Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.25 @ 10:00:14 Player: Demise Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (129) 645 Value Destroyed (3124) 3124 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (975) 975 TOTAL SCORE: 6584 Bonus ------- High Alert Combat Kills 896 Follower Combat Kills 79 Cogmind --------- Core Integrity 0/400 Matter 255/300 Energy 265/265 System Corruption 3% Temperature Cool (8) Movement Rolling (145) Ox4 Location -8/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Wheel Armored Wheel > --- UTILITY (2) ------ Huge Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Minigun > --- INVENTORY (25) --- Nuclear Core Fission Core Fission Core Carbon-fiber Leg Carbon-fiber Leg Huge Storage Unit High-capacity Battery (250) Structural Scanner Signal Interpreter Seismic Detector Core Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite Bomb Drone Bay Heavy EM Pulse Gun Heavy EM Pulse Gun Minigun Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg Armored Wheel > --- UTILITY ---------- Huge Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- VSS Leg Wheel Wheel Wheel Huge Storage Unit High-capacity Battery Structural Scanner Signal Interpreter Seismic Detector Core Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite Bomb Drone Bay Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Assault Rifle Minigun Minigun Rocket Launcher Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg VSS Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 118 | 7 16 9 59 12 10 5 Power 9 | 1 1 1 5 1 . . Engine 8 | 1 . 1 5 1 . . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 41 | 2 2 2 19 8 8 . Treads . | . . . . . . . Leg 4 | . . . . . 4 . Wheel 37 | 2 2 2 19 8 4 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 40 | 2 11 . 21 3 . 3 Device 22 | 1 10 . 9 1 . 1 Storage 2 | 1 1 . . . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 14 | . . . 10 2 . 2 Artifact . | . . . . . . . Weapon 28 | 2 2 6 14 . 2 2 Energy Gun 3 | 2 . . 1 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 20 | . 2 4 10 . 2 2 Ballistic Cannon . | . . . . . . . Launcher 4 | . . 2 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 25 | . 1 3 15 1 . 5 Power 1 | . . 1 . . . . Propulsion 12 | . 1 . 8 1 . 2 Utility 3 | . . . 2 . . 1 Weapon 9 | . . 2 5 . . 2 Highest Loss Streak 5 | . 1 2 3 1 . 5 To Critical Strikes 1 | . . 1 . . . . Average Slot Usage (%) 97 | . 99 98 98 99 87 84 Engine 10 | . 5 11 10 11 11 11 Core 1 | . 8 1 . . . . Wheel 38 | . 27 28 43 43 43 29 Device 6 | . 13 14 2 7 . 3 Storage 11 | . 14 14 11 11 11 11 Protection 5 | . . . 8 3 11 7 Ballistic Gun 22 | . 27 27 21 22 10 22 Naked Turns . | . . . . . . . Heaviest Build 98 | 14 92 92 98 96 96 96 Greatest Support 48 | 20 20 20 48 48 42 42 Greatest Overweight (x) 9 | . 9 4 4 2 2 4 Average Overweight (x) 2 | . 2 4 1 1 2 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 5 21 25 25 25 25 25 Most Carried 25 | 5 22 23 25 25 25 24 Average Carried 21 | 3 13 22 23 24 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 2 22 23 25 25 24 23 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 3456 | 270 502 221 1849 364 122 128 Remotely . | . . . . . . . Salvage Created 4708 | 80 984 179 2867 415 . 183 Parts 315 | 7 63 26 181 32 . 6 Haulers Intercepted 7 | . 2 . 5 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 99 | . 18 9 58 10 . 4 Guns 91 | . 18 5 54 10 . 4 AOE 8 | . . 4 4 . . . Classes Destroyed 14 | 2 4 2 6 . . . Worker 9 | . 2 . 4 3 . . Builder 5 | . . 3 1 1 . . Tunneler 3 | 1 1 . . 1 . . Hauler 7 | . 2 . 5 . . . Recycler 4 | 1 1 1 1 . . . Mechanic 1 | . . . 1 . . . Operator 2 | . . . 2 . . . Watcher 6 | . 2 . 4 . . . Swarmer 22 | . . 9 8 4 . 1 Grunt 57 | . 18 . 32 4 . 3 Brawler 4 | . . . 3 1 . . Duelist 3 | . . . 3 . . . Protector 3 | . . . 3 . . . Sentry 10 | . . . 9 1 . . Best Kill Streak 7 | 2 7 4 7 3 . 2 Combat Bots Only 7 | . 7 3 5 3 . 2 Max Kills in Single Turn 3 | 1 2 3 2 1 . 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . 2 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 4168 | . 421 220 2627 146 . 754 Core 479 | . 55 22 291 7 . 104 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 173 | . . . 173 . . . Core Remaining (%) 84 | 100 . 69 . . . . Volleys Fired 355 | 4 60 19 217 34 . 21 Largest 2 | 2 2 2 2 2 . 2 Hottest 90 | 90 46 46 68 46 . 48 Shots Fired 694 | 8 119 32 425 68 . 42 Gun 686 | 8 119 28 421 68 . 42 Cannon . | . . . . . . . Launcher 8 | . . 4 4 . . . Special . | . . . . . . . Kinetic 676 | . 119 28 419 68 . 42 Thermal 8 | 8 . . . . . . Explosive 8 | . . 4 4 . . . Electromagnetic 2 | . . . 2 . . . Robot Hit Streak 22 | 2 22 5 14 17 . 10 Robot Miss Streak 7 | 2 7 2 5 3 . 4 Penetration Max . | . . . . . . . Secondary Targets 7 | . . 1 5 . . 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 445 | 4 75 16 280 42 . 28 Core Hits 197 | 3 34 13 119 18 . 10 Critical Kills 2 | . 1 . . 1 . . Critical Parts Destroyed 2 | . . . 2 . . . Critical Strikes 4 | . 1 . 2 1 . . Destroy 4 | . 1 . 2 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7727 | 46 1201 723 4651 656 . 450 Guns 6903 | 46 1201 218 4332 656 . 450 Cannons . | . . . . . . . Explosions 824 | . . 505 319 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 6834 | . 1201 218 4309 656 . 450 Thermal 46 | 46 . . . . . . Explosive 824 | . . 505 319 . . . Electromagnetic 23 | . . . 23 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 1 3 3 3 3 Average Corruption 2 | . 1 1 2 3 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 58 | . 2 8 27 16 4 1 Message Errors 10 | . . 1 4 5 . . Matter Fused 15 | . . 3 5 4 2 1 Heat Flow Errors 6 | . . . 5 . 1 . Energy Discharges 9 | . 1 1 4 3 . . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 9 | . . 1 5 2 1 . Data Loss (major) 2 | . . . 1 1 . . Misfires 1 | . . 1 . . . . Alerts 2 | . . 1 1 . . . Weapon Failures 3 | . 1 . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 33 | . . 33 . . . . Projectiles . | . . . . . . . Explosions 33 | . . 33 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 72 | . . 72 . . . . Shots 2 | . . 2 . . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 216 | 55 1 10 215 1 216 73 Average Temperature 34 | 20 1 7 34 1 116 29 Received Heat Transfer 1581 | . 234 . 945 42 . 360 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 124 | 124 . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 1384 | 10 454 463 1384 843 . 55 Initial 521 | . 6 136 104 521 . . Average 565 | 4 272 320 755 653 . 23 Maximum Alert Level 4 | . 2 2 4 3 . . Low Security (%) 12 | 100 25 6 6 . . 100 Level 1 28 | . 50 69 19 . . . Level 2 31 | . 24 24 23 78 . . Level 3 12 | . . . 19 21 . . Level 4 14 | . . . 29 . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . 1 . . . Squads Dispatched 17 | . 7 . 9 1 . . Investigation 9 | . 6 . 2 1 . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 3 . . . Assault 4 | . . . 4 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 136 | . 26 9 80 15 . 6 Peak Tracking Total 9 | . 7 3 9 4 . 3 Tactical Retreats 8 | . 1 . 5 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 6 | . 2 . 4 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 6 | . . 1 3 2 . . Max in Single Turn 1 | . . 1 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 22 | . 8 . 11 2 1 . Terminals 14 | . 6 . 7 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 84 | . 27 . 51 5 1 . Successful 55 | . 15 . 37 2 1 . Failed 27 | . 11 . 13 3 . . Catastrophic 1 | . 1 . . . . . Database Lockouts 2 | . 1 . 1 . . . Manual 50 | . 21 . 26 3 . . Terminals 62 | . 23 . 35 4 . . Fabricators . | . . . . . . . Repair Stations 6 | . . . 6 . . . Recycling Units 6 | . 4 . 2 . . . Scanalyzers 8 | . . . 8 . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 6 . 10 2 1 . Record 3 | . . . 1 1 1 . Robot Analysis 7 | . 4 . 3 . . . Prototype ID Bank 3 | . 1 . 2 . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 6 . . . Scan Component 3 | . . . 3 . . . Repair 3 | . . . 3 . . . Recycling Unit Hacks 3 | . 2 . 1 . . . Retrieve Components 3 | . 2 . 1 . . . Scanalyzer 8 | . . . 8 . . . Insert Component 4 | . . . 4 . . . Analyze 4 | . . . 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 19 | . 7 . 12 . . . Terminals 16 | . 5 . 11 . . . Track 2 | . . . 2 . . . Assimilate 1 | . . . 1 . . . Botnet 12 | . 5 . 7 . . . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . 1 . . . Tunnel 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 5 . 9 1 . . Full Trace Events 6 | . 3 . 2 1 . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 3 . . . Time 74 | . . . 74 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 24 | . 15 . 9 . . . Parts Scanalyzed 4 | . . . 4 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 . . Highest-Rated Group 71 | . . . . 71 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 27 | . . . . 27 . . Total Damage 320 | . . . . 320 . . Kills 5 | . . . . 5 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 7 | . 4 . 3 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 5414 | 46 966 674 2486 729 397 116 Spaces Moved 3297 | 37 545 435 1364 547 336 33 Core 32 | 32 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 3265 | 5 545 435 1364 547 336 33 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 140 102 102 112 112 Average Speed 116 | 54 122 140 113 107 112 136 Slowest Speed 215 | 80 215 140 145 113 112 145 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 3 85 94 98 90 59 8 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . 2 1 1 . 1 . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 4 | . . 2 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 82 | . . 40 42 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 82 | . . 40 42 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 4157 | 55 720 465 1878 622 354 63 Wait 263 | . 66 2 173 20 . 2 Move 3291 | 36 544 434 1363 546 335 33 Hop . | . . . . . . . Pick Up 67 | 7 22 1 31 1 3 2 Fast Attach 29 | 3 5 1 15 3 2 . Attach 30 | 4 2 2 19 . . 3 Detach 12 | . 5 . 7 . . . Swap 59 | . 9 6 25 9 8 2 Drop 50 | 1 7 . 27 9 6 . Fire 355 | 4 60 19 217 34 . 21 Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 470 | -10/Materials | Destroyed 7 combat bots 497 | -10/Materials | Discovered new exit (range 16) 550 | -10/Materials | Central database locked down 733 | -10/Materials | Identified exit to Mines 754 | -10/Materials | Build established: Scavenger-Mutant 892 | -10/Materials | Discovered new exit (range 4) 1013 | -10/Materials | Entered Mines 1019 | -10/Mines | Discovered new exit (range 7) 1020 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1102 | -10/Mines | Discovered new exit (range 7) 1266 | -10/Mines | Learned location of Zion (-6) 1687 | -10/Mines | Entered Materials 1687 | -9/Materials | Evolved 2 slots: Propulsion x2 1746 | -9/Materials | Repaired Rocket Launcher 1773 | -9/Materials | Repaired Wheel 2214 | -9/Materials | Build established: Mutant 2247 | -9/Materials | Discovered new exit (range 16) 2264 | -9/Materials | Identified exit to Mines 2630 | -9/Materials | Central database locked down 2671 | -9/Materials | Discovered new exit (range 7) 2713 | -9/Materials | Identified exit to Materials 2790 | -9/Materials | Discovered exit to Mines (range 5) 3274 | -9/Materials | Repaired Arm. Wheel 3287 | -9/Materials | First assault squad dispatched 3373 | -9/Materials | Core integrity fell below 50% 3710 | -9/Materials | Sterilization system engaged 3710 | -9/Materials | Non-combat units ordered to evacuate 3728 | -9/Materials | Discovered exit to Materials (range 16) 3810 | -9/Materials | Combat units ordered to evacuate 3863 | -9/Materials | Lost 3 parts (2n1w) 4006 | -9/Materials | Discovered exit to Materials (range 13) 4010 | -9/Materials | Ambient heat levels rising (+10) 4160 | -9/Materials | Ambient heat levels rising (+10) 4173 | -9/Materials | Entered Mines 4183 | -9/Mines | Found the Drone Emporium 4189 | -9/Mines | Found Prototype Device 4210 | -9/Mines | Build established: Scavenger-Mutant 4329 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4345 | -9/Mines | Received a Mining Laser from a helpful Derelict 4453 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4522 | -9/Mines | Learned Materials stockpile data 4590 | -9/Mines | Discovered exit to Materials (range 13) 4898 | -9/Mines | Discovered new exit (range 5) 4902 | -9/Mines | Entered Exiles 4929 | -9/Exiles | Met 8R-AWN 4957 | -9/Exiles | Met EX-HEX 4986 | -9/Exiles | Met EX-BIN 5001 | -9/Exiles | Met EX-DEC 5283 | -9/Exiles | Discovered new exit (range 15) 5299 | -9/Exiles | Entered Mines 5329 | -8/Mines | Core integrity fell below 20% 5387 | -8/Mines | Lost 5 parts (2n1u2w) 5415 | -8/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 05280_ Acquired Rigged Fission Core. 05283_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 05300_ Hvy. Assault Rifle destroyed. 05301_ System corrupted: Matter fused (-6). 05309_ Core Extractor disabled. 05325_ G-47 Trooper destroyed. 05329_ Wheel destroyed. 05349_ G-47 Trooper destroyed. 05349_ Switching to secondary target: G-50 Soldier. 05350_ Hvy. Assault Rifle destroyed. 05356_ Imp. Light Armor Plating destroyed. 05359_ G-50 Soldier destroyed. 05363_ Acquired 48 matter. 05365_ Acquired 64 matter. 05368_ Acquired Carbon-fiber Leg. 05376_ Acquired 16 matter. 05407_ Destroyed Flight Unit. 05407_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????###?????????????????? | | ???????????????????????????? #?????????????????? | | ????????????????????????????# ########??????????? | | ????????????????????????????# ## #??????????? | | ????????????????????????????# ## #??????????? | | ???????????????????????????## ## #??????????? | | ???????????????????????????# ########???? | | ???????????????????????????# #??? | | ???????????????????????????# ##[ ####### #??? | | ???????????????????????????# ##%""" #??????????? | | ?????????????????????#??#### ## """ #??????????? | | ??????????????????# ## ## ## [ #??????????? | | ??????????????????# ## #??????????? | | ??????????????????####### ############??????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@#?????????????????????? | | ????????????????????????#s#?????????????????????? | | ???????????????????????? =#?????????????????????? | | ????????????????????????" #?????????????????????? | | ???????????????????????"" #?????????????????????? | | ???????????????????????""s#?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????#####?????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordLinearModule Manual? 0 Play Time 00:44:24 Cumulative 646.5 hours Start 2022.06.25 @ 09:16:40 End 2022.06.25 @ 10:00:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 527 Rogue 527 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 75 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07b097bc-0f3f-41d3-9e70-a0a851bb9e2c