Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.17 @ 16:56:21 Player: animal_waves Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (2971) 2971 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (880) 880 TOTAL SCORE: 7791 Bonus ------- High Alert Combat Kills 880 Cogmind --------- Core Integrity 771/850 Matter 56/500 Energy 290/290 System Corruption 0% Temperature Cool (9) Movement Core (1000) Ox19 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit High-capacity Matter Pod Heart of Steel > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (16) --- Light Angular Momentum Engine Structural Scanner Enhanced Optical Array Terrain Scan Processor Advanced Targeting Computer ECM Suite High-powered Tractor Beam Lightning Gun Lightning Gun EM Pulse Cannon Improved EM Pulse Cannon Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Matter Pod Heart of Steel > --- WEAPON ----------- Minigun Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Structural Scanner Enhanced Optical Array Terrain Scan Processor Advanced Targeting Computer ECM Suite High-powered Tractor Beam Lightning Gun Lightning Gun EM Pulse Cannon Flak Gun Great Axe [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Component Analysis Suite Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 2 . . . . . Utility 5 | . . . 2 2 . . 1 Weapon . | . . . . . . . . Parts Attached 99 | 5 19 7 52 11 2 2 1 Power 12 | 1 4 . 4 2 . . 1 Engine 12 | 1 4 . 4 2 . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 30 | 2 6 4 14 3 1 . . Treads 1 | . . . . 1 . . . Leg 29 | 2 6 4 14 2 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 3 . 6 5 1 1 . Device 4 | . . . 2 1 . 1 . Storage 8 | 1 3 . 2 2 . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 4 | . . . 1 2 1 . . Artifact . | . . . . . . . . Weapon 40 | 1 6 3 28 1 . 1 . Energy Gun 4 | . 2 . 2 . . . . Energy Cannon 9 | . . 1 8 . . . . Ballistic Gun 8 | 1 4 . 2 . . 1 . Ballistic Cannon 7 | . . 1 5 1 . . . Launcher 11 | . . 1 10 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 32 | . 4 . 18 4 1 3 2 Power 6 | . 2 . 3 . . . 1 Propulsion 12 | . . . 6 3 1 1 1 Utility 3 | . . . 2 1 . . . Weapon 11 | . 2 . 7 . . 2 . Highest Loss Streak 10 | . 3 . 10 3 1 3 2 Average Slot Usage (%) 93 | . 96 100 94 95 92 85 58 Engine 9 | . 13 11 8 7 7 7 13 Treads 1 | . . . . . 6 . . Leg 27 | . 27 44 33 26 15 22 11 Device 3 | . . . 2 7 7 7 6 Storage 22 | . 27 22 19 23 23 23 20 Processor 5 | . . . 9 7 7 4 . Protection 3 | . . . 4 4 7 4 . Energy Gun 2 | . 4 6 1 . . . . Energy Cannon 2 | . . 4 8 . . . . Ballistic Gun 8 | . 22 4 1 7 7 7 6 Ballistic Cannon 3 | . . 4 3 6 7 5 . Naked Turns . | . . . . . . . . Heaviest Build 71 | 8 40 48 63 71 62 65 70 Greatest Support 53 | 20 20 40 52 53 46 46 36 Greatest Overweight (x) 17 | 1 3 1 17 2 2 1 1 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 22 | 6 16 16 22 22 16 16 16 Average Capacity 15 | 5 12 16 17 16 16 16 16 Most Carried 18 | 3 16 16 16 18 16 16 12 Average Carried 13 | 2 10 15 14 15 16 14 11 Final Capacity 16 | 6 16 16 16 16 16 16 16 Final Carried 16 | 3 16 16 16 16 16 12 12 Class Distribution -------------------- 59% | Mutant 35% | Scavenger-Mutant 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 2099 | 187 291 197 946 334 144 . . Remotely 102 | . . . 102 . . . . Salvage Created 3150 | . 320 240 2164 334 92 . . Parts 136 | . 19 11 88 14 4 . . Haulers Intercepted 4 | . 1 1 2 . . . . Recyclers Shooed 6 | . . . 4 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . 6 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 61 | . 8 3 44 4 2 . . Melee 1 | . . . 1 . . . . Guns 16 | . 6 2 5 2 1 . . Cannons 20 | . . 1 16 2 1 . . AOE 24 | . 2 . 22 . . . . Classes Destroyed 14 | . 4 4 5 1 . . . Worker 6 | . . . 5 1 . . . Hauler 4 | . 1 1 2 . . . . Recycler 6 | . . 1 3 2 . . . Mechanic 1 | . . . 1 . . . . Operator 1 | . 1 . . . . . . Watcher 1 | . . 1 . . . . . Swarmer 3 | . 3 . . . . . . Grunt 39 | . 5 1 31 . 2 . . Brawler 3 | . . . 3 . . . . Duelist 1 | . . 1 . . . . . Protector 1 | . . . 1 . . . . Sentry 12 | . . 1 8 3 . . . Hunter 1 | . . . 1 . . . . Programmer 1 | . . . . 1 . . . Best Kill Streak 11 | . 3 3 11 4 1 . . Combat Bots Only 8 | . 3 2 8 2 1 . . Max Kills in Single Turn 3 | . 2 1 3 1 1 . . Gunslinging . | . . . . . . . . Exploded 3 | . 2 . 3 . . . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 5264 | . 704 219 2411 859 351 191 529 Core 908 | . 216 54 371 168 . 20 79 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 60 | 100 13 86 32 . . 73 . Volleys Fired 214 | . 61 20 92 29 12 . . Largest 2 | . 2 2 2 2 2 . . Hottest 135 | . 60 104 135 69 69 . . Shots Fired 393 | . 121 30 160 58 24 . . Gun 196 | . 121 5 29 29 12 . . Cannon 153 | . . 20 92 29 12 . . Launcher 44 | . . 5 39 . . . . Special . | . . . . . . . . Kinetic 248 | . 112 10 44 58 24 . . Thermal 85 | . . 10 75 . . . . Explosive 26 | . . 5 21 . . . . Electromagnetic 34 | . 9 5 20 . . . . Robot Hit Streak 26 | . 13 5 26 18 5 . . Robot Miss Streak 3 | . 3 2 3 2 3 . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 278 | . 85 18 111 46 18 . . Core Hits 181 | . 24 13 120 14 7 . 3 Critical Hits 3 | . . 1 1 1 . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . 1 1 1 . . . Melee Attacks 5 | . . . 5 . . . . Impact . | . . . . . . . . Slashing 5 | . . . 5 . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8279 | . 781 667 5445 947 383 . 56 Guns 1729 | . 675 63 405 416 170 . . Cannons 2475 | . . 320 1419 523 213 . . Explosions 3806 | . 106 284 3416 . . . . Melee 198 | . . . 198 . . . . Ramming 71 | . . . 7 8 . . 56 Kinetic 2738 | . 568 184 664 939 383 . . Thermal 1620 | . 106 136 1378 . . . . Explosive 2685 | . . 284 2401 . . . . Electromagnetic 967 | . 107 63 797 . . . . Impact . | . . . . . . . . Slashing 198 | . . . 198 . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 268 | . 20 53 178 . 17 . . Projectiles 59 | . . 6 36 . 17 . . Explosions 141 | . 20 47 74 . . . . Melee 68 | . . . 68 . . . . Knockbacks 16 | . . 1 6 4 5 . . Impact . | . . . . . . . . Kinetic 15 | . . 1 6 4 4 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 190 | . 51 38 81 4 . . 16 Shots 5 | . 1 1 3 . . . . Rammed 11 | . . . . 1 . . 10 Targets Rammed 14 | . . . 1 1 . . 12 Kicked 3 | . . . 1 . . . 2 Crushed . | . . . . . . . . Highest Temperature 363 | . 60 132 363 85 142 . . Average Temperature 72 | . 16 48 101 28 68 . . Received Heat Transfer 2064 | . 309 75 1008 168 162 99 243 Effects 2 | . . . 2 . . . . Shutdowns 1 | . . . 1 . . . . Interference 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2459 | . 100 222 2137 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . 1 . 7 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 1292 | . 207 207 1292 639 . . 85 Initial 569 | . . 1 87 569 . . 79 Average 407 | . 68 101 772 528 . . 79 Maximum Alert Level 4 | . 1 1 4 2 . . . Low Security (%) 48 | 100 98 78 20 . . . 100 Level 1 4 | . 1 21 6 . . . . Level 2 28 | . . . 16 100 . . . Level 3 3 | . . . 10 . . . . Level 4 15 | . . . 46 . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 1 1 9 3 . . 1 Investigation 6 | . . 1 3 1 . . 1 Extermination 1 | . . . . 1 . . . Reinforcement 4 | . 1 . 2 1 . . . Assault 3 | . . . 3 . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 5 | . . 2 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 20 9 68 5 9 4 3 Peak Tracking Total 10 | . 3 6 9 2 10 3 3 Tactical Retreats 15 | . 7 2 4 . 1 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 8 | . . 2 6 . . . . Max in Single Turn 1 | . . 1 1 . . . . Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 17 | . 4 3 5 2 . 1 2 Terminals 9 | . 3 1 3 1 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 1 1 1 1 . . 1 Scanalyzers 2 | . . 1 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 55 | . 13 9 22 5 . 1 5 Successful 34 | . 7 5 17 2 . 1 2 Failed 21 | . 6 4 5 3 . . 3 Catastrophic 7 | . 1 . 3 2 . . 1 Database Lockouts . | . . . . . . . . Manual 13 | . 2 3 6 1 . . 1 Terminals 26 | . 11 2 9 2 . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 13 | . 2 3 2 3 . . 3 Scanalyzers 15 | . . 4 11 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 5 1 4 . . 1 2 Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 3 | . 1 . 1 . . . 1 Open Door 1 | . . . . . . 1 . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Zone Layout 3 | . . 1 1 . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 8 | . 2 2 2 2 . . . Report Inventory 4 | . 1 1 1 1 . . . Retrieve Matter 2 | . 1 . 1 . . . . Retrieve Components 2 | . . 1 . 1 . . . Scanalyzer 13 | . . 2 11 . . . . Insert Component 7 | . . 1 6 . . . . Analyze 6 | . . 1 5 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 2 3 5 2 . . 2 Full Trace Events 8 | . 1 2 3 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 13 | . . 3 . 10 . . . Parts Scanalyzed 5 | . . 1 4 . . . . Part Schematics Acquired 5 | . . . 5 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . Machine Destruction 2 | . . . 2 . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 3963 | 50 900 307 1042 730 614 166 154 Spaces Moved 2047 | 34 474 181 458 402 324 102 72 Core 6 | 5 . . 1 . . . . Treads . | . . . . . . . . Legs 2041 | 29 474 181 457 402 324 102 72 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 150 150 Average Speed 149 | 114 143 130 144 151 178 150 150 Slowest Speed 900 | 120 210 150 900 180 180 150 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 78 25 54 12 50 18 1 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 180 | . 5 28 147 . . . . Melee . | . . . . . . . . Projectile 16 | . . 3 13 . . . . AOE 164 | . 5 25 134 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 2557 | 42 593 229 667 474 341 115 96 Wait 82 | 1 21 . 25 16 1 8 10 Move 2034 | 33 473 180 457 401 323 95 72 Hop 3 | . . . . . . 3 . Pick Up 57 | 3 14 11 19 7 1 1 1 Fast Attach 23 | 5 7 . 6 4 1 . . Attach 26 | . 4 2 14 3 . 2 1 Detach . | . . . . . . . . Swap 50 | . 8 5 32 4 1 . . Drop 49 | . 5 11 16 9 2 6 . Fire 214 | . 61 20 92 29 12 . . Melee 5 | . . . 5 . . . . Ram . | . . . . . . . . Kick 14 | . . . 1 1 . . 12 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 51 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 314 | -10/Materials | Core integrity fell below 50% 477 | -10/Materials | Discovered new exit (range 16) 608 | -10/Materials | Discovered new exit (range 16) 688 | -10/Materials | Core integrity fell below 20% 722 | -10/Materials | Lost 3 parts (1p2w) 864 | -10/Materials | Discovered new exit (range 16) 951 | -10/Materials | Entered another Materials area 951 | -9/Materials | Evolved 2 slots: Propulsion x2 1231 | -9/Materials | Discovered new exit (range 13) 1258 | -9/Materials | Entered another Materials area 1258 | -8/Materials | Evolved 2 slots: Utility x2 1298 | -8/Materials | Build established: Scavenger-Mutant 1646 | -8/Materials | Destroyed 8 combat bots 1658 | -8/Materials | First assault squad dispatched 1767 | -8/Materials | Build established: Mutant 1796 | -8/Materials | Garrison activated, responded to threat 1883 | -8/Materials | Lost 10 parts (1p4n1u4w) 2002 | -8/Materials | Core integrity fell below 50% 2199 | -8/Materials | Build established: Scavenger-Mutant 2217 | -8/Materials | Lost 3 parts (1n2w) 2223 | -8/Materials | Discovered new exit (range 16) 2300 | -8/Materials | Entered Factory 2300 | -7/Factory | Evolved 2 slots: Utility x2 2863 | -7/Factory | Discovered new exit (range 10) 2929 | -7/Factory | Lost 3 parts (2n1u) 3030 | -7/Factory | Entered Lower Caves 3183 | -7/Lower Caves | Learned Factory stockpile data 3241 | -7/Lower Caves | Encountered a Warlord checkpoint 3283 | -7/Lower Caves | Learned Factory emergency access door positions 3504 | -7/Lower Caves | Build established: Mutant 3564 | -7/Lower Caves | Discovered new exit (range 4) 3634 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3644 | -7/Lower Caves | Entered another Lower Caves area 3688 | -7/Lower Caves | Found Prototype Device 3712 | -7/Lower Caves | Learned Factory interactive machine intel 3759 | -7/Lower Caves | Identified Heart of Steel 3798 | -7/Lower Caves | Discovered new exit (range 9) 3810 | -7/Lower Caves | Entered Factory 3810 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3813 | -6/Factory | Loaded intel: 46 interactive machine locations 3837 | -6/Factory | Lost 3 parts (1n2w) 3964 | -6/Factory | Self-destructed Last Messages --------------- 03887_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Imp. Spread Laser Exp. Signal Interpreter 03887_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 2R layout... Downloaded map data. 03930_ Kicked G-50 Soldier out of the way. 03932_ Slammed into G-50 Soldier. 03933_ Kicked G-50 Soldier out of the way. 03934_ Imp. Carbon-fiber Leg destroyed. 03935_ Slammed into G-50 Soldier. 03950_ Heart of Steel permanently disabled. 03950_ Destabilizing: Short circuit. 03952_ Slammed into G-50 Soldier. 03952_ Imp. Carbon-fiber Leg permanently disabled. 03952_ Destabilizing: Short circuit. 03961_ Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? #?# # #?????# #???????? | | ???????????? ### # #?????# #???????? | | ???????????? ## # #?????# #???????? | | ???????????? ########+### ####### ##??????? | | ???????????? ??????? | | ???????????? ??????? | | ???????????? ??????? | | ???????????? ##+########################??????? | | ???????????? # #?????????????????????????? | | ???????????? ### ""#?????????????????????????? | | ???????????? #?# ""#?????????????????????????? | | ???????????? #?# ""#?????????????????????????? | | ???????????? #?# " T###############???????????? | | ???????????? #?# " ""## #???????????? | | ???????????? #?# " ""## "" ! #???????????? | | ???????????? #?# " ""## "T #???????????? | | ???????????? #?# " ## "" #######?????? | | ???????????? #?# " ##g """ # #?????? | | ???????????? ### " ##@ """ # #?????? | | ???????????? ## " ## """ # #?????? | | ???????????? ## " ## g # #?????? | | ???????????? ## ## """ """ # #?????? | | ???????????? ##########g""" """ # ####### | | ???????????? #????????# """ """ # # | | ???????????? #????????# # # "" | | ???????????? ###################+### # Y | | ???????????? # "" | | ???????????? + | | ???????????? # /// | | ???????????? # /// | | ???????????? # /// | | ????????????????????######+################# | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????+??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 326 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Item Schematics ----------------- ECM Suite | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed EMP Blaster | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableFlightStorage Manual? 0 Play Time 00:45:08 Cumulative 30.0 hours Start 2022.02.17 @ 16:05:56 End 2022.02.17 @ 16:56:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0f413d4-be52-4f75-bf80-83b5d52e7189