Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.04 @ 13:23:16 Player: FrostySpirit Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (1160) 1160 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3795 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 118/300 Energy 62/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (2) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (150) Relay Coupler [NC] (22) Grenade Launcher Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Gravmag System > --- UTILITY ---------- Medium Storage Unit Structural Scanner > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Ion Engine Small Storage Unit Compact Matter Pod Advanced Weight Redist. System Advanced Visual Processing Unit Improved Terrain Scanner Pulse Rifle Grenade Launcher Improved Datajack Mining Laser [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Weapon Flak Gun Energy Gun Pulse Rifle Ballistic Gun Flak Gun Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Gar Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 4 | . . 2 . 2 . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 64 | 6 4 10 7 16 13 8 Power 7 | 1 . 1 . 1 3 1 Engine 5 | 1 . 1 . 1 1 1 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 28 | 2 1 4 3 11 6 1 Treads . | . . . . . . . Leg 3 | . . 3 . . . . Wheel 11 | 2 1 1 3 4 . . Hover 11 | . . . . 4 6 1 Flight 3 | . . . . 3 . . Utility 6 | 1 1 1 2 . . 1 Device 3 | . 1 1 1 . . . Storage 2 | 1 . . 1 . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 23 | 2 2 4 2 4 4 5 Energy Gun 6 | 1 1 2 . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 . . . 4 2 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . . 2 . . . 1 Special Weapon 4 | . 1 . 2 . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . 2 . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 28 | . . 5 2 3 6 12 Power 4 | . . 1 . . 2 1 Propulsion 15 | . . 2 . 3 3 7 Utility 3 | . . 1 1 . 1 . Weapon 6 | . . 1 1 . . 4 Highest Loss Streak 7 | . . 4 2 3 4 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 95 81 96 93 95 65 Engine 9 | . 14 10 11 9 3 3 Leg 7 | . . 18 19 . . . Wheel 22 | . 27 16 23 35 6 . Hover 10 | . . . . 11 43 30 Device 8 | . 10 4 9 9 9 . Storage 10 | . 14 11 11 9 9 8 Energy Gun 5 | . 14 12 5 . . 5 Ballistic Gun 7 | . 8 . . 16 17 5 Launcher 1 | . . 4 3 . . . Special Weapon 5 | . 5 2 12 1 . 3 Naked Turns . | . . . . . . . Heaviest Build 28 | 14 15 17 22 28 28 23 Greatest Support 62 | 20 20 30 40 62 52 33 Greatest Overweight (x) 5 | 3 . 1 5 5 3 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 9 Most Carried 10 | 6 8 8 10 10 10 10 Average Carried 8 | 2 7 5 9 9 10 8 Final Capacity 10 | 8 8 8 10 10 10 5 Final Carried 10 | 6 8 6 10 10 10 5 Class Distribution -------------------- 66% | Mutant 29% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Min Mat Sto Gar Matter Collected 1074 | 254 73 53 237 255 87 115 Remotely 73 | . 73 . . . . . Salvage Created 829 | . 168 117 55 206 214 69 Parts 59 | . 8 16 4 12 15 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Gar Combat Hostiles Destroyed 34 | . 4 11 2 7 7 3 Guns 24 | . 4 1 2 7 7 3 AOE 10 | . . 10 . . . . Classes Destroyed 7 | . 1 1 2 2 . 1 Worker 1 | . . . 1 . . . Recycler 1 | . . . . 1 . . Swarmer 15 | . . 8 . 4 3 . Grunt 15 | . 4 3 1 2 3 2 Sentry 2 | . . . . 1 1 . Programmer 1 | . . . . . . 1 Assembled 1 | . . . 1 . . . Best Kill Streak 7 | . 2 4 1 7 3 2 Combat Bots Only 6 | . 2 4 1 6 3 2 Max Kills in Single Turn 4 | . 1 4 1 2 1 1 Gunslinging . | . . . . . . . Exploded 4 | . . 4 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Mat Min Mat Sto Gar Damage Taken 3420 | . 310 478 443 315 862 1012 Core 862 | . 111 96 98 28 135 394 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 37 | . 37 . . . . . Core Remaining (%) 68 | 100 55 . 51 . . . Volleys Fired 149 | . 35 11 36 11 15 41 Largest 2 | . 2 2 1 2 2 2 Hottest 150 | . 150 126 100 56 56 100 Shots Fired 215 | . 65 13 39 22 30 46 Gun 162 | . 51 3 13 22 30 43 Cannon . | . . . . . . . Launcher 8 | . . 8 . . . . Special 45 | . 14 2 26 . . 3 Kinetic 97 | . 19 . . 22 30 26 Thermal 110 | . 46 5 39 . . 20 Explosive 8 | . . 8 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 8 9 11 5 9 14 Robot Miss Streak 7 | . 4 . 2 7 7 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 133 | . 26 8 8 20 34 37 Core Hits 117 | . 10 14 4 27 37 25 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . 4 . . . . 2 Burn 6 | . 4 . . . . 2 Melee Attacks 6 | . . . . . 6 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . 4 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2691 | . 327 584 143 380 501 756 Guns 2072 | . 327 29 138 368 463 747 Cannons . | . . . . . . . Explosions 552 | . . 552 . . . . Melee . | . . . . . . . Ramming 67 | . . 3 5 12 38 9 Kinetic 1462 | . 137 . . 368 463 494 Thermal 610 | . 190 29 138 . . 253 Explosive 552 | . . 552 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . 1 7 10 2 9 14 Average Corruption 7 | . 1 7 8 2 2 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 44 | . . 5 26 . 2 11 Message Errors 6 | . . . 4 . . 2 Matter Fused 8 | . . 1 6 . . 1 Heat Flow Errors 4 | . . 1 2 . 1 . Energy Discharges 9 | . . 2 6 . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 8 | . . . 4 . 1 3 Data Loss (major) 2 | . . 1 . . . 1 Misfires 3 | . . . 3 . . . Alerts 1 | . . . 1 . . . Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 34 | . . 34 . . . . Projectiles . | . . . . . . . Explosions 34 | . . 34 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 133 | . . 106 . 6 17 4 Shots 5 | . . 5 . . . . Rammed 8 | . . . . 1 4 3 Targets Rammed 11 | . . 2 1 1 4 3 Kicked 3 | . . 2 1 . . . Crushed . | . . . . . . . Highest Temperature 300 | . 300 155 136 19 231 51 Average Temperature 62 | . 110 37 18 5 67 18 Received Heat Transfer 801 | . 198 18 . 126 261 198 Effects 4 | . 2 . . . 2 . Energy Bleed 2 | . 2 . . . . . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 . . . . 2 Heat Transferred 1775 | . 851 74 296 . . 554 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Gar Peak Influence 353 | . 158 353 163 139 213 210 Initial 137 | . . 66 137 . 58 125 Average 95 | . 82 164 76 85 117 150 Maximum Alert Level 1 | . . 1 . . 1 1 Low Security (%) 94 | 100 100 53 100 100 97 86 Level 1 5 | . . 46 . . 2 13 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 3 2 . 1 4 . Investigation 6 | . 3 1 . 1 1 . Extermination . | . . . . . . . Reinforcement 2 | . . 1 . . 1 . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 1 . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Mat Sto Gar Distress Signals 3 | . . 1 . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 9 14 3 12 25 6 Peak Tracking Total 16 | . 2 5 2 6 16 3 Tactical Retreats 3 | . 1 . . 2 . . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Gar Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Min Mat Sto Gar Machines Disabled 3 | . . 2 . . . 1 Max in Single Turn 1 | . . 1 . . . 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Mat Sto Gar Machines Accessed 14 | . 5 3 . 3 3 . Terminals 12 | . 4 3 . 3 2 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 36 | . 13 10 . 9 4 . Successful 10 | . 3 3 . 3 1 . Failed 26 | . 10 7 . 6 3 . Catastrophic 11 | . 7 1 . 2 1 . Database Lockouts . | . . . . . . . Manual 11 | . 6 . . 4 1 . Terminals 32 | . 10 10 . 9 3 . Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 7 | . 1 3 . 3 . . Prototype ID Bank 1 | . . . . 1 . . Branch Access Points 1 | . . 1 . . . . Alert Level 1 | . . . . 1 . . Dispatch Records 1 | . . . . 1 . . Security Status 1 | . . 1 . . . . Investigation Status 1 | . . 1 . . . . Registered Prototypes 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 4 2 . 2 2 . Full Trace Events 6 | . 3 2 . 1 . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . 2 . Non-combat 2 | . . . . . 2 . Combat . | . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . no_distress 2 | . . . . . 2 . find_recycling 1 | . . . . . 1 . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Mat Min Mat Sto Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Min Mat Sto Gar Turns Passed 2591 | 63 390 204 814 640 246 234 Spaces Moved 2340 | 60 287 147 682 714 342 108 Core 39 | 8 . . 1 . . 30 Treads . | . . . . . . . Legs 386 | . . 94 292 . . . Wheels 1186 | 52 287 53 389 405 . . Hover 719 | . . . . 299 342 78 Flight 10 | . . . . 10 . . Fastest Speed 31 | 50 80 80 80 58 31 40 Average Speed 79 | 80 80 105 97 76 46 50 Slowest Speed 455 | 200 80 120 300 455 240 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 3 | . . 1 2 . . . Exploration Rate (%) 33 | 4 37 18 90 34 42 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 42 | . 14 2 26 . . . Terrain Destroyed 81 | . 14 41 26 . . . Melee . | . . . . . . . Projectile 42 | . 14 2 26 . . . AOE 39 | . . 39 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Mat Sto Gar Total 2762 | 71 355 177 747 783 396 233 Wait 131 | . 23 3 . 25 12 68 Move 2333 | 59 286 147 679 713 341 108 Hop . | . . . . . . . Pick Up 32 | 6 4 2 12 5 . 3 Fast Attach 35 | 6 3 4 3 9 8 2 Attach 15 | . 1 5 2 2 . 5 Detach 3 | . . 2 . . . 1 Swap 14 | . . 1 2 5 5 1 Drop 32 | . 3 1 10 12 5 1 Fire 149 | . 35 11 36 11 15 41 Melee 6 | . . . . . 6 . Ram 8 | . . . . 1 4 3 Kick 2 | . . 1 1 . . . Crush . | . . . . . . . Escape Stasis 2 | . . . 2 . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 64 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 2) 449 | -10/Materials | Repaired Wheel 454 | -10/Materials | Entered another Materials area 454 | -9/Materials | Evolved 2 slots: Propulsion x2 507 | -9/Materials | Crushed by falling debris 538 | -9/Materials | Lost 4 parts (2n1u1w) 619 | -9/Materials | Identified exit to Mines 658 | -9/Materials | Entered Mines 681 | -9/Mines | Assembled infested the area 723 | -9/Mines | Learned Materials interactive machine intel 1011 | -9/Mines | Crushed by falling debris 1031 | -9/Mines | Crushed by falling debris 1032 | -9/Mines | System corruption reached 10% 1076 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1259 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1259 | -9/Mines | Discovered new exit (range 6) 1310 | -9/Mines | Discovered new exit (range 12) 1444 | -9/Mines | Build established: Scavenger-Mutant 1472 | -9/Mines | Entered Materials 1472 | -8/Materials | Evolved 2 slots: Propulsion x2 1473 | -8/Materials | Loaded intel: 18 interactive machine locations 1583 | -8/Materials | Lost 3 parts (3n) 1832 | -8/Materials | Discovered new exit (range 12) 2112 | -8/Materials | Entered Storage 2229 | -8/Storage | Build established: Mutant 2242 | -8/Storage | Garrison activated, responded to threat 2296 | -8/Storage | Lost 4 parts (1p3n) 2358 | -8/Storage | Identified exit to Garrison 2358 | -8/Storage | Entered Garrison 2390 | -8/Garrison | Triggered checkpoint 2447 | -8/Garrison | System corruption reached 10% 2471 | -8/Garrison | Lost 5 parts (1p3n1w) 2506 | -8/Garrison | Garrison Relay disabled 2535 | -8/Garrison | Core integrity fell below 50% 2561 | -8/Garrison | Core integrity fell below 20% 2592 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02542_ P-60 Hacker suffers critical hit (Burn). 02542_ Flak Gun destroyed. 02549_ P-60 Hacker suffers critical hit (Burn). 02550_ System corrupted: Matter fused (-10). 02553_ Destroyed Shock Rifle. 02555_ Melted Gravmag System. 02556_ P-60 Hacker heat damages Imp. Heat Sink, Imp. Heat Sink, Target Analyzer, Gravmag System. 02557_ Aerolev Unit destroyed. 02559_ P-60 Hacker heat damages Remote Datajack. 02559_ Melted Shock Rifle. 02561_ P-60 Hacker heat damages Remote Datajack, Mic. Nuclear Core, Imp. Heat Sink. 02562_ P-60 Hacker heat damages Imp. Heat Sink. 02566_ System corrupted: Component data lost. 02571_ Pulse Rifle destroyed. 02576_ Dropped Med. Storage Unit. 02579_ Slammed into P-60 Hacker. 02589_ �#C9YZOM6YGY=H L W1HC:|I,BJ/P%Z8HX#BR 02590_ Acquired 23 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????####?????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????######### #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# ####### ############??? | | ????????????????????????# #?????# #??? | | ????????????????????????#@###???# #??? | | ????????????????????????# !############### #??? | | ????????????????????????# [; #???????# #??? | | ????????????????????????# ### ###???????#####??? | | ?????????????????????#### ###?# #????????????????? | | ?????????????????????# # #???# #????????????????? | | ?????????????????????#! # #???# #????????????????? | | ??????????????????####+##p#####"##???????????????? | | ??????????????????# ! ! #???????????????? | | ??????????????????####/##### ###???????????????? | | ??????????????????# !!!#?#""" "#????????????????? | | ??????????????????# !#!!#?#######????????????????? | | ??????????????????#######????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 58 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed HugeImpulseLauncher Manual? 0 Play Time 00:45:09 Cumulative 28.2 hours Start 2023.11.04 @ 12:38:46 End 2023.11.04 @ 13:23:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 203accd0-bddb-4f3b-a489-a98568e77beb