Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.21 @ 21:56:05

Player: sentrybuster

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (131)     655
Value Destroyed (4675)     4675
Prototype IDs (49)         980
Alien Tech Used (0)        0
Bonus (970)                970
              TOTAL SCORE: 12780

 Bonus
-------
High Alert Combat Kills    44
Follower Combat Kills      326
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             521/1000
Matter                     191/300
Energy                     55/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Walking (210) Ox3
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                Flexi-carbon Leg
>               --- UTILITY (8) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
                Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON (3) -------
          Heavy Assault Rifle
                Gauss Rifle
                Great Axe
>               --- INVENTORY (20) ---
                Neutrino Core
                Neutrino Core
                Neutrino Core
                Superbattery (2000)
     Long-range Sensor Array
       Hardened Medium Armor Plating
                EM Shield
                Force Field
                Hacking Suite
                Remote Datajack
                Blade Trap

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Medium Treads
         Spiked Medium Treads
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
   Experimental Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
>               --- WEAPON -----------
          Heavy Ion Cannon
          Heavy Plasma Cannon
>               --- INVENTORY --------
                Neutrino Core
                Neutrino Core
                Neutrino Core
                Neutrino Core
          Light Treads
                Superbattery
     Long-range Sensor Array
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
                EM Shield
       Improved Hardlight Generator
                Force Field
                Hacking Suite
                Component Analysis Suite
                Autogun
                Remote Datajack
       Improved Plasma Cutter
                Plasma Flamer
                Great Axe
                Blade Trap
[Rating: 63]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Improved Spread Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Guided Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             167  | 6   4   .   18  .   .   9   22  13  29  18  7   10  .   10  21  
  Power                    6    | 1   .   .   1   .   .   .   1   .   2   .   1   .   .   .   .   
    Engine                 3    | 1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   1   .   5   .   .   2   9   1   9   3   1   1   .   .   4   
    Treads                 15   | .   .   .   .   .   .   .   5   1   3   1   1   1   .   .   3   
    Leg                    17   | 2   1   .   5   .   .   2   4   .   2   .   .   .   .   .   1   
    Wheel                  6    | .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  58   | 1   1   .   6   .   .   1   6   3   9   8   4   5   .   5   9   
    Device                 36   | .   .   .   4   .   .   1   4   1   3   6   3   5   .   5   4   
    Storage                11   | 1   1   .   1   .   .   .   .   2   1   2   .   .   .   .   3   
    Processor              8    | .   .   .   .   .   .   .   1   .   5   .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 2   2   .   6   .   .   6   6   9   9   7   1   4   .   5   8   
    Energy Gun             23   | 2   1   .   2   .   .   2   1   1   7   3   .   2   .   1   1   
    Energy Cannon          18   | .   .   .   1   .   .   .   4   5   1   2   1   1   .   2   1   
    Ballistic Gun          11   | .   .   .   2   .   .   3   .   .   .   .   .   .   .   2   4   
    Ballistic Cannon       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               5    | .   .   .   .   .   .   1   1   1   .   1   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   1   .   .   .   .   .   .   2   1   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   .   .   .   1   1   2   .   .   .   .   .   .   
Parts Lost                 67   | .   1   .   4   .   .   5   6   5   17  1   2   2   .   3   21  
  Power                    3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   
  Propulsion               22   | .   .   .   .   .   .   1   2   3   7   1   .   .   .   .   8   
  Utility                  12   | .   .   .   1   .   .   2   1   .   3   .   .   .   .   .   5   
  Weapon                   30   | .   1   .   3   .   .   2   2   2   7   .   1   2   .   3   7   
  Highest Loss Streak      13   | .   1   .   3   .   .   3   2   2   3   1   2   2   .   2   13  
Average Slot Usage (%)     91   | .   95  100 92  100 100 85  95  91  84  95  99  99  100 93  74  
  Engine                   5    | .   14  14  11  11  11  11  9   9   1   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   5   6   5   6   6   6   3   
  Treads                   13   | .   .   .   .   .   .   .   17  29  9   19  22  26  26  26  15  
  Leg                      10   | .   27  28  30  33  33  32  18  .   2   .   .   .   .   .   .   
  Wheel                    3    | .   .   .   .   .   .   .   .   .   5   9   10  6   6   6   3   
  Device                   9    | .   .   .   12  22  22  10  14  10  11  5   6   6   6   6   9   
  Storage                  13   | .   25  28  13  11  11  11  9   13  15  13  13  13  13  13  10  
  Processor                12   | .   .   .   .   .   .   .   8   9   17  20  20  20  20  20  17  
  Energy Gun               7    | .   23  14  12  .   .   9   8   .   4   12  6   8   13  4   .   
  Energy Cannon            7    | .   .   .   3   11  11  1   8   16  8   5   12  9   6   7   6   
  Ballistic Gun            1    | .   .   .   2   11  11  8   .   .   .   .   .   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             99   | 11  19  19  33  33  33  33  38  55  77  89  92  92  88  93  99  
  Greatest Support         101  | 20  20  20  36  36  36  36  89  89  63  78  98  98  98  98  101 
  Greatest Overweight (x)  7    | .   .   .   1   .   .   1   2   1   6   6   4   7   .   7   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   1   
Largest Inventory Capacity 20   | 6   10  10  14  10  10  10  10  14  18  20  20  20  20  20  20  
  Average Capacity         14   | 5   9   10  10  10  10  10  10  11  17  18  20  20  20  20  19  
  Most Carried             20   | 6   10  10  10  10  10  10  10  13  18  20  20  20  17  18  20  
  Average Carried          13   | 3   8   9   9   9   9   9   9   10  14  17  18  18  17  17  15  
  Final Capacity           20   | 6   10  10  10  10  10  10  10  14  18  20  20  20  20  20  20  
  Final Carried            20   | 6   10  9   10  10  10  9   9   13  16  20  20  17  17  17  11  

 Class Distribution 
--------------------
 40% | Mutant
 25% | Scavenger-Mutant
 14% | Hauler-Skirmisher
 12% | Hauler-Mutant
  5% | Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
  Scavenger-Mutant | -9/Mines
  Scavenger-Mutant | -9/Exiles
  Scavenger-Mutant | -8/Mines
  Scavenger-Mutant | -8/Materials
            Mutant | -8/Storage
            Mutant | -7/Factory
        Skirmisher | -6/Factory
 Hauler-Skirmisher | -6/Lower Caves
 Hauler-Skirmisher | -6/Lower Caves
     Hauler-Mutant | -6/Data Miner
     Hauler-Mutant | -5/Proximity Caves
     Hauler-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           2046 | 168  227  .    203  41   .    93   259  105  258  102  178  165  .    75   172  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5970 | 99   209  .    536  108  .    244  1042 845  1388 176  213  427  .    208  475  
  Parts                    256  | 11   7    .    33   3    .    12   41   50   45   10   8    5    .    8    23   
Haulers Intercepted        7    | .    .    .    1    .    .    .    2    1    1    1    .    .    .    .    1    
Recyclers Shooed           6    | .    1    .    .    .    .    .    1    .    3    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    .    .    .    .    .    .    10   5    .    7    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  102  | .   2   .   11  2   .   8   16  20  15  4   4   8   .   7   5   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Guns                     35   | .   2   .   5   2   .   2   5   .   8   1   2   3   .   5   .   
  Cannons                  51   | .   .   .   5   .   .   2   11  19  7   .   2   2   .   1   2   
  AOE                      11   | .   .   .   .   .   .   4   .   1   .   3   .   3   .   .   .   
Classes Destroyed          13   | 2   3   .   5   .   .   .   1   1   1   .   .   .   .   .   .   
  Worker                   4    | 1   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   .   1   .   .   .   2   1   1   1   .   .   .   .   1   
  Recycler                 9    | .   1   .   .   .   .   .   1   .   6   .   .   .   .   .   1   
  Operator                 3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   
  Swarmer                  23   | .   .   .   3   .   .   4   .   6   .   3   .   2   .   5   .   
  Grunt                    34   | .   2   .   3   2   .   4   7   6   3   .   2   4   .   1   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
  Duelist                  4    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   
  Sentry                   24   | .   .   .   4   .   .   .   6   7   5   .   1   1   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   3   
  Programmer               8    | .   .   .   .   .   .   .   .   .   5   1   1   .   .   .   1   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           5    | 3   1   .   4   2   .   4   3   4   3   3   2   5   .   5   2   
  Combat Bots Only         5    | .   1   .   3   2   .   4   3   4   2   3   2   5   .   5   1   
Max Kills in Single Turn   2    | 1   1   .   1   1   .   2   1   1   1   2   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   1   .   2   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               8559  | .    153  .    457  99   .    531  742  1042 1509 42   311  846  .    498  2329 
  Core                     1373  | .    .    .    56   .    .    66   45   156  327  .    53   147  .    44   479  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         76    | 100  .    100  .    .    .    69   .    63   53   .    .    .    .    71   .    
Volleys Fired              443   | 5    14   .    38   7    .    23   78   55   89   13   10   30   .    23   58   
  Largest                  3     | 2    2    .    2    2    .    2    2    2    2    3    3    3    .    3    2    
  Hottest                  240   | 80   80   .    103  91   .    133  137  143  143  240  240  230  .    235  188  
Shots Fired                749   | 10   25   .    65   14   .    37   128  98   155  27   28   56   .    39   67   
  Gun                      330   | 10   25   .    48   7    .    20   49   .    85   14   13   25   .    20   14   
  Cannon                   407   | .    .    .    17   7    .    14   79   98   70   9    15   26   .    19   53   
  Launcher                 10    | .    .    .    .    .    .    3    .    .    .    2    .    5    .    .    .    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Kinetic                  51    | .    .    .    13   7    .    11   .    .    .    .    .    .    .    .    20   
  Thermal                  611   | .    .    .    12   7    .    23   128  98   155  23   28   51   .    39   47   
  Explosive                10    | .    .    .    .    .    .    3    .    .    .    2    .    5    .    .    .    
  Electromagnetic          75    | 10   25   .    40   .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23    | 3    5    .    7    5    .    7    20   13   19   20   9    23   .    12   9    
  Robot Miss Streak        6     | 1    3    .    3    1    .    2    4    3    3    4    6    2    .    3    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    
Shots Hit Robots           513   | 6    18   .    42   9    .    24   79   71   111  20   19   36   .    30   48   
  Core Hits                263   | 4    8    .    19   4    .    16   33   30   55   14   18   31   .    16   15   
  Critical Hits            18    | .    .    .    .    .    .    .    2    10   3    .    .    .    .    1    2    
  Critical Kills           6     | .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    1    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    .    2    7    1    .    .    .    .    1    1    
Melee Attacks              31    | .    9    .    .    .    .    .    .    1    3    .    .    .    .    .    18   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 31    | .    9    .    .    .    .    .    .    1    3    .    .    .    .    .    18   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13045 | 87   396  .    645  140  .    649  1813 1547 2646 849  502  1480 .    629  1662 
  Guns                     4421  | 87   201  .    407  100  .    239  676  .    1219 270  165  545  .    389  123  
  Cannons                  6517  | .    .    .    196  40   .    164  1119 1450 1427 229  337  339  .    240  976  
  Explosions               1367  | .    36   .    42   .    .    246  .    97   .    350  .    596  .    .    .    
  Melee                    722   | .    159  .    .    .    .    .    .    .    .    .    .    .    .    .    563  
  Ramming                  18    | .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    
  Kinetic                  674   | .    .    .    169  100  .    153  .    .    .    .    .    .    .    .    252  
  Thermal                  9731  | .    36   .    153  40   .    250  1795 1450 2646 499  502  884  .    629  847  
  Explosive                1289  | .    .    .    .    .    .    246  .    97   .    350  .    596  .    .    .    
  Electromagnetic          611   | 87   201  .    323  .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 722   | .    159  .    .    .    .    .    .    .    .    .    .    .    .    .    563  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    .    2    5    .    .    .    .    .    6    
  Average Corruption       3     | .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  43    | .    .    .    .    .    .    .    .    .    32   .    .    .    .    .    11   
    Message Errors         9     | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    3    
    Matter Fused           5     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    
    Energy Discharges      9     | .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    2    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Targeting Errors       7     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    2    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            291   | .    71   .    2    .    .    44   24   3    28   11   .    94   .    14   .    
  Projectiles              88    | .    .    .    .    .    .    .    24   3    28   .    .    19   .    14   .    
  Explosions               132   | .    .    .    2    .    .    44   .    .    .    11   .    75   .    .    .    
  Melee                    71    | .    71   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      84    | .    .    .    .    .    .    .    .    29   .    .    .    55   .    .    .    
  Shots                    2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
  Rammed                   3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        349   | 56   135  .    114  .    .    170  129  177  264  183  336  349  .    329  135  
  Average Temperature      68    | 20   50   .    50   .    .    88   37   41   72   52   128  127  .    78   49   
  Received Heat Transfer   2133  | .    87   .    123  54   .    252  306  360  402  6    99   231  .    81   132  
  Effects                  11    | .    .    .    .    .    .    .    .    .    4    .    2    1    .    4    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Interference           7     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             27    | .    .    .    1    .    .    2    7    4    6    2    2    .    .    3    .    
  Heat Transferred         15635 | .    50   .    272  74   .    518  3071 2442 4074 711  607  1372 .    1222 1222 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac 
Peak Influence             504  | 20  130 15  324 146 .   137 200 504 199 111 .   .   .   .   151 
  Initial                  161  | .   13  15  5   96  .   .   53  80  161 51  .   .   .   .   38  
  Average                  89   | 6   52  15  182 92  .   71  102 186 65  74  .   .   .   .   53  
Maximum Alert Level        2    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   
  Low Security (%)         93   | 100 100 100 57  100 .   100 98  70  100 100 .   .   .   .   100 
  Level 1                  4    | .   .   .   42  .   .   .   1   11  .   .   .   .   .   .   .   
  Level 2                  1    | .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   .   .   .   .   2   4   5   1   .   .   .   .   3   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            8    | .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   2   
  Reinforcement            4    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac 
Distress Signals           6    | .   1   .   1   .   .   .   1   1   1   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              157  | .   8   .   19  2   .   8   23  24  24  5   7   9   .   9   19  
  Peak Tracking Total      8    | .   3   .   6   2   .   3   3   5   4   3   3   5   .   5   8   
  Tactical Retreats        16   | .   2   .   5   .   .   1   2   2   1   .   .   1   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac 
Traps Triggered            6    | .   1   .   1   .   .   .   .   2   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac 
Machines Disabled          14   | .   1   .   .   .   .   2   1   6   .   .   .   .   .   .   4   
  Max in Single Turn       3    | .   1   .   .   .   .   1   1   3   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac 
Machines Accessed          50   | .   6   .   8   .   1   .   7   8   11  4   .   1   4   .   .   
  Terminals                30   | .   4   .   6   .   .   .   5   8   6   1   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   .   .   1   .   2   3   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                153  | .   20  .   29  .   1   .   19  31  17  7   .   1   28  .   .   
  Successful               102  | .   14  .   21  .   1   .   11  16  5   5   .   1   28  .   .   
  Failed                   51   | .   6   .   8   .   .   .   8   15  12  2   .   .   .   .   .   
    Catastrophic           3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   73   | .   13  .   16  .   1   .   12  18  9   4   .   .   .   .   .   
  Terminals                96   | .   17  .   21  .   .   .   12  31  11  4   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Repair Stations          7    | .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   1   .   .   .   .   .   3   .   2   3   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   3   .   .   .   4   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             60   | .   6   .   7   .   1   .   4   12  1   .   .   1   28  .   .   
  Record                   12   | .   .   .   .   .   .   .   .   .   .   .   .   1   11  .   .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Prototype ID Bank        11   | .   4   .   1   .   .   .   1   2   .   .   .   .   3   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              5    | .   1   .   .   .   .   .   1   2   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   1   .   4   .   .   .   1   2   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   1   .   .   .   .   .   1   .   2   3   .   .   .   .   .   
  Retrieve Components      7    | .   1   .   .   .   .   .   1   .   2   3   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         22   | .   5   .   7   .   .   .   3   4   1   2   .   .   .   .   .   
  Terminals                22   | .   5   .   7   .   .   .   3   4   1   2   .   .   .   .   .   
    Track                  13   | .   3   .   5   .   .   .   2   1   1   1   .   .   .   .   .   
    Botnet                 8    | .   2   .   2   .   .   .   1   2   .   1   .   .   .   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   4   .   8   .   .   .   6   7   9   2   .   .   .   .   .   
  Full Trace Events        2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   .   1   .   .   .   .   .   7   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     109  | .   26  .   83  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     17   | .   1   .   .   .   .   .   .   .   11  5   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac 
Total Allies               3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   .   32  32  .   .   94  49  
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   .   32  32  .   .   94  49  
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               40   | .   .   .   .   .   .   .   .   .   .   4   7   .   .   14  15  
  Total Damage             1384 | .   .   .   .   .   .   .   .   .   .   72  244 .   .   429 639 
  Kills                    9    | .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   .   .   .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               11416 | 122  749  97   650  474  252  527  1396 800  2297 916  690  736  130  609  971  
Spaces Moved               6262  | 73   520  80   321  370  209  375  681  334  1258 560  357  376  82   281  385  
  Core                     21    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Treads                   2790  | .    .    .    .    .    .    .    281  334  635  285  348  310  82   202  313  
  Legs                     2355  | 69   520  80   321  370  209  375  400  .    .    .    .    .    .    .    11   
  Wheels                   1096  | .    .    .    .    .    .    .    .    .    623  275  9    66   .    79   44   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  120  160  110  110  125  160  160  160  50   
  Average Speed            143   | 116  120  120  127  120  120  120  137  162  151  141  171  160  160  160  171  
  Slowest Speed            220   | 120  120  120  150  120  120  150  180  180  220  180  180  160  160  160  220  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 5    50   28   36   85   60   83   53   65   35   14   54   61   75   46   10   
  Regions Visited          15
    Branch Regions         9
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        7     | .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    .    .    1    .    1    .    .    .    .    2    3    .    1    .    
Spaces Dug                 36    | .    2    .    .    .    .    .    8    2    5    .    .    9    .    1    9    
Terrain Destroyed          159   | .    2    .    4    .    .    19   15   26   6    14   3    47   .    9    14   
  Melee                    7     | .    2    .    .    .    .    .    .    1    3    .    .    .    .    .    1    
  Projectile               65    | .    .    .    .    .    .    .    15   10   3    .    3    12   .    9    13   
  AOE                      87    | .    .    .    4    .    .    19   .    15   .    14   .    35   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  
Total                      7884 | 97   600  82   498  388  210  412  1012 492  1482 668  413  459  81   396  594  
  Wait                     806  | 6    48   .    102  4    .    .    197  77   84   44   34   38   .    82   90   
  Move                     6247 | 72   519  79   320  369  208  374  680  333  1257 559  356  375  81   280  385  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  87   | 7    5    1    7    4    1    1    11   7    12   12   3    2    .    1    13   
  Fast Attach              88   | 6    3    .    10   .    .    4    15   4    17   10   1    2    .    1    15   
  Attach                   38   | .    .    .    6    .    .    2    5    3    7    3    3    3    .    1    5    
  Detach                   20   | .    .    .    5    .    .    1    2    1    3    5    2    .    .    .    1    
  Swap                     41   | .    1    .    2    .    .    3    2    6    5    5    3    5    .    8    1    
  Drop                     73   | 1    1    2    7    4    1    3    19   5    5    16   1    4    .    .    4    
  Fire                     443  | 5    14   .    38   7    .    23   78   55   89   13   10   30   .    23   58   
  Melee                    31   | .    9    .    .    .    .    .    .    1    3    .    .    .    .    .    18   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   6    | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    4    
  Trap                     1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 1 exit: Upp)

 History 
---------
  Turn | Location           | Event
    27 | -11/Scrapyard      | Discovered new exit (range 16)
   123 | -11/Scrapyard      | Entered Materials
   139 | -10/Materials      | Discovered new exit (range 13)
   318 | -10/Materials      | Build established: Mutant
   490 | -10/Materials      | Repaired Aluminum Leg
   872 | -10/Materials      | Entered Mines
   917 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   920 | -10/Mines          | Found Prototype Device
   922 | -10/Mines          | Met a Derelict bent on vengeance
   940 | -10/Mines          | Learned Materials trap positions
   962 | -10/Mines          | Discovered new exit (range 6)
   969 | -10/Mines          | Entered Materials
   969 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   969 | -9/Materials       | Identified Exp. Sensor Array
   970 | -9/Materials       | Loaded intel: 19 trap records
  1386 | -9/Materials       | Discovered new exit (range 16)
  1398 | -9/Materials       | Lost 3 parts (1u2w)
  1546 | -9/Materials       | Repaired Imp. Aluminum Leg
  1599 | -9/Materials       | Repaired Imp. Assault Rifle
  1613 | -9/Materials       | Discovered new exit (range 6)
  1619 | -9/Materials       | Entered Mines
  1626 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1674 | -9/Mines           | Discovered new exit (range 9)
  1701 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1772 | -9/Mines           | Found a hidden stash of uninstalled traps
  1852 | -9/Mines           | Build established: Scavenger-Mutant
  2011 | -9/Mines           | Discovered new exit (range 8)
  2049 | -9/Mines           | Learned location of 1 exit from Materials
  2088 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2088 | -9/Mines           | Discovered new exit (range 5)
  2093 | -9/Mines           | Entered Exiles
  2122 | -9/Exiles          | Met 8R-AWN
  2144 | -9/Exiles          | Met EX-HEX
  2175 | -9/Exiles          | Met EX-BIN
  2189 | -9/Exiles          | Aligned with FarCom system
  2191 | -9/Exiles          | Given EX-Vault access code
  2221 | -9/Exiles          | Opened EX-Vault
  2230 | -9/Exiles          | Found Superbattery
  2257 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2292 | -9/Exiles          | Met EX-DEC
  2335 | -9/Exiles          | Discovered new exit (range 10)
  2345 | -9/Exiles          | Left Exiles lab with Superbattery
  2345 | -9/Exiles          | Entered Mines
  2388 | -8/Mines           | Lost 3 parts (1n2u)
  2861 | -8/Mines           | Discovered new exit (range 10)
  2872 | -8/Mines           | Entered Materials
  2872 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2873 | -8/Materials       | Identified exit to Factory
  3910 | -8/Materials       | Build established: Mutant
  4226 | -8/Materials       | Discovered new exit (range 5)
  4268 | -8/Materials       | Entered Storage
  4581 | -8/Storage         | Garrison activated, responded to threat
  4999 | -8/Storage         | Found Prototype Launcher
  4999 | -8/Storage         | Identified Gui. Missile Launcher
  5012 | -8/Storage         | Found Gui. Missile Launcher
  5041 | -8/Storage         | Discovered exit to Factory (range 16)
  5068 | -8/Storage         | Entered Factory
  5068 | -7/Factory         | Evolved 2 slots: Utility x2
  6535 | -7/Factory         | Lost 3 parts (1n2w)
  6622 | -7/Factory         | Build established: Scavenger-Mutant
  6815 | -7/Factory         | Discovered new exit (range 14)
  6861 | -7/Factory         | Identified exit to Factory
  7011 | -7/Factory         | Lost 3 parts (1n2w)
  7235 | -7/Factory         | Discovered exit to Factory (range 8)
  7246 | -7/Factory         | Build established: Mutant
  7365 | -7/Factory         | Entered another Factory area
  7365 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  7572 | -6/Factory         | Discovered new exit (range 22)
  7639 | -6/Factory         | Identified exit to Factory
  7757 | -6/Factory         | Build established: Skirmisher
  8241 | -6/Factory         | Discovered new exit (range 18)
  8264 | -6/Factory         | Identified exit to Lower Caves
  8281 | -6/Factory         | Entered Lower Caves
  8281 | -6/Lower Caves     | Accompanied by 1 ally
  8283 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8662 | -6/Lower Caves     | Build established: Hauler-Skirmisher
  8785 | -6/Lower Caves     | Discovered new exit (range 5)
  8791 | -6/Lower Caves     | Identified exit to Lower Caves
  8971 | -6/Lower Caves     | Entered another Lower Caves area
  8980 | -6/Lower Caves     | Discovered exit to Factory (range 15)
  9137 | -6/Lower Caves     | Identified exit to Data Miner
  9339 | -6/Lower Caves     | Learned 8 Factory zone layouts
  9415 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9707 | -6/Lower Caves     | Entered Data Miner
  9707 | -6/Data Miner      | Discovered new exit (range 6)
  9728 | -6/Data Miner      | Met Data Miner
  9773 | -6/Data Miner      | Learned location of Section 7 (-2)
  9773 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9800 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9835 | -6/Data Miner      | Identified exit to Proximity Caves
  9837 | -6/Data Miner      | Entered Proximity Caves
 10027 | -5/Proximity Caves | Learned location of 1 exit from Factory
 10094 | -5/Proximity Caves | Escorted by Enhanced Grunt
 10271 | -5/Proximity Caves | Build established: Hauler-Mutant
 10417 | -5/Proximity Caves | Discovered exit to Factory (range 19)
 10446 | -5/Proximity Caves | Entered Factory
 10446 | -5/Factory         | Evolved 2 slots: Utility x2
 10447 | -5/Factory         | Identified exit to Upper Caves
 10888 | -5/Factory         | Lost 3 parts (1n1u1w)
 11037 | -5/Factory         | P-70 Sage assimilated allied Sentinel 6a
 11135 | -5/Factory         | Lost 13 parts (1p5n3u4w)
 11417 | -5/Factory         | Self-destructed

 Last Messages 
---------------
11350_ Hvy. Assault Rifle destroyed.
11353_ Penetrated by Slug. <x2>
11357_ System corrupted: Energy discharge (-32).
11357_ System corrupted: Great Axe targeting data glitched.
11357_ H-66 Slayer destroyed.
11358_ Acquired 53 matter.
11363_ Acquired Hvy. Assault Rifle.
11366_ Acquired Flexi-carbon Leg.
11370_ Acquired Gauss Rifle.
11384_ Acquired Phase Shifter.
11388_ Acquired Targeting Computer.
11396_ Slug penetrates Wall.
11402_ Penetrated by Slug. <x2>
11406_ Imp. Treads destroyed.
11410_ Penetrated by Slug.
11410_ Phase Shifter destroyed.
11413_ Penetrated by Slug.
11413_ Slug penetrates Wall.
11414_ :|6O#> ZAV 0CKES3OP=YBHXDWRZK
11414_ H-66 Slayer destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????##                 |
| ?????????????????????????????????#                 |
| ?????????????????????????????????#                 |
| ?????????????????????????????????#########+####### |
| ???????????????????????????????????????#           |
| ???????????????????????????????????????#           |
| ???????????????????????????????????????#!       ]] |
| ???????????????????#####################%=      ]] |
| ???????????????????#      """"  #  =!              |
| ???????????????????# " "  ""R"" #  =!              |
| ???????????????????# " "  "" "" #  !  %            |
| ???????????????????# " "        #     /            |
| ???????????????????# " "        #       %     """  |
| ???????????????????# " "        +            """"  |
| ???????????????????# " "        #    !       """"  |
| ???????????????????# " "        #                  |
| ???????????????????# " "        #####         """  |
| ???????????????????# " "   !    #???#        """"  |
| ???????????????????#            ##??#        """"  |
| ???????????????????#            # ###              |
| ???????????????????####+#############+##      """  |
| ?????????????????????## ###            #    """""  |
| ?????????????????????#  ###            #w   """""  |
| ?????????????????????## ###            #           |
| ??????????????????????# ###[           #      """  |
| ??????????????????????# *@/%           #    """""  |
| ??????????????????????#####[           #    """""  |
| ?????????????????????????##          %pss ss       |
| ?????????????????????????##           %#ps    """  |
| ?????????????????????????##            #%    """"  |
| ????????????????????????# #            #|   """""  |
| ????????????????????????###            #           |
| ?????????????????????????##            #           |
| ?????????????????????????###############           |
| ??????????????????????????#    #   ###?#           |
| ?????????????????????????          ????#     ==    |
| ????????????????????????           ????#     =     |
| ??????????????????????             ????#     ##### |
| ??????????????????????             ?????     #     |
| ??????????????????????             ??????    #     |
| ??????????????????????             ??????    #  "" |
| ???????????????????????            ??????    #  "" |
| ?????????????????????????##########??????    #  "" |
| ?????????????????????????????????????????    #  "" |
| ??????????????????????????????????????????   #     |
| ??????????????????????????????????????????   #  "" |
| ?????????????????????????????????????????????#  "" |
| ?????????????????????????????????????????????#? "" |
| ??????????????????????????????????????????????? "" |
| ?????????????????????????????????????????????#     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          23
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             225
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         14
Recoil Reduction           4
Particle Charging          15

 Item Schematics 
-----------------
           Exp. Sensor Array | -8/Materials  | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
     Exp. Targeting Computer | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvageEnhancedMapper
  Manual?         0
Play Time         01:38:15
  Cumulative      232.0 hours
  Start           2021.05.21 @ 19:20:38
  End             2021.05.21 @ 21:56:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          329
  Rogue           325
  Adventurer      0
  Explorer        4
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             74
Gallery%          85
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e0877c7-0f4e-4398-be1d-431651cfad02