Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 21:34:31 Player: Sap Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (120) 600 Value Destroyed (3262) 3262 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-48) -48 TOTAL SCORE: 6414 Bonus ------- Friendly Fire -48 Cogmind --------- Core Integrity 0/700 Matter 107/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (15) --- Medium Treads Large Storage Unit Advanced ECM Suite Advanced ECM Suite Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Ion Engine Armored Huge Wheel Armored Huge Wheel Large Storage Unit Advanced ECM Suite Advanced ECM Suite Utility Shielding High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun Rocket Launcher [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 3 | . . 2 . . 1 Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 124 | 6 18 35 12 45 8 Power 14 | 1 2 4 1 6 . Engine 14 | 1 2 4 1 6 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 51 | 2 8 18 7 15 1 Treads 18 | 2 . 14 . 2 . Leg 19 | . 8 4 1 5 1 Wheel 11 | . . . 5 6 . Hover . | . . . . . . Flight 3 | . . . 1 2 . Utility 22 | 1 3 5 . 12 1 Device 7 | . 2 . . 4 1 Storage 5 | 1 1 2 . 1 . Processor 3 | . . 2 . 1 . Hackware 3 | . . . . 3 . Protection 4 | . . 1 . 3 . Artifact . | . . . . . . Weapon 37 | 2 5 8 4 12 6 Energy Gun 11 | 1 2 4 1 2 1 Energy Cannon . | . . . . . . Ballistic Gun 15 | 1 2 3 . 7 2 Ballistic Cannon 2 | . . . 1 1 . Launcher 6 | . 1 1 1 . 3 Special Weapon 2 | . . . 1 1 . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 55 | . 7 8 10 17 13 Power 8 | . 2 2 1 2 1 Propulsion 24 | . 2 4 7 6 5 Utility 6 | . 1 1 . 2 2 Weapon 17 | . 2 1 2 7 5 Highest Loss Streak 7 | . 4 4 7 5 7 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 83 | . 86 94 77 80 68 Engine 8 | . 8 9 10 8 . Treads 11 | . 4 34 2 4 . Leg 9 | . 22 7 9 1 20 Wheel 6 | . . . 18 12 . Flight 1 | . . . 1 3 6 Device 3 | . 9 2 . 3 6 Storage 10 | . 14 11 11 8 7 Processor 7 | . . 8 11 9 7 Hackware 2 | . . . . 8 . Protection 2 | . . . . 5 6 Energy Gun 5 | . 8 10 2 3 . Ballistic Gun 8 | . 12 9 . 10 3 Launcher 1 | . 3 . 4 . 5 Naked Turns . | . . . . . . Heaviest Build 38 | 11 20 34 32 38 35 Greatest Support 80 | 40 40 80 60 56 36 Greatest Overweight (x) 11 | . 3 11 10 10 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 13 | 6 8 14 15 14 15 Most Carried 15 | 4 8 15 15 15 10 Average Carried 11 | 2 5 14 12 13 9 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 4 7 14 15 10 8 Class Distribution -------------------- 65% | Mutant 29% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2615 | 196 412 493 211 1074 229 Remotely 143 | . 143 . . . . Salvage Created 3685 | . 715 895 190 1205 680 Parts 226 | . 38 66 15 58 49 Haulers Intercepted 2 | . . . . 1 1 Recyclers Shooed 2 | . . . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 79 | . 16 18 3 31 11 Guns 57 | . 14 15 . 26 2 Cannons 7 | . . . 3 4 . AOE 14 | . 2 3 . . 9 Classes Destroyed 15 | . 5 2 2 5 1 Worker 11 | . 3 . 2 1 5 Builder 9 | . . . 1 . 8 Tunneler 3 | . . . 2 . 1 Hauler 2 | . . . . 1 1 Recycler 7 | . 1 3 1 . 2 Operator 1 | . . . . 1 . Watcher 8 | . 2 2 . 2 2 Swarmer 16 | . 3 6 . 7 . Grunt 46 | . 13 6 2 17 8 Brawler 2 | . . 1 1 . . Duelist 2 | . . . . 1 1 Sentry 10 | . . 5 . 4 1 Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Heavy 1 | . . . . 1 . Best Kill Streak 14 | . 6 4 5 4 14 Combat Bots Only 5 | . 5 3 3 4 4 Max Kills in Single Turn 5 | . 1 2 1 2 5 Gunslinging 1 | . . 1 . . . Exploded 2 | . 1 2 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 726 | . 131 147 47 267 134 Missed 212 | . 49 38 15 63 47 Damage Taken 7734 | . 880 1341 628 3138 1747 Core 1691 | . 198 70 175 537 711 Absorbed by Shields . | . . . . . . Redirected to Shielding 93 | . . . . 54 39 Regen/Repaired (Parts) 193 | . . . . 193 . Core Remaining (%) 40 | 100 20 . 38 2 . Volleys Fired 344 | . 84 66 37 112 45 Largest 2 | . 2 2 2 2 2 Hottest 104 | . 70 96 104 88 83 Shots Fired 538 | . 119 115 44 196 64 Gun 447 | . 112 114 11 175 35 Cannon 32 | . . . 11 21 . Launcher 48 | . 7 1 11 . 29 Special 11 | . . . 11 . . Kinetic 316 | . 74 47 13 153 29 Thermal 120 | . 25 49 20 26 . Explosive 48 | . 7 1 11 . 29 Electromagnetic 54 | . 13 18 . 17 6 Robot Hit Streak 15 | . 7 13 12 15 10 Robot Miss Streak 7 | . 4 4 3 7 5 Penetration Max 1 | . . . . 1 1 Secondary Targets 10 | . 3 3 . 4 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 341 | . 64 71 20 142 44 Core Hits 217 | . 39 29 13 80 56 Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 9 | . 1 4 . 4 . Burn 5 | . . 3 . 2 . Destroy 4 | . 1 1 . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8363 | . 1019 1228 762 2764 2590 Guns 4755 | . 685 1042 126 2364 538 Cannons 523 | . . . 180 343 . Explosions 2945 | . 324 166 419 . 2036 Melee . | . . . . . . Ramming 140 | . 10 20 37 57 16 Kinetic 3676 | . 424 412 193 2165 482 Thermal 1235 | . 177 585 113 360 . Explosive 2852 | . 324 73 419 . 2036 Electromagnetic 460 | . 84 138 . 182 56 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 2 . 5 1 6 Average Corruption 2 | . 2 . 4 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 49 | . 10 . 26 9 4 Message Errors 10 | . . . 6 4 . Matter Fused 10 | . 2 . 6 1 1 Heat Flow Errors 8 | . 2 . 4 2 . Energy Discharges 7 | . 3 . 3 . 1 Parts Fused 1 | . . . 1 . . Data Loss (minor) 6 | . 2 . 3 1 . Data Loss (major) 2 | . . . 1 1 . Misfires 4 | . 1 . 2 . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 80 | . . . 22 . 58 Projectiles . | . . . . . . Explosions 80 | . . . 22 . 58 Melee . | . . . . . . Knockbacks 9 | . . . 3 6 . Impact 1 | . . . . 1 . Kinetic 8 | . . . 3 5 . Secondary . | . . . . . . Self-Inflicted Damage 314 | . 30 . 127 18 139 Shots 8 | . 1 . 4 . 3 Rammed 17 | . . 4 2 11 . Targets Rammed 25 | . 3 4 4 11 3 Kicked 8 | . 3 . 2 . 3 Crushed . | . . . . . . Highest Temperature 309 | . 258 309 264 204 12 Average Temperature 60 | . 36 76 81 42 4 Received Heat Transfer 2319 | . 366 525 162 954 312 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 3 | . . 2 . 1 . Heat Transferred 3195 | . 518 1493 259 925 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 361 | . 230 361 88 357 344 Initial 140 | . . 37 39 . 140 Average 130 | . 98 156 38 164 189 Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 77 | 100 91 81 100 62 43 Level 1 22 | . 8 18 . 37 56 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 4 1 . 6 3 Investigation 7 | . 3 1 . 3 . Extermination . | . . . . . . Reinforcement 7 | . 1 . . 3 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 7 | . 2 2 . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 112 | . 25 26 3 41 17 Peak Tracking Total 7 | . 7 5 3 4 6 Tactical Retreats 5 | . 2 2 . . 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 12 | . 4 4 . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 1 | . . . 1 1 . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 8 | . . 4 1 2 1 Max in Single Turn 2 | . . 2 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 28 | . 9 6 2 8 3 Terminals 19 | . 7 4 1 5 2 Fabricators . | . . . . . . Repair Stations 3 | . . 1 . 2 . Recycling Units 3 | . 2 . . . 1 Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 73 | . 17 17 9 24 6 Successful 40 | . 4 8 7 18 3 Failed 29 | . 12 8 1 5 3 Catastrophic 7 | . 2 3 . 2 . Database Lockouts 4 | . 1 1 1 1 . Manual 51 | . 19 11 7 10 4 Terminals 46 | . 15 9 8 10 4 Fabricators . | . . . . . . Repair Stations 11 | . . 4 . 7 . Recycling Units 4 | . 2 . . . 2 Scanalyzers 11 | . . 4 . 7 . Garrison Access . | . . . . . . Terminal Hacks 16 | . 2 3 5 5 1 Record 2 | . . . . 2 . Robot Analysis 7 | . 2 3 1 1 . Prototype ID Bank 1 | . . . . 1 . Open Door 1 | . . . 1 . . Open DSF 1 | . . . . . 1 Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . 1 . 6 . Scan Component 4 | . . 1 . 3 . Repair 3 | . . . . 3 . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer 11 | . . 4 . 7 . Insert Component 5 | . . 2 . 3 . Analyze 6 | . . 2 . 4 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 2 . 2 . 1 Terminals 2 | . . . 2 . . Track 1 | . . . 1 . . Assimilate 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . . . 1 Reject 1 | . . . . . 1 Tunnel 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 22 | . 7 5 1 8 1 Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 2 . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 3 . Time 78 | . . . . 78 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . 2 . 3 . Part Schematics Acquired 5 | . . 2 . 3 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 7 | . 2 3 1 1 . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 7807 | 61 1421 1882 1256 2523 664 Spaces Moved 4285 | 38 796 956 870 1403 222 Core 66 | 12 10 5 1 36 2 Treads 1409 | 26 135 880 64 304 . Legs 1162 | . 651 71 132 88 220 Wheels 1648 | . . . 673 975 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 120 80 86 90 Average Speed 133 | 125 127 162 120 129 111 Slowest Speed 600 | 160 200 600 550 550 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 48 | 3 94 44 99 45 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . 2 . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . . 1 . . Spaces Dug 20 | . . . 20 . . Terrain Destroyed 234 | . 42 8 110 . 74 Melee . | . . . . . . Projectile 12 | . . . 11 . 1 AOE 222 | . 42 8 99 . 73 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 5785 | 51 1090 1174 1010 1885 575 Wait 843 | . 178 45 77 250 293 Move 4280 | 37 795 955 869 1402 222 Hop . | . . . . . . Pick Up 87 | 8 7 33 7 30 2 Fast Attach 65 | 2 7 23 5 24 4 Attach 38 | 4 5 6 6 13 4 Detach . | . . . . . . Swap 22 | . 6 7 1 8 . Drop 74 | . 5 35 4 28 2 Fire 344 | . 84 66 37 112 45 Melee . | . . . . . . Ram 10 | . . . 2 8 . Kick 8 | . 3 . 2 . 3 Crush 7 | . . 4 . 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 7 | . . . . 7 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 62 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 799 | -10/Materials | Discovered new exit (range 5) 840 | -10/Materials | Discovered new exit (range 16) 932 | -10/Materials | Core integrity fell below 50% 994 | -10/Materials | Lost 4 parts (1p2n1u) 1070 | -10/Materials | Discovered new exit (range 10) 1090 | -10/Materials | Discovered new exit (range 14) 1423 | -10/Materials | Central database locked down 1460 | -10/Materials | Discovered new exit (range 6) 1483 | -10/Materials | Entered another Materials area 1483 | -9/Materials | Evolved 2 slots: Propulsion x2 1799 | -9/Materials | Lost 4 parts (3n1w) 1944 | -9/Materials | Discovered new exit (range 16) 2123 | -9/Materials | Build established: Scavenger-Mutant 2740 | -9/Materials | Discovered new exit (range 7) 2748 | -9/Materials | Identified exit to Materials 3124 | -9/Materials | Identified exit to Mines 3228 | -9/Materials | Central database locked down 3365 | -9/Materials | Entered Mines 3373 | -9/Mines | Central database locked down 3514 | -9/Mines | Core integrity fell below 50% 3534 | -9/Mines | Lost 7 parts (1p4n2w) 3763 | -9/Mines | Build established: Mutant 3986 | -9/Mines | Learned Materials emergency access door positions 4157 | -9/Mines | Found a hidden stash of uninstalled traps 4175 | -9/Mines | Discovered exit to Materials (range 10) 4186 | -9/Mines | Received a Mining Laser from a helpful Derelict 4253 | -9/Mines | Build established: Scavenger-Mutant 4418 | -9/Mines | Discovered exit to Materials (range 9) 4428 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4476 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4621 | -9/Mines | Entered Materials 4621 | -8/Materials | Evolved 2 slots: Utility x2 4690 | -8/Materials | Central database locked down 4769 | -8/Materials | Build established: Mutant 5234 | -8/Materials | Repaired Utility Shielding 5260 | -8/Materials | Repaired Lrg. Storage Unit 5386 | -8/Materials | Build established: Hacker-Mutant 5781 | -8/Materials | Build established: Mutant 5830 | -8/Materials | Core integrity fell below 50% 6052 | -8/Materials | Discovered new exit (range 4) 6094 | -8/Materials | Identified exit to Factory 6116 | -8/Materials | Lost 5 parts (3n2w) 6259 | -8/Materials | Repaired Utility Shielding 6714 | -8/Materials | Lost 3 parts (1p1u1w) 6761 | -8/Materials | Core integrity fell below 20% 6844 | -8/Materials | Lost 3 parts (1p1n1w) 7144 | -8/Materials | Entered Factory 7144 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7157 | -7/Factory | Identified exit to DSF 7234 | -7/Factory | Lost 3 parts (1p2w) 7645 | -7/Factory | Discovered new exit (range 12) 7725 | -7/Factory | Lost 3 parts (2n1w) 7780 | -7/Factory | Core integrity fell below 50% 7791 | -7/Factory | Crushed by falling debris 7793 | -7/Factory | Core integrity fell below 20% 7808 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 07791_ The unstable cave ceiling collapses. 07791_ Crushed by falling debris. 07791_ Imp. VTOL Module destroyed. 07791_ System corrupted by crushing effect (+2). 07791_ Wheel crushed. 07791_ U-05 Engineer lays Concrete. 07796_ Acquired 2 matter. 07797_ Penetrated by Slug. 07797_ Mni. Grenade Launcher destroyed. 07797_ Knocked back. 07797_ U-05 Engineer lays Concrete. 07798_ U-05 Engineer destroyed. 07799_ U-05 Engineer lays Concrete. 07802_ VSS Leg destroyed. 07802_ Knocked back. 07802_ Penetrated by Slug. 07803_ U-05 Engineer lays Concrete. 07805_ Slug penetrates Wall. 07805_ U-05 Engineer lays Concrete. 07808_ Slug penetrates Reinforced Barrier. 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"""""????????????????? | | ??# #?? ??????????????????? | | ??# ^ ###???"????????????????????? | | ??# #????? ????????????????????? | | ### #??????????????????????????? | | # ###############??????????????????????????? | | # #???? ??????????????????????????????? | | # #### ????????????????????????????? | | # ????????????????????????????? | | # ????????????????????????????? | | + ????????????????????????????? | | # """" """" ????????????????????????????? | | # """" ""???????????????????????????????? | | ### """"??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 Utility Shielding 33 Evasion (%) 57 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Maybe Next Time I'll Detach My Launcher Please Form A Line Remodeling Safety First Challenges ------------ None Game ------ Seed WeldingConcussiveAutobeam Manual? 0 Play Time 02:01:43 Cumulative 18.7 hours Start 2024.04.11 @ 15:46:18 End 2024.04.11 @ 21:34:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 13 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 38x25 Zoom Use 24% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f259442-179b-42a0-a4d7-b87773f49c75