Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.01 @ 09:30:32 Player: Koba Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1013) 1013 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3383 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 276/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Seismic Detector Light Armor Plating > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (20) --- Light Ion Engine Light Treads Light Treads Flight Unit Cesium-ion Thruster Improved Heat Sink Small Storage Unit Structural Scanner Experimental Sensor Array Signal Interpreter Light Armor Plating Light Armor Plating Improved Light Armor Plating Hacking Suite System Shield Improved Light Cannon Slug Cannon Grenade Launcher Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Flight Unit Cesium-ion Thruster Improved Heat Sink Small Storage Unit Structural Scanner Experimental Sensor Array Signal Interpreter Light Armor Plating Light Armor Plating Improved Light Armor Plating Hacking Suite System Shield Improved Light Cannon Slug Cannon Grenade Launcher Rocket Launcher Katana [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 30 | 7 7 9 5 2 . Power 4 | 1 1 1 1 . . Engine 4 | 1 1 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 2 2 . . Treads 6 | 2 . 2 2 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 1 2 1 2 . Device 4 | 1 . 2 . 1 . Storage 3 | 1 1 . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 12 | 2 5 4 1 . . Energy Gun 2 | 1 1 . . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 5 | . 3 2 . . . Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . Parts Lost 7 | . . 7 . . . Power 2 | . . 2 . . . Propulsion 2 | . . 2 . . . Utility 1 | . . 1 . . . Weapon 2 | . . 2 . . . Highest Loss Streak 4 | . . 4 . . . To Critical Strikes . | . . . . . . Average Backups 17 | 5 16 19 19 20 . Power . | . 1 . . 1 . Propulsion 4 | 3 4 3 3 4 . Utility 7 | . 3 8 9 10 . Weapon 5 | 1 6 6 5 5 . Tool/Special . | . . . . . . Unused Backups 26 | . 6 4 2 . 14 Power 1 | . 1 . . . . Propulsion 8 | . 4 . . . 4 Utility 11 | . . 1 1 . 9 Weapon 6 | . 1 3 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 99 99 99 100 . Engine 12 | . 14 13 11 11 . Treads 29 | . 28 27 32 33 . Device 12 | . 13 13 11 11 . Storage 13 | . 14 14 11 11 . Protection 3 | . . . 10 11 . Energy Cannon 2 | . . 6 . . . Ballistic Cannon 21 | . 25 18 19 21 . Launcher 1 | . . 3 . . . Peak Build Rating 17 | 8 13 15 16 17 . Average Rating 13 | 5 11 12 15 16 . On Entrance 11 | . 8 12 14 16 17 Naked Turns . | . . . . . . Heaviest Build 60 | 14 56 58 60 60 . Greatest Support 60 | 40 40 40 60 60 . Greatest Overweight (x) 1 | 1 1 1 1 . . Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 . Average Capacity 19 | 7 19 20 20 20 . Most Carried 20 | 8 20 20 20 20 . Average Carried 17 | 5 16 19 19 19 . Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 8 18 19 20 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1425 | 264 295 436 378 52 . Remotely . | . . . . . . Salvage Created 1172 | 115 475 160 403 19 . Parts 90 | 11 22 9 40 8 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 49 | . 11 18 18 2 . Guns 1 | . . 1 . . . Cannons 30 | . 8 12 10 . . AOE 18 | . 3 5 8 2 . Classes Destroyed 11 | 2 5 1 3 . . Worker 3 | . . . 1 2 . Tunneler 5 | 3 . 1 . 1 . Hauler 1 | . 1 . . . . Recycler 4 | 1 3 . . . . Operator 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 14 | . 3 3 6 2 . Grunt 17 | . 8 . 9 . . Duelist 1 | . . . 1 . . Sentry 2 | . . . 2 . . Assembled 15 | . . 15 . . . Best Kill Streak 5 | 3 4 5 4 4 . Combat Bots Only 5 | . 3 5 4 2 . Max Kills in Single Turn 3 | 1 2 3 3 2 . Gunslinging . | . . . . . . Exploded 3 | . 2 3 3 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 136 | . 23 48 58 7 . Missed 42 | . 7 11 20 4 . Hits 94 | . 16 37 38 3 . Melee 12 | . . 11 1 . . Projectile 82 | . 16 26 37 3 . AOE 8 | . . 8 . . . Part Disruptions 1 | . . 1 . . . Damage Taken 1733 | . 201 1006 504 22 . Core 280 | . 33 164 83 . . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 118 | . 17 . 101 . . Core Remaining (%) 66 | 100 . 21 . 79 . Volleys Fired 112 | 8 30 41 30 3 . Largest 2 | 2 2 2 2 2 . Hottest 96 | 70 78 96 66 66 . Shots Fired 212 | 14 57 81 54 6 . Gun 33 | 14 6 13 . . . Cannon 164 | . 48 64 48 4 . Launcher 15 | . 3 4 6 2 . Special . | . . . . . . Kinetic 162 | 6 51 53 48 4 . Thermal 8 | 8 . . . . . Explosive 15 | . 3 4 6 2 . Electromagnetic 27 | . 3 24 . . . Robot Hit Streak 10 | 5 10 8 9 3 . Robot Miss Streak 7 | 1 4 7 2 2 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 113 | 9 33 34 34 3 . Core Hits 88 | 6 22 28 27 5 . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 1 1 . . Destroy 1 | . . 1 . . . Blast 2 | . 1 . 1 . . Melee Attacks 2 | . . . 2 . . Impact . | . . . . . . Slashing 2 | . . . 2 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3387 | 104 837 974 1273 199 . Guns 244 | 104 35 105 . . . Cannons 1949 | . 640 565 702 42 . Explosions 1125 | . 151 272 555 147 . Melee . | . . . . . . Ramming 69 | . 11 32 16 10 . Kinetic 1823 | 27 640 412 702 42 . Thermal 145 | 77 . 68 . . . Explosive 1057 | . 151 204 555 147 . Electromagnetic 293 | . 35 258 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 6 . . . Average Corruption 4 | . . 4 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . 22 . . . Message Errors 5 | . . 5 . . . Matter Fused 3 | . . 3 . . . Heat Flow Errors 7 | . . 7 . . . Energy Discharges 2 | . . 2 . . . Data Loss (minor) 4 | . . 4 . . . Data Loss (major) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 72 | . . 44 28 . . Projectiles 44 | . . 18 26 . . Explosions 18 | . . 16 2 . . Melee 10 | . . 10 . . . Knockbacks 23 | . 8 6 8 1 . Impact 1 | . . 1 . . . Kinetic 22 | . 8 5 8 1 . Secondary . | . . . . . . Self-Inflicted Damage 141 | . . 141 . . . Shots 4 | . . 4 . . . Rammed 9 | . 2 3 2 2 . Targets Rammed 9 | . 2 3 2 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 254 | 60 60 254 99 12 . Average Temperature 49 | 20 18 74 23 6 . Received Heat Transfer 356 | . 102 80 174 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 322 | 222 . 100 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . 1 . . Low Security (%) 96 | 100 100 100 80 100 . Level 1 3 | . . . 19 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 238 | 10 119 70 238 100 . Initial 83 | . . 3 . 83 . Average 38 | . 28 4 135 27 . Influence Increases 1160 | 20 401 111 556 72 . Destroy 0b10 Robot/C 680 | . 220 60 360 40 . Destroy 0b10 Robot/NC 80 | 20 35 5 5 15 . Destroy Leader 136 | . 46 10 70 10 . Successful Hack 84 | . 51 . 33 . . Disable Machine 30 | . 15 . 15 . . Destroy Structure 105 | . 19 36 43 7 . Lose Combat Pursuer 45 | . 15 . 30 . . Influence Decreases 1160 | 20 392 120 342 286 . Entered New Map 137 | . . 6 . 131 . Time Decay 1014 | 20 392 105 342 155 . Lost Part 9 | . . 9 . . . Squads Dispatched 6 | . 1 1 4 . . Investigation 3 | . 1 1 1 . . Extermination . | . . . . . . Reinforcement 3 | . . . 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 5 | . 3 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 17 21 29 3 . Peak Tracking Total 5 | . 5 3 5 2 . Tactical Retreats 4 | . 1 2 1 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . 1 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 15 | . 7 2 6 . . Terminals 10 | . 6 . 4 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 41 | . 23 2 16 . . Successful 18 | . 11 2 5 . . Failed 23 | . 12 . 11 . . Catastrophic 5 | . 3 . 2 . . Database Lockouts . | . . . . . . Manual 9 | . 9 . . . . Terminals 31 | . 20 . 11 . . Fabricators . | . . . . . . Repair Stations 5 | . 3 . 2 . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 8 2 2 . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 3 | . 3 . . . . Open Door 2 | . . 2 . . . Branch Access Points 2 | . 1 . 1 . . Locate Traps 1 | . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . 2 . . Scan Component 2 | . 1 . 1 . . Repair 2 | . 1 . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . 1 . . Insert Component 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 4 . 5 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . 1 . . Time 52 | . 26 . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 31 | . . . . 31 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 4218 | 11 1456 1359 778 614 . Seismic 4218 | 11 1456 1359 778 614 . Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 4457 | 174 1482 1409 778 614 . Spaces Moved 1911 | 87 569 509 377 369 . Core 4 | 4 . . . . . Treads 1907 | 83 569 509 377 369 . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 160 160 . Average Speed 202 | 155 232 240 161 160 . Slowest Speed 240 | 160 240 240 240 160 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 5 96 93 42 81 1 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 24 | . 15 1 8 . . Terrain Destroyed 108 | . 16 47 37 8 . Melee 2 | . . . 2 . . Projectile 16 | . 4 9 2 1 . AOE 90 | . 12 38 33 7 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2264 | 110 672 611 486 385 . Wait 124 | . 42 26 51 5 . Move 1906 | 86 568 508 376 368 . Hop . | . . . . . . Pick Up 43 | 9 15 11 7 1 . Fast Attach 9 | 6 1 1 1 . . Attach 10 | 1 . 7 2 . . Detach 1 | . . 1 . . . Swap 29 | . 7 8 10 4 . Drop 19 | . 7 5 5 2 . Fire 112 | 8 30 41 30 3 . Melee 2 | . . . 2 . . Ram . | . . . . . . Kick . | . . . . . . Crush 9 | . 2 3 2 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: [*Mat] / *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 175 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 798 | -10/Materials | Discovered new exit (range 16) 1024 | -10/Materials | Discovered new exit (range 15) 1140 | -10/Materials | Identified exit to Mines 1372 | -10/Materials | Discovered new exit (range 13) 1601 | -10/Materials | Repaired Seismic Detector 1657 | -10/Materials | Entered Mines 1663 | -10/Mines | Met a Derelict shopkeep closing up shop 1667 | -10/Mines | Learned location of Zion (-7) 1948 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2067 | -10/Mines | Assembled infested the area 2111 | -10/Mines | Core integrity fell below 50% 2383 | -10/Mines | Lost 4 parts (1p1n2w) 2427 | -10/Mines | Found a hidden stash of uninstalled traps 2579 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2939 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3021 | -10/Mines | Lost 3 parts (1p1n1u) 3029 | -10/Mines | Discovered new exit (range 8) 3066 | -10/Mines | Entered Materials 3066 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3233 | -9/Materials | Repaired Lgt. Treads 3292 | -9/Materials | Discovered new exit (range 15) 3572 | -9/Materials | Discovered new exit (range 16) 3772 | -9/Materials | Identified exit to Mines 3772 | -9/Materials | Identified exit to Storage 3844 | -9/Materials | Entered Mines 3848 | -9/Mines | Discovered new exit (range 6) 4055 | -9/Mines | Learned location of 1 exit from Materials 4135 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4140 | -9/Mines | Found Prototype Device 4248 | -9/Mines | Discovered new exit (range 5) 4403 | -9/Mines | Received a Mining Laser from a helpful Derelict 4458 | -9/Mines | Entered Materials 4458 | -8/Materials | Accompanied by 1 ally 4458 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4458 | -8/Materials | Self-destructed Last Messages --------------- sneaking around Materials again, ha." 04138_ Dropped Hcp. Storage Unit. 04139_ K-01 Serf collects debris. 04140_ Acquired Prototype Device. 04142_ K-01 Serf collects debris. 04248_ EXIT=FOUND 04251_ K-01 Serf collects debris. 04401_ A derelict emerges from the shadows: "What are you doing alone down here?" 04403_ GB-CQ4(g): "And why aren't you carrying a mining laser?! Certainly you don't want THEM to uncover you when the ceiling comes crashing down? Here, take my spare." 04406_ GB-CQ4(g): "You're apparently new around these parts, I'll cover you." 04409_ GB-CQ4(g): "Mining lasers are a lot more useful than you might think..." PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????###############???????????? | | ????????????????# g ????????? | | ????????????????# @ ????????? | | ????????????????# ????????? | | ????????????????####+########+#???????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 15% | -10/Materials Lgt. Treads | 27% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Exterminator Challenges ------------ None Game ------ Seed AngularGrenadeShotgun Manual? 0 Play Time 00:49:39 Cumulative 10.7 hours Start 2025.08.01 @ 08:37:38 End 2025.08.01 @ 09:30:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 11 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5f1d7f2-5226-4f8d-8c7f-4966c061bc54