Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.11 @ 16:46:33 Player: f3-rnm Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (237) 1185 Value Destroyed (10589) 10589 Prototype IDs (73) 1460 Alien Tech Used (5) 1000 Bonus (7829) 7829 TOTAL SCORE: 32163 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1203 Follower Combat Kills 2322 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Friendly Fire -396 Cogmind --------- Core Integrity 1570/1600 Matter 0/300 Energy 586/590 System Corruption 28% Temperature Cool (8) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (9) --- Xenon Bombardment Thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY (11) ----- Compact Battery Compact Battery Advanced Weight Redist. System Machine Analyzer Enhanced Optical Array Active Sensor Suite Advanced Targeting Computer Advanced Transmission Jammer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Mass Driver Neutron Missile Launcher Core Stripper Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Medium Treads Medium Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Cooled Q-thruster > --- UTILITY ---------- Coolant Network Active Sensor Suite Advanced Targeting Computer Energy Filter Advanced Transmission Jammer Layered Heavy Armor Plating Improved Force Field > --- WEAPON ----------- Enhanced Nova Cannon Heavy Linear Accelerator Compact Mass Driver > --- INVENTORY -------- Improved Matter Compressor Zionite Alpha Cannon Mk. II Neutron Missile Launcher Core Stripper [Rating: 207] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Improved VSS Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Cooled Q-thruster Utility Advanced Targeting Computer Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Makeshift Light Armor Plating Artifact Phase Redirector Weapon Makeshift Hammer Energy Gun Precision Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Plasma Sword Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Slots Evolved 18 | . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . 2 Utility 9 | . . . 1 2 . . . . . . . . . 1 . . . . 2 . . . . 2 . 1 . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 296 | 6 2 7 17 14 1 22 4 7 23 . 2 . 1 11 3 4 4 5 10 . 4 3 4 21 18 80 . 23 Power 30 | 1 . 1 2 1 . 2 . . 1 . 1 . . . . 1 1 . . . 1 1 . . 4 9 . 4 Engine 7 | 1 . 1 1 . . 1 . . 1 . 1 . . . . . . . . . . . . . . 1 . . Core 4 | . . . 1 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . Reactor 19 | . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . 4 8 . 4 Propulsion 85 | 2 . 2 5 3 . 4 . 4 5 . . . . 7 1 1 1 1 2 . 2 . 1 8 5 22 . 9 Treads 25 | 2 . 1 5 3 . . . 2 4 . . . . . . . . . . . . . . . . 6 . 2 Leg 28 | . . . . . . 3 . 2 1 . . . . 5 1 1 . 1 1 . 2 . 1 3 2 5 . . Wheel 8 | . . 1 . . . . . . . . . . . . . . . . . . . . . 5 2 . . . Hover 11 | . . . . . . . . . . . . . . 2 . . 1 . 1 . . . . . . 6 . 1 Flight 13 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 5 . 6 Utility 97 | 1 2 1 2 3 . 10 2 3 8 . . . . 2 1 1 2 1 4 . . 2 1 8 5 30 . 8 Device 53 | . 1 1 2 1 . 5 1 2 4 . . . . 2 . 1 . . 3 . . 1 1 7 3 15 . 3 Storage 8 | 1 1 . . . . 1 . . 1 . . . . . . . 1 . . . . . . . 1 . . 2 Processor 14 | . . . . 2 . 1 1 . 2 . . . . . . . . . 1 . . 1 . 1 . 3 . 2 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protection 20 | . . . . . . 3 . 1 1 . . . . . 1 . 1 1 . . . . . . . 12 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 84 | 2 . 3 8 7 1 6 2 . 9 . 1 . 1 2 1 1 . 3 4 . 1 . 2 5 4 19 . 2 Energy Gun 25 | . . . 2 1 1 2 1 . 3 . . . . 1 . . . 2 3 . . . . 2 3 4 . . Energy Cannon 7 | . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . . 1 . 1 . 1 Ballistic Gun 22 | 2 . . 5 2 . . 1 . 2 . . . . . 1 . . . . . . . 2 1 . 6 . . Ballistic Cannon 14 | . . 3 . 2 . . . . 2 . 1 . . . . . . . . . . . . 1 . 5 . . Launcher 9 | . . . 1 . . 1 . . . . . . 1 . . 1 . 1 . . . . . . 1 2 . 1 Special Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . . . 3 . . . . 4 . . . . 3 . 1 5 . 4 . . 2 . 3 2 9 . 3 Corrupted Parts 18 | . . . . . . . . 3 . . . . . . . . . . . . 2 . 1 2 . 6 . 4 System Corruption 121 | . . . . . . . . 18 . . . . . . . . . . . . 12 . 2 15 . 50 . 24 Parts Lost 98 | . . 5 1 . . 18 . 4 2 . . . . . 1 1 . 5 . . . . 4 15 24 17 . 1 Power 8 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . . 1 2 2 . . Propulsion 35 | . . 3 . . . 4 . 2 . . . . . . . . . 1 . . . . . 7 10 7 . 1 Utility 26 | . . . . . . 6 . 1 . . . . . . . . . 1 . . . . 1 4 5 8 . . Weapon 29 | . . 1 . . . 7 . 1 2 . . . . . 1 1 . 3 . . . . 3 3 7 . . . Highest Loss Streak 18 | . . 2 1 . . 16 . 4 1 . . . . . 1 1 . 4 . . . . 2 4 18 3 . 1 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | 1 5 7 13 14 14 6 13 14 19 20 20 20 20 19 19 19 19 17 18 20 20 20 17 18 17 6 4 3 Power . | . 1 . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Propulsion 1 | . 1 1 1 2 1 . 2 1 2 3 3 3 3 1 . 1 1 . . . . . . . . . . . Utility 8 | . . 1 5 7 8 5 10 11 10 10 10 10 9 9 10 10 10 9 9 10 10 11 11 11 10 2 1 . Weapon 3 | . 2 4 6 4 3 . . 1 3 5 5 5 5 6 7 6 6 5 5 7 6 5 2 2 3 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 48 | . . . 5 8 3 . . . 12 . . . 1 . 1 . 1 . . . 1 . . . 10 6 . . Power 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . 2 . . Utility 31 | . . . 1 7 1 . . . 7 . . . 1 . 1 . 1 . . . 1 . . . 9 2 . . Weapon 9 | . . . 2 1 2 . . . 3 . . . . . . . . . . . . . . . . 1 . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 88 | . 96 98 91 97 97 65 99 96 96 100 100 77 100 92 97 99 76 94 96 100 100 98 93 91 67 66 62 52 Engine 3 | . 14 13 7 . . 3 7 7 6 6 6 6 6 5 5 . . . . . . . . . . . . . Core 1 | . . . 1 7 7 1 . . . . . . . . . 4 5 5 5 5 1 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 3 5 4 5 8 9 5 4 6 6 8 4 Treads 9 | . 28 15 13 22 23 . . 5 24 26 26 26 26 . . . . . . . . . . . . 7 12 4 Leg 13 | . . . . . . 9 23 17 6 6 6 6 6 27 35 34 33 33 28 30 30 30 29 19 7 2 . . Wheel 1 | . . 10 9 . . . . . . . . . . . . . . . . . . . . 5 6 . . . Device 17 | . 10 14 15 15 15 22 19 14 11 13 13 13 13 16 17 16 15 15 18 20 20 19 21 26 19 18 20 14 Storage 5 | . 14 14 9 7 7 2 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 1 . 2 Processor 8 | . . . . 14 15 . 3 7 12 13 13 13 13 11 11 11 11 11 11 10 10 10 10 12 9 4 4 5 Protection 2 | . . . . . . 6 7 7 1 . . . . . . . . . 3 5 5 5 2 . . 5 4 2 Energy Gun 4 | . . . 10 2 4 . 7 11 4 . . . . . . 1 . 4 13 15 15 15 5 6 6 4 . . Energy Cannon 1 | . . . . . . 6 3 . . . . . . . . . . . . . 3 5 . 1 1 . . . Ballistic Gun 7 | . 28 6 20 20 12 . 3 7 5 13 13 1 12 11 8 11 1 7 3 5 1 . 8 6 2 3 . . Ballistic Cannon 4 | . . 21 3 3 6 . . . 6 13 13 2 13 10 11 7 . 4 . . . . . . . 3 12 3 Impact Weapon 2 | . . . . . . 5 14 7 5 . . . . . . . . . . . . . . . . . . . Peak Build Rating 207 | 6 7 10 24 43 43 49 53 53 77 71 75 75 75 83 82 84 94 96 109 106 115 127 133 152 140 196 188 207 Average Rating 76 | 4 6 8 19 38 42 33 52 52 68 71 72 56 74 75 80 82 72 88 100 106 113 117 128 140 99 130 187 140 On Entrance 75 | . 6 7 9 24 43 42 48 53 52 71 71 75 75 75 82 82 84 94 91 106 106 115 127 133 126 28 188 188 Naked Turns 64 | . . . . . . . . . . . . . . . . . . . . . . . . . 34 30 . . Heaviest Build 151 | 13 29 31 38 46 46 51 54 50 74 74 81 81 83 82 82 80 92 92 111 103 111 133 133 121 151 124 114 128 Greatest Support 296 | 40 40 40 16 68 68 68 60 60 110 110 110 110 110 91 99 99 104 109 119 119 133 133 143 145 30 240 240 296 Greatest Overweight (x) 28 | . . 1 2 2 . 6 . 1 . . . . . 2 . . . . 1 . . . 1 6 28 3 . 1 Average Overweight (x) . | . . . 1 . . 1 . . . . . . . . . . . . . . . . . 2 2 . . . Largest Inventory Capacity 35 | 8 15 15 15 15 15 35 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 20 5 5 Average Capacity 16 | 6 10 15 15 15 15 9 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 9 5 5 Most Carried 25 | 3 8 9 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 18 5 5 Average Carried 14 | 1 5 7 13 14 14 6 14 14 19 20 20 20 20 19 19 19 19 17 18 20 19 20 17 18 18 7 5 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 Final Carried 20 | 3 7 9 15 15 15 15 15 15 20 20 20 20 20 20 20 19 20 15 20 20 20 20 17 18 5 5 5 4 Class Distribution -------------------- 30% | Skirmisher 19% | Mutant 11% | Tank 8% | Scavenger-Skirmisher 7% | Derelict-Mutant 4% | Derelict-Gladiator 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Tank | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Mutant | -5/Zhirov Skirmisher | -4/Proximity Caves Tank | -4/Factory Tank | -4/Upper Caves Tank | -4/Upper Caves Tank | -4/Warlord Skirmisher | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Skirmisher | -3/Quarantine Scavenger-Tank | -2/Research Tank | -2/Testing Tank | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Matter Collected 10856 | 238 75 239 695 501 54 481 69 104 385 154 196 . 334 435 470 344 200 139 316 177 275 . 698 757 387 2671 . 462 Remotely 118 | . . . . . . . . . . . . . . . . 118 . . . . . . . . . . . . Salvage Created 9780 | . 147 230 784 301 . 446 . 87 654 72 59 . 220 286 362 295 . 152 614 128 170 . 721 1354 635 1548 . 515 Parts 460 | . 8 14 32 14 . 22 . 8 25 5 2 . 12 11 7 8 . 6 31 6 8 . 16 82 31 85 . 27 Haulers Intercepted 8 | . . . 1 2 . . . . 1 . . . . 1 1 . . . . . . . . 1 . . . 1 Recyclers Shooed 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 93 | . . 11 . . . 25 1 12 . 5 3 . 7 . 11 6 . 5 . . . . 7 . . . . . Prevented 37 | . . . . . . 1 . 10 . 2 2 . . . . . . 4 . 2 7 . 9 . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 178 | . 5 8 15 3 . 14 . 4 7 3 1 . 9 3 5 10 . 5 10 . 2 . 16 16 7 29 . 6 Melee 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . Guns 67 | . 5 1 12 3 . 3 . 4 2 2 . . 1 1 2 . . 1 8 . . . 4 12 . 6 . . Cannons 47 | . . 7 1 . . 6 . . 2 1 1 . 4 2 3 2 . 1 2 . . . 1 1 2 9 . 2 AOE 46 | . . . 2 . . 2 . . . . . . 4 . . 8 . 3 . . . . 9 . 1 13 . 4 Classes Destroyed 22 | . 3 1 5 2 . 3 . 1 . . . . 1 . 2 1 . . 1 . . . 1 . . 1 . . Worker 16 | . 1 . 1 1 . . . . 1 . . . . . . . . . 1 . . . . 4 1 5 . 1 Builder 14 | . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 2 2 5 . 1 Tunneler 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 Hauler 7 | . . . 1 2 . . . . 1 . . . . . 1 . . . . . . . . 1 . . . 1 Recycler 6 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 1 . 2 Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Drone 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . Watcher 8 | . . . 1 . . . . . 1 . . . . 1 . . . . 2 . . . . 1 1 1 . . Swarmer 42 | . 3 . . . . 6 . 3 . 3 . . 4 . . . . . 5 . . . 4 1 . 8 . 5 Grunt 41 | . 2 . 10 2 . 4 . . 2 . . . . 2 3 4 . 2 1 . . . 4 1 . 3 . 1 Brawler 8 | . . . . . . 2 . . . . . . . . . 1 . . . . . . 3 . . 2 . . Duelist 8 | . . . 1 . . . . . . . . . 2 . . 1 . 1 . . . . 1 . . 2 . . Protector 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sentry 15 | . . . 4 . . 1 . . 1 . 1 . 1 1 1 1 . . 1 . . . 1 1 . 1 . . Hunter 15 | . . . . . . . . . . . . . . . . 2 . . . . 2 . 1 4 2 4 . . Programmer 35 | . . . . 1 . . . . 4 . . . . . . 1 . 2 3 . . . 2 9 5 8 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Subdweller 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Courier 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Decomposer 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Samaritan 4 | . . . . . . 1 . . . 1 . . . . . . . . . 2 . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 9 | . 3 2 5 2 . 8 . 2 3 3 1 . 5 2 4 6 . 4 6 . 2 . 7 8 5 9 . 5 Combat Bots Only 8 | . 3 2 3 2 . 8 . 2 2 3 1 . 5 2 3 6 . 4 5 . 2 . 7 6 4 5 . 4 Max Kills in Single Turn 5 | . 1 1 3 1 . 1 . 1 1 1 1 . 2 1 1 2 . 1 3 1 1 . 2 3 2 5 . 5 Gunslinging 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Exploded 4 | . . . 1 . . 1 . . . . . . 2 . . 2 . 1 . . . . 2 . 1 4 . 4 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Hostile Shots Fired 1670 | . 26 50 61 6 . 176 . 53 56 19 . . 22 9 21 41 . 45 24 . 16 . 96 178 259 458 14 40 Missed 564 | . 8 19 21 3 . 38 . 21 17 4 . . 8 3 4 14 . 16 12 . 3 . 40 46 70 184 8 25 Hits 1106 | . 18 31 40 3 . 138 . 32 39 15 . . 14 6 17 27 . 29 12 . 13 . 56 132 189 274 6 15 Melee 19 | . . . . . . 7 . . . . . . . . . . . . . . . . 4 . . 8 . . Projectile 1087 | . 18 31 40 3 . 131 . 32 39 15 . . 14 6 17 27 . 29 12 . 13 . 52 132 189 266 6 15 AOE 11 | . . 8 . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Critical Strikes 56 | . . . 1 . . 10 . 2 1 . . . . . 1 2 . 3 . . . . 2 9 12 12 1 . Actively Blocked 20 | . . . . . . . . . . . . . . . . . . . . . . . . 8 12 . . . Part Disruptions 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 . . Damage Taken 21073 | . 151 926 638 47 . 2631 . 630 598 232 . . 298 142 425 498 . 557 590 . 123 . 1241 1773 2976 6062 130 405 Core 3592 | . 24 190 62 . . 337 . 66 31 32 . . 30 18 38 54 . 15 12 . . . 174 112 1015 1352 . 30 Absorbed by Shields 2621 | . . . . . . . . . . . . . . . . . . . . . 104 . 362 1608 547 . . . Redirected to Shielding 129 | . . . . . . . . . . . . . . . . . . . . . . . . . . 129 . . Ignored by Resistances 966 | . . . . . . . . . . . . . . . . . . . . . . . . . . 966 . . Regen/Repaired (Parts) 180 | . . . . . . . . . . . . . . . . . . . . . . 180 . . . . . . Core Remaining (%) 61 | 100 . 14 88 . . . . 42 . . . . 89 . . . . 87 . . . . 83 . 3 . 6 98 Volleys Fired 539 | . 17 36 35 12 1 41 . 12 15 8 2 . 13 15 15 22 . 15 24 5 4 . 40 63 23 92 4 25 Largest 4 | . 2 2 4 4 4 4 . 3 4 4 4 . 4 4 4 4 . 4 3 3 3 . 4 4 4 4 2 3 Hottest 300 | . 40 66 154 129 148 148 . 158 159 139 139 . 149 149 149 177 . 177 203 165 165 . 240 299 300 263 108 244 Shots Fired 1297 | . 34 71 127 33 4 71 . 27 39 32 8 . 40 42 53 51 . 29 70 14 13 1 75 161 52 213 6 31 Gun 833 | . 34 20 115 25 3 27 . 27 27 16 4 . 18 18 23 24 . 16 61 14 13 1 42 139 39 127 . . Cannon 384 | . . 51 8 8 1 40 . . 12 16 4 . 18 24 30 16 . 3 9 . . . 11 21 11 65 6 30 Launcher 80 | . . . 4 . . 4 . . . . . . 4 . . 11 . 10 . . . . 22 1 2 21 . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 832 | . 34 71 89 30 3 26 . 11 29 32 8 . 36 42 53 38 . 10 11 . . . 16 105 15 145 6 22 Thermal 192 | . . . 34 3 1 36 . 16 10 . . . . . . 2 . 2 13 . . . 7 15 . 45 . 8 Explosive 80 | . . . 4 . . 4 . . . . . . 4 . . 11 . 10 . . . . 22 1 2 21 . 1 Electromagnetic 193 | . . . . . . 5 . . . . . . . . . . . 7 46 14 13 1 30 40 35 2 . . Robot Hit Streak 18 | . 6 11 9 12 . 11 . 6 5 6 6 . 5 7 7 4 . 11 18 8 10 . 10 16 13 13 . 7 Robot Miss Streak 7 | . 4 2 5 2 . 4 . 7 5 3 3 . 5 6 5 7 . 5 2 1 1 . 2 3 5 5 1 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Secondary Targets 10 | . 2 . . . . 1 . . . . . . . . . . . . 3 . . . 1 3 . . . . Max Gunslinging Chain 2 | . 1 . . . . 1 . . . . . . . . . . . . 2 . . . 1 2 . . . . Shots Hit Robots 794 | . 21 49 65 20 . 45 . 14 33 10 4 . 27 20 33 19 . 12 48 7 10 . 50 115 44 133 . 15 Core Hits 501 | . 9 13 38 10 . 29 . 8 18 10 3 . 22 13 26 31 . 23 25 5 2 . 51 43 19 88 . 15 Critical Kills 3 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Critical Parts Destroyed 11 | . 1 . . . . . . . 2 . . . . . . . . . . . . . . 7 1 . . . Critical Strikes 49 | . 2 1 2 1 . . . . 2 . . . 2 2 4 2 . . . 1 1 . 5 12 8 3 . 1 Burn 6 | . . . 2 1 . . . . . . . . . . . . . . . . . . 1 2 . . . . Destroy 14 | . 2 . . . . . . . . . . . . 1 . . . . . . . . . 9 1 1 . . Blast 15 | . . 1 . . . . . . . . . . 2 1 4 2 . . . . . . . 1 1 2 . 1 Corrupt 6 | . . . . . . . . . . . . . . . . . . . . 1 1 . 4 . . . . . Smash 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Melee Attacks 81 | . . . . 2 . 9 . . 27 . . . . . . . . . . . . . . 8 32 3 . . Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Impact 27 | . . . . . . 9 . . 18 . . . . . . . . . . . . . . . . . . . Slashing 51 | . . . . 2 . . . . 9 . . . . . . . . . . . . . . 8 32 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . 2 . . . . 3 . . . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Damage Inflicted 32276 | . 230 899 1405 547 . 1818 . 292 1074 240 71 . 1087 493 857 1537 . 1296 1346 147 212 . 3020 4030 2194 7945 . 1536 Guns 11807 | . 230 156 953 277 . 385 . 292 261 101 43 . 248 277 307 172 . 135 895 147 212 . 756 3196 634 2130 . . Cannons 7706 | . . 743 65 58 . 604 . . 193 139 28 . 325 216 550 272 . 80 275 . . . 224 637 438 2112 . 747 Explosions 10716 | . . . 387 . . 612 . . . . . . 514 . . 1093 . 953 176 . . . 2040 116 446 3653 . 726 Melee 1834 | . . . . 212 . 217 . . 620 . . . . . . . . . . . . . . 81 654 50 . . Ramming 213 | . . . . . . . . . . . . . . . . . . 128 . . . . . . 22 . . 63 Kinetic 13400 | . 230 899 713 320 . 460 . 99 328 240 71 . 573 493 857 444 . 138 141 . . . 255 2612 422 3444 . 661 Thermal 3644 | . . . 305 15 . 517 . 193 126 . . . . . . . . 61 496 . . . 356 325 . 1078 . 172 Explosive 9749 | . . . 387 . . 612 . . . . . . 514 . . 1093 . 953 . . . . 1853 116 446 3418 . 357 Electromagnetic 3486 | . . . . . . 12 . . . . . . . . . . . 16 709 147 212 . 556 896 650 5 . 283 Impact 630 | . . . . . . 217 . . 413 . . . . . . . . . . . . . . . . . . . Slashing 1154 | . . . . 212 . . . . 207 . . . . . . . . . . . . . . 81 654 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 65 | . . . . . . 13 13 18 2 2 2 2 2 . . 1 1 4 5 5 17 17 7 35 56 65 65 28 Average Corruption 16 | . . . . . . 12 13 17 2 2 2 2 2 . . 1 1 2 3 5 16 17 5 19 41 50 65 19 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 431 | . . . . . . 69 5 8 3 6 10 1 12 . . 1 . 15 14 9 16 2 20 46 72 97 12 13 Message Errors 99 | . . . . . . 19 3 2 . 1 6 1 3 . . 1 . 4 3 2 4 1 8 10 19 11 . 1 Matter Fused 98 | . . . . . . 14 1 2 3 3 3 . 3 . . . . 5 3 5 3 . 3 10 13 23 3 1 Heat Flow Errors 33 | . . . . . . 4 . 1 . . . . 2 . . . . 1 1 1 1 . 1 6 6 5 3 1 Energy Discharges 40 | . . . . . . 7 1 . . 1 1 . . . . . . . 2 . 3 . 1 5 6 10 2 1 Parts Rejected 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 3 1 . Parts Fused 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 52 | . . . . . . 11 . 3 . 1 . . 3 . . . . 3 2 . 3 . 3 5 8 9 . 1 Data Loss (major) 17 | . . . . . . 6 . . . . . . . . . . . . 1 . 1 . . 1 3 2 . 3 Misfires 18 | . . . . . . 5 . . . . . . 1 . . . . 1 1 . 1 1 2 1 2 2 1 . Alerts 8 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 3 2 1 . Misdirections 18 | . . . . . . . . . . . . . . . . . . . . . . . . 3 4 5 1 5 Weapon Failures 39 | . . . . . . 1 . . . . . . . . . . . . 1 1 . . 1 4 6 25 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1302 | . . . . 73 . 123 . . 257 1 . . 102 2 . 115 . 37 13 . . . 18 16 89 288 . 168 Projectiles 356 | . . . . . . 32 . . . 1 . . 14 2 . . . . 13 . . . . 16 74 86 . 118 Explosions 518 | . . . . . . . . . . . . . 88 . . 115 . 30 . . . . 18 . 15 202 . 50 Melee 428 | . . . . 73 . 91 . . 257 . . . . . . . . 7 . . . . . . . . . . Knockbacks 49 | . . 7 1 . . 2 . . 3 1 . . 4 2 . 3 . . . . . . . 5 3 13 . 5 Impact 4 | . . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . Kinetic 44 | . . 7 1 . . . . . 1 1 . . 4 2 . 3 . . . . . . . 5 3 12 . 5 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 646 | . . . . . . 49 . . . . . . 23 . . . . 9 . . . . 264 35 146 89 . 31 Shots 13 | . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 5 1 2 2 . . Rammed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . 1 Targets Rammed 26 | . . . . . . . . . . . . . . . . . . 18 . . . . . . 7 . . 1 Kicked 19 | . . . . . . . . . . . . . . . . . . 18 . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 352 | . 6 . 189 15 . 199 . 218 197 174 126 . 249 206 131 112 . 237 284 308 180 22 226 352 159 127 179 227 Average Temperature 71 | . 6 . 53 5 . 120 . 85 69 74 67 . 85 78 39 41 . 77 74 110 78 22 76 91 46 27 87 63 Received Heat Transfer 2723 | . 30 162 333 18 . 837 . 60 212 . . . 12 54 108 72 . 112 45 . . . 78 56 75 369 54 36 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Total Turns 11 | . . . . . . . . . . . . . . . . . . . . . 6 . . 5 . . . . Longest Duration 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . 5 . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Robots Corrupted 14 | . . . . . . 3 . . 3 . . . . . . . . 1 . . 2 . 1 2 2 . . . Combat Hostiles 12 | . . . . . . 3 . . 1 . . . . . . . . 1 . . 2 . 1 2 2 . . . Parts Fried 35 | . . . . . . 3 . . . . . . . . . . . . 4 3 1 . 7 13 4 . . . Impact Corruptions 20 | . . . . . . 5 . . 11 . . . . . . . . 4 . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Parts Melted 10 | . . 3 2 . . . . . 4 . . . . . . . . . 1 . . . . . . . . . Heat Transferred 5689 | . . . 999 111 . 740 . 422 272 . . . . . . . . 74 498 . . . 500 700 . 1249 . 124 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . Power Chain Reactions 7 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 4 . 1 Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Maximum Alert Level 5 | . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . 5 4 4 Low Security (%) 75 | 100 100 . 84 100 . . . . 100 . . . . 75 . . . . 62 . . . . 100 100 40 . . Level 1 8 | . . . 15 . . . . . . . . . . 24 . . . . 37 . . . . . . 12 . . Level 2 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 64 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 88 32 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 11 3 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1872 | . 85 . 228 95 . . . . 123 . . . . 300 . . . . 282 . . . . 173 147 1872 1103 1140 Initial 1100 | . . . . 95 . . . . 102 . . . . 300 . . . . . . . . . . 90 82 1100 626 Average 226 | . 19 . 123 16 . . . . 24 . . . . 144 . . . . 143 . . . . 39 42 701 1073 749 Influence Increases 8485 | . 125 . 473 111 . 374 . 252 455 70 20 . 180 426 194 290 . 135 517 . 50 . 370 583 431 2553 24 852 Destroy 0b10 Robot/C 4300 | . 100 . 300 60 . 320 . 140 240 60 20 . 140 60 140 200 . 100 280 . 40 . 320 340 140 1180 . 120 Destroy 0b10 Robot/NC 375 | . 5 . 20 20 . 5 . 10 30 . . . 15 15 5 . . 5 35 . . . 5 50 25 90 . 40 Destroy Leader 860 | . 20 . 84 14 . 30 . 30 86 10 . . 10 12 10 30 . 30 56 . 10 . 30 96 32 258 . 12 Allied During Kill 446 | . . . . . . 4 . 72 45 . . . . 9 39 . . . 43 . . . . 16 . 218 . . Successful Hack 14 | . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . Disable Machine 270 | . . . 15 15 . . . . 15 . . . . . . . . . 30 . . . . . 30 120 . 45 Destroy Structure 1090 | . . . 39 2 . . . . 25 . . . . 30 . . . . 58 . . . . 66 54 657 24 135 Advance Influence 300 | . . . . . . . . . . . . . . 300 . . . . . . . . . . . . . . Partial Spotted 75 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Lose Combat Pursuer 555 | . . . 15 . . 15 . . . . . . 15 . . 60 . . 15 . . . 15 15 150 30 . 225 Active Sensor Use 200 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200 Influence Decreases 7392 | . 125 . 262 322 . 370 4 88 596 93 20 . 180 380 181 299 50 135 376 141 50 . 370 422 445 828 899 756 Entered New Map 1697 | . . . . 116 . . 4 . 62 9 . . . . 18 12 50 . . 53 . . . . 71 65 819 418 Time Decay 4820 | . 125 . 252 206 . 245 . 88 434 84 20 . 180 380 143 237 . 105 366 88 50 . 300 277 309 533 80 318 Lost Part 575 | . . . 10 . . 105 . . 20 . . . . . 10 10 . 30 . . . . 40 105 65 170 . 10 Lost Ally 300 | . . . . . . 20 . . 80 . . . . . 10 40 . . 10 . . . 30 40 . 60 . 10 Squads Dispatched 55 | . 1 . 3 2 . 1 . . 6 . . . . 2 . . . . 8 . . . 1 6 4 13 . 8 Investigation 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 3 Extermination 23 | . . . . 2 . . . . 5 . . . . 1 . . . . 3 . . . . 2 3 4 . 3 Reinforcement 16 | . 1 . 3 . . . . . 1 . . . . 1 . . . . 2 . . . . 3 . 4 . 1 Assault 6 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 4 . . Garrison 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Active Scanning Responses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Distress Signals 14 | . . . . 1 . . . . . . . . . . . . . . . . . . . 9 1 2 . 1 Communications Jammed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Distress Signals 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Times Spotted 348 | . 9 11 22 6 . 20 . 9 13 3 1 . 10 5 8 13 . 9 16 . 2 . 19 40 27 79 2 24 Peak Tracking Total 13 | . 3 2 4 2 . 10 . 3 3 3 1 . 5 2 5 5 . 5 5 . 2 . 7 10 7 13 2 9 Tactical Retreats 24 | . . . 1 . . 1 . . . . . . 1 . . 4 . . 1 . . . 1 1 5 3 . 6 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Traps Triggered 9 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Machines Disabled 19 | . . . 1 1 . . . . 1 . . . . . 1 . . . 2 . . . . . 2 8 . 3 Max in Single Turn 2 | . . . 1 1 . . . . 1 . . . . . 1 . . . 1 . . . . . 1 1 . 2 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Machines Accessed 16 | . . . 1 1 . 1 . . 1 . . 3 . . . . 4 . . . 1 2 . . . 1 . 1 Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Total Hacks 60 | . . . 2 1 . 1 . . 2 . . 22 . . . . 16 . . . 1 8 . . . 5 . 2 Successful 52 | . . . 2 1 . 1 . . 1 . . 22 . . . . 16 . . . 1 8 . . . . . . Failed 8 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 5 . 2 Catastrophic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 62 | . . . . . . . . . 16 . . . . 11 . . . . 9 . . 1 . 2 12 7 1 3 Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 5 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Terminal Hacks 48 | . . . . . . 1 . . . . . 22 . . . . 16 . . . 1 8 . . . . . . Record 11 | . . . . . . . . . . . . 6 . . . . 5 . . . . . . . . . . . Part Schematic 13 | . . . . . . . . . . . . 10 . . . . 3 . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 14 | . . . . . . . . . . . . 3 . . . . 4 . . . . 7 . . . . . . Open Door 3 | . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 4 . . 3 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . . . . . 10 . . . . 3 . . . . . . . 10 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Total Allies 26 | . . . . . . 1 4 . 4 . . . . 5 . . . . 3 . . . 2 2 . 4 . 1 Largest Group 5 | . . . . . . 1 4 4 5 . . . . 5 3 2 . . 2 . . . 2 2 . 2 . 1 Highest-Rated Group 297 | . . . . . . 32 153 153 180 . . . . 259 193 123 . . 162 . . . 89 206 . 297 . 27 Highest-Rated Ally 269 | . . . . . . 32 40 40 40 . . . . 70 70 70 . . 81 . . . 47 103 . 269 . 27 Zionite Dispatches 12 | . . . . . . . . . 2 . . . . 3 . . . . 2 . . . . 1 . 3 . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Explosive Resupply 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 14 | . . . . . . . . . 6 . . . . 2 . . . . 4 . . . . . . 1 . 1 STAY 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . DROP 6 | . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . 1 . 1 PICKUP 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . EXPLORE 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . RETURN 4 | . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . Ally Attacks 242 | . . . . . . 6 . 35 35 . . . . 9 32 . . . 25 . . . 5 18 . 77 . . Total Damage 12570 | . . . . . . 123 . 714 911 . . . . 141 589 . . . 1076 . . . 191 1600 . 7225 . . Kills 62 | . . . . . . 3 . 5 6 . . . . . 3 . . . 7 . . . . 3 . 35 . . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Active Infowar (turns) 20297 | . . 404 663 884 730 1416 1583 508 2181 443 774 161 1145 709 309 692 213 574 1087 260 363 499 776 906 829 1409 170 609 Optics 2007 | . . . . . . . . . . . . . . . . . . . . . . . . 874 829 . . 304 Sensors 17219 | . . 404 663 884 730 1416 1583 508 2181 443 774 161 1145 709 309 692 213 574 1087 260 363 499 776 326 519 . . . A.S.S. 711 | . . . . . . . . . . . . . . . . . . . . . . . . . . 33 170 508 Terrain 813 | . . . . . . . . . . . . . . . . . . . . . . . . . . 813 . . Machine Analysis 132 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 Jamming 1940 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1408 170 362 ECM 603 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 602 . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . . 1 . . 2 . 2 2 . 3 . . . . . . 2 1 . . . . . . . Drone Launches 4 | . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . Drone Recoveries 4 | . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . 2 . . . . . . . . . . . . . . . 3 . . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Turns Passed 22909 | 90 546 808 663 884 730 1964 1583 508 2181 443 774 161 1193 881 309 692 213 606 1087 260 363 499 776 906 1113 1788 170 718 Spaces Moved 14942 | 50 202 505 384 493 446 826 1109 312 1164 260 472 95 682 549 232 520 172 490 676 209 287 415 514 482 790 1126 100 1380 Core 512 | 1 . . . . . 200 . . . . . . . . . . . . . . . . . . 236 75 . . Treads 4753 | 49 202 76 . 482 446 6 . 103 1164 260 472 95 682 . . . . . . . . . . . . 456 100 160 Legs 6266 | . . . . . . 537 1109 209 . . . . . 549 232 520 172 490 676 209 287 415 514 225 2 120 . . Wheels 1439 | . . 429 384 11 . . . . . . . . . . . . . . . . . . . 257 358 . . . Hover 357 | . . . . . . . . . . . . . . . . . . . . . . . . . . 357 . . Flight 1615 | . . . . . . 83 . . . . . . . . . . . . . . . . . . 194 118 . 1220 Fastest Speed 14 | 50 160 115 115 130 160 140 140 140 160 162 162 162 162 108 110 108 108 110 110 118 118 118 118 123 50 34 160 14 Average Speed 130 | 157 160 126 128 159 160 207 140 146 161 162 162 162 162 145 110 108 109 110 127 118 118 118 123 140 107 117 160 39 Slowest Speed 1450 | 160 160 240 130 160 160 515 140 240 162 162 162 162 162 270 110 110 110 110 186 118 118 118 192 190 1450 410 160 160 Overloaded Moves 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 8 . 18 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Exploration Rate (%) 46 | 5 39 42 29 11 49 60 89 57 34 43 75 68 81 14 49 70 60 67 15 37 43 80 59 18 76 28 20 40 Regions Visited 28 Branch Regions 19 Pre-discovered Areas 7 | . . . . . . . 1 . . . . 1 1 . . . 3 . . . 1 . . . . . . . Known Exits Taken 21 | . . . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . 3 . . 4 2 3 1 . . 3 . 3 . . 4 . . . 1 2 . 1 . . . . . Spaces Dug 50 | . . . . 1 . . . . 9 . . . . 4 . 16 . . . . . . . 7 3 . 7 3 Terrain Destroyed 927 | . . . 41 1 1 36 . . 9 . 1 . 73 11 7 73 . 82 12 . . . 168 26 40 297 9 40 Melee 19 | . . . . . . . . . 9 . . . . . . . . . . . . . . 7 3 . . . Projectile 99 | . . . 6 1 1 5 . . . . 1 . 5 11 7 4 . 1 2 . . . 3 6 5 22 9 10 AOE 809 | . . . 35 . . 31 . . . . . . 68 . . 69 . 81 10 . . . 165 13 32 275 . 30 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Total 17242 | 58 394 603 480 574 463 1006 1139 335 1419 267 479 102 749 607 258 611 197 535 852 213 307 425 604 608 961 1382 104 1510 Wait 795 | . 169 50 3 10 . 60 17 1 125 . . . 49 9 . 57 . . 106 . 5 . 2 1 64 10 . 57 Move 14851 | 49 201 504 383 492 445 825 1108 311 1163 259 471 94 681 548 231 519 171 489 675 208 286 414 513 481 779 1109 99 1343 Hop 31 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 8 . 18 Pick Up 161 | 3 4 5 22 16 6 12 3 2 26 . . . 1 4 3 1 3 . 7 . 2 2 1 13 11 13 . 1 Fast Attach 237 | 6 1 . 4 7 . 11 4 2 16 . 1 4 . 13 3 2 11 1 16 . 1 3 4 9 12 78 1 27 Attach 85 | . . 4 6 3 3 12 1 3 1 . . . . 1 1 1 1 6 2 . . . 4 11 9 10 . 6 Detach 22 | . . . . . . 1 . . . . . . . 1 . . . 1 1 . . . . . . 12 . 6 Swap 125 | . 1 4 9 7 2 4 1 2 13 . 2 . 4 5 . 6 . 5 9 . 3 . 8 19 11 10 . . Drop 233 | . 1 . 18 25 6 7 5 2 38 . 3 4 1 11 5 3 11 . 12 . 6 6 2 3 8 30 . 26 Fire 539 | . 17 36 35 12 1 41 . 12 15 8 2 . 13 15 15 22 . 15 24 5 4 . 40 63 23 92 4 25 Melee 76 | . . . . 2 . 9 . . 22 . . . . . . . . . . . . . . 8 32 3 . . Ram 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . 1 Kick 19 | . . . . . . . . . . . . . . . . . . 18 . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 60 | . . . . . . 24 . . . . . . . . . . . . . . . . 30 . . 6 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low / Gar) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 15) 607 | -10/Materials | Discovered new exit (range 5) 637 | -10/Materials | Entered Subcaves 637 | -10/Subcaves | Learned Materials trap positions 638 | -10/Subcaves | Approached by a straggling Scientist 849 | -10/Subcaves | Core integrity fell below 50% 898 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 936 | -10/Subcaves | Disturbed a concealed Subdweller 1142 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1202 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1202 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1386 | -10/Subcaves | Core integrity fell below 20% 1421 | -10/Subcaves | Discovered new exit (range 6) 1445 | -10/Subcaves | Entered Materials 1445 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1446 | -8/Materials | Loaded intel: 18 trap records 1754 | -8/Materials | Build established: Skirmisher 1948 | -8/Materials | Discovered new exit (range 15) 2058 | -8/Materials | Build established: Scavenger-Skirmisher 2108 | -8/Materials | Entered Factory 2108 | -7/Factory | Evolved 2 slots: Utility x2 2327 | -7/Factory | Discovered new exit (range 10) 2339 | -7/Factory | Identified exit to Lower Caves 2830 | -7/Factory | Build established: Skirmisher 2992 | -7/Factory | Entered Lower Caves 3013 | -7/Lower Caves | Learned Factory interactive machine intel 3144 | -7/Lower Caves | Build established: Mutant 3513 | -7/Lower Caves | Build established: Skirmisher 3703 | -7/Lower Caves | Discovered new exit (range 13) 3720 | -7/Lower Caves | Identified exit to Lower Caves 3722 | -7/Lower Caves | Entered another Lower Caves area 3727 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3737 | -7/Lower Caves | Discovered new exit (range 9) 3766 | -7/Lower Caves | System corruption reached 10% 3822 | -7/Lower Caves | Destroyed 8 combat bots 3825 | -7/Lower Caves | Lost 16 parts (1p4n5u6w) 4173 | -7/Lower Caves | Build established: Mutant 5193 | -7/Lower Caves | Build established: Derelict-Mutant 5646 | -7/Lower Caves | Discovered new exit (range 11) 5686 | -7/Lower Caves | Entered Zion 5799 | -7/Zion | System corruption cleaned by Quarantine Array 5882 | -7/Zion | Discovered new exit (range 9) 5938 | -7/Zion | Given the Hacking Drone Bay 5938 | -7/Zion | Found Prototype Device 6124 | -7/Zion | Given A8's code to call for help 6498 | -7/Zion | Learned Factory emergency access door positions 6806 | -7/Zion | Build established: Derelict-Gladiator 6955 | -7/Zion | Met Imprinter 6982 | -7/Zion | Imprinted 6985 | -7/Zion | Declared Zion's savior 7269 | -7/Zion | Entered Proximity Caves 7269 | -6/Proximity Caves | Accompanied by 4 allies 7282 | -6/Proximity Caves | Learned Factory trap positions 7513 | -6/Proximity Caves | Build established: Derelict-Tank 7536 | -6/Proximity Caves | Spotted B-75 Beast 7541 | -6/Proximity Caves | Core integrity fell below 50% 7565 | -6/Proximity Caves | Allies destroyed B-75 Beast 7595 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 7746 | -6/Proximity Caves | Discovered new exit (range 14) 7777 | -6/Proximity Caves | Entered Factory 7777 | -6/Factory | Accompanied by 4 allies 7777 | -6/Factory | Evolved 2 slots: Propulsion x2 7778 | -6/Factory | Loaded intel: 73 trap records 7780 | -6/Factory | Loaded intel: 53 interactive machine locations 7793 | -6/Factory | Zion Explosive Resupply teleported in 8101 | -6/Factory | Build established: Derelict-Gladiator 8429 | -6/Factory | Identified Hacking Drone Bay 8724 | -6/Factory | Build established: Mutant 8981 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8982 | -6/Factory | Zion Fire squad teleported in 9019 | -6/Factory | Discovered new exit (range 5) 9027 | -6/Factory | Identified exit to Factory 9190 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9242 | -6/Factory | Build established: Skirmisher 9273 | -6/Factory | Terminal network hard line cut 9506 | -6/Factory | Identified exit to Garrison 9786 | -6/Factory | Discovered new exit (range 14) 9810 | -6/Factory | Identified exit to Lower Caves 9958 | -6/Factory | Entered Lower Caves 9973 | -6/Lower Caves | Identified exit to Lower Caves 10325 | -6/Lower Caves | Learned Factory security intel 10401 | -6/Lower Caves | Entered another Lower Caves area 10403 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10411 | -6/Lower Caves | Discovered exit to Factory (range 15) 10935 | -6/Lower Caves | Learned Factory stockpile data 11136 | -6/Lower Caves | Learned Factory emergency access door positions 11161 | -6/Lower Caves | Discovered new exit (range 11) 11174 | -6/Lower Caves | Identified exit to Data Miner 11175 | -6/Lower Caves | Entered Data Miner 11178 | -6/Data Miner | Discovered new exit (range 6) 11208 | -6/Data Miner | Met Data Miner 11236 | -6/Data Miner | Learned location of Section 7 (-2) 11236 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11260 | -6/Data Miner | Received God Mode back door access code from Data Miner 11333 | -6/Data Miner | Identified exit to Proximity Caves 11336 | -6/Data Miner | Entered Proximity Caves 11339 | -5/Proximity Caves | Spotter reported a threat 11399 | -5/Proximity Caves | Learned Factory stockpile data 11458 | -5/Proximity Caves | Spotter reported a threat 11524 | -5/Proximity Caves | Learned location of Warlord (-4) 11580 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11723 | -5/Proximity Caves | Spotted B-75 Beast 12381 | -5/Proximity Caves | Learned Factory security intel 12487 | -5/Proximity Caves | Discovered exit to Factory (range 9) 12529 | -5/Proximity Caves | Entered Factory 12529 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12530 | -5/Factory | Identified exit to Upper Caves 12708 | -5/Factory | Zion Defense Resupply teleported in 13140 | -5/Factory | Zion Light squad teleported in 13186 | -5/Factory | Discovered new exit (range 12) 13203 | -5/Factory | Identified exit to Factory 13231 | -5/Factory | Zion Hover Resupply teleported in 13377 | -5/Factory | Build established: Scavenger-Skirmisher 13410 | -5/Factory | Entered Upper Caves 13410 | -5/Upper Caves | Accompanied by 4 allies 13412 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13452 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 13627 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 13708 | -5/Upper Caves | Discovered new exit (range 10) 13717 | -5/Upper Caves | Identified exit to Upper Caves 13719 | -5/Upper Caves | Entered another Upper Caves area 13719 | -5/Upper Caves | Accompanied by 2 allies 13842 | -5/Upper Caves | Discovered exit to Factory (range 13) 13849 | -5/Upper Caves | Build established: Skirmisher 14020 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14375 | -5/Upper Caves | Discovered new exit (range 14) 14389 | -5/Upper Caves | Found Alien Artifact 14389 | -5/Upper Caves | Identified Core Expander 14389 | -5/Upper Caves | Installed Core Expander, added new Power slot 14409 | -5/Upper Caves | Identified exit to Zhirov 14411 | -5/Upper Caves | Entered Zhirov 14414 | -5/Zhirov | Discovered new exit (range 3) 14433 | -5/Zhirov | Met Zhirov 14526 | -5/Zhirov | Found Alien Artifact 14526 | -5/Zhirov | Identified Integrated Reactor 14526 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14542 | -5/Zhirov | Found Alien Artifact 14571 | -5/Zhirov | Learned location of Quarantine (-3) 14571 | -5/Zhirov | Learned location of Testing (-2) 14571 | -5/Zhirov | Learned location of Command (-1) 14578 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14623 | -5/Zhirov | Identified exit to Proximity Caves 14624 | -5/Zhirov | Entered Proximity Caves 14927 | -4/Proximity Caves | Lost 4 parts (1u3w) 15218 | -4/Proximity Caves | Discovered exit to Factory (range 5) 15230 | -4/Proximity Caves | Entered Factory 15230 | -4/Factory | Evolved 2 slots: Utility x2 15255 | -4/Factory | Identified exit to DSF 15282 | -4/Factory | Zion Hacker squad teleported in 15392 | -4/Factory | Garrison activated, responded to threat 15779 | -4/Factory | Zion Hover Resupply teleported in 16048 | -4/Factory | Build established: Tank 16068 | -4/Factory | Discovered new exit (range 5) 16076 | -4/Factory | Identified exit to Upper Caves 16317 | -4/Factory | Entered Upper Caves 16340 | -4/Upper Caves | Learned 4 Research zone layouts 16445 | -4/Upper Caves | Identified exit to Upper Caves 16577 | -4/Upper Caves | Entered another Upper Caves area 16596 | -4/Upper Caves | System corruption reached 10% 16677 | -4/Upper Caves | Learned location of Armory (-4) 16927 | -4/Upper Caves | Discovered new exit (range 6) 16928 | -4/Upper Caves | Encountered a Warlord checkpoint 16937 | -4/Upper Caves | Identified exit to Warlord 16940 | -4/Upper Caves | Entered Warlord 16984 | -4/Warlord | System corruption cleaned by Quarantine Array 17329 | -4/Warlord | Opened Warlord's prototype stash 17334 | -4/Warlord | Found Prototype Processor 17334 | -4/Warlord | Identified Exp. Targeting Computer 17339 | -4/Warlord | Found Prototype Reactor 17339 | -4/Warlord | Identified Vortex Chain Reactor 17404 | -4/Warlord | Opened side exit 17428 | -4/Warlord | Discovered new exit (range 10) 17437 | -4/Warlord | Identified exit to Proximity Caves 17439 | -4/Warlord | Entered Proximity Caves 17528 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 17590 | -3/Proximity Caves | Destroyed 7 combat bots 17728 | -3/Proximity Caves | Spotted B-86 Titan 18080 | -3/Proximity Caves | Build established: Skirmisher 18209 | -3/Proximity Caves | Discovered new exit (range 6) 18214 | -3/Proximity Caves | Identified exit to Research 18215 | -3/Proximity Caves | Entered Research 18215 | -3/Research | Evolved 2 slots: Utility x2 18216 | -3/Research | Identified exit to Quarantine 18430 | -3/Research | Discovered new exit (range 3) 18442 | -3/Research | Identified exit to Research 18534 | -3/Research | System corruption reached 10% 18581 | -3/Research | Lost 4 parts (2n1u1w) 18776 | -3/Research | Spotted B-86 Titan 18820 | -3/Research | Build established: Scavenger-Gunner 18873 | -3/Research | Zion Heavy squad teleported in 18877 | -3/Research | Spotted B-86 Titan 18908 | -3/Research | Allies destroyed B-86 Titan 18929 | -3/Research | Lost 3 parts (1n2u) 18962 | -3/Research | System corruption reached 30% 18981 | -3/Research | Lost 3 parts (1n1u1w) 19068 | -3/Research | Identified Transdimensional Reconstructor 19068 | -3/Research | Warped through subspace 19068 | -3/Research | Discovered exit to Quarantine (range 17) 19121 | -3/Research | Entered Quarantine 19189 | -3/Quarantine | Found Alien Impact Weapon 19284 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 19493 | -3/Quarantine | Lost 5 parts (4n1w) 19530 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 19604 | -3/Quarantine | Found Fusion Bomb Launcher 19626 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 19752 | -3/Quarantine | Build established: Scavenger-Skirmisher 19918 | -3/Quarantine | Core integrity fell below 50% 19950 | -3/Quarantine | Released all parts (10) 19959 | -3/Quarantine | Core integrity fell below 20% 19971 | -3/Quarantine | Lost 18 parts (2p5n5u6w) 20010 | -3/Quarantine | Found Transdimensional Reconstructor 20010 | -3/Quarantine | Warped through subspace 20011 | -3/Quarantine | Incoming investigation squad redirected 20164 | -3/Quarantine | Found Alien Artifact 20164 | -3/Quarantine | Identified Phase Redirector 20206 | -3/Quarantine | Build established: Mutant 20229 | -3/Quarantine | Discovered exit to Research (range 14) 20234 | -3/Quarantine | Entered Research 20234 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 20253 | -2/Research | Zion Experimental squad teleported in 20609 | -2/Research | Zion Explosive Resupply teleported in 20620 | -2/Research | Found Fusion Bomb Launcher 20797 | -2/Research | Found Prototype Protection 20797 | -2/Research | Identified Zio. Shade Armor 20803 | -2/Research | Found Prototype Protection 20803 | -2/Research | Identified Zio. Weapon Casing 20819 | -2/Research | Found Zio. Shade Armor 20826 | -2/Research | System corruption reached 10% 20834 | -2/Research | System corruption reached 30% 20840 | -2/Research | Found Zio. Weapon Casing 20849 | -2/Research | Found Zio. Shade Armor 20983 | -2/Research | Lost 3 parts (1p2n) 21094 | -2/Research | Build established: Messiah-Skirmisher 21200 | -2/Research | Released all parts (20) 21229 | -2/Research | Core integrity fell below 50% 21274 | -2/Research | Core integrity fell below 20% 21276 | -2/Research | Zion Experimental squad teleported in 21304 | -2/Research | Lost 3 parts (3n) 21317 | -2/Research | Cargo convoy interrupted 21390 | -2/Research | Incoming assault squad redirected 21484 | -2/Research | First assault squad dispatched 21503 | -2/Research | Incoming assault squad redirected 21506 | -2/Research | Incoming assault squad redirected 21577 | -2/Research | Terminal network hard line cut 21712 | -2/Research | Found Zio. Shade Armor 21725 | -2/Research | Found Zio. Shade Armor 21729 | -2/Research | Found Zio. Shade Armor 21734 | -2/Research | Found Zio. Shade Armor 21750 | -2/Research | Found Corrupted Prototype Energy Cannon 21750 | -2/Research | Identified Zio. Alpha Cannon Mk. II 21796 | -2/Research | Spotted B-90 Cyclops 21897 | -2/Research | Identified Core Stripper 21908 | -2/Research | Rewired B-90 Cyclops 21977 | -2/Research | Discovered new exit (range 14) 21980 | -2/Research | High security lockdown imminent 21988 | -2/Research | Lost 3 parts (3u) 21989 | -2/Research | Found Prototype Device 21989 | -2/Research | Identified Active Sensor Suite 22019 | -2/Research | Identified exit to Testing 22022 | -2/Research | Entered Testing 22173 | -2/Testing | Discovered new exit (range 8) 22188 | -2/Testing | Identified exit to Access 22192 | -2/Testing | Entered Access 22192 | -1/Access | Evolved 2 slots: Propulsion x2 22219 | -1/Access | Energy Cycler disabled 22305 | -1/Access | Build established: Tank 22537 | -1/Access | Garrison activated, responded to threat 22573 | -1/Access | Spotted B-99 Colossus 22599 | -1/Access | Found Prototype Launcher 22599 | -1/Access | Identified Adv. Micro-nuke Launcher 22702 | -1/Access | System corruption reached 10% 22803 | -1/Access | Zion Zionite Resupply teleported in 22886 | -1/Access | Spotted B-99 Colossus 22908 | -1/Access | Discovered new exit (range 6) 22909 | -1/Access | Identified exit to Surface 22910 | *** | Escaped! Last Messages --------------- 22877_ Massive razor-sharp blades shoot up from within the floor. 22877_ Imp. Antigrav System severed. 22877_ Triggered Blade Trap. 22877_ Massive razor-sharp blades shoot up from within the floor. 22877_ Lgt. Antimatter Reactor severed. 22877_ Xenon Bombardment Thruster severed. 22884_ R-10 Processor collects Imp. Antigrav System. 22888_ R-10 Processor collects Xenon Bombardment Thruster. 22894_ System corrupted: Energy discharge (-135). 22901_ >> Machine Analyzer network decryption results: 22901_ Terminal x2 22901_ Detecting system override signal. 22906_ Connecting with Terminal... 22906_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 22908_ The Access Shell folds into the floor. 22908_ EXIT=FOUND 22909_ EXIT=IDENTIFIED: SURFACE 22910_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 9O. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ""?""????????????????????????????????????????????? | | ""T""????????????????????????????????????????????? | | """?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?? ???######????????????????????????????????????? | | ####+### #################################????? | | k R w ^ ????? | | " k ????? | | ######## ######### ""####??????????????? | | ???######+#######???# ""#?????????????????? | | ???# #???# ""#?????????????????? | | ???# #???# T#?????????????????? | | ???# #???# ""#?????????????????? | | ???# #???# ""#?????????????????? | | ???# #??## ""##????????????????? | | ???# =#??# #????????????????? | | ???# #??## ##????????????????? | | ???# #???# #?????????????????? | | #### #???# #????????????Y????? | | + #???# #?????????????????? | | #### [[ #???# @" #?????????????????? | | ???# [[ #???# "" #??????????"""""??? | | ###################?# #??????????""Y""??? | | #?# #?????????????????? | | #?# #?????????????????? | | ! #?#""""""""""#?????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | /= #????????""""??????????????????? | | /! #??????? ??????????????????? | | / #???BB?? BB ??????????????????? | | ?###+#######+######???BB?? BB???????????????????? | | ?### ###?# #??????????? ???????????????????? | | ## #?# #??????????? ???????????????????? | | ### #?????????? ??????????hh????????? | | #?????????? ????????????????????? | | ### #?????????? #????????????????????? | | ## #?# #????????#? #????????????????????? | | ?#######?# #?????? #? #????????????????????? | | ?????????# #???? #? #????????????????????? | | ?????????# *#?? = # #????????????????????? | | ########## # # #????????????????????? | | # + # #????????????????????? | | # # # #????????????????????? | | # #?? ! # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 158 Coolant Potential 65 Energy Generation 80 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Armor Coverage 1275 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 16 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 8 Energy Filtering 30 Particle Charging 20 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Adv. Launcher Guidance Computer | -6/Data Miner | Free Adv. Remote Datajack | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Dynamic Insulation System | -3/Quarantine | Z-intel Diametric Drive | -3/Quarantine | Z-intel Particle Accelerator | -3/Quarantine | Z-intel Lgt. Antimatter Cannon | -3/Quarantine | Z-intel Exp. Energy Well | -3/Quarantine | Z-intel Adv. Matter Compressor | -3/Quarantine | Z-intel Exp. System Shield | -3/Quarantine | Z-intel Adv. Remote Shield | -3/Quarantine | Z-intel Adv. Gravity Neutralizer | -3/Quarantine | Z-intel Hvy. Wave Gun | -3/Quarantine | Z-intel Robot Schematics ------------------ A-02 Transporter | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Phase Redirector Core Stripper Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredSmallKatana Manual? 0 Play Time 02:29:41 Cumulative 343.1 hours Start 2025.07.11 @ 12:21:43 End 2025.07.11 @ 16:46:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 330 Rogue 294 Adventurer 36 Explorer 0 Win Type 0 Total 13 Types 5/0/8/0/0/0/0/0/0/0 Lore% 70 Gallery% 82 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: b82c1065-3b8d-4f04-bfdf-f937825e4507