Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 14:51:09 Player: Kinga Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (189) 945 Value Destroyed (8082) 8082 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2644) 2644 TOTAL SCORE: 19551 Bonus ------- High Alert Combat Kills 1228 Follower Combat Kills 1151 Met Imprinter 300 Was Imprinted 300 Friendly Fire -335 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Biometal Heavy Treads Centrium Wheel Centrium Wheel Energy Well (350) Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Energy Well Matter Compressor Improved Targeting Computer Advanced Target Analyzer Core Analyzer Core Analyzer Advanced Transmission Jammer Improved Core Shielding Graphene Brace Advanced Thermal Shield Advanced Force Field > --- WEAPON ----------- Quantum Rifle Quantum Rifle > --- INVENTORY -------- Medium Treads Impulse Thruster Array Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Energy Well Improved Thermal Shield Long-range Tractor Beam HERF Cannon HERF Cannon Nova Cannon Smartbomb Launcher Fusion Bomb Launcher Phasing Sabre [Rating: 155] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Wheel Centrium Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Quantum Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 . . 4 . . . 4 2 . . 2 2 2 Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 4 | . . 1 . . 1 . . . . . . . . 2 . Utility 13 | . . 1 . . 2 . . . 4 2 . . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 219 | 6 4 8 16 1 13 2 2 10 29 5 28 . 71 4 20 Power 34 | 1 1 1 1 . 4 1 2 3 4 . 3 . 11 . 2 Engine 12 | 1 . 1 . . 1 . 1 3 3 . 2 . . . . Core 8 | . 1 . 1 . 3 1 1 . 1 . . . . . . Reactor 14 | . . . . . . . . . . . 1 . 11 . 2 Propulsion 50 | 2 . 3 9 . 1 . . 5 8 . 3 . 10 2 7 Treads 33 | 2 . 3 8 . 1 . . 5 7 . 1 . 4 . 2 Leg . | . . . . . . . . . . . . . . . . Wheel 12 | . . . 1 . . . . . 1 . 2 . 6 2 . Hover . | . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . . . 5 Utility 75 | 1 2 2 . 1 4 1 . . 16 5 9 . 28 2 4 Device 40 | . . 2 . . 2 . . . 11 5 4 . 13 2 1 Storage 13 | 1 1 . . 1 . . . . . . 3 . 4 . 3 Processor 9 | . 1 . . . 1 . . . 1 . 1 . 5 . . Hackware . | . . . . . . . . . . . . . . . . Protection 13 | . . . . . 1 1 . . 4 . 1 . 6 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 60 | 2 1 2 6 . 4 . . 2 1 . 13 . 22 . 7 Energy Gun 23 | 1 1 2 4 . 1 . . . 1 . 4 . 8 . 1 Energy Cannon 21 | . . . 2 . 3 . . 1 . . 4 . 7 . 4 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 15 | . . . . . . . . 1 . . 5 . 7 . 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . 2 . . . 1 . . . 5 . 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . . . . 2 Parts Lost 83 | . . 4 3 . . 2 . 3 10 1 9 . 22 . 29 Power 13 | . . 1 1 . . 1 . 1 1 . 2 . 2 . 4 Propulsion 21 | . . 2 1 . . . . 2 4 1 2 . 2 . 7 Utility 33 | . . . . . . 1 . . 4 . 3 . 13 . 12 Weapon 16 | . . 1 1 . . . . . 1 . 2 . 5 . 6 Highest Loss Streak 22 | . . 3 1 . . 2 . 2 4 1 4 . 8 . 22 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 93 98 99 100 99 99 100 99 95 95 90 94 90 95 67 Engine 5 | . 4 8 6 . 6 . 2 13 8 5 8 10 1 . . Core 4 | . 9 2 4 11 7 14 12 1 2 5 . . . . . Reactor 1 | . . . . . . . . . . . . . 7 8 3 Treads 20 | . 28 32 32 33 30 30 30 29 22 11 6 10 3 4 2 Wheel 3 | . . . . . . . . . . 5 5 5 11 17 12 Device 20 | . . 10 11 11 15 15 15 15 28 36 34 31 24 30 21 Storage 7 | . 14 11 11 11 7 7 7 7 5 5 5 10 9 4 4 Processor 8 | . 8 11 11 11 7 7 7 7 6 5 6 10 13 17 14 Protection 5 | . . . . . 7 7 7 7 5 10 8 5 6 4 2 Energy Gun 3 | . 14 15 13 . . . . . 1 5 4 5 5 8 . Energy Cannon 8 | . . . 7 22 14 15 15 15 9 5 4 5 2 . 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 132 | 11 30 32 34 54 71 73 77 86 114 119 124 117 132 109 113 Greatest Support 116 | 40 40 60 69 69 92 92 92 102 116 16 28 16 75 64 64 Greatest Overweight (x) 7 | . . . 1 . . . . 1 6 7 7 7 7 1 3 Average Overweight (x) 1 | . . . . . . . . . . 6 6 7 2 1 . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 14 15 15 18 20 20 20 20 20 20 20 20 20 20 14 Most Carried 20 | 4 15 14 15 18 20 20 20 20 20 15 18 14 20 18 16 Average Carried 16 | 2 8 12 14 16 17 19 19 19 18 11 15 14 18 16 10 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 15 14 15 18 20 19 20 20 12 15 14 14 18 16 5 Class Distribution -------------------- 59% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp Res Res Acc Matter Collected 3216 | 229 185 113 155 . 92 50 20 109 285 15 550 . 1297 . 116 Remotely 774 | . . . . . . . . . . . 297 . 477 . . Salvage Created 8892 | . 604 307 1042 203 227 182 . 546 1493 145 1018 . 2755 . 370 Parts 376 | . 53 12 44 8 7 6 . 10 61 7 30 . 123 . 15 Haulers Intercepted 12 | . 2 . 5 . 2 . . . 1 1 . . 1 . . Recyclers Shooed 8 | . . . . 1 . . . . 3 . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . 6 3 15 . . 26 . . . . Prevented 3 | . . . . . . . . 3 . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 141 | . 14 6 15 2 4 4 . 11 22 1 20 . 36 . 6 Guns 50 | . 14 6 11 . . . . . 2 1 3 . 12 . 1 Cannons 51 | . . . 3 2 4 4 . 6 17 . 9 . 5 . 1 AOE 27 | . . . . . . . . 3 . . 8 . 12 . 4 Classes Destroyed 14 | . 4 2 1 . 1 . . 1 3 . . . 1 . 1 Worker 15 | . . . . . . . . . 6 . . . 9 . . Builder 10 | . 1 . . . . . . . 6 . . . 3 . . Tunneler 1 | . . . . . . . . . . . . . 1 . . Hauler 12 | . 2 . 5 . 2 . . . 1 1 . . 1 . . Recycler 5 | . . . 1 1 . . . . 1 . . . 2 . . Watcher 4 | . . 1 1 . . . . . 1 . . . . . 1 Swarmer 24 | . 3 . . . 3 . . 3 8 . 4 . . . 3 Grunt 68 | . 11 4 11 . . 4 . 3 5 . 12 . 17 . 1 Duelist 3 | . . . . . . . . 2 . . . . 1 . . Sentry 14 | . . 2 4 2 . . . 2 . 1 1 . 2 . . Hunter 6 | . . . . . 1 . . . 2 . . . 3 . . Programmer 23 | . . . . . . . . . 6 . 2 . 13 . 2 Behemoth 2 | . . . . . . . . . 1 . 1 . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . 1 . . . . Butcher 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 13 | . 4 4 5 2 4 4 . 4 11 1 10 . 13 . 3 Combat Bots Only 10 | . 4 4 3 1 3 4 . 4 6 1 10 . 8 . 3 Max Kills in Single Turn 8 | . 2 1 1 1 1 1 . 3 8 1 3 . 3 . 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . 3 . 2 . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 1321 | . 48 39 76 6 27 23 . 49 232 6 144 . 399 6 266 Missed 373 | . 14 8 24 1 7 3 . 13 74 2 34 . 113 . 80 Damage Taken 17114 | . 364 390 680 78 301 336 . 788 2321 70 1800 . 5330 119 4537 Core 2526 | . 53 49 93 . 12 14 . 23 126 . 177 . 369 . 1610 Absorbed by Shields 760 | . . . . . . . . . 181 . 262 . 317 . . Reduced by Siege Mode 300 | . . . . . . . . . . . . . 184 . 116 Redirected to Shielding 235 | . . . . . . . . . . . . . 191 . 44 Ignored by Resistances 2008 | . . . . . . . . . 600 24 505 . 722 12 145 Regen/Repaired (Parts) 144 | . . . . . . . 144 . . . . . . . . Core Remaining (%) 84 | 100 78 . . 64 . . . 93 87 . . 84 71 100 . Volleys Fired 474 | . 39 26 69 5 15 9 1 34 84 4 43 . 122 2 21 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 2 . 2 2 2 Hottest 207 | . 85 105 136 136 136 110 110 119 110 110 180 . 188 188 207 Shots Fired 904 | . 78 52 124 10 30 18 2 68 168 8 81 . 230 4 31 Gun 452 | . 78 52 110 . . . . . 21 4 30 . 147 4 6 Cannon 403 | . . . 14 10 30 18 2 67 147 4 32 . 60 . 19 Launcher 49 | . . . . . . . . 1 . . 19 . 23 . 6 Special . | . . . . . . . . . . . . . . . . Kinetic 56 | . 39 17 . . . . . . . . . . . . . Thermal 771 | . 39 35 124 10 30 18 2 67 168 8 62 . 193 4 11 Explosive 46 | . . . . . . . . 1 . . 19 . 20 . 6 Electromagnetic 17 | . . . . . . . . . . . . . 3 . 14 Phasic 14 | . . . . . . . . . . . . . 14 . . Robot Hit Streak 35 | . 29 16 15 10 9 15 . 10 35 11 18 . 16 1 10 Robot Miss Streak 4 | . 2 2 3 . 3 1 . 4 3 1 4 . 4 1 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 8 | . 2 . 3 . . . . . . . . . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . 1 . . Shots Hit Robots 652 | . 58 37 94 7 21 14 . 33 131 6 59 . 165 2 25 Core Hits 373 | . 29 13 28 4 7 7 . 19 64 7 55 . 116 1 23 Critical Kills 3 | . . . . . . . . 2 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 13 | . . . 7 . . . . 2 1 . . . 3 . . Burn 10 | . . . 7 . . . . . . . . . 3 . . Meltdown 3 | . . . . . . . . 2 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 22536 | . 783 541 1381 178 436 368 . 1198 4829 186 3171 . 7728 55 1682 Guns 7363 | . 774 541 1215 . . . . . 545 127 662 . 3226 55 218 Cannons 8246 | . . . 166 144 436 368 . 890 3508 59 812 . 1331 . 532 Explosions 6807 | . . . . . . . . 308 762 . 1697 . 3132 . 908 Melee . | . . . . . . . . . . . . . . . . Ramming 120 | . 9 . . 34 . . . . 14 . . . 39 . 24 Kinetic 514 | . 364 150 . . . . . . . . . . . . . Thermal 14507 | . 410 391 1381 144 436 368 . 890 4143 186 1474 . 4215 55 414 Explosive 5733 | . . . . . . . . 308 260 . 1697 . 2560 . 908 Electromagnetic 1320 | . . . . . . . . . 412 . . . 572 . 336 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Phasic 342 | . . . . . . . . . . . . . 342 . . Highest Corruption 28 | . . . . . . . . . 7 . 4 4 28 . 17 Average Corruption 11 | . . . . . . . . . 4 . 3 4 18 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 16 | . . . . . . . . . 16 . . . . . . Effects 86 | . . . . . . . . . 14 . 7 . 57 . 8 Message Errors 21 | . . . . . . . . . 3 . 2 . 15 . 1 Matter Fused 12 | . . . . . . . . . . . . . 11 . 1 Heat Flow Errors 8 | . . . . . . . . . 1 . . . 7 . . Energy Discharges 14 | . . . . . . . . . 7 . . . 6 . 1 Parts Fused 1 | . . . . . . . . . . . 1 . . . . Data Loss (minor) 6 | . . . . . . . . . 1 . . . 4 . 1 Data Loss (major) 4 | . . . . . . . . . . . 1 . 1 . 2 Misfires 5 | . . . . . . . . . 1 . 1 . 3 . . Alerts 3 | . . . . . . . . . . . 1 . 2 . . Misdirections 4 | . . . . . . . . . . . . . 2 . 2 Weapon Failures 8 | . . . . . . . . . 1 . 1 . 6 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 393 | . . . . . . . . 11 218 . 22 . 60 . 82 Projectiles 199 | . . . . . . . . 11 125 . 17 . 44 . 2 Explosions 193 | . . . . . . . . . 93 . 5 . 16 . 79 Melee 1 | . . . . . . . . . . . . . . . 1 Knockbacks 2 | . 1 . . 1 . . . . . . . . . . . Impact 2 | . 1 . . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 441 | . . . . . . . . . . . 145 . 76 . 220 Shots 9 | . . . . . . . . . . . 3 . 2 . 4 Rammed 13 | . 1 . . 4 . . . . 2 . . . 4 . 2 Targets Rammed 13 | . 1 . . 4 . . . . 2 . . . 4 . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 362 | . 243 14 102 108 196 198 12 162 182 . 75 . 362 . 48 Average Temperature 60 | . 58 4 38 44 94 113 8 53 44 . 21 . 77 . 23 Received Heat Transfer 2417 | . 165 183 327 27 . 180 . 123 234 18 349 . 595 9 207 Effects 4 | . . . . . . . . . . . . . 4 . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . Interference 2 | . . . . . . . . . . . . . 2 . . Siege Activations 4 | . . . . . . . . . . . . . 2 . 2 Total Turns 111 | . . . . . . . . . . . . . 96 . 15 Longest Duration 54 | . . . . . . . . . . . . . 54 . 8 Robots Corrupted 3 | . . . . . . . . . . . . . 3 . . Combat Hostiles 3 | . . . . . . . . . . . . . 3 . . Parts Fried 17 | . . . . . . . . 1 4 . . . 9 . 3 Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 Robots Melted 12 | . . . 3 . . . . 2 3 . . . 4 . . Combat Hostiles 10 | . . . 1 . . . . 2 3 . . . 4 . . Parts Melted 61 | . 1 1 9 1 2 3 . 5 18 2 7 . 11 . 1 Heat Transferred 24058 | . 955 890 3853 259 777 622 . 1492 6320 324 2410 . 5712 74 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp Res Res Acc Peak Influence 1069 | . 386 242 517 223 250 . . . 842 441 . . 1069 630 885 Initial 600 | . . 99 102 163 143 . . . 12 402 . . 120 600 377 Average 369 | . 182 170 331 205 141 . . . 189 380 . . 636 606 574 Maximum Alert Level 3 | . 1 1 2 1 1 . . . 3 2 . . 3 2 3 Low Security (%) 35 | 100 48 82 17 23 85 . . . 64 . . . 14 . . Level 1 26 | . 51 17 47 76 14 . . . 18 25 . . 20 . 18 Level 2 18 | . . . 35 . . . . . 14 74 . . 3 100 42 Level 3 19 | . . . . . . . . . 2 . . . 61 . 38 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 3 1 3 . 3 . . 1 4 . . . 8 . 3 Investigation 7 | . 2 . 1 . 2 . . . 1 . . . . . 1 Extermination 7 | . . . . . . . . . 2 . . . 5 . . Reinforcement 8 | . 1 1 2 . 1 . . . 1 . . . 2 . . Assault 3 | . . . . . . . . 1 . . . . 1 . 1 Garrison 1 | . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp Res Res Acc Distress Signals 11 | . 2 1 1 1 . . . . 1 . . . 5 . . Communications Jammed 123 | . . . . . . . . . 7 . . . 116 . . Distress Signals 120 | . . . . . . . . . 7 . . . 113 . . Times Spotted 227 | . 18 7 17 2 6 7 . 21 36 1 21 . 61 2 28 Peak Tracking Total 13 | . 5 3 3 1 3 4 . 8 6 1 5 . 9 3 13 Tactical Retreats 9 | . . . . . 1 . . 1 . . 1 . 1 1 4 Traps | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp Res Res Acc Traps Triggered 6 | . 1 . . . . . . . 3 . . . 2 . . Indirectly 1 | . . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp Res Res Acc Machines Disabled 19 | . 1 . . . . . . 1 14 . 1 . 1 . 1 Max in Single Turn 7 | . 1 . . . . . . 1 7 . 1 . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp Res Res Acc Machines Accessed 23 | . 3 2 4 5 5 . . . . 4 . . . . . Terminals 17 | . 3 2 4 5 3 . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . 1 . . . . . Repair Stations 2 | . . . . . 1 . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Total Hacks 66 | . 7 4 7 17 17 . . . . 14 . . . . . Successful 23 | . 2 . 4 7 6 . . . . 4 . . . . . Failed 43 | . 5 4 3 10 11 . . . . 10 . . . . . Catastrophic 9 | . . 2 . 3 2 . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 32 | . . 3 3 5 6 . 3 . 8 . . . 2 . 2 Terminals 46 | . 7 4 7 17 11 . . . . . . . . . . Fabricators 5 | . . . . . 2 . . . . 3 . . . . . Repair Stations 7 | . . . . . 4 . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . 5 . . . . . Garrison Access 3 | . . . . . . . . . . 3 . . . . . Terminal Hacks 17 | . 2 . 4 7 4 . . . . . . . . . . Record 2 | . . . . . 2 . . . . . . . . . . Prototype ID Bank 6 | . 1 . 1 3 1 . . . . . . . . . . Open Door 2 | . . . 2 . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . 1 . . . . . Network Status 2 | . . . . . 1 . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . 1 . . . . 1 . . . . . Scan Component 2 | . . . . . 1 . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 22 | . 3 2 3 5 5 . . . . 4 . . . . . Full Trace Events 6 | . 2 . 1 1 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp Res Res Acc Total Allies 10 | . . . . . . . 4 . 2 . . . 2 . 2 Largest Group 4 | . . . . . . . 4 4 2 . . . 2 . 2 Highest-Rated Group 244 | . . . . . . . 156 156 102 . . . 206 . 244 Highest-Rated Ally 122 | . . . . . . . 41 41 51 . . . 103 . 122 Zionite Dispatches 4 | . . . . . . . . . 2 . . . 1 . 1 Heavy 2 | . . . . . . . . . . . . . 1 . 1 Recon 1 | . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . 1 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 116 | . . . . . . . . 51 26 . . . 31 . 8 Total Damage 5663 | . . . . . . . . 1380 1622 . . . 1937 . 724 Kills 34 | . . . . . . . . 8 9 . . . 14 . 3 Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 2 3 . . 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp Res Res Acc Turns Passed 10222 | 81 437 268 619 289 651 360 1416 1180 1109 537 973 56 1764 175 307 Spaces Moved 5303 | 45 182 106 240 163 361 203 876 660 486 260 380 28 911 150 252 Core 81 | 3 . . . . . . . . . . . . . . 78 Treads 3307 | 42 182 106 237 163 361 203 876 660 476 . . . 1 . . Legs . | . . . . . . . . . . . . . . . . Wheels 1876 | . . . 3 . . . . . 10 260 380 28 910 150 135 Hover . | . . . . . . . . . . . . . . . . Flight 39 | . . . . . . . . . . . . . . . 39 Fastest Speed 39 | 50 160 160 115 160 160 160 160 160 160 190 155 205 110 110 39 Average Speed 155 | 152 160 160 159 160 160 160 160 160 160 197 198 205 136 110 80 Slowest Speed 270 | 160 160 160 160 160 160 160 160 240 190 205 205 205 270 110 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . 2 Exploration Rate (%) 32 | 5 54 18 32 59 14 29 88 76 18 7 64 8 24 7 9 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . . . . . Known Exits Taken 2 | . . . . . . . . . 1 . . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 . 1 1 1 . 1 . Scrap Searched 11 | . . . . . . 2 3 2 . . 4 . . . . Spaces Dug 9 | . . . . . . . . 8 . . . . 1 . . Terrain Destroyed 417 | . . . . . . . . 24 23 2 111 . 165 . 92 Melee . | . . . . . . . . . . . . . . . . Projectile 44 | . . . . . . . . 10 11 2 3 . 17 . 1 AOE 373 | . . . . . . . . 14 12 . 108 . 148 . 91 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp Res Res Acc Total 6381 | 54 251 152 366 180 409 221 893 719 650 276 505 27 1198 157 323 Wait 133 | . 9 10 5 . . 3 4 . 18 . 44 . 23 . 17 Move 5288 | 44 181 105 239 162 360 202 875 659 485 259 379 27 910 149 252 Hop . | . . . . . . . . . . . . . . . . Pick Up 109 | 4 12 3 13 5 10 3 5 7 12 5 5 . 24 . 1 Fast Attach 61 | 6 3 . 2 . 3 . . 1 5 1 4 . 25 . 11 Attach 75 | . . 6 4 . 5 2 . 2 15 2 10 . 18 4 7 Detach 23 | . 1 . 3 . 1 . . . 1 . 3 . 7 2 5 Swap 83 | . 1 2 10 1 5 . 2 7 9 2 14 . 28 . 2 Drop 119 | . 4 . 21 3 10 2 6 9 19 3 3 . 34 . 5 Fire 474 | . 39 26 69 5 15 9 1 34 84 4 43 . 122 2 21 Melee . | . . . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . 1 . . . 4 . 2 Kick . | . . . . . . . . . . . . . . . . Crush 6 | . 1 . . 4 . . . . 1 . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . 3 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -9/Recycling -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 13) 519 | -10/Materials | Entered another Materials area 519 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 707 | -9/Materials | Lost 3 parts (2n1w) 773 | -9/Materials | Discovered new exit (range 5) 787 | -9/Materials | Entered Storage 802 | -9/Storage | Build established: Scavenger-Mutant 1399 | -9/Storage | Used back door to open Recycling access 1399 | -9/Storage | Discovered new exit (range 5) 1406 | -9/Storage | Entered Recycling 1605 | -9/Recycling | Build established: Mutant 1651 | -9/Recycling | Discovered new exit (range 16) 1695 | -9/Recycling | Entered Factory 1695 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2305 | -7/Factory | Discovered new exit (range 8) 2346 | -7/Factory | Entered Lower Caves 2702 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2706 | -7/Lower Caves | Entered Zion 2836 | -6/Zion | Learned Factory garrison access intel 2989 | -6/Zion | Received a hallucinogenic algorithm 3455 | -6/Zion | Learned location of Warlord (-4) 3665 | -6/Zion | Imprinted 3668 | -6/Zion | Declared Zion's savior 4094 | -6/Zion | Discovered new exit (range 16) 4122 | -6/Zion | Entered Proximity Caves 4122 | -5/Proximity Caves | Accompanied by 4 allies 4154 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4275 | -5/Proximity Caves | Lost 3 allies 4373 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4487 | -5/Proximity Caves | Learned Factory garrison access intel 4617 | -5/Proximity Caves | Learned location of 1 exit from Factory 5294 | -5/Proximity Caves | Discovered new exit (range 6) 5302 | -5/Proximity Caves | Entered Factory 5302 | -5/Factory | Evolved 4 slots: Utility x4 5303 | -5/Factory | Identified exit to Factory 5304 | -5/Factory | Loaded intel: 4 garrison access locations 5420 | -5/Factory | Spotted B-75 Beast 5491 | -5/Factory | Destroyed B-75 Beast 5805 | -5/Factory | Build established: Scavenger-Mutant 6189 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 6190 | -5/Factory | Zion Hacker squad teleported in 6360 | -5/Factory | Zion Recon squad teleported in 6398 | -5/Factory | Discovered exit to Factory (range 8) 6411 | -5/Factory | Entered another Factory area 6411 | -4/Factory | Evolved 2 slots: Utility x2 6412 | -4/Factory | Loaded intel: 4 garrison access locations 6415 | -4/Factory | Lost 4 parts (2n2u) 6680 | -4/Factory | Build established: Mutant 6781 | -4/Factory | Discovered new exit (range 16) 6948 | -4/Factory | Entered Upper Caves 6967 | -4/Upper Caves | Learned Research security intel 7049 | -4/Upper Caves | Spotted B-86 Titan 7085 | -4/Upper Caves | Destroyed B-86 Titan 7110 | -4/Upper Caves | Lost 3 parts (1p2n) 7428 | -4/Upper Caves | Learned Research stockpile data 7451 | -4/Upper Caves | Learned Research terminal intel 7548 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7707 | -4/Upper Caves | Lost 4 parts (2u2w) 7709 | -4/Upper Caves | Destroyed 10 combat bots 7893 | -4/Upper Caves | Discovered new exit (range 14) 7921 | -4/Upper Caves | Entered another Upper Caves area 7948 | -4/Upper Caves | Discovered new exit (range 15) 7959 | -4/Upper Caves | Build established: Scavenger-Mutant 7977 | -4/Upper Caves | Entered Research 7977 | -3/Research | Evolved 2 slots: Utility x2 7980 | -3/Research | Loaded intel: 20 terminal locations 8090 | -3/Research | Zion Heavy squad teleported in 8110 | -3/Research | Discovered new exit (range 9) 8325 | -3/Research | Identified exit to Research 8559 | -3/Research | Lost 4 parts (3u1w) 8685 | -3/Research | Found Prototype Protection 8685 | -3/Research | Identified Zio. Weapon Casing 8704 | -3/Research | Lost 3 parts (1u2w) 8798 | -3/Research | System corruption reached 10% 8840 | -3/Research | Destroyed 7 combat bots 8845 | -3/Research | Lost 8 parts (1p2n3u2w) 8978 | -3/Research | Found Gamma Bomb Array 9090 | -3/Research | Destroyed 8 combat bots 9098 | -3/Research | Lost 3 parts (1p2u) 9206 | -3/Research | Terminal network hard line cut 9355 | -3/Research | Found Fusion Bomb Launcher 9477 | -3/Research | First assault squad dispatched 9612 | -3/Research | Build established: Mutant 9741 | -3/Research | Entered another Research area 9741 | -2/Research | Evolved 2 slots: Propulsion x2 9905 | -2/Research | Discovered new exit (range 10) 9910 | -2/Research | Spotted B-90 Cyclops 9916 | -2/Research | Entered Access 9916 | -1/Access | Evolved 2 slots: Utility x2 9972 | -1/Access | Spotted B-99 Colossus 9974 | -1/Access | Lost 4 parts (1p1n2w) 10011 | -1/Access | Zion Heavy squad teleported in 10041 | -1/Access | Build established: Scavenger-Mutant 10109 | -1/Access | Spotted B-99 Colossus 10149 | -1/Access | Crushed by falling debris 10157 | -1/Access | Crushed by falling debris 10157 | -1/Access | System corruption reached 10% 10182 | -1/Access | Core integrity fell below 50% 10193 | -1/Access | Found Prototype Device 10193 | -1/Access | Identified Exp. Actuator Array 10212 | -1/Access | Lost 22 parts (2p6n10u4w) 10212 | -1/Access | Spotted B-99 Colossus 10214 | -1/Access | Core integrity fell below 20% 10223 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 10194_ Dropped Exp. Actuator Array. 10201_ Slammed into K-01 Serf. 10201_ Destabilizing: Core damaged (-32). 10211_ System corrupted: Component data lost. 10211_ C-30 ARC bursts open, deploying its payload. 10211_ P-80 Master unfolds itself. 10212_ Detecting system override signal. 10213_ Terminal disabled. 10213_ Knocked back. 10213_ Slug penetrates Terminal. 10213_ Penetrated by Slug. 10213_ Slug penetrates Terminal. 10220_ K-01 Serf cleans the Wave Collapse Detector. 10222_ P-80 Master destroyed. 10222_ Slug penetrates Terminal. 10222_ Penetrated by Slug. 10222_ Graphene Brace destroyed. 10222_ Acquired 11 matter. 10222_ Adv. Target Analyzer destroyed. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#?#+########?###########????????????????????????? | | ?? # #?# #????????????????????????? | | ?? # ### #????????????????????????? | | ???+ + " #????????????????????????? | | ???# #?# """ #????????????????????????? | | ???# #?# """ #????????????????????????? | | ???# #?# " #????????????????????????? | | ???# #?# #????????????????????????? | | ???# #?# %##???????????????????????? | | ???# ############+"#???????????????????????? | | ???# g ]] ##???????????????????????? | | #### gg ]! *#????????????????????????? | | ######gg p##########???????????????? | | ######????# %|@ A% ????????? | | #?????????# ### !##########???????????????? | | #?????????#+#?# #????????????????????????? | | #?????????????# #????????????????????????? | | #?????????????# #????????????????????????? | | #?????????????# #????????????????????????? | | #?????????????+ #????????????????????????? | | #?????????????# "" "????????????????????????? | | #?????????????# """ #????????????????????????? | | #?????????????# "T #????????????????????????? | | ###########???# """ #????????????????????????? | | ##### " #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | % #????????????????????????? | | ####?# ## #????????????????????????? | | #????# ?? #????????????????????????? | | % #????###?? #????????????????????????? | | #?????????+#????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | "???????????????????????????????????? | | % ????????????????????????????????????? | | = % ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 80 Energy Generation 49 Energy Capacity 1170 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 30 Core Shielding 30 Weapon Shielding 100 Evasion (%) 62 Targeting Accuracy 12 Target Analysis 8 Core Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 4 Energy Filtering 50 Particle Charging 20 Item Schematics ----------------- Imp. Medium Treads | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Coil Gun | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Robot Schematics ------------------ M-28 Smith | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... \\IAMDERELICT Challenges ------------ None Game ------ Seed WeaponsTargetMeganuke Manual? 0 Play Time 01:50:34 Cumulative 41.8 hours Start 2024.04.25 @ 13:02:20 End 2024.04.25 @ 14:51:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 25 Gallery% 49 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 171e5c3b-103c-4671-8bfc-e90062bc18e8