Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.25 @ 20:52:40 Player: Cinquain Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (86) 430 Value Destroyed (2180) 2180 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4270 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 48/300 Energy 140/140 System Corruption 0% Temperature Cool (9) Movement Rolling (130) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Flak Cannon > --- INVENTORY (22) --- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite Beam Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite Beam Rifle Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Storage Large Storage Unit Processor Signal Interpreter Weapon Light Cannon Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 53 | 6 12 19 16 Power 7 | 1 1 4 1 Engine 7 | 1 1 4 1 Core . | . . . . Reactor . | . . . . Propulsion 17 | 2 3 6 6 Treads 4 | . . 1 3 Leg 5 | 2 3 . . Wheel 7 | . . 4 3 Hover . | . . . . Flight 1 | . . 1 . Utility 8 | 1 3 3 1 Device . | . . . . Storage 6 | 1 3 2 . Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 21 | 2 5 6 8 Energy Gun 4 | 1 1 1 1 Energy Cannon . | . . . . Ballistic Gun 7 | 1 1 1 4 Ballistic Cannon 9 | . 3 4 2 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost 22 | . 3 8 11 Power 3 | . 1 1 1 Propulsion 6 | . . 3 3 Utility . | . . . . Weapon 13 | . 2 4 7 Highest Loss Streak 6 | . 1 6 4 Average Slot Usage (%) 86 | . 94 80 87 Engine 10 | . 12 10 6 Treads 2 | . . 2 7 Leg 10 | . 28 3 . Wheel 8 | . . 9 20 Storage 25 | . 24 26 27 Processor 4 | . . 5 9 Energy Gun 4 | . 6 3 3 Ballistic Gun 3 | . 6 . 5 Ballistic Cannon 14 | . 15 16 8 Naked Turns . | . . . . Heaviest Build 63 | 12 43 63 63 Greatest Support 36 | 20 20 24 36 Greatest Overweight (x) 5 | . 2 5 4 Average Overweight (x) 1 | . . 2 1 Largest Inventory Capacity 22 | 6 16 22 22 Average Capacity 16 | 4 10 18 22 Most Carried 22 | 6 11 22 22 Average Carried 12 | 3 7 14 19 Final Capacity 22 | 6 16 22 22 Final Carried 22 | 6 11 22 20 Class Distribution -------------------- 60% | Mutant 39% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1998 | 249 271 953 525 Remotely . | . . . . Salvage Created 2425 | . 779 994 652 Parts 158 | . 64 60 34 Haulers Intercepted 10 | . 2 5 3 Recyclers Shooed 3 | . 2 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 59 | . 16 25 18 Guns 18 | . 13 2 3 Cannons 37 | . 2 23 12 AOE 3 | . 1 . 2 Classes Destroyed 10 | . 8 1 1 Worker 3 | . 2 1 . Builder 3 | . 2 1 . Hauler 10 | . 2 5 3 Recycler 2 | . 1 1 . Operator 3 | . 1 1 1 Watcher 6 | . 3 2 1 Swarmer 16 | . 6 6 4 Grunt 33 | . 10 12 11 Sentry 9 | . . 7 2 Hunter 1 | . . . 1 Best Kill Streak 6 | . 6 6 3 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 3 | . 3 2 1 Gunslinging . | . . . . Exploded 1 | . 1 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4972 | . 675 1666 2631 Core 1079 | . 172 343 564 Absorbed by Shields . | . . . . Core Remaining (%) 48 | 100 31 14 . Volleys Fired 284 | . 67 114 103 Largest 2 | . 2 2 2 Hottest 109 | . 70 84 109 Shots Fired 541 | . 125 218 198 Gun 229 | . 99 30 100 Cannon 310 | . 26 188 96 Launcher 2 | . . . 2 Special . | . . . . Kinetic 458 | . 74 205 179 Thermal 39 | . 23 . 16 Explosive 2 | . . . 2 Electromagnetic 42 | . 28 13 1 Robot Hit Streak 28 | . 9 28 13 Robot Miss Streak 5 | . 4 5 5 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 355 | . 78 131 146 Core Hits 155 | . 42 45 68 Critical Hits 5 | . . 4 1 Critical Kills . | . . . . Critical Parts Destroyed 3 | . . 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5885 | . 1220 2370 2295 Guns 1771 | . 737 202 832 Cannons 3659 | . 278 2129 1252 Explosions 455 | . 205 39 211 Melee . | . . . . Ramming . | . . . . Kinetic 4591 | . 492 2216 1883 Thermal 650 | . 410 39 201 Explosive 211 | . . . 211 Electromagnetic 433 | . 318 115 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 50 | . 3 19 28 Projectiles 29 | . . 19 10 Explosions 21 | . 3 . 18 Melee . | . . . . Knockbacks 42 | . 3 12 27 Impact . | . . . . Kinetic 40 | . 3 12 25 Secondary 2 | . . . 2 Self-Inflicted Damage 117 | . . 40 77 Shots 3 | . . 1 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 237 | . 237 153 147 Average Temperature 35 | . 52 27 25 Received Heat Transfer 1833 | . 276 495 1062 Effects 2 | . 2 . . Interference 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles . | . . . . Parts Fried 3 | . 2 . 1 Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1460 | . 892 50 518 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 3 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 372 | . 296 351 372 Initial 49 | . . 9 49 Average 171 | . 136 199 182 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 51 | 100 62 39 57 Level 1 48 | . 37 60 42 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 1 3 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 9 | . . 6 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 110 | . 26 40 44 Peak Tracking Total 11 | . 5 6 11 Tactical Retreats 8 | . 2 2 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . . 3 2 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 17 | . 7 6 4 Terminals 14 | . 6 5 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 34 | . 14 11 9 Successful 16 | . 7 4 5 Failed 17 | . 7 7 3 Catastrophic 3 | . 2 . 1 Database Lockouts 1 | . . . 1 Manual 29 | . 14 6 9 Terminals 28 | . 13 7 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 6 | . 2 1 3 Part Schematic 2 | . 1 . 1 Unreport Threat 3 | . 1 1 1 Hauler Manifests 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 1 . 1 Report Inventory 2 | . 1 . 1 Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 4 1 1 Terminals 6 | . 4 1 1 Botnet 4 | . 3 . 1 Operators 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 15 | . 6 6 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . 1 1 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3720 | 78 1198 1671 773 Spaces Moved 1920 | 61 661 888 310 Core 16 | 16 . . . Treads 165 | . . 165 . Legs 806 | 45 661 100 . Wheels 933 | . . 623 310 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 110 100 Average Speed 134 | 101 142 141 106 Slowest Speed 240 | 120 180 240 130 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 48 | 5 91 62 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 26 | . 9 2 15 Melee . | . . . . Projectile 3 | . . . 3 AOE 23 | . 9 2 12 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2538 | 76 806 1094 562 Wait 175 | . 40 22 113 Move 1917 | 60 660 887 310 Hop . | . . . . Pick Up 74 | 10 16 34 14 Fast Attach 8 | 2 2 4 . Attach 34 | 4 4 12 14 Detach 2 | . . 1 1 Swap 11 | . 6 3 2 Drop 33 | . 11 17 5 Fire 284 | . 67 114 103 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 487 | -10/Materials | Core integrity fell below 50% 513 | -10/Materials | Discovered new exit (range 16) 616 | -10/Materials | Discovered new exit (range 15) 695 | -10/Materials | Discovered new exit (range 8) 769 | -10/Materials | Discovered new exit (range 6) 1277 | -10/Materials | Entered another Materials area 1277 | -9/Materials | Evolved 2 slots: Utility x2 1631 | -9/Materials | Lost 6 parts (1p2n3w) 2049 | -9/Materials | Discovered new exit (range 16) 2077 | -9/Materials | Identified exit to Materials 2145 | -9/Materials | Core integrity fell below 50% 2359 | -9/Materials | Discovered exit to Materials (range 6) 2504 | -9/Materials | Discovered exit to Materials (range 16) 2546 | -9/Materials | Build established: Hauler-Mutant 2718 | -9/Materials | Core integrity fell below 20% 2948 | -9/Materials | Entered another Materials area 2948 | -8/Materials | Evolved 2 slots: Propulsion x2 3159 | -8/Materials | Lost 4 parts (1n3w) 3211 | -8/Materials | Central database locked down 3356 | -8/Materials | Core integrity fell below 50% 3622 | -8/Materials | Garrison activated, responded to threat 3696 | -8/Materials | Core integrity fell below 20% 3721 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03622_ ALERT: Activating Garrison Access M001. 03622_ K-01 Serf knocked back. 03623_ K-01 Serf cleans the Nuclear Reactor. 03633_ G-50 Soldier knocked back. 03636_ G-47 Trooper knocked back. 03646_ G-47 Trooper destroyed. 03649_ Acquired 31 matter. 03654_ K-01 Serf collects debris. 03669_ K-01 Serf cleans the Nuclear Reactor. 03671_ G-47 Trooper destroyed. 03674_ G-47 Trooper knocked back. 03675_ K-01 Serf cleans the Nuclear Reactor. 03676_ W-25 Informer sends out distress signal. 03681_ Arm. Wheel destroyed. 03683_ K-01 Serf cleans the Nuclear Reactor. 03695_ G-50 Soldier knocked back. 03699_ Hvy. Assault Rifle destroyed. 03701_ G-50 Soldier knocked back. 03706_ Arm. Wheel destroyed. 03713_ U-05 Engineer builds a Door. 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""" #??????????????????????? | | ?????????? +??????????????????????? | | ?????????? ? #??????????????????????? | | ??????????? #??????????????????????? | | ###+#????????????###### #??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombUltimateCapacitor Manual? 0 Play Time 00:44:33 Cumulative 62.1 hours Start 2021.04.25 @ 18:16:36 End 2021.04.25 @ 20:52:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 28 Adventurer 3 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 35 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d619aa2-2371-4cab-a7e1-5805b8c10068