Cogmind - Beta 13 X2 --- EXPLORER MODE // 2024.01.27 @ 15:37:42 // Winter2019/RPGLIKE

Player: Hermelin

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (20)       4000
Robots Destroyed (431)     2155
Value Destroyed (18382)    18382
Prototype IDs (117)        2340
Alien Tech Used (0)        0
Bonus (6252)               6252
              TOTAL SCORE: 35629

 Bonus
-------
High Alert Combat Kills    2256
Follower Combat Kills      653
Entered Garrisons          1200
Used RIF Installer         3000
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -1657

 Cogmind 
---------
Core Integrity             0/750
Matter                     0/600
Energy                     0/170
System Corruption          2%
Temperature                Warning (328)
Movement                   Immobile (Siege)
Location                   -5/Garrison

 Parts 
-------
>              --- POWER (2) --------
       Compact Particle Reactor
       Compact Particle Reactor
>              --- PROPULSION (4) ---
       Armored Medium Treads
  High-density Centrium Heavy Treads
>              --- UTILITY (13) -----
      Advanced Cooling System
      Improved Matter Compressor
               Spectral Analyzer
  Experimental Signal Interpreter
      Advanced Terrain Scanner
               Transport Network Coupler
      Advanced Weapon Cycler
  Experimental Transmission Jammer
  Experimental Force Field
      Advanced Hacking Suite
      Advanced System Shield
               Relay Coupler [NC] (84)
               Relay Coupler [Grunt] (64)
>              --- WEAPON (4) -------
         Heavy Hardcell Cannon
               Tactical Quantum Warhead
               Tactical Quantum Warhead
>              --- INVENTORY (5) ----
      Improved Fusion Compressor
      Improved Energy Mantle
         Heavy Hardcell Cannon
      Advanced Datajack

 Peak State 
------------
>              --- POWER ------------
       Compact Particle Reactor
       Compact Particle Reactor
>              --- PROPULSION -------
       Armored Medium Treads
       Armored Medium Treads
  High-density Centrium Heavy Treads
>              --- UTILITY ----------
      Advanced Cooling System
      Improved Matter Compressor
               Spectral Analyzer
  Experimental Signal Interpreter
      Advanced Terrain Scanner
               Transport Network Coupler
      Advanced Weapon Cycler
  Experimental Transmission Jammer
  Experimental Force Field
      Advanced Hacking Suite
      Advanced System Shield
               Relay Coupler [NC]
               Relay Coupler [Grunt]
>              --- WEAPON -----------
         Heavy Hardcell Cannon
               Tactical Quantum Warhead
               Tactical Quantum Warhead
>              --- INVENTORY --------
      Improved Fusion Compressor
      Improved Energy Mantle
         Heavy Hardcell Cannon
      Advanced Datajack
[Rating: 170]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Cooled Impulse Thruster
  Treads                   High-density Centrium Heavy Treads
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion I
  Flight Unit              Cooled Impulse Thruster
Utility                    Advanced Hacking Suite
  Device                   Advanced Terrain Scanner
  Storage                  Improved Matter Compressor
  Processor                Transport Network Coupler
  Hackware                 Advanced Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Arc Projector
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Hardcell Cannon
  Launcher                 YI-UF0's Doublenader
  Impact Weapon            Hammer
  Slashing Weapon          Power Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac DSF Fac Gar 
Slots Evolved              19   | 6   1   .   5   .   .   .   1   .   1   .   2   .   .   .   2   .   .   .   1   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | 4   1   .   2   .   .   .   1   .   1   .   1   .   .   .   1   .   .   .   1   .   
  Weapon                   3    | 1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Parts Attached             295  | 11  12  4   15  10  1   .   2   2   8   7   38  9   53  23  39  7   .   3   48  3   
  Power                    22   | 1   1   .   2   .   .   .   .   .   .   1   5   .   1   1   3   .   .   .   6   1   
    Engine                 2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   16   | .   1   .   1   .   .   .   .   .   .   1   5   .   1   1   2   .   .   .   4   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   
  Propulsion               34   | 2   3   .   6   .   .   .   .   .   1   1   5   1   2   1   5   .   .   .   5   2   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 28   | .   2   .   6   .   .   .   .   .   1   1   5   1   2   1   5   .   .   .   4   .   
  Utility                  126  | 6   5   1   5   2   .   .   2   1   5   1   15  2   25  11  21  .   .   .   24  .   
    Device                 80   | 2   2   .   1   2   .   .   1   1   4   1   13  1   17  8   10  .   .   .   17  .   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              13   | 2   2   .   1   .   .   .   .   .   1   .   .   .   1   1   2   .   .   .   3   .   
    Hackware               16   | .   .   .   2   .   .   .   1   .   .   .   1   .   3   .   6   .   .   .   3   .   
    Protection             16   | 2   1   1   1   .   .   .   .   .   .   .   1   1   4   2   3   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   113  | 2   3   3   2   8   1   .   .   1   2   4   13  6   25  10  10  7   .   3   13  .   
    Energy Gun             27   | .   .   .   .   .   .   .   .   1   1   2   7   1   7   4   3   1   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Ballistic Gun          18   | 2   1   2   2   2   .   .   .   .   .   .   .   .   3   2   1   .   .   1   2   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               27   | .   .   1   .   2   1   .   .   .   1   1   3   3   8   2   1   .   .   .   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   2   4   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   25   | .   .   .   .   3   .   .   .   .   .   1   3   2   6   1   3   4   .   .   2   .   
  Unidentified Prototypes  21   | .   .   .   .   .   .   .   .   .   .   .   2   .   8   .   2   .   .   1   8   .   
  Corrupted Parts          7    | .   .   .   .   .   .   .   .   .   .   1   .   .   6   .   .   .   .   .   .   .   
    System Corruption      47   | .   .   .   .   .   .   .   .   .   .   1   .   .   46  .   .   .   .   .   .   .   
Parts Lost                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  100 98  100 99  100 99  100 98  100 90  86  89  85  85  90  .   90  93  89  
  Core                     8    | .   8   9   9   12  12  12  11  11  11  11  10  10  10  10  4   4   .   4   6   3   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   4   1   4   
  Flight                   14   | .   5   18  26  25  25  25  23  23  22  22  11  10  10  10  14  18  .   18  13  .   
  Device                   20   | .   21  27  19  18  18  18  20  23  24  27  25  16  20  17  18  18  .   18  17  21  
  Processor                12   | .   10  18  14  12  12  12  11  11  11  11  10  10  10  15  13  13  .   13  13  13  
  Hackware                 17   | .   .   .   6   12  12  12  16  17  16  16  16  20  20  20  19  22  .   22  23  17  
  Protection               2    | .   18  9   6   6   6   6   1   .   .   .   .   4   3   2   .   .   .   .   .   .   
  Energy Gun               4    | .   .   .   .   .   .   .   .   1   6   6   9   10  7   2   3   4   .   4   1   .   
  Ballistic Gun            2    | .   6   14  14  5   6   6   5   3   .   .   .   .   2   5   .   .   .   .   4   .   
  Launcher                 1    | .   .   .   .   1   4   6   5   5   3   3   .   .   .   .   .   .   .   .   1   8   
  Special Melee Weapon     2    | .   .   .   .   4   1   .   .   .   .   .   4   4   4   2   .   2   .   .   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             92   | 15  15  15  23  25  26  26  26  26  28  28  31  37  47  50  51  48  46  48  92  92  
  Greatest Support         154  | 25  25  19  25  25  25  30  30  30  30  32  36  38  40  52  57  50  50  50  112 154 
  Greatest Overweight (x)  3    | .   1   .   .   .   1   1   .   .   .   .   2   .   1   .   3   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 2   2   3   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         4    | 2   2   2   3   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   2   3   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          3    | .   1   2   3   4   3   4   4   4   4   4   4   5   4   4   4   4   5   5   4   5   
  Final Capacity           5    | 2   2   3   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   2   3   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 40% | Wizard-Scout
 19% | Hacker-Mutant
 15% | Wizard-Ninja
  9% | Hacker-Scout
  3% | Scavenger-Scout
  3% | Wizard-Skirmisher

 Dominant Class 
----------------
      Hacker-Scout | -10/Materials
   Scavenger-Scout | -10/Mines
   Scavenger-Scout | -9/Materials
      Hacker-Scout | -9/Mines
 Hacker-Skirmisher | -9/Exiles
      Hacker-Scout | -8/Mines
      Hacker-Scout | -8/Materials
      Hacker-Scout | -8/Garrison
      Wizard-Scout | -8/Materials
      Wizard-Scout | -8/Garrison
      Wizard-Scout | -7/Factory
      Wizard-Ninja | -7/Garrison
      Wizard-Ninja | -7/Factory
      Wizard-Scout | -7/Garrison
      Wizard-Scout | -6/Factory
      Wizard-Scout | -6/Garrison
      Wizard-Scout | -6/Factory
      Wizard-Scout | -6/DSF
      Wizard-Scout | -5/Factory
 Wizard-Skirmisher | -5/Garrison

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Fac  Gar  
Matter Collected           10125 | 342  228  135  733  205  10   206  169  710  291  451  505  190  841  1009 453  76   .    125  3439 7    
  Remotely                 425   | 255  170  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16106 | 113  540  .    1672 318  .    106  320  986  1397 631  1574 706  2071 1564 1450 19   .    99   2471 69   
  Parts                    1017  | 5    36   3    102  16   .    11   17   49   104  46   81   47   116  91   109  .    .    6    170  8    
Haulers Intercepted        14    | .    2    .    2    .    .    .    .    .    .    .    5    .    3    .    1    .    .    .    1    .    
Recyclers Shooed           6     | .    .    .    .    .    .    1    .    .    2    .    1    .    1    .    .    .    .    .    1    .    
Parts Field Recycled       63    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    
  Retrieved Matter         851   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    851  .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac DSF Fac Gar 
Combat Hostiles Destroyed  350  | .   16  3   38  5   .   7   7   24  29  21  23  21  37  29  35  .   .   1   48  6   
  Melee                    10   | .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Guns                     221  | .   6   1   38  4   .   1   5   5   19  4   18  8   27  24  29  .   .   1   31  .   
  Cannons                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   
  AOE                      96   | .   .   2   .   1   .   6   2   19  10  16  4   10  7   4   2   .   .   .   11  2   
Classes Destroyed          21   | 2   4   .   4   .   .   .   1   1   2   2   .   .   4   .   .   .   .   .   1   .   
  Worker                   15   | .   .   .   .   .   .   .   .   .   1   .   4   .   1   .   2   .   .   .   7   .   
  Builder                  7    | .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   2   .   .   .   2   .   
  Tunneler                 3    | 1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   2   .   .   .   .   .   .   .   5   .   3   .   1   .   .   .   1   .   
  Recycler                 7    | 1   .   .   .   .   .   .   .   .   1   .   2   .   2   .   .   .   .   .   1   .   
  Operator                 18   | .   .   .   3   .   .   .   1   .   4   .   2   .   3   .   2   .   .   .   3   .   
  Watcher                  16   | .   3   .   3   .   .   .   .   .   1   .   2   .   5   .   .   .   .   .   2   .   
  Swarmer                  87   | .   2   2   8   3   .   3   2   10  2   6   5   6   4   9   8   .   .   .   17  .   
  Cutter                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    136  | .   14  1   21  2   .   3   1   7   18  6   9   13  12  12  8   .   .   .   9   .   
  Brawler                  5    | .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   .   .   .   .   1   .   
  Duelist                  8    | .   .   .   1   .   .   1   .   .   2   .   1   .   2   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   49   | .   .   .   8   .   .   .   3   7   6   2   5   .   2   4   5   .   .   .   7   .   
  Specialist               9    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   4   1   
  Hunter                   15   | .   .   .   .   .   .   .   1   .   .   .   1   .   4   .   .   .   .   .   8   1   
  Programmer               26   | .   .   .   .   .   .   .   .   1   .   3   2   2   5   2   10  .   .   .   1   .   
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   1   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Best Kill Streak           21   | 2   4   2   11  2   .   6   7   5   12  6   6   7   8   5   7   .   .   1   21  6   
  Combat Bots Only         16   | .   3   2   10  2   .   5   6   5   9   6   3   7   7   5   7   .   .   1   16  6   
Max Kills in Single Turn   5    | 1   1   1   2   1   .   2   2   4   2   3   5   3   2   2   2   .   .   1   5   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   1   .   2   2   4   2   3   2   3   1   2   2   .   .   .   4   2   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Fac  Gar  
Hostile Shots Fired        2303  | .    39   11   64   13   1    5    31   46   153  62   262  100  241  406  234  .    .    7    473  155  
  Missed                   920   | .    16   9    21   6    1    2    14   20   56   22   120  32   100  177  114  .    .    3    162  45   
Damage Taken               10707 | .    170  10   319  29   .    15   139  289  762  351  796  424  1085 1615 1033 .    .    42   2875 753  
  Core                     7885  | .    117  4    218  21   .    11   105  226  586  277  594  257  662  1196 735  .    .    32   2267 577  
  Absorbed by Shields      3140  | .    .    .    .    13   .    8    61   120  323  142  313  181  342  636  144  .    .    .    546  311  
  Reduced by Siege Mode    15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Redirected to Core       6619  | .    98   4    182  16   .    11   85   169  447  209  524  207  576  988  647  .    .    32   1894 530  
  Redirected to Shielding  4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   8481  | .    106  6    201  29   .    15   124  245  658  289  704  378  879  1395 716  .    .    25   2053 658  
Core Remaining (%)         98    | 100  .    100  .    .    .    100  .    .    .    100  .    .    .    94   .    .    .    95   .    .    
Volleys Fired              1142  | 7    18   9    67   22   1    9    32   78   157  89   110  46   127  183  6    .    .    .    145  36   
  Largest                  3     | 2    2    2    2    1    1    1    1    1    2    2    2    2    3    2    1    .    .    .    2    2    
  Hottest                  120   | 40   40   49   49   70   70   70   70   70   110  110  120  120  120  69   30   .    .    .    80   80   
Shots Fired                1821  | 14   36   14   130  22   1    10   32   78   185  99   176  81   237  308  80   1    .    2    278  37   
  Gun                      1671  | 14   36   10   130  21   .    4    31   56   177  84   170  77   231  300  80   1    .    2    247  .    
  Cannon                   56    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   35   
  Launcher                 94    | .    .    4    .    1    1    6    1    22   8    15   6    4    6    8    .    .    .    .    10   2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  904   | 14   36   10   130  21   .    4    31   35   .    .    .    .    68   265  6    .    .    .    249  35   
  Thermal                  131   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   74   1    .    2    19   .    
  Explosive                94    | .    .    4    .    1    1    6    1    22   8    15   6    4    6    8    .    .    .    .    10   2    
  Electromagnetic          692   | .    .    .    .    .    .    .    .    21   177  84   170  77   163  .    .    .    .    .    .    .    
  Robot Hit Streak         66    | 8    12   9    43   66   .    5    19   51   41   47   29   19   30   44   34   6    .    3    41   36   
  Robot Miss Streak        8     | 1    1    2    3    .    .    1    1    2    1    1    4    2    2    2    8    1    .    1    3    1    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Secondary Targets        23    | .    2    .    4    .    .    .    .    .    3    .    .    1    5    4    .    .    .    .    4    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    1    .    .    1    1    1    .    .    .    .    1    .    
  Autonomous               153   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   108  1    .    2    31   .    
Shots Hit Robots           1650  | 12   60   10   106  24   4    9    31   64   177  84   158  63   206  234  91   32   .    3    252  30   
  Core Hits                947   | 3    23   6    78   10   1    19   13   104  98   66   77   34   80   79   64   1    .    4    177  10   
  Critical Kills           22    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    
  Critical Parts Destroyed 54    | .    6    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    46   .    
  Critical Strikes         86    | .    7    .    .    .    .    .    .    .    .    .    .    1    4    1    1    .    .    .    71   1    
    Destroy                74    | .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    71   .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Corrupt                4     | .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    
    Smash                  6     | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              137   | .    38   .    .    2    4    .    .    .    .    .    10   1    9    .    28   39   .    1    5    .    
  Impact                   38    | .    38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   9    .    1    1    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            66    | .    2    .    .    2    4    .    .    .    .    .    10   1    6    .    11   28   .    .    2    .    
    Combat Hostiles        4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           46040 | 136  1220 301  2054 401  76   634  557  4355 3327 2421 3216 1691 4826 6374 5101 95   .    169  6523 2563 
  Guns                     27080 | 136  355  206  2054 358  .    66   449  759  1983 758  2333 993  3942 5699 4133 .    .    145  2711 .    
  Cannons                  3430  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1199 2231 
  Explosions               13919 | .    .    95   .    43   76   568  108  3596 1344 1663 883  698  884  675  437  .    .    .    2517 332  
  Melee                    1611  | .    865  .    .    .    .    .    .    .    .    .    .    .    .    .    531  95   .    24   96   .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15694 | 136  355  206  2054 358  .    66   449  555  .    .    .    .    1408 4813 175  .    .    .    2888 2231 
  Thermal                  7753  | .    .    .    .    .    .    .    .    82   357  197  348  216  480  886  4020 .    .    145  1022 .    
  Explosive                11646 | .    .    95   .    43   76   568  108  3514 987  1466 535  482  404  675  375  .    .    .    1986 332  
  Electromagnetic          9336  | .    .    .    .    .    .    .    .    204  1983 758  2333 993  2534 .    .    .    .    .    531  .    
  Impact                   865   | .    865  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 746   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    531  95   .    24   96   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         51    | .    .    .    1    1    1    1    .    1    1    2    1    .    47   51   2    .    .    .    2    2    
  Average Corruption       14    | .    .    .    1    1    1    1    .    1    1    1    1    .    26   50   1    .    .    .    1    2    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    2    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  170   | .    .    .    3    4    2    2    .    .    8    8    .    .    31   101  1    .    .    .    5    5    
    Message Errors         37    | .    .    .    1    2    2    .    .    .    2    2    .    .    10   17   .    .    .    .    1    .    
    Matter Fused           24    | .    .    .    .    1    .    1    .    .    2    1    .    .    4    12   .    .    .    .    2    1    
    Heat Flow Errors       17    | .    .    .    .    .    .    .    .    .    1    .    .    .    2    11   1    .    .    .    .    2    
    Energy Discharges      19    | .    .    .    1    .    .    .    .    .    1    1    .    .    4    12   .    .    .    .    .    .    
    Parts Rejected         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      11    | .    .    .    1    1    .    .    .    .    1    2    .    .    1    4    .    .    .    .    .    1    
    Data Loss (major)      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    5    .    .    .    .    2    .    
    Misfires               4     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    2    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        37    | .    .    .    .    .    .    .    .    .    .    1    .    .    7    29   .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            837   | .    185  8    .    .    14   1    .    83   30   12   57   26   10   115  42   .    .    .    194  60   
  Projectiles              175   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    121  54   
  Explosions               450   | .    .    8    .    .    14   1    .    83   30   12   57   26   10   115  15   .    .    .    73   6    
  Melee                    212   | .    185  .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    
Knockbacks                 14    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    7    
  Impact                   3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    6    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      807   | .    .    .    .    .    .    .    31   77   22   35   156  40   200  114  83   .    .    .    49   .    
  Shots                    35    | .    .    .    .    .    .    .    2    6    2    3    6    3    6    3    2    .    .    .    2    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        388   | .    12   42   77   .    .    8    5    5    234  9    270  238  388  231  166  1    .    25   174  334  
  Average Temperature      52    | .    6    16   23   .    .    6    4    2    21   4    79   97   24   74   44   1    .    25   37   50   
  Received Heat Transfer   3712  | .    153  .    219  14   .    6    54   96   493  110  312  220  276  548  222  .    .    18   605  366  
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Longest Duration         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Robots Corrupted           11    | .    .    .    .    .    .    .    .    1    .    1    2    3    4    .    .    .    .    .    .    .    
  Combat Hostiles          8     | .    .    .    .    .    .    .    .    .    .    1    1    3    3    .    .    .    .    .    .    .    
  Parts Fried              78    | .    8    .    .    .    .    .    .    .    9    14   17   8    17   .    2    .    .    .    3    .    
  Impact Corruptions       11    | .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             15    | .    .    .    1    .    .    .    .    .    2    .    .    .    .    3    4    .    .    1    4    .    
  Heat Transferred         7065  | .    .    .    .    .    .    .    .    50   400  150  300  200  550  1043 3322 .    .    125  925  .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      23    | .    .    .    .    .    .    .    .    1    4    3    3    3    9    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Fac  Gar  
Peak Influence             1348 | 10   349  178  1017 409  .    235  253  977  726  1124 551  992  697  1348 573  254  99   73   772  585  
  Initial                  525  | .    .    86   48   262  .    .    64   125  349  279  438  218  386  48   525  .    99   53   28   270  
  Average                  305  | .    205  158  636  304  .    81   145  507  381  891  184  749  397  616  188  221  99   71   279  313  
Maximum Alert Level        4    | .    1    .    3    2    .    1    1    3    3    4    2    3    2    4    2    1    .    .    3    2    
  Low Security (%)         43   | 100  43   100  11   .    .    81   63   3    14   .    61   .    18   7    52   10   100  100  41   .    
  Level 1                  26   | .    56   .    11   85   .    18   36   28   43   11   21   13   32   27   39   89   .    .    29   94   
  Level 2                  16   | .    .    .    13   14   .    .    .    40   41   11   16   14   48   34   8    .    .    .    27   5    
  Level 3                  10   | .    .    .    62   .    .    .    .    27   .    53   .    72   .    17   .    .    .    .    1    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    23   .    .    .    13   .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          79   | .    5    1    7    .    .    .    3    .    6    .    8    .    16   .    17   .    .    1    15   .    
  Investigation            33   | .    5    1    6    .    .    .    1    .    4    .    3    .    4    .    5    .    .    .    4    .    
  Extermination            12   | .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    5    .    .    .    1    .    
  Reinforcement            21   | .    .    .    1    .    .    .    .    .    2    .    2    .    7    .    4    .    .    1    4    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Garrison                 11   | .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    3    .    .    .    5    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac DSF Fac Gar 
Distress Signals           12   | .   2   .   6   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   
Communications Jammed      65   | .   .   .   .   .   .   .   .   .   .   .   23  .   41  .   .   .   .   .   1   .   
  Distress Signals         60   | .   .   .   .   .   .   .   .   .   .   .   19  .   41  .   .   .   .   .   .   .   
Times Spotted              528  | .   21  3   45  6   5   6   8   22  50  24  40  26  63  30  61  .   .   5   103 10  
  Peak Tracking Total      13   | .   5   2   8   3   11  3   2   6   5   6   5   4   10  5   11  .   .   4   13  8   
  Tactical Retreats        42   | .   1   .   2   1   2   .   .   .   2   1   3   2   8   1   6   .   .   .   13  .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac DSF Fac Gar 
Traps Triggered            31   | .   1   .   .   .   .   .   .   2   .   2   2   4   2   7   5   2   .   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         119  | .   .   .   .   .   .   .   .   .   .   4   55  11  10  1   29  .   .   .   9   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
  Reprogrammed             49   | .   .   .   8   .   .   .   .   .   .   2   20  3   4   .   7   .   .   .   5   .   
  Reused                   20   | .   .   .   .   .   .   .   .   1   .   .   4   .   2   .   8   .   .   .   5   .   
Traps Extracted            17   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   7   .   .   .   5   .   
  Installed                27   | .   .   .   .   .   .   .   .   2   .   .   4   .   8   .   8   .   .   .   5   .   
  Triggered                24   | .   .   .   .   .   .   .   .   1   .   .   4   .   3   .   8   .   .   .   8   .   
Most Traps Carried         11   | .   .   3   3   3   3   3   3   7   7   11  11  7   7   4   9   .   .   .   5   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac DSF Fac Gar 
Machines Disabled          76   | .   .   1   2   .   1   1   .   4   3   8   5   1   4   7   12  5   .   .   18  4   
  Max in Single Turn       4    | .   .   1   1   .   1   1   .   2   1   2   3   .   2   1   3   1   .   .   4   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   
  Garrison Relay           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   3   .   .   .   1   
  Phase Generator          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       9    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   7   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac DSF Fac Gar 
Machines Accessed          141  | .   11  1   11  .   2   .   3   4   11  5   29  4   17  2   20  2   1   .   17  1   
  Terminals                94   | .   8   .   10  .   .   .   2   4   7   5   18  4   11  2   10  2   1   .   9   1   
  Fabricators              17   | .   .   .   .   .   .   .   .   .   .   .   6   .   4   .   4   .   .   .   3   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   1   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   2   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   1   .   3   .   1   .   2   .   .   .   1   .   
  Garrison Access          9    | .   .   .   .   .   .   .   1   .   1   .   2   .   1   .   2   .   .   .   2   .   
Total Hacks                596  | .   40  1   50  .   5   .   27  5   43  6   95  4   96  2   103 2   1   .   115 1   
  Successful               511  | .   27  1   37  .   5   .   20  4   42  5   83  4   91  2   92  2   1   .   94  1   
  Failed                   85   | .   13  .   13  .   .   .   7   1   1   1   12  .   5   .   11  .   .   .   21  .   
    Catastrophic           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   311  | .   25  .   34  .   1   .   23  .   19  .   37  .   55  .   55  .   .   .   62  .   
  Terminals                446  | .   35  .   48  .   .   .   25  5   32  6   64  4   73  2   64  2   1   .   84  1   
  Fabricators              60   | .   .   .   .   .   .   .   .   .   .   .   14  .   15  .   17  .   .   .   14  .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          26   | .   4   .   2   .   .   .   .   .   5   .   .   .   .   .   9   .   .   .   6   .   
  Scanalyzers              30   | .   .   .   .   .   .   .   .   .   4   .   14  .   4   .   4   .   .   .   4   .   
  Garrison Access          27   | .   .   .   .   .   .   .   2   .   2   .   3   .   4   .   9   .   .   .   7   .   
Terminal Hacks             267  | .   13  1   23  .   5   .   13  4   20  5   39  4   44  2   39  2   1   .   51  1   
  Record                   5    | .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           57   | .   2   .   1   .   .   .   4   .   .   .   17  .   7   .   9   .   .   .   17  .   
  Robot Schematic          2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           16   | .   .   .   .   .   .   .   .   .   .   .   2   .   11  .   .   .   .   .   3   .   
  Prototype ID Bank        38   | .   6   .   6   .   .   .   1   .   5   .   5   .   4   .   7   .   .   .   4   .   
  Open Door                4    | .   .   1   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 6    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   1   .   1   .   
  Level Access Points      6    | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   .   
  Branch Access Points     10   | .   1   .   1   .   .   .   1   .   1   .   1   .   1   .   2   .   .   .   2   .   
  Emergency Access Points  8    | .   .   .   .   .   .   .   .   1   1   1   .   1   .   1   1   1   .   .   .   1   
  Machine Index            7    | .   .   .   .   .   .   .   1   .   1   .   2   .   1   .   1   .   .   .   1   .   
  Terminal Index           4    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Unreport Threat          27   | .   .   .   1   .   .   .   1   .   5   .   2   .   6   .   4   .   .   .   8   .   
  Locate Traps             12   | .   2   .   2   .   .   .   .   .   .   .   3   .   3   .   1   .   .   .   1   .   
  Reprogram Traps          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Transport Status         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         14   | .   1   .   2   .   .   .   1   .   1   .   2   .   3   .   3   .   .   .   1   .   
  Registered Components    4    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   1   .   
  Registered Prototypes    4    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   1   .   
  Zone Layout              23   | .   .   .   4   .   .   .   1   .   2   .   2   .   3   .   5   .   .   .   6   .   
  Garrison Registry        3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Patrol Navigation        4    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   
  Security Stations        2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           49   | .   .   .   .   .   .   .   .   .   .   .   13  .   12  .   12  .   .   .   12  .   
  Load Schematic           24   | .   .   .   .   .   .   .   .   .   .   .   6   .   6   .   6   .   .   .   6   .   
  Build                    25   | .   .   .   .   .   .   .   .   .   .   .   7   .   6   .   6   .   .   .   6   .   
Repair Station Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       12   | .   2   .   1   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   3   .   
  Report Inventory         9    | .   2   .   1   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   2   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 29   | .   .   .   .   .   .   .   .   .   4   .   13  .   4   .   4   .   .   .   4   .   
  Insert Component         12   | .   .   .   .   .   .   .   .   .   2   .   5   .   2   .   2   .   .   .   1   .   
  Analyze                  17   | .   .   .   .   .   .   .   .   .   2   .   8   .   2   .   2   .   .   .   3   .   
Garrison Access Hacks      10   | .   .   .   .   .   .   .   1   .   1   .   2   .   1   .   3   .   .   .   2   .   
  Unlock Access            8    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   2   .   .   .   2   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         143  | .   11  .   13  .   .   .   6   .   14  .   16  .   30  .   31  .   .   .   22  .   
  Terminals                105  | .   9   .   12  .   .   .   5   .   11  .   14  .   24  .   18  .   .   .   12  .   
    Track                  43   | .   4   .   5   .   .   .   2   .   4   .   5   .   9   .   8   .   .   .   6   .   
    Assimilate             6    | .   .   .   2   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   
    Botnet                 37   | .   4   .   3   .   .   .   2   .   4   .   5   .   9   .   6   .   .   .   4   .   
    Disrupt                7    | .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   2   .   .   .   .   .   
    Operators              11   | .   1   .   1   .   .   .   1   .   1   .   1   .   2   .   2   .   .   .   2   .   
    Sabotage               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   3   .   .   .   2   .   
    Prioritize             7    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   .   .   .   2   .   
    Overload               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   2   .   1   .   .   .   .   .   2   .   .   .   .   .   6   .   .   .   3   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reject                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
    Recyclers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Mask                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
    Tunnel                 5    | .   2   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   .   .   1   .   1   .   1   .   3   .   4   .   .   .   5   .   
    Broadcast              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
    Decoy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reprogram              8    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   2   .   .   .   2   .   
    Watchers               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
Data Cores Recovered       8    | .   .   .   1   .   .   .   1   .   .   .   2   .   1   .   1   .   .   .   2   .   
  Used                     4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   
Hacking Detections         91   | .   8   .   8   .   .   .   3   1   7   4   23  .   12  .   12  .   .   .   12  1   
  Full Trace Events        21   | .   5   .   5   .   .   .   1   .   2   .   2   .   2   .   2   .   .   .   2   .   
  Feedback Events          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   67   | .   2   .   1   .   .   .   4   .   2   .   21  .   9   .   10  .   .   .   18  .   
  Parts Built              38   | .   .   .   .   .   .   .   .   .   .   .   12  .   9   .   7   .   .   .   10  .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   1422 | .   .   .   .   .   .   .   .   .   .   .   312 .   351 .   356 .   .   .   403 .   
  Total Part Build Rating  223  | .   .   .   .   .   .   .   .   .   .   .   59  .   52  .   44  .   .   .   68  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   3   .   .   .   .   .   
Parts Scanalyzed           12   | .   .   .   .   .   .   .   .   .   2   .   5   .   2   .   2   .   .   .   1   .   
  Part Schematics Acquired 12   | .   .   .   .   .   .   .   .   .   2   .   5   .   2   .   2   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac DSF Fac Gar 
Used RIF Installer         6    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   2   .   1   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              34   | .   .   .   .   2   4   .   .   .   .   .   7   .   6   .   5   4   .   .   6   .   
  Non-combat               23   | .   .   .   .   1   3   .   .   .   .   .   7   .   4   .   5   .   .   .   3   .   
  Combat                   11   | .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   .   4   .   .   3   .   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Autoassimilated          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        38   | .   .   .   .   2   4   .   .   .   .   .   10  .   7   .   8   4   .   .   3   .   
  parse_system             13   | .   .   .   .   1   4   .   .   .   .   .   .   .   2   .   .   4   .   .   2   .   
  no_distress              12   | .   .   .   .   1   .   .   .   .   .   .   3   .   4   .   3   .   .   .   1   .   
  find_chute               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  find_fabricator          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  ignore_parts             6    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   
  find_station             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    20   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   7   3   5   .   .   2   1   
  Machine Destruction      16   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   .   5   .   .   2   1   
  Programmers              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   
  Attached                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             32   | .   .   .   .   .   .   .   .   1   4   4   1   .   1   .   .   21  .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac DSF Fac Gar 
Total Allies               55   | .   .   1   1   .   .   .   2   1   4   4   4   2   2   .   3   23  .   .   8   .   
  Largest Group            22   | .   .   1   1   .   .   .   2   2   2   3   3   2   1   .   2   22  22  .   5   .   
  Highest-Rated Group      697  | .   .   31  10  .   .   .   30  30  31  76  78  64  39  .   54  697 697 .   147 .   
  Highest-Rated Ally       80   | .   .   31  10  .   .   .   15  15  21  31  32  39  39  .   54  80  76  .   30  .   
Total Orders               5    | .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   1   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  ROAM                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  FOLLOW                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               170  | .   .   .   .   .   .   .   .   13  20  32  18  24  20  .   16  .   .   .   27  .   
  Total Damage             3290 | .   .   .   .   .   .   .   .   220 345 634 364 461 221 .   401 .   .   .   644 .   
  Kills                    27   | .   .   .   .   .   .   .   .   3   4   4   1   5   3   .   2   .   .   .   5   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac DSF Fac Gar 
Robot Analysis Total       13   | .   .   .   .   .   .   .   .   .   .   .   2   .   8   .   .   .   .   .   3   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Fac  Gar  
Turns Passed               19851 | 3604 701  260  701  306  228  116  155  656  666  818  1987 1030 1694 1386 3015 369  6    93   1680 380  
Spaces Moved               20597 | 403  723  546  1003 577  368  255  186  1047 713  871  2858 931  2201 1849 2804 689  22   258  2109 184  
  Core                     8     | 6    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Treads                   322   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    138  184  
  Legs                     413   | 397  16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    355   | .    355  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   19499 | .    352  546  1003 577  368  255  186  1047 713  871  2857 931  2201 1849 2803 689  22   258  1971 .    
  Fastest Speed            14    | 50   37   37   31   31   31   31   31   31   29   29   32   37   37   37   24   26   26   26   14   160  
  Average Speed            38    | 118  60   37   31   31   59   31   31   31   30   29   36   37   37   37   33   26   26   26   34   164  
  Slowest Speed            200   | 120  120  37   37   31   101  101  31   31   31   32   150  37   117  37   200  26   26   26   160  166  
  Overloaded Moves         67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    53   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            122   | .    .    1    18   7    .    4    .    1    .    .    20   .    20   .    17   1    .    .    33   .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       69    | 53   94   98   89   92   71   82   18   75   67   78   78   91   55   92   56   82   1    97   52   31   
  Regions Visited          20
    Branch Regions         4
  Pre-discovered Areas     7     | .    2    .    1    1    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        14    | 1    1    1    1    1    1    1    1    .    1    .    1    .    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 65    | .    1    .    .    .    .    .    .    .    .    4    3    .    .    43   10   .    .    .    4    .    
Terrain Destroyed          1305  | .    1    34   .    12   6    73   13   154  101  240  63   23   96   110  98   1    .    .    203  77   
  Melee                    11    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    
  Projectile               37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   1    .    .    6    1    
  AOE                      1236  | .    .    34   .    12   6    73   13   154  101  240  63   23   96   110  59   .    .    .    176  76   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Fac  Gar  
Total                      30771 | 3508 890  590  1248 675  375  277  256  1312 978  1335 3620 1532 2817 2288 4843 878  21   281  2812 235  
  Wait                     7371  | 3087 72   24   154  67   .    9    27   98   39   289  453  401  345  55   1726 133  .    .    380  12   
  Move                     20339 | 402  722  543  967  562  367  246  185  1044 712  870  2818 930  2160 1848 2770 686  21   257  2045 184  
  Hop                      116   | .    .    1    17   7    .    4    .    1    .    .    19   .    20   .    16   1    .    .    30   .    
  Pick Up                  111   | .    4    3    3    .    1    .    .    14   7    4    10   1    5    12   28   2    .    .    17   .    
  Fast Attach              130   | 11   10   2    9    4    .    .    2    2    7    .    13   2    18   16   12   2    .    2    16   2    
  Attach                   30    | .    1    .    .    .    1    .    .    .    .    .    5    .    2    5    7    .    .    .    9    .    
  Detach                   14    | .    .    .    .    .    .    .    .    .    .    .    3    1    3    2    4    .    .    .    1    .    
  Swap                     135   | .    1    2    6    6    .    .    .    .    1    7    20   7    33   2    20   5    .    1    23   1    
  Drop                     226   | 1    12   5    11   5    1    .    1    15   11   7    29   3    26   25   37   4    .    2    31   .    
  Fire                     1142  | 7    18   9    67   22   1    9    32   78   157  89   110  46   127  183  6    .    .    .    145  36   
  Melee                    132   | .    33   .    .    2    4    .    .    .    .    .    10   1    9    .    28   39   .    1    5    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            378   | .    .    .    .    .    .    .    .    36   .    36   26   106  .    66   90   .    .    18   .    .    
  Rewire                   35    | .    .    .    .    .    .    .    .    5    6    8    9    .    1    .    .    6    .    .    .    .    
  Trap                     146   | .    .    .    .    .    .    .    .    2    .    4    59   11   18   1    37   .    .    .    14   .    
  Miscellaneous            466   | .    17   1    14   .    .    9    9    17   38   21   36   23   50   73   62   .    .    .    96   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 3 exits: *Mat x2 / Sub)
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Mines (discovered 3 exits: *Mat / *Exi / *Zio)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 7 exits: *Fac x4 / *Low x2 / Gar)
-7/Garrison (discovered 4 exits: *Fac x4)
-7/Factory (discovered 7 exits: *Fac x4 / *Low x2 / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 10 exits: *Fac x4 / *Low x2 / *Ext x2 / Gar / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/DSF
-5/Factory (discovered 7 exits: *Fac x4 / *Upp x2 / Gar)
-5/Garrison

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard | Upgraded with Utility slot (x4)
     1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
     3 | -11/Scrapyard | Identified exit to Materials
     3 | -11/Scrapyard | Discovered exit to Materials (range 17)
  3605 | -11/Scrapyard | Entered Materials
  3606 | -10/Materials | Build established: Hacker-Mutant
  3611 | -10/Materials | Identified exit to Mines
  3636 | -10/Materials | Identified exit to Subcaves
  3636 | -10/Materials | Discovered exit to Subcaves (range 12)
  3870 | -10/Materials | Identified exit to Materials
  3870 | -10/Materials | Discovered exit to Materials (range 16)
  4038 | -10/Materials | Reached level 2
  4127 | -10/Materials | Upgraded with Utility slot (x1)
  4201 | -10/Materials | Discovered exit to Materials (range 4)
  4276 | -10/Materials | Discovered exit to Materials (range 14)
  4306 | -10/Materials | Entered Mines
  4308 | -10/Mines     | Reached level 3
  4311 | -10/Mines     | Discovered exit to Materials (range 10)
  4334 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4345 | -10/Mines     | Discovered exit to Subcaves (range 9)
  4372 | -10/Mines     | Met a Derelict shopkeep closing up shop
  4401 | -10/Mines     | Learned Materials emergency access door positions
  4406 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  4430 | -10/Mines     | Found a hidden stash of uninstalled traps
  4449 | -10/Mines     | Discovered exit to Materials (range 13)
  4458 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  4531 | -10/Mines     | Build established: Scavenger-Scout
  4566 | -10/Mines     | Entered Materials
  4568 | -9/Materials  | Reached level 4
  4569 | -9/Materials  | Upgraded with Propulsion slot (x1)
  4607 | -9/Materials  | Identified exit to Materials
  4607 | -9/Materials  | Discovered exit to Materials (range 4)
  4650 | -9/Materials  | Reached level 5
  4674 | -9/Materials  | Upgraded with Propulsion slot (x1)
  4691 | -9/Materials  | Identified exit to Mines
  4691 | -9/Materials  | Discovered exit to Mines (range 9)
  4708 | -9/Materials  | Identified exit to Storage
  4813 | -9/Materials  | Reached level 6
  4824 | -9/Materials  | Upgraded with Utility slot (x1)
  4856 | -9/Materials  | Destroyed 10 combat bots
  4927 | -9/Materials  | Reached level 7
  4950 | -9/Materials  | Upgraded with Power slot (x1)
  5215 | -9/Materials  | Reached level 8
  5215 | -9/Materials  | Upgraded with Utility slot (x1)
  5244 | -9/Materials  | Build established: Hacker-Scout
  5267 | -9/Materials  | Entered Mines
  5270 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  5273 | -9/Mines      | Identified exit to Zion
  5281 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  5296 | -9/Mines      | Murdered YI-UF0
  5296 | -9/Mines      | Destroyed YI-UF0
  5299 | -9/Mines      | Found YI-UF0's Doublenader
  5312 | -9/Mines      | Learned location of Zion (-7)
  5341 | -9/Mines      | Discovered exit to Materials (range 5)
  5493 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  5494 | -9/Mines      | Identified exit to Exiles
  5494 | -9/Mines      | Discovered exit to Exiles (range 5)
  5573 | -9/Mines      | Entered Exiles
  5578 | -9/Exiles     | Identified exit to Mines
  5578 | -9/Exiles     | Discovered exit to Mines (range 15)
  5581 | -9/Exiles     | Met 8R-AWN
  5588 | -9/Exiles     | Met EX-HEX
  5601 | -9/Exiles     | Met EX-DEC
  5617 | -9/Exiles     | Met EX-BIN
  5623 | -9/Exiles     | Aligned with FarCom system
  5623 | -9/Exiles     | Given EX-Vault access code
  5630 | -9/Exiles     | Opened EX-Vault
  5639 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  5764 | -9/Exiles     | Attacked by the Exiles
  5793 | -9/Exiles     | Discovered exit to Mines (range 10)
  5801 | -9/Exiles     | Entered Mines
  5803 | -8/Mines      | Reached level 9
  5853 | -8/Mines      | Discovered exit to Materials (range 6)
  5914 | -8/Mines      | Discovered exit to Materials (range 5)
  5917 | -8/Mines      | Entered Materials
  5919 | -8/Materials  | Reached level 10
  5920 | -8/Materials  | Upgraded with Utility slot (x1)
  5943 | -8/Materials  | Garrison activated, responded to threat
  5961 | -8/Materials  | Identified exit to Factory
  5965 | -8/Materials  | Reached level 11
  5981 | -8/Materials  | Identified exit to Garrison
  6072 | -8/Materials  | Entered Garrison
  6072 | -8/Garrison   | Accompanied by 2 allies
  6098 | -8/Garrison   | Triggered checkpoint
  6214 | -8/Garrison   | Triggered checkpoint
  6219 | -8/Garrison   | Triggered checkpoint
  6264 | -8/Garrison   | Reached level 12
  6282 | -8/Garrison   | Triggered checkpoint
  6301 | -8/Garrison   | Identified exit to Materials
  6301 | -8/Garrison   | Discovered exit to Materials (range 12)
  6314 | -8/Garrison   | Triggered checkpoint
  6402 | -8/Garrison   | Triggered checkpoint
  6427 | -8/Garrison   | Discovered exit to Materials (range 12)
  6429 | -8/Garrison   | Discovered exit to Materials (range 63)
  6429 | -8/Garrison   | Discovered exit to Materials (range 11)
  6429 | -8/Garrison   | Discovered exit to Materials (range 81)
  6456 | -8/Garrison   | Triggered checkpoint
  6519 | -8/Garrison   | Installed Relay Interface Framework
  6546 | -8/Garrison   | Triggered checkpoint
  6654 | -8/Garrison   | Phase Generator disabled
  6728 | -8/Garrison   | Entered Materials
  6822 | -8/Materials  | Reached level 13
  6875 | -8/Materials  | Destroyed 9 combat bots
  6890 | -8/Materials  | Upgraded with Utility slot (x1)
  6890 | -8/Materials  | Identified exit to Garrison
  6896 | -8/Materials  | Discovered exit to Factory (range 14)
  7030 | -8/Materials  | Discovered exit to Factory (range 10)
  7218 | -8/Materials  | Build established: Wizard-Scout
  7281 | -8/Materials  | Discovered exit to Factory (range 11)
  7394 | -8/Materials  | Entered Garrison
  7410 | -8/Garrison   | Triggered checkpoint
  7492 | -8/Garrison   | Reached level 14
  7495 | -8/Garrison   | Discovered exit to Factory (range 12)
  7532 | -8/Garrison   | Expanded RIF knowledge: Patrol Navigation
  7555 | -8/Garrison   | Phase Generator disabled
  7570 | -8/Garrison   | Triggered checkpoint
  7610 | -8/Garrison   | Triggered checkpoint
  7636 | -8/Garrison   | Triggered checkpoint
  7660 | -8/Garrison   | Discovered exit to Factory (range 15)
  7678 | -8/Garrison   | Triggered checkpoint
  7693 | -8/Garrison   | Learned Factory security intel
  7700 | -8/Garrison   | Discovered exit to Factory (range 34)
  7700 | -8/Garrison   | Discovered exit to Factory (range 36)
  7700 | -8/Garrison   | Discovered exit to Factory (range 71)
  7996 | -8/Garrison   | Spotted B-75 Beast
  8014 | -8/Garrison   | Triggered checkpoint
  8069 | -8/Garrison   | Destroyed B-75 Beast
  8212 | -8/Garrison   | Entered Factory
  8212 | -7/Factory    | Accompanied by 2 allies
  8214 | -7/Factory    | Reached level 15
  8221 | -7/Factory    | Identified exit to DSF
  8245 | -7/Factory    | Identified exit to Lower Caves
  8346 | -7/Factory    | Upgraded with Weapon slot (x1)
  8443 | -7/Factory    | Identified exit to Garrison
  8513 | -7/Factory    | Fabricated Nuclear Pulse Array (x2)
  8604 | -7/Factory    | Fabricated Imp. Trap Extractor (x2)
  8662 | -7/Factory    | Identified exit to Factory
  8662 | -7/Factory    | Discovered exit to Factory (range 8)
  8707 | -7/Factory    | Discovered exit to Factory (range 12)
  8720 | -7/Factory    | Fabricated Adv. Terrain Scanner?
  8892 | -7/Factory    | Discovered exit to Factory (range 9)
  9111 | -7/Factory    | Lost 3 allies
  9199 | -7/Factory    | Fabricated Mni. Assault Cannon (x1)
  9306 | -7/Factory    | Discovered exit to Factory (range 9)
  9468 | -7/Factory    | Fabricated Powered Armor (x2)
  9570 | -7/Factory    | Fabricated Mic. Fission Core (x2)
  9681 | -7/Factory    | Reached level 16
  9757 | -7/Factory    | Upgraded with Utility slot (x1)
  9813 | -7/Factory    | Fabricated Imp. System Shield (x1)
  9929 | -7/Factory    | Build established: Wizard-Ninja
 10199 | -7/Factory    | Entered Garrison
 10208 | -7/Garrison   | Triggered checkpoint
 10266 | -7/Garrison   | Triggered checkpoint
 10316 | -7/Garrison   | Identified exit to Factory
 10316 | -7/Garrison   | Discovered exit to Factory (range 5)
 10334 | -7/Garrison   | Triggered checkpoint
 10347 | -7/Garrison   | Triggered checkpoint
 10379 | -7/Garrison   | Destroyed 7 combat bots
 10458 | -7/Garrison   | Triggered checkpoint
 10509 | -7/Garrison   | Discovered exit to Factory (range 11)
 10574 | -7/Garrison   | Expanded RIF knowledge: Autooverride
 10591 | -7/Garrison   | Discovered exit to Factory (range 9)
 10656 | -7/Garrison   | Learned Factory security intel
 10879 | -7/Garrison   | Discovered exit to Factory (range 10)
 10886 | -7/Garrison   | Rescued a captive Derelict
 10892 | -7/Garrison   | Reached level 17
 10894 | -7/Garrison   | Rescued a captive Derelict
 10974 | -7/Garrison   | Triggered checkpoint
 11044 | -7/Garrison   | Triggered checkpoint
 11229 | -7/Garrison   | Entered Factory
 11229 | -7/Factory    | Accompanied by 1 ally
 11313 | -7/Factory    | Fabricated Adv. Trap Extractor?
 11318 | -7/Factory    | Identified exit to DSF
 11321 | -7/Factory    | Discovered exit to Lower Caves (range 5)
 11484 | -7/Factory    | Fabricated Adv. Hacking Suite?
 11569 | -7/Factory    | Fabricated Field Propulsion Array?
 11632 | -7/Factory    | Fabricated Adv. Hacking Suite (x1)
 11687 | -7/Factory    | Fabricated Adv. Hacking Suite (x1)
 11847 | -7/Factory    | Identified exit to Garrison
 11922 | -7/Factory    | Assembled infested ambush trap array
 11964 | -7/Factory    | Garrison activated, responded to threat
 12071 | -7/Factory    | Found Prototype Launcher
 12071 | -7/Factory    | Identified Rocket Array
 12389 | -7/Factory    | Cargo convoy interrupted
 12525 | -7/Factory    | Destroyed 7 combat bots
 12557 | -7/Factory    | System corruption reached 10%
 12566 | -7/Factory    | System corruption reached 30%
 12571 | -7/Factory    | Lost 4 allies
 12795 | -7/Factory    | Fabricated Imp. Salvage Targeting Computer (x2)
 12837 | -7/Factory    | Build established: Wizard-Scout
 12923 | -7/Factory    | Entered Garrison
 13042 | -7/Garrison   | Triggered checkpoint
 13055 | -7/Garrison   | Garrison Relay disabled
 13055 | -7/Garrison   | Reached level 18
 13166 | -7/Garrison   | Expanded RIF knowledge: Watcher Feeds
 13187 | -7/Garrison   | Spotted B-75 Beast
 13187 | -7/Garrison   | Spotted B-75 Beast
 13273 | -7/Garrison   | Destroyed B-75 Beast
 13339 | -7/Garrison   | Core integrity fell below 50%
 13359 | -7/Garrison   | Destroyed B-75 Beast
 13484 | -7/Garrison   | Triggered checkpoint
 13766 | -7/Garrison   | Discovered exit to Factory (range 9)
 13806 | -7/Garrison   | Triggered checkpoint
 13865 | -7/Garrison   | Discovered exit to Factory (range 15)
 13872 | -7/Garrison   | Expanded RIF knowledge: Autoassimilate
 13884 | -7/Garrison   | Triggered checkpoint
 13958 | -7/Garrison   | Triggered checkpoint
 13988 | -7/Garrison   | Discovered exit to Factory (range 12)
 14020 | -7/Garrison   | Garrison Relay disabled
 14095 | -7/Garrison   | Garrison Relay disabled
 14125 | -7/Garrison   | Triggered checkpoint
 14174 | -7/Garrison   | Triggered checkpoint
 14252 | -7/Garrison   | Garrison Relay disabled
 14293 | -7/Garrison   | Build established: Wizard-Mutant
 14309 | -7/Garrison   | Entered Factory
 14316 | -6/Factory    | Identified exit to Lower Caves
 14316 | -6/Factory    | Identified exit to Extension
 14316 | -6/Factory    | Adv. Hacking Suite fried by hacking feedback
 14320 | -6/Factory    | Found Prototype Launcher
 14320 | -6/Factory    | Identified Scatter Rocket Array
 14424 | -6/Factory    | Reached level 19
 14427 | -6/Factory    | Upgraded with Utility slot (x1)
 14427 | -6/Factory    | Upgraded with Weapon slot (x1)
 14461 | -6/Factory    | Identified exit to Factory
 14605 | -6/Factory    | Build established: Wizard-Scout
 15079 | -6/Factory    | Identified exit to Garrison
 15102 | -6/Factory    | Cargo convoy interrupted
 15196 | -6/Factory    | Found Prototype Processor
 15206 | -6/Factory    | Identified Exp. Signal Interpreter
 15297 | -6/Factory    | Garrison activated, responded to threat
 15412 | -6/Factory    | Identified exit to Garrison
 15511 | -6/Factory    | Destroyed 7 combat bots
 15676 | -6/Factory    | Reached level 20
 15761 | -6/Factory    | Fabricated Cld. Impulse Thruster?
 15829 | -6/Factory    | Fabricated Cld. Impulse Thruster (x1)
 15908 | -6/Factory    | Fabricated Fusion Compressor?
 15972 | -6/Factory    | Fabricated Adv. System Shield (x1)
 15977 | -6/Factory    | Fabricated Adv. Hacking Suite?
 16028 | -6/Factory    | Fabricated Adv. System Shield (x1)
 17324 | -6/Factory    | Entered Garrison
 17324 | -6/Garrison   | Discovered recently destroyed garrison
 17328 | -6/Garrison   | Expanded RIF knowledge: Structural Interface
 17346 | -6/Garrison   | Garrison Relay disabled
 17364 | -6/Garrison   | Garrison Relay disabled
 17398 | -6/Garrison   | Identified exit to Factory
 17398 | -6/Garrison   | Discovered exit to Factory (range 11)
 17417 | -6/Garrison   | H-XX Assembler disabled
 17427 | -6/Garrison   | Garrison Relay disabled
 17475 | -6/Garrison   | Found embedded Infiltrators
 17514 | -6/Garrison   | Discovered exit to Factory (range 15)
 17516 | -6/Garrison   | Discovered exit to Factory (range 55)
 17516 | -6/Garrison   | Discovered exit to Factory (range 63)
 17516 | -6/Garrison   | Discovered exit to Factory (range 12)
 17693 | -6/Garrison   | Entered Factory
 17693 | -6/Factory    | Accompanied by 22 allies
 17699 | -6/Factory    | Identified exit to DSF
 17699 | -6/Factory    | Entered DSF
 17716 | -6/DSF        | Additional patrols routed to DSF
 17757 | -6/DSF        | Discovered exit to Factory (range 16)
 17792 | -6/DSF        | Entered Factory
 17794 | -5/Factory    | Reached level 21
 17803 | -5/Factory    | Identified exit to Garrison
 17811 | -5/Factory    | Identified exit to Factory
 17837 | -5/Factory    | Garrison activated, responded to threat
 17839 | -5/Factory    | Identified exit to Garrison
 17839 | -5/Factory    | Identified exit to Upper Caves
 17839 | -5/Factory    | Discovered exit to Upper Caves (range 7)
 17918 | -5/Factory    | Destroyed 16 combat bots
 17949 | -5/Factory    | Reached level 22
 17950 | -5/Factory    | Upgraded with Utility slot (x1)
 17956 | -5/Factory    | Core integrity fell below 50%
 18134 | -5/Factory    | Fabricated Imp. Fusion Compressor?
 18191 | -5/Factory    | Fabricated Adv. Field Recycling Unit (x1)
 18247 | -5/Factory    | Fabricated Hyp. Coil Gun (x2)
 18250 | -5/Factory    | Garrison activated, responded to threat
 18251 | -5/Factory    | Adv. System Shield fried by hacking feedback
 18309 | -5/Factory    | Fabricated Railgun?
 18314 | -5/Factory    | Lost 4 allies
 18466 | -5/Factory    | Fabricated Adv. Salvage Targeting Computer (x1)
 18569 | -5/Factory    | Fabricated Adv. Weapon Cycler?
 18867 | -5/Factory    | Spotted B-75 Beast
 18936 | -5/Factory    | Cargo convoy interrupted
 18963 | -5/Factory    | Garrison activated, responded to threat
 18983 | -5/Factory    | Core integrity fell below 20%
 18985 | -5/Factory    | Found Prototype Device
 18986 | -5/Factory    | Found Prototype Device
 19104 | -5/Factory    | Identified Exp. Transmission Jammer (x2)
 19152 | -5/Factory    | Found Prototype Device
 19177 | -5/Factory    | Found Prototype Launcher
 19200 | -5/Factory    | Identified Tactical Quantum Warhead
 19209 | -5/Factory    | Found Prototype Device
 19218 | -5/Factory    | Identified Exp. Force Field (x2)
 19238 | -5/Factory    | Found Tactical Quantum Warhead
 19368 | -5/Factory    | Reached level 23
 19435 | -5/Factory    | Found Prototype Processor
 19435 | -5/Factory    | Identified Spectral Analyzer
 19459 | -5/Factory    | Build established: Wizard-Skirmisher
 19463 | -5/Factory    | Found Spectral Analyzer
 19472 | -5/Factory    | Entered Garrison
 19680 | -5/Garrison   | Garrison Relay disabled
 19738 | -5/Garrison   | Spotted B-75 Beast
 19813 | -5/Garrison   | Destroyed B-75 Beast
 19831 | -5/Garrison   | Triggered checkpoint
 19852 | -5/Garrison   | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
19834_ Penetrated by Slug.
19837_ G-50 Soldier knocked back.
19837_ Slug penetrates Wall.
19838_ C-35 Carver knocked back.
19840_ The unstable cave ceiling collapses.
19840_ C-35 Carver knocked back.
19841_ Arm. Medium Treads severed.
19841_ Penetrated by Slug.
19841_ Slug penetrates C-35 Carver.
19845_ Penetrated by Slug.
19845_ C-35 Carver destroyed.
19847_ Activated siege mode.
19847_ C-35 Carver destroyed.
19849_ System corrupted: Heat flow error (+246).
19849_ The unstable cave ceiling collapses.
19849_ X-77 Beamer knocked back.
19849_ Penetrated by Slug.
19851_ The unstable cave ceiling collapses.
19852_ X-77 Beamer destroyed.
19852_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????+????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????+????? #  ???????????????+??????? |
| ???????????+???????????    ?????+????????????????? |
| ???????????????????????    ?###??????????????????? |
| ???????????????????????    ?  #??????????????????? |
| ??????????????#????????    #   ??????????????????? |
| ??????????????# ???????       ???????+?????+?????? |
| ???????+??????+ ??##+??#      ???????????????????? |
| ??????????????#  ?# ???#      ???????????????????? |
| ??????????????# !## "??##     ???????????????????? |
| ??????????+###? ==*   ?      ?????????+??????????? |
| ???????????    ? ]%   ?      ????????????????????? |
| ????????????    ? %%   ?    #????????????????????? |
| ??????+??????#   #! x  ?#    ????????????????????? |
| ?????????????#   #     #    ###??????????????????? |
| ?????????????"                ???????????????????? |
| ???????????+??                ???????????????????? |
| ???????????????   % =    %   ????????????????????? |
| ?????????????????   %        ????????????????????? |
| ?????????????# ???#        g#????????????????????? |
| ??????########   ##     #ghg##???????????????????? |
| ????                   %    ;####????????????????? |
| ????                  % /=      #????????????????? |
| ????                    %%  ### #????????????????? |
| ?????????######+###""""# @  #?# ###############??? |
| ???????????????????????#    #?#               #??? |
| ???????????????????????##   #?# ############# #??? |
| +??+???+????????????????#   #?# #???????????# #??? |
| +??+????????????????????#   #?# #???????????# #??? |
| ????????????????????????#   #?# #?????????### #??? |
| ????????????????????????#   ###+###########T#+#### |
| ????????????????????????#      ^^   ^              |
| ????????????????????????#      ^^   ^              |
| ????????????????????????#      ^    ^              |
| ????????????????????????#######++############  ### |
| ??????????????????????????????#  #??????????#  #?# |
| ??????????????????????????????#  #??????????#  #?# |
| ??????????????????????????????#++############  #?# |
| ??????????????????????????????#                #?# |
| ??????????????????????????????#                #?# |
| ??????????????????????????????## ! #####"""#####?# |
| ???????+??????????????????????#"" ""#????????????# |
| ??????????????????????????????#######????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????##### |
| ??????????????????????????????????????????####     |
| ???????+??????????????????????????????????# !"     |
| ??????????????????????????????????????????#* "     |
| ??????????????????????????????????????????#        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           99
Coolant Potential          65
Energy Generation          70
Energy Capacity            400
Matter Stores              598
Matter Capacity            600
Sight Range                25
Robot Scan Range           2
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              22
Additional Mass Support    12
Armor Coverage             400
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Weapon Cycling             25
Evasion (%)                64
Targeting Accuracy         10
Recoil Reduction           4
Matter Filtering           50
Salvage Targeting          3
Offensive Hacking          67
Defensive Hacking          43
Relay Coupler Types        2
Relay Coupler Value        156
Trap Extractor Capacity    8

 Item Schematics 
-----------------
       Transport Network Coupler | -10/Materials | Hacked
                        Datajack | -10/Materials | Hacked
                     Hvy. Hammer | -9/Materials  | Hacked
                   Hacking Suite | -8/Materials  | Hacked
                   System Shield | -8/Materials  | Hacked
      Salvage Targeting Computer | -8/Materials  | Hacked
         Imp. Signal Interpreter | -8/Materials  | Hacked
                    Trap Scanner | -8/Materials  | Scanalyzed
                   Arc Projector | -8/Materials  | Scanalyzed
               Mic. Nuclear Core | -7/Factory    | Hacked
       System Restoration Module | -7/Factory    | Hacked
                   Powered Armor | -7/Factory    | Hacked
          Field Propulsion Drive | -7/Factory    | Scanalyzed
             Imp. Trap Extractor | -7/Factory    | Hacked
                Stasis Canceller | -7/Factory    | Hacked
                  Adv. ECM Suite | -7/Factory    | Hacked
             Nuclear Pulse Array | -7/Factory    | Hacked
            Adv. Terrain Scanner | -7/Factory    | Hacked
                     Force Field | -7/Factory    | Hacked
             Transmission Jammer | -7/Factory    | Scanalyzed
                     Tesla Rifle | -7/Factory    | Scanalyzed
                  Trap Extractor | -7/Factory    | Scanalyzed
         Angular Momentum Engine | -7/Factory    | Hacked
          Nuclear Pulse Thruster | -7/Factory    | Hacked
              Imp. Hacking Suite | -7/Factory    | Hacked
              Imp. System Shield | -7/Factory    | Hacked
               Fusion Compressor | -7/Factory    | Hacked
               Mic. Fission Core | -7/Factory    | Scanalyzed
             Adv. Trap Extractor | -7/Factory    | Hacked
              Adv. Hacking Suite | -7/Factory    | Hacked
              Imp. Plasma Cutter | -7/Factory    | Hacked
          Field Propulsion Array | -7/Factory    | Scanalyzed
             Micro-nuke Launcher | -7/Factory    | Scanalyzed
 Imp. Salvage Targeting Computer | -7/Factory    | Hacked
                   Lightning Gun | -7/Factory    | Hacked
                Hvy. Machine Gun | -7/Factory    | Hacked
         Shock Absorption System | -7/Factory    | Hacked
                    System Guard | -7/Factory    | Hacked
                     Power Sword | -7/Factory    | Hacked
                   Adv. Datajack | -6/Factory    | Scanalyzed
             Adv. Cooling System | -6/Factory    | Hacked
              Adv. System Shield | -6/Factory    | Hacked
                Hyp. Gauss Rifle | -6/Factory    | Hacked
        Adv. Transmission Jammer | -6/Factory    | Hacked
            Gyrokinetic Inverter | -6/Factory    | Hacked
                 Antigrav System | -6/Factory    | Hacked
               Hyb. Fission Core | -6/Factory    | Hacked
           Hyb. Deuterium Engine | -6/Factory    | Hacked
           Cld. Impulse Thruster | -6/Factory    | Scanalyzed
          Imp. Fusion Compressor | -5/Factory    | Hacked
       Adv. Field Recycling Unit | -5/Factory    | Hacked
         Lgt. Antimatter Reactor | -5/Factory    | Hacked
         Hyb. Antimatter Reactor | -5/Factory    | Hacked
 Adv. Salvage Targeting Computer | -5/Factory    | Hacked
               Cld. Fission Core | -5/Factory    | Hacked
             Adv. Surge Thruster | -5/Factory    | Hacked
          Imp. Matter Compressor | -5/Factory    | Scanalyzed
           Adv. Coolant Injector | -5/Factory    | Hacked
               Hvy. Siege Treads | -5/Factory    | Hacked
                         Railgun | -5/Factory    | Hacked
                   Hyp. Coil Gun | -5/Factory    | Hacked
         Mni. Smartbomb Launcher | -5/Factory    | Hacked
              Imp. Arc Projector | -5/Factory    | Hacked
                   Quantum Rifle | -5/Factory    | Hacked
              Adv. Weapon Cycler | -5/Factory    | Hacked
              Imp. Weapon Cycler | -5/Factory    | Hacked
            Imp. Antigrav System | -5/Factory    | Hacked

 Robot Schematics 
------------------
 O-24 Administrator | -8/Materials | Hacked
       M-14 Sweeper | -7/Factory   | Hacked

 Fabricated
------------
             Nuclear Pulse Array | x2 | -7/Factory 
             Imp. Trap Extractor | x2 | -7/Factory 
            Adv. Terrain Scanner | x2 | -7/Factory 
             Mni. Assault Cannon | x1 | -7/Factory | Preloaded
                   Powered Armor | x2 | -7/Factory 
               Mic. Fission Core | x2 | -7/Factory 
              Imp. System Shield | x1 | -7/Factory 
             Adv. Trap Extractor | x2 | -7/Factory 
              Adv. Hacking Suite | x1 | -7/Factory 
          Field Propulsion Array | x2 | -7/Factory 
              Adv. Hacking Suite | x1 | -7/Factory 
              Adv. Hacking Suite | x1 | -7/Factory 
 Imp. Salvage Targeting Computer | x2 | -7/Factory 
           Cld. Impulse Thruster | x1 | -6/Factory 
           Cld. Impulse Thruster | x1 | -6/Factory 
               Fusion Compressor | x2 | -6/Factory 
              Adv. System Shield | x1 | -6/Factory 
              Adv. Hacking Suite | x1 | -6/Factory 
              Adv. System Shield | x1 | -6/Factory 
          Imp. Fusion Compressor | x2 | -5/Factory 
       Adv. Field Recycling Unit | x1 | -5/Factory 
                   Hyp. Coil Gun | x2 | -5/Factory 
                         Railgun | x2 | -5/Factory 
 Adv. Salvage Targeting Computer | x1 | -5/Factory 
              Adv. Weapon Cycler | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Fac  Gar  
Levels Raised              22    | .    1    1    5    .    .    1    2    1    1    1    2    1    .    1    2    .    .    .    3    .    
  XP Earned                39517 | 6000 2525 850  7492 764  243  1350 2289 2266 1567 891  2745 1163 1174 858  2501 373  .    320  3774 372  
  XP Spent                 37465 | 5800 1700 750  7925 .    .    600  2600 1250 3300 .    4200 .    .    .    4990 .    .    .    4350 .    
Upgrades                   41    | 11   1    1    11   .    .    1    1    1    3    .    4    .    .    .    4    .    .    .    3    .    
  Power Slot               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             12    | 4    1    .    2    .    .    .    1    .    1    .    1    .    .    .    1    .    .    .    1    .    
  Weapon Slot              3     | 1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Core Integrity           3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         4     | .    .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Energy Generation        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Mass Support             2     | 1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       5     | 2    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Sight Range              1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Terrain Scan Density     2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Hack Attack %            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
Protomatter Created        4887  | .    299  38   215  .    .    68   56   113  486  202  463  314  572  648  685  .    .    .    728  .    
  Integrity Restored       9023  | .    219  4    268  .    .    142  141  300  716  417  717  415  978  1481 1102 .    .    .    2123 .    
    Core                   7129  | .    117  4    177  .    .    73   105  226  543  320  556  284  673  1152 779  .    .    .    2120 .    
    Parts                  1894  | .    102  .    91   .    .    69   36   74   173  97   161  131  305  329  323  .    .    .    3    .    
Protomatter Decayed        2374  | .    143  64   74   .    .    .    4    38   222  136  342  284  355  136  534  .    .    .    22   20   

 Game 
------
Seed              SmartbombPointThrower
  Manual?         0
Play Time         06:26:48
  Cumulative      507.7 hours
  Start           2024.01.26 @ 17:53:47
  End             2024.01.27 @ 15:37:42
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          194
  Rogue           184
  Adventurer      3
  Explorer        7
Win Type          -
  Total           9
  Types           5/2/0/1/0/1/0/0/0
Lore%             82
Gallery%          90
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 21b1c6c8-3dc5-419a-a5d7-963e7ec72d56