Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.14 @ 17:33:48 Player: NEVERWINEVER Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (942) 942 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2267 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 464/465 System Corruption 0% Temperature Cool (15) Movement Core (250) Ox4 Location -9/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Battery Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Signal Interpreter Light Armor Plating Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Compact Wheel Flight Unit > --- UTILITY ---------- Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Backup Laser I Beam Rifle Beam Rifle > --- INVENTORY -------- Large Battery Light Armor Plating [Rating: 15] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Hardened Light Armor Plating Device Shield Generator Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . . 2 Parts Attached 42 | 6 25 1 10 Power 5 | 1 2 . 2 Engine 5 | 1 2 . 2 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 7 1 2 Treads . | . . . . Leg 2 | . 2 . . Wheel 9 | 2 5 . 2 Hover . | . . . . Flight 1 | . . 1 . Utility 14 | 1 9 . 4 Device 2 | . . . 2 Storage 6 | 1 4 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 5 | . 5 . . Artifact . | . . . . Weapon 11 | 2 7 . 2 Energy Gun 10 | 1 7 . 2 Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . 8 1 6 Power 1 | . 1 . . Propulsion 5 | . 2 1 2 Utility 3 | . 2 . 1 Weapon 6 | . 3 . 3 Highest Loss Streak 6 | . 3 1 6 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 92 99 82 Engine 11 | . 11 14 7 Leg 1 | . 1 . . Wheel 22 | . 24 14 17 Flight 2 | . . 13 1 Storage 12 | . 18 . . Protection 11 | . 8 28 11 Energy Gun 28 | . 26 28 33 Naked Turns . | . . . . Heaviest Build 30 | 7 24 24 30 Greatest Support 32 | 20 32 26 26 Greatest Overweight (x) 6 | . 6 5 4 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 8 | 5 8 5 5 Average Capacity 6 | 5 6 5 5 Most Carried 8 | 5 8 5 5 Average Carried 4 | 4 4 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 5 5 4 2 Class Distribution -------------------- 95% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 678 | 324 272 27 55 Remotely . | . . . . Salvage Created 1410 | 118 1015 118 159 Parts 94 | 15 56 8 15 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 32 | 1 23 5 3 Guns 27 | 1 21 3 2 AOE 5 | . 2 2 1 Classes Destroyed 7 | 3 4 . . Worker 3 | 1 . . 2 Builder 3 | . 1 . 2 Tunneler 3 | 3 . . . Recycler 1 | . 1 . . Watcher 3 | . 3 . . Swarmer 13 | . 7 3 3 Grunt 19 | 1 16 2 . Best Kill Streak 4 | 3 4 3 3 Combat Bots Only 3 | 1 3 3 3 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded 1 | . 1 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2368 | 40 1218 141 969 Core 654 | 10 216 13 415 Absorbed by Shields 34 | . . . 34 Regen/Repaired (Parts) 29 | . 29 . . Core Remaining (%) 50 | 96 . 4 . Volleys Fired 140 | 14 89 12 25 Largest 4 | 2 2 2 4 Hottest 187 | 70 101 75 187 Shots Fired 247 | 28 158 21 40 Gun 247 | 28 158 21 40 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 14 | 14 . . . Thermal 146 | 14 107 9 16 Explosive . | . . . . Electromagnetic 87 | . 51 12 24 Robot Hit Streak 9 | 4 9 4 4 Robot Miss Streak 6 | 3 6 3 6 Penetration Max . | . . . . Secondary Targets 4 | . 4 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 132 | 17 86 11 18 Core Hits 63 | 7 37 8 11 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | 1 4 . . Burn 5 | 1 4 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2087 | 179 1333 301 274 Guns 1812 | 179 1249 144 240 Cannons . | . . . . Explosions 267 | . 83 156 28 Melee . | . . . . Ramming 8 | . 1 1 6 Kinetic 77 | 77 . . . Thermal 1377 | 102 950 184 141 Explosive . | . . . . Electromagnetic 625 | . 382 116 127 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 12 | . 10 2 . Message Errors 2 | . 1 1 . Matter Fused 4 | . 4 . . Heat Flow Errors 1 | . 1 . . Energy Discharges 2 | . 1 1 . Data Loss (minor) 1 | . 1 . . Weapon Failures 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 12 | . . 12 . Projectiles . | . . . . Explosions 12 | . . 12 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 64 | . 31 12 21 Shots 3 | . 1 1 1 Rammed 7 | . . 1 6 Targets Rammed 8 | . 1 1 6 Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 459 | 104 459 354 332 Average Temperature 143 | 38 157 133 142 Received Heat Transfer 749 | 24 294 30 401 Effects 13 | . 6 3 4 Shutdowns 5 | . 4 1 . Energy Bleed 5 | . 1 1 3 Interference 2 | . . 1 1 Matter Decay 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 3 . 1 Heat Transferred 3865 | 370 2851 311 333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . 2 2 1 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 203 | 40 203 189 120 Initial 37 | . 26 37 . Average 88 | 17 95 134 47 Maximum Alert Level 1 | . 1 . . Low Security (%) 95 | 100 93 100 100 Level 1 4 | . 6 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 7 . 1 Investigation 7 | . 7 . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 5 | . 3 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | 1 33 5 11 Peak Tracking Total 4 | 1 4 3 4 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 6 | . 5 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 6 | . 5 1 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 10 | . 8 . 2 Terminals 7 | . 5 . 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 17 . 3 Successful 17 | . 14 . 3 Failed 3 | . 3 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 12 | . 9 . 3 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 6 . 3 Record 5 | . 4 . 1 Emergency Access Points 1 | . . . 1 Alert Level 2 | . 1 . 1 Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks 5 | . 5 . . Recycle Component 3 | . 3 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 . 2 Full Trace Events 2 | . 2 . . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 32 | . 32 . . Parts Recycled 3 | . 3 . . Recycled Matter 14 | . 14 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 3326 | 160 2207 423 536 Spaces Moved 2730 | 139 1927 199 465 Core 96 | 29 1 . 66 Treads . | . . . . Legs 46 | . 46 . . Wheels 2541 | 110 1880 152 399 Hover . | . . . . Flight 47 | . . 47 . Fastest Speed 50 | 50 80 90 50 Average Speed 103 | 73 98 192 96 Slowest Speed 445 | 80 350 445 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 5 91 31 22 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 12 | . 5 4 3 Melee . | . . . . Projectile . | . . . . AOE 12 | . 5 4 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 3003 | 171 2094 214 524 Wait . | . . . . Move 2727 | 138 1926 198 465 Hop . | . . . . Pick Up 54 | 12 31 1 10 Fast Attach . | . . . . Attach 36 | 6 22 1 7 Detach 3 | . 3 . . Swap 6 | . 3 . 3 Drop 29 | 1 19 1 8 Fire 140 | 14 89 12 25 Melee . | . . . . Ram 7 | . . 1 6 Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 161 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 639 | -10/Materials | Lost 3 parts (1n1u1w) 670 | -10/Materials | Discovered new exit (range 15) 800 | -10/Materials | Discovered new exit (range 15) 841 | -10/Materials | Discovered new exit (range 15) 1042 | -10/Materials | Core integrity fell below 50% 1188 | -10/Materials | Lost 3 parts (1p1n1w) 1493 | -10/Materials | Discovered new exit (range 7) 1941 | -10/Materials | Repaired Hvy. EM Pulse Gun 2038 | -10/Materials | Core integrity fell below 20% 2368 | -10/Materials | Entered Mines 2666 | -10/Mines | Learned Materials emergency access door positions 2717 | -10/Mines | Discovered new exit (range 10) 2791 | -10/Mines | Entered Materials 2791 | -9/Materials | Evolved 2 slots: Weapon x2 2890 | -9/Materials | Discovered new exit (range 8) 3264 | -9/Materials | Core integrity fell below 50% 3304 | -9/Materials | Lost 6 parts (2n1u3w) 3314 | -9/Materials | Core integrity fell below 20% 3327 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 03229_ Hvy. EM Pulse Gun destroyed. 03250_ Critical hit (Burn: +37). 03252_ Slammed into Y-45 Defender. 03252_ Destabilizing: Core damaged (-4). 03253_ Slammed into Y-45 Defender. 03253_ Destabilizing: System interference. 03253_ Shield Generator temporarily disabled. 03253_ Backup Laser I temporarily disabled. 03253_ Shield Generator destroyed. 03254_ Slammed into Y-45 Defender. 03256_ Wheel destroyed. 03257_ Slammed into Y-45 Defender. 03259_ Beam Rifle destroyed. 03265_ Com. Wheel destroyed. 03273_ Backup Laser I destroyed. 03309_ U-05 Engineer destroyed. 03323_ G-47 Trooper misfires. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????#####??????????????? | | ????????????????????????????##"""##?????????????? | | ???????????????????????????##"!!!"##????????????? | | ???????????????????????????#"" ""#????????????? | | ???????????????????????????# #????????????? | | ???????????????????????????# < #????????????? | | ???????????????????????????# #????????????? | | ####???????????????????????# #????????????? | | #????????????????????????# %=#?????????????? | | ##############+###????????# !##########?????? | | ##+####### # #?????? | | Y g """"" ??????? | | = @ ! # """"" ??????? | | %| !% *%= # """"" ??????? | | ! ##+####### g # """"" #?????? | | #????????# # """"" #?????? | | ! #??????### # """"" #?????? | | *! #??????+ # """"" #?????? | | #??????### # #?????? | | #????????# ###/#######????? | | #### ###????????# # #????? | | #??# #??????????# + = #????? | | #??# #??????????# # %= #????? | | #??# #????####### # * #????? | | #??#+#????# # ###+#######????? | | #?????????#! ! # ### ## """ ????? | | #?????????# = + # """?????? | | """ #?????????#!! # # """?????? | | """ #?????????# # # ??????? | | """ #?????????# = ###### # ??????? | | ### ??? #?????????# *[!#????# ##+###????? | | ??# ??? #?????????############ ####?? | | ??# ??? #?????????+ * !!##? | | ??? ???! ???????????############ = !#? | | ??????????????????????????????????##T###/# !#? | | ????????????????? ########### =# !#? | | ????????????????? + [ + !#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 465 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call First Step to Greatness Novice Programmer One Hack Too Far Part-time Mechanic Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed ForceFlightCarapace Manual? 0 Play Time 00:45:33 Cumulative 1.4 hours Start 2022.04.14 @ 14:39:44 End 2022.04.14 @ 17:33:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a630067-bd01-445e-aa5e-24e0a21c1ecc