Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.12 @ 23:18:39 Player: Bsuter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (748) 748 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (666) 666 TOTAL SCORE: 3359 Bonus ------- Follower Combat Kills 66 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 90/100 System Corruption 0% Temperature Cool (45) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Signal Interpreter Experimental Armor Integrity Analyzer Experimental System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Light Armor Plating Makeshift Hacking Suite System Shield Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Experimental Armor Integrity Analyzer Experimental System Shield > --- WEAPON ----------- Riot Gun Heavy Battle Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Light Armor Plating Makeshift Hacking Suite System Shield Rocket Launcher Mining Laser Welding Torch [Rating: 37] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Experimental System Shield Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 42 | . 15 9 4 2 9 3 Power 8 | . 1 3 2 . 1 1 Engine 6 | . 1 2 2 . 1 . Core 2 | . . 1 . . . 1 Reactor . | . . . . . . . Propulsion 10 | . 7 2 . 1 . . Treads . | . . . . . . . Leg 10 | . 7 2 . 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | . 3 1 2 . 5 . Device 2 | . 1 . . . 1 . Storage 1 | . 1 . . . . . Processor 4 | . . . 1 . 3 . Hackware 1 | . . . . . 1 . Protection 3 | . 1 1 1 . . . Artifact . | . . . . . . . Weapon 13 | . 4 3 . 1 3 2 Energy Gun 5 | . 1 2 . . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 5 | . 2 . . 1 2 . Ballistic Cannon 1 | . 1 . . . . . Launcher 2 | . . 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . Parts Lost 15 | . 1 2 3 . 1 8 Power 4 | . . . 1 . . 3 Propulsion 3 | . . . . . . 3 Utility 3 | . . 1 1 . 1 . Weapon 5 | . 1 1 1 . . 2 Highest Loss Streak 3 | . 1 2 2 . 1 3 To Critical Strikes . | . . . . . . . Average Backups 9 | . 7 9 8 8 9 8 Power 2 | . 1 2 2 3 2 1 Propulsion 2 | . 3 3 3 3 2 1 Utility 1 | . 1 1 . . 2 3 Weapon 2 | . 2 3 2 2 2 2 Tool/Special . | . . . . . . . Unused Backups 18 | . 13 . . . 1 4 Power 2 | . 2 . . . . . Propulsion 5 | . 5 . . . . . Utility 5 | . 2 . . . 1 2 Weapon 5 | . 4 . . . . 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 93 99 79 88 92 98 Engine 9 | . 14 4 6 11 11 7 Core 2 | . . 9 4 . . 3 Leg 24 | . 28 28 22 22 22 21 Storage 12 | . 14 14 11 11 11 11 Processor 7 | . . . 6 11 14 22 Hackware 2 | . . . . . 3 11 Protection 8 | . 6 14 7 11 7 . Energy Gun 11 | . 7 12 16 20 11 9 Ballistic Gun 9 | . 7 12 5 1 11 4 Ballistic Cannon 3 | . 12 3 . . . . Peak Build Rating 37 | . 8 11 11 13 37 37 Average Rating 16 | . 7 10 9 10 23 33 On Entrance 13 | 6 6 8 11 10 13 37 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 30 | 13 23 23 23 21 30 27 Greatest Support 30 | 20 20 20 20 30 30 30 Greatest Overweight (x) 2 | . 1 1 1 1 . 2 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 Average Capacity 9 | . 8 10 10 10 10 9 Most Carried 10 | . 10 10 10 10 10 10 Average Carried 9 | . 7 9 8 8 9 8 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 6 10 10 8 10 10 5 Class Distribution -------------------- 62% | Scavenger-Mutant 19% | Mutant 17% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1070 | 200 376 217 64 30 84 99 Remotely . | . . . . . . . Salvage Created 990 | . 541 261 106 82 . . Parts 61 | . 32 19 5 5 . . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented 2 | . . . . . . 2 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 28 | . 13 11 4 . . . Guns 15 | . 4 7 4 . . . Cannons 10 | . 8 2 . . . . AOE 3 | . 1 2 . . . . Classes Destroyed 6 | . 3 2 1 . . . Builder 2 | . 1 . . 1 . . Hauler 1 | . 1 . . . . . Recycler 2 | . . 1 . 1 . . Swarmer 12 | . . 9 3 . . . Grunt 15 | . 13 2 . . . . Sentry 1 | . . . 1 . . . Best Kill Streak 7 | . 4 7 2 2 . . Combat Bots Only 6 | . 3 6 2 . . . Max Kills in Single Turn 2 | . 1 2 1 2 . . Gunslinging 1 | . . 1 . . . . Exploded 2 | . 1 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 240 | . 62 46 36 4 . 92 Missed 78 | . 16 14 5 . . 43 Hits 162 | . 46 32 31 4 . 49 Projectile 162 | . 46 32 31 4 . 49 Critical Strikes 1 | . . . . . . 1 Damage Taken 2328 | . 612 378 333 34 . 971 Core 586 | . 110 61 50 10 . 355 Absorbed by Shields . | . . . . . . . Core Remaining (%) 65 | 100 . 31 . . . . Volleys Fired 100 | . 54 19 17 1 1 8 Largest 2 | . 2 2 2 2 2 2 Hottest 105 | . 70 76 105 105 83 93 Shots Fired 193 | . 108 38 34 2 2 9 Gun 136 | . 70 26 34 2 2 2 Cannon 48 | . 38 10 . . . . Launcher 9 | . . 2 . . . 7 Special . | . . . . . . . Kinetic 129 | . 88 26 13 . 1 1 Thermal 27 | . . 9 17 1 . . Explosive 9 | . . 2 . . . 7 Electromagnetic 28 | . 20 1 4 1 1 1 Robot Hit Streak 11 | . 11 5 8 9 . 3 Robot Miss Streak 6 | . 3 4 6 . . 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 104 | . 61 18 18 1 . 6 Core Hits 53 | . 25 15 5 2 . 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 1 1 . . . Burn 1 | . . 1 . . . . Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2162 | . 874 386 258 31 . 613 Guns 982 | . 470 193 258 31 . 30 Cannons 419 | . 350 69 . . . . Explosions 761 | . 54 124 . . . 583 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 949 | . 659 220 46 . . 24 Thermal 280 | . 54 42 168 16 . . Explosive 707 | . . 124 . . . 583 Electromagnetic 226 | . 161 . 44 15 . 6 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 30 | . 5 25 . . . . Projectiles 5 | . 5 . . . . . Explosions 25 | . . 25 . . . . Melee . | . . . . . . . Knockbacks 3 | . 3 . . . . . Impact . | . . . . . . . Kinetic 2 | . 2 . . . . . Secondary 1 | . 1 . . . . . Self-Inflicted Damage 115 | . 36 79 . . . . Shots 3 | . 1 2 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 275 | . 186 231 246 45 275 24 Average Temperature 70 | . 41 84 113 24 119 8 Received Heat Transfer 627 | . 327 63 54 . . 183 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 1 . . . . Heat Transferred 729 | . 100 185 407 37 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | . 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 150 | . 108 150 50 56 . . Initial . | . . . . . . . Average 35 | . 35 46 12 16 . . Influence Increases 898 | . 375 280 100 86 . 57 Destroy 0b10 Robot/C 640 | . 260 220 80 60 . 20 Destroy 0b10 Robot/NC 25 | . 10 5 . 10 . . Destroy Leader 132 | . 52 40 20 10 . 10 Allied During Kill 18 | . . . . 6 . 12 Disable Machine 15 | . 15 . . . . . Destroy Structure 23 | . 8 15 . . . . Lose Combat Pursuer 45 | . 30 . . . . 15 Influence Decreases 883 | . 375 280 100 70 16 42 Entered New Map 16 | . . . . . 16 . Time Decay 687 | . 287 260 70 50 . 20 Lost Part 60 | . 10 20 30 . . . Lost Ally 42 | . . . . 20 . 22 Purge Threat 78 | . 78 . . . . . Squads Dispatched 3 | . 3 . . . . . Investigation 3 | . 3 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 41 | . 16 11 4 3 . 7 Peak Tracking Total 6 | . 4 4 3 3 . 6 Tactical Retreats 2 | . 1 . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 2 | . 2 . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 7 . . . . . Successful 3 | . 3 . . . . . Failed 4 | . 4 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 7 | . 4 . . . 3 . Terminals 7 | . 7 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Sabotage 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . . . 2 4 . Largest Group 4 | . . . . 2 4 4 Highest-Rated Group 156 | . . . . 48 156 156 Highest-Rated Ally 42 | . . . . 31 42 42 Total Orders . | . . . . . . . Ally Attacks 13 | . . . . 6 . 7 Total Damage 302 | . . . . 95 . 207 Kills 4 | . . . . 3 . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 68 | . 68 . . . . . Sensors 68 | . 68 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4147 | . 946 935 256 230 1475 305 Spaces Moved 2477 | 1 484 447 121 123 1089 212 Core 5 | . . . . . . 5 Treads . | . . . . . . . Legs 2472 | 1 484 447 121 123 1089 207 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 190 120 130 130 50 Average Speed 144 | 120 128 190 163 170 130 132 Slowest Speed 260 | 120 190 190 190 190 130 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 2 74 75 23 23 87 28 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 6 | . . 2 . . 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 66 | . 4 22 . . . 40 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 66 | . 4 22 . . . 40 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2875 | . 713 498 145 142 1149 228 Wait 201 | . 134 15 3 14 35 . Move 2471 | . 483 446 120 122 1088 212 Hop . | . . . . . . . Pick Up 16 | . 10 2 . 1 3 . Fast Attach 11 | . 2 . 1 1 7 . Attach 10 | . 1 2 3 . . 4 Detach 5 | . . . . 1 3 1 Swap 27 | . 12 8 1 1 3 2 Drop 34 | . 17 6 . 1 9 1 Fire 100 | . 54 19 17 1 1 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 16) 791 | -10/Materials | Discovered new exit (range 5) 921 | -10/Materials | Discovered new exit (range 8) 947 | -10/Materials | Entered Mines 1125 | -10/Mines | Build established: Scavenger-Mutant 1135 | -10/Mines | Core integrity fell below 50% 1287 | -10/Mines | Discovered new exit (range 8) 1465 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1741 | -10/Mines | Learned location of Zion (-7) 1747 | -10/Mines | Discovered new exit (range 11) 1882 | -10/Mines | Entered Materials 1882 | -9/Materials | Evolved 2 slots: Utility x2 2108 | -9/Materials | Discovered new exit (range 11) 2136 | -9/Materials | Identified exit to Mines 2138 | -9/Materials | Entered Mines 2365 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2367 | -9/Mines | Identified exit to Zion 2368 | -9/Mines | Entered Zion 2368 | -7/Zion | Accompanied by 1 ally 2418 | -7/Zion | Led the pair of lost Derelicts to a safe place 2646 | -7/Zion | Learned location of Quarantine (-2) 2781 | -7/Zion | Found Relay Coupler [Programmer] 3050 | -7/Zion | Met Imprinter 3077 | -7/Zion | Imprinted 3079 | -7/Zion | Declared Zion's savior 3321 | -7/Zion | Found Prototype Hackware 3321 | -7/Zion | Identified Exp. System Shield 3325 | -7/Zion | Found Prototype Processor 3325 | -7/Zion | Identified Exp. Melee Analysis Suite 3327 | -7/Zion | Found Prototype Processor 3327 | -7/Zion | Identified Exp. Target Analyzer 3331 | -7/Zion | Found Prototype Processor 3331 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3335 | -7/Zion | Found Exp. Armor Integrity Analyzer 3508 | -7/Zion | Build established: Derelict-Mutant 3518 | -7/Zion | Learned location of 1 exit from Lower Caves 3534 | -7/Zion | Received a visual enhancement algorithm 3535 | -7/Zion | Ran a visual enhancement algorithm 3566 | -7/Zion | Ran a visual enhancement algorithm 3630 | -7/Zion | Ran a visual enhancement algorithm 3804 | -7/Zion | Discovered new exit (range 8) 3813 | -7/Zion | Identified exit to Proximity Caves 3843 | -7/Zion | Entered Proximity Caves 3843 | -6/Proximity Caves | Accompanied by 4 allies 3871 | -6/Proximity Caves | Spotted B-75 Beast 3971 | -6/Proximity Caves | Lost 4 allies 4101 | -6/Proximity Caves | Core integrity fell below 50% 4136 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 4147 | -6/Proximity Caves | Core integrity fell below 20% 4148 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03918_ Z9-4MX(M) destroyed. 03967_ Imp. Deuterium Engine destroyed. 03971_ The unstable cave ceiling collapses. 03981_ Acquired 55 matter. 03994_ Aluminum Leg destroyed. 03999_ Acquired 3 matter. 04025_ Acquired 19 matter. 04071_ Mak. Leg destroyed. 04077_ Lgt. Nuclear Core destroyed. 04103_ Acquired 3 matter. 04105_ Hvy. Riot Gun destroyed. 04138_ Penetrated by Slug. 04138_ Aluminum Leg destroyed. 04141_ Lgt. Ion Engine destroyed. 04141_ Penetrated by Slug. 04144_ Rocket Launcher destroyed. 04144_ Penetrated by Slug. 04145_ Dropped Med. Storage Unit. 04146_ B-48 Gladiator destroyed. 04148_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???# #?????????????????????????????? | | ???# ##????????????????????????????? | | ???## ##???????????????????????????? | | ##?### #???????????????????????????? | | ### ###% % ##???????????????????????????? | | "#" #????????????????????????????? | | " " ###????????????????????????????? | | !%= " ##??????????????????????????????? | | "# # #???????????????????????????????? | | """####% "" #???????????????????????????????? | | # "" #???????????????????????????????? | | #???????????????????????????????? | | "#??????????????????????????????? | | ###??????????????????????????????? | | ##????????????????????????????????? | | ##?????????????????????????????????? | | # ##?????????????????????#????????????? | | # ##????????????????????? ?????????????? | | # ## ## #???????????????????? ??????????????? | | ?## ##?????#####????????? #???????????????? | | ??#####?????## ##??????? #???????????????? | | ???????????????# ##????? #????????????????? | | ??????????????????# #??## #????????????????? | | ???????????????????# #?# #????????????????? | | ????????????????????# ## #????????????????? | | ??????????????####### @ #?????????????????? | | ??????????????# |!| ###?????????????????? | | ??????????????# [ ####???????????????????? | | #?????????????# ### ##??????????????????????? | | ##?############ #?# g #???????????????????????? | | ### #?# h #???????????????????????? | | ########### %g #???????????????????????? | | ##???????? g #???????????????????????? | | ##????????# #???????????????????????? | | #####?????????## ##???????????????????????? | | ##??????????????## #????????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????# ## ???????????????????????? | | ?????????????????# ?## ???????????????????????? | | ?????????????????## #??? ? ??????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Target Analysis 10 Armor Integrity Analysis 50 Defensive Hacking 16 Item Schematics ----------------- Corruption Screen | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Chainsword | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SplicePlatingReplicator Manual? 0 Play Time 00:29:15 Cumulative 35.7 hours Start 2026.09.12 @ 18:11:51 End 2026.09.12 @ 23:18:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: adff906d-76ae-4e06-971a-16fa6bb4fac4