Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.20 @ 00:47:50 Player: Eric Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (1) 5 Value Destroyed (6) 6 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1111 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 141/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- Enhanced Flamer > --- INVENTORY (5) ---- Large Storage Unit Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- (None) > --- WEAPON ----------- Enhanced Flamer > --- INVENTORY -------- (None) [Rating: 3] Favorites ----------- Power None Propulsion None Utility None Weapon Enhanced Flamer Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . . 2 Parts Attached 1 | . . 1 . Power . | . . . . Engine . | . . . . Core . | . . . . Reactor . | . . . . Propulsion . | . . . . Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility . | . . . . Device . | . . . . Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 1 | . . 1 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 6 | . . 8 11 Special Weapon 6 | . . 8 11 Naked Turns 56 | . 31 25 . Heaviest Build 2 | . . 2 2 Greatest Support 3 | 3 3 3 3 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 1 | . . 1 1 Average Carried . | . . . 1 Final Capacity 5 | 5 5 5 5 Final Carried 1 | . . 1 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 51 | 51 . . . Remotely . | . . . . Salvage Created 38 | . . 38 . Parts 1 | . . 1 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed . | . . . . Classes Destroyed 1 | . . 1 . Recycler 1 | . . 1 . Best Kill Streak 1 | . . 1 . Combat Bots Only . | . . . . Max Kills in Single Turn 1 | . . 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken . | . . . . Core . | . . . . Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . 100 . Volleys Fired 6 | . . 6 . Largest 1 | . . 1 . Hottest 80 | . . 80 . Shots Fired 6 | . . 6 . Gun . | . . . . Cannon . | . . . . Launcher . | . . . . Special 6 | . . 6 . Kinetic . | . . . . Thermal 6 | . . 6 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 6 | . . 6 . Robot Miss Streak . | . . . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 6 | . . 6 . Core Hits 2 | . . 2 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 65 | . . 65 . Guns . | . . . . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 65 | . . 65 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 45 | . . 45 . Average Temperature 21 | . . 21 . Received Heat Transfer . | . . . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 480 | . . 480 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 5 | . . 5 1 Initial 1 | . . . 1 Average . | . . 1 1 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 1 | . . . 1 Peak Tracking Total 4 | . . . 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 135 | 23 31 74 7 Spaces Moved 212 | 28 62 109 13 Core 212 | 28 62 109 13 Treads . | . . . . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 50 50 Average Speed 50 | 50 50 50 50 Slowest Speed 50 | 50 50 50 50 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 15 | 4 13 41 2 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 227 | 36 61 117 13 Wait 9 | 9 . . . Move 209 | 27 61 108 13 Hop . | . . . . Pick Up 2 | . . 2 . Fast Attach . | . . . . Attach 1 | . . 1 . Detach . | . . . . Swap . | . . . . Drop . | . . . . Fire 6 | . . 6 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 24 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Discovered new exit (range 15) 55 | -10/Materials | Entered Mines 76 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 98 | -10/Mines | Learned location of Storage (-9) 99 | -10/Mines | Discovered new exit (range 15) 129 | -10/Mines | Entered Materials 129 | -9/Materials | Evolved 2 slots: Weapon x2 135 | -9/Materials | Discovered new exit (range 15) 136 | -9/Materials | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 00057_ K-01 Serf collects debris. 00076_ An Enh. Flamer has been hastily shoved under some rubble with a note attached: "One is never enough." 00079_ Acquired Enh. Flamer. 00091_ Acquired Lrg. Storage Unit. 00098_ Acquired derelict log, extracted data. World map updated: -9/Storage. 00099_ EXIT=FOUND 00114_ R-06 Scavenger destroyed. 00128_ R-06 Scavenger collects Com. Wheel. PARAMETERS=WEAPON+2 Evolving occurs each time the central map of a new depth is reached, but not in branch areas. Your world map route is accessible via Backspace, or the MAP button in the bottom-right corner. LOCATION=UNKNOWN GOAL=ESCAPE 00135_ EXIT=FOUND [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????? ??????????????? | | ??????????????????????? Y ??????????????? | | ??????????????????????? ??????????????? | | ??????????????????????? ??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# +??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# @ #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????+ #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #####??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????####+####??????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 5 Energy Capacity 100 Matter Stores 151 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed SigixPotentialMachine Manual? 0 Play Time 00:02:03 Cumulative 24.1 hours Start 2022.10.20 @ 00:45:55 End 2022.10.20 @ 00:47:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 51 Rogue 45 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 22 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 291e00f4-7e1c-4d13-9f91-606643119538