Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.18 @ 20:23:15 Player: Kel Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (1035) 1035 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (292) 292 TOTAL SCORE: 2997 Bonus ------- Follower Combat Kills 40 Met Imprinter 300 Was Imprinted 300 Friendly Fire -348 Cogmind --------- Core Integrity 118/400 Matter 300/300 Energy 265/265 System Corruption 2% Temperature Warm (116) Movement Treading (170) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Heavy Beamcaster CR-A16's Pointy Stick > --- INVENTORY (15) --- Ion Engine Visual Processing Unit Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Hardlight Generator Hacking Suite Beam Rifle Beam Rifle Beamcaster Heavy Plasma Cannon Shotgun Coil Gun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit High-capacity Battery Improved Light Armor Plating > --- WEAPON ----------- Heavy Beamcaster Heavy Missile Launcher CR-A16's Pointy Stick > --- INVENTORY -------- Ion Engine Visual Processing Unit Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Hardlight Generator Hacking Suite Beam Rifle Beam Rifle Beamcaster Heavy Plasma Cannon Shotgun Coil Gun Improved Grenade Launcher [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Battery Device Sensor Array Storage High-capacity Battery Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Launcher Heavy Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 31 | 6 10 12 . 3 . Power 3 | 1 1 1 . . . Engine 3 | 1 1 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 3 4 . . . Treads 4 | . . 4 . . . Leg 5 | 2 3 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 3 . . . Device 2 | . . 2 . . . Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 13 | 2 4 4 . 3 . Energy Gun 9 | 2 4 2 . 1 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 5 | . 2 . . . 3 Power . | . . . . . . Propulsion 1 | . 1 . . . . Utility 2 | . . . . . 2 Weapon 2 | . 1 . . . 1 Highest Loss Streak 3 | . 1 . . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 98 99 100 100 99 Engine 11 | . 14 11 11 11 11 Treads 18 | . . 17 22 22 22 Leg 4 | . 27 4 . . . Storage 22 | . 27 22 22 22 22 Protection 8 | . . 5 11 11 10 Energy Gun 18 | . 27 22 22 15 11 Energy Cannon 1 | . . 8 . . . Ballistic Gun 7 | . . 1 11 10 . Launcher 4 | . . . . 6 10 Piercing Weapon 1 | . . . . . 11 Naked Turns . | . . . . . . Heaviest Build 49 | 14 35 44 43 49 49 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 3 | 1 3 2 1 1 1 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 Most Carried 15 | 6 15 15 14 15 15 Average Carried 13 | 2 10 13 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 12 14 13 15 15 Class Distribution -------------------- 66% | Mutant 27% | Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -9/Mines Tank | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 551 | 183 120 174 44 20 10 Remotely . | . . . . . . Salvage Created 1163 | . 450 565 148 . . Parts 60 | . 24 29 7 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 28 | . 10 12 6 . . Guns 21 | . 8 7 6 . . Cannons 3 | . . 3 . . . AOE 1 | . . 1 . . . Classes Destroyed 8 | . 3 3 2 . . Worker 1 | . . 1 . . . Builder 1 | . 1 . . . . Watcher 4 | . 2 2 . . . Swarmer 4 | . . . 4 . . Grunt 20 | . 10 9 1 . . Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 2 | . . 2 . . . Best Kill Streak 4 | . 2 4 4 . . Combat Bots Only 4 | . 2 4 4 . . Max Kills in Single Turn 2 | . 1 1 2 . . Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2220 | . 545 788 165 . 722 Core 440 | . 158 209 8 . 65 Absorbed by Shields . | . . . . . . Core Remaining (%) 68 | 100 36 . . . . Volleys Fired 106 | . 42 43 11 . 10 Largest 3 | . 2 3 3 . 2 Hottest 186 | . 112 186 135 . 120 Shots Fired 204 | . 74 90 28 . 12 Gun 184 | . 74 71 28 . 11 Cannon 19 | . . 19 . . . Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 11 | . . . 11 . . Thermal 173 | . 74 71 17 . 11 Explosive 1 | . . . . . 1 Electromagnetic 19 | . . 19 . . . Robot Hit Streak 11 | . 6 8 11 . 4 Robot Miss Streak 5 | . 4 5 3 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 116 | . 38 50 22 . 6 Core Hits 49 | . 21 18 8 . 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 16 | . 11 2 3 . . Burn 16 | . 11 2 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2332 | . 555 947 361 . 469 Guns 1756 | . 555 626 361 . 214 Cannons 283 | . . 283 . . . Explosions 289 | . . 34 . . 255 Melee . | . . . . . . Ramming 4 | . . 4 . . . Kinetic 157 | . . . 157 . . Thermal 1633 | . 555 660 204 . 214 Explosive 255 | . . . . . 255 Electromagnetic 283 | . . 283 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 22 | . . 11 . . 11 Projectiles 11 | . . 11 . . . Explosions 11 | . . . . . 11 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 75 | . . 13 . . 62 Shots 2 | . . 1 . . 1 Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 674 | . 401 674 440 . 240 Average Temperature 162 | . 113 201 168 . 138 Received Heat Transfer 621 | . 342 237 30 . 12 Effects 22 | . 2 18 2 . . Shutdowns 4 | . 1 3 . . . Energy Bleed 6 | . . 6 . . . Interference 2 | . . 1 1 . . Matter Decay 1 | . . 1 . . . Short Circuit 3 | . 1 2 . . . Damage (minor) 3 | . . 2 1 . . Damage (major) 2 | . . 2 . . . Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . 2 1 . . . Combat Hostiles 3 | . 2 1 . . . Parts Melted 15 | . 12 2 1 . . Heat Transferred 5069 | . 2368 1628 740 . 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 276 | . 257 276 98 . . Initial 48 | . . 44 48 . . Average 83 | . 88 137 49 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 91 | 100 84 86 100 . . Level 1 8 | . 15 13 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 17 21 6 . 4 Peak Tracking Total 5 | . 5 3 4 . 3 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . 2 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 6 | . 4 1 . 1 . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 6 1 . 4 . Successful 11 | . 6 1 . 4 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 3 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 . . 4 . Record 1 | . 1 . . . . Part Schematic 4 | . . . . 4 . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 3 1 . . . Process 1 | . 1 . . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 18 | . . . . 18 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 52 | . 52 . . . . Retrieved Matter 52 | . 52 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 7 | . . . 3 4 . Largest Group 7 | . . . 3 7 7 Highest-Rated Group 199 | . . . 40 199 199 Highest-Rated Ally 40 | . . . 16 40 40 Total Orders . | . . . . . . Ally Attacks 16 | . . . . . 16 Total Damage 187 | . . . . . 187 Kills 1 | . . . . . 1 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 6 | . . . 3 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 7057 | 95 861 934 1340 3126 701 Spaces Moved 2850 | 69 425 317 522 1245 272 Core 4 | 4 . . . . . Treads 2274 | . . 235 522 1245 272 Legs 572 | 65 425 82 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 250 250 170 Average Speed 233 | 117 165 242 250 250 248 Slowest Speed 330 | 120 330 330 250 250 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 4 63 37 97 92 39 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . 1 4 2 Spaces Dug . | . . . . . . Terrain Destroyed 23 | . . 4 . . 19 Melee . | . . . . . . Projectile . | . . . . . . AOE 23 | . . 4 . . 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3072 | 80 510 400 535 1261 286 Wait 20 | . 10 8 2 . . Move 2845 | 68 424 316 521 1244 272 Hop . | . . . . . . Pick Up 40 | 6 14 10 . 8 2 Fast Attach 10 | 6 2 2 . . . Attach 2 | . 1 1 . . . Detach . | . . . . . . Swap 19 | . 7 9 . 3 . Drop 28 | . 10 9 1 6 2 Fire 106 | . 42 43 11 . 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 15) 839 | -10/Materials | Core integrity fell below 50% 883 | -10/Materials | Discovered new exit (range 7) 957 | -10/Materials | Entered another Materials area 957 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1369 | -9/Materials | Build established: Skirmisher 1717 | -9/Materials | Core integrity fell below 50% 1762 | -9/Materials | Discovered new exit (range 16) 1891 | -9/Materials | Entered Mines 1891 | -9/Mines | Discovered new exit (range 9) 1892 | -9/Mines | Learned location of Storage (-7) 1899 | -9/Mines | Learned Materials terminal intel 2238 | -9/Mines | Build established: Mutant 2558 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2728 | -9/Mines | Learned Materials non-interactive machine intel 2941 | -9/Mines | Learned Materials stockpile data 3194 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3231 | -9/Mines | Entered Zion 3231 | -7/Zion | Accompanied by 3 allies 3408 | -7/Zion | Learned location of 1 exit from Lower Caves 3586 | -7/Zion | Learned Factory emergency access door positions 3699 | -7/Zion | Learned location of Extension (-5) 3915 | -7/Zion | Build established: Tank 4074 | -7/Zion | Learned Factory emergency access door positions 4127 | -7/Zion | Learned location of 1 exit from Lower Caves 4254 | -7/Zion | Received a visual enhancement algorithm 4807 | -7/Zion | Learned location of Warlord (-5) 5060 | -7/Zion | Imprinted 5062 | -7/Zion | Declared Zion's savior 5554 | -7/Zion | Build established: Mutant 6061 | -7/Zion | Discovered new exit (range 12) 6255 | -7/Zion | Found CR-A16's Pointy Stick 6357 | -7/Zion | Entered Proximity Caves 6357 | -6/Proximity Caves | Accompanied by 7 allies 7058 | -6/Proximity Caves | Self-destructed Last Messages --------------- 07031_ Slug penetrates Wall. 07037_ Slug penetrates AI-MYS(M). 07039_ P-60 Hacker fails to hack Z6-A6K(M). 07040_ Slug penetrates Wall. 07041_ Z6-A6K(M) system terminally corrupted. 07042_ Chain reaction triggered in Angular Momentum Engine. 07042_ AI-MYS(M) destroyed. 07042_ Penetrated by Slug. 07042_ Slug penetrates Wall. 07046_ Penetrated by Slug. 07047_ Slug penetrates Wall. 07047_ Imp. Light Armor Plating destroyed. 07047_ Slug penetrates Wall. 07049_ Penetrated by Slug. 07050_ Slug penetrates Wall. 07052_ Penetrated by Slug. 07055_ Slug penetrates Wall. 07055_ Penetrated by Slug. 07055_ Hcp. Battery destroyed. 07058_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #???#####????????????? | | ?????????????????????#### ##?# ###??????????? | | ????????????????????## % ## ##?????????? | | ????????????????????# % % ?????????? | | ???????????????????## % hh ??????????? | | ???????????????????# % #???????????????? | | ???????????????????# [ @ #??????????????????? | | ???????????????????#;[ %p # #??????????????????? | | ???????????????????#;;% ;# #?????????????????????? | | ???????????????????# %==!# #?????????????????????? | | ???????????????##### % %% #?????????????????????? | | ??????????????## ## =%[| #?????????????????????? | | ??????????????# # %[*## ????????????????? | | ?????????????## # #??????????????? | | ?????????????# # ##??????????????? | | ???????????### # ### ###???????????????? | | ???????????# ## #### ##?# ##?????????????????? | | ???????????## ####%#### #??? ##??????????????????? | | ????????????###?## # #### #???????????????????? | | ??????????????### % #???????????????????? | | ?????????????##% % ###?##???????????????????? | | ????????????## ### ##????????????????????????? | | ????????????# #?# #?????????????????????????? | | ????????????## #?# #####?????????????????????? | | ?????????????## ##?# % ##????????????????????? | | ??????????????# #?## % ##???????????????????? | | ??????????????#% ### %% % ###?????????????????? | | ??????????????# % % % #?????????????????? | | ?????????????## #### #?????????????????? | | ?????????????# % ##??#### #?????????????????? | | ?????????????# ###?#### #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Fusion Compressor | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Energy Filter | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Beamcaster | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed AluminumCryofiberNukerbomber Manual? 0 Play Time 00:47:45 Cumulative 8.2 hours Start 2022.07.18 @ 19:36:56 End 2022.07.18 @ 20:23:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bef71aa3-ff3c-462b-a8dc-ec446eebcec9