Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.06 @ 19:55:27 Player: Username Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1487) 1487 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5767 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 79/300 Energy 21/100 System Corruption 2% Temperature Cool (19) Movement Flying (40) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Xenon Bombardment Thruster > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced ECM Suite Cloaking Device > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Melee Analysis Suite Advanced Melee Analysis Suite Thermic Laser Autogun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Fusion Compressor > --- PROPULSION ------- Wheel Wheel Wheel VTOL Module > --- UTILITY ---------- Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced ECM Suite Cloaking Device > --- WEAPON ----------- High-powered Shock Rifle Plasma Rifle > --- INVENTORY -------- Advanced Melee Analysis Suite Advanced Melee Analysis Suite Autogun Heavy Machine Gun [Rating: 58] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Improved Treads Wheel Wheel Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . . . . . 1 . Utility 5 | . . 1 . 2 1 . . 1 . Weapon . | . . . . . . . . . . Parts Attached 92 | 6 6 7 3 11 5 . 21 33 . Power 8 | 1 . 2 . . 1 . 1 3 . Engine 3 | 1 . 1 . . . . . 1 . Core 5 | . . 1 . . 1 . 1 2 . Reactor . | . . . . . . . . . . Propulsion 25 | 2 1 1 2 4 1 . 3 11 . Treads 5 | . . . . 4 1 . . . . Leg . | . . . . . . . . . . Wheel 15 | 2 1 1 2 . . . 3 6 . Hover . | . . . . . . . . . . Flight 5 | . . . . . . . . 5 . Utility 38 | 1 3 1 . 4 2 . 13 14 . Device 20 | . 1 . . 3 1 . 9 6 . Storage 5 | 1 2 . . . . . 2 . . Processor 10 | . . 1 . . 1 . . 8 . Hackware . | . . . . . . . . . . Protection 3 | . . . . 1 . . 2 . . Artifact . | . . . . . . . . . . Weapon 21 | 2 2 3 1 3 1 . 4 5 . Energy Gun 7 | 1 . . . 2 . . 2 2 . Energy Cannon 2 | . . . . . . . 2 . . Ballistic Gun 5 | 1 . 2 . . . . . 2 . Ballistic Cannon 2 | . 1 . . . 1 . . . . Launcher 3 | . . 1 1 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . 1 . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 35 | . 1 . . 1 . 5 4 24 . Power 5 | . . . . . . 1 . 4 . Propulsion 14 | . 1 . . . . 1 . 12 . Utility 10 | . . . . 1 . 2 3 4 . Weapon 6 | . . . . . . 1 1 4 . Highest Loss Streak 9 | . 1 . . 1 . 4 3 9 . To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 5 | 1 6 7 9 9 9 8 3 4 5 Power . | . 1 1 1 1 . . . . . Propulsion . | . . . . 1 2 1 . . . Utility 1 | . 1 1 3 2 4 4 2 1 2 Weapon 2 | . 2 5 5 3 3 2 . 1 3 Tool/Special . | . . . . . . . . . . Unused Backups 12 | . . 2 . 1 2 1 1 2 3 Power 1 | . . 1 . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . Utility 4 | . . . . . . 1 1 . 2 Weapon 5 | . . 1 . . 2 . . 1 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 79 | . 92 99 100 99 99 70 47 75 53 Engine 2 | . 14 9 . . . . . 2 . Core 6 | . . 1 11 9 15 11 4 5 . Treads 7 | . . . . 24 23 13 2 . . Wheel 11 | . 27 33 33 1 . . 6 13 . Flight 1 | . . . . . . . . 6 6 Device 14 | . . 2 . 17 15 11 15 21 13 Storage 7 | . 20 22 22 9 7 5 2 . . Processor 9 | . . 8 11 9 14 13 2 14 33 Protection 4 | . . . . 9 7 5 4 2 . Energy Gun 5 | . 3 3 . 10 4 . 6 3 . Energy Cannon 1 | . . . . . . . 1 2 . Ballistic Gun 2 | . 12 7 11 . . . . . . Launcher 3 | . . 9 11 6 7 5 . . . Peak Build Rating 58 | 6 8 14 15 26 34 34 33 58 40 Average Rating 21 | 5 6 11 14 24 32 23 18 40 40 On Entrance 18 | . 6 8 14 15 26 34 4 33 40 Avg Prop Armor Cover (%) 5 | . . . . . . . . 5 . Naked Turns 32 | . . . . . . . 24 8 . Heaviest Build 53 | 14 22 25 25 35 47 47 30 53 4 Greatest Support 69 | 20 20 30 32 69 69 69 30 48 6 Greatest Overweight (x) 2 | . 1 . . 1 . 2 1 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 20 20 5 Average Capacity 7 | 7 9 10 10 10 10 8 5 5 5 Most Carried 10 | 2 8 10 10 10 10 10 5 5 5 Average Carried 5 | 1 6 7 9 9 9 8 3 4 5 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 5 Final Carried 10 | 2 8 10 10 10 10 5 5 5 5 Class Distribution -------------------- 81% | Mutant 9% | Scavenger-Mutant 5% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -6/Factory Infiltrator-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Matter Collected 1711 | 257 225 53 81 432 30 . 422 211 . Remotely . | . . . . . . . . . . Salvage Created 1486 | . 146 111 11 675 . . 223 320 . Parts 95 | . 4 5 4 44 . . 17 21 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Combat Hostiles Destroyed 37 | . 4 3 3 14 . . 4 9 . Melee 1 | . 1 . . . . . . . . Guns 17 | . 1 2 2 8 . . 2 2 . Cannons 10 | . 2 . . . . . 2 6 . AOE 8 | . . 1 1 6 . . . . . Classes Destroyed 11 | . 1 2 1 6 . . 1 . . Worker 3 | . . . . 3 . . . . . Builder 4 | . . . . 1 . . 2 1 . Recycler 2 | . . . . 2 . . . . . Operator 1 | . . 1 . . . . . . . Watcher 1 | . . . . 1 . . . . . Swarmer 14 | . . . 3 4 . . 1 6 . Grunt 13 | . 4 2 . 6 . . 1 . . Duelist 1 | . . . . 1 . . . . . Sentry 3 | . . 1 . 2 . . . . . Hunter 2 | . . . . 1 . . . 1 . Programmer 4 | . . . . . . . 2 2 . Best Kill Streak 7 | . 2 2 3 7 . . 1 4 . Combat Bots Only 5 | . 2 2 3 5 . . 1 3 . Max Kills in Single Turn 3 | . 1 1 1 3 . . 1 1 . Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 1 1 . . . . . Melee 1 | . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Hostile Shots Fired 415 | . 31 13 14 44 . 5 71 234 3 Missed 118 | . 7 3 5 8 . . 18 76 1 Hits 297 | . 24 10 9 36 . 5 53 158 2 Melee 10 | . . . . 5 . 5 . . . Projectile 287 | . 24 10 9 31 . . 53 158 2 Critical Strikes 9 | . . . . 4 . . 3 2 . Damage Taken 4481 | . 262 168 75 562 . 226 785 2366 37 Core 1327 | . 79 40 20 34 . 106 198 813 37 Absorbed by Shields 202 | . . . . 97 . 16 . 89 . Core Remaining (%) 80 | 100 68 . 85 93 . . 56 . . Volleys Fired 116 | . 13 7 8 29 . . 39 20 . Largest 2 | . 2 2 2 2 . . 2 2 . Hottest 143 | . 50 80 53 126 . . 143 143 . Shots Fired 183 | . 20 12 11 58 . . 46 36 . Gun 126 | . 12 7 8 47 . . 32 20 . Cannon 38 | . 8 . . . . . 14 16 . Launcher 19 | . . 5 3 11 . . . . . Special . | . . . . . . . . . . Kinetic 32 | . 20 4 8 . . . . . . Thermal 128 | . . 3 . 47 . . 42 36 . Explosive 19 | . . 5 3 11 . . . . . Electromagnetic 4 | . . . . . . . 4 . . Robot Hit Streak 8 | . 5 2 2 7 . . 4 8 . Robot Miss Streak 4 | . 3 1 4 2 . . 2 3 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 118 | . 17 6 3 37 . . 24 31 . Core Hits 76 | . 5 11 5 35 . . 11 9 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . 1 . Critical Strikes 3 | . 1 . . . . . 1 1 . Burn 1 | . . . . . . . 1 . . Smash 2 | . 1 . . . . . . 1 . Melee Attacks 18 | . 10 . . . . . . 8 . Impact 18 | . 10 . . . . . . 8 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3325 | . 303 310 169 1098 . . 507 938 . Guns 1225 | . 86 42 28 527 . . 286 256 . Cannons 625 | . 85 . . . . . 221 319 . Explosions 980 | . . 268 141 571 . . . . . Melee 494 | . 132 . . . . . . 362 . Ramming 1 | . . . . . . . . 1 . Kinetic 229 | . 171 30 28 . . . . . . Thermal 1609 | . . 12 . 527 . . 495 575 . Explosive 980 | . . 268 141 571 . . . . . Electromagnetic 12 | . . . . . . . 12 . . Impact 494 | . 132 . . . . . . 362 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . 2 2 . . 11 16 2 2 Average Corruption 8 | . . 2 2 . . 5 14 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 55 | . . 1 2 . . 3 41 8 . Message Errors 8 | . . . . . . . 5 3 . Matter Fused 17 | . . 1 . . . 1 13 2 . Heat Flow Errors 10 | . . . 1 . . . 7 2 . Energy Discharges 5 | . . . . . . 1 4 . . Parts Rejected 2 | . . . 1 . . 1 . . . Data Loss (minor) 5 | . . . . . . . 5 . . Data Loss (major) 2 | . . . . . . . 2 . . Misfires 2 | . . . . . . . 2 . . Alerts 1 | . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . Overflow Damage 226 | . 32 . 36 17 . . . 141 . Projectiles 18 | . . . . . . . . 18 . Explosions 53 | . . . 36 17 . . . . . Melee 155 | . 32 . . . . . . 123 . Knockbacks 6 | . 2 . . . . . . 4 . Impact 5 | . 1 . . . . . . 4 . Kinetic 1 | . 1 . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 126 | . . 31 . 95 . . . . . Shots 7 | . . 2 . 5 . . . . . Rammed 1 | . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 258 | . 10 15 99 258 . . 238 170 . Average Temperature 92 | . 5 5 57 112 . . 111 42 . Received Heat Transfer 384 | . 108 66 . 147 . . 27 18 18 Effects 1 | . . . . 1 . . . . . Interference 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried . | . . . . . . . . . . Impact Corruptions 7 | . 1 . . . . . . 6 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | . . . . 2 . . 3 7 . Heat Transferred 3207 | . . 37 . 1147 . . 992 1031 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 96 | 100 100 100 100 78 100 100 100 100 100 Level 1 3 | . . . . 21 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 232 | . 65 71 89 232 92 . 75 70 53 Initial 92 | . . 1 . 18 92 . . . 53 Average 26 | . 26 19 57 97 26 . 10 18 53 Influence Increases 1465 | . 132 123 99 474 . . 204 433 . Destroy 0b10 Robot/C 740 | . 80 60 60 280 . . 80 180 . Destroy 0b10 Robot/NC 55 | . . 5 . 35 . . 10 5 . Destroy Leader 202 | . 30 20 10 62 . . 30 50 . Trap Triggered on 0b10 20 | . . . . . . . 20 . . Successful Hack 48 | . 7 5 . 4 . . 4 28 . Disable Machine 75 | . . . 15 45 . . 15 . . Destroy Structure 100 | . . 33 14 48 . . . 5 . Partial Spotted 45 | . . . . . . . . 45 . Lose Combat Pursuer 180 | . 15 . . . . . 45 120 . Influence Decreases 1412 | . 127 128 50 319 204 . 204 357 23 Entered New Map 170 | . . 4 . 31 112 . . . 23 Time Decay 1071 | . 117 120 50 278 92 . 199 215 . Lost Part 167 | . 10 . . 10 . . 5 142 . Purge Threat 4 | . . 4 . . . . . . . Squads Dispatched 12 | . 2 1 . 1 . . 4 4 . Investigation 4 | . 1 . . 1 . . 1 1 . Extermination 4 | . . . . . . . 2 2 . Reinforcement 4 | . 1 1 . . . . 1 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Distress Signals 4 | . 1 1 . . . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 105 | . 12 8 3 19 . 6 9 44 4 Peak Tracking Total 11 | . 3 3 3 4 . 6 4 11 . Tactical Retreats 11 | . 1 . . . . . 2 8 . ECM-based Alert Blocks 18 | . . . . . . . 2 16 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Traps Triggered 4 | . . 1 . . 1 . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 5 | . . 5 . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . Reused 2 | . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Machines Disabled 5 | . . . 1 3 . . 1 . . Max in Single Turn 1 | . . . 1 1 . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Machines Accessed 18 | . 1 6 . 2 1 . 3 5 . Terminals 14 | . 1 5 . 2 . . 2 4 . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 46 | . 2 21 . 6 1 . 8 8 . Successful 20 | . 1 9 . 4 . . 4 2 . Failed 26 | . 1 12 . 2 1 . 4 6 . Catastrophic 4 | . 1 1 . . 1 . 1 . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . 4 . . . . . . . Terminals 34 | . 2 14 . 6 . . 6 6 . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . Scanalyzers 7 | . . 7 . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 16 | . 1 6 . 4 . . 4 1 . Record 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Emergency Access Points 4 | . . 1 . 2 . . 1 . . Alert Level 1 | . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 4 | . . 1 . 1 . . 1 1 . Disarm Traps 1 | . . 1 . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . Recall Investigation 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . Retrieve Study 3 | . . 3 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 1 4 . 1 1 . 3 5 . Full Trace Events 3 | . 1 . . 1 . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Active Infowar (turns) 1703 | . . 254 110 650 349 101 18 202 19 Optics 1464 | . . 254 110 650 349 101 . . . Cloaking 118 | . . . . . . . . 99 19 ECM 167 | . . . . . . . 18 145 4 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Turns Passed 4789 | 922 315 327 110 692 349 128 933 989 24 Spaces Moved 4135 | 539 256 344 117 353 210 115 841 1301 59 Core 174 | 2 . . . . . 56 67 49 . Treads 743 | . . . . 317 210 59 157 . . Legs . | . . . . . . . . . . Wheels 2401 | 537 256 344 117 36 . . 617 494 . Hover . | . . . . . . . . . . Flight 817 | . . . . . . . . 758 59 Fastest Speed 27 | 50 80 70 70 76 160 50 50 27 40 Average Speed 83 | 79 88 75 72 151 160 108 89 53 40 Slowest Speed 240 | 80 95 80 76 240 160 240 160 100 40 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . . . . . 3 . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 30 45 32 35 35 5 86 17 28 20 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 98 | . . 30 23 41 . . . 4 . Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . . 4 . AOE 94 | . . 30 23 41 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Gar Total 5228 | 1030 305 398 131 453 224 116 977 1535 59 Wait 718 | 478 9 19 2 29 1 . 36 144 . Move 4121 | 538 255 343 116 352 210 114 840 1294 59 Hop 3 | . . . . . . . . 3 . Pick Up 87 | 8 8 11 1 15 5 . 23 16 . Fast Attach 22 | . . . . . . 2 3 17 . Attach 59 | 6 3 3 1 8 2 . 21 15 . Detach 9 | . 1 1 . . . . 3 4 . Swap 39 | . 6 7 2 9 3 . 6 6 . Drop 35 | . . 7 1 11 3 . 6 7 . Fire 116 | . 13 7 8 29 . . 39 20 . Melee 18 | . 10 . . . . . . 8 . Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 923 | -11/Scrapyard | Entered Materials 924 | -10/Materials | Build established: Mutant 1205 | -10/Materials | Discovered new exit (range 16) 1238 | -10/Materials | Entered another Materials area 1238 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1505 | -9/Materials | Discovered new exit (range 11) 1565 | -9/Materials | Entered Mines 1637 | -9/Mines | Discovered new exit (range 8) 1675 | -9/Mines | Entered Materials 1675 | -8/Materials | Evolved 2 slots: Utility x2 2358 | -8/Materials | Discovered new exit (range 5) 2367 | -8/Materials | Entered Factory 2367 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2716 | -7/Factory | Sucked down chute 2716 | -7/Factory | Entered Waste 2728 | -7/Waste | Spotted C-40 Crusher 2729 | -7/Waste | Spotted C-40 Crusher 2731 | -7/Waste | EMP discharged 2731 | -7/Waste | Spotted C-40 Crusher 2734 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2795 | -7/Waste | Spotted C-40 Crusher 2807 | -7/Waste | Spotted C-40 Crusher 2810 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2811 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2814 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2817 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2824 | -7/Waste | Spotted C-40 Crusher 2831 | -7/Waste | EMP discharged 2831 | -7/Waste | System corruption reached 10% 2838 | -7/Waste | Discovered new exit (range 12) 2844 | -7/Waste | Entered Factory 2848 | -7/Factory | Lost 4 parts (1p2u1w) 2893 | -7/Factory | Discovered new exit (range 8) 3153 | -7/Factory | Released all parts (6) 3199 | -7/Factory | Lost 3 parts (3u) 3678 | -7/Factory | Discovered new exit (range 16) 3777 | -7/Factory | Entered another Factory area 3777 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4256 | -6/Factory | Released all parts (6) 4283 | -6/Factory | Lost 9 parts (2p4n2u1w) 4453 | -6/Factory | Core integrity fell below 50% 4486 | -6/Factory | Lost 4 parts (2n1u1w) 4558 | -6/Factory | Core integrity fell below 20% 4587 | -6/Factory | Lost 7 parts (2p3n2w) 4699 | -6/Factory | Cargo convoy interrupted 4766 | -6/Factory | Identified exit to Garrison 4766 | -6/Factory | Entered Garrison 4782 | -6/Garrison | Triggered checkpoint 4790 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04737_ System corrupted: IFF burst signal emitted. 04754_ Triggered Ambush Trap. 04754_ L-41 Fighter emerges from a hatch in the floor. 04754_ G-50 Soldier emerges from a hatch in the floor. 04766_ Connecting with Garrison Access... >>Unlock Access door unlocked. 04766_ EXIT=UNLOCKED: GARRISON 04766_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 04782_ Beams of light sweep through the air. An alarm sounds. 04790_ C-30 ARC bursts open, deploying its payload. 04790_ L-41 Fighter unfolds itself. 04790_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????############################# #??? | | ???????????????# ???? | | ???????????????# ????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# glg #?????????????? | | ???????????????# g #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ?????????#####?######### ##########?????????????? | | ?????????# #?????????# @#??????????????????????? | | ????###### ########### ########???????????????? | | ???# ????????? | | ???# ????????? | | ???## ##############################???????????? | | ???#""""?????????????????????????????????????????? | | ???####??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 65 Energy Generation 34 Energy Capacity 380 Matter Stores 383 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 48 Recoil Reduction 3 Matter Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Jackpot Challenges ------------ None Game ------ Seed CobblerFrostShifter Manual? 0 Play Time 01:22:38 Cumulative 37.7 hours Start 2025.11.06 @ 18:25:28 End 2025.11.06 @ 19:55:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 29 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74470643-b376-40ec-a23f-f39d22a044c7