Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.17 @ 16:56:21

Player: animal_waves

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (80)      400
Value Destroyed (2971)     2971
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (880)                880
              TOTAL SCORE: 7791

 Bonus
-------
High Alert Combat Kills    880

 Cogmind 
---------
Core Integrity             771/850
Matter                     56/500
Energy                     290/290
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (1000) Ox19
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
       Improved Deuterium Engine
>               --- PROPULSION (4) ---
       Improved Carbon-fiber Leg
>               --- UTILITY (7) ------
          Large Storage Unit
          Large Storage Unit
  High-capacity Matter Pod
                Heart of Steel
>               --- WEAPON (2) -------
                Flak Gun
>               --- INVENTORY (16) ---
          Light Angular Momentum Engine
                Structural Scanner
       Enhanced Optical Array
                Terrain Scan Processor
       Advanced Targeting Computer
                ECM Suite
   High-powered Tractor Beam
                Lightning Gun
                Lightning Gun
                EM Pulse Cannon
       Improved EM Pulse Cannon
                Great Axe

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
  High-capacity Matter Pod
                Heart of Steel
>               --- WEAPON -----------
                Minigun
                Assault Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
          Light Angular Momentum Engine
                Structural Scanner
       Enhanced Optical Array
                Terrain Scan Processor
       Advanced Targeting Computer
                ECM Suite
   High-powered Tractor Beam
                Lightning Gun
                Lightning Gun
                EM Pulse Cannon
                Flak Gun
                Great Axe
[Rating: 50]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Component Analysis Suite
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Assault Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  5    | .   .   .   2   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             99   | 5   19  7   52  11  2   2   1   
  Power                    12   | 1   4   .   4   2   .   .   1   
    Engine                 12   | 1   4   .   4   2   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   6   4   14  3   1   .   .   
    Treads                 1    | .   .   .   .   1   .   .   .   
    Leg                    29   | 2   6   4   14  2   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  17   | 1   3   .   6   5   1   1   .   
    Device                 4    | .   .   .   2   1   .   1   .   
    Storage                8    | 1   3   .   2   2   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   1   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   40   | 1   6   3   28  1   .   1   .   
    Energy Gun             4    | .   2   .   2   .   .   .   .   
    Energy Cannon          9    | .   .   1   8   .   .   .   .   
    Ballistic Gun          8    | 1   4   .   2   .   .   1   .   
    Ballistic Cannon       7    | .   .   1   5   1   .   .   .   
    Launcher               11   | .   .   1   10  .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 32   | .   4   .   18  4   1   3   2   
  Power                    6    | .   2   .   3   .   .   .   1   
  Propulsion               12   | .   .   .   6   3   1   1   1   
  Utility                  3    | .   .   .   2   1   .   .   .   
  Weapon                   11   | .   2   .   7   .   .   2   .   
  Highest Loss Streak      10   | .   3   .   10  3   1   3   2   
Average Slot Usage (%)     93   | .   96  100 94  95  92  85  58  
  Engine                   9    | .   13  11  8   7   7   7   13  
  Treads                   1    | .   .   .   .   .   6   .   .   
  Leg                      27   | .   27  44  33  26  15  22  11  
  Device                   3    | .   .   .   2   7   7   7   6   
  Storage                  22   | .   27  22  19  23  23  23  20  
  Processor                5    | .   .   .   9   7   7   4   .   
  Protection               3    | .   .   .   4   4   7   4   .   
  Energy Gun               2    | .   4   6   1   .   .   .   .   
  Energy Cannon            2    | .   .   4   8   .   .   .   .   
  Ballistic Gun            8    | .   22  4   1   7   7   7   6   
  Ballistic Cannon         3    | .   .   4   3   6   7   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             71   | 8   40  48  63  71  62  65  70  
  Greatest Support         53   | 20  20  40  52  53  46  46  36  
  Greatest Overweight (x)  17   | 1   3   1   17  2   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   
Largest Inventory Capacity 22   | 6   16  16  22  22  16  16  16  
  Average Capacity         15   | 5   12  16  17  16  16  16  16  
  Most Carried             18   | 3   16  16  16  18  16  16  12  
  Average Carried          13   | 2   10  15  14  15  16  14  11  
  Final Capacity           16   | 6   16  16  16  16  16  16  16  
  Final Carried            16   | 3   16  16  16  16  16  12  12  

 Class Distribution 
--------------------
 59% | Mutant
 35% | Scavenger-Mutant
  4% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Matter Collected           2099 | 187  291  197  946  334  144  .    .    
  Remotely                 102  | .    .    .    102  .    .    .    .    
Salvage Created            3150 | .    320  240  2164 334  92   .    .    
  Parts                    136  | .    19   11   88   14   4    .    .    
Haulers Intercepted        4    | .    1    1    2    .    .    .    .    
Recyclers Shooed           6    | .    .    .    4    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    6    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  61   | .   8   3   44  4   2   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   
  Guns                     16   | .   6   2   5   2   1   .   .   
  Cannons                  20   | .   .   1   16  2   1   .   .   
  AOE                      24   | .   2   .   22  .   .   .   .   
Classes Destroyed          14   | .   4   4   5   1   .   .   .   
  Worker                   6    | .   .   .   5   1   .   .   .   
  Hauler                   4    | .   1   1   2   .   .   .   .   
  Recycler                 6    | .   .   1   3   2   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   .   
  Grunt                    39   | .   5   1   31  .   2   .   .   
  Brawler                  3    | .   .   .   3   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   
  Sentry                   12   | .   .   1   8   3   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   .   
Best Kill Streak           11   | .   3   3   11  4   1   .   .   
  Combat Bots Only         8    | .   3   2   8   2   1   .   .   
Max Kills in Single Turn   3    | .   2   1   3   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   3   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Damage Taken               5264 | .    704  219  2411 859  351  191  529  
  Core                     908  | .    216  54   371  168  .    20   79   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         60   | 100  13   86   32   .    .    73   .    
Volleys Fired              214  | .    61   20   92   29   12   .    .    
  Largest                  2    | .    2    2    2    2    2    .    .    
  Hottest                  135  | .    60   104  135  69   69   .    .    
Shots Fired                393  | .    121  30   160  58   24   .    .    
  Gun                      196  | .    121  5    29   29   12   .    .    
  Cannon                   153  | .    .    20   92   29   12   .    .    
  Launcher                 44   | .    .    5    39   .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  248  | .    112  10   44   58   24   .    .    
  Thermal                  85   | .    .    10   75   .    .    .    .    
  Explosive                26   | .    .    5    21   .    .    .    .    
  Electromagnetic          34   | .    9    5    20   .    .    .    .    
  Robot Hit Streak         26   | .    13   5    26   18   5    .    .    
  Robot Miss Streak        3    | .    3    2    3    2    3    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           278  | .    85   18   111  46   18   .    .    
  Core Hits                181  | .    24   13   120  14   7    .    3    
  Critical Hits            3    | .    .    1    1    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    1    1    .    .    .    
Melee Attacks              5    | .    .    .    5    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    5    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8279 | .    781  667  5445 947  383  .    56   
  Guns                     1729 | .    675  63   405  416  170  .    .    
  Cannons                  2475 | .    .    320  1419 523  213  .    .    
  Explosions               3806 | .    106  284  3416 .    .    .    .    
  Melee                    198  | .    .    .    198  .    .    .    .    
  Ramming                  71   | .    .    .    7    8    .    .    56   
  Kinetic                  2738 | .    568  184  664  939  383  .    .    
  Thermal                  1620 | .    106  136  1378 .    .    .    .    
  Explosive                2685 | .    .    284  2401 .    .    .    .    
  Electromagnetic          967  | .    107  63   797  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 198  | .    .    .    198  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            268  | .    20   53   178  .    17   .    .    
  Projectiles              59   | .    .    6    36   .    17   .    .    
  Explosions               141  | .    20   47   74   .    .    .    .    
  Melee                    68   | .    .    .    68   .    .    .    .    
Knockbacks                 16   | .    .    1    6    4    5    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  15   | .    .    1    6    4    4    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    
Self-Inflicted Damage      190  | .    51   38   81   4    .    .    16   
  Shots                    5    | .    1    1    3    .    .    .    .    
  Rammed                   11   | .    .    .    .    1    .    .    10   
Targets Rammed             14   | .    .    .    1    1    .    .    12   
  Kicked                   3    | .    .    .    1    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        363  | .    60   132  363  85   142  .    .    
  Average Temperature      72   | .    16   48   101  28   68   .    .    
  Received Heat Transfer   2064 | .    309  75   1008 168  162  99   243  
  Effects                  2    | .    .    .    2    .    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    .    
    Interference           1    | .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         2459 | .    100  222  2137 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      8    | .    1    .    7    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Peak Influence             1292 | .    207  207  1292 639  .    .    85   
  Initial                  569  | .    .    1    87   569  .    .    79   
  Average                  407  | .    68   101  772  528  .    .    79   
Maximum Alert Level        4    | .    1    1    4    2    .    .    .    
  Low Security (%)         48   | 100  98   78   20   .    .    .    100  
  Level 1                  4    | .    1    21   6    .    .    .    .    
  Level 2                  28   | .    .    .    16   100  .    .    .    
  Level 3                  3    | .    .    .    10   .    .    .    .    
  Level 4                  15   | .    .    .    46   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          15   | .    1    1    9    3    .    .    1    
  Investigation            6    | .    .    1    3    1    .    .    1    
  Extermination            1    | .    .    .    .    1    .    .    .    
  Reinforcement            4    | .    1    .    2    1    .    .    .    
  Assault                  3    | .    .    .    3    .    .    .    .    
  Garrison                 1    | .    .    .    1    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac 
Distress Signals           5    | .   .   2   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              118  | .   20  9   68  5   9   4   3   
  Peak Tracking Total      10   | .   3   6   9   2   10  3   3   
  Tactical Retreats        15   | .   7   2   4   .   1   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Traps Triggered            2    | .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac 
Machines Disabled          8    | .   .   2   6   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac 
Machines Accessed          17   | .   4   3   5   2   .   1   2   
  Terminals                9    | .   3   1   3   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   1   1   1   .   .   1   
  Scanalyzers              2    | .   .   1   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                55   | .   13  9   22  5   .   1   5   
  Successful               34   | .   7   5   17  2   .   1   2   
  Failed                   21   | .   6   4   5   3   .   .   3   
    Catastrophic           7    | .   1   .   3   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   13   | .   2   3   6   1   .   .   1   
  Terminals                26   | .   11  2   9   2   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   2   3   2   3   .   .   3   
  Scanalyzers              15   | .   .   4   11  .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   5   1   4   .   .   1   2   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   1   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   .   1   1   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   2   2   2   2   .   .   .   
  Report Inventory         4    | .   1   1   1   1   .   .   .   
  Retrieve Matter          2    | .   1   .   1   .   .   .   .   
  Retrieve Components      2    | .   .   1   .   1   .   .   .   
Scanalyzer                 13   | .   .   2   11  .   .   .   .   
  Insert Component         7    | .   .   1   6   .   .   .   .   
  Analyze                  6    | .   .   1   5   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   3   5   2   .   .   2   
  Full Trace Events        8    | .   1   2   3   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   5   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   3   .   10  .   .   .   
Parts Scanalyzed           5    | .   .   1   4   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   5   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   2   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               3963 | 50   900  307  1042 730  614  166  154  
Spaces Moved               2047 | 34   474  181  458  402  324  102  72   
  Core                     6    | 5    .    .    1    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2041 | 29   474  181  457  402  324  102  72   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  150  150  150  
  Average Speed            149  | 114  143  130  144  151  178  150  150  
  Slowest Speed            900  | 120  210  150  900  180  180  150  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    3    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    78   25   54   12   50   18   1    
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    .    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          180  | .    5    28   147  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               16   | .    .    3    13   .    .    .    .    
  AOE                      164  | .    5    25   134  .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac 
Total                      2557 | 42  593 229 667 474 341 115 96  
  Wait                     82   | 1   21  .   25  16  1   8   10  
  Move                     2034 | 33  473 180 457 401 323 95  72  
  Hop                      3    | .   .   .   .   .   .   3   .   
  Pick Up                  57   | 3   14  11  19  7   1   1   1   
  Fast Attach              23   | 5   7   .   6   4   1   .   .   
  Attach                   26   | .   4   2   14  3   .   2   1   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     50   | .   8   5   32  4   1   .   .   
  Drop                     49   | .   5   11  16  9   2   6   .   
  Fire                     214  | .   61  20  92  29  12  .   .   
  Melee                    5    | .   .   .   5   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     14   | .   .   .   1   1   .   .   12  
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
   27 | -11/Scrapyard  | Discovered new exit (range 14)
   51 | -11/Scrapyard  | Entered Materials
  312 | -10/Materials  | Build established: Mutant
  314 | -10/Materials  | Core integrity fell below 50%
  477 | -10/Materials  | Discovered new exit (range 16)
  608 | -10/Materials  | Discovered new exit (range 16)
  688 | -10/Materials  | Core integrity fell below 20%
  722 | -10/Materials  | Lost 3 parts (1p2w)
  864 | -10/Materials  | Discovered new exit (range 16)
  951 | -10/Materials  | Entered another Materials area
  951 | -9/Materials   | Evolved 2 slots: Propulsion x2
 1231 | -9/Materials   | Discovered new exit (range 13)
 1258 | -9/Materials   | Entered another Materials area
 1258 | -8/Materials   | Evolved 2 slots: Utility x2
 1298 | -8/Materials   | Build established: Scavenger-Mutant
 1646 | -8/Materials   | Destroyed 8 combat bots
 1658 | -8/Materials   | First assault squad dispatched
 1767 | -8/Materials   | Build established: Mutant
 1796 | -8/Materials   | Garrison activated, responded to threat
 1883 | -8/Materials   | Lost 10 parts (1p4n1u4w)
 2002 | -8/Materials   | Core integrity fell below 50%
 2199 | -8/Materials   | Build established: Scavenger-Mutant
 2217 | -8/Materials   | Lost 3 parts (1n2w)
 2223 | -8/Materials   | Discovered new exit (range 16)
 2300 | -8/Materials   | Entered Factory
 2300 | -7/Factory     | Evolved 2 slots: Utility x2
 2863 | -7/Factory     | Discovered new exit (range 10)
 2929 | -7/Factory     | Lost 3 parts (2n1u)
 3030 | -7/Factory     | Entered Lower Caves
 3183 | -7/Lower Caves | Learned Factory stockpile data
 3241 | -7/Lower Caves | Encountered a Warlord checkpoint
 3283 | -7/Lower Caves | Learned Factory emergency access door positions
 3504 | -7/Lower Caves | Build established: Mutant
 3564 | -7/Lower Caves | Discovered new exit (range 4)
 3634 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3644 | -7/Lower Caves | Entered another Lower Caves area
 3688 | -7/Lower Caves | Found Prototype Device
 3712 | -7/Lower Caves | Learned Factory interactive machine intel
 3759 | -7/Lower Caves | Identified Heart of Steel
 3798 | -7/Lower Caves | Discovered new exit (range 9)
 3810 | -7/Lower Caves | Entered Factory
 3810 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 3813 | -6/Factory     | Loaded intel: 46 interactive machine locations
 3837 | -6/Factory     | Lost 3 parts (1n2w)
 3964 | -6/Factory     | Self-destructed

 Last Messages 
---------------
03887_ Connecting with Terminal...
>>Prototypes
Downloading prototype IDs...
    Imp. Spread Laser
    Exp. Signal Interpreter
03887_ Connecting with Terminal...
>>Layout(Zone)
Retrieving Zone 2R layout...
  Downloaded map data.
03930_ Kicked G-50 Soldier out of the way.
03932_ Slammed into G-50 Soldier.
03933_ Kicked G-50 Soldier out of the way.
03934_ Imp. Carbon-fiber Leg destroyed.
03935_ Slammed into G-50 Soldier. <x8>
03950_ Heart of Steel permanently disabled.
03950_ Destabilizing: Short circuit.
03952_ Slammed into G-50 Soldier.
03952_ Imp. Carbon-fiber Leg permanently disabled.
03952_ Destabilizing: Short circuit.
03961_ Imp. Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            480
Matter Stores              326
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         8

 Item Schematics 
-----------------
            ECM Suite | -8/Materials | Scanalyzed
     Deuterium Engine | -8/Materials | Scanalyzed
 Hvy. Particle Cannon | -8/Materials | Scanalyzed
          EMP Blaster | -8/Materials | Scanalyzed
      EM Pulse Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PortableFlightStorage
  Manual?         0
Play Time         00:45:08
  Cumulative      30.0 hours
  Start           2022.02.17 @ 16:05:56
  End             2022.02.17 @ 16:56:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          37
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a0f413d4-be52-4f75-bf80-83b5d52e7189