Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 21:41:51 Player: Palikka Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (15) 75 Value Destroyed (208) 208 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4603 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Deuterium Engine Light Fission Core Gauss Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Improved Flight Unit > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Signal Interpreter Melee Analysis Suite Propulsion Shielding > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Flight Unit Grenade Launcher [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility Advanced Signal Interpreter Device Terrain Scanner Processor Advanced Signal Interpreter Protection Propulsion Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Slots Evolved 10 | . . 2 2 2 2 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 4 | . . 1 1 1 1 . . . . Utility 5 | . . 1 1 1 1 1 . . . Weapon . | . . . . . . . . . . Parts Attached 28 | 1 8 9 4 1 1 . 1 3 . Power 3 | . 1 1 . . . . . 1 . Engine 3 | . 1 1 . . . . . 1 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 8 | . 2 5 . 1 . . . . . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 8 | . 2 5 . 1 . . . . . Utility 10 | . 2 1 3 . 1 . 1 2 . Device 1 | . 1 . . . . . . . . Storage . | . . . . . . . . . . Processor 6 | . 1 1 2 . . . 1 1 . Hackware . | . . . . . . . . . . Protection 3 | . . . 1 . 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 7 | 1 3 2 1 . . . . . . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . 3 2 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 17 | . . 5 3 2 . 3 2 1 1 Power 3 | . . 1 1 . . . . 1 . Propulsion 6 | . . 2 2 1 . 1 . . . Utility 6 | . . 1 . . . 2 2 . 1 Weapon 2 | . . 1 . 1 . . . . . Highest Loss Streak 3 | . . 3 3 2 . 3 2 1 2 Average Slot Usage (%) 36 | . 59 67 57 43 40 21 9 15 11 Engine 2 | . 2 8 4 . . . . 4 . Flight 8 | . 11 24 16 6 6 1 . . . Device 3 | . 14 10 . . . . . . . Processor 15 | . 12 18 26 23 20 14 9 10 11 Protection 3 | . . . 9 7 13 4 . . . Ballistic Gun 2 | . 14 4 . . . . . . . Launcher 1 | . 4 1 . 6 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 8 | 1 8 5 4 4 4 4 . 3 . Greatest Support 14 | 3 8 14 10 4 4 4 3 3 3 Greatest Overweight (x) 1 | . 1 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 4 4 4 4 3 4 4 4 3 Average Carried 3 | . 2 3 3 3 2 3 4 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 4 4 4 3 3 4 4 3 3 Class Distribution -------------------- 88% | Mutant 7% | Scout 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Matter Collected 600 | 210 35 11 78 . 169 29 38 30 . Remotely . | . . . . . . . . . . Salvage Created 118 | . 46 72 . . . . . . . Parts 27 | . 11 16 . . . . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Combat Hostiles Destroyed 15 | . 8 7 . . . . . . . Guns 2 | . 2 . . . . . . . . AOE 13 | . 6 7 . . . . . . . Classes Destroyed 2 | . 1 1 . . . . . . . Swarmer 13 | . 8 5 . . . . . . . Grunt 2 | . . 2 . . . . . . . Best Kill Streak 5 | . 5 5 . . . . . . . Combat Bots Only 5 | . 5 5 . . . . . . . Max Kills in Single Turn 3 | . 2 3 . . . . . . . Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 3 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Damage Taken 1958 | . 153 170 252 30 . 879 397 38 39 Core 1280 | . 52 35 182 . . 633 353 . 25 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 89 | 100 79 91 66 100 100 . . . . Volleys Fired 31 | . 18 5 1 7 . . . . . Largest 2 | . 2 1 1 1 . . . . . Hottest 50 | . 50 30 30 30 . . . . . Shots Fired 34 | . 21 5 1 7 . . . . . Gun 16 | . 16 . . . . . . . . Cannon . | . . . . . . . . . . Launcher 18 | . 5 5 1 7 . . . . . Special . | . . . . . . . . . . Kinetic 16 | . 16 . . . . . . . . Thermal . | . . . . . . . . . . Explosive 18 | . 5 5 1 7 . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 3 | . 1 3 . . . . . . . Robot Miss Streak 4 | . 4 1 . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 10 | . 6 4 . . . . . . . Core Hits 23 | . 11 10 . . . 1 1 . . Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 917 | . 444 449 . . . 15 9 . . Guns 44 | . 44 . . . . . . . . Cannons . | . . . . . . . . . . Explosions 849 | . 400 449 . . . . . . . Melee . | . . . . . . . . . . Ramming 24 | . . . . . . 15 9 . . Kinetic 44 | . 44 . . . . . . . . Thermal . | . . . . . . . . . . Explosive 849 | . 400 449 . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . Effects 3 | . . . . . . . 1 2 . Message Errors 1 | . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 28 | . 12 7 . 9 . . . . . Projectiles . | . . . . . . . . . . Explosions 28 | . 12 7 . 9 . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 57 | . . 15 . 31 . 7 4 . . Shots 2 | . . 1 . 1 . . . . . Rammed 3 | . . . . . . 2 1 . . Targets Rammed 3 | . . . . . . 2 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 12 | . 12 . . . . . . . . Average Temperature 4 | . 4 . . . . . . . . Received Heat Transfer 357 | . . 51 81 . . 99 108 18 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Peak Influence 277 | . 220 277 254 146 61 89 . . . Initial 115 | . . 92 112 115 61 29 . . . Average 120 | . 96 164 186 133 61 60 . . . Maximum Alert Level 1 | . 1 1 1 . . . . . . Low Security (%) 83 | 100 91 69 54 100 100 100 . . . Level 1 16 | . 9 30 45 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . . . 1 1 . 1 . . . Investigation 1 | . . . . . . 1 . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . . . 1 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Distress Signals 7 | . 1 1 3 . . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 82 | . 10 16 26 1 . 21 6 2 . Peak Tracking Total 20 | . 4 7 20 . . 12 6 2 . Tactical Retreats 10 | . 1 2 4 . . 2 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Traps Triggered 2 | . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Machines Disabled 1 | . 1 . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Machines Accessed 5 | . . 2 1 1 . 1 . . . Terminals 5 | . . 2 1 1 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 10 | . . 5 2 1 . 2 . . . Successful 1 | . . . . 1 . . . . . Failed 9 | . . 5 2 . . 2 . . . Catastrophic 3 | . . 2 . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . . 5 . 1 . . . . . Terminals 10 | . . 5 2 1 . 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . . . . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . 2 1 1 . 1 . . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Turns Passed 863 | 15 100 118 115 62 50 112 170 105 16 Spaces Moved 1703 | 23 100 260 281 117 119 236 335 201 31 Core 777 | 23 41 . . 5 . 141 335 201 31 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 926 | . 59 260 281 112 119 95 . . . Fastest Speed 32 | 50 37 32 34 40 40 40 50 50 50 Average Speed 43 | 50 46 35 37 40 40 45 50 50 50 Slowest Speed 120 | 50 100 120 40 50 40 50 50 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 17 | . 2 7 7 . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 3 35 38 47 4 7 12 61 46 9 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 3 | . . . . . . . 1 2 . Spaces Dug 47 | . . . 7 40 . . . . . Terrain Destroyed 124 | . 37 21 7 59 . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 124 | . 37 21 7 59 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Total 1766 | 25 132 275 281 124 120 238 336 204 31 Wait 1 | 1 . . . . . . . . . Move 1661 | 22 96 245 266 116 118 233 334 200 31 Hop 16 | . 1 7 7 . . 1 . . . Pick Up 13 | 1 5 3 2 . 1 1 . . . Fast Attach 14 | 1 4 4 2 . . . 1 2 . Attach 13 | . 4 4 2 1 1 . . 1 . Detach 7 | . 3 3 1 . . . . . . Swap 1 | . . 1 . . . . . . . Drop 6 | . 1 3 . . . 1 . 1 . Fire 31 | . 18 5 1 7 . . . . . Melee . | . . . . . . . . . . Ram 3 | . . . . . . 2 1 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 16 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 15) 116 | -10/Materials | Entered another Materials area 116 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 202 | -9/Materials | Lost 3 parts (1p1n1w) 231 | -9/Materials | Discovered new exit (range 10) 234 | -9/Materials | Entered another Materials area 234 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 321 | -8/Materials | Lost 3 parts (1p2n) 345 | -8/Materials | Discovered new exit (range 10) 349 | -8/Materials | Identified exit to Factory 349 | -8/Materials | Entered Factory 349 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 373 | -7/Factory | Identified exit to Factory 411 | -7/Factory | Entered another Factory area 411 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 456 | -6/Factory | Discovered new exit (range 11) 460 | -6/Factory | Identified exit to Factory 461 | -6/Factory | Entered another Factory area 461 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 541 | -5/Factory | Build established: Mutant 554 | -5/Factory | Lost 3 parts (1n2u) 562 | -5/Factory | Discovered new exit (range 20) 566 | -5/Factory | Core integrity fell below 50% 571 | -5/Factory | Identified exit to Upper Caves 573 | -5/Factory | Entered Upper Caves 654 | -5/Upper Caves | Core integrity fell below 20% 707 | -5/Upper Caves | Identified exit to Upper Caves 743 | -5/Upper Caves | Entered another Upper Caves area 844 | -5/Upper Caves | Discovered new exit (range 9) 848 | -5/Upper Caves | Identified exit to Warlord 848 | -5/Upper Caves | Entered Warlord 864 | -5/Warlord | Smashed by cave-in Last Messages --------------- 00778_ YMHTKDPPLHFPC5RFTM033#QRSJU/9G67RSGWK 00807_ 2T-1OH(k) breaks down the debris. 00819_ 9U-YMZ(k) breaks down the debris. 00824_ Searching scrap... 00824_ Found Mak. Axe. 00824_ Found Imp. Core Analyzer. 00824_ Found Mak. Thermal Plating. 00824_ Found 22 Matter. 00825_ Acquired 14 matter. 00840_ M-22 Extractor reprogrammed Dirty Bomb Trap. 00842_ M-22 Extractor extracted Dirty Bomb Trap. 00843_ Lgt. Ion Engine destroyed. 00844_ EXIT=FOUND 00848_ EXIT=IDENTIFIED: WARLORD LOCATION=WARLORD GOAL=ESCAPE 00864_ System corruption misinterpreted. 00864_ Triggered Fire Trap. 00864_ Burning plasma bursts from the floor. 00864_ Imp. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????# ?????#???????????? | | ?????????????????????????? ???## ??????????? | | ??????????????????????????? ?? ???????#??? | | ???????????????????????????? ### ?????? ##? | | ????????????????????????????? ?????? ?? | | ?????????????????????????????# #????? ?? | | ?????????????????????????????# ????? #?? | | ??????????????????????????????# ##??? #?? | | ???????????????????????????????# #??? ##? | | ????????????????????????????????# ##?? #? | | ??????????????????#########??????# ### #?? | | ????????????????""""""""""#???????# # #??? | | ??????????? 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""""""""""""#??## #???# ##?? | | ????????????????""""""""""#???# #?### #?? | | ???????????????????########???# #### # #?? | | ??????????????????????????????# #?# #?? | | ?????????????????????????????? ### #?? | | ????????????????????????????? ### ##?? | | ????????????????????????????? ##?# #??? | | ???????????????????????????? ???## ##??? | | ???????????????????????????? ????## #???? | | ???????????????????????????? #?????# #???? | | ???????????????????????????? ??????## ##??? | | ???????????????????????????? ??????## #??? | | ???????????????????????????? ??????## #??? | | ???????????????????????????????????# #??? | | ???????????????????????????????????# #??? | | ???????????????????????????????????# #??? | | ???????????????????????????????????# #??? | | ???????????????????????????????????## ##??? | | ???????????????????????????????????? #???? | | ???????????????????????????????????? ##???? | | ????????????????????????????????????####????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 60 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectLayeredDriver Manual? 0 Play Time 00:16:35 Cumulative 266.8 hours Start 2020.09.18 @ 21:25:18 End 2020.09.18 @ 21:41:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 374 Rogue 374 Adventurer 0 Explorer 0 Win Type - Total 28 Types 19/0/6/3/0/0/0/0/0 Lore% 84 Gallery% 80 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f0db623-3514-4acd-b5b7-e8e1f0e3292e