Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.17 @ 12:51:48 // Halloween2019/Abominations Player: sideriver81 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (54) 270 Value Destroyed (2053) 2053 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (9932) 9932 TOTAL SCORE: 18935 Bonus ------- Pacifist 200 Win 3000 Win Speed 6732 Cogmind --------- Core Integrity 1532/1600 Matter 300/300 Energy 566/590 System Corruption 0% Temperature Cool (5) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Particle Reactor Quantum Reactor > --- PROPULSION (8) --- Nuclear Pulse Array Cooled Field Propulsion Drive Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY (11) ----- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Reaction Control System Improved Cloaking Device > --- WEAPON (4) ------- Lance Kinetic Spear Force Lance Force Lance > --- INVENTORY (10) --- Light Antimatter Reactor Nuclear Pulse Array Field Propulsion Array Advanced Heat Sink Micro-nuke Launcher Remote Datajack Force Lance Force Lance Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Cooled Field Propulsion Drive Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Reaction Control System Improved Cloaking Device > --- WEAPON ----------- Lance Kinetic Spear Force Lance Force Lance > --- INVENTORY -------- Light Antimatter Reactor Nuclear Pulse Array Field Propulsion Array Advanced Heat Sink Micro-nuke Launcher Remote Datajack Force Lance Force Lance [Rating: 172] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Nuclear Pulse Array Treads Light Treads Leg Improved Aluminum Leg Flight Unit Nuclear Pulse Array Utility Advanced Melee Analysis Suite Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Melee Analysis Suite Protection Improved Light Armor Plating Weapon Scythe Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Scythe Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 2 2 2 Power 2 | . . . . 1 . . . . 1 . Propulsion 6 | . 1 . 1 1 . . . 2 1 . Utility 9 | . . 2 1 . 1 1 2 . . 2 Weapon 2 | . . . . . 1 1 . . . . Parts Attached 80 | 4 . 3 10 6 13 5 10 6 7 16 Power 10 | . . . 1 1 1 2 . . 2 3 Engine 2 | . . . 1 . . 1 . . . . Core 3 | . . . . 1 1 1 . . . . Reactor 5 | . . . . . . . . . 2 3 Propulsion 21 | 2 . 1 3 2 5 . 2 3 1 2 Treads 2 | 2 . . . . . . . . . . Leg 3 | . . 1 1 1 . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 16 | . . . 2 1 5 . 2 3 1 2 Utility 28 | 2 . . 3 3 3 1 5 2 3 6 Device 13 | . . . 2 . 1 1 3 . 2 4 Storage 2 | 1 . . . . . . 1 . . . Processor 11 | . . . 1 2 2 . 1 2 1 2 Hackware . | . . . . . . . . . . . Protection 2 | 1 . . . 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 21 | . . 2 3 . 4 2 3 1 1 5 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | . . 2 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 Special Weapon 3 | . . . . . 2 1 . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 4 | . . . 2 . 1 . . 1 . . Piercing Weapon 9 | . . . . . . 1 3 . 1 4 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 . . 1 1 1 . Parts Lost 5 | . . . . 1 . . . . . 4 Power 2 | . . . . . . . . . . 2 Propulsion 1 | . . . . 1 . . . . . . Utility 2 | . . . . . . . . . . 2 Weapon . | . . . . . . . . . . . Highest Loss Streak 3 | . . . . 1 . . . . . 3 Average Slot Usage (%) 82 | . 37 41 67 86 96 93 83 86 83 84 Engine 1 | . . . 6 7 . . . . . . Core 5 | . . . . 6 11 11 10 9 4 . Reactor 2 | . . . . . . . . . 7 10 Treads 1 | . 25 20 2 . . . . . . . Leg 3 | . . 7 15 13 . . . . . . Flight 18 | . . . 13 20 29 22 18 18 17 19 Device 13 | . . . 9 14 12 15 15 17 12 15 Storage 1 | . . . . . . . 4 4 4 3 Processor 13 | . . . 2 9 16 16 12 13 16 19 Protection 4 | . 12 10 8 7 6 5 5 4 3 . Special Weapon 1 | . . . . . 5 5 . . . . Slashing Weapon 5 | . . . 6 7 11 11 7 4 3 . Piercing Weapon 7 | . . . . . . 4 10 13 12 15 Naked Turns . | . . . . . . . . . . . Heaviest Build 92 | 3 3 6 10 15 29 29 47 47 77 92 Greatest Support 93 | 3 3 3 10 15 35 29 48 79 86 93 Greatest Overweight (x) 1 | . . 1 . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 4 4 4 4 4 4 10 10 10 10 Average Capacity 7 | 4 4 4 4 4 4 4 9 10 10 10 Most Carried 10 | 4 4 4 4 4 4 4 10 10 10 10 Average Carried 6 | 2 4 3 3 3 3 4 8 9 9 9 Final Capacity 10 | 4 4 4 4 4 4 4 10 10 10 10 Final Carried 10 | 4 4 4 4 4 4 4 10 10 10 10 Class Distribution -------------------- 26% | Hacker-Mutant 24% | Scavenger-Scout 16% | Generator-Scout 16% | Hacker-Scout 11% | Generator-Ninja Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Scout | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -3/Research Generator-Scout | -2/Research Generator-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1081 | 240 . 50 100 41 159 55 100 60 77 199 Remotely . | . . . . . . . . . . . Salvage Created 1826 | . . 72 69 12 66 346 78 41 231 911 Parts 69 | . . 4 5 . 4 11 2 . 4 39 Haulers Intercepted 4 | . . . . . . 2 . . 1 1 Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 15 | . . 2 1 . . 1 1 . . 10 Melee 8 | . . . 1 . . 1 1 . . 5 Guns 2 | . . 2 . . . . . . . . AOE 4 | . . . . . . . . . . 4 Classes Destroyed 9 | . . 2 1 . 1 2 1 . . 2 Worker 1 | . . . . . . . . . . 1 Hauler 4 | . . . . . . 2 . . 1 1 Operator 1 | . . . . . . . . . . 1 Watcher 4 | . . . . . 1 1 . . . 2 Swarmer 5 | . . 1 . . . . . . . 4 Grunt 6 | . . . . . . . 1 . . 5 Sentry 3 | . . 1 1 . . . . . . 1 Hunter 1 | . . . . . . 1 . . . . Anomaly 29 | . . . 1 1 3 5 1 3 7 8 Best Kill Streak 5 | . . 2 1 1 2 5 1 2 3 5 Combat Bots Only 4 | . . 2 1 . . 1 1 . . 4 Max Kills in Single Turn 2 | . . 1 1 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 Melee 1 | . . . 1 . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 1554 | . . 115 122 13 137 150 96 60 189 672 Core 284 | . . 49 21 . 78 32 . . 36 68 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 96 | 100 100 87 96 100 90 96 100 100 97 95 Volleys Fired 9 | . . 5 . . . 1 . . . 3 Largest 2 | . . 2 . . . 1 . . . 1 Hottest 40 | . . 40 . . . 30 . . . 36 Shots Fired 14 | . . 10 . . . 1 . . . 3 Gun 10 | . . 10 . . . . . . . . Cannon . | . . . . . . . . . . . Launcher 3 | . . . . . . . . . . 3 Special 1 | . . . . . . 1 . . . . Kinetic 10 | . . 10 . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 3 | . . . . . . . . . . 3 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 6 | . . 6 . . . 4 . . . 6 Robot Miss Streak 1 | . . 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 95 | . . 9 5 1 8 18 9 4 9 32 Core Hits 49 | . . 4 1 . 2 8 3 2 7 22 Critical Hits 7 | . . 2 . . . 1 1 1 . 2 Critical Kills 4 | . . 2 . . . 1 . . . 1 Critical Parts Destroyed 3 | . . . . . . . 1 1 . 1 Melee Attacks 128 | . . . 6 2 18 22 9 11 15 45 Impact . | . . . . . . . . . . . Slashing 41 | . . . 6 2 18 10 2 3 . . Piercing 87 | . . . . . . 12 7 8 15 45 Sneak Attacks 46 | . . . 2 1 5 9 1 4 9 15 Combat Hostiles 6 | . . . . . 1 2 . . . 3 Follow-up Attacks 9 | . . . . . 1 2 2 . . 4 Damage Inflicted 8560 | . . 71 283 101 639 1389 484 538 1339 3716 Guns 71 | . . 71 . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 396 | . . . . . . . . . . 396 Melee 8093 | . . . 283 101 639 1389 484 538 1339 3320 Ramming . | . . . . . . . . . . . Kinetic 71 | . . 71 . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 396 | . . . . . . . . . . 396 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1478 | . . . 283 101 639 391 64 . . . Piercing 6615 | . . . . . . 998 420 538 1339 3320 Highest Corruption 4 | . . . 2 . 1 1 . . 4 . Average Corruption 1 | . . . 1 . 1 1 . . 4 . Corruption Purged . | . . . . . . . . . . . Effects 2 | . . . . . 1 . . . 1 . Message Errors 1 | . . . . . 1 . . . . . Matter Fused 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 1354 | . . . 130 61 154 295 7 97 138 472 Projectiles . | . . . . . . . . . . . Explosions 47 | . . . . . . . . . . 47 Melee 1307 | . . . 130 61 154 295 7 97 138 425 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 164 | . . 4 . . 143 117 . . 164 70 Average Temperature 60 | . . 4 . . 72 51 . . 71 33 Received Heat Transfer 399 | . . 45 54 9 . 27 21 9 36 198 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 410 | . . 65 74 29 102 122 103 277 158 410 Average Influence 122 | . . 41 51 22 50 95 64 242 135 270 Maximum Alert Level 2 | . . . . . . . . 1 . 2 Low Security (%) 78 | 100 100 100 100 100 100 100 100 20 100 33 Level 1 19 | . . . . . . . . 80 . 56 Level 2 1 | . . . . . . . . . . 10 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 101 | . . 1 2 14 15 7 14 10 14 24 Investigation 20 | . . . . 4 3 . 1 3 5 4 Extermination . | . . . . . . . . . . . Reinforcement 41 | . . 1 . 4 8 6 7 3 3 9 Assault 5 | . . . 1 . 1 1 1 1 . . Garrison 35 | . . . 1 6 3 . 5 3 6 11 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 21 | . . . . 1 4 4 3 1 3 5 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 65 | . 1 7 4 1 1 5 13 15 6 12 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 109 | . 1 6 15 6 9 7 8 7 17 33 Peak Tracking Total 10 | . 1 4 10 3 5 4 4 4 6 10 Tactical Retreats 26 | . . . 2 1 5 1 2 3 3 9 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 3 | . . . . . 1 1 . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 9 | . . . . 5 . . 4 . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 5 | . . . . . . . 2 . . 3 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . . . . . . 1 . 1 Max in Single Turn 1 | . . . . . . . . 1 . 1 Garrison Access 7 | . . . 1 . 1 2 1 2 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 33 | . . 1 5 3 3 4 3 3 3 8 Terminals 27 | . . 1 5 3 2 3 3 1 3 6 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . . 1 1 . 2 . 2 Total Hacks 78 | . . 1 13 9 7 9 8 6 8 17 Successful 45 | . . 1 9 3 4 7 6 3 5 7 Failed 33 | . . . 4 6 3 2 2 3 3 10 Catastrophic 3 | . . . 1 . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . Manual 34 | . . . 8 2 5 3 5 1 6 4 Terminals 69 | . . 1 13 9 6 7 8 3 8 14 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 9 | . . . . . 1 2 . 3 . 3 Terminal Hacks 29 | . . 1 6 3 2 3 4 1 4 5 Prototype ID Bank 2 | . . . 1 . . . . . 1 . Open Door 4 | . . . . . . . . . . 4 Level Access Points 5 | . . . 1 . 1 . 1 . 1 1 Locate Traps 9 | . . . 3 1 . 2 2 . 1 . Disarm Traps 2 | . . . . 1 . . 1 . . . Dispatch Records 2 | . . 1 . 1 . . . . . . Extermination Status 1 | . . . . . . . . 1 . . Zone Layout 4 | . . . 1 . 1 1 . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . 1 . . Seal Access 3 | . . . . . 1 1 . 1 . . Unauthorized Hacks 32 | . . . 8 2 2 6 4 2 3 5 Terminals 13 | . . . 3 . 1 3 2 1 1 2 Assimilate 1 | . . . . . . . 1 . . . Botnet 12 | . . . 3 . 1 3 1 1 1 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . . . 5 3 2 3 2 2 2 7 Full Trace Events 2 | . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . Non-combat 1 | . . . . . . 1 . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . parse_system 1 | . . . . . . 1 . . . . Relay Couplers Released 10 | . . . 3 . . 2 1 1 . 3 Machine Destruction 7 | . . . 3 . . 2 1 1 . . Programmers 3 | . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 . . . Highest-Rated Group 26 | . . . . . . . 26 . . . Highest-Rated Ally 26 | . . . . . . . 26 . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 2556 | 37 45 99 268 281 336 172 257 285 295 481 Spaces Moved 5809 | 55 88 155 416 482 882 368 631 746 809 1177 Core 383 | 55 88 155 85 . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 5426 | . . . 331 482 882 368 631 746 809 1177 Fastest Speed 27 | 50 50 50 50 44 28 31 31 29 27 27 Average Speed 34 | 50 50 51 55 54 29 31 32 29 28 27 Slowest Speed 114 | 50 50 100 57 57 114 31 34 31 29 27 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 17 | . . . . 1 3 . . 4 3 6 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 4 22 20 60 17 35 15 15 30 26 38 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 19 | . . . . . 8 . . 2 3 6 Terrain Destroyed 26 | . . . . . 8 . . 2 3 13 Melee 19 | . . . . . 8 . . 2 3 6 Projectile . | . . . . . . . . . . . AOE 7 | . . . . . . . . . . 7 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 6145 | 62 89 164 443 496 930 391 665 787 851 1267 Wait 94 | . . . . 3 13 . 2 24 22 30 Move 5764 | 54 87 152 415 479 874 367 630 739 802 1165 Hop 13 | . . . . 1 3 . . 2 3 4 Pick Up 31 | 3 1 1 5 1 4 1 5 3 2 5 Fast Attach 54 | 4 . 1 7 5 8 4 7 2 5 11 Attach 16 | . . 2 3 1 2 . 3 1 2 2 Detach 8 | 1 . 2 1 . . . 4 . . . Swap 11 | . . . . 1 3 1 . 3 . 3 Drop 46 | . 1 1 6 3 8 2 7 4 3 11 Fire 9 | . . 5 . . . 1 . . . 3 Melee 96 | . . . 6 2 15 15 7 7 12 32 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . 2 . 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 38 | -11/Scrapyard | Entered Materials 38 | -10/Materials | Evolved 1 slot: Propulsion x1 81 | -10/Materials | Identified exit to Materials 81 | -10/Materials | Discovered exit to Materials (range 4) 83 | -10/Materials | Entered another Materials area 83 | -9/Materials | Evolved 2 slots: Utility x2 83 | -9/Materials | Identified exit to Mines 83 | -9/Materials | Discovered exit to Mines (range 7) 99 | -9/Materials | Identified exit to Storage 99 | -9/Materials | Discovered exit to Storage (range 16) 173 | -9/Materials | Identified exit to Materials 173 | -9/Materials | Discovered exit to Materials (range 8) 182 | -9/Materials | Entered another Materials area 182 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 203 | -8/Materials | Garrison activated, responded to threat 341 | -8/Materials | Build established: Hacker-Mutant 431 | -8/Materials | Identified exit to Factory 450 | -8/Materials | Entered Factory 450 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 472 | -7/Factory | Garrison activated, responded to threat 478 | -7/Factory | Garrison activated, responded to threat 510 | -7/Factory | Garrison activated, responded to threat 606 | -7/Factory | Garrison activated, responded to threat 730 | -7/Factory | Identified exit to Factory 730 | -7/Factory | Discovered exit to Factory (range 4) 731 | -7/Factory | Entered another Factory area 731 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 753 | -6/Factory | Garrison activated, responded to threat 874 | -6/Factory | Identified exit to Lower Caves 874 | -6/Factory | Discovered exit to Lower Caves (range 17) 940 | -6/Factory | Garrison activated, responded to threat 958 | -6/Factory | Discovered exit to Lower Caves (range 21) 1028 | -6/Factory | Identified exit to Factory 1067 | -6/Factory | Entered another Factory area 1067 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1232 | -5/Factory | Identified exit to Factory 1232 | -5/Factory | Discovered exit to Factory (range 22) 1239 | -5/Factory | Entered another Factory area 1239 | -4/Factory | Evolved 2 slots: Utility x2 1274 | -4/Factory | Garrison activated, responded to threat 1381 | -4/Factory | Build established: Scavenger-Scout 1436 | -4/Factory | Garrison activated, responded to threat 1440 | -4/Factory | Identified exit to Research 1465 | -4/Factory | Garrison activated, responded to threat 1496 | -4/Factory | Entered Research 1496 | -3/Research | Evolved 2 slots: Propulsion x2 1510 | -3/Research | Garrison activated, responded to threat 1623 | -3/Research | Garrison activated, responded to threat 1702 | -3/Research | Garrison activated, responded to threat 1726 | -3/Research | Identified exit to Quarantine 1726 | -3/Research | Discovered exit to Quarantine (range 22) 1774 | -3/Research | Identified exit to Research 1774 | -3/Research | Discovered exit to Research (range 9) 1781 | -3/Research | Entered another Research area 1781 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 1793 | -2/Research | Garrison activated, responded to threat 1799 | -2/Research | Garrison activated, responded to threat 2038 | -2/Research | Found Prototype Processor 2038 | -2/Research | Identified Spectral Analyzer 2066 | -2/Research | Identified exit to Access 2076 | -2/Research | Entered Access 2076 | -1/Access | Evolved 2 slots: Utility x2 2099 | -1/Access | Garrison activated, responded to threat 2124 | -1/Access | Build established: Generator-Scout 2253 | -1/Access | Lost 3 parts (1p2u) 2303 | -1/Access | Garrison activated, responded to threat 2340 | -1/Access | Garrison activated, responded to threat 2470 | -1/Access | Identified exit to Surface 2477 | -1/Access | Identified exit to Command 2477 | -1/Access | Discovered exit to Command (range 7) 2488 | -1/Access | Garrison activated, responded to threat 2557 | *** | Escaped! Last Messages --------------- Sealed Barrier opened. 02477_ ALERT: Suspicious activity at Terminal A004. Dispatching Investigation squad. 02477_ EXIT=FOUND: COMMAND (Blocked) 02484_ Connecting with Terminal... 02488_ ALERT: Activating Garrison Access A003. 02490_ Unstable Anomaly suddenly flashes brightly. 02494_ Slug penetrates Wall. 02526_ Sneak attack on Hungry Anomaly. 02526_ Destroyed Lgt. Ion Engine. 02526_ Hungry Anomaly destroyed. 02548_ Sneak attack on Fire Anomaly. 02548_ Destroyed Lgt. Ion Engine. 02548_ Fire Anomaly destroyed. 02553_ Lgt. Quantum Reactor destroyed. 02554_ Connecting with Terminal... >>Open Sealed Barrier opened. 02555_ The Access Shell folds into the floor. [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ??? % !%= " ???????????????# #??????????????? | | ???? "%???????????????# #??????????????? | | ?????% % %???????????????# #??????????????? | | ??????? !????????????????# #??????????????? | | ???????? 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"????????????????# #??????????????? | | ?????????? % #????????????????# #??????????????? | | ??????????# #????????????????# %#??????????????? | | ?# ??????# %#????????????????# #??????????????? | | ?# ???# %%#????????????????# #??????????????? | | ?# # %%#########+######## ################ | | ?# + %%% % %% | | ??????????# % n % | | ??????????# "#################################### | | ??????????# ##??????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# %#?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# g "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# % "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ???? ????# #???????????????????????????????????? | | ??? ????# #???????????????????????????????????? | | ????# #???????????????????????????????????? | | #???# ????????????????????????????????????? | | #???# ????????????????????????????????????? | | #???###????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ###????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | #??????????????????????????????????????????? | | !#??????????????????????????????????????????? | | %#??????????????????????????????????????????? | | *#??????###########?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 63 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 29 Terrain Scan Range 14 Terrain Scan Density 85 Cloak Strength 3 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 5 Evasion (%) 81 Melee Accuracy 16 Target Analysis 8 Core Analysis 10 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Straight Shot Challenges ------------ None Game ------ Seed WaveRemoteRedistributor Manual? 0 Play Time 01:04:44 Cumulative 245.8 hours Start 2020.01.17 @ 11:47:21 End 2020.01.17 @ 12:51:48 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Halloween2019/Abominations Game No. 80 Rogue 25 Adventurer 33 Explorer 22 Win Type 0 Total 34 Types 20/4/4/2/2/1/1 Lore% 91 Gallery% 96 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 0 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02115114-dddd-4069-a808-fdec06d46ee6