Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.13 @ 21:09:30 Player: Terminus Result: Destroyed by Architect with Modified Quantum Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (1218) 6090 Value Destroyed (73325) 73325 Prototype IDs (86) 1720 Alien Tech Used (13) 2600 Bonus (88674) 88674 TOTAL SCORE: 184109 Bonus ------- Triggered High Security 2500 High Alert Combat Kills 51718 Follower Combat Kills 7780 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2234 Built Enhanced Grunts 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Friendly Fire -3858 Cogmind --------- Core Integrity 0/1600 Matter 256/425 Energy 700/700 System Corruption 0% Temperature Cool (0) Movement Immobile (Siege) Ox1 Location -1/Access_0 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Enhanced Armored Heavy Treads > --- UTILITY (15) ----- Huge Storage Unit Experimental Energy Well Advanced Visual Processing Unit Experimental Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer > --- WEAPON (3) ------- Compact Mass Driver Compact Mass Driver Compact Mass Driver > --- INVENTORY (25) --- Improved Quantum Reactor Improved Quantum Reactor Zero-point Reactor Zero-point Reactor Experimental Energy Well (600) Experimental Energy Well (600) Experimental Matter Compressor (0) Compact HERF Cannon Compact Mass Driver Graviton Cannon Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Experimental Cooling System Huge Storage Unit Experimental Energy Well Experimental Energy Well Advanced Visual Processing Unit Advanced Target Analyzer Advanced Armor Integrity Analyzer Advanced Particle Accelerator SHELL Armor Beam Splitter ME-RLN's Chromatic Screen AEGIS Remote Shield > --- WEAPON ----------- Heavy Quantum Rifle Compact Mass Driver Compact Mass Driver > --- INVENTORY -------- Light Quantum Reactor Improved Quantum Reactor Improved Quantum Reactor Zero-point Reactor Zero-point Reactor Heavy Siege Treads Heavy Siege Treads Experimental Biometal Heavy Treads Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Experimental Matter Compressor Transdimensional Reconstructor Compact HERF Cannon Null Cannon Helical Railgun Compact Mass Driver Graviton Cannon Graviton Cannon Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher [Rating: 238] Favorites ----------- Power Vortex Chain Reactor Engine Cooled Ion Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Carbon-fiber Leg Utility Huge Storage Unit Device Improved Weapon Cycler Storage Huge Storage Unit Processor Advanced Armor Integrity Analyzer Hackware Hacking Suite Protection SHELL Armor Artifact Matter Drive Weapon Compact Mass Driver Energy Gun Medium Laser Energy Cannon Null Cannon Ballistic Gun Coil Gun Ballistic Cannon Compact Mass Driver Launcher Compact Tesla Bomb Launcher Special Weapon Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . 1 . . . 1 . 2 . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . 2 . 1 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 855 | 6 13 4 21 1 1 3 24 25 73 7 2 3 . 30 4 7 11 . 35 . 6 16 7 12 7 26 . 2 10 34 113 30 63 76 168 15 Power 34 | 1 1 . 1 . . . 2 1 4 . . . . . . . . . 4 . . 1 . . 1 2 . . . 1 . 3 2 1 9 . Engine 9 | 1 1 . 1 . . . 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . Reactor 22 | . . . . . . . . . 1 . . . . . . . . . 2 . . 1 . . . 2 . . . 1 . 3 2 1 9 . Propulsion 68 | 2 3 . 4 . . . 7 4 7 . . . . 2 . . . . 2 . . . . 2 . 2 . . . 2 3 4 4 1 16 3 Treads 67 | 2 3 . 4 . . . 7 4 6 . . . . 2 . . . . 2 . . . . 2 . 2 . . . 2 3 4 4 1 16 3 Leg 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 455 | 1 5 . 6 1 1 1 8 11 42 4 . . . 23 4 6 8 . 19 . 6 11 3 6 5 9 . . 8 18 69 14 23 40 99 4 Device 369 | . 2 . 3 1 . . 1 10 33 2 . . . 18 3 5 5 . 14 . 5 10 2 3 3 2 . . 5 16 64 13 19 39 88 3 Storage 16 | 1 2 . . . 1 . 2 . . . . . . . . . . . 2 . . 1 . . . . . . . . . . 1 . 6 . Processor 28 | . . . . . . . . . 1 1 . . . 3 1 1 3 . 2 . . . . 2 1 1 . . 3 . 2 1 2 1 3 . Hackware 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Protection 39 | . 1 . 3 . . 1 5 1 7 1 . . . 1 . . . . 1 . 1 . 1 1 1 6 . . . 2 2 . 1 . 2 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon 298 | 2 4 4 10 . . 2 7 9 20 3 2 3 . 5 . 1 3 . 10 . . 4 4 4 1 13 . 2 2 13 41 9 34 34 44 8 Energy Gun 6 | 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . Energy Cannon 9 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . 5 1 Ballistic Gun 127 | 1 2 2 9 . . 1 5 5 6 2 1 3 . 4 . 1 2 . 5 . . 2 1 2 1 6 . 1 1 7 23 1 19 12 2 . Ballistic Cannon 83 | . 1 . . . . . . 2 7 1 1 . . 1 . . 1 . 3 . . . 2 1 . 3 . . . 5 9 5 3 8 24 6 Launcher 66 | . 1 2 1 . . 1 . 2 6 . . . . . . . . . . . . 2 1 1 . 2 . 1 . . 8 2 10 14 11 1 Special Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . 1 . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 76 | . . . 2 . . . 2 2 5 . . . . . . . 4 . 5 . . 3 . 1 1 4 . 1 2 8 8 2 11 . 15 . Corrupted Parts 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . System Corruption 18 | . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Parts Lost 94 | . 2 . . . . . 1 . 23 . . . . 2 . . 1 1 . . 2 2 4 . . . . . . 1 4 4 5 3 22 17 Power 10 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 3 Propulsion 13 | . 1 . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 4 Utility 52 | . . . . . . . . . 7 . . . . 2 . . 1 1 . . 2 1 2 . . . . . . 1 3 3 3 2 15 9 Weapon 19 | . 1 . . . . . 1 . 8 . . . . . . . . . . . . 1 2 . . . . . . . 1 . 1 1 2 1 Highest Loss Streak 20 | . 1 . . . . . 1 . 20 . . . . 1 . . 1 1 . . 1 2 3 . . . . . . 1 2 1 2 1 7 7 Average Slot Usage (%) 85 | . 98 100 99 100 100 100 93 89 95 81 76 54 76 84 86 86 85 85 82 82 83 87 87 88 86 88 89 88 89 87 75 77 80 79 81 72 Engine 2 | . 13 14 11 11 11 11 8 9 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 2 5 10 10 9 8 4 4 3 8 11 9 Treads 13 | . 27 28 22 22 22 22 26 26 21 7 7 7 7 13 13 13 13 13 11 11 11 11 11 9 10 10 10 10 9 9 9 7 8 8 7 7 Device 19 | . 9 . 11 11 11 11 9 9 8 12 7 7 7 18 13 13 12 13 11 11 15 22 28 31 25 21 21 21 21 19 25 25 27 28 28 16 Storage 6 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 7 8 Processor 10 | . . . . . . . . . 7 15 15 15 15 13 19 20 20 20 17 17 14 11 5 10 12 15 15 15 20 22 11 16 17 16 10 16 Protection 6 | . 3 14 11 11 11 11 12 8 11 7 7 7 7 5 6 6 6 5 5 5 5 5 5 5 5 9 10 10 9 8 3 4 4 4 3 3 Ballistic Gun 12 | . 17 11 30 33 33 32 26 17 9 15 22 1 23 19 20 20 19 20 16 17 17 14 11 10 10 10 15 14 14 12 13 1 9 3 . . Ballistic Cannon 4 | . 5 14 1 . . . . 9 12 6 . . . . . . . . . . . . 4 5 5 4 . . . . . 3 . 6 10 9 Launcher 1 | . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 7 3 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 218 | 13 53 55 62 62 62 68 115 118 116 126 126 125 125 131 118 116 116 116 142 138 139 136 137 136 157 172 158 158 160 172 179 179 185 210 218 212 Greatest Support 190 | 40 40 40 46 46 46 46 69 64 75 75 75 75 75 150 150 150 150 150 150 150 150 150 150 150 150 160 160 160 160 180 190 190 190 180 170 170 Greatest Overweight (x) 33 | 1 1 1 1 1 1 1 1 1 33 1 1 1 1 . . . . . . . . . . 1 1 1 . . . 1 1 1 1 15 2 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 18 20 20 20 20 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 1 18 20 20 20 20 20 25 25 25 19 21 21 22 25 25 25 25 25 25 24 25 25 23 25 25 25 25 25 25 25 25 25 25 25 25 24 Average Carried 23 | . 11 18 19 20 20 20 24 24 23 15 20 21 21 24 25 24 24 25 24 24 24 24 19 23 24 24 25 25 24 24 24 23 24 23 23 21 Final Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 1 18 20 20 20 20 20 25 25 17 19 21 21 22 25 25 25 25 25 24 24 24 23 19 25 25 25 25 25 25 25 23 25 25 25 24 13 Class Distribution -------------------- 23% | Tank 17% | Generator-Gunner 11% | Skirmisher 7% | Gunner 6% | Alien-Mutant 6% | Mutant 6% | Scavenger-Skirmisher 4% | Generator-Mutant 3% | Alien-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Gunner | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Tank | -5/Warlord Tank | -4/Proximity Caves Tank | -4/Factory Scavenger-Skirmisher | -4/Extension Scavenger-Skirmisher | -4/Cetus Scavenger-Skirmisher | -4/Archives Scavenger-Skirmisher | -4/Hub_04(d) Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Skirmisher | -3/Section 7 Alien-Mutant | -2/Research Alien-Gunner | -2/Testing Generator-Gunner | -1/Access Generator-Gunner | -1/Command Generator-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 44690 | 263 523 273 1093 37 . 248 1231 1113 1778 338 419 . 195 1522 148 130 120 151 1427 . 440 863 941 486 429 419 31 20 265 1010 6392 2492 3055 4586 9770 2482 Remotely 14562 | . . . . . . . . 365 656 . . . . 461 . 90 . . 238 . 121 275 114 . . . . . . 327 1715 2237 2513 3061 1559 830 Salvage Created 82122 | 80 669 53 1851 108 . 343 1875 1140 1472 185 75 . 187 2091 198 240 . 398 1940 . 704 1086 1294 186 365 234 . . 400 1368 6993 12378 13728 12506 17492 483 Parts 3362 | 6 46 . 120 6 . 14 118 70 84 6 3 . 2 101 12 13 . 13 95 . 21 50 52 14 12 24 . . 19 62 349 468 532 426 612 12 Haulers Intercepted 39 | . 2 . 6 . . . 6 5 3 . . . . 1 . . . . 6 . . . . . . . . . 1 . 2 2 1 4 . . Recyclers Shooed 32 | . 4 . 6 . . . 2 2 2 . . . . 4 . . . . 8 . . . . . 3 . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 166 | . . . . . . . . . . 12 3 . 9 . 12 13 2 15 . . 21 30 49 . . . . . . . . . . . . . Prevented 27 | . . . . . . . . . . . . . . . . . . 1 . . . 26 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 1013 | . 13 10 31 1 . 10 30 22 26 2 3 . . 18 5 4 . 6 19 . 12 26 24 3 3 2 . . 7 15 87 140 155 125 199 15 Guns 341 | . 10 2 26 1 . 7 30 11 8 2 3 . . 18 5 4 . 6 19 . 12 3 19 2 3 2 . . 7 14 79 1 19 28 . . Cannons 126 | . . 4 3 . . . . 8 11 . . . . . . . . . . . . . 1 1 . . . . . . . 14 . 5 64 15 AOE 269 | . 3 4 2 . . 3 . 3 7 . . . . . . . . . . . . 20 4 . . . . . . . 1 55 63 42 62 . Classes Destroyed 30 | 3 6 1 1 . . . 1 . 3 1 . . . . . . . 2 1 . . 2 . 1 . . . . . 1 5 . . 2 . . Worker 28 | 1 1 . 4 . . . . 2 2 . . . . 5 . . . . 1 . . . . . . . . . 1 . 1 . . 4 6 . Builder 25 | . 1 . 2 1 . . 1 1 1 . . . . . . . . . 4 . . . . 2 2 . . . . . 3 . . 7 . . Tunneler 2 | 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 39 | . 2 . 6 . . . 6 5 3 . . . . 1 . . . . 6 . . . . . . . . . 1 . 2 2 1 4 . . Recycler 29 | 1 2 . 4 1 . 1 2 2 3 . . . . 7 . . . . 2 . . . . . 1 . . . . . . . . 1 2 . Mechanic 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 9 8 13 . Operator 8 | . 1 . 1 . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . 1 1 . . 1 . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Watcher 33 | . 3 . 5 . . . 4 2 1 . . . . 1 . . . . 2 . . . . . . . . . 1 2 4 . 1 4 3 . Swarmer 106 | . 6 . 9 1 . 6 7 7 3 2 3 . . . 3 . . 1 6 . 2 10 6 . . . . . 7 . 4 1 3 2 17 . Saboteur 43 | . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . 2 10 14 4 9 . Grunt 343 | . 7 . 13 . . 4 13 8 6 . . . . 5 . 4 . 3 7 . 6 8 9 . 2 1 . . . 3 21 53 51 57 62 . Brawler 62 | . . . . . . . . . . . . . . . . . . . 1 . 2 1 5 . 1 . . . . . 4 6 16 9 17 . Duelist 54 | . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 . . . . . . . 3 17 8 12 10 . Protector 37 | . . . . . . . . . 2 . . . . . . . . . 1 . . 1 . . . . . . . . 1 9 8 3 12 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 62 | . . . 9 . . . 9 7 3 . . . . 7 . . . 1 1 . 1 . 1 . . . . . . . 7 2 3 4 7 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Specialist 5 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . Hunter 52 | . . . . . . . 1 . 3 . . . . . 2 . . . . . . . 1 . . . . . . 2 7 8 12 9 7 . Programmer 124 | . . . . . . . . . 8 . . . . 6 . . . . 2 . . 1 . 2 . . . . . 9 25 18 20 10 23 . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Cetus Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . Combat Programmer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 2 . Investigator 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 2 . Striker 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 11 4 11 . Executioner 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 8 6 5 16 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Samaritan 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 46 | 2 5 4 6 1 . 4 6 5 8 2 3 . . 5 3 4 . 3 8 . 7 22 8 3 2 1 . . 7 3 13 43 46 23 40 4 Combat Bots Only 45 | . 4 4 6 1 . 4 4 4 6 2 3 . . 4 3 4 . 3 6 . 7 22 8 2 2 1 . . 4 3 10 41 45 21 37 4 Max Kills in Single Turn 7 | 1 3 1 2 1 . 2 2 3 2 1 1 . . 1 2 1 . 2 2 . 2 4 2 1 1 1 . . 2 1 2 4 5 4 7 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . 1 . . . 1 . 1 . 1 . . . . . . . . . . 1 . . Exploded 7 | . 2 1 1 . . 2 . 3 2 . . . . . . . . . . . . 4 2 . . . . . . . 1 4 5 3 7 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 1 A7 (-4/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 50004 | . 654 254 926 14 . 321 1179 772 4289 259 78 . . 1095 301 . 23 287 951 . 616 876 1278 132 74 64 . . 168 2189 5639 2380 1762 3155 11511 8757 Core 3123 | . 106 100 102 . . 75 96 54 371 . . . . 71 14 . . . 38 . 34 67 47 28 . . . . 20 75 270 84 52 410 402 607 Absorbed by Shields 18462 | . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . 42 5043 1634 1534 2958 5893 1326 Reduced by Siege Mode 3994 | . . . . . . . . . . . . . . 32 43 . . 37 51 . 24 51 98 7 . 8 . . . 219 376 239 179 157 1000 1473 Core Remaining (%) 69 | 100 . 17 . . . 55 . 72 . . . . 47 . . . . 90 . . . . 81 . . . . 97 . . 41 . 90 . . . Volleys Fired 2442 | 3 54 25 97 3 . 22 110 62 114 7 26 . 6 81 9 5 . 13 66 . 32 28 62 10 10 38 1 . 13 68 337 177 181 208 475 99 Largest 3 | 2 2 2 3 3 . 3 3 3 3 3 3 . 3 3 3 3 . 3 3 . 3 3 3 3 3 3 3 . 3 3 3 3 3 3 3 3 Hottest 206 | 70 70 55 81 69 . 69 74 92 111 100 84 . 84 90 90 90 . 90 90 . 90 90 111 111 116 134 105 . 105 105 135 121 147 198 198 206 Shots Fired 5592 | 6 105 38 287 9 . 56 330 178 242 22 28 . 18 237 27 15 . 39 196 . 95 51 159 24 30 48 3 . 39 168 855 289 356 494 881 267 Gun 3333 | 6 95 13 263 9 . 51 330 119 98 13 9 . 18 234 27 15 . 39 195 . 95 20 118 14 20 12 3 . 39 152 778 15 98 282 153 . Cannon 1329 | . 7 13 22 . . . . 58 134 9 19 . . 3 . . . . 1 . . . 37 8 10 11 . . . 16 36 70 19 41 548 267 Launcher 902 | . 3 12 2 . . 5 . 1 10 . . . . . . . . . . . . 31 4 2 . . . . . . 38 204 239 171 180 . Special 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . 3 . . . . . Kinetic 4612 | 3 73 26 285 9 . 51 330 177 232 22 28 . 18 237 27 15 . 39 196 . 95 20 155 22 30 23 3 . 39 168 814 85 116 323 698 253 Thermal 74 | 3 29 . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . 3 . . . . 14 Explosive 29 | . 3 12 2 . . 5 . 1 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Electromagnetic 877 | . . . . . . . . . 8 . . . . . . . . . . . . 31 . 2 . . . . . . 38 204 240 171 183 . Robot Hit Streak 71 | 4 9 5 19 4 . 13 24 20 19 9 6 . 13 38 17 24 . 19 45 . 40 43 29 4 13 16 2 . 7 22 46 62 46 42 71 47 Robot Miss Streak 9 | 2 2 3 4 1 . 3 9 3 4 2 1 . 1 3 1 . . 2 1 . 1 1 1 3 1 3 1 . 2 2 3 1 2 3 3 3 Penetration Max 2 | . . . . . . . 1 1 . 1 . . 1 1 . . . . 2 . 1 . 1 1 1 1 . . 1 1 2 . 1 1 1 1 Secondary Targets 57 | . . . 6 . . 1 4 . 1 . 2 . . . 2 . . . 6 . 6 1 3 . . . . . . 2 15 . 1 7 . . Max Gunslinging Chain 2 | . . . 1 . . 1 1 . 1 . 1 . . . 1 . . . 1 . 2 1 1 . . . . . . 1 1 . 1 1 . . Shots Hit Robots 3664 | 4 70 16 194 6 . 37 231 114 147 15 6 . 13 180 22 7 . 27 156 . 86 18 109 11 24 32 2 . 24 113 630 102 146 282 619 221 Core Hits 2981 | 3 38 18 70 4 . 19 83 49 77 9 3 . 5 69 8 6 . 12 69 . 25 64 67 5 12 17 1 . 17 40 294 394 430 388 599 86 Critical Kills 58 | . . . . . . 1 1 1 . . . . . 2 1 3 . 2 2 . 1 1 3 . . 2 . . 5 7 23 1 1 1 . . Critical Parts Destroyed 93 | . . . 1 . . 1 2 1 1 . . . . 3 2 . . 1 7 . 4 1 1 1 1 3 . . 8 17 31 . 3 4 . . Critical Strikes 247 | . 1 1 3 . . 2 3 3 6 . . . . 5 3 3 . 3 9 . 5 2 5 1 2 8 . . 13 24 56 8 4 6 50 21 Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 153 | . . . 1 . . 2 3 2 1 . . . . 5 3 3 . 3 9 . 5 2 4 1 1 5 . . 13 24 56 1 4 5 . . Blast 92 | . . 1 2 . . . . 1 5 . . . . . . . . . . . . . 1 . 1 2 . . . . . 7 . 1 50 21 Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Melee Attacks 10 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 8 . . . . . . Kinetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 196025 | 50 1100 548 2953 130 . 850 3794 2462 4502 371 127 . 333 4274 423 167 . 677 4660 . 1884 3558 3439 492 774 872 80 71 885 3299 19776 25692 25015 24341 48872 9554 Guns 65432 | 45 730 80 2626 107 . 543 3746 1313 1380 239 125 . 333 4131 423 167 . 677 4584 . 1884 493 2376 335 543 304 80 . 885 2953 18888 388 2992 7450 4612 . Cannons 36267 | . 104 150 192 . . . . 994 1685 125 . . . 32 . . . . . . . . 389 131 141 318 . . . 45 . 2458 111 1071 18767 9554 Explosions 92954 | . 230 304 73 . . 302 . 100 1424 . . . . . . . . . . . . 3065 674 . . . . . . . 805 22846 21912 15806 25413 . Melee 286 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286 . . . . . . Ramming 813 | 5 36 14 62 23 . 5 48 55 13 7 2 . . 111 . . . . 76 . . . . 26 90 . . 71 . 15 60 . . 14 80 . Kinetic 100020 | 19 574 230 2818 107 . 543 3746 2307 3065 364 125 . 333 4163 423 167 . 677 4584 . 1884 493 2765 466 684 622 80 . 885 3284 18888 2846 3103 8521 23326 7928 Thermal 20709 | 26 260 . . . . . . . 720 . . . . . . . . . . . . 1395 . . . 250 . . . . 23 6041 3104 893 6371 1626 Explosive 2284 | . 230 304 73 . . 302 . 100 54 . . . . . . . . . . . . . 674 . . . . . . . . . . 547 . . Electromagnetic 72199 | . . . . . . . . . 650 . . . . . . . . . . . . 1670 . . . . . . . . 805 16805 18808 14366 19095 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . 1 1 . . . . . . 29 29 29 29 29 . . . 2 2 1 1 3 5 9 1 1 1 1 1 3 4 1 . . . . . Average Corruption 5 | . 1 1 . . . . . . 3 29 29 29 29 . . . 2 2 1 1 1 4 8 1 1 1 1 1 3 2 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 298 | . 5 9 . . . . . . 26 38 61 10 48 . . . 8 2 . 3 8 3 35 . 5 4 1 2 5 14 11 . . . . . Message Errors 87 | . 3 3 . . . . . . 11 8 14 5 8 . . . 2 . . . 3 2 10 . 1 1 1 2 1 6 6 . . . . . Matter Fused 53 | . . . . . . . . . . 10 12 3 13 . . . . . . . 1 1 9 . . . . . 1 3 . . . . . . Heat Flow Errors 18 | . . . . . . . . . 2 4 3 . 2 . . . 2 . . . . . 3 . . . . . 1 1 . . . . . . Energy Discharges 43 | . 1 1 . . . . . . 6 4 6 . 8 . . . . 2 . 1 2 . 5 . 1 2 . . 1 3 . . . . . . Data Loss (minor) 48 | . 1 5 . . . . . . 4 3 6 1 5 . . . 4 . . 2 1 . 5 . 3 1 . . 1 1 5 . . . . . Data Loss (major) 5 | . . . . . . . . . 1 . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . Misfires 6 | . . . . . . . . . . 3 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Misdirections 25 | . . . . . . . . . 1 4 10 1 9 . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 11 | . . . . . . . . . 1 2 5 . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2937 | . 33 13 8 . . 35 . 6 56 . 1 . . . . . . . . . . 29 . 27 1 . . 28 . . . 872 227 399 1038 164 Projectiles 922 | . 6 . 8 . . . . 6 . . . . . . . . . . . . . . . 27 1 . . . . . . 138 . . 572 164 Explosions 1979 | . 27 13 . . . 35 . . 56 . . . . . . . . . . . . 29 . . . . . . . . . 734 227 399 459 . Melee 36 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 28 . . . . . . 7 . Knockbacks 158 | . 1 2 1 . . . . 4 11 1 . . . 2 . . . . 1 . . . 5 2 2 5 . 1 . . . 5 1 4 57 53 Impact 9 | . 1 . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 1 . . 1 . . . . . . 2 . Kinetic 143 | . . 2 1 . . . . 3 11 1 . . . 1 . . . . . . . . 5 1 1 3 . . . . . 5 1 4 52 52 Secondary 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 3 1 Self-Inflicted Damage 1695 | . . 110 . . . . . . 379 . . . . . . . . . . . . . . . . . . . . . 33 . 227 522 424 . Shots 99 | . . 3 . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . 5 . 14 30 34 . Rammed 78 | . 5 3 8 4 . 1 8 7 4 2 1 . . 6 . . . . 6 . . . . 2 8 . . 3 . 1 4 . . 1 4 . Targets Rammed 87 | 1 5 3 10 5 . 2 8 8 4 2 1 . . 7 . . . . 6 . . . . 3 9 . . 3 . 1 4 . . 1 4 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 9 | 1 . . 2 1 . 1 . 1 . . . . . 1 . . . . . . . . . 1 1 . . . . . . . . . . . Highest Temperature 4279 | 40 246 12 187 . . . 8 44 245 208 217 . 148 . . 20 258 49 204 . 21 . 228 16 59 92 10 . 212 99 . 134 . 4279 261 . Average Temperature 90 | 19 75 5 104 . . . 8 7 64 86 67 . 34 . . 15 115 19 59 . 7 . 26 13 22 28 7 . 23 12 . 15 . 255 39 . Received Heat Transfer 5035 | . 255 . 255 . . 126 423 324 477 63 . . . 231 . . . 72 210 . 216 36 222 18 58 6 . . . 213 551 250 84 217 407 321 Effects 33 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . Energy Bleed 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Interference 14 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . Matter Decay 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Short Circuit 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Damage (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Siege Activations 166 | . . . . . . . . . . . . . . 4 2 1 . 3 13 . 3 4 7 2 5 1 . . 2 7 36 5 7 24 31 9 Total Turns 6007 | . . . . . . . . . . . . . . 79 31 37 . 56 237 . 82 42 119 12 43 6 . . 21 161 702 846 778 645 1821 289 Longest Duration 761 | . . . . . . . . . . . . . . 43 18 37 . 32 51 . 44 14 59 6 26 6 . . 17 49 68 648 495 221 761 106 Robots Corrupted 291 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 7 73 77 50 81 . Combat Hostiles 276 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 7 70 73 50 73 . Parts Fried 853 | . . . . . . . . . 6 . . . . . . . . . . . . 10 . . . . . . . 2 8 197 220 168 242 . Impact Corruptions 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . 3 . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 5 1 3 4 . Heat Transferred 15964 | 74 851 . . . . . . . 531 . . . . . . . . . . . . 1103 . . . 431 . . . . 111 4651 2476 600 4650 486 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 141 | . . . . . . . . . 6 . . . . . . . . . . . . 10 . 1 . . . . . . 3 42 33 13 33 . Missiles Intercepted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 10626 | 10 205 9 358 222 . 126 528 483 603 . . . . 552 . . . . 1913 . . . . 268 1395 1942 873 387 420 477 2298 5177 7153 8746 10626 . Initial 5596 | . 9 9 . 75 . . 39 218 109 . . . . . . . . . 21 . . . . 157 130 780 716 305 202 236 174 1292 2911 4291 5596 . Average 3214 | 5 89 2 183 72 . 60 175 301 134 . . . . 221 . . . . 661 . . . . 152 571 1265 829 358 297 307 807 4265 6265 7586 9214 . Maximum Alert Level 5 | . 1 . 1 1 . . 2 2 2 . . . . 2 . . . . 5 . . . . 1 4 5 3 1 2 2 5 5 5 5 5 . Low Security (%) 28 | 100 96 100 64 90 . 100 55 5 90 . . . . 59 . . . . 23 . . . . 80 27 . . . 2 9 1 . . . . . Level 1 14 | . 3 . 35 9 . . 33 84 2 . . . . 24 . . . . 14 . . . . 19 14 . . 100 86 79 13 . . . . . Level 2 6 | . . . . . . . 11 9 7 . . . . 15 . . . . 27 . . . . . 22 . . . 11 10 30 . . . . . Level 3 4 | . . . . . . . . . . . . . . . . . . . 16 . . . . . 20 37 100 . . . 34 . . . . . Level 4 2 | . . . . . . . . . . . . . . . . . . . 8 . . . . . 14 49 . . . . 13 8 . . . . Level 5 10 | . . . . . . . . . . . . . . . . . . . 10 . . . . . . 13 . . . . 1 . 1 28 30 . High Security 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 91 98 71 69 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Squads Dispatched 247 | . 4 . 3 . . . 2 2 7 . . . . 12 . . . . 18 . 1 . 1 3 6 . . . 1 6 30 34 39 41 37 . Investigation 10 | . 2 . 2 . . . . 1 . . . . . 1 . . . . 3 . . . . 1 . . . . . . . . . . . . Extermination 33 | . . . . . . . . . 5 . . . . 6 . . . . 2 . . . . 2 . . . . 1 3 9 1 . 3 1 . Reinforcement 27 | . 2 . 1 . . . 2 1 2 . . . . 3 . . . . 3 . . . . . 4 . . . . 3 4 . . 2 . . Assault 155 | . . . . . . . . . . . . . . . . . . . 6 . 1 . 1 . 2 . . . . . 11 33 32 33 36 . Garrison 16 | . . . . . . . . . . . . . . 2 . . . . 4 . . . . . . . . . . . 3 . 7 . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . 1 . . . . . Haulers Reinforced 6 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . . 2 . . Cargo Convoy Interrupts 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 44 | . 2 2 4 . . . 3 4 . . . . . 1 . . . . 2 . . . . 1 4 2 . . . 1 4 1 . . 13 . Communications Jammed 200 | . . . . . . . . . . . . . . . . . . . . . . . . 19 29 . . . 2 1 73 1 3 72 . . Distress Signals 197 | . . . . . . . . . . . . . . . . . . . . . . . . 19 29 . . . 2 1 73 1 1 71 . . Times Spotted 1477 | . 23 12 51 14 . 13 47 23 35 7 3 . 2 21 5 . 1 10 56 . 15 25 31 11 33 26 3 1 12 22 134 183 185 204 241 28 Peak Tracking Total 21 | . 3 2 6 4 . 4 7 5 13 5 3 . 1 4 3 . 1 4 5 . 8 11 10 4 5 6 2 1 3 3 15 21 21 13 21 7 Tactical Retreats 58 | . . 1 4 . . 1 1 1 . . . . . 1 . . . . . . 1 . 4 . . . . . 1 . 11 3 8 11 10 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 40 | . 3 . 1 . . . . 3 2 . . . . . . . . . . . . 1 . . 1 . . . . . 3 3 5 9 9 . Indirectly 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 2 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . . . . . . . 1 . . 6 2 . . . . . . 1 . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 104 | . 2 . . 1 . 1 1 7 3 . . . . 2 . . . . 10 . 1 . . 1 3 . 3 . 2 6 25 2 13 8 10 3 Max in Single Turn 3 | . 1 . . . . 1 1 1 3 . . . . 1 . . . . 1 . 1 . . 1 . . 1 . . 1 3 . 2 1 2 1 Garrison Access 4 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 66 | . 6 . 11 . 1 . 10 10 3 . . 4 . 8 . 2 . . 3 1 1 . . 3 . . . 1 1 . . . 1 . . . Terminals 34 | . 4 . 8 . . . 7 8 2 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . Repair Stations 8 | . 1 . 2 . . . 2 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 1 1 1 . . . . 1 . . . . 1 . . . . . . . . 1 1 . . . . . . . Total Hacks 219 | . 22 . 39 . 5 . 35 34 8 . . 25 . 24 . 2 . . 8 1 1 . . 10 . . . 2 1 . . . 2 . . . Successful 144 | . 16 . 23 . 5 . 23 22 3 . . 25 . 13 . 2 . . 3 1 1 . . 5 . . . 1 . . . . 1 . . . Failed 75 | . 6 . 16 . . . 12 12 5 . . . . 11 . . . . 5 . . . . 5 . . . 1 1 . . . 1 . . . Catastrophic 9 | . . . 1 . . . . 2 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 243 | . 15 . 27 . . . 20 21 5 . . . . 7 . . . . 9 . . 1 . 6 43 11 . 14 10 16 2 12 . 22 2 . Terminals 114 | . 15 . 28 . . . 23 25 6 . . . . 17 . . . . . . . . . . . . . . . . . . . . . . Fabricators 16 | . . . . . . . . . . . . . . 3 . . . . 6 . . . . 7 . . . . . . . . . . . . Repair Stations 39 | . 6 . 9 . . . 11 8 . . . . . . . . . . . . . . . 3 . . . . . . . . 2 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . 1 1 2 . . . . 2 . . . . 2 . . . . . . . . 2 1 . . . . . . . Terminal Hacks 64 | . 5 . 7 . 5 . 4 7 2 . . 25 . 5 . 2 . . . 1 1 . . . . . . . . . . . . . . . Record 16 | . . . . . 5 . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . 1 . . . . . . . 2 . . . 1 1 . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 10 | . 1 . 3 . . . 3 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 2 . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . . . . 3 . . . . 3 . . . . 3 . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . Build 4 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Station Hacks 35 | . 6 . 8 . . . 10 8 . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . Scan Component 18 | . 3 . 4 . . . 5 4 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Repair 17 | . 3 . 4 . . . 5 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Seal Access 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 29 | . 5 . 6 . . . 8 6 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Terminals 28 | . 4 . 6 . . . 8 6 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 23 | . 4 . 6 . . . 4 6 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 3 . 9 . . . 9 7 3 . . . . 7 . . . . 3 . . . . 3 . . . 1 1 . . . 1 . . . Full Trace Events 9 | . . . 4 . . . . 1 . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 20 | . . . . . . . . . . . . 6 . . . . . . . . . . . . 9 . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 1 . . . . . . . . 5 . 1 . . . . . . . . . . . 11 . . . . . . . . . . Parts Built 6 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . . . . . . . Matter 1236 | . . . . . . . . . . . . . . 768 . . . . 234 . . . . 234 . . . . . . . . . . . . Time 564 | . . . . . . . . . . . . . . 408 . . . . 117 . . . . 39 . . . . . . . . . . . . Total Part Build Rating 44 | . . . . . . . . . . . . . . 16 . . . . 14 . . . . 14 . . . . . . . . . . . . Parts Repaired 17 | . 3 . 4 . . . 5 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 630 | . 78 . 160 . . . 203 158 . . . . . . . . . . . . . . . 31 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . Programmers 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . Robots Rewired 10 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 6 . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . 1 . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Total Allies 95 | . . . . 5 . . . . . . . . 1 1 . . 4 . 8 . 2 . 2 6 24 13 . 1 4 3 . 3 . 11 . 7 Largest Group 25 | . . . . 5 5 3 . . . . . . 1 1 . . 4 4 3 . 2 . 2 6 19 25 14 9 9 3 . 3 . 7 . 7 Highest-Rated Group 2187 | . . . . 89 89 40 . . . . . . 95 95 . . 149 149 335 . 58 . 94 576 1314 2187 1316 889 825 225 . 342 . 814 . 96 Highest-Rated Ally 165 | . . . . 31 31 16 . . . . . . 95 95 . . 39 39 165 . 29 . 47 96 156 156 103 103 103 75 . 114 . 122 . 15 Zionite Dispatches 18 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 3 3 . 1 2 . . 1 . 4 . . Heavy 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 1 . . . . . . . 1 . . Light 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . 1 . 2 . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 1 . . . . 1 . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 923 | . . . . 23 . 28 . . . . . . 7 3 . . 10 30 81 . 5 . 16 53 203 118 28 9 31 34 . 54 . 126 . 64 Total Damage 37677 | . . . . 343 . 306 . . . . . . 147 157 . . 114 459 4903 . 55 . 474 2420 7926 6038 1394 484 1557 1230 . 2484 . 6543 . 643 Kills 227 | . . . . 13 . 4 . . . . . . 2 . . . 1 4 40 . . . 2 11 44 37 6 2 7 7 . 15 . 31 . 1 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . 1 . . . . . . . . 2 . 1 1 1 . . . 1 . 2 . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Zionite Intel Received 23 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 9 1 . 2 1 4 . 2 . 3 . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 67761 | 108 1504 1757 2667 1510 394 1536 3379 1983 2909 677 995 217 823 3176 670 762 1495 650 1822 317 811 579 1062 969 1523 835 98 334 681 1603 4122 3973 3155 5792 12332 541 Spaces Moved 24750 | 61 477 622 798 556 151 558 1050 579 783 245 354 82 306 1294 334 437 908 354 787 198 399 281 415 517 652 252 44 188 344 648 1534 1843 1266 1814 3552 67 Core 17 | 13 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Treads 24724 | 48 477 622 798 556 151 558 1050 579 772 245 354 82 306 1294 334 437 908 354 787 198 399 281 415 517 652 252 44 188 344 648 1534 1843 1266 1812 3552 67 Legs 9 | . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 260 260 260 260 260 245 253 245 260 260 260 260 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 147 160 135 235 235 180 Average Speed 210 | 146 249 260 260 260 260 260 251 253 265 260 260 260 260 160 160 160 160 160 160 160 160 160 160 160 199 240 160 160 160 167 160 160 168 254 261 233 Slowest Speed 1700 | 160 260 260 260 260 260 260 260 253 1700 260 260 260 260 160 160 160 160 160 160 160 160 160 160 260 260 260 160 160 160 260 247 260 235 800 400 262 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Exploration Rate (%) 57 | 4 84 93 71 99 53 94 86 92 18 42 53 69 57 31 55 66 89 53 20 42 55 45 62 12 82 72 66 17 9 65 70 49 96 57 82 7 Regions Visited 36 Branch Regions 26 Pre-discovered Areas 19 | . 1 . . 1 1 . . . . . . 1 . . . . 3 . . . . . . . 12 . . . . . . . . . . . Known Exits Taken 26 | . . . 1 . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 . . 1 . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 1 . Scrap Searched 26 | . . 1 . 3 . 1 . . . 2 2 . 1 . 2 3 4 4 . . 2 . 1 . . . . . . . . . . . . . Spaces Dug 206 | . . 33 . . . . . . 12 . 2 . . 2 . . . . 3 . . . 4 . . . . . . 11 33 3 43 24 36 . Terrain Destroyed 1486 | . 7 122 14 . . 30 1 13 40 1 4 . 1 3 . 3 . 7 6 . 2 35 81 7 4 3 1 . 2 18 71 130 290 187 349 54 Melee 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Projectile 461 | . . . . . . . 1 2 8 1 4 . 1 3 . 3 . 7 4 . 2 1 29 2 4 3 1 . 2 18 59 10 28 54 160 54 AOE 1023 | . 7 122 14 . . 30 . 11 32 . . . . . . . . . . . . 34 52 5 . . . . . . 12 120 262 133 189 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Total 36675 | 71 684 718 1176 607 154 597 1539 957 1424 266 396 87 321 2243 452 490 951 415 1220 198 514 370 712 642 856 428 70 220 453 1054 2699 2717 2069 2680 5975 250 Wait 7648 | . 110 63 195 42 2 12 297 274 420 1 9 . 9 790 106 34 14 49 290 1 39 37 191 88 121 96 26 26 77 263 639 629 502 556 1582 58 Move 24716 | 61 476 621 797 555 150 557 1049 578 782 245 353 81 305 1293 333 436 907 353 786 197 398 280 414 516 651 251 43 187 343 647 1533 1842 1265 1813 3551 67 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 291 | 1 22 2 25 . . . 22 3 15 3 3 . 1 21 . 3 4 . 13 . 3 1 1 6 9 2 . . 3 9 28 15 15 12 46 3 Fast Attach 285 | 6 3 . 5 . . . 11 7 9 1 . 3 . 2 . 2 11 . 9 . . 6 . 5 3 13 . 2 5 9 21 12 26 4 106 4 Attach 140 | . 3 . 5 . . . 4 1 22 3 . . . 7 . . . . 4 . 3 2 5 2 . . . . 2 5 14 7 5 8 27 11 Detach 34 | . . . 1 . . . . . 3 2 . . . 1 . . . . . . . 1 1 2 1 . . . 1 5 4 . . . 8 4 Swap 447 | . 7 4 11 1 1 3 9 17 42 3 2 . . 21 4 5 1 . 22 . 3 8 2 5 4 13 . . 3 21 90 11 33 65 36 . Drop 435 | . 4 . 30 1 1 1 29 7 13 . 1 3 . 20 . 5 14 . 22 . . 7 1 5 14 15 . 2 6 18 29 18 36 7 122 4 Fire 2442 | 3 54 25 97 3 . 22 110 62 114 7 26 . 6 81 9 5 . 13 66 . 32 28 62 10 10 38 1 . 13 68 337 177 181 208 475 99 Melee 10 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 8 . . . . . . Ram 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 85 | . 5 3 10 5 . 2 8 8 4 1 1 . . 7 . . . . 6 . . . . 3 9 . . 3 . 1 4 . . 1 4 . Escape Stasis 36 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 6 6 6 16 . Rewire 105 | . . . . . . . . . . . . . . . . . . . . . 36 . 35 . 32 . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Ext) -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus (discovered 2 exits: *Res / *Arc) -4/Archives -4/Hub_04(d) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 12) 375 | -10/Materials | Discovered new exit (range 11) 762 | -10/Materials | Discovered new exit (range 11) 1233 | -10/Materials | Repaired Lgt. Treads 1261 | -10/Materials | Repaired Lgt. Treads 1288 | -10/Materials | Repaired Ion Engine 1613 | -10/Materials | Entered Mines 1651 | -10/Mines | Assembled infested the area 1802 | -10/Mines | Core integrity fell below 50% 2006 | -10/Mines | Discovered new exit (range 9) 2298 | -10/Mines | Core integrity fell below 20% 2745 | -10/Mines | Discovered new exit (range 8) 2754 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3092 | -10/Mines | Learned location of 1 exit from Materials 3370 | -10/Mines | Entered Materials 3370 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3371 | -9/Materials | Identified exit to Materials 3672 | -9/Materials | Build established: Tank 3932 | -9/Materials | Repaired Huge Storage Unit 4134 | -9/Materials | Discovered new exit (range 13) 4569 | -9/Materials | Discovered new exit (range 7) 5056 | -9/Materials | Identified exit to Mines 5172 | -9/Materials | Repaired Imp. Assault Rifle 5226 | -9/Materials | Repaired Imp. Assault Rifle 5538 | -9/Materials | Repaired Imp. Treads 6037 | -9/Materials | Entered Mines 6100 | -9/Mines | Discovered exit to Materials (range 12) 6184 | -9/Mines | Excavation squad dispatched 6184 | -9/Mines | A large section of the Mines collapsed 6541 | -9/Mines | Discovered exit to Materials (range 16) 6544 | -9/Mines | Learned Materials interactive machine intel 6635 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6709 | -9/Mines | Learned location of Storage (-8) 7531 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7531 | -9/Mines | Discovered new exit (range 5) 7547 | -9/Mines | Entered Exiles 7547 | -9/Exiles | Accompanied by 5 allies 7577 | -9/Exiles | Led the pair of lost Derelicts to a safe place 7612 | -9/Exiles | Met 8R-AWN 7654 | -9/Exiles | Met EX-HEX 7786 | -9/Exiles | Met EX-DEC 7827 | -9/Exiles | Learned location of Zion (-6) 7913 | -9/Exiles | Discovered new exit (range 12) 7941 | -9/Exiles | Entered Mines 7941 | -8/Mines | Accompanied by 3 allies 8762 | -8/Mines | Discovered exit to Materials (range 7) 9194 | -8/Mines | Discovered exit to Materials (range 6) 9477 | -8/Mines | Entered Materials 9477 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9478 | -8/Materials | Identified exit to Storage 9479 | -8/Materials | Loaded intel: 19 interactive machine locations 10497 | -8/Materials | Repaired Hrd. Medium Armor Plating 10558 | -8/Materials | Repaired Cld. Ion Engine 10598 | -8/Materials | Repaired Imp. Light Armor Plating 11270 | -8/Materials | Discovered new exit (range 4) 12078 | -8/Materials | Repaired Hvy. Armor Plating 12118 | -8/Materials | Repaired Adv. Treads 12497 | -8/Materials | Discovered new exit (range 14) 12856 | -8/Materials | Entered Storage 13808 | -8/Storage | Repaired Hvy. Armor Plating 13847 | -8/Storage | Repaired Adv. Treads 13887 | -8/Storage | Repaired Adv. Treads 13932 | -8/Storage | Repaired Gauss Rifle 14783 | -8/Storage | Discovered new exit (range 15) 14839 | -8/Storage | Entered Factory 14839 | -7/Factory | Evolved 2 slots: Utility x2 15462 | -7/Factory | Build established: Skirmisher 16130 | -7/Factory | Build established: Tank 16492 | -7/Factory | Identified exit to Lower Caves 17524 | -7/Factory | System corruption reached 10% 17542 | -7/Factory | Cargo convoy interrupted 17552 | -7/Factory | Core integrity fell below 50% 17576 | -7/Factory | Lost 20 parts (2p6n6u6w) 17609 | -7/Factory | Found Prototype Launcher 17609 | -7/Factory | Identified Scatter Rocket Array 17655 | -7/Factory | Discovered new exit (range 10) 17692 | -7/Factory | Found Scatter Rocket Array 17748 | -7/Factory | Entered Lower Caves 18032 | -7/Lower Caves | Build established: Skirmisher 18407 | -7/Lower Caves | Discovered new exit (range 8) 18413 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 18422 | -7/Lower Caves | Identified exit to Lower Caves 18425 | -7/Lower Caves | Entered another Lower Caves area 19348 | -7/Lower Caves | Encountered a Warlord checkpoint 19368 | -7/Lower Caves | Discovered new exit (range 9) 19391 | -7/Lower Caves | Identified exit to Data Miner 19420 | -7/Lower Caves | Entered Data Miner 19420 | -7/Data Miner | Discovered new exit (range 6) 19471 | -7/Data Miner | Met Data Miner 19523 | -7/Data Miner | Learned location of Section 7 (-3) 19523 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 19562 | -7/Data Miner | Received God Mode back door access code from Data Miner 19633 | -7/Data Miner | Identified exit to Proximity Caves 19637 | -7/Data Miner | Entered Proximity Caves 19900 | -6/Proximity Caves | Spotted B-75 Beast 19902 | -6/Proximity Caves | Escorted by Enhanced Grunt 19911 | -6/Proximity Caves | Allies destroyed B-75 Beast 19952 | -6/Proximity Caves | Learned Factory garrison access intel 20147 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20390 | -6/Proximity Caves | Discovered new exit (range 6) 20398 | -6/Proximity Caves | Identified exit to Factory 20416 | -6/Proximity Caves | Learned 4 Factory zone layouts 20460 | -6/Proximity Caves | Entered Factory 20460 | -6/Factory | Accompanied by 1 ally 20460 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20461 | -6/Factory | Identified exit to Lower Caves 20462 | -6/Factory | Loaded intel: 4 garrison access locations 20583 | -6/Factory | Garrison activated, responded to threat 20679 | -6/Factory | Hacking Suite fried by hacking feedback 20704 | -6/Factory | Incoming investigation squad redirected 20757 | -6/Factory | Build established: Scavenger-Skirmisher 20945 | -6/Factory | Garrison activated, responded to threat 21131 | -6/Factory | Build established: Skirmisher 21479 | -6/Factory | Discovered new exit (range 15) 21624 | -6/Factory | Fabricated Exp. Sensor Array? 21942 | -6/Factory | Fabricated Exp. Sensor Array (x1) 22373 | -6/Factory | Local fabrication network quarantined 23636 | -6/Factory | Entered Lower Caves 23955 | -6/Lower Caves | Learned 4 Factory zone layouts 23968 | -6/Lower Caves | Build established: Gunner 24014 | -6/Lower Caves | Encountered a Warlord checkpoint 24244 | -6/Lower Caves | Discovered new exit (range 15) 24305 | -6/Lower Caves | Identified exit to Lower Caves 24306 | -6/Lower Caves | Entered another Lower Caves area 24323 | -6/Lower Caves | Discovered new exit (range 16) 24380 | -6/Lower Caves | Encountered a Warlord checkpoint 24420 | -6/Lower Caves | Identified exit to Factory 24847 | -6/Lower Caves | Learned Factory terminal intel 24948 | -6/Lower Caves | Discovered new exit (range 7) 24958 | -6/Lower Caves | Identified exit to Zion 25068 | -6/Lower Caves | Entered Zion 25175 | -6/Zion | Discovered new exit (range 15) 25221 | -6/Zion | Learned Factory emergency access door positions 25355 | -6/Zion | Learned location of Quarantine (-3) 25609 | -6/Zion | Learned Factory stockpile data 25751 | -6/Zion | Found Prototype Processor 25751 | -6/Zion | Identified Exp. Targeting Computer 25763 | -6/Zion | Found Prototype Processor 25763 | -6/Zion | Identified Exp. Melee Analysis Suite 25766 | -6/Zion | Found Prototype Processor 25766 | -6/Zion | Identified Exp. Target Analyzer 26104 | -6/Zion | Imprinted 26107 | -6/Zion | Declared Zion's savior 26550 | -6/Zion | Identified exit to Proximity Caves 26563 | -6/Zion | Entered Proximity Caves 26563 | -5/Proximity Caves | Accompanied by 4 allies 27123 | -5/Proximity Caves | Discovered exit to Factory (range 12) 27150 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27213 | -5/Proximity Caves | Entered Factory 27213 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 27217 | -5/Factory | Loaded intel: 20 terminal locations 27380 | -5/Factory | Retrieved Zion intel report: Branch Access 27380 | -5/Factory | Identified exit to Upper Caves 27381 | -5/Factory | Zion hero teleported in (ME-RLN) 27416 | -5/Factory | Zion Heavy squad teleported in 27484 | -5/Factory | Incoming assault squad redirected 27518 | -5/Factory | Discovered new exit (range 12) 27543 | -5/Factory | Identified exit to Factory 27906 | -5/Factory | Fabricated Imp. Heavy Treads? 28113 | -5/Factory | First assault squad dispatched 28245 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 28266 | -5/Factory | Found Prototype Device 28266 | -5/Factory | Identified ME-RLN's Chromatic Screen 28400 | -5/Factory | Cargo convoy interrupted 28511 | -5/Factory | Terminal network hard line cut 28729 | -5/Factory | Build established: Skirmisher 28752 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 28807 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 28808 | -5/Factory | Incoming investigation squad redirected 28808 | -5/Factory | Garrison activated, responded to threat 29028 | -5/Factory | Incoming assault squad redirected 29035 | -5/Factory | Entered Upper Caves 29308 | -5/Upper Caves | Encountered a Warlord checkpoint 29326 | -5/Upper Caves | Discovered new exit (range 16) 29350 | -5/Upper Caves | Identified exit to Upper Caves 29352 | -5/Upper Caves | Entered another Upper Caves area 29371 | -5/Upper Caves | Discovered exit to Factory (range 12) 29521 | -5/Upper Caves | Encountered a Warlord checkpoint 29795 | -5/Upper Caves | Learned 8 Factory zone layouts 29972 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 30015 | -5/Upper Caves | Discovered new exit (range 14) 30018 | -5/Upper Caves | Destroyed 7 combat bots 30163 | -5/Upper Caves | Entered Warlord 30218 | -5/Warlord | System corruption cleaned by Quarantine Array 30290 | -5/Warlord | Build established: Tank 30338 | -5/Warlord | Rebuked by Warlord 30344 | -5/Warlord | Warlord's base attacked by MAIN.C 30354 | -5/Warlord | Opened Warlord's prototype stash 30361 | -5/Warlord | Found Prototype Reactor 30365 | -5/Warlord | Found Prototype Device 30365 | -5/Warlord | Identified Exp. Phase Shifter 30387 | -5/Warlord | Found Prototype Device 30387 | -5/Warlord | Identified Exp. Focal Shield 30641 | -5/Warlord | Warlord forces counterattacked 30654 | -5/Warlord | Destroyed 22 combat bots 30666 | -5/Warlord | P-70 Sage assimilated allied QP-7DA(g) 30691 | -5/Warlord | Spotted Executioner 30723 | -5/Warlord | Discovered new exit (range 15) 30742 | -5/Warlord | Entered Proximity Caves 30839 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 30895 | -4/Proximity Caves | Lost 3 parts (2u1w) 30925 | -4/Proximity Caves | Destroyed 8 combat bots 31057 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 31298 | -4/Proximity Caves | Learned Research stockpile data 31796 | -4/Proximity Caves | Discovered exit to Factory (range 5) 31804 | -4/Proximity Caves | Entered Factory 31804 | -4/Factory | Evolved 2 slots: Utility x2 31805 | -4/Factory | Identified exit to Extension 31864 | -4/Factory | Fabricated Imp. Heavy Treads (x2) 32183 | -4/Factory | Zion Light squad teleported in 32317 | -4/Factory | Discovered new exit (range 6) 32522 | -4/Factory | Repaired Imp. Heavy Treads? 32597 | -4/Factory | Zion Light squad teleported in 32657 | -4/Factory | P-70 Sage assimilated allied LD-L6U(z) 32773 | -4/Factory | Entered Extension 32773 | -4/Extension | Accompanied by 2 allies 32837 | -4/Extension | Rescued a captive Derelict 32837 | -4/Extension | Rescued a captive Derelict 32839 | -4/Extension | Zion Heavy squad teleported in 32850 | -4/Extension | Rescued a captive Derelict 32852 | -4/Extension | Zion Heavy squad teleported in 32896 | -4/Extension | Rescued a captive Derelict 32897 | -4/Extension | Retrieved Zion intel report: Active Terminals 32912 | -4/Extension | Rescued a captive Derelict 32913 | -4/Extension | Retrieved Zion intel report: Component Stockpiles 32993 | -4/Extension | Retrieved Zion intel report: Guard Positions 33406 | -4/Extension | Spotted B-86 Titan 33411 | -4/Extension | Allies destroyed B-86 Titan 33441 | -4/Extension | Spotted B-86 Titan 33444 | -4/Extension | Allies destroyed B-86 Titan 33546 | -4/Extension | Rescued a captive Derelict 33548 | -4/Extension | Retrieved Zion intel report: Trap Installations 33549 | -4/Extension | Zion Heavy squad teleported in 33675 | -4/Extension | Rescued a captive Derelict 33706 | -4/Extension | Rescued a captive Derelict 33707 | -4/Extension | Rescued a captive Derelict 33708 | -4/Extension | Retrieved Zion intel report: Depthwide Sectors/0 33743 | -4/Extension | Build established: Scavenger-Skirmisher 33743 | -4/Extension | Rescued A7 33745 | -4/Extension | Retrieved Zion intel report: Unaware Schematics 33773 | -4/Extension | First assault squad dispatched 33804 | -4/Extension | Rescued a captive Derelict 33806 | -4/Extension | Retrieved Zion intel report: Prototype Stockpiles 33903 | -4/Extension | Rescued a captive Derelict 33905 | -4/Extension | Retrieved Zion intel report: Unaware Schematics 33944 | -4/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 34251 | -4/Extension | Discovered new exit (range 10) 34253 | -4/Extension | Discovered new exit (range 6) 34266 | -4/Extension | Identified exit to Cetus 34268 | -4/Extension | Terminal network hard line cut 34296 | -4/Extension | Disrupted transfer network 34296 | -4/Extension | Entered Cetus 34296 | -4/Cetus | Accompanied by 17 allies (A7) 34301 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 34332 | -4/Cetus | Spotted Cetus Guard 34332 | -4/Cetus | Spotted Cetus Guard 34334 | -4/Cetus | Spotted Cetus Guard 34334 | -4/Cetus | Spotted Cetus Guard 34336 | -4/Cetus | Destroyed Cetus Guard 34344 | -4/Cetus | Allies destroyed Cetus Guard 34345 | -4/Cetus | Allies destroyed Cetus Guard 34345 | -4/Cetus | Allies destroyed Cetus Guard 34528 | -4/Cetus | Started Cetus Manufacturing Module 34553 | -4/Cetus | Manufactured an Enhanced Grunt 34578 | -4/Cetus | Manufactured an Enhanced Grunt 34582 | -4/Cetus | Retrieved Zion intel report: Prototype Schematics 34583 | -4/Cetus | Zion Light squad teleported in 34603 | -4/Cetus | Manufactured an Enhanced Grunt 34628 | -4/Cetus | Manufactured an Enhanced Grunt 34633 | -4/Cetus | Zion Heavy squad teleported in 34643 | -4/Cetus | Zion Light squad teleported in 34653 | -4/Cetus | Manufactured an Enhanced Grunt 34811 | -4/Cetus | Discovered new exit (range 15) 34858 | -4/Cetus | Spotted Cetus Guard 34858 | -4/Cetus | Spotted Cetus Guard 34858 | -4/Cetus | Spotted Cetus Guard 34860 | -4/Cetus | Spotted Cetus Guard 34862 | -4/Cetus | Allies destroyed Cetus Guard 34868 | -4/Cetus | Allies destroyed Cetus Guard 34872 | -4/Cetus | Allies destroyed Cetus Guard 34874 | -4/Cetus | Allies destroyed Cetus Guard 34881 | -4/Cetus | Discovered new exit (range 15) 34894 | -4/Cetus | Scared off Revision 17 34966 | -4/Cetus | Identified exit to Archives 35098 | -4/Cetus | Destroyed A7 35100 | -4/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 35106 | -4/Cetus | Found Prototype Protection 35106 | -4/Cetus | Identified Med. Regenerative Plating 35131 | -4/Cetus | Entered Archives 35131 | -4/Archives | Accompanied by 14 allies 35189 | -4/Archives | Discovered new exit (range 16) 35211 | -4/Archives | Identified exit to Hub_04(d) 35229 | -4/Archives | Entered Hub_04(d) 35229 | -4/Hub_04(d) | Accompanied by 9 allies 35286 | -4/Hub_04(d) | Retrieved Zion intel report: Active Garrisons 35336 | -4/Hub_04(d) | Discovered new exit (range 8) 35358 | -4/Hub_04(d) | Retrieved Zion intel report: Emergency Access 35359 | -4/Hub_04(d) | Zion Explosive Resupply teleported in 35396 | -4/Hub_04(d) | Identified exit to Research 35563 | -4/Hub_04(d) | Entered Research 35563 | -3/Research | Accompanied by 8 allies 35563 | -3/Research | Evolved 2 slots: Utility x2 35564 | -3/Research | Identified exit to Armory 35641 | -3/Research | Retrieved Zion intel report: Branch Access 35641 | -3/Research | Identified exit to Quarantine 35642 | -3/Research | Zion Defense Resupply teleported in 35650 | -3/Research | Found Prototype Device 35650 | -3/Research | Identified EM Dispersion Field 35881 | -3/Research | Build established: Scavenger-Gunner 36236 | -3/Research | Zion Hacker squad teleported in 36244 | -3/Research | Entered Quarantine 36244 | -3/Quarantine | Accompanied by 3 allies 36290 | -3/Quarantine | Cryocooling Duct disabled 36305 | -3/Quarantine | Ambient heat levels rising (+20) 36305 | -3/Quarantine | Non-combat units ordered to evacuate 36489 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 36632 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 36650 | -3/Quarantine | Found Alien Artifact 36681 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 36838 | -3/Quarantine | Discovered new exit (range 11) 36842 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 36878 | -3/Quarantine | Found Alien Impact Weapon 36954 | -3/Quarantine | Found Alien Artifact 36954 | -3/Quarantine | Identified Core Reset Matrix 36954 | -3/Quarantine | Identified Subatomic Replicator 36954 | -3/Quarantine | Identified Core Stripper 36954 | -3/Quarantine | Used Core Reset Matrix 36958 | -3/Quarantine | Detected hypermatrix surge 36958 | -3/Quarantine | Sensed 6 artifacts in vicinity 36986 | -3/Quarantine | Discovered new exit (range 7) 37562 | -3/Quarantine | Spotted Fortress 37567 | -3/Quarantine | Identified Vortex Chain Reactor 37654 | -3/Quarantine | Destroyed Fortress 37665 | -3/Quarantine | Found Prototype Protection 37665 | -3/Quarantine | Identified Centrium Heavy Armor Plating 37670 | -3/Quarantine | Found Vortex Chain Reactor 37691 | -3/Quarantine | Found Prototype Device 37691 | -3/Quarantine | Identified Exp. Force Field 37723 | -3/Quarantine | Terminal network hard line cut 37839 | -3/Quarantine | Discovered new exit (range 5) 37844 | -3/Quarantine | Identified exit to Section 7 37847 | -3/Quarantine | Entered Section 7 37848 | -3/Section 7 | Sensed 26 artifacts in vicinity 37857 | -3/Section 7 | Spotted S7 Guard 37941 | -3/Section 7 | Destroyed S7 Guard 37955 | -3/Section 7 | Found Prototype Protection 37955 | -3/Section 7 | Identified Hvy. Regenerative Plating 37968 | -3/Section 7 | Found Core Membrane 37968 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 38010 | -3/Section 7 | Found Prototype Launcher 38010 | -3/Section 7 | Identified Com. Tesla Bomb Launcher 38014 | -3/Section 7 | Found Com. Tesla Bomb Launcher 38133 | -3/Section 7 | Spotted S7 Guard 38150 | -3/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 38151 | -3/Section 7 | Found Integrated Singularity Reactor 38151 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 38154 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 38179 | -3/Section 7 | Destroyed S7 Guard 38315 | -3/Section 7 | Spotted B-86 Titan 38585 | -3/Section 7 | Spotted S7 Guard 38723 | -3/Section 7 | Destroyed S7 Guard 38780 | -3/Section 7 | Found Integrity Redistributor 38785 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-343) 38923 | -3/Section 7 | Build established: Scavenger-Skirmisher 39247 | -3/Section 7 | Terminal network hard line cut 39633 | -3/Section 7 | First assault squad dispatched 39660 | -3/Section 7 | Incoming assault squad redirected 39924 | -3/Section 7 | Incoming assault squad redirected 40067 | -3/Section 7 | Found Matter Drive 40076 | -3/Section 7 | Found Transdimensional Reconstructor 40078 | -3/Section 7 | Found Transdimensional Reconstructor 40086 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 40090 | -3/Section 7 | Found Transdimensional Reconstructor 40261 | -3/Section 7 | Spotted Executioner 40278 | -3/Section 7 | Spotted Executioner 40293 | -3/Section 7 | Destroyed Executioner 40304 | -3/Section 7 | Destroyed Executioner 40316 | -3/Section 7 | Found Prototype Processor 40326 | -3/Section 7 | Found Prototype Processor 40329 | -3/Section 7 | Found Prototype Device 40329 | -3/Section 7 | Identified Adv. Kinecellerator 40517 | -3/Section 7 | Spotted B-99 Colossus 40625 | -3/Section 7 | Destroyed B-99 Colossus 40640 | -3/Section 7 | Found Prototype Ballistic Gun 40671 | -3/Section 7 | Found Integrated Reactor 40671 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 40674 | -3/Section 7 | Found Integrated Reactor 40674 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 40677 | -3/Section 7 | Found Integrated Reactor 40677 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 40873 | -3/Section 7 | Door terminal overloaded 40887 | -3/Section 7 | Identified Multirail 40907 | -3/Section 7 | Incoming assault squad redirected 40950 | -3/Section 7 | Found LRC Boosters 40956 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 40961 | -3/Section 7 | Found LRC Matter Compressor 40961 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 40964 | -3/Section 7 | Found LRC Insulator 40964 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 41003 | -3/Section 7 | Build established: Alien-Tank 41136 | -3/Section 7 | Spotted Executioner 41140 | -3/Section 7 | Destroyed Executioner 41148 | -3/Section 7 | Destroyed Executioner 41165 | -3/Section 7 | Incoming assault squad redirected 41193 | -3/Section 7 | Identified Exp. Targeting Computer 41229 | -3/Section 7 | Warped through subspace 41230 | -3/Section 7 | Core integrity fell below 50% 41252 | -3/Section 7 | Incoming assault squad redirected 41705 | -3/Section 7 | Garrison activated, responded to threat 41710 | -3/Section 7 | Scanned by Researcher 41711 | -3/Section 7 | Intercept squad dispatched 41713 | -3/Section 7 | Spotted Tracker 41714 | -3/Section 7 | Spotted Tracker 41719 | -3/Section 7 | Spotted Combat Programmer 41724 | -3/Section 7 | Spotted Combat Programmer 41726 | -3/Section 7 | Destroyed Tracker 41736 | -3/Section 7 | Destroyed Tracker 41751 | -3/Section 7 | Destroyed Combat Programmer 41772 | -3/Section 7 | Destroyed Combat Programmer 41788 | -3/Section 7 | High security lockdown imminent 41819 | -3/Section 7 | Destroyed 9 combat bots 41868 | -3/Section 7 | High security lockdown engaged 41922 | -3/Section 7 | Discovered new exit (range 10) 41945 | -3/Section 7 | Destroyed Striker 41967 | -3/Section 7 | Identified exit to Research 41969 | -3/Section 7 | Entered Research 41969 | -2/Research | Evolved 2 slots: Utility x2 41971 | -2/Research | Destroyed 10 combat bots 41996 | -2/Research | Zion Light squad teleported in 42086 | -2/Research | Retrieved Zion intel report: Active Garrisons 42158 | -2/Research | Retrieved Zion intel report: Unaware Analyses 42250 | -2/Research | First assault squad dispatched 42279 | -2/Research | Build established: Alien-Gunner 42280 | -2/Research | Incoming assault squad redirected 42315 | -2/Research | High security lockdown imminent 42395 | -2/Research | High security lockdown engaged 42624 | -2/Research | Destroyed 10 combat bots 42674 | -2/Research | Spotted Striker 42680 | -2/Research | Destroyed Striker 42684 | -2/Research | Destroyed Investigator 42733 | -2/Research | Spotted Investigator 42734 | -2/Research | Destroyed Investigator 42781 | -2/Research | Destroyed 27 combat bots 42878 | -2/Research | Spotted Striker 42885 | -2/Research | Destroyed Striker 42897 | -2/Research | Build established: Alien-Mutant 42918 | -2/Research | Destroyed 17 combat bots 43037 | -2/Research | Spotted Executioner 43041 | -2/Research | Destroyed Executioner 43044 | -2/Research | Spotted Executioner 43044 | -2/Research | Spotted Striker 43046 | -2/Research | Spotted Striker 43049 | -2/Research | Destroyed Striker 43051 | -2/Research | Destroyed Executioner 43055 | -2/Research | Destroyed Striker 43058 | -2/Research | Spotted Striker 43063 | -2/Research | Destroyed Striker 43083 | -2/Research | Spotted Executioner 43085 | -2/Research | Destroyed 26 combat bots 43088 | -2/Research | Destroyed Executioner 43272 | -2/Research | Spotted Executioner 43274 | -2/Research | Spotted Executioner 43278 | -2/Research | Destroyed Executioner 43279 | -2/Research | Destroyed Executioner 43286 | -2/Research | Spotted Striker 43288 | -2/Research | Spotted Executioner 43293 | -2/Research | Destroyed Striker 43295 | -2/Research | Destroyed Executioner 43298 | -2/Research | Sterilization system engaged 43298 | -2/Research | Non-combat units ordered to evacuate 43329 | -2/Research | Spotted Executioner 43329 | -2/Research | Spotted Striker 43330 | -2/Research | Spotted Executioner 43334 | -2/Research | Destroyed Striker 43334 | -2/Research | Destroyed Executioner 43340 | -2/Research | Spotted Striker 43341 | -2/Research | Destroyed Striker 43364 | -2/Research | Destroyed Executioner 43385 | -2/Research | Destroyed 41 combat bots 43398 | -2/Research | Combat units ordered to evacuate 43598 | -2/Research | Ambient heat levels rising (+10) 43640 | -2/Research | Found Com. Tesla Bomb Launcher 43748 | -2/Research | Ambient heat levels rising (+10) 43898 | -2/Research | Ambient heat levels rising (+10) 44048 | -2/Research | Ambient heat levels rising (+10) 44198 | -2/Research | Ambient heat levels rising (+10) 44348 | -2/Research | Ambient heat levels rising (+10) 44498 | -2/Research | Ambient heat levels rising (+10) 44648 | -2/Research | Ambient heat levels rising (+10) 44751 | -2/Research | Discovered new exit (range 7) 44761 | -2/Research | Identified exit to Access 44798 | -2/Research | Ambient heat levels rising (+10) 44948 | -2/Research | Ambient heat levels rising (+10) 45098 | -2/Research | Ambient heat levels rising (+10) 45248 | -2/Research | Ambient heat levels rising (+10) 45398 | -2/Research | Ambient heat levels rising (+10) 45548 | -2/Research | Ambient heat levels rising (+10) 45698 | -2/Research | Ambient heat levels rising (+10) 45848 | -2/Research | Ambient heat levels rising (+10) 45933 | -2/Research | Discovered new exit (range 7) 45941 | -2/Research | Identified exit to Testing 45942 | -2/Research | Entered Testing 45997 | -2/Testing | High security lockdown imminent 46077 | -2/Testing | High security lockdown engaged 46147 | -2/Testing | Destroyed 13 combat bots 46287 | -2/Testing | Spotted Striker 46289 | -2/Testing | Destroyed Striker 46291 | -2/Testing | Spotted Investigator 46296 | -2/Testing | Destroyed Investigator 46320 | -2/Testing | Destroyed 10 combat bots 46363 | -2/Testing | Garrison activated, responded to threat 46383 | -2/Testing | Spotted Striker 46387 | -2/Testing | Destroyed Striker 46406 | -2/Testing | Spotted Striker 46410 | -2/Testing | Destroyed Striker 46459 | -2/Testing | Destroyed 25 combat bots 46501 | -2/Testing | Build established: Alien-Tank 46560 | -2/Testing | Spotted Striker 46562 | -2/Testing | Spotted Executioner 46563 | -2/Testing | Spotted Executioner 46565 | -2/Testing | Destroyed Executioner 46565 | -2/Testing | Destroyed Striker 46565 | -2/Testing | Spotted Executioner 46574 | -2/Testing | Destroyed Executioner 46574 | -2/Testing | Destroyed Executioner 46617 | -2/Testing | Spotted Executioner 46620 | -2/Testing | Destroyed Executioner 46661 | -2/Testing | Destroyed 31 combat bots 46665 | -2/Testing | Garrison activated, responded to threat 46809 | -2/Testing | Spotted Investigator 46810 | -2/Testing | Spotted Executioner 46810 | -2/Testing | Spotted Striker 46810 | -2/Testing | Garrison activated, responded to threat 46811 | -2/Testing | Destroyed Executioner 46812 | -2/Testing | Destroyed Investigator 46814 | -2/Testing | Spotted Striker 46816 | -2/Testing | Destroyed Striker 46821 | -2/Testing | Destroyed Striker 46823 | -2/Testing | Destroyed Striker 46826 | -2/Testing | Spotted Striker 46829 | -2/Testing | Destroyed Striker 46834 | -2/Testing | Spotted Striker 46843 | -2/Testing | Destroyed Striker 46847 | -2/Testing | Identified Exp. Core Analyzer 46860 | -2/Testing | Sterilization system engaged 46860 | -2/Testing | Non-combat units ordered to evacuate 46866 | -2/Testing | Spotted Striker 46867 | -2/Testing | Destroyed Striker 46872 | -2/Testing | Spotted Executioner 46872 | -2/Testing | Spotted Striker 46874 | -2/Testing | Destroyed Striker 46875 | -2/Testing | Destroyed Executioner 46923 | -2/Testing | Destroyed 45 combat bots 46960 | -2/Testing | Combat units ordered to evacuate 47160 | -2/Testing | Ambient heat levels rising (+10) 47207 | -2/Testing | Build established: Scavenger-Gunner 47310 | -2/Testing | Ambient heat levels rising (+10) 47334 | -2/Testing | Discovered exit to Access (range 11) 47354 | -2/Testing | Found Prototype Processor 47354 | -2/Testing | Identified Exp. Signal Interpreter 47460 | -2/Testing | Ambient heat levels rising (+10) 47610 | -2/Testing | Ambient heat levels rising (+10) 47708 | -2/Testing | Build established: Alien-Mutant 47760 | -2/Testing | Ambient heat levels rising (+10) 47910 | -2/Testing | Ambient heat levels rising (+10) 48060 | -2/Testing | Ambient heat levels rising (+10) 48098 | -2/Testing | Found Prototype Protection 48098 | -2/Testing | Identified SHELL Armor 48210 | -2/Testing | Ambient heat levels rising (+10) 48360 | -2/Testing | Ambient heat levels rising (+10) 48428 | -2/Testing | Build established: Alien-Gunner 48510 | -2/Testing | Ambient heat levels rising (+10) 48559 | -2/Testing | Found Prototype Energy Gun 48559 | -2/Testing | Identified Warp Gun 48660 | -2/Testing | Ambient heat levels rising (+10) 48810 | -2/Testing | Ambient heat levels rising (+10) 48960 | -2/Testing | Ambient heat levels rising (+10) 49097 | -2/Testing | Entered Access 49097 | -1/Access | Evolved 2 slots: Power x1, Utility x1 49347 | -1/Access | First assault squad dispatched 49418 | -1/Access | Zion Light squad teleported in 49538 | -1/Access | Zion Light squad teleported in 49573 | -1/Access | Zion Heavy squad teleported in 49644 | -1/Access | Incoming assault squad redirected 49652 | -1/Access | Incoming assault squad redirected 49719 | -1/Access | Build established: Generator-Gunner 49756 | -1/Access | Retrieved Zion intel report: Guard Positions 49865 | -1/Access | Incoming assault squad redirected 50051 | -1/Access | Retrieved Zion intel report: Unaware Analyses 50083 | -1/Access | Intercept squad dispatched 50089 | -1/Access | Spotted Tracker 50090 | -1/Access | Spotted Tracker 50106 | -1/Access | Destroyed Tracker 50109 | -1/Access | Spotted Combat Programmer 50112 | -1/Access | Spotted Combat Programmer 50117 | -1/Access | Destroyed Combat Programmer 50140 | -1/Access | Destroyed Combat Programmer 50159 | -1/Access | Found Exp. Targeting Computer 50162 | -1/Access | Incoming assault squad redirected 50168 | -1/Access | Incoming assault squad redirected 50170 | -1/Access | Destroyed Tracker 50258 | -1/Access | Destroyed 12 combat bots 50281 | -1/Access | Retrieved Zion intel report: Unaware Schematics 50282 | -1/Access | Zion Recon squad teleported in 50365 | -1/Access | Incoming assault squad redirected 50370 | -1/Access | Incoming assault squad redirected 50410 | -1/Access | Warped through subspace 50436 | -1/Access | Incoming assault squad redirected 50468 | -1/Access | Terminal network hard line cut 50593 | -1/Access | Allied Derelicts emerged from ambush trap array 50639 | -1/Access | Incoming assault squad redirected 50640 | -1/Access | Incoming assault squad redirected 50654 | -1/Access | Incoming assault squad redirected 50657 | -1/Access | Destroyed 9 combat bots 50758 | -1/Access | High security lockdown imminent 50813 | -1/Access | Destroyed 16 combat bots 50838 | -1/Access | High security lockdown engaged 50943 | -1/Access | Spotted Striker 50948 | -1/Access | Destroyed Executioner 50948 | -1/Access | Destroyed Striker 50948 | -1/Access | Spotted Executioner 50949 | -1/Access | Destroyed Executioner 51084 | -1/Access | Destroyed 9 combat bots 51178 | -1/Access | Spotted Investigator 51179 | -1/Access | Destroyed Investigator 51218 | -1/Access | Destroyed Striker 51293 | -1/Access | Sterilization system engaged 51293 | -1/Access | Spotted Striker 51293 | -1/Access | Spotted Executioner 51297 | -1/Access | Destroyed Striker 51298 | -1/Access | Destroyed Executioner 51324 | -1/Access | Spotted Executioner 51324 | -1/Access | Spotted Striker 51324 | -1/Access | Spotted Executioner 51328 | -1/Access | Destroyed Executioner 51328 | -1/Access | Destroyed Executioner 51329 | -1/Access | Destroyed Striker 51353 | -1/Access | Destroyed 21 combat bots 51593 | -1/Access | Ambient heat levels rising (+10) 51743 | -1/Access | Ambient heat levels rising (+10) 51807 | -1/Access | Spotted B-99 Colossus 51893 | -1/Access | Ambient heat levels rising (+10) 51993 | -1/Access | Energy Cycler disabled 52043 | -1/Access | Ambient heat levels rising (+10) 52193 | -1/Access | Ambient heat levels rising (+10) 52343 | -1/Access | Ambient heat levels rising (+10) 52493 | -1/Access | Ambient heat levels rising (+10) 52643 | -1/Access | Ambient heat levels rising (+10) 52793 | -1/Access | Ambient heat levels rising (+10) 52943 | -1/Access | Ambient heat levels rising (+10) 53093 | -1/Access | Ambient heat levels rising (+10) 53243 | -1/Access | Ambient heat levels rising (+10) 53393 | -1/Access | Ambient heat levels rising (+10) 53543 | -1/Access | Ambient heat levels rising (+10) 53693 | -1/Access | Ambient heat levels rising (+10) 53843 | -1/Access | Ambient heat levels rising (+10) 53993 | -1/Access | Ambient heat levels rising (+10) 54143 | -1/Access | Ambient heat levels rising (+10) 54184 | -1/Access | Build established: Alien-Gunner 54293 | -1/Access | Ambient heat levels rising (+10) 54443 | -1/Access | Ambient heat levels rising (+10) 54593 | -1/Access | Ambient heat levels rising (+10) 54743 | -1/Access | Ambient heat levels rising (+10) 54859 | -1/Access | Discovered new exit (range 9) 54889 | -1/Access | Entered Command 55139 | -1/Command | First assault squad dispatched 55139 | -1/Command | Found Prototype Device 55139 | -1/Command | Identified Exp. Shock Absorption System 55162 | -1/Command | Incoming assault squad redirected 55164 | -1/Command | Incoming assault squad redirected 55202 | -1/Command | Build established: Generator-Gunner 55483 | -1/Command | High security lockdown imminent 55563 | -1/Command | High security lockdown engaged 55605 | -1/Command | Destroyed 12 combat bots 55710 | -1/Command | Destroyed 12 combat bots 55809 | -1/Command | Spotted Investigator 55810 | -1/Command | Destroyed Investigator 55838 | -1/Command | Destroyed 18 combat bots 55921 | -1/Command | Spotted Striker 55922 | -1/Command | Spotted Executioner 55922 | -1/Command | Spotted Striker 55924 | -1/Command | Spotted Striker 55925 | -1/Command | Destroyed Executioner 55925 | -1/Command | Destroyed Striker 55926 | -1/Command | Destroyed Striker 55926 | -1/Command | Spotted Striker 55927 | -1/Command | Destroyed Striker 55929 | -1/Command | Destroyed Striker 55950 | -1/Command | Destroyed 11 combat bots 55964 | -1/Command | Spotted Executioner 55974 | -1/Command | Destroyed Executioner 55996 | -1/Command | Destroyed 8 combat bots 56145 | -1/Command | Spotted Executioner 56145 | -1/Command | Spotted Executioner 56148 | -1/Command | Spotted Executioner 56148 | -1/Command | Destroyed Executioner 56148 | -1/Command | Destroyed Executioner 56149 | -1/Command | Destroyed Executioner 56149 | -1/Command | Destroyed Executioner 56150 | -1/Command | Destroyed Striker 56160 | -1/Command | Destroyed Striker 56176 | -1/Command | Destroyed Executioner 56177 | -1/Command | Destroyed Striker 56178 | -1/Command | Destroyed Striker 56197 | -1/Command | Spotted Executioner 56199 | -1/Command | Destroyed Executioner 56199 | -1/Command | Destroyed Striker 56218 | -1/Command | Spotted Executioner 56228 | -1/Command | Spotted Striker 56228 | -1/Command | Spotted Executioner 56231 | -1/Command | Destroyed Executioner 56232 | -1/Command | Destroyed Executioner 56235 | -1/Command | Destroyed Executioner 56236 | -1/Command | Destroyed Striker 56261 | -1/Command | Lost 7 parts (2p3u2w) 56264 | -1/Command | Destroyed 29 combat bots 56385 | -1/Command | Spotted Striker 56398 | -1/Command | Spotted Investigator 56407 | -1/Command | Destroyed Investigator 56410 | -1/Command | Destroyed Striker 56419 | -1/Command | Spotted Executioner 56419 | -1/Command | Spotted Executioner 56420 | -1/Command | Spotted Executioner 56428 | -1/Command | Destroyed Executioner 56429 | -1/Command | Destroyed Executioner 56432 | -1/Command | Destroyed Executioner 56439 | -1/Command | Spotted Striker 56440 | -1/Command | Spotted Executioner 56449 | -1/Command | Destroyed Executioner 56459 | -1/Command | Lost 3 parts (1n2u) 56482 | -1/Command | Destroyed 37 combat bots 56667 | -1/Command | Build established: Generator-Mutant 57084 | -1/Command | Build established: Generator-Gunner 58690 | -1/Command | Spotted B-99 Colossus 58749 | -1/Command | Destroyed B-99 Colossus 60309 | -1/Command | Spotted Executioner 60315 | -1/Command | Destroyed Executioner 61758 | -1/Command | Spotted M Guard 61759 | -1/Command | Spotted Combat Programmer 61760 | -1/Command | Core integrity fell below 50% 61760 | -1/Command | Spotted Combat Programmer 61780 | -1/Command | Spotted M Guard 61784 | -1/Command | Destroyed M Guard 61791 | -1/Command | Destroyed M Guard 61794 | -1/Command | Destroyed Combat Programmer 61800 | -1/Command | Destroyed Combat Programmer 61800 | -1/Command | All MAIN.C guards destroyed 61803 | -1/Command | Lost 3 parts (1p2u) 61841 | -1/Command | Found Corrupted Prototype Device 61841 | -1/Command | Identified AEGIS Remote Shield 61858 | -1/Command | Found Corrupted Prototype Reactor 61858 | -1/Command | Identified Zero-point Reactor 61865 | -1/Command | Found Corrupted Zero-point Reactor 61869 | -1/Command | Found Corrupted Zero-point Reactor 62324 | -1/Command | Build established: Generator-Mutant 62797 | -1/Command | Build established: Generator-Gunner 62877 | -1/Command | Phase Generator disabled 63586 | -1/Command | Build established: Generator-Mutant 63957 | -1/Command | Met MAIN.C 64005 | -1/Command | 0b10 Conduit disabled 64019 | -1/Command | Destroyed MAIN.C Shell 64022 | -1/Command | MAIN.C activated Command garrisons 64117 | -1/Command | Destroyed MAIN.C 64217 | -1/Command | Build established: Generator-Gunner 64514 | -1/Command | Discovered new exit (range 15) 64846 | -1/Command | Build established: Generator-Tank 65517 | -1/Command | Spotted B-99 Colossus 65632 | -1/Command | Destroyed B-99 Colossus 66158 | -1/Command | Found Prototype Energy Cannon 66158 | -1/Command | Identified Null Cannon 66190 | -1/Command | Found Zero-point Reactor 66193 | -1/Command | Found Zero-point Reactor 66197 | -1/Command | Found Prototype Device 66197 | -1/Command | Identified Exp. Focal Shield 66202 | -1/Command | Found Prototype Device 66202 | -1/Command | Identified Femtoactuators 66211 | -1/Command | Found Prototype Device 66211 | -1/Command | Identified Adv. Particle Accelerator 66216 | -1/Command | Found Prototype Device 66216 | -1/Command | Identified Beam Splitter 66259 | -1/Command | Found Exp. Targeting Computer 66303 | -1/Command | Build established: Generator-Mutant 67211 | -1/Command | Warped through subspace to slip node 67211 | -1/Command | Discovered new exit (range 4) 67221 | -1/Command | Entered Access_0 67222 | -1/Access_0 | Sensed 2 artifacts in vicinity 67225 | -1/Access_0 | Met Architect 67234 | -1/Access_0 | Build established: Generator-Tank 67245 | -1/Access_0 | Architect warped through subspace 67291 | -1/Access_0 | Destroyed A8 67312 | -1/Access_0 | Architect warped through subspace 67351 | -1/Access_0 | Architect warped through subspace 67386 | -1/Access_0 | Emitted hypermatrix ping 67391 | -1/Access_0 | Assembled emerged from beneath the floor 67393 | -1/Access_0 | Architect warped through subspace 67448 | -1/Access_0 | Architect warped through subspace 67496 | -1/Access_0 | Architect warped through subspace 67569 | -1/Access_0 | Architect warped through subspace 67575 | -1/Access_0 | Subspace Access Node disabled 67586 | -1/Access_0 | Lost 3 parts (1n2u) 67600 | -1/Access_0 | Build established: Generator-Gunner 67607 | -1/Access_0 | Core integrity fell below 20% 67618 | -1/Access_0 | Architect warped through subspace 67648 | -1/Access_0 | Architect warped through subspace 67662 | -1/Access_0 | Lost 5 parts (2p1n2u) 67678 | -1/Access_0 | Architect warped through subspace 67679 | -1/Access_0 | Subspace Access Node disabled 67737 | -1/Access_0 | Architect warped through subspace 67762 | -1/Access_0 | Destroyed by Architect with Modified Quantum Sheargun Last Messages --------------- 67749_ Enhanced Hunter knocked back. 67751_ HV Slug penetrates Wall. 67753_ Enhanced Hunter knocked back. 67753_ Enhanced Hunter suffers critical hit (Blast). 67753_ Destroyed Exp. Targeting Computer. 67753_ Slug penetrates Wall. 67753_ Penetrated by HV Slug. 67753_ Hvy. Siege Treads destroyed. 67753_ HV Slug penetrates Earth. 67753_ Penetrated by HV Slug. 67756_ HV Slug penetrates Wall. 67756_ Slug penetrates Enhanced Hunter. 67756_ Enhanced Hunter destroyed. 67760_ Quantum Shear penetrates Wall. 67760_ Quantum Shear penetrates Earth. 67760_ Penetrated by Quantum Shear. 67760_ Dropped Exp. Matter Compressor. 67761_ Extracted 259 matter. 67761_ Slug penetrates Architect. 67762_ Penetrated by Quantum Shear. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????????##" | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ??????????????????????????#? ?????????????????## | | ??????????????????????????? ?????????????????#" | | ??????????????????????????? ####???####?????##" " | | ??????????????????????????? # ???? #?????# " | | ???????????????????????????;# # ##### #????###" | | ??????????????????????????#;; # """# #??### " | | ??????????????????????????; ; # # #### "" % | | ?????????????????????????? ; # ## "" % | | ??????????????????????# ##;;; " """"""%% | | ??????????????????????# % *%! % | | ??????????????????????????; #%%!%! ;%;"" ]%% | | ????????????????????????##;; % !%%%!%!; " %" | | ????????????????????????# ; %%! %%%; " "# | | ????????????????????????# ;; %%%;!;;; ###### | | ??????????????????????### ;# %% !;;;; #???# # | | ??????????????????????# ?#; % %;# #####???### | | ????????????????????### % # ; ##???????# | | ????????????????# ##;;;;%%;;;; #???????# | | ????????????????# %@%% ## ##???????# | | ????????????????# ##?##????????? | | ????????????????######;;;; ;;;### #????????????? | | ?????????????????????# ; ; ##?# #????????????? | | ????????????????????# ;;; ;##??# #????????????? | | ????????????????????## ;;; ##???# #????????????? | | ?????????????????????;;;; "????# #????????????? | | ???????????????????? 0% %"" ????# #????????????? | | ??????????????????? % %" ???# #????????????? | | ???????????????????#;;#%% #???# #????????????? | | ???????????????????## #!%% ##???# #????????????? | | ????????????????????###;%;% #????? #????????????? | | ??????????????????????# #;##????? #????????????? | | ??????????????????????##%?##?????? ????????????? | | ???????????????????????#%????????? ????????????? | | ???????????????????????# ????????? ????????????? | | ???????????????????????? ????????? ????????????? | | ???????????????????????? ????????? ????????????? | | ???????????????????????? ????????????????????????? | | ????????????????????????"????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 221 Energy Generation 192 Energy Capacity 1720 Matter Stores 425 Matter Capacity 425 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Armor Coverage 1800 Resistance: KI 20 Resistance: TH 75 Resistance: EX 20 Resistance: EM 100 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Point Defense Rating 160 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 45 Recoil Reduction 4 Particle Charging 50 Kinecelleration 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ R-10 Processor | -1/Access | Z-intel T-07 Excavator | -1/Access | Z-intel S-43 Plague | -1/Access | Z-intel K-01 Serf | -1/Access | Z-intel B-74 Champion | -1/Access | Z-intel Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Imp. Heavy Treads | x2 | -5/Factory Imp. Heavy Treads | x2 | -4/Factory Alien Tech Used ----------------- Core Reset Matrix Core Stripper Core Membrane Subatomic Replicator Integrated Singularity Reactor Integrity Redistributor Matter Drive Integrated Reactor LRC Boosters LRC Matter Compressor LRC Insulator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingCryofiberPick Manual? 0 Play Time 07:37:17 Cumulative 1178.5 hours Start 2021.05.12 @ 22:16:53 End 2021.05.13 @ 21:09:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 401 Rogue 401 Adventurer 0 Explorer 0 Win Type - Total 84 Types 15/10/37/5/1/2/12/1/1 Lore% 96 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09285c2f-60ee-4bd4-912a-42b51aa852dd