Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 09:56:07 Player: Aprion27 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (320) 320 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3135 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 463/700 Matter 300/300 Energy 1/100 System Corruption 0% Temperature Cool (14) Movement Flying (34) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY (4) ------ Improved ECM Suite Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Improved Cooling System Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Cooling System > --- WEAPON ----------- Heavy Particle Cannon Flak Gun > --- INVENTORY -------- Improved Signal Interpreter Improved Shield Generator Hacking Suite System Shield [Rating: 38] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Flight Unit Improved Flight Unit Utility Hardened Light Armor Plating Device Improved Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Flak Gun Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion 3 | . . . 1 2 . Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 36 | . 7 2 6 9 12 Power 5 | . 1 . 1 2 1 Engine 3 | . 1 . 1 . 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 9 | . 2 . 2 4 1 Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 9 | . 2 . 2 4 1 Utility 12 | . . 1 2 2 7 Device 7 | . . . . 2 5 Storage 1 | . . 1 . . . Processor . | . . . . . . Hackware 2 | . . . . . 2 Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 10 | . 4 1 1 1 3 Energy Gun 1 | . . . 1 . . Energy Cannon 6 | . 3 1 . 1 1 Ballistic Gun 1 | . . . . . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 8 | . . . . 1 7 Power 3 | . . . . . 3 Propulsion 3 | . . . . 1 2 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . . . . 1 3 Average Slot Usage (%) 62 | . 41 57 62 69 66 Engine 5 | . 3 14 10 1 5 Core 4 | . . . . 14 2 Flight 33 | . 21 28 29 44 34 Device 3 | . . . . 2 6 Hackware 3 | . . . . . 8 Protection 3 | . . . 14 5 . Energy Cannon 4 | . 14 14 3 . 2 Ballistic Gun 1 | . . . . . 4 Naked Turns 12 | . 12 . . . . Heaviest Build 29 | . 8 11 15 28 29 Greatest Support 31 | 3 10 10 16 29 31 Greatest Overweight (x) 1 | . . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 4 4 6 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | . 4 4 4 4 4 Average Carried 3 | . 2 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | . 4 4 4 4 3 Class Distribution -------------------- 52% | Sprinter 25% | Mutant 22% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 638 | 200 . 90 50 . 298 Remotely . | . . . . . . Salvage Created 296 | . . . 50 . 246 Parts 17 | . . . 3 . 14 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 7 | . . . . . 7 Guns 2 | . . . . . 2 AOE 5 | . . . . . 5 Classes Destroyed 5 | . . . 1 . 4 Worker 2 | . . . . . 2 Hauler 1 | . . . 1 . . Operator 1 | . . . . . 1 Swarmer 4 | . . . . . 4 Sentry 3 | . . . . . 3 Best Kill Streak 7 | . . . 1 . 7 Combat Bots Only 5 | . . . . . 5 Max Kills in Single Turn 3 | . . . 1 . 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 1155 | . 24 . . 468 663 Core 508 | . 8 . . 263 237 Absorbed by Shields 16 | . . . . . 16 Core Remaining (%) 87 | 100 . 96 100 52 . Volleys Fired 27 | . 6 . 5 2 14 Largest 2 | . 1 . 2 1 2 Hottest 118 | . 68 . 118 75 103 Shots Fired 41 | . 6 . 10 2 23 Gun 14 | . . . 5 . 9 Cannon 22 | . 6 . 5 2 9 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 9 | . . . . . 9 Thermal 27 | . 6 . 10 2 9 Explosive 5 | . . . . . 5 Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 1 . 2 3 13 Robot Miss Streak 4 | . 3 . 4 . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 29 | . 2 . 5 2 20 Core Hits 26 | . . . 1 1 24 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1245 | . 42 . 94 50 1059 Guns 222 | . . . 12 . 210 Cannons 349 | . 42 . 82 50 175 Explosions 674 | . . . . . 674 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 210 | . . . . . 210 Thermal 361 | . 42 . 94 50 175 Explosive 674 | . . . . . 674 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . . . Average Corruption 2 | . 2 2 . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 70 | . . . . . 70 Projectiles 16 | . . . . . 16 Explosions 54 | . . . . . 54 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 19 | . . . . . 19 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 332 | . 98 . 270 332 123 Average Temperature 141 | . 41 . 96 190 37 Received Heat Transfer 311 | . . . . 189 122 Effects 5 | . . . . 5 . Shutdowns 1 | . . . . 1 . Energy Bleed 2 | . . . . 2 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 592 | . 74 . 185 74 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 432 | . 30 41 52 141 432 Initial 59 | . . 11 15 21 59 Average 155 | . 12 36 25 55 337 Maximum Alert Level 2 | . . . . . 2 Low Security (%) 66 | 100 100 100 100 100 16 Level 1 13 | . . . . . 34 Level 2 19 | . . . . . 49 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . . 3 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 2 | . . . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 2 | . . . . 1 1 Communications Jammed 13 | . . . . 13 . Distress Signals 13 | . . . . 13 . Times Spotted 72 | . 8 3 6 33 22 Peak Tracking Total 17 | . 5 17 4 15 7 Tactical Retreats 13 | . 2 1 . 6 4 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 4 | . 1 . 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 3 | . . . . . 3 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 7 | . . . . 4 3 Terminals 7 | . . . . 4 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . . . . 13 10 Successful 9 | . . . . 5 4 Failed 14 | . . . . 8 6 Catastrophic 4 | . . . . 2 2 Database Lockouts . | . . . . . . Manual 21 | . . . . 11 10 Terminals 23 | . . . . 13 10 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . . . . 5 4 Part Schematic 1 | . . . . 1 . Prototype ID Bank 1 | . . . . 1 . Level Access Points 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Terminal Index 1 | . . . . . 1 Fabricator Index 2 | . . . . 1 1 Registered Components 1 | . . . . . 1 Registered Prototypes 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . . . 4 2 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 38 | . . 38 38 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 1 | . . . 1 . . Total Damage 21 | . . . 21 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 923 | 14 128 69 139 205 368 Spaces Moved 1833 | 28 219 123 205 470 788 Core 81 | 28 53 . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1752 | . 166 123 205 470 788 Fastest Speed 24 | 50 37 37 32 24 24 Average Speed 29 | 50 40 38 33 25 26 Slowest Speed 117 | 50 50 117 37 29 34 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 33 | . 1 1 . 23 8 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 30 35 24 48 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 68 | . . . . . 68 Melee . | . . . . . . Projectile . | . . . . . . AOE 68 | . . . . . 68 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2127 | 27 248 143 266 531 912 Wait 217 | . 13 18 38 61 87 Move 1765 | 27 216 120 204 426 772 Hop 30 | . 1 1 . 20 8 Pick Up 10 | . 2 . 4 3 1 Fast Attach 24 | . 6 1 5 4 8 Attach 8 | . 1 1 1 3 2 Detach 11 | . 3 1 2 4 1 Swap 4 | . . . . 2 2 Drop 17 | . . 1 7 6 3 Fire 27 | . 6 . 5 2 14 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 14 | . . . . . 14 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 15 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 9) 143 | -10/Materials | Entered Mines 144 | -10/Mines | Met a Derelict bent on vengeance 152 | -10/Mines | Assembled infested the area 185 | -10/Mines | Discovered new exit (range 10) 189 | -10/Mines | Identified exit to Materials 212 | -10/Mines | Entered Materials 212 | -9/Materials | Accompanied by 2 allies 212 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 217 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 330 | -9/Materials | Discovered new exit (range 10) 351 | -9/Materials | Entered another Materials area 351 | -8/Materials | Evolved 2 slots: Propulsion x2 507 | -8/Materials | Identified exit to Factory 544 | -8/Materials | Build established: Sprinter 556 | -8/Materials | Entered Factory 556 | -7/Factory | Evolved 2 slots: Utility x2 614 | -7/Factory | Discovered new exit (range 12) 924 | -7/Factory | Self-destructed Last Messages --------------- 00813_ Field strength at 30. 00814_ Field strength at 25. 00815_ Field strength at 20. 00816_ Field strength at 3. 00817_ Stasis field depleted. 00829_ Acquired 6 matter. 00833_ K-01 Serf collects debris. 00849_ C-30 ARC bursts open, deploying its payload. 00849_ S-27 Virus unfolds itself. 00852_ Flak Gun destroyed. 00876_ Imp. Flight Unit destroyed. 00887_ T-07 Excavator is excavating. 00888_ W-25 Informer sends out distress signal. 00891_ T-07 Excavator is excavating. 00900_ Acquired Imp. ECM Suite. 00904_ S-27 Virus destroyed. 00914_ Acquired 27 matter. 00924_ Imp. Heat Sink destroyed. 00924_ Rnf. Deuterium Engine destroyed. 00924_ Imp. Flight Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#########??????????????????? | | ??????????????????????# ] #??????????????????? | | ??????????????????????# !!! #??????????????????? | | ??????????????######### !!! #??????????????????? | | ??????????????# ## !!! #??????????????????? | | ??????????????# ## #??????????????????? | | ??????????????# """ ## """ #??????????????????? | | ??????????????# """ ## """ #??????????????????? | | ??????????????# """ ## @""" #??????????????????? | | ??????????????# ;; #??????????????????? | | ??????????????####+##;;;;;;s;;####???????????????? | | #########?????# = #???????????????? | | #?????# %* #???????????????? | | ####### """ #???????????????? | | + """ #???????????????? | | # """ #???????????????? | | +##+##### = #???????????????? | | r = r +?????????????? | | ######## ###+##########;;;;; ###?????????????? | | ???????# ????????????? # #???????????????? | | ???????# ????????????? # #???????????????? | | ???????# ???????????? !? #???????????????? | | ???????# ???????????? ? #???????????????? | | ???????# ?????????????#+###? #???????????????? | | ???????# ??????????????????? ???????????????? | | ???????# ??????????????????? #??????????????????? | | ???????#?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Armor Coverage 300 Evasion (%) 65 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- System Shield | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaDecoyHumpback Manual? 0 Play Time 00:39:25 Cumulative 80.6 hours Start 2020.10.09 @ 20:00:25 End 2020.10.11 @ 09:56:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ce17193-8483-44ab-859c-b4698d4e450f