Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 15:37:31 Player: magnuss27 Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (64) 320 Value Destroyed (1933) 1933 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (374) 374 TOTAL SCORE: 6067 Bonus ------- Follower Combat Kills 74 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 273/300 Energy 97/100 System Corruption 0% Temperature Cool (12) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Makeshift Salvage Targeting Computer Improved Targeting Computer Hacking Suite > --- WEAPON (2) ------- Barrage Gun Flak Gun > --- INVENTORY (15) --- Cooling System Large Storage Unit Humpback Medium Reflective Plating Improved Shield Generator Makeshift Laser Plasma Rifle Heavy Particle Cannon Plasma Cannon Hypervelocity Coil Gun Bore Cannon Enhanced Flamer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Hacking Suite Improved System Restoration Module > --- WEAPON ----------- Hypervelocity Coil Gun Advanced Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Cooling System Large Storage Unit Humpback Medium Reflective Plating Improved Shield Generator Arc Projector Heavy Laser Heavy Particle Cannon Plasma Cannon Flak Gun Hypervelocity Coil Gun Enhanced Flamer [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 3 | . . 1 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 73 | 4 9 19 18 11 4 1 . 7 Power 9 | 1 . 2 2 2 1 . . 1 Engine 6 | 1 . 2 1 1 1 . . . Core 3 | . . . 1 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 23 | 1 2 8 5 3 2 1 . 1 Treads . | . . . . . . . . . Leg 23 | 1 2 8 5 3 2 1 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 4 5 4 2 1 . . 2 Device 8 | . 1 2 2 1 1 . . 1 Storage 4 | 1 2 1 . . . . . . Processor 2 | . . . . 1 . . . 1 Hackware 2 | . . . 2 . . . . . Protection 3 | . 1 2 . . . . . . Artifact . | . . . . . . . . . Weapon 22 | 1 3 4 7 4 . . . 3 Energy Gun 8 | 1 1 1 2 2 . . . 1 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 7 | . 1 1 2 1 . . . 2 Ballistic Cannon 3 | . 1 1 . 1 . . . . Launcher 2 | . . . 2 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 4 . . . . . . Parts Lost 51 | . 3 12 13 7 2 2 . 12 Power 5 | . . . . 2 . 1 . 2 Propulsion 20 | . 1 5 5 2 2 1 . 4 Utility 8 | . . 3 2 1 . . . 2 Weapon 18 | . 2 4 6 2 . . . 4 Highest Loss Streak 12 | . 2 6 12 4 2 2 . 11 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 3 3 7 10 11 13 13 14 11 Power 1 | 1 1 1 2 1 . . . . Propulsion 1 | . . 1 2 1 1 . 1 . Utility 3 | . . 1 2 4 5 5 5 5 Weapon 4 | 1 1 2 2 3 6 8 8 6 Tool/Special . | . . . . . . . . . Unused Backups 17 | . . 2 3 . 2 . . 10 Power 1 | . . 1 . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 6 | . . 1 1 . 1 . . 3 Weapon 8 | . . . 1 . . . . 7 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 84 | . 78 86 79 94 95 97 92 62 Engine 7 | . 14 11 5 6 5 7 7 . Core 3 | . . . 1 7 7 5 . 4 Leg 24 | . 18 29 27 28 28 29 30 8 Device 9 | . 1 10 6 13 13 15 15 4 Storage 8 | . 14 10 9 7 7 7 7 7 Processor 4 | . . . . 6 7 7 7 13 Hackware 5 | . . . 12 7 7 7 7 7 Protection 1 | . 1 5 . . . . . . Energy Gun 5 | . 14 6 8 8 . . . . Ballistic Gun 6 | . 11 . 7 3 7 7 7 12 Ballistic Cannon 4 | . 2 8 . 2 7 7 7 . Peak Build Rating 50 | 4 7 18 27 41 50 50 50 50 Average Rating 27 | 3 5 12 21 36 43 49 50 28 On Entrance 26 | . 4 7 15 24 39 50 50 50 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 50 | 12 31 45 36 50 49 49 44 44 Greatest Support 75 | 10 20 39 52 53 65 75 75 75 Greatest Overweight (x) 9 | 1 3 1 8 1 1 . . 9 Average Overweight (x) . | . 1 . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 14 15 15 15 15 15 15 Most Carried 15 | 5 6 13 13 15 15 15 15 15 Average Carried 10 | 3 3 7 10 11 14 14 15 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 4 9 10 13 15 15 15 13 Class Distribution -------------------- 45% | Mutant 42% | Scavenger-Mutant 6% | Hacker-Mutant 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1743 | 240 132 459 330 208 160 77 . 137 Remotely . | . . . . . . . . . Salvage Created 2385 | . 139 856 647 270 201 68 . 204 Parts 138 | . 7 66 29 10 9 8 . 9 Haulers Intercepted 3 | . . 3 . . . . . . Recyclers Shooed 3 | . . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 29 | . . . . . 9 8 . 12 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 50 | . 3 24 10 3 4 3 . 3 Guns 24 | . 2 4 10 3 1 1 . 3 Cannons 26 | . 1 20 . . 3 2 . . Classes Destroyed 10 | . 2 6 2 . . . . . Worker 1 | . . 1 . . . . . . Builder 1 | . . . 1 . . . . . Hauler 3 | . . 3 . . . . . . Recycler 3 | . . 1 1 1 . . . . Operator 2 | . 1 . 1 . . . . . Watcher 4 | . . 1 2 1 . . . . Swarmer 16 | . . 13 . . . 3 . . Grunt 23 | . 3 5 8 2 3 . . 2 Duelist 2 | . . . 1 . 1 . . . Sentry 9 | . . 6 1 1 . . . 1 Best Kill Streak 12 | . 2 12 3 1 4 3 . 1 Combat Bots Only 10 | . 2 10 2 1 4 3 . 1 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 606 | . 62 173 154 58 24 26 . 109 Missed 175 | . 21 42 47 21 8 11 . 25 Hits 431 | . 41 131 107 37 16 15 . 84 Melee 9 | . . . 6 . 3 . . . Projectile 422 | . 41 131 101 37 13 15 . 84 AOE 1 | . 1 . . . . . . . Critical Strikes 15 | . . 2 6 1 2 . . 4 Damage Taken 6687 | . 582 1334 1953 748 313 212 . 1545 Core 1572 | . 124 233 511 85 44 13 . 562 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 139 | . . 139 . . . . . . Core Remaining (%) 49 | 100 50 41 7 . . . . . Volleys Fired 251 | 1 41 67 70 29 11 7 . 25 Largest 2 | 1 2 2 2 2 2 2 . 2 Hottest 133 | 40 70 133 88 119 75 75 . 75 Shots Fired 459 | 1 78 118 130 58 22 14 . 38 Gun 312 | 1 71 18 126 49 11 7 . 29 Cannon 143 | . 7 100 . 9 11 7 . 9 Launcher 4 | . . . 4 . . . . . Special . | . . . . . . . . . Kinetic 251 | . 40 67 62 18 22 14 . 28 Thermal 133 | . . 38 64 23 . . . 8 Explosive 2 | . . . 2 . . . . . Electromagnetic 73 | 1 38 13 2 17 . . . 2 Robot Hit Streak 15 | . 9 9 15 9 6 4 . 7 Robot Miss Streak 7 | . 7 4 7 3 2 3 . 3 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets 3 | . 1 . 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 263 | . 41 58 77 35 16 8 . 28 Core Hits 124 | . 9 34 42 11 9 4 . 15 Critical Kills 2 | . . . . . 1 1 . . Critical Parts Destroyed 5 | . . . . . 3 . . 2 Critical Strikes 13 | . 1 . 2 1 5 1 . 3 Burn 2 | . . . 2 . . . . . Destroy 7 | . . . . . 4 1 . 2 Blast 4 | . 1 . . 1 1 . . 1 Melee Attacks 1 | . . . 1 . . . . . Impact . | . . . . . . . . . Slashing 1 | . . . 1 . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4745 | . 473 1248 1404 558 301 153 . 608 Guns 2631 | . 384 152 1162 440 76 22 . 395 Cannons 1872 | . 89 1096 . 118 225 131 . 213 Explosions 242 | . . . 242 . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2601 | . 226 748 551 150 301 153 . 472 Thermal 1444 | . . 398 611 322 . . . 113 Explosive 186 | . . . 186 . . . . . Electromagnetic 514 | . 247 102 56 86 . . . 23 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . 5 . 3 3 . . . Average Corruption 3 | . . 5 . 1 2 . . . Corruption Purged 3 | . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . 10 . 1 2 . . . Message Errors 3 | . . 2 . . 1 . . . Matter Fused 7 | . . 6 . 1 . . . . Energy Discharges 1 | . . 1 . . . . . . Data Loss (major) 2 | . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 21 | . . 17 . . . 4 . . Projectiles 21 | . . 17 . . . 4 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 15 | . . 5 . . 2 2 . 6 Impact . | . . . . . . . . . Kinetic 13 | . . 4 . . 2 2 . 5 Secondary 2 | . . 1 . . . . . 1 Self-Inflicted Damage 83 | . . . 83 . . . . . Shots 3 | . . . 3 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 452 | . 244 452 123 55 . . . 163 Average Temperature 95 | . 103 216 28 35 . . . 97 Received Heat Transfer 2499 | . 300 291 990 153 117 . . 648 Effects 4 | . . 4 . . . . . . Shutdowns 1 | . . 1 . . . . . . Interference 2 | . . 2 . . . . . . Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 2 1 1 . . . . Heat Transferred 3293 | . . 740 1665 666 . . . 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 90 | 100 100 68 100 100 . . . . Level 1 9 | . . 31 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 301 | . 32 301 126 40 . . . . Initial 104 | . . . 104 15 . . . . Average 56 | . 3 119 71 5 . . . . Influence Increases 1531 | . 97 665 372 107 90 70 . 130 Destroy 0b10 Robot/C 1040 | . 60 480 200 60 80 60 . 100 Destroy 0b10 Robot/NC 70 | . 5 30 25 10 . . . . Destroy Leader 214 | . 10 108 44 22 10 10 . 10 Allied During Kill 20 | . . . . . . . . 20 Successful Hack 59 | . 21 10 17 11 . . . . Disable Machine 45 | . . 30 15 . . . . . Destroy Structure 23 | . 1 7 11 4 . . . . Lose Combat Pursuer 60 | . . . 60 . . . . . Influence Decreases 1531 | . 97 418 585 141 84 76 . 130 Entered New Map 164 | . . . 143 19 . 2 . . Time Decay 1051 | . 81 298 327 117 74 54 . 100 Lost Part 316 | . 16 120 115 5 10 20 . 30 Squads Dispatched 5 | . 1 1 . 3 . . . . Investigation 2 | . 1 . . 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 2 | . . 1 . 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 4 | . . 3 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | . 14 32 22 7 4 5 . 6 Peak Tracking Total 7 | . 5 7 4 2 4 4 . 4 Tactical Retreats 2 | . . . 2 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 3 | . . 2 1 . . . . . Max in Single Turn 1 | . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 28 | . 4 6 7 5 1 1 4 . Terminals 18 | . 4 4 6 4 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 90 | . 12 20 24 12 1 1 20 . Successful 61 | . 6 11 16 6 1 1 20 . Failed 28 | . 6 9 7 6 . . . . Catastrophic 6 | . 2 1 2 1 . . . . Database Lockouts 1 | . . . 1 . . . . . Manual . | . . . . . . . . . Terminals 59 | . 12 15 22 10 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 3 | . . 3 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . 2 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 55 | . 6 8 15 4 1 1 20 . Record 21 | . 1 4 5 . . . 11 . Part Schematic 5 | . . . . 1 . . 4 . Robot Schematic 2 | . . . . . . . 2 . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 5 | . . . 2 . . . 3 . Open Door 2 | . . . . . 1 1 . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 2 | . . 1 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . . . Locate Traps 8 | . 3 1 3 1 . . . . Dispatch Records 3 | . 1 1 1 . . . . . Maintenance Status 1 | . . . . 1 . . . . Hauler Manifests 3 | . 1 1 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . 1 1 . . . . . Retrieve Study 2 | . . 1 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 21 | . 4 6 7 4 . . . . Full Trace Events 2 | . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . 1 . . 4 . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 106 | . . . . 106 . . . . Total Part Build Rating 12 | . . . . 12 . . . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 Total Damage 188 | . . . . . . . . 188 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Active Infowar (turns) 259 | . . . 259 . . . . . Traps 259 | . . . 259 . . . . . Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 5141 | 77 620 949 741 686 540 625 111 792 Spaces Moved 2685 | 42 206 414 400 389 403 456 86 289 Core 47 | 11 . . 18 . . . . 18 Treads . | . . . . . . . . . Legs 2638 | 31 206 414 382 389 403 456 86 271 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 190 105 105 105 118 127 130 130 Average Speed 152 | 153 235 159 121 126 123 127 130 244 Slowest Speed 500 | 190 330 190 450 185 195 130 130 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 4 38 43 37 12 66 58 73 48 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 1 . 1 1 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 1 3 . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 28 | . . 5 13 4 3 2 . 1 Melee . | . . . . . . . . . Projectile 13 | . . 5 . 4 2 2 . . AOE 13 | . . . 13 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 3299 | 54 272 586 526 526 426 486 85 338 Wait 169 | . 6 45 10 81 . 17 . 10 Move 2677 | 41 205 413 399 388 402 455 85 289 Hop . | . . . . . . . . . Pick Up 98 | 8 8 31 22 14 7 2 . 6 Fast Attach . | . . . . . . . . . Attach 71 | 4 9 15 18 12 4 1 . 8 Detach 3 | . 1 . 1 1 . . . . Swap 6 | . . 6 . . . . . . Drop 20 | . 2 9 5 1 2 1 . . Fire 251 | 1 41 67 70 29 11 7 . 25 Melee 1 | . . . 1 . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . 3 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 649 | -10/Materials | Discovered new exit (range 16) 698 | -10/Materials | Entered another Materials area 698 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1061 | -9/Materials | Discovered new exit (range 15) 1363 | -9/Materials | Core integrity fell below 50% 1396 | -9/Materials | Lost 6 parts (3n2u1w) 1397 | -9/Materials | Destroyed 10 combat bots 1564 | -9/Materials | Repaired Lrg. Storage Unit 1622 | -9/Materials | Discovered new exit (range 13) 1647 | -9/Materials | Entered another Materials area 1647 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1901 | -8/Materials | Discovered new exit (range 10) 1902 | -8/Materials | Discovered new exit (range 11) 2017 | -8/Materials | Identified exit to Storage 2118 | -8/Materials | Build established: Hacker-Mutant 2152 | -8/Materials | Core integrity fell below 50% 2182 | -8/Materials | Core integrity fell below 20% 2198 | -8/Materials | Lost 12 parts (4n2u6w) 2344 | -8/Materials | Discovered new exit (range 5) 2374 | -8/Materials | Central database locked down 2388 | -8/Materials | Entered Factory 2388 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2544 | -7/Factory | Build established: Scavenger-Mutant 2668 | -7/Factory | Fabricated Hyp. Coil Gun (x2) 2842 | -7/Factory | Lost 4 parts (2p1n1w) 3043 | -7/Factory | Discovered new exit (range 8) 3074 | -7/Factory | Entered Lower Caves 3103 | -7/Lower Caves | Spotted B-75 Beast 3238 | -7/Lower Caves | Learned location of Zion (-6) 3611 | -7/Lower Caves | Discovered new exit (range 3) 3614 | -7/Lower Caves | Entered another Lower Caves area 3625 | -7/Lower Caves | Discovered new exit (range 7) 3980 | -7/Lower Caves | Learned Factory emergency access door positions 4227 | -7/Lower Caves | Discovered new exit (range 7) 4239 | -7/Lower Caves | Entered Data Miner 4239 | -7/Data Miner | Discovered new exit (range 6) 4264 | -7/Data Miner | Met Data Miner 4310 | -7/Data Miner | Learned location of Section 7 (-2) 4310 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4321 | -7/Data Miner | Received God Mode back door access code from Data Miner 4350 | -7/Data Miner | Entered Proximity Caves 4354 | -6/Proximity Caves | Learned location of Extension (-4) 4428 | -6/Proximity Caves | Core integrity fell below 50% 4444 | -6/Proximity Caves | Escorted by Enhanced Grunt 4479 | -6/Proximity Caves | Lost 11 parts (1p4n2u4w) 4707 | -6/Proximity Caves | Build established: Mutant 5010 | -6/Proximity Caves | Build established: Derelict-Mutant 5042 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5130 | -6/Proximity Caves | Spotted B-75 Beast 5136 | -6/Proximity Caves | Core integrity fell below 20% 5142 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 04722_ Acquired Adv. Heat Sink. 04724_ Acquired 10 matter. 05023_ Searching scrap... 05023_ Found Force Field. 05023_ Found Mak. Transmission Jammer. 05023_ Found Bore Cannon. 05023_ Found 38 Matter. 05029_ Acquired Bore Cannon. 05042_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 05044_ Lgt. Nuclear Core destroyed. 05046_ Y-54 Guardian destroyed. 05051_ Imp. Deuterium Engine fries itself beyond repair. 05051_ Imp. Heat Sink fries itself beyond repair. 05052_ Flak Gun fries itself beyond repair. 05054_ Gatling Laser fries itself beyond repair. 05058_ Imp. Heat Sink fries itself beyond repair. 05058_ Lgt. Treads fries itself beyond repair. 05058_ Acquired 13 matter. 05135_ Enhanced Grunt suffers critical hit (Meltdown). 05142_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# #??????? | | ?????????????????????????????????# % #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# ##?????? | | ?????????????????????????????????# "###???? | | ?????????????????????????????????## #???? | | ??????????????????????????????????## #???? | | ???????????????????????????????????# # #???? | | ???????????????????????????????????## ### #???? | | ?????????????????? ???###??????????## #?# #???? | | ???????????????? ??? ???????????####?#! #???? | | ????????????????? #?? ??????###??????##!%##??? | | ????????????????? ## ?????## #?###### ##?? | | ?????????????????? ?????## ### #?? | | ?????????????????? ?????# #?? | | ????????????????### ????## ##?? | | ????????????????# ????# ########??? | | ????????????????# ?????#### ##?????????? | | ????????????????# ????????# #??????????? | | ????????????????# BB ???????## #??????????? | | ??????????????### BB ??????## ##??????????? | | ??????????#####; !% #?????## ##???????????? | | ??????????? =;####### ####????????????? | | ?????????????????# #???????????????? | | ?????????????????## ##??????????????? | | ??????????????????## ### @ #??????????????? | | ???????????????????# ??#% ##?????????????? | | ???????????????????#???# ### #????????? ???? | | ???????????????????????# ###### ###### ??? | | ???????????????????????###???# #??? | | ?????????????????????????????# #?????? | | ?????????????????????????????# ##### ##????? | | ?????????????????????????????## ##???? ##???? | | ??????????????????????????????# #### #???? | | ?????????????????????????????## #????? | | ????????????????????????????## ###?????? | | ????????????????????????????# ## ##???????? | | ????????????????????????????# #?# ##????????? | | ???????????????????????????## ##??####???????? | | ?????????????????????????### ####????# #???????? | | ???????????#????????????## ##??????# #???????? | | ?????????? ????????????# ##?????## #????????? | | ?????????? ???????????## ##?????## ##???????? | | ?????????? ##????????## #?????## #???????? | | ?????????? ## ###### #????## #???????? | | ???????? ###### ##???????? | | ??????????# ##????????? | | ??????????# ### ## #?????????? | | ??????????# #?####??## """ " ##????????? | | ?????####?# #???????## """"""" ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 20 Item Schematics ----------------- Hyp. Coil Gun | -7/Factory | Hacked Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Hyp. Coil Gun | x2 | -7/Factory Repaired ---------- Lrg. Storage Unit | 60% | -9/Materials Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Close Call Dynamic Key Ghost 'Em Let's See Who's Tougher The Oracle Challenges ------------ None Game ------ Seed ArcsightLinearDoublenader Manual? 0 Play Time 00:44:40 Cumulative 6.4 hours Start 2025.11.09 @ 22:17:54 End 2025.11.16 @ 15:37:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 2 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 23 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a70d653f-f8cf-4747-9c78-a980c2ecd7db