Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.23 @ 11:06:09 Player: Noxul Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2571) 2571 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (213) 213 TOTAL SCORE: 6899 Bonus ------- High Alert Combat Kills 213 Cogmind --------- Core Integrity 693/1000 Matter 56/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (7) ------ Improved Heat Sink Coolant Injector Large Storage Unit Large Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (16) --- Improved Deuterium Engine Heavy Deuterium Engine Fission Core Improved Heat Sink Improved Cooling System Coolant Injector Improved Particle Charger Medium Armor Plating Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Coolant Injector Large Storage Unit Large Storage Unit Layered Medium Armor Plating Improved Focal Shield > --- WEAPON ----------- Particle Gun Improved Heavy Laser High-powered Shotgun Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Heavy Deuterium Engine Fission Core Titanium Leg Improved Heat Sink Improved Cooling System Coolant Injector Improved Particle Charger Medium Armor Plating Arc Projector Electrolaser Autogun Improved Assault Rifle Flak Gun Axe [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 5 | . . . 2 1 1 1 Weapon 3 | . . 2 . . . 1 Parts Attached 65 | 6 . 15 5 26 4 9 Power 6 | 1 . 1 2 2 . . Engine 6 | 1 . 1 2 2 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 . 2 . 7 1 1 Treads . | . . . . . . . Leg 13 | 2 . 2 . 7 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 . 3 3 6 2 2 Device 10 | . . 2 3 2 1 2 Storage 3 | 1 . 1 . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . . . . 3 1 . Artifact . | . . . . . . . Weapon 29 | 2 . 9 . 11 1 6 Energy Gun 13 | . . 3 . 7 1 2 Energy Cannon 2 | . . 2 . . . . Ballistic Gun 12 | 2 . 3 . 3 . 4 Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . Parts Lost 38 | . . 8 . 12 . 18 Power 3 | . . 1 . 1 . 1 Propulsion 9 | . . 2 . 3 . 4 Utility 4 | . . . . 1 . 3 Weapon 22 | . . 5 . 7 . 10 Highest Loss Streak 18 | . . 3 . 5 . 18 Average Slot Usage (%) 95 | . 85 92 98 99 94 91 Engine 7 | . 14 10 9 6 6 4 Leg 22 | . 28 21 18 22 26 20 Device 13 | . . 3 25 15 15 18 Storage 14 | . 14 18 9 14 13 11 Protection 3 | . . . . 6 5 4 Energy Gun 12 | . . 7 18 14 13 10 Energy Cannon 1 | . . 4 . . . . Ballistic Gun 17 | . 28 22 18 15 13 16 Naked Turns . | . . . . . . . Heaviest Build 77 | 13 13 35 37 66 72 77 Greatest Support 56 | 20 20 20 20 38 56 56 Greatest Overweight (x) 4 | 2 . 3 1 3 1 4 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 16 | 6 6 12 10 16 16 16 Average Capacity 13 | 5 6 11 10 15 16 16 Most Carried 16 | 4 5 10 10 16 16 15 Average Carried 11 | 1 4 6 9 13 15 14 Final Capacity 16 | 6 6 10 10 16 16 16 Final Carried 16 | 2 5 10 10 14 16 9 Class Distribution -------------------- 30% | Scavenger-Tank 19% | Scavenger-Gunner 13% | Gunner 10% | Tank 10% | Scavenger-Skirmisher 9% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1714 | 196 41 488 72 677 . 240 Remotely . | . . . . . . . Salvage Created 2768 | . 41 917 149 1280 71 310 Parts 170 | . 2 71 10 69 2 16 Haulers Intercepted 5 | . . 3 . 1 1 . Recyclers Shooed 3 | . . 2 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 50 | . 1 21 2 21 . 5 Guns 41 | . 1 17 2 16 . 5 Cannons 1 | . . 1 . . . . AOE 6 | . . 2 . 4 . . Classes Destroyed 12 | . 1 7 1 3 . . Worker 6 | . . 4 . 2 . . Builder 3 | . . 1 . . . 2 Hauler 5 | . . 3 . 1 1 . Recycler 2 | . . . . 2 . . Operator 1 | . . . 1 . . . Watcher 4 | . . 1 1 2 . . Swarmer 7 | . . 7 . . . . Grunt 25 | . 1 9 1 14 . . Duelist 2 | . . 1 . 1 . . Sentry 9 | . . 4 1 2 . 2 Hunter 3 | . . . . 2 . 1 Programmer 4 | . . . . 2 . 2 Best Kill Streak 7 | . 1 7 2 4 1 3 Combat Bots Only 4 | . 1 4 1 3 . 2 Max Kills in Single Turn 3 | . 1 3 1 3 1 2 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . 1 . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 4896 | . . 997 115 1554 69 2161 Core 603 | . . 131 31 134 . 307 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 100 67 94 80 100 . Volleys Fired 177 | . 2 57 12 68 3 35 Largest 5 | . 2 4 4 4 4 5 Hottest 211 | . 40 176 176 176 183 211 Shots Fired 645 | . 4 179 46 269 12 135 Gun 621 | . 4 155 46 269 12 135 Cannon 20 | . . 20 . . . . Launcher 4 | . . 4 . . . . Special . | . . . . . . . Kinetic 380 | . 4 120 24 137 6 89 Thermal 184 | . . 35 22 82 6 39 Explosive 4 | . . 4 . . . . Electromagnetic 77 | . . 20 . 50 . 7 Robot Hit Streak 16 | . 4 9 5 16 7 14 Robot Miss Streak 14 | . . 6 4 9 3 14 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . . 3 . 2 . 1 Max Gunslinging Chain 1 | . . 1 . 1 . 1 Shots Hit Robots 404 | . 4 99 27 176 8 90 Core Hits 190 | . 1 53 7 85 4 40 Critical Hits 1 | . 1 . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Melee Attacks 3 | . . . . 3 . . Impact . | . . . . . . . Slashing 3 | . . . . 3 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6824 | . 48 1481 378 2951 222 1744 Guns 5556 | . 48 979 378 2185 222 1744 Cannons 225 | . . 225 . . . . Explosions 1043 | . . 277 . 766 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2893 | . 48 719 136 806 109 1075 Thermal 2599 | . . 260 242 1376 113 608 Explosive 390 | . . 277 . 113 . . Electromagnetic 942 | . . 225 . 656 . 61 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 . 4 Average Corruption 3 | . . . . 3 . 3 Corruption Purged . | . . . . . . . Effects 27 | . . . . 25 . 2 Message Errors 9 | . . . . 9 . . Matter Fused 2 | . . . . 1 . 1 Heat Flow Errors 2 | . . . . 2 . . Energy Discharges 3 | . . . . 3 . . Data Loss (minor) 2 | . . . . 2 . . Targeting Errors 7 | . . . . 6 . 1 Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 93 | . . 3 . 90 . . Projectiles . | . . . . . . . Explosions 93 | . . 3 . 90 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 55 | . . 55 . . . . Shots 4 | . . 4 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 393 | . . 393 193 198 39 156 Average Temperature 86 | . . 110 95 74 26 63 Received Heat Transfer 939 | . . 234 36 462 . 207 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . 1 . 1 . . Combat Hostiles 2 | . . 1 . 1 . . Parts Fried 2 | . . . . 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . . 1 4 1 . 4 Heat Transferred 4181 | . . 610 555 1943 185 888 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 653 | . 30 454 333 653 327 200 Average Influence 261 | . 8 194 204 435 302 73 Maximum Alert Level 2 | . . 2 1 2 1 1 Low Security (%) 47 | 100 100 53 63 17 8 98 Level 1 25 | . . 40 36 6 91 1 Level 2 27 | . . 6 . 75 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 2 . 5 . 4 Investigation 3 | . 1 . . 2 . . Extermination 2 | . . . . 1 . 1 Reinforcement 7 | . . 2 . 2 . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 3 | . . 1 . . . 2 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . 2 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 1 31 11 27 . 15 Peak Tracking Total 6 | . 1 6 3 4 . 4 Tactical Retreats 6 | . . 2 1 3 . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . 1 . . 2 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 28 | . . 5 . 21 . 2 Max in Single Turn 15 | . . 3 . 15 . 1 Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 17 | . 2 5 3 6 . 1 Terminals 15 | . 2 5 3 4 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 49 | . 5 19 7 13 . 5 Successful 26 | . 2 8 4 8 . 4 Failed 23 | . 3 11 3 5 . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 39 | . 5 18 5 7 . 4 Terminals 46 | . 5 19 7 10 . 5 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 6 | . 1 . 2 2 . 1 Terminal Index 1 | . . . . . . 1 Locate Traps 2 | . . . 1 1 . . Recall Investigation 2 | . 1 . . 1 . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 55 | . 5 26 7 10 . 7 Terminals 17 | . 1 8 2 3 . 3 Track 3 | . . 2 . . . 1 Assimilate 1 | . . 1 . . . . Botnet 7 | . 1 3 1 1 . 1 Detonate 1 | . . . . 1 . . Disrupt 3 | . . 1 . 1 . 1 Operators 2 | . . 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 13 | . 1 5 2 4 . 1 Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 13 | . . . . 13 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4429 | 61 128 1036 559 1509 437 699 Spaces Moved 2182 | 42 88 402 322 711 279 338 Core 15 | 15 . . . . . . Treads . | . . . . . . . Legs 2167 | 27 88 402 322 711 279 338 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 150 Average Speed 148 | 104 120 149 150 150 150 153 Slowest Speed 240 | 150 120 210 150 210 150 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 3 24 42 36 25 6 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 11 | . . 8 . 3 . . Terrain Destroyed 168 | . . 11 . 121 1 35 Melee 3 | . . . . 3 . . Projectile 5 | . . . . . 1 4 AOE 160 | . . 11 . 118 . 31 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2956 | 59 106 716 373 973 290 439 Wait 447 | 4 14 225 17 136 . 51 Move 2176 | 41 87 401 321 710 278 338 Hop . | . . . . . . . Pick Up 64 | 8 3 17 9 22 4 1 Fast Attach 3 | . . . 1 1 1 . Attach 46 | 6 . 11 3 16 2 8 Detach . | . . . . . . . Swap 17 | . . 4 1 10 1 1 Drop 18 | . . 1 9 7 1 . Fire 177 | . 2 57 12 68 3 35 Melee 3 | . . . . 3 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 8) 168 | -10/Materials | Discovered new exit (range 16) 190 | -10/Materials | Entered another Materials area 190 | -9/Materials | Evolved 2 slots: Weapon x2 560 | -9/Materials | Build established: Gunner 857 | -9/Materials | Lost 3 parts (1p2n) 959 | -9/Materials | Lost 3 parts (3w) 1169 | -9/Materials | Discovered new exit (range 10) 1226 | -9/Materials | Entered another Materials area 1226 | -8/Materials | Evolved 2 slots: Utility x2 1615 | -8/Materials | Build established: Scavenger-Skirmisher 1739 | -8/Materials | Discovered new exit (range 14) 1785 | -8/Materials | Entered Factory 1785 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2055 | -7/Factory | Build established: Scavenger-Tank 2523 | -7/Factory | Discovered new exit (range 14) 3042 | -7/Factory | Repaired Aluminum Leg 3136 | -7/Factory | Lost 5 parts (1p2n2w) 3191 | -7/Factory | Discovered new exit (range 15) 3294 | -7/Factory | Entered another Factory area 3294 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3410 | -6/Factory | Discovered new exit (range 6) 3525 | -6/Factory | Build established: Tank 3731 | -6/Factory | Entered another Factory area 3731 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4037 | -5/Factory | Build established: Scavenger-Gunner 4430 | -5/Factory | Self-destructed Last Messages --------------- 04400_ Penetrated by Slug. 04401_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04402_ Acquired 58 matter. 04403_ Critical hit. 04403_ Imp. Assault Rifle destroyed. 04403_ Penetrated by Slug. 04403_ Gauss Rifle destroyed. 04406_ Penetrated by Slug. 04409_ Lyr. Medium Armor Plating destroyed. 04413_ Penetrated by Slug. 04413_ Autogun destroyed. 04416_ Penetrated by Slug. 04419_ Imp. Focal Shield destroyed. 04420_ Arc Projector destroyed. 04422_ Penetrated by Slug. 04424_ Imp. Deuterium Engine destroyed. 04426_ Penetrated by Slug. 04429_ Flak Gun destroyed. 04430_ Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ??????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????# ??????????????????????? | | ????????????????? ? # ????????????????####### | | ??????????????? ? # #???????????????# | | ??????????????? !!!?+ #???????????????# | | ??????????????# !! # #???????????????# | | ??????????????? !! # #???????????????# | | ??????????????? ]# #?????########### | | ???????????????? # #?????# # | | ????????????????? # ####### # | | ?????????????? ? # |%! ^ # | | ????????????? # %=[ ^ " # | | ???????????? # =%= ^ + | | ???????????### # !!! # | | ??????????? ! # !! * # | | ??????????? ? # ## h@######## ! # | | ??????????"" ??????? # =[#??????# # | | ????? ???""" #???????# #??????########### | | ?????? ?""" #???????# #????????????????# | | ????? #???????# #????????????????# | | ?????""" 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""" """ #???????# #????????????????####### | | ?# """ """ #???????# #??????????????????????? | | ?# #???????# #??????????????????????? | | ?# % ! =#??????## ##?????????????????????? | | ?# #??????#k #?????????????????????? | | ?????########+######## #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# ######## g #?????????????????????? | | ??????#######=#??????# g #?????????????????????? | | ??????# [#???######+#######?????????????????? | | ??????# ##### #???# #?????????????????? | | ??????# #???# #???# """"""""" #?????????????????? | | ??????# #???# #???# #?????????????????? | | ??????# #???# #???# """"""""" #?????????????????? | | ??????# #???# #???# #?????????????????? | | ??????# #???# #???# """"""""" #?????????????????? | | ??????# #####+##### #?????????????????? | | ??????# # # """"""""" #?????????????????? | | ??????# # #] #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 25 Evasion (%) 50 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key It Was An Accident, I Swear Challenges ------------ None Game ------ Seed ReactiveTachyonLeg Manual? 0 Play Time 00:46:32 Cumulative 17.5 hours Start 2019.11.20 @ 00:44:37 End 2019.11.23 @ 11:06:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29b178f8-7996-42c3-8309-12dc56d581f8