Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 15:20:21 Player: Tenderz Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (137) 685 Value Destroyed (3812) 3812 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (692) 692 TOTAL SCORE: 7849 Bonus ------- High Alert Combat Kills 692 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 179/280 System Corruption 18% Temperature Danger (419) Movement Rolling (116) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Wheel Wheel Armored Huge Wheel > --- UTILITY (4) ------ Huge Storage Unit Improved Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON (4) ------- Gatling Laser Gatling Laser Gatling Laser Power Maul > --- INVENTORY (25) --- Heavy Ion Engine Micro Nuclear Core Aluminum Leg Improved Carbon-fiber Leg Wheel Wheel Wheel Wheel High-capacity Matter Pod (200) Improved Sensor Array Core Analyzer Kinecellerator Transmission Jammer Advanced ECM Suite Hardened Light Armor Plating Hardened Light Armor Plating Medium Reactive Plating Insulated Plating Tractor Beam Gatling Laser EM Pulse Cannon Advanced EMP Blaster Missile Launcher Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Core Analyzer Matter Filter > --- WEAPON ----------- Flak Gun Mini Assault Cannon Mini Assault Cannon Power Maul > --- INVENTORY -------- Cooled Ion Engine Aluminum Leg Aluminum Leg Medium Matter Pod Core Analyzer Kinecellerator Hacking Suite Precision Shock Rifle Minigun Minigun Minigun Minigun Advanced EMP Blaster Grenade Launcher Missile Launcher [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 2 | . . . . 1 1 Weapon 2 | . . 1 . 1 . Parts Attached 165 | 7 20 22 10 34 72 Power 8 | 1 2 2 . 1 2 Engine 8 | 1 2 2 . 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 44 | 2 5 6 . 6 25 Treads 18 | . . 2 . 4 12 Leg 16 | 2 5 1 . . 8 Wheel 10 | . . 3 . 2 5 Hover . | . . . . . . Flight . | . . . . . . Utility 30 | 2 5 6 . 4 13 Device 8 | 1 1 . . 1 5 Storage 12 | 1 4 5 . . 2 Processor 4 | . . 1 . 2 1 Hackware 1 | . . . . . 1 Protection 5 | . . . . 1 4 Artifact . | . . . . . . Weapon 83 | 2 8 8 10 23 32 Energy Gun 12 | . . 2 3 2 5 Energy Cannon 13 | . 3 3 2 4 1 Ballistic Gun 34 | 2 4 2 4 10 12 Ballistic Cannon 2 | . . . . . 2 Launcher 14 | . 1 1 1 6 5 Special Weapon . | . . . . . . Impact Weapon 8 | . . . . 1 7 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 . 2 1 Parts Lost 28 | . 1 . 1 2 24 Power 1 | . . . . . 1 Propulsion 13 | . . . . . 13 Utility 4 | . . . . 1 3 Weapon 10 | . 1 . 1 1 7 Highest Loss Streak 16 | . 1 . 1 1 16 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 98 99 100 97 93 Engine 9 | . 13 11 11 9 6 Treads 13 | . . 13 . 5 21 Leg 6 | . 27 15 . . 1 Wheel 8 | . . 3 33 20 3 Device 5 | . 14 9 . 6 3 Storage 9 | . 14 11 11 9 7 Processor 9 | . . 1 11 10 13 Protection 2 | . . . . . 3 Energy Gun 2 | . . 1 14 4 1 Energy Cannon 4 | . 11 13 8 2 . Ballistic Gun 11 | . 15 17 9 12 8 Ballistic Cannon 5 | . . . . . 11 Launcher 2 | . . . . 11 . Impact Weapon 2 | . . . . 3 3 Naked Turns . | . . . . . . Heaviest Build 111 | 13 31 38 38 49 111 Greatest Support 90 | 20 20 40 40 62 90 Greatest Overweight (x) 35 | 1 4 2 . 1 35 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 25 Average Capacity 15 | 7 8 13 15 15 17 Most Carried 25 | 5 8 15 15 15 25 Average Carried 13 | 3 7 10 14 14 15 Final Capacity 25 | 8 8 15 15 15 25 Final Carried 23 | 5 8 13 15 15 23 Class Distribution -------------------- 45% | Gunner 24% | Mutant 13% | Skirmisher 9% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 3701 | 288 249 490 152 515 2007 Remotely . | . . . . . . Salvage Created 5235 | 145 612 591 494 782 2611 Parts 268 | 4 33 28 24 46 133 Haulers Intercepted 12 | . 1 2 3 2 4 Recyclers Shooed 6 | . 2 2 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 79 | . 11 7 8 15 38 Melee 2 | . . . . 1 1 Guns 27 | . 3 2 6 6 10 Cannons 28 | . 5 5 1 . 17 AOE 21 | . 3 . 1 8 9 Classes Destroyed 15 | 2 5 1 . 1 6 Worker 9 | . 1 . . 2 6 Builder 8 | . 1 . . 3 4 Tunneler 5 | 2 . . . . 3 Hauler 12 | . 1 2 3 2 4 Recycler 18 | 1 2 3 . 2 10 Mechanic 2 | . . . . . 2 Operator 1 | . . . . . 1 Watcher 3 | . . . . 1 2 Swarmer 20 | . 3 . 3 8 6 Grunt 35 | . 8 5 1 4 17 Brawler 1 | . . . . . 1 Protector 1 | . . . . . 1 Sentry 14 | . . 2 4 3 5 Hunter 2 | . . . . . 2 Programmer 6 | . . . . . 6 Best Kill Streak 17 | 3 7 4 3 8 17 Combat Bots Only 5 | . 5 3 3 3 5 Max Kills in Single Turn 5 | 1 2 2 2 3 5 Gunslinging 1 | . . . 1 . . Exploded 2 | . 2 . 1 2 2 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 544 | . 72 25 22 61 364 Missed 174 | . 23 8 5 15 123 Damage Taken 5962 | . 495 225 321 682 4239 Core 1109 | . 102 23 81 199 704 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 209 | . 45 21 . . 143 Core Remaining (%) 74 | 100 59 . 74 63 . Volleys Fired 194 | 3 32 22 30 26 81 Largest 4 | 2 2 3 3 4 4 Hottest 320 | 40 80 148 158 170 320 Shots Fired 503 | 6 64 59 72 59 243 Gun 260 | 6 32 30 50 34 108 Cannon 197 | . 30 28 14 3 122 Launcher 46 | . 2 1 8 22 13 Special . | . . . . . . Kinetic 315 | 6 32 30 12 26 209 Thermal 96 | . 30 28 14 4 20 Explosive 30 | . 2 1 8 8 11 Electromagnetic 62 | . . . 38 21 3 Robot Hit Streak 16 | 4 12 7 16 8 12 Robot Miss Streak 9 | . 4 7 4 9 5 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 2 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 294 | 4 36 25 41 31 157 Core Hits 256 | 4 24 13 17 33 165 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 4 | . . . . . 4 Critical Strikes 11 | . 1 . . 1 9 Destroy 1 | . 1 . . . . Blast 5 | . . . . . 5 Corrupt 1 | . . . . 1 . Smash 4 | . . . . . 4 Melee Attacks 40 | . . . . 2 38 Impact 40 | . . . . 2 38 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9101 | 47 718 524 705 1265 5842 Guns 2576 | 47 266 124 455 270 1414 Cannons 2665 | . 300 376 187 61 1741 Explosions 3301 | . 152 . 63 899 2187 Melee 535 | . . . . 35 500 Ramming 24 | . . 24 . . . Kinetic 3526 | 47 266 124 96 216 2777 Thermal 1409 | . 300 376 250 110 373 Explosive 1751 | . 152 . . 399 1200 Electromagnetic 1856 | . . . 359 505 992 Impact 535 | . . . . 35 500 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 17 | . . . 1 3 17 Average Corruption 8 | . . . 1 3 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 77 | . . . 1 5 71 Message Errors 13 | . . . . . 13 Matter Fused 18 | . . . 1 2 15 Heat Flow Errors 9 | . . . . 1 8 Energy Discharges 13 | . . . . 2 11 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 10 | . . . . . 10 Data Loss (major) 6 | . . . . . 6 Misfires 1 | . . . . . 1 Alerts 3 | . . . . . 3 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 463 | . . . . 34 429 Projectiles 39 | . . . . . 39 Explosions 31 | . . . . 19 12 Melee 393 | . . . . 15 378 Knockbacks 16 | . . . . . 16 Impact 4 | . . . . . 4 Kinetic 10 | . . . . . 10 Secondary 2 | . . . . . 2 Self-Inflicted Damage 333 | . 6 12 86 164 65 Shots 19 | . 1 . 6 8 4 Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 747 | . 204 290 302 173 747 Average Temperature 105 | . 57 114 91 54 126 Received Heat Transfer 1509 | . 207 93 81 117 1011 Effects 14 | . . 2 . . 12 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Interference 6 | . . 2 . . 4 Damage (minor) 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried 10 | . . . 5 1 4 Impact Corruptions 10 | . . . . 1 9 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 1 . . 3 Heat Transferred 2651 | . 629 703 433 111 775 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . . . 1 3 4 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Peak Influence 1167 | 15 348 244 365 482 1167 Initial 219 | . 9 80 66 90 219 Average 415 | 4 164 134 197 192 671 Maximum Alert Level 4 | . 1 1 1 2 4 Low Security (%) 44 | 100 83 69 52 74 15 Level 1 26 | . 16 30 47 8 30 Level 2 2 | . . . . 16 . Level 3 16 | . . . . . 32 Level 4 10 | . . . . . 20 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . 3 2 1 2 16 Investigation 6 | . 1 . . . 5 Extermination 4 | . . . . . 4 Reinforcement 9 | . 2 2 1 1 3 Assault 2 | . . . . . 2 Garrison 3 | . . . . 1 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 7 | . 1 1 2 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 110 | . 20 12 12 19 47 Peak Tracking Total 7 | . 7 5 4 4 6 Tactical Retreats 5 | . 2 . . 1 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 8 | . 5 . 1 1 1 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . 1 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 34 | . 1 . 2 3 28 Max in Single Turn 9 | . 1 . 1 2 9 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 25 | . 6 4 6 2 7 Terminals 16 | . 4 2 6 1 3 Fabricators 1 | . . . . . 1 Repair Stations 3 | . 1 1 . . 1 Recycling Units 4 | . 1 1 . . 2 Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 68 | . 15 12 14 13 14 Successful 41 | . 8 7 4 12 10 Failed 27 | . 7 5 10 1 4 Catastrophic 7 | . . 1 4 1 1 Database Lockouts . | . . . . . . Manual 33 | . 11 7 13 1 1 Terminals 38 | . 11 7 14 1 5 Fabricators 2 | . . . . . 2 Repair Stations 8 | . 3 2 . . 3 Recycling Units 8 | . 1 3 . . 4 Scanalyzers 12 | . . . . 12 . Garrison Access . | . . . . . . Terminal Hacks 17 | . 5 4 4 . 4 Record 1 | . . . . . 1 Prototype ID Bank 1 | . . . . . 1 Open Door 1 | . . . 1 . . Open DSF 1 | . . . . . 1 Branch Access Points 2 | . . 1 1 . . Terminal Index 2 | . 1 . 1 . . Scanalyzer Index 1 | . . . 1 . . Unreport Threat 1 | . . . . . 1 Disarm Traps 1 | . . 1 . . . Patrol Status 1 | . 1 . . . . Transport Status 3 | . 2 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 6 | . 2 2 . . 2 Scan Component 3 | . 1 1 . . 1 Repair 3 | . 1 1 . . 1 Recycling Unit Hacks 4 | . 1 1 . . 2 Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . . . . 1 Retrieve Components 2 | . 1 . . . 1 Scanalyzer 12 | . . . . 12 . Insert Component 5 | . . . . 5 . Analyze 7 | . . . . 7 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 5 3 6 2 5 Full Trace Events 8 | . 1 2 1 . 4 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 36 | . . . . . 36 Total Part Build Rating 3 | . . . . . 3 Parts Repaired 3 | . 1 1 . . 1 Time 68 | . 26 26 . . 16 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 12 | . 9 . . . 3 Parts Scanalyzed 4 | . . . . 4 . Part Schematics Acquired 4 | . . . . 4 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 5690 | 127 767 741 479 753 2823 Spaces Moved 2743 | 91 432 270 299 418 1233 Core 16 | 10 1 . . . 5 Treads 1152 | . . 116 . 81 955 Legs 638 | 81 431 106 . . 20 Wheels 937 | . . 48 299 337 253 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 93 93 93 108 Average Speed 136 | 113 121 135 93 114 161 Slowest Speed 1800 | 120 250 260 93 240 1800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 30 | 4 65 17 39 31 28 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 60 | . . 7 . 10 43 Terrain Destroyed 213 | . 14 7 2 68 122 Melee 28 | . . . . . 28 Projectile 27 | . . . . . 27 AOE 158 | . 14 7 2 68 67 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 4222 | 105 611 596 442 641 1827 Wait 879 | . 95 253 87 122 322 Move 2738 | 90 431 269 298 417 1233 Hop . | . . . . . . Pick Up 107 | 5 17 15 10 15 45 Fast Attach 49 | 7 8 6 . 13 15 Attach 38 | . 1 3 1 4 29 Detach 15 | . . 1 . 3 11 Swap 78 | . 11 13 9 17 28 Drop 83 | . 16 13 7 22 25 Fire 194 | 3 32 22 30 26 81 Melee 40 | . . . . 2 38 Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 670 | -10/Materials | Discovered new exit (range 13) 756 | -10/Materials | Discovered new exit (range 16) 881 | -10/Materials | Repaired Assault Rifle 895 | -10/Materials | Entered another Materials area 895 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 994 | -9/Materials | Identified exit to Mines 994 | -9/Materials | Identified exit to Storage 1202 | -9/Materials | Repaired Grenade Launcher 1370 | -9/Materials | Build established: Scavenger-Skirmisher 1636 | -9/Materials | Entered Storage 1857 | -9/Storage | Build established: Skirmisher 1991 | -9/Storage | Discovered new exit (range 16) 1995 | -9/Storage | Identified exit to Recycling 2115 | -9/Storage | Entered Materials 2115 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2603 | -8/Materials | Garrison activated, responded to threat 2607 | -8/Materials | Discovered new exit (range 3) 2868 | -8/Materials | Entered Factory 2868 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3021 | -7/Factory | Build established: Gunner 3025 | -7/Factory | Fabricated Missile Launcher (x1) 3727 | -7/Factory | Crushed by falling debris 4183 | -7/Factory | Garrison activated, responded to threat 4207 | -7/Factory | Lost 4 parts (1n1u2w) 4492 | -7/Factory | Discovered new exit (range 16) 4868 | -7/Factory | First assault squad dispatched 4952 | -7/Factory | Core integrity fell below 50% 5051 | -7/Factory | Crushed by falling debris 5051 | -7/Factory | System corruption reached 10% 5082 | -7/Factory | Lost 16 parts (1p8n2u5w) 5323 | -7/Factory | Build established: Mutant 5408 | -7/Factory | Repaired Hrd. Light Armor Plating 5676 | -7/Factory | Garrison activated, responded to threat 5682 | -7/Factory | Core integrity fell below 20% 5691 | -7/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05676_ Gatling Laser temporarily disabled. 05676_ P-70 Sage calls for garrison reinforcements. 05676_ ALERT: Activating Garrison Access F003. 05677_ Power failure, Cld. Ion Engine shutdown. 05678_ Com. Wheel destroyed. 05679_ System corrupted: Heat flow error (+293). 05681_ Overheating: Huge Storage Unit damaged (-242). 05682_ Overheating: Core damaged (-126). 05682_ P-70 Sage heat damages Antigrav System. 05682_ Acquired 20 matter. 05683_ Overheating: Wheel damaged (-12). 05684_ P-70 Sage heat spikes uncontrollably. 05685_ Overheating: Energy bleed (-23). 05686_ Power failure, Cld. Ion Engine shutdown. 05688_ Overheating: Huge Storage Unit damaged (-210). 05688_ G-47 Trooper suffers critical hit (Smash). 05688_ Destroyed Aluminum Leg. 05688_ G-47 Trooper system corrupted by crushing effect. 05689_ G-47 Trooper system terminally corrupted. 05690_ Overheating: Energy bleed (-37). Map ----- +----------------------------------------------------+ | # # #?# """ """# #????????????? | | #####+#### ??# """ Y"# #????????????? | | #???# #??????????# """# #????????????? | | #???# #??????????# # #????????????? | | #???# #????????#?######+#"##### #????????????? | | #?### #????? #??????# ###???# #????????????? | | ##### #### ######## #?????# #????????????? | | ### #?????# % #??? ? ??????? | | ### ################ #???"" ""????? | | #??## + #??""" "?????? | | #??# # =#??""" "?????? | | #??## # |%#? ?????? | | ############+###???# * # =*#? """ "?????? | | ???????????????????# *! # #] """ "?????? | | ???????????????????# # # """ """ "?? | | ???????????????????# # + # | | ???????????????????#"""" + #########????? | | ???????????????????#"""" # #????????????? | | ???????????????????#"""" # =#????????????? | | ???????????????????#"""" ##### #????????????? | | ???????????????????# " #???#*#????????????? | | ???????????????????# T #???# #????????????? | | ???????????????????# " #???# #????????????? | | ???????????????????# #???# #????????????? | | ???????????????????######/#####??## ##???????????? | | ?????????????????########@######## ##??????????? | | ??????????????+ kp% T +??????????? | | ?????????????????#####/########+## ##??????????? | | ???????????????????? ??# ##+##???????????? | | ??????????????????""G???# # #???????????? | | ????????????????? ?????# # #???????????? | | ???????????????# ??????# #]! #???????????? | | ???????????????#????????# #]! #???????????? | | ????????????????????????# #] #???????????? | | ????????????????????????# # #???????????? | | ????????????????????????# # =#???????????? | | ????????????????????????# ##+##???????????? | | ?????????????????################## ##???????????? | | ?????????????????# [ #" "#???????????? | | ?????????????????# ##???????????? | | ?????????????????# % *# ###????????????? | | ?????????????????# = ###??????????????? | | ???? ?????????# """ " # #??????????????? | | ??# ?????????# """" """" ###??????????????? | | ??# #????????# """" """" ##????????????????? | | ??+ +????????# """" """" #?????????????????? | | ??# #????????# """" """" #?????????????????? | | ??# #????????# """" """" #?????????????????? | | ??# #????????# % #?????????????????? | | ??# #????????#######+#######?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Missile Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I Spy Just What I Needed Challenges ------------ None Game ------ Seed AuthchipXenonTube Manual? 0 Play Time 01:56:45 Cumulative 11.6 hours Start 2024.04.12 @ 01:38:13 End 2024.04.13 @ 15:20:21 Sessions 18 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/X11 Map View 59x48 Zoom Use 7% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e4eac82-46c8-45fb-b2e2-5b88bae90307