Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.04 @ 20:49:28 Player: fran Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1223) 1223 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5289 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1000 Matter 100/300 Energy 12/100 System Corruption 6% Temperature Cool (0) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (8) ------ Improved Hardlight Generator > --- WEAPON (2) ------- Lance > --- INVENTORY (5) ---- Backup Propulsion I Transmission Jammer Gauss Rifle Improved Remote Datajack Thunder Hammer Peak State ------------ > --- POWER ------------ Fusion Compressor Micro Fission Core > --- PROPULSION ------- Airjet Aerolev Unit Aerolev Unit Aerolev Unit Gyrokinetic Inverter > --- UTILITY ---------- Compact Battery Transmission Jammer ECM Suite ECM Suite ECM Suite Improved Reaction Control System Hacking Suite System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Rocket Array > --- INVENTORY -------- Micro Fission Core Airjet Airjet Aerolev Unit Advanced Assault Cannon [Rating: 64] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility ECM Suite Device ECM Suite Storage Medium Storage Unit Hackware System Shield Protection Core Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 . 1 1 . Utility 6 | . . 1 2 1 1 1 Weapon . | . . . . . . . Parts Attached 107 | 6 13 21 22 14 9 22 Power 13 | 1 1 3 2 1 1 4 Engine 9 | 1 1 3 1 1 1 1 Core 4 | . . . 1 . . 3 Reactor . | . . . . . . . Propulsion 35 | 2 5 8 7 4 1 8 Treads 2 | . 2 . . . . . Leg 10 | . 2 7 1 . . . Wheel 5 | 2 1 1 . . . 1 Hover 15 | . . . 3 4 1 7 Flight 3 | . . . 3 . . . Utility 27 | 1 2 2 7 4 6 5 Device 10 | . . 1 1 1 4 3 Storage 6 | 1 1 . . 2 1 1 Processor . | . . . . . . . Hackware 2 | . . . 1 . 1 . Protection 9 | . 1 1 5 1 . 1 Artifact . | . . . . . . . Weapon 32 | 2 5 8 6 5 1 5 Energy Gun 8 | 1 . 1 3 3 . . Energy Cannon 4 | . . . 3 . . 1 Ballistic Gun 9 | 1 3 3 . . . 2 Ballistic Cannon 1 | . . . . . . 1 Launcher 9 | . 2 4 . 2 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 3 2 . 1 Parts Lost 35 | . 3 6 . 1 . 25 Power 5 | . 1 2 . . . 2 Propulsion 15 | . 2 2 . 1 . 10 Utility 10 | . . . . . . 10 Weapon 5 | . . 2 . . . 3 Highest Loss Streak 13 | . 3 3 . 1 . 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 88 91 92 100 100 74 Engine 6 | . 13 10 7 7 6 1 Core 2 | . . . 1 . . 8 Leg 7 | . 7 27 17 . . . Wheel 1 | . 10 . . . . . Hover 16 | . . . 5 30 33 20 Device 14 | . . 11 14 12 25 22 Storage 6 | . 14 11 5 7 6 1 Hackware 5 | . . . 1 7 11 10 Protection 10 | . 4 11 16 17 1 . Energy Gun 7 | . 8 3 6 14 7 . Energy Cannon 1 | . . . 7 . . . Ballistic Gun 3 | . 17 12 . . . . Launcher 2 | . 1 4 3 . 4 1 Peak Build Rating 64 | 6 8 12 30 41 49 64 Average Rating 29 | 4 6 9 19 38 47 44 On Entrance 20 | . 6 8 12 30 39 49 Naked Turns . | . . . . . . . Heaviest Build 41 | 11 19 27 41 31 28 39 Greatest Support 43 | 32 40 30 30 32 40 43 Greatest Overweight (x) 6 | . 6 1 1 1 . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 Average Capacity 8 | 6 9 10 8 9 5 5 Most Carried 10 | 6 10 10 10 10 9 5 Average Carried 7 | 3 7 8 7 9 5 4 Final Capacity 10 | 8 10 10 5 10 5 5 Final Carried 10 | 6 10 10 5 10 5 5 Class Distribution -------------------- 35% | Mutant 27% | Hacker-Mutant 21% | Infiltrator-Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1326 | 242 197 325 170 132 . 260 Remotely . | . . . . . . . Salvage Created 1743 | . 238 623 178 341 . 363 Parts 92 | . 8 35 10 26 . 13 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 4 | . 1 3 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 31 | . 6 12 1 7 . 5 Melee 3 | . . . . . . 3 Guns 8 | . 4 3 . 1 . . Cannons 1 | . . . 1 . . . AOE 19 | . 2 9 . 6 . 2 Classes Destroyed 12 | . 5 3 . 3 . 1 Worker 1 | . . . . 1 . . Builder 1 | . 1 . . . . . Tunneler 1 | . . . . . . 1 Hauler 1 | . . . . 1 . . Recycler 9 | . 1 3 1 2 . 2 Operator 1 | . . . . 1 . . Watcher 2 | . 1 . 1 . . . Swarmer 12 | . 2 . . 7 . 3 Grunt 15 | . 4 9 . . . 2 Brawler 1 | . . 1 . . . . Duelist 1 | . . 1 . . . . Sentry 2 | . . 1 1 . . . Best Kill Streak 8 | . 4 8 1 8 . 3 Combat Bots Only 6 | . 2 5 1 6 . 2 Max Kills in Single Turn 3 | . 2 3 1 3 . 3 Gunslinging . | . . . . . . . Exploded 3 | . 1 1 . 3 . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 386 | . 60 53 10 93 20 150 Missed 148 | . 13 16 3 51 13 52 Damage Taken 4105 | . 549 684 130 480 103 2159 Core 1242 | . 55 57 . 74 45 1011 Absorbed by Shields . | . . . . . . . Redirected to Shielding 115 | . . 12 . 29 . 74 Core Remaining (%) 91 | 100 78 85 100 89 94 . Volleys Fired 96 | . 29 27 17 11 6 6 Largest 2 | . 2 2 2 2 1 2 Hottest 128 | . 70 70 128 105 50 95 Shots Fired 158 | . 54 43 25 22 6 8 Gun 119 | . 52 31 6 20 6 4 Cannon 20 | . . . 18 . . 2 Launcher 19 | . 2 12 1 2 . 2 Special . | . . . . . . . Kinetic 51 | . 24 25 . . . 2 Thermal 46 | . 28 . 18 . . . Explosive 19 | . 2 12 1 2 . 2 Electromagnetic 42 | . . 6 6 20 6 4 Robot Hit Streak 14 | . 11 9 14 5 3 4 Robot Miss Streak 3 | . 3 1 2 3 2 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 108 | . 33 29 16 11 4 15 Core Hits 92 | . 16 30 5 22 2 17 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 3 | . 1 . . 1 1 . Destroy 1 | . 1 . . . . . Corrupt 2 | . . . . 1 1 . Melee Attacks 17 | . . . . . . 17 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 17 | . . . . . . 17 Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3398 | . 507 889 379 677 39 907 Guns 862 | . 314 202 93 176 39 38 Cannons 293 | . . . 233 . . 60 Explosions 1886 | . 193 687 53 501 . 452 Melee 356 | . . . . . . 356 Ramming 1 | . . . . . . 1 Kinetic 309 | . 137 134 . . . 38 Thermal 506 | . 177 . 233 54 . 42 Explosive 1689 | . 193 687 53 346 . 410 Electromagnetic 537 | . . 68 93 277 39 60 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 356 | . . . . . . 356 Highest Corruption 6 | . . . . . . 6 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . . . 7 Matter Fused 1 | . . . . . . 1 Energy Discharges 4 | . . . . . . 4 Parts Rejected 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 29 | . . . 18 7 . 4 Projectiles . | . . . . . . . Explosions 29 | . . . 18 7 . 4 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 127 | . . 21 22 27 . 57 Shots 7 | . . 1 1 2 . 3 Rammed 3 | . . . . . . 3 Targets Rammed 3 | . . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 207 | . 68 30 207 96 10 117 Average Temperature 39 | . 26 10 55 37 10 50 Received Heat Transfer 543 | . 174 156 27 93 . 93 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 1 . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 907 | . 400 . 407 50 . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 1 1 . 1 Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 443 | . 208 443 257 288 149 211 Initial 186 | . . 87 186 60 74 72 Average 128 | . 113 224 201 77 114 106 Maximum Alert Level 2 | . 1 2 1 1 . 1 Low Security (%) 76 | 100 63 59 34 97 100 87 Level 1 21 | . 36 24 65 2 . 12 Level 2 2 | . . 16 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 . . 4 . 2 Investigation . | . . . . . . . Extermination 2 | . . . . 1 . 1 Reinforcement 3 | . 2 . . . . 1 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . 2 . 1 1 1 . Communications Jammed 62 | . . . . . 4 58 Distress Signals 47 | . . . . . 4 43 Times Spotted 87 | . 14 11 12 24 6 20 Peak Tracking Total 6 | . 6 3 3 6 3 5 Tactical Retreats 14 | . 3 . . 5 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . 2 . . 1 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 5 | . . . . 2 . 3 Max in Single Turn 2 | . . . . 2 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 10 | . . . . 3 1 6 Terminals 6 | . . . . 2 1 3 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 3 | . . . . 1 . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . . . . 3 1 14 Successful 15 | . . . . 3 1 11 Failed 3 | . . . . . . 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 8 | . . . . 2 1 5 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units 8 | . . . . 1 . 7 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . . . 2 1 4 Open DSF 3 | . . . . 1 . 2 Alert Level 1 | . . . . . 1 . Locate Traps 1 | . . . . . . 1 Reinforcement Status 1 | . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 6 | . . . . 1 . 5 Report Inventory 3 | . . . . 1 . 2 Retrieve Matter 2 | . . . . . . 2 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 4 | . . . . 1 . 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time 60 | . . . . . . 60 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . . . 1 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 2940 | 63 288 391 497 848 216 637 Spaces Moved 3482 | 50 148 233 418 1555 385 693 Core 6 | 3 1 . . . . 2 Treads 26 | . 26 . . . . . Legs 432 | . 58 232 142 . . . Wheels 111 | 47 63 1 . . . . Hover 2813 | . . . 182 1555 385 691 Flight 94 | . . . 94 . . . Fastest Speed 34 | 50 95 95 34 38 38 38 Average Speed 59 | 97 120 120 93 41 38 56 Slowest Speed 350 | 100 350 190 190 105 38 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 4 26 20 25 32 17 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 158 | . 11 67 18 38 . 24 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 158 | . 11 67 18 38 . 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 4160 | 61 205 302 508 1729 451 904 Wait 300 | . 5 . . 118 35 142 Move 3476 | 49 147 232 417 1554 384 693 Hop . | . . . . . . . Pick Up 80 | 6 7 12 22 18 2 13 Fast Attach 32 | 6 3 4 6 2 3 8 Attach 38 | . 5 8 7 3 4 11 Detach 5 | . 2 1 1 . 1 . Swap 37 | . 5 9 9 9 2 3 Drop 71 | . 2 9 29 14 9 8 Fire 96 | . 29 27 17 11 6 6 Melee 17 | . . . . . . 17 Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Lost 3 parts (1p2n) 240 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 504 | -9/Materials | Lost 3 parts (2p1n) 650 | -9/Materials | Lost 3 parts (1n2w) 685 | -9/Materials | Discovered new exit (range 15) 743 | -9/Materials | Entered another Materials area 743 | -8/Materials | Evolved 2 slots: Utility x2 872 | -8/Materials | Build established: Scavenger-Mutant 1231 | -8/Materials | Discovered new exit (range 15) 1240 | -8/Materials | Entered Factory 1240 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1339 | -7/Factory | Build established: Mutant 1544 | -7/Factory | Found Prototype Launcher 1545 | -7/Factory | Identified Rocket Array 1784 | -7/Factory | Build established: Infiltrator-Mutant 2072 | -7/Factory | Discovered new exit (range 15) 2088 | -7/Factory | Entered another Factory area 2088 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2303 | -6/Factory | Discovered new exit (range 5) 2304 | -6/Factory | Entered another Factory area 2304 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2374 | -5/Factory | Lost 3 parts (1n1u1w) 2394 | -5/Factory | Build established: Hacker-Mutant 2498 | -5/Factory | Lost 6 parts (2n2u2w) 2895 | -5/Factory | Core integrity fell below 50% 2924 | -5/Factory | Core integrity fell below 20% 2941 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 02911_ S-27 Virus destroyed. 02911_ Com. Wheel destroyed. 02915_ S-27 Virus destroyed. 02920_ Acquired 21 matter. 02920_ ECM Suite destroyed. 02922_ Acquired Autogun. 02927_ Acquired 26 matter. 02928_ System corrupted: Autogun rejected. 02928_ Acquired Imp. Hardlight Generator. 02930_ Acquired 25 matter. 02935_ Repair Station disabled. 02935_ Backup Plating III tumbles out of repair station. 02935_ Backup Laser III tumbles out of repair station. 02935_ Backup Power III tumbles out of repair station. 02938_ M-13 Machinist repairs P-70 Sage. 02938_ Discarded System Shield. 02940_ M-13 Machinist repairs Tesla Rifle. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????? ??????????????????????????????? | | ????? ??????????????????????????????? | | ????# ??????????????????????????????? | | ????# #?????????????????????????????? | | ????# #?????????????????????????????? | | ????# #?????????????????????????????? | | ????# #?????????????????????????????? | | ????# #########?????????????????????? | | ???## ## /[ @ #?????????????????????? | | ???# # ! " #?????????????????????? | | ???# # =="""#?????????????????????? | | ???# p=p[ R"###########???????????? | | ???# m#%= """# #???????????? | | ???# ! #! = # #???????????? | | ???### #?###;#### """ #???????????? | | ?????# #???# #??# """ !! #???????????? | | ?????# ##### #### """ !! #???????????? | | ???### + !! #???????????? | | ####""""# ####### #???????????? | | # " "#????#! #???????????? | | #" [ " "#########+######???????????? | | # * " #??????????????? | | # !!! " #??????????????? | | # " ?????????????? | | # " """ """ #??????????????? | | #! " """ """ #??????????????? | | # " """ """ #??????????????? | | # " ?????????????? | | # ] # [ ?????????????? | | # # ?????????????? | | ######## ## ######## ?????????????? | | # ## ???????????????? | | # # ] ## #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 36 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Armor Coverage 225 Core Shielding 20 Power Shielding 33 Utility Shielding 66 Evasion (%) 66 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Shopping List Total Silence Challenges ------------ None Game ------ Seed OvertunedFlightNukerbomber Manual? 0 Play Time 01:28:43 Cumulative 8.3 hours Start 2025.05.04 @ 19:04:39 End 2025.05.04 @ 20:49:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12f04664-02aa-4aba-b285-4ef94e40c861