Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.06.01 @ 21:09:54 Player: WTF Heptatreadscannons Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (358) 1790 Value Destroyed (18422) 18422 Prototype IDs (78) 1560 Alien Tech Used (6) 1200 Bonus (9740) 9740 TOTAL SCORE: 42812 Bonus ------- High Alert Combat Kills 2677 Follower Combat Kills 3388 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Win 3000 Friendly Fire -25525 Cogmind --------- Core Integrity 155/1600 Matter 119/300 Energy 64/100 System Corruption 36% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Graviton Reactor Zionite Shade Armor Zionite Shade Armor Graviton Cannon Peak State ------------ > --- POWER ------------ Graviton Reactor Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Heavy Treads Enhanced Flexi-carbon Leg > --- UTILITY ---------- Experimental Coolant Injector Cargo Storage Unit Dimensional Manipulator Experimental Armor Integrity Analyzer Experimental Weapon Cycler Zionite Shade Armor Experimental Force Field Phasing AFG > --- WEAPON ----------- Neutron Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Coil Gun Compact Linear Accelerator Graviton Cannon > --- INVENTORY -------- Armored Heavy Treads Advanced Heat Sink Zionite Biocell Array Experimental Matter Compressor Gravity Neutralizing Apparatus Inertial Stasis Machine Experimental Weapon Cycler Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Beam Splitter EM Disruption Field Advanced Field Recycling Unit Stealth Drone Bay Graviton Cannon Gamma Refractor [Rating: 244] Favorites ----------- Power Zero-point Reactor Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Zero-point Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Cargo Storage Unit Device Experimental Sensor Array Storage Cargo Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Zionite Shade Armor Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Tri-rail Accelerator Launcher Gamma Bomb Array Special Weapon Improved Plasma Cutter Impact Weapon Thunder Hammer Slashing Weapon Makeshift Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Propulsion 5 | . . . 2 . 2 . . . . . . . . . . . . . . . 1 . . . . . . . Utility 7 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . 2 . . . . Weapon 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 2 . . . Parts Attached 756 | 11 49 6 16 . 37 16 14 1 5 4 31 5 14 1 16 19 1 13 4 2 36 67 9 63 33 73 91 119 Power 43 | 2 4 1 2 . 5 1 . . . . 2 . . . . 2 . . 2 . 1 . . 3 5 5 6 2 Engine 16 | 2 4 1 2 . 4 . . . . . 2 . . . . . . . . . . . . 1 . . . . Core 5 | . . . . . 1 1 . . . . . . . . . 2 . . 1 . . . . . . . . . Reactor 22 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 5 5 6 2 Propulsion 118 | 4 11 . 4 . 25 5 7 . 1 1 4 1 1 . . 3 . 5 . . 7 6 2 5 3 6 8 9 Treads 90 | 2 5 . 4 . 21 3 4 . 1 1 3 . 1 . . 1 . 5 . . 7 6 2 5 3 6 8 2 Leg 15 | 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Wheel 13 | . . . . . 4 2 3 . . . 1 1 . . . 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 355 | 2 5 . 2 . . 7 7 1 4 3 19 4 10 1 14 9 1 8 2 1 22 35 4 22 12 31 49 80 Device 257 | 1 2 . 1 . . 4 6 1 4 2 18 4 9 1 12 8 1 7 1 1 15 24 3 16 9 18 22 67 Storage 20 | . 3 . 1 . . . . . . . . . . . 2 . . . . . . 1 1 1 . 7 4 . Processor 17 | 1 . . . . . 2 . . . 1 1 . . . . . . . . . 1 . . 3 . 4 3 1 Hackware 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . Protection 57 | . . . . . . 1 1 . . . . . 1 . . 1 . 1 1 . 6 8 . . 3 2 20 12 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 240 | 3 29 5 8 . 7 3 . . . . 6 . 3 . 2 5 . . . 1 6 26 3 33 13 31 28 28 Energy Gun 23 | 2 16 . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . 2 Energy Cannon 47 | . 5 3 1 . . . . . . . . . . . . . . . . . . 4 1 4 . 8 8 13 Ballistic Gun 74 | 1 2 2 1 . 2 2 . . . . 5 . 2 . 2 3 . . . 1 4 16 . 13 4 13 . 1 Ballistic Cannon 37 | . . . 3 . 4 . . . . . . . . . . . . . . . . 2 1 2 2 1 11 11 Launcher 10 | . . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 . . 6 . Special Weapon 19 | . 6 . 1 . . . . . . . . . . . . . . . . . . . . 4 3 2 3 . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 9 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . 2 3 . . . . . . Piercing Weapon 20 | . . . . . . . . . . . . . . . . . . . . . . . . 9 4 7 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 57 | . . . 1 . 1 . . . 2 . . . . . 1 1 . 1 4 . . 4 1 1 4 9 14 13 Corrupted Parts 8 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 4 System Corruption 43 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 17 20 Parts Lost 58 | . 5 . . . 3 1 . . . . 1 . 3 . 3 1 . 2 . . 2 5 1 5 . 3 . 23 Power 5 | . . . . . 1 1 . . . . 1 . . . 1 . . . . . . . . 1 . . . . Propulsion 14 | . 1 . . . 1 . . . . . . . . . . . . 1 . . . 2 1 1 . . . 7 Utility 14 | . . . . . . . . . . . . . 1 . . . . 1 . . 2 1 . 2 . 1 . 6 Weapon 25 | . 4 . . . 1 . . . . . . . 2 . 2 1 . . . . . 2 . 1 . 2 . 10 Highest Loss Streak 4 | . 3 . . . 1 1 . . . . 1 . 1 . 2 1 . 2 . . 2 3 1 1 . 1 . 4 Average Slot Usage (%) 79 | . 98 100 92 88 81 83 83 84 83 84 85 86 85 86 82 82 82 82 90 94 83 87 61 72 77 73 67 63 Engine 2 | . 13 14 11 11 7 6 . . . . 2 6 6 6 2 . . . . . . . . . . . . . Core 1 | . . . . . 1 . 7 7 7 7 3 . . . . 3 5 5 4 5 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 4 5 5 3 4 6 7 4 Treads 21 | . 19 28 44 44 34 23 22 23 23 25 19 26 25 26 26 8 5 8 35 35 26 30 16 18 16 15 14 12 Wheel 5 | . . . . . 10 14 15 15 15 12 12 6 6 6 6 14 17 14 . . . . . . . . . . Device 8 | . 13 14 3 . . 6 6 7 6 6 6 6 5 6 5 11 11 11 11 11 11 11 16 14 9 8 10 13 Storage 6 | . 13 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 7 4 4 6 4 2 Processor 4 | . . . . . . . . . . . 5 6 6 6 6 5 5 5 5 5 5 5 2 8 8 8 5 5 Protection 2 | . . . . . . . . . . . . . . . . 5 5 4 2 5 8 5 . . 5 3 5 2 Energy Cannon 1 | . 15 26 5 . . . . . . . . . . . . . . . . . . . 4 . . . . 3 Ballistic Gun 13 | . . 2 1 . 1 22 23 23 23 23 25 26 22 20 25 22 23 23 23 23 20 20 . 13 19 15 . . Ballistic Cannon 4 | . . . 9 22 15 . . . . . . . . . . . . . . . . . 3 . 3 3 11 9 Naked Turns 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Heaviest Build 296 | 9 30 30 153 153 160 159 162 157 156 159 167 167 183 164 164 166 166 166 177 166 226 219 240 208 247 266 296 293 Greatest Support 290 | 40 40 40 80 80 120 40 68 40 40 40 40 28 28 28 28 68 68 168 168 168 253 234 184 255 265 260 288 290 Greatest Overweight (x) 6 | . 2 . 1 1 5 3 4 3 3 5 5 5 6 5 5 5 2 2 1 . . 1 2 . . 1 1 1 Average Overweight (x) 1 | . . . . 1 4 3 3 3 3 3 3 5 5 5 5 2 2 1 . . . . 1 . . . . . Largest Inventory Capacity 30 | 5 15 15 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 Average Capacity 28 | 5 11 15 24 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 27 Most Carried 30 | 5 15 15 21 22 30 30 30 30 30 30 30 30 30 30 30 30 30 30 29 30 30 30 30 30 30 30 30 30 Average Carried 27 | . 10 14 17 21 29 29 29 29 29 29 29 29 28 30 29 29 30 29 27 29 29 29 22 28 29 29 29 22 Final Capacity 30 | 5 15 15 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 5 Final Carried 30 | 5 15 15 21 22 29 30 30 30 30 30 30 29 30 30 30 30 30 26 29 29 29 30 27 30 30 29 30 4 Class Distribution -------------------- 39% | Hauler-Skirmisher 15% | Hauler-Mutant 10% | Scavenger-Executioner 7% | Mutant 7% | Hauler-Gunner 5% | Hauler-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Zion Hauler-Skirmisher | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Data Miner Hauler-Skirmisher | -5/Proximity Caves Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Gunner | -5/Zhirov Hauler-Skirmisher | -4/Proximity Caves Hauler-Skirmisher | -4/Factory Hauler-Skirmisher | -4/Armory Hauler-Mutant | -4/Lab Hauler-Gunner | -3/Research Scavenger-Executioner | -2/Research Hauler-Executioner | -1/Access Scavenger-Executioner | -1/Command Generator-Executioner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Matter Collected 18776 | 359 456 80 142 84 1803 434 352 20 13 212 747 260 423 . 391 398 33 253 . 57 1235 1370 . 1098 765 1325 1513 4953 Remotely 5617 | . . . . . . . . . . . . . . . . . . . . . 546 522 . 451 209 856 475 2558 Salvage Created 16679 | 218 581 270 241 225 1301 424 413 . . 431 1300 183 520 . 323 657 . 189 . . 1403 1428 . 2288 1153 1687 498 946 Parts 860 | 21 34 20 16 12 70 28 19 . . 15 71 10 18 . 14 25 . 12 . . 71 74 . 124 70 78 49 9 Haulers Intercepted 10 | . 2 . . . 5 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Recyclers Shooed 13 | . 2 1 . 1 2 2 . . . . . . . . . 2 . . . . . . . 1 1 1 . . Parts Field Recycled 58 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 29 27 Retrieved Matter 1403 | . . . . . . . . . . . . . . . . . . . . . . . 41 . . . 934 428 Parts Self-Destructed 101 | . . . . . . . 19 . . 20 . 10 12 . 25 . 3 12 . . . . . . . . . . Prevented 4 | . . . . . . . . . . 1 . . 3 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Combat Hostiles Destroyed 265 | . 9 10 5 6 23 5 7 . . 7 11 3 10 . 7 7 . 3 . . 23 27 . 24 19 21 4 34 Guns 169 | . 9 3 1 . . 5 7 . . 7 11 3 10 . 7 5 . 3 . . 23 24 . 23 16 12 . . Cannons 89 | . . 7 4 6 23 . . . . . . . . . . . . . . . . . . 1 3 9 3 33 AOE 4 | . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . . . . Classes Destroyed 22 | 3 4 . 2 . 3 2 1 . . . 1 . 1 . 1 . . . . . . 3 . . . 1 . . Worker 18 | 2 1 1 . . 3 . . . . . 3 . . . . 2 . . . . . . . 4 1 1 . . Builder 9 | . . . . . 3 . . . . . 1 . . . . 1 . . . . . . . 2 . 2 . . Tunneler 8 | 6 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 10 | . 2 . . . 5 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Recycler 18 | 1 1 . . 2 4 2 . . . . 3 . . . . . . . . . 1 . . 3 . 1 . . Minesweeper 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Operator 4 | . . . . . . . . . . . 2 . . . . . . . . . . 1 . . 1 . . . Watcher 18 | . 3 . . . 5 . . . . . 2 . . . . 1 . . . . 2 1 . 2 1 1 . . Swarmer 38 | . 3 6 . 6 . . . . . . . . . . 4 . . . . . 9 3 . . 7 . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Grunt 76 | . 6 4 1 . 13 . 6 . . 6 1 2 5 . 1 4 . . . . 3 4 . 8 4 8 . . Brawler 4 | . . . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . 1 . . Duelist 6 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . 3 . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Sentry 32 | . . . 3 . 7 . . . . . 4 . 1 . 1 3 . . . . 5 3 . 2 2 1 . . Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Specialist 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Hunter 20 | . . . . . 2 . . . . . 4 . . . . . . 3 . . 2 3 . 6 . . . . Programmer 37 | . . . . . . 2 . . . . 2 . . . . . . . . . 4 8 . 8 6 7 . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 22 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Thief 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 10 | 4 7 5 2 4 5 3 4 . . 4 5 3 4 . 3 5 . 2 . . 9 7 . 10 6 5 2 8 Combat Bots Only 8 | . 5 5 2 3 3 2 4 . . 4 4 3 4 . 3 3 . 2 . . 8 7 . 5 6 5 2 8 Max Kills in Single Turn 3 | 1 1 2 1 2 1 1 1 . . 1 2 1 1 . 1 3 . 1 . . 2 2 . 3 2 2 1 1 Gunslinging 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . 2 1 . . . Exploded 2 | . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Damage Taken 28776 | . 354 250 217 76 2138 584 128 . . 110 857 19 457 . 698 403 . 485 . . 2408 2087 641 2223 631 1523 1214 11273 Core 2371 | . 36 54 . 10 258 22 34 . . . 73 . 58 . 24 43 . 22 . . 91 110 50 126 70 39 32 1219 Absorbed by Shields 7530 | . . . . . . . . . . . . . . . . . . . . . . 10 . . . . 58 7462 Reduced by Siege Mode 1465 | . . . . . . . . . . . . . . . . . . . . . 193 104 . 246 24 74 132 692 Core Remaining (%) 77 | 100 . 64 . 97 53 . . . . 92 . . . . 81 . . . . 93 . . 78 85 95 . . 9 Volleys Fired 1195 | 49 72 23 15 6 152 27 18 . . 15 44 6 25 . 21 27 . 11 . . 37 51 29 59 24 67 195 222 Largest 6 | 1 2 2 2 2 2 3 3 . . 3 4 4 4 . 4 4 . 4 . . 4 4 1 4 6 6 4 6 Hottest 550 | 20 120 120 120 70 88 75 75 . . 75 103 103 155 . 155 114 . 108 . . 126 225 120 225 220 390 270 550 Shots Fired 3268 | 49 114 46 29 12 300 81 54 . . 45 174 24 93 . 81 89 . 44 . . 148 188 30 193 133 220 226 895 Gun 1705 | 49 78 20 6 . 22 81 54 . . 45 174 24 93 . 81 87 . 44 . . 148 179 . 174 115 133 . 98 Cannon 1339 | . 14 26 22 12 278 . . . . . . . . . . . . . . . . 7 30 18 16 63 56 797 Launcher 22 | . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . . 18 . Special 202 | . 22 . 1 . . . . . . . . . . . . . . . . . . . . 1 2 24 152 . Kinetic 2579 | 49 . 20 6 12 300 81 54 . . 45 174 24 88 . 77 87 . 44 . . 148 179 . 180 131 186 42 652 Thermal 642 | . 97 26 23 . . . . . . . . . 5 . 4 . . . . . . 7 30 13 2 34 158 243 Explosive 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Electromagnetic 37 | . 17 . . . . . . . . . . . . . . . . . . . . 2 . . . . 18 . Phasic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Robot Hit Streak 95 | 14 21 10 10 3 22 10 9 . . 14 24 6 26 . 18 13 . 3 . . 64 35 . 23 24 39 95 70 Robot Miss Streak 7 | 2 3 3 2 1 3 3 2 . . 2 5 3 7 . 3 3 . 4 . . 3 2 . 2 2 2 2 4 Penetration Max 2 | . . . . . . . . . . . . . . . . 1 . 1 . . 2 1 . 1 1 1 . . Secondary Targets 36 | . . 1 . . . . 1 . . 1 1 1 3 . 2 1 . . . . 11 3 . 7 3 1 . . Max Gunslinging Chain 2 | . . 1 . . . . 1 . . 1 1 1 1 . 1 1 . . . . 2 1 . 2 1 1 . . Shots Hit Robots 2336 | 40 65 29 21 6 204 56 37 . . 34 123 15 69 . 59 49 . 19 . . 122 113 . 120 82 159 192 722 Core Hits 1196 | 18 26 15 10 8 69 14 17 . . 19 66 14 37 . 26 40 . 7 . . 51 65 . 57 40 75 83 439 Critical Kills 53 | . 1 . . . . . . . . 1 1 . 1 . . 1 . . . . 4 8 . 22 9 4 . 1 Critical Parts Destroyed 66 | 1 . 1 . . . . . . . 1 . . 1 . . . . . . . 11 14 . 20 12 5 . . Critical Strikes 179 | 1 3 1 1 . 9 . . . . 2 1 . 2 . . 1 . . . . 15 22 . 46 22 9 15 29 Burn 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 120 | 1 . 1 . . . . . . . 2 1 . 2 . . 1 . . . . 15 22 . 45 21 9 . . Blast 42 | . . . . . 9 . . . . . . . . . . . . . . . . . . 1 1 . 3 28 Sever 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Melee Attacks 48 | . . . . . 1 6 . . . . 1 . . . . 1 . . . . 2 3 . 11 6 17 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . 1 6 . . . . 1 . . . . 1 . . . . 2 3 . . . . . . Piercing 34 | . . . . . . . . . . . . . . . . . . . . . . . . 11 6 17 . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 74516 | 304 894 422 375 187 4294 1053 612 . . 591 2252 361 1368 . 987 1521 . 380 . . 3831 4401 . 3897 2641 5576 4680 33889 Guns 28783 | 304 749 101 101 . 165 1053 612 . . 591 2252 361 1368 . 987 1181 . 380 . . 3762 3709 . 3396 2037 2961 . 2713 Cannons 41835 | . 123 306 260 111 4115 . . . . . . . . . . . . . . . . . . 325 560 2156 2735 31144 Explosions 1225 | . . . . . . . . . . . . . . . . 340 . . . . . 622 . . . 80 183 . Melee 99 | . . . . . . . . . . . . . . . . . . . . . . . . . . 99 . . Ramming 727 | . 22 15 14 76 14 . . . . . . . . . . . . . . . 69 70 . 166 32 117 100 32 Kinetic 61463 | 304 . 101 60 111 4280 1053 612 . . 591 2252 361 1295 . 922 1181 . 380 . . 3762 3709 . 3504 2597 5117 2475 26796 Thermal 10807 | . 718 306 301 . . . . . . . . . 73 . 65 . . . . . . 219 . 227 12 163 1662 7061 Explosive 420 | . . . . . . . . . . . . . . . . 340 . . . . . . . . . 80 . . Electromagnetic 740 | . 154 . . . . . . . . . . . . . . . . . . . . 403 . . . . 183 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 99 | . . . . . . . . . . . . . . . . . . . . . . . . . . 99 . . Phasic 260 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 260 . Highest Corruption 36 | . . . . . . . . . . . . . . . . 2 2 2 2 2 4 12 16 3 3 6 21 36 Average Corruption 6 | . . . . . . . . . . . . . . . . 2 2 2 2 2 2 5 13 2 2 3 7 11 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Effects 279 | . . . . . . . . . . . . . . . . 1 3 6 2 3 8 55 19 12 8 15 53 94 Message Errors 68 | . . . . . . . . . . . . . . . . . 1 1 . 1 . 14 6 8 4 8 10 15 Matter Fused 59 | . . . . . . . . . . . . . . . . . . . . . 2 14 6 1 2 3 12 19 Heat Flow Errors 19 | . . . . . . . . . . . . . . . . . . . 1 . . 5 2 1 1 . 5 4 Energy Discharges 38 | . . . . . . . . . . . . . . . . . 1 4 . 1 3 6 2 1 . 3 8 9 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 Data Loss (minor) 37 | . . . . . . . . . . . . . . . . 1 1 1 1 1 2 8 1 1 1 . 12 7 Data Loss (major) 8 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 5 Misfires 6 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 3 Misdirections 21 | . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . 3 14 Weapon Failures 19 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . 15 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 659 | . . . 5 6 66 . . . . . . . . . . 3 . . . . . 7 . 63 20 104 . 385 Projectiles 558 | . . . 5 . 66 . . . . . . . . . . . . . . . . . . 30 5 67 . 385 Explosions 10 | . . . . . . . . . . . . . . . . 3 . . . . . 7 . . . . . . Melee 91 | . . . . 6 . . . . . . . . . . . . . . . . . . . 33 15 37 . . Knockbacks 220 | . . . . 1 38 . . . . . . . . . . . . . . . . 1 . 5 9 25 7 134 Impact 5 | . . . . 1 1 . . . . . . . . . . . . . . . . 1 . 1 . 1 . . Kinetic 209 | . . . . . 36 . . . . . . . . . . . . . . . . . . 4 9 24 7 129 Secondary 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 5 Self-Inflicted Damage 133 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . . 120 5 Shots 5 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . Rammed 33 | . 2 1 2 3 2 . . . . . . . . . . . . . . . 3 5 . 8 1 2 . 4 Targets Rammed 41 | . 5 1 2 4 2 . . . . . . . . . . . . . . . 4 6 . 9 2 2 . 4 Kicked 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . . 1 . . . . . . . . . . . . . . . . 1 1 . 1 1 . . . Highest Temperature 577 | . 194 48 84 6 342 192 40 . . 228 256 257 181 . 178 192 . 194 118 . 99 180 192 120 147 302 224 577 Average Temperature 75 | . 57 24 19 3 60 63 22 . . 78 70 128 76 . 95 77 . 108 66 . 50 46 63 33 43 91 85 101 Received Heat Transfer 3432 | . 201 24 51 . 999 99 72 . . 36 72 9 117 . 60 129 . . . . 301 150 . 227 9 432 9 435 Effects 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations 58 | . . . . . . . . . . . . . . . . . . . . . 5 8 2 8 4 5 5 21 Total Turns 903 | . . . . . . . . . . . . . . . . . . . . . 101 115 41 114 17 81 60 374 Longest Duration 57 | . . . . . . . . . . . . . . . . . . . . . 47 36 25 54 8 27 28 57 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Parts Fried 10 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 7 . Impact Corruptions 8 | . . . . 1 . . . . . . . . . . . . . . . . . . . 3 1 3 . . Robots Melted 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 4 | . . 1 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . Heat Transferred 11033 | . 1882 629 703 . . . . . . . . . 175 . 150 . . . . . . 200 . 222 37 758 2858 3419 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Parts Stolen 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Peak Influence 1734 | 45 217 268 203 182 492 115 . . . . 383 . . . . 590 . . . . 607 1395 . 396 664 1093 1734 . Initial 653 | . 29 23 26 17 70 89 . . . . 44 . . . . 37 . . . . . 296 . . 222 314 653 . Average 320 | 30 74 195 92 158 172 49 . . . . 157 . . . . 238 . . . . 189 746 . 172 508 695 1207 . Maximum Alert Level 5 | . 1 1 1 . 2 . . . . . 1 . . . . 2 . . . . 2 4 . 1 2 3 5 . Low Security (%) 45 | 100 99 57 89 100 70 100 . . . . 74 . . . . 61 . . . . 70 . . 63 . . . . Level 1 13 | . . 42 10 . 19 . . . . . 25 . . . . 12 . . . . 15 29 . 36 12 5 . . Level 2 14 | . . . . . 9 . . . . . . . . . . 26 . . . . 14 21 . . 87 52 1 . Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . 24 . . . 41 4 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . 25 . . . . 2 . Level 5 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . 5 . 2 . 6 3 . . . . 7 . . . . 4 . . . . 3 9 . 5 4 10 2 . Investigation 11 | . 2 . . . . 1 . . . . 3 . . . . 1 . . . . . 2 . 1 1 . . . Extermination 20 | . . . . . . 1 . . . . 2 . . . . . . . . . 2 4 . 3 3 4 1 . Reinforcement 15 | . 3 . 2 . 3 1 . . . . 2 . . . . 2 . . . . 1 . . 1 . . . . Assault 8 | . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . 3 1 . Garrison 6 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Distress Signals 35 | . 2 . 1 . 2 . . . . . . . . . . . . . . . 2 6 . . . 1 21 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 474 | . 21 9 9 5 44 12 7 . . 11 16 3 10 . 10 14 . 3 . . 37 53 . 36 26 39 16 93 Peak Tracking Total 10 | . 4 3 3 3 4 8 3 . . 4 2 3 4 . 4 6 . 2 . . 10 7 . 5 4 5 5 7 Tactical Retreats 19 | . 1 . . . 8 1 . . . . . . . . . . . . . . 4 4 . . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Traps Triggered 9 | . 4 . . . 1 . . . . . 1 . . . . 1 . . . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Machines Disabled 34 | . 2 . . . 1 . . . . . . . . . . 2 . . . . 2 9 . 2 1 4 7 4 Max in Single Turn 2 | . 1 . . . 1 . . . . . . . . . . 1 . . . . 1 2 . 1 1 1 1 1 Garrison Access 4 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Machines Accessed 33 | . 8 . 2 . 5 2 . 1 . . 1 1 . 3 . 1 1 . 4 . . 2 . . 2 . . . Terminals 13 | . 6 . 2 . 3 2 . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . Total Hacks 109 | . 19 . 7 . 18 4 . 1 . . 1 1 . 25 . 1 1 . 17 . . 10 . . 4 . . . Successful 79 | . 11 . 3 . 11 . . 1 . . 1 1 . 25 . 1 1 . 17 . . 5 . . 2 . . . Failed 29 | . 7 . 4 . 7 4 . . . . . . . . . . . . . . . 5 . . 2 . . . Catastrophic 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 93 | . 11 . 2 . 8 . . . . . 23 . . . . 4 . . . . 3 11 . 12 5 13 1 . Terminals 40 | . 17 . 7 . 12 4 . . . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . 4 . . . . . . . . . . . . . . . . . . . 4 . . . Garrison Access 4 | . . . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . Terminal Hacks 60 | . 9 . 3 . 3 . . 1 . . . 1 . 25 . . 1 . 17 . . . . . . . . . Record 11 | . . . . . . . . . . . . . . 6 . . . . 5 . . . . . . . . . Part Schematic 15 | . . . . . . . . . . . . . . 11 . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . 1 . 1 . . . . . . . . . . 3 . . . . 4 . . . . . . . . . Open Door 3 | . . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 3 . . . . . . . . . . . . . . . . . . . 2 . . . Insert Component 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . . . 4 . . . . . 1 . . . . 1 . . . . . 2 . . . . . . Terminals 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Jam 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 6 . 2 . 4 2 . . . . . . . . . . . . . . . 2 . . 2 . . . Full Trace Events 3 | . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 1 . . . . . . . . 11 . . . . 4 . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Matter 351 | . . . . . . . . . . . . . . . . . . . . . . 351 . . . . . . Time 187 | . . . . . . . . . . . . . . . . . . . . . . 187 . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . Machine Destruction 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Total Allies 90 | . . . . . 1 . . . 4 . 1 . . . 1 2 . . . . . 16 . . 2 3 52 8 Largest Group 32 | . . . . . 1 1 . . 4 4 1 . . . 1 2 1 1 . . . 8 . . 1 2 32 6 Highest-Rated Group 4181 | . . . . . 10 10 . . 150 150 28 . . . 95 170 85 85 . . . 375 . . 269 296 4181 87 Highest-Rated Ally 269 | . . . . . 10 10 . . 39 39 28 . . . 95 85 85 85 . . . 96 . . 269 269 269 15 Zionite Dispatches 12 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 4 . . 2 3 . . Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recon 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . Total Orders 63 | . . . . . . 1 . . . . 1 . . . . . . . . . 5 6 . . 6 1 14 29 STAY 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 6 1 FOLLOW 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 DROP 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . EXPLORE 38 | . . . . . . . . . . . . . . . . . . . . . 5 6 . . 4 . 2 21 RETURN 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 6 Ally Attacks 597 | . . . . . . . . . . 31 . . . . 12 16 2 1 . . . 85 . . 5 38 399 8 Total Damage 34538 | . . . . . . . . . . 516 . . . . 326 981 99 96 . . . 3595 . . 756 2484 25556 129 Kills 150 | . . . . . . . . . . 3 . . . . 3 10 1 . . . . 23 . . 3 16 91 . Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . . . . 2 . 1 2 . 3 1 . 1 . 1 1 . 1 . . . . . . . . Drone Launches 37 | . . . . . . . . . . . . . . . . . . . . . 5 6 . . 5 . 2 19 Drone Recoveries 25 | . . . . . . . . . . . . . . . . . . . . . 3 1 . . 3 . . 18 Zionite Intel Received 8 | . . . . . . . . . . . 5 . . . . . . . . . . . . 2 . 1 . . Main Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Turns Passed 29546 | 357 1416 418 639 347 2558 933 711 453 1378 556 1644 821 896 142 1083 668 591 490 224 459 794 1567 491 1463 1022 1749 3725 1951 Spaces Moved 14436 | 109 661 213 236 123 989 512 391 321 949 304 950 450 454 81 561 350 435 335 133 274 344 612 134 607 493 720 1793 902 Core 347 | 11 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 335 Treads 6895 | 57 526 213 236 123 45 . . . . . . . . . . . . 33 133 274 344 612 134 607 493 720 1793 552 Legs 190 | 41 134 . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Wheels 7004 | . . . . . 944 512 391 321 949 304 950 450 454 81 561 350 435 302 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 260 130 140 126 140 140 140 140 175 175 175 175 126 126 126 160 160 160 160 160 160 152 152 147 50 Average Speed 157 | 133 151 160 220 260 170 140 140 140 140 150 148 175 175 175 175 133 126 129 161 160 160 173 264 165 155 168 169 113 Slowest Speed 360 | 160 200 160 260 260 260 140 155 140 140 175 175 175 190 175 175 175 126 160 260 160 160 260 360 173 161 261 261 249 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 2 Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Exploration Rate (%) 45 | 5 92 30 17 26 70 16 64 55 88 42 30 61 64 70 72 12 69 54 60 45 22 55 5 31 14 27 45 72 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 17 | . 2 . . . . . . . 2 . 8 . . 1 . . . . 3 1 . . . . . . . . Known Exits Taken 18 | . . . 1 . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . Unknown Exits Taken 10 | 1 1 1 . 1 1 . . 1 1 . . . . . . . . . . . . . . 1 1 . 1 . Scrap Searched 18 | . . 1 . 1 . . . 1 1 1 . 4 1 . 4 . 2 . . 2 . . . . . . . . Spaces Dug 88 | . 9 . 1 . 3 5 . . . . 1 . . . . 1 . . . . 2 8 9 13 6 21 9 . Terrain Destroyed 625 | . 21 . 1 . 31 5 . . . . 1 . . . . 28 . 4 . . 50 84 30 33 26 52 33 226 Melee 39 | . . . . . 1 5 . . . . 1 . . . . 1 . . . . 2 2 . 10 6 11 . . Projectile 485 | . 21 . 1 . 30 . . . . . . . . . . 10 . 4 . . 48 29 30 23 20 25 18 226 AOE 100 | . . . . . . . . . . . . . . . . 17 . . . . . 53 . . . 16 14 . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Total 19119 | 278 906 251 326 133 1581 693 534 325 1001 386 1120 474 518 81 634 521 477 375 142 295 504 986 251 897 662 1053 2285 1430 Wait 1838 | 102 72 . 21 . 313 105 96 . 33 57 77 11 23 . 35 95 42 14 . 18 53 124 49 109 78 123 85 103 Move 14402 | 108 660 212 235 122 988 511 390 320 948 303 949 449 453 80 560 349 434 334 132 273 343 611 131 606 492 718 1792 899 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 300 | 4 27 4 23 1 39 16 8 2 7 4 7 1 3 . 1 15 . . 1 . 12 21 12 9 6 15 34 28 Fast Attach 185 | 9 13 . 3 . 12 1 . . 1 . 3 . 3 . 1 4 . 1 5 1 6 11 1 18 11 22 32 27 Attach 212 | 2 8 . 5 . 14 6 4 . 2 . 8 1 2 . 2 5 . 6 . 1 10 17 9 18 6 9 34 43 Detach 106 | 3 1 . 2 . 1 . . . . . 4 . . . 1 . . 1 2 1 3 8 6 15 6 7 23 22 Swap 366 | . 28 6 8 . 11 9 10 1 2 4 20 4 9 1 13 10 1 6 . . 20 39 . 28 17 42 27 50 Drop 356 | 1 20 5 12 . 48 12 8 2 8 3 7 1 . . . 15 . 2 2 1 14 32 12 15 14 30 62 30 Fire 1195 | 49 72 23 15 6 152 27 18 . . 15 44 6 25 . 21 27 . 11 . . 37 51 29 59 24 67 195 222 Melee 48 | . . . . . 1 6 . . . . 1 . . . . 1 . . . . 2 3 . 11 6 17 . . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Kick 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 36 | . 2 1 2 4 2 . . . . . . . . . . . . . . . 4 6 . 9 2 2 . 2 Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 2 Rewire 64 | . . . . . . . . . . . . 1 . . . . . . . . . 63 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Arm) -4/Armory -4/Lab -3/Research -2/Research -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 358 | -11/Scrapyard | Entered Materials 359 | -10/Materials | Build established: Mutant 653 | -10/Materials | Central database locked down 839 | -10/Materials | Lost 3 parts (1n2w) 939 | -10/Materials | Discovered new exit (range 16) 1193 | -10/Materials | Discovered new exit (range 12) 1259 | -10/Materials | Discovered new exit (range 7) 1397 | -10/Materials | Discovered new exit (range 16) 1774 | -10/Materials | Entered Mines 1818 | -10/Mines | Learned Materials trap positions 2014 | -10/Mines | Discovered new exit (range 13) 2192 | -10/Mines | Entered Materials 2192 | -9/Materials | Evolved 2 slots: Propulsion x2 2193 | -9/Materials | Loaded intel: 10 trap records 2681 | -9/Materials | Build established: Hauler-Mutant 2719 | -9/Materials | Identified exit to Mines 2831 | -9/Materials | Entered Mines 3003 | -9/Mines | Discovered new exit (range 10) 3117 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3122 | -9/Mines | Found Prototype Device 3178 | -9/Mines | Entered Materials 3178 | -8/Materials | Evolved 2 slots: Propulsion x2 3716 | -8/Materials | Identified Exp. Sensor Array 3791 | -8/Materials | Discovered new exit (range 5) 4652 | -8/Materials | Garrison activated, responded to threat 5736 | -8/Materials | Entered Factory 5736 | -7/Factory | Accompanied by 1 ally 5736 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6039 | -7/Factory | Build established: Hauler-Skirmisher 6583 | -7/Factory | Discovered new exit (range 15) 6606 | -7/Factory | Identified exit to Lower Caves 6669 | -7/Factory | Entered Lower Caves 6787 | -7/Lower Caves | Identified exit to Lower Caves 7277 | -7/Lower Caves | Learned Factory interactive machine intel 7380 | -7/Lower Caves | Entered another Lower Caves area 7801 | -7/Lower Caves | Discovered new exit (range 9) 7833 | -7/Lower Caves | Entered Zion 7867 | -7/Zion | Given the Hacking Drone Bay 7870 | -7/Zion | Found Prototype Device 7870 | -7/Zion | Identified Hacking Drone Bay 7895 | -7/Zion | Discovered new exit (range 15) 8048 | -7/Zion | Found Prototype Device 8049 | -7/Zion | Identified Phasing AFG 8180 | -7/Zion | Learned location of Data Miner (-6) 8202 | -7/Zion | Given A8's code to call for help 8463 | -7/Zion | Learned location of Armory (-4) 8639 | -7/Zion | Learned location of 1 exit from Proximity Caves 8936 | -7/Zion | Imprinted 8939 | -7/Zion | Declared Zion's savior 9211 | -7/Zion | Entered Proximity Caves 9211 | -6/Proximity Caves | Accompanied by 4 allies 9212 | -6/Proximity Caves | Identified exit to Factory 9249 | -6/Proximity Caves | Learned 4 Factory zone layouts 9277 | -6/Proximity Caves | Learned Factory garrison access intel 9767 | -6/Proximity Caves | Entered Factory 9767 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9768 | -6/Factory | Identified exit to Factory 9769 | -6/Factory | Loaded intel: 45 interactive machine locations 9770 | -6/Factory | Loaded intel: 4 garrison access locations 9907 | -6/Factory | Zion Infowar Resupply teleported in 10525 | -6/Factory | Retrieved Zion intel report: Main Access 10533 | -6/Factory | Retrieved Zion intel report: Emergency Access 10791 | -6/Factory | Retrieved Zion intel report: Active Terminals 11119 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 11127 | -6/Factory | Retrieved Zion intel report: Active Garrisons 11304 | -6/Factory | Terminal network hard line cut 11383 | -6/Factory | Discovered new exit (range 9) 11394 | -6/Factory | Identified exit to Lower Caves 11411 | -6/Factory | Entered Lower Caves 11601 | -6/Lower Caves | Learned Factory terminal intel 11898 | -6/Lower Caves | Learned Factory terminal intel 12133 | -6/Lower Caves | Encountered a Warlord checkpoint 12160 | -6/Lower Caves | Discovered new exit (range 5) 12228 | -6/Lower Caves | Identified exit to Lower Caves 12232 | -6/Lower Caves | Entered another Lower Caves area 12237 | -6/Lower Caves | Learned Factory machine intel 12252 | -6/Lower Caves | Enh. Autogun stolen by Master Thief 12259 | -6/Lower Caves | Arm. Treads stolen by Master Thief 12405 | -6/Lower Caves | Discovered exit to Factory (range 3) 12608 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13048 | -6/Lower Caves | Discovered new exit (range 5) 13055 | -6/Lower Caves | Identified exit to Data Miner 13128 | -6/Lower Caves | Entered Data Miner 13128 | -6/Data Miner | Discovered new exit (range 6) 13162 | -6/Data Miner | Met Data Miner 13197 | -6/Data Miner | Learned location of Section 7 (-2) 13197 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13221 | -6/Data Miner | Received God Mode back door access code from Data Miner 13267 | -6/Data Miner | Identified exit to Proximity Caves 13270 | -6/Data Miner | Entered Proximity Caves 13356 | -5/Proximity Caves | Escorted by Enhanced Grunt 13637 | -5/Proximity Caves | Spotted B-75 Beast 13654 | -5/Proximity Caves | Destroyed B-75 Beast 14121 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14218 | -5/Proximity Caves | Learned Factory stockpile data 14236 | -5/Proximity Caves | Discovered exit to Factory (range 12) 14353 | -5/Proximity Caves | Entered Factory 14353 | -5/Factory | Evolved 2 slots: Utility x2 14354 | -5/Factory | Identified exit to Upper Caves 14356 | -5/Factory | Loaded intel: 260 machine locations 14357 | -5/Factory | Loaded intel: 22 terminal locations 14528 | -5/Factory | Zion Heavy squad teleported in 14763 | -5/Factory | Spotted B-75 Beast 14953 | -5/Factory | First assault squad dispatched 15021 | -5/Factory | Entered Upper Caves 15021 | -5/Upper Caves | Accompanied by 1 ally 15131 | -5/Upper Caves | Learned Factory garrison access intel 15603 | -5/Upper Caves | Discovered new exit (range 6) 15611 | -5/Upper Caves | Identified exit to Upper Caves 15612 | -5/Upper Caves | Entered another Upper Caves area 15612 | -5/Upper Caves | Accompanied by 1 ally 15705 | -5/Upper Caves | Found Prototype Protection 15705 | -5/Upper Caves | Identified Zio. Weapon Casing 15785 | -5/Upper Caves | Learned Factory interactive machine intel 15830 | -5/Upper Caves | Encountered a Warlord checkpoint 16098 | -5/Upper Caves | Discovered new exit (range 3) 16100 | -5/Upper Caves | Identified exit to Zhirov 16102 | -5/Upper Caves | Entered Zhirov 16102 | -5/Zhirov | Discovered new exit (range 3) 16132 | -5/Zhirov | Met Zhirov 16167 | -5/Zhirov | Found Alien Artifact 16167 | -5/Zhirov | Identified Integrated Dissipator 16167 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16232 | -5/Zhirov | Found Alien Artifact 16267 | -5/Zhirov | Learned location of Quarantine (-2) 16267 | -5/Zhirov | Learned location of Testing (-3) 16267 | -5/Zhirov | Learned location of Command (-1) 16281 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16325 | -5/Zhirov | Identified exit to Proximity Caves 16326 | -5/Zhirov | Entered Proximity Caves 16670 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16680 | -4/Proximity Caves | Discovered new exit (range 14) 16764 | -4/Proximity Caves | Identified exit to Factory 16785 | -4/Proximity Caves | Entered Factory 16785 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16786 | -4/Factory | Loaded intel: 45 interactive machine locations 16787 | -4/Factory | Loaded intel: 19 terminal locations 16788 | -4/Factory | Loaded intel: 4 garrison access locations 16860 | -4/Factory | Discovered new exit (range 13) 16900 | -4/Factory | Identified exit to Research 16963 | -4/Factory | Zion Recon squad teleported in 17463 | -4/Factory | Discovered new exit (range 12) 17546 | -4/Factory | Destroyed 8 combat bots 17577 | -4/Factory | Identified exit to Armory 17579 | -4/Factory | Entered Armory 17735 | -4/Armory | Zion Hacker squad teleported in 17795 | -4/Armory | Zion Light squad teleported in 17905 | -4/Armory | Lost 3 parts (1u2w) 18295 | -4/Armory | Zion Fire squad teleported in 18472 | -4/Armory | Zion Recon squad teleported in 18478 | -4/Armory | Incoming investigation squad redirected 18483 | -4/Armory | P-70 Sage assimilated allied Assassin 7a 18612 | -4/Armory | Fabricated Exp. Terrain Scan Processor? 18618 | -4/Armory | P-70 Sage assimilated allied Archangel 7b 18627 | -4/Armory | First assault squad dispatched 18643 | -4/Armory | Incoming assault squad redirected 18818 | -4/Armory | Found Gamma Bomb Array 18821 | -4/Armory | Found Gamma Bomb Array 18883 | -4/Armory | Terminal network hard line cut 18931 | -4/Armory | System corruption reached 10% 18940 | -4/Armory | Destroyed 7 combat bots 19108 | -4/Armory | Incoming assault squad redirected 19123 | -4/Armory | Discovered new exit (range 10) 19145 | -4/Armory | Identified exit to Lab 19146 | -4/Armory | Entered Lab 19148 | -4/Lab | Discovered exit to Research (range 9) 19200 | -4/Lab | Found Alien Artifact 19397 | -4/Lab | Crushed by falling debris 19412 | -4/Lab | Build established: Hauler-Mutant 19477 | -4/Lab | Crushed by falling debris 19493 | -4/Lab | Found Alien Artifact 19500 | -4/Lab | Found Alien Artifact 19500 | -4/Lab | Identified Integrated Mediator 19500 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 19504 | -4/Lab | Found Alien Artifact 19637 | -4/Lab | Entered Research 19637 | -3/Research | Evolved 2 slots: Utility x2 19935 | -3/Research | Found Enh. Force Lance 20092 | -3/Research | Retrieved Zion intel report: Active Terminals 20216 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 20294 | -3/Research | Spotted B-86 Titan 20692 | -3/Research | Identified Transdimensional Reconstructor (x2) 20692 | -3/Research | Warped through subspace 20865 | -3/Research | Terminal network hard line cut 21054 | -3/Research | Discovered new exit (range 11) 21100 | -3/Research | Entered another Research area 21100 | -2/Research | Evolved 2 slots: Weapon x2 21150 | -2/Research | Identified Core Expander 21150 | -2/Research | Installed Core Expander, added new Weapon slot 21166 | -2/Research | Identified Core Reset Matrix 21309 | -2/Research | Zion Experimental squad teleported in 21389 | -2/Research | Build established: Scavenger-Executioner 21477 | -2/Research | Found Prototype Protection 21477 | -2/Research | Identified Zio. Weapon Casing 21481 | -2/Research | Found Zio. Weapon Casing 21487 | -2/Research | Found Prototype Protection 21487 | -2/Research | Identified Zio. Shade Armor 21490 | -2/Research | Found Zio. Shade Armor 21495 | -2/Research | Found Zio. Shade Armor 21602 | -2/Research | Discovered new exit (range 13) 21893 | -2/Research | Zion Infowar Resupply teleported in 22122 | -2/Research | Entered Access 22122 | -1/Access | Evolved 2 slots: Power x2 22196 | -1/Access | Garrison activated, responded to threat 22372 | -1/Access | First assault squad dispatched 22444 | -1/Access | Crushed by falling debris 22620 | -1/Access | Retrieved Zion intel report: Branch Access 22620 | -1/Access | Identified exit to Command 22621 | -1/Access | Zion Infowar Resupply teleported in 22626 | -1/Access | Found Prototype Processor 22626 | -1/Access | Identified Exp. Signal Interpreter 22704 | -1/Access | Spotted B-99 Colossus 22823 | -1/Access | Zion hero teleported in (P1-3CE) 23162 | -1/Access | Incoming assault squad redirected 23366 | -1/Access | Incoming assault squad redirected 23544 | -1/Access | Found Prototype Processor 23545 | -1/Access | Identified Exp. Targeting Computer 23607 | -1/Access | Zion Experimental squad teleported in 23630 | -1/Access | Terminal network hard line cut 23784 | -1/Access | Found Prototype Energy Cannon 23784 | -1/Access | Identified Zio. Alpha Cannon Mk. II 23800 | -1/Access | Found Zio. Shade Armor 23804 | -1/Access | Found Zio. Shade Armor 23807 | -1/Access | Found Zio. Shade Armor 23817 | -1/Access | Found Exp. Targeting Computer 23824 | -1/Access | Found Prototype Device 23824 | -1/Access | Identified Exp. Weapon Cycler 23871 | -1/Access | Entered Command 23887 | -1/Command | Disengaged cave seal 23887 | -1/Command | Zionites emerged from the dark tunnel 23909 | -1/Command | Spotted B-99 Colossus 23932 | -1/Command | Disengaged cave seal 23942 | -1/Command | Allies destroyed B-99 Colossus 24086 | -1/Command | Spotted M Guard 24086 | -1/Command | Spotted M Guard 24086 | -1/Command | Spotted Combat Programmer 24093 | -1/Command | Spotted Combat Programmer 24095 | -1/Command | Destroyed Combat Programmer 24097 | -1/Command | System corruption reached 10% 24102 | -1/Command | Destroyed Combat Programmer 24121 | -1/Command | First assault squad dispatched 24123 | -1/Command | Allies destroyed M Guard 24127 | -1/Command | Destroyed M Guard 24127 | -1/Command | All MAIN.C guards destroyed 24149 | -1/Command | Found Corrupted Prototype Protection 24149 | -1/Command | Identified Hvy. Regenerative Plating 24169 | -1/Command | Found Corrupted Prototype Reactor 24169 | -1/Command | Identified Zero-point Reactor 24174 | -1/Command | Found Corrupted Prototype Device 24174 | -1/Command | Identified AEGIS Remote Shield 24179 | -1/Command | Found Corrupted Zero-point Reactor 24206 | -1/Command | Enhanced Grunt warped into view, answering call for help 24206 | -1/Command | Found Zero-point Reactor 24207 | -1/Command | Enhanced Grunt warped into view, answering call for help 24333 | -1/Command | Build established: Scavenger-Mutant 24384 | -1/Command | Met MAIN.C 24391 | -1/Command | Allies destroyed MAIN.C Shell 24391 | -1/Command | 0b10 Conduit disabled 24391 | -1/Command | MAIN.C activated Command garrisons 24392 | -1/Command | P-80 Master assimilated allied 86-9SQ(M) 24410 | -1/Command | Destroyed MAIN.C 24446 | -1/Command | Found Zio. Shade Armor 24450 | -1/Command | Found Corrupted Zio. Alpha Cannon Mk. II 24457 | -1/Command | Found Zio. Weapon Casing 24460 | -1/Command | Found Zio. Weapon Casing 24464 | -1/Command | Found Zio. Shade Armor 24652 | -1/Command | Build established: Scavenger-Executioner 24762 | -1/Command | Used Core Reset Matrix 25126 | -1/Command | Found Gamma Refractor 25135 | -1/Command | Found Prototype Reactor 25135 | -1/Command | Identified Vortex Chain Reactor 25140 | -1/Command | Found Vortex Chain Reactor 25151 | -1/Command | Found Prototype Device 25151 | -1/Command | Identified Exp. Focal Shield 25155 | -1/Command | Found Prototype Processor 25155 | -1/Command | Identified Spectral Analyzer 25158 | -1/Command | Found Prototype Device 25158 | -1/Command | Identified Exp. Force Field 25177 | -1/Command | Found Prototype Processor 25177 | -1/Command | Identified Exp. Armor Integrity Analyzer 25297 | -1/Command | Found Exp. Weapon Cycler 25969 | -1/Command | Discovered new exit (range 14) 26550 | -1/Command | Found Zio. Shade Armor 26935 | -1/Command | Found Zio. Shade Armor 26937 | -1/Command | Found Zio. Shade Armor 26948 | -1/Command | Found Zio. Shade Armor 27039 | -1/Command | Found Zio. Shade Armor 27098 | -1/Command | Build established: Generator-Mutant 27178 | -1/Command | Found Zio. Shade Armor 27287 | -1/Command | Found Zio. Shade Armor 27289 | -1/Command | Found Zio. Shade Armor 27299 | -1/Command | Found Zio. Shade Armor 27585 | -1/Command | Warped through subspace to slip node 27585 | -1/Command | Discovered new exit (range 5) 27596 | -1/Command | Entered Access_0 27597 | -1/Access_0 | Sensed 1 artifact in vicinity 27599 | -1/Access_0 | Met Architect 27600 | -1/Access_0 | Architect warped through subspace 27619 | -1/Access_0 | Destroyed A8 27647 | -1/Access_0 | Architect warped through subspace 27695 | -1/Access_0 | Architect warped through subspace 27730 | -1/Access_0 | Architect warped through subspace 27765 | -1/Access_0 | Architect warped through subspace 27773 | -1/Access_0 | Destroyed 8 combat bots 27796 | -1/Access_0 | Architect warped through subspace 27826 | -1/Access_0 | Architect warped through subspace 27850 | -1/Access_0 | Architect warped through subspace 27872 | -1/Access_0 | Build established: Generator-Executioner 27926 | -1/Access_0 | Architect warped through subspace 27954 | -1/Access_0 | Architect warped through subspace 27982 | -1/Access_0 | Architect warped through subspace 28005 | -1/Access_0 | Architect warped through subspace 28039 | -1/Access_0 | A6 warped into view 28041 | -1/Access_0 | Architect warped through subspace 28055 | -1/Access_0 | Destroyed A6 28088 | -1/Access_0 | Architect warped through subspace 28120 | -1/Access_0 | Architect warped through subspace 28161 | -1/Access_0 | Architect warped through subspace 28202 | -1/Access_0 | Architect warped through subspace 28239 | -1/Access_0 | Subspace Access Node disabled 28339 | -1/Access_0 | Architect warped through subspace 28380 | -1/Access_0 | Architect warped through subspace 28420 | -1/Access_0 | Architect warped through subspace 28463 | -1/Access_0 | Architect warped through subspace 28492 | -1/Access_0 | Architect warped through subspace 28501 | -1/Access_0 | A5 warped into view 28514 | -1/Access_0 | Destroyed A5 28523 | -1/Access_0 | Architect warped through subspace 28556 | -1/Access_0 | Architect warped through subspace 28588 | -1/Access_0 | Architect warped through subspace 28617 | -1/Access_0 | Architect warped through subspace 28650 | -1/Access_0 | Architect warped through subspace 28667 | -1/Access_0 | Architect warped through subspace 28701 | -1/Access_0 | Architect warped through subspace 28742 | -1/Access_0 | Architect warped through subspace 28769 | -1/Access_0 | Architect warped through subspace 28810 | -1/Access_0 | Architect warped through subspace 28841 | -1/Access_0 | Architect warped through subspace 28865 | -1/Access_0 | Found Prototype Processor 28865 | -1/Access_0 | Identified Exp. Melee Analysis Suite 28887 | -1/Access_0 | Architect warped through subspace 28891 | -1/Access_0 | Found Prototype Device 28891 | -1/Access_0 | Identified EM Disruption Field 28894 | -1/Access_0 | Found Prototype Device 28894 | -1/Access_0 | Identified Beam Splitter 28924 | -1/Access_0 | Architect warped through subspace 28963 | -1/Access_0 | Architect warped through subspace 29000 | -1/Access_0 | Architect warped through subspace 29053 | -1/Access_0 | Architect warped through subspace 29056 | -1/Access_0 | Triggered Gamma Refractor 29056 | -1/Access_0 | Subspace Access Node disabled 29099 | -1/Access_0 | Architect warped through subspace 29128 | -1/Access_0 | Subspace Access Node disabled 29135 | -1/Access_0 | Architect warped through subspace 29173 | -1/Access_0 | Architect warped through subspace 29214 | -1/Access_0 | Architect warped through subspace 29263 | -1/Access_0 | Architect warped through subspace 29273 | -1/Access_0 | Lost 4 parts (2n1u1w) 29292 | -1/Access_0 | Architect warped through subspace 29347 | -1/Access_0 | Architect warped through subspace 29358 | -1/Access_0 | A4 warped into view 29373 | -1/Access_0 | Crushed by falling debris 29374 | -1/Access_0 | System corruption reached 30% 29377 | -1/Access_0 | Crushed by falling debris 29380 | -1/Access_0 | Core integrity fell below 50% 29427 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 29436 | -1/Access_0 | Lost 4 parts (1n3u) 29499 | -1/Access_0 | Emitted hypermatrix ping 29504 | -1/Access_0 | Assembled emerged from beneath the floor 29504 | -1/Access_0 | Subspace Access Node disabled 29531 | -1/Access_0 | Core integrity fell below 20% 29543 | -1/Access_0 | Warped through subspace to slip node 29543 | -1/Access_0 | Discovered new exit (range 8) 29547 | *** | Heading to fleet! Last Messages --------------- 29521_ Acquired 16 matter. 29522_ Acquired 7 matter. 29522_ Acquired 3 matter. 29523_ Acquired 10 matter. 29525_ Acquired 18 matter. 29526_ Acquired 14 matter. 29526_ Acquired 5 matter. 29528_ Penetrated by Quantum Shear. 29528_ Quantum Shear penetrates Wall. 29530_ Penetrated by Quantum Shear. 29534_ Acquired 8 matter. 29535_ Acquired 7 matter. 29535_ Acquired 8 matter. 29536_ Quantum Shear penetrates Earth. 29540_ Penetrated by Quantum Shear. 29540_ Quantum Shear penetrates Wall. 29542_ Penetrated by Quantum Shear. 29543_ System corrupted: Energy discharge (-39). 29543_ Warped through subspace, drawn to slip node. 29543_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Coolant Potential 240 Energy Generation 89 Energy Capacity 1790 Matter Stores 700 Matter Capacity 800 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 1010 Power Amplification 30 Additional Mass Support 25 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 90 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 7 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Terrain Scan Processor | x1 | -4/Armory Alien Tech Used ----------------- Integrated Dissipator Integrated Mediator Transdimensional Reconstructor Core Expander Core Reset Matrix High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GaussTransdimensionalNegator Manual? 0 Play Time 03:47:09 Cumulative 1915.8 hours Start 2021.06.01 @ 17:14:50 End 2021.06.01 @ 21:09:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2558 Rogue 2550 Adventurer 0 Explorer 8 Win Type 2 Total 204 Types 42/27/81/3/3/5/40/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03bf4229-4e17-47c3-a20a-c42eac9d9467