attach 2 | . 1 . 1 . . . Attach 5 | . 2 . 3 . . . Detach 2 | . 1 . 1 . . . Swap . | . . . . . . . Drop 1 | . 1 . . . . . Fire 29 | . 10 . 19 . . . Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 18 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 17) 173 | -10/Materials | Discovered new exit (range 8) 176 | -10/Materials | Entered Mines 181 | -10/Mines | Assembled infested the area 182 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 186 | -10/Mines | Assisted by a Guerilla fighting off Assembled 266 | -10/Mines | Met a Derelict bent on vengeance 313 | -10/Mines | Build established: Mutant 337 | -10/Mines | Learned Materials terminal intel 343 | -10/Mines | Discovered new exit (range 11) 349 | -10/Mines | Entered Materials 349 | -9/Materials | Evolved 2 slots: Utility x2 350 | -9/Materials | Loaded intel: 12 terminal locations 424 | -9/Materials | Core integrity fell below 50% 439 | -9/Materials | Discovered new exit (range 15) 441 | -9/Materials | Core integrity fell below 20% 446 | -9/Materials | Entered Mines 453 | -9/Mines | Lost 4 parts (1p1u2w) 478 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 481 | -9/Mines | Entered Zion 533 | -7/Zion | Gained Derelict followers 550 | -7/Zion | Given A8's code to call for help 551 | -7/Zion | Learned location of Recycling (-7) 809 | -7/Zion | Given the Hacking Drone Bay 816 | -7/Zion | Discovered new exit (range 10) 831 | -7/Zion | Entered Proximity Caves 831 | -6/Proximity Caves | Accompanied by 1 ally 837 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Downloading schematic... Flamer Rating: 2 Schematic downloaded. 00783_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. YH-2QR(z): If you're ever caught in Complex 0b10 and fleeing isn't an option, consider making a stand from within a stasis trap's bubble. Slows the projectiles down, it does. I bet they didn't realize the advantages of that one! Of course, that might be a bad idea for fliers and hoverbots without a stasis canceller, since staying in that field increases the difficulty of evasive maneuvers. ZS-IIA(c): I put all my knowledge of 0b10 terminal hacking into this drone, but why bother? I can just do the hacks myself if I need to! You look like a terrible hacker. Take it. 00816_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ????????????????????# #???#####?????????????????? | | ???????????????????? #??? ##????????????????? | | ????????????????????? ???# ##???????????????? | | ????????????????? ???# #???????????????? | | ???????????????? #### #???????????????? | | ??????????????????????#s = #???????????????? | | ??????????????????????# ### ##???????????????? | | ??????????????????????# #### ##????????????????? | | ??????????????????????# #?## #?????????????????? | | ??????????????????????# #### ### #?????????????? | | ?????????????????# #### #?????????????? | | ?????????????????# #?????????????? | | ?????????? @##########?????????????? | | ?????????? ##??????????????????????? | | ????????????## #????????????????????????? | | ?????????????# ## ?????????????????????????? | | ????????????????## ??????????????????????????? | | ?????????????????# ???????????????????????????? | | ?????????????????## ????????????????????????????? | | ??????????????????###????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Evasion (%) 50 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridSchematicBuckler Manual? 0 Play Time 00:11:15 Cumulative 55.9 hours Start 2024.04.15 @ 22:02:39 End 2024.04.15 @ 22:13:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 46 Gallery% 32 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 1637f1b8-24b5-43c3-9be4-8ad0bfa87317