Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.14 @ 16:46:30 Player: Btuck Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (807) 807 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-767) -767 TOTAL SCORE: 3940 Bonus ------- Follower Combat Kills 254 Friendly Fire -1021 Cogmind --------- Core Integrity 822/1000 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (10) ----- Experimental Heat Sink Large Storage Unit Improved Sensor Array Advanced Terrain Scan Processor Improved Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating High-powered Tractor Beam > --- WEAPON (2) ------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY (15) --- Ion Engine Small Storage Unit Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating EM Pulse Gun Small Laser Heavy Laser Beamcaster Beamcaster Battle Rifle Battle Rifle Rocket Launcher Scrap Shield Fragment (48) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Improved Sensor Array Advanced Terrain Scan Processor Improved Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Ion Engine Small Storage Unit Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating EM Pulse Gun Small Laser Heavy Laser Beamcaster Beamcaster Battle Rifle Battle Rifle Rocket Launcher Scrap Shield Fragment [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Was Fac Slots Evolved 10 | . . . . 10 . . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 8 | . . . . 8 . . Weapon . | . . . . . . . Parts Attached 32 | 7 1 8 . 12 2 2 Power 5 | 1 . 2 . 2 . . Engine 5 | 1 . 2 . 2 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 . . . 3 . . Treads 2 | 2 . . . . . . Leg 3 | . . . . 3 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 1 1 . 3 2 2 Device 5 | 1 . 1 . 1 . 2 Storage 2 | 1 1 . . . . . Processor 2 | . . . . 2 . . Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 11 | 2 . 5 . 4 . . Energy Gun 2 | 2 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | . . 4 . 4 . . Ballistic Cannon 1 | . . 1 . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 9 | . . 5 . 4 . . Power 1 | . . 1 . . . . Propulsion 2 | . . 1 . 1 . . Utility 2 | . . 1 . 1 . . Weapon 4 | . . 2 . 2 . . Highest Loss Streak 4 | . . 3 . 4 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 83 | . 100 98 71 41 64 74 Engine 9 | . 14 13 . 3 5 5 Treads 17 | . 28 27 14 . . . Leg 3 | . . . . 4 17 17 Device 11 | . 14 13 14 3 5 9 Storage 11 | . 14 14 14 5 5 5 Processor 3 | . . . . 10 11 11 Protection 1 | . . . . . 5 11 Energy Gun 8 | . 28 5 . . . . Ballistic Gun 12 | . . 21 14 9 11 11 Ballistic Cannon 1 | . . . 14 . . . Peak Build Rating 53 | 7 7 14 10 39 47 53 Average Rating 17 | 5 7 11 10 21 43 49 On Entrance 17 | . 7 7 10 10 39 47 Naked Turns . | . . . . . . . Heaviest Build 59 | 14 29 33 28 41 57 59 Greatest Support 45 | 40 40 40 20 45 45 45 Greatest Overweight (x) 12 | . . 1 1 12 1 1 Average Overweight (x) . | . . . 1 3 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 Most Carried 15 | 3 5 10 9 10 15 15 Average Carried 7 | 1 4 7 8 7 12 15 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 3 5 8 9 10 15 15 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -7 -5 -5 -5 ----------- Run | Yrd Mat Sub Rec Fac Was Fac Matter Collected 993 | 270 . 206 54 303 . 160 Remotely 120 | . . . . . . 120 Salvage Created 1225 | 153 110 275 . 485 . 202 Parts 65 | 11 16 12 . 20 . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . . 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . 9 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Was Fac Combat Hostiles Destroyed 17 | . 6 6 . 4 . 1 Guns 17 | . 6 6 . 4 . 1 Classes Destroyed 12 | 3 2 2 . 3 . 2 Worker 4 | 2 . . . 1 . 1 Builder 1 | . . . . 1 . . Tunneler 2 | 2 . . . . . . Recycler 4 | 1 . . . 2 . 1 Turret 2 | . . 2 . . . . Watcher 1 | . 1 . . . . . Swarmer 7 | . 6 1 . . . . Grunt 3 | . . . . 2 . 1 Hunter 2 | . . . . 2 . . Subdweller 5 | . . 5 . . . . Thug 3 | . . . . . . 3 Savage 1 | . . . . . . 1 Butcher 1 | . . . . . . 1 Best Kill Streak 5 | 5 3 3 . 5 . 2 Combat Bots Only 3 | . 3 2 . 2 . 1 Max Kills in Single Turn 7 | 1 1 1 . 2 . 7 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -7 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Was Fac Hostile Shots Fired 160 | . 11 90 . 50 . 9 Missed 57 | . 4 35 . 14 . 4 Damage Taken 1761 | . 111 736 . 615 . 299 Core 309 | . 10 121 . 135 . 43 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 5 | . . . . . 5 . Core Remaining (%) 73 | 100 . . 47 . . . Volleys Fired 93 | 9 12 36 . 24 . 12 Largest 2 | 2 2 2 . 2 . 2 Hottest 80 | 80 80 69 . 69 . 66 Shots Fired 186 | 18 24 72 . 48 . 24 Gun 175 | 18 24 68 . 41 . 24 Cannon 11 | . . 4 . 7 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 138 | . . 66 . 48 . 24 Thermal 21 | 9 12 . . . . . Explosive . | . . . . . . . Electromagnetic 27 | 9 12 6 . . . . Robot Hit Streak 16 | 4 2 16 . 9 . 5 Robot Miss Streak 5 | 3 3 3 . 3 . 5 Penetration Max 1 | . . . . 1 . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 105 | 8 9 51 . 26 . 11 Core Hits 53 | 6 7 14 . 18 . 8 Critical Kills 5 | . . . . 3 . 2 Critical Parts Destroyed 5 | . . . . 2 . 3 Critical Strikes 13 | . . . . 5 . 8 Destroy 13 | . . . . 5 . 8 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2361 | 115 131 897 . 502 . 716 Guns 1414 | 115 126 878 . 224 . 71 Cannons 102 | . . 19 . 83 . . Explosions 833 | . . . . 195 . 638 Melee . | . . . . . . . Ramming 12 | . 5 . . . . 7 Kinetic 1210 | . . 832 . 307 . 71 Thermal 115 | 46 69 . . . . . Explosive 805 | . . . . 167 . 638 Electromagnetic 219 | 69 57 65 . 28 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 112 | . . . . 17 . 95 Projectiles . | . . . . . . . Explosions 112 | . . . . 17 . 95 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 100 | . . . . . . 100 Shots 2 | . . . . . . 2 Rammed 1 | . 1 . . . . . Targets Rammed 2 | . 1 . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 90 | 72 90 8 . . . . Average Temperature 33 | 35 33 4 . . . . Received Heat Transfer 312 | . . 222 . 81 . 9 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 250 | 100 150 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Was Fac Peak Influence 519 | 25 208 . 33 177 61 519 Initial 61 | . 16 . 33 . 61 42 Average 52 | 12 31 . 27 63 61 120 Maximum Alert Level 2 | . 1 . . . . 2 Low Security (%) 95 | 100 98 . 100 100 100 72 Level 1 4 | . 1 . . . . 24 Level 2 . | . . . . . . 3 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . . 1 . 3 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . . . . 1 . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Was Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 37 | . 9 14 . 6 . 8 Peak Tracking Total 3 | . 3 3 . 2 . 3 Tactical Retreats 3 | . 1 2 . . . . Traps | -11 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Was Fac Traps Triggered 3 | . 2 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -7 -5 -5 -5 ---------- Run | Yrd Mat Sub Rec Fac Was Fac Machines Disabled 12 | . . . . 7 . 5 Max in Single Turn 5 | . . . . 5 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Was Fac Machines Accessed 5 | . 3 . 2 . . . Terminals 5 | . 3 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 5 . 4 . . . Successful 2 | . 1 . 1 . . . Failed 7 | . 4 . 3 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 3 | . 2 . 1 . . . Terminals 9 | . 5 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . Robot Analysis 1 | . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 2 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 -5 ------------ Run | Yrd Mat Sub Rec Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -7 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Was Fac Total Allies 20 | . . . . . 20 . Largest Group 20 | . . . . . 20 20 Highest-Rated Group 804 | . . . . . 804 804 Highest-Rated Ally 50 | . . . . . 50 50 Total Orders . | . . . . . . . Ally Attacks 69 | . . . . . . 69 Total Damage 2838 | . . . . . . 2838 Kills 13 | . . . . . . 13 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -7 -5 -5 -5 ------------- Run | Yrd Mat Sub Rec Fac Was Fac Turns Passed 4395 | 164 884 1587 481 574 293 412 Spaces Moved 2040 | 79 295 901 201 177 192 195 Core 59 | 2 . . . 57 . . Treads 1503 | 77 295 901 201 29 . . Legs 478 | . . . . 91 192 195 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 240 120 120 190 Average Speed 179 | 157 160 161 240 269 146 190 Slowest Speed 650 | 160 160 240 240 650 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 5 44 57 49 5 82 13 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 4 | . . 4 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 35 | . . . . 30 . 5 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 35 | . . . . 30 . 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Was Fac Total 2583 | 97 682 966 201 223 204 210 Wait 401 | . 373 14 . 9 5 . Move 2035 | 78 294 900 200 177 191 195 Hop . | . . . . . . . Pick Up 16 | 3 1 5 1 1 5 . Fast Attach 19 | 7 . 2 . 6 2 2 Attach 7 | . . 4 . 3 . . Detach 2 | . . 2 . . . . Swap 6 | . 1 2 . 3 . . Drop 1 | . . 1 . . . . Fire 93 | 9 12 36 . 24 . 12 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub]) -10/Subcaves -7/Recycling -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 82 | -11/Scrapyard | Discovered new exit (range 14) 165 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 16) 459 | -10/Materials | Discovered new exit (range 3) 573 | -10/Materials | Discovered new exit (range 8) 1041 | -10/Materials | Discovered new exit (range 5) 1049 | -10/Materials | Entered Subcaves 1098 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1100 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1339 | -10/Subcaves | Learned location of Zion (-7) 1339 | -10/Subcaves | Met a Zionite searching for "candidates" 1701 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1895 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2456 | -10/Subcaves | Disturbed a concealed Subdweller 2558 | -10/Subcaves | Discovered new exit (range 13) 2591 | -10/Subcaves | Core integrity fell below 50% 2619 | -10/Subcaves | Lost 3 parts (1p1n1w) 2636 | -10/Subcaves | Entered Recycling 2637 | -7/Recycling | Met a Zionite searching for Scraptown 3079 | -7/Recycling | Discovered new exit (range 16) 3117 | -7/Recycling | Entered Factory 3117 | -5/Factory | Evolved 10 slots: Propulsion x2, Utility x8 3251 | -5/Factory | Lost 4 parts (1n1u2w) 3691 | -5/Factory | Sucked down chute 3691 | -5/Factory | Entered Waste 3692 | -5/Waste | Joined by Warlord forces that had cleared the area 3744 | -5/Waste | Discovered new exit (range 15) 3882 | -5/Waste | Build established: Scavenger-Mutant 3984 | -5/Waste | Entered Factory 3984 | -5/Factory | Accompanied by 20 allies 4281 | -5/Factory | Lost 11 allies 4370 | -5/Factory | Lost 4 allies 4396 | -5/Factory | Self-destructed Last Messages --------------- 04389_ Acquired 10 matter. 04389_ The unstable cave ceiling collapses. 04390_ U-05 Engineer lays Concrete. 04391_ Slug penetrates VG-WPA(d). 04391_ VG-WPA(d) destroyed. 04391_ U-05 Engineer lays Concrete. 04392_ The unstable cave ceiling collapses. 04392_ U-05 Engineer lays Concrete. 04393_ The unstable cave ceiling collapses. 04393_ HV Slug penetrates Terminal. 04393_ HV Slug penetrates Y-64 Sentinel. 04393_ Y-64 Sentinel suffers critical hit (Destroy). 04393_ HV Slug penetrates Wall. 04393_ U-05 Engineer lays Concrete. 04393_ Slug penetrates Megafabricator. 04394_ Acquired 10 matter. 04394_ Slug penetrates Wall. 04394_ Penetrated by Slug. 04394_ U-05 Engineer lays Concrete. 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Y ####????????# # ==# | | ???????????????""" m ???????????+ | | ???????????????""" #???????????#### == | | ????????????????"" ##?????????????? | | ?????????????????" ???????????????? # | | ?????????????????? ## """T???????????????? # | | ????????????????????? ? ???????????????? # ? | | ??????????????????????????????????????????! # ??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Challenges ------------ None Game ------ Seed ProjectionCombatDoublenader Manual? 0 Play Time 00:30:15 Cumulative 46.8 hours Start 2025.04.14 @ 14:22:22 End 2025.04.14 @ 16:46:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e1eab60-b9e0-4ac0-8db9-df2f221c2fee