Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.25 @ 10:56:53 Player: canerib Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (57) 285 Value Destroyed (1593) 1593 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 9904 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/1600 Matter 283/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Signal Interpreter Linear Accelerator Linear Accelerator Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Antimatter Reactor > --- PROPULSION ------- Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cooled VTOL Module Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Power Amplifier Improved Heat Sink Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer ECM Suite Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle KE Penetrator > --- INVENTORY -------- Cooled Ion Engine Deuterium Engine Improved Flight Unit Electron Diverter Advanced Cooling System Small Storage Unit Energy Well Improved Recalibrator Autogun Improved Remote Datajack [Rating: 96] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Improved Linear Gravjet Flight Unit Improved Flight Unit Utility Hacking Suite Device ECM Suite Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . 2 2 2 2 2 Power 2 | . . . . . . . . . . 1 . . . . . 1 . Propulsion 8 | . . 2 . 2 . . . . . 1 . . . 1 . 1 1 Utility 8 | . . . . . 2 . . . . . . . 2 1 2 . 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 140 | 8 3 28 8 6 4 2 8 3 . 3 1 2 15 5 16 16 12 Power 21 | 1 1 4 2 . . . 1 2 . 1 . . 2 . 2 2 3 Engine 14 | 1 1 4 2 . . . 1 2 . . . . 1 . . 1 1 Core 3 | . . . . . . . . . . 1 . . 1 . . 1 . Reactor 4 | . . . . . . . . . . . . . . . 2 . 2 Propulsion 58 | 2 . 13 5 2 1 2 3 1 . 1 . 1 4 1 8 7 7 Treads 9 | . . 9 . . . . . . . . . . . . . . . Leg 9 | 2 . 4 . . . . . . . . . . . . . 1 2 Wheel . | . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . 1 Flight 39 | . . . 5 2 1 2 3 1 . 1 . 1 4 1 8 6 4 Utility 33 | 2 1 3 . 2 3 . 1 . . 1 . . 7 3 2 6 2 Device 21 | 1 . 1 . 1 1 . 1 . . 1 . . 6 2 2 4 1 Storage 5 | 1 . 2 . . 1 . . . . . . . . . . 1 . Processor 2 | . 1 . . . . . . . . . . . . 1 . . . Hackware 4 | . . . . . 1 . . . . . . . 1 . . 1 1 Protection 1 | . . . . 1 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 28 | 3 1 8 1 2 . . 3 . . . 1 1 2 1 4 1 . Energy Gun 9 | 2 1 4 . 1 . . . . . . 1 . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . . . . . . Ballistic Gun 14 | 1 . 2 . . . . 3 . . . . 1 2 1 3 1 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 . . Launcher 1 | . . 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . 1 1 . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 2 . . . 1 . . . 1 . . Parts Lost 72 | . 1 20 1 . . 3 1 1 . . . 1 . . 11 24 9 Power 9 | . 1 3 . . . . . . . . . . . . 1 2 2 Propulsion 41 | . . 11 . . . 3 . 1 . . . 1 . . 7 11 7 Utility 14 | . . 1 . . . . 1 . . . . . . . 2 10 . Weapon 8 | . . 5 1 . . . . . . . . . . . 1 1 . Highest Loss Streak 15 | . 1 5 1 . . 3 1 1 . . . 1 . . 9 15 4 To Critical Strikes 3 | . . 1 . . . 1 . . . . . . . . . . 1 Average Slot Usage (%) 82 | . 100 77 100 100 100 87 96 99 100 96 96 100 98 93 79 42 31 Engine 6 | . 14 10 11 9 7 7 7 7 7 6 6 6 2 5 . . . Core 2 | . . . . . . . . . . 6 6 6 8 5 4 1 . Treads 3 | . . 16 . . . . . . . . . . . . . . . Leg 7 | . 28 18 . . . . . . . . . . . . . 1 5 Flight 22 | . . . 44 54 46 38 45 45 46 46 46 46 39 36 28 12 7 Device 8 | . 5 . 11 6 15 15 14 15 15 9 13 13 17 15 18 7 1 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 6 6 5 5 4 5 . Processor 3 | . 8 4 . . . . . . . . . . . 5 4 4 3 Hackware 5 | . . . . . 7 7 7 7 7 6 6 6 11 10 9 6 11 Energy Gun 6 | . 25 10 11 9 7 4 . . . . . . . . . . . Ballistic Gun 5 | . 2 3 10 . . . 12 15 15 13 9 13 10 9 4 1 . Peak Build Rating 96 | 9 10 11 21 30 35 35 40 40 40 47 51 47 72 80 96 92 86 Average Rating 38 | 6 8 8 19 29 34 32 36 39 40 45 45 46 60 77 85 61 53 On Entrance 37 | . 9 8 9 21 30 35 26 40 40 40 47 45 46 68 80 86 40 Naked Turns 32 | . . . . . . . . . . . . . . . . . 32 Heaviest Build 91 | 13 13 91 16 27 28 28 25 29 29 35 35 35 35 37 47 45 15 Greatest Support 80 | 20 20 80 20 30 30 30 30 30 30 35 35 35 42 47 53 52 76 Greatest Overweight (x) 8 | . . 8 . . . 1 . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 25 8 8 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 10 | 7 8 17 8 8 9 10 10 10 10 10 10 10 10 10 10 8 5 Most Carried 11 | 5 8 11 8 8 10 10 10 10 10 10 10 9 10 10 10 10 5 Average Carried 7 | 2 7 8 7 7 8 9 8 9 10 9 9 8 9 9 9 6 3 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 3 8 8 8 8 10 8 10 10 10 10 10 8 10 10 9 4 5 Class Distribution -------------------- 33% | Mutant 27% | Hacker-Sprinter 23% | Sprinter 10% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Matter Collected 1568 | 322 33 268 69 54 58 . 152 105 . . 31 32 . . 41 85 318 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1779 | 84 279 828 56 184 58 . 200 50 . . . . . . . 40 . Parts 122 | 8 26 59 2 7 1 . 12 4 . . . . . . . 3 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 13 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Combat Hostiles Destroyed 51 | . 12 28 1 4 1 . 3 1 . . . . . . . 1 . Melee 3 | . . 3 . . . . . . . . . . . . . . . Guns 42 | . 12 22 1 2 . . 3 1 . . . . . . . 1 . Cannons 2 | . . . . 1 1 . . . . . . . . . . . . AOE 3 | . . 3 . . . . . . . . . . . . . . . Classes Destroyed 10 | 2 3 3 . . . . 1 1 . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . Watcher 2 | . 1 . . . . . 1 . . . . . . . . . . Swarmer 20 | . 9 10 . . . . . . . . . . . . . 1 . Grunt 24 | . 3 13 1 4 1 . 2 . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . Sentry 4 | . . 4 . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 6 | 3 6 5 1 2 1 . 2 1 . . . . . . . 1 . Combat Bots Only 6 | . 6 5 1 2 1 . 2 1 . . . . . . . 1 . Max Kills in Single Turn 2 | 1 2 2 1 1 1 . 1 1 . . . . . . . 1 . Gunslinging 1 | . 1 1 . . . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . . . . . . Melee 1 | . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Hostile Shots Fired 874 | . 44 240 29 28 7 2 20 10 . . 2 25 13 4 108 164 178 Missed 356 | . 14 54 11 9 . . 11 6 . . . 18 8 1 56 89 79 Damage Taken 9806 | . 265 2270 272 271 110 82 120 61 . . 30 92 100 60 1137 1958 2978 Core 3086 | . 39 317 36 59 34 49 45 . . . . 20 18 21 172 660 1616 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 121 | . . . . . . . 34 . . 15 . . . 72 . . . Core Remaining (%) 79 | 100 84 . 11 89 . . . . 81 . . 97 98 98 86 54 . Volleys Fired 199 | 14 30 102 7 16 6 . 8 5 . . . . . . 6 5 . Largest 2 | 2 2 2 2 2 2 . 2 2 . . . . . . 2 1 . Hottest 131 | 70 100 100 60 131 131 . 51 51 . . . . . . 99 40 . Shots Fired 329 | 28 61 149 14 24 11 . 16 10 . . . . . . 11 5 . Gun 308 | 28 61 144 14 15 5 . 16 10 . . . . . . 10 5 . Cannon 16 | . . . . 9 6 . . . . . . . . . 1 . . Launcher 5 | . . 5 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 109 | 14 1 45 7 . . . 16 10 . . . . . . 11 5 . Thermal 215 | 14 60 99 7 24 11 . . . . . . . . . . . . Explosive 5 | . . 5 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | 3 4 16 6 14 6 . 13 3 . . . . . . 5 6 . Robot Miss Streak 6 | 4 6 3 1 2 1 . 1 2 . . . . . . 2 . . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . Secondary Targets 8 | . 4 4 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 221 | 13 27 111 11 18 10 . 14 5 . . . . . . 7 5 . Core Hits 98 | 4 16 47 4 7 2 . 9 3 . . . . . . 3 1 2 Critical Kills 1 | . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . 1 . . Critical Strikes 9 | 1 3 3 . . . . . . . . . . . . 1 1 . Burn 7 | 1 3 3 . . . . . . . . . . . . . . . Destroy 2 | . . . . . . . . . . . . . . . 1 1 . Melee Attacks 2 | . . 2 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . 2 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 3145 | 202 346 1467 103 323 193 . 204 118 . . . . . . 128 51 10 Guns 2573 | 202 346 1154 103 201 70 . 204 118 . . . . . . 124 51 . Cannons 245 | . . . . 122 123 . . . . . . . . . . . . Explosions 222 | . . 222 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 105 | . . 91 . . . . . . . . . . . . 4 . 10 Kinetic 892 | 86 13 250 46 . . . 204 118 . . . . . . 124 51 . Thermal 1926 | 116 333 904 57 323 193 . . . . . . . . . . . . Explosive 222 | . . 222 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . 1 4 4 . . 5 5 6 6 . 2 2 . . 2 1 . Average Corruption 2 | . 1 3 4 . . 5 5 5 6 . 2 2 . . 2 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 25 | . 1 6 6 . . 1 3 4 . . 2 1 . . 1 . . Message Errors 8 | . . 2 3 . . . 2 1 . . . . . . . . . Matter Fused 6 | . . 1 1 . . 1 1 2 . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . . . . . . Energy Discharges 2 | . . . . . . . . . . . . 1 . . 1 . . Data Loss (minor) 3 | . . . 2 . . . . . . . 1 . . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . . Misfires 2 | . 1 1 . . . . . . . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 38 | . . 38 . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 38 | . . 38 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 146 | . . 140 . . . . . . . . . . . . 2 . 4 Shots 4 | . . 4 . . . . . . . . . . . . . . . Rammed 17 | . . 13 . . . . . . . . . . . . 1 . 3 Targets Rammed 19 | . . 15 . . . . . . . . . . . . 1 . 3 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 2 | . . 2 . . . . . . . . . . . . . . . Highest Temperature 370 | 72 367 257 17 370 192 . 4 . . 54 246 73 34 2 44 21 . Average Temperature 73 | 26 155 62 8 184 122 . 2 . . 20 25 30 10 2 24 6 . Received Heat Transfer 1771 | . 54 840 117 180 81 . 24 . . . . 30 . 24 187 180 54 Effects 1 | . 1 . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . Parts Melted 9 | 1 1 2 . 4 1 . . . . . . . . . . . . Heat Transferred 5393 | 407 1221 2604 125 666 370 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Peak Influence 452 | 15 372 452 358 229 99 49 168 . . 123 . . 72 77 110 340 436 Initial 190 | . 9 94 190 150 79 34 13 . . 63 . . 32 35 39 56 180 Average 162 | 4 193 291 262 147 79 32 93 . . 94 . . 37 54 67 121 272 Maximum Alert Level 2 | . 1 2 1 1 . . . . . . . . . . . 1 2 Low Security (%) 61 | 100 51 16 4 90 100 100 100 . . 100 . . 100 100 100 69 15 Level 1 35 | . 48 69 95 9 . . . . . . . . . . . 30 76 Level 2 3 | . . 14 . . . . . . . . . . . . . . 7 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 3 3 1 . . 1 . . 2 . 1 1 . 2 4 4 Investigation 9 | . 2 1 . 1 . . 1 . . 1 . . . . 1 2 . Extermination 2 | . . . . . . . . . . . . . 1 . 1 . . Reinforcement 10 | . . 2 1 . . . . . . 1 . . . . . 2 4 Assault 3 | . . . 2 . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Distress Signals 20 | . 4 6 2 . . . . . . . . . . . 3 4 1 Communications Jammed 5 | . . . . . . . . . . . . . . . 4 1 . Distress Signals 2 | . . . . . . . . . . . . . . . 2 . . Times Spotted 259 | . 23 41 25 10 1 6 6 6 . 5 7 12 13 3 26 46 29 Peak Tracking Total 16 | . 5 6 16 4 1 6 2 3 . 5 7 11 4 3 7 15 10 Tactical Retreats 42 | . 1 3 2 . . . 1 1 . 1 2 2 4 . 8 10 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Traps Triggered 7 | . . . . . 1 . . . . . . . 1 . 3 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Machines Disabled 3 | . . 1 . 1 . . . . . . . . . . 1 . . Max in Single Turn 1 | . . 1 . 1 . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Machines Accessed 50 | . 5 4 4 4 1 . 3 . . 3 3 . 6 2 10 2 3 Terminals 34 | . 5 3 4 4 . . 2 . . 2 . . 1 1 7 2 3 Fabricators 1 | . . . . . . . . . . . . . . . 1 . . Repair Stations 6 | . . . . . . . 1 . . 1 . . 2 1 1 . . Recycling Units 3 | . . . . . . . . . . . . . 2 . 1 . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . 1 . . . . Total Hacks 134 | . 16 9 11 14 1 . 10 . . 5 7 . 19 7 25 5 5 Successful 75 | . 10 5 9 6 . . 7 . . 2 7 . 9 4 12 1 3 Failed 59 | . 6 4 2 8 1 . 3 . . 3 . . 10 3 13 4 2 Catastrophic 9 | . . 1 1 2 . . 1 . . 1 . . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 48 | . 9 5 3 9 1 . 4 . . 3 . . 3 1 6 2 2 Terminals 93 | . 16 6 11 14 . . 6 . . 3 . . 3 4 20 5 5 Fabricators 2 | . . . . . . . . . . . . . . . 2 . . Repair Stations 15 | . . . . . . . 4 . . 2 . . 5 3 1 . . Recycling Units 11 | . . . . . . . . . . . . . 9 . 2 . . Scanalyzers 3 | . . 3 . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . . 2 . . . . Terminal Hacks 36 | . 5 1 8 4 . . 2 . . . 7 . . 1 6 1 1 Record 11 | . . . . . . . . . . . 5 . . 1 4 . 1 Open Door 4 | . . . 2 . . . . . . . 2 . . . . . . Level Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . Emergency Access Points 3 | . 1 . . 1 . . . . . . . . . . . 1 . Alert Level 4 | . . 1 1 1 . . 1 . . . . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . . . . . . . . Locate Traps 3 | . . . . 1 . . 1 . . . . . . . 1 . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . 1 . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 9 | . . . . . . . 3 . . 2 . . 2 2 . . . Scan Component 6 | . . . . . . . 2 . . 1 . . 2 1 . . . Repair 3 | . . . . . . . 1 . . 1 . . . 1 . . . Recycling Unit Hacks 4 | . . . . . . . . . . . . . 4 . . . . Recycle Component 1 | . . . . . . . . . . . . . 1 . . . . Process 1 | . . . . . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 21 | . 5 2 1 2 . . 2 . . . . . 2 1 4 . 2 Terminals 20 | . 5 2 1 2 . . 2 . . . . . 1 1 4 . 2 Track 1 | . 1 . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . Botnet 18 | . 3 2 1 2 . . 2 . . . . . 1 1 4 . 2 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . Mask 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 4 4 2 4 1 . 3 . . 2 . . 4 2 10 2 3 Full Trace Events 8 | . 2 1 . 1 . . 1 . . 1 . . . . 1 1 . Feedback Events 2 | . 1 1 . . . . . . . . . . . . . . . Corruption 2 | . 1 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 99 | . . . . . . . . . . . . . . . 99 . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 1 . . 1 . . . 1 . . . Time 67 | . . . . . . . 25 . . 26 . . . 16 . . . Parts Recycled 1 | . . . . . . . . . . . . . 1 . . . . Recycled Matter 21 | . . . . . . . . . . . . . 21 . . . . Retrieved Matter 21 | . . . . . . . . . . . . . 21 . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . 2 . . . . . . . . . . . . . . . Non-combat 2 | . . 2 . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . 2 . . . . . . . . . . . . . . . no_distress 2 | . . 2 . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Total Allies 2 | . . . 2 . . . . . . . . . . . . . . Largest Group 2 | . . . 2 . . . . . . . . . . . . . . Highest-Rated Group 62 | . . . 62 . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 9 | . . . 9 . . . . . . . . . . . . . . Total Damage 171 | . . . 171 . . . . . . . . . . . . . . Kills 3 | . . . 3 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Turns Passed 4963 | 124 606 971 163 175 133 33 249 173 14 60 168 62 680 214 340 331 467 Spaces Moved 7050 | 59 396 321 300 273 156 103 412 414 58 139 658 261 806 359 969 642 724 Core 88 | 9 . . . . . . . . . . . . . . . . 79 Treads 95 | . . 95 . . . . . . . . . . . . . . . Legs 755 | 50 396 226 . . . . . . . . . . . . . 9 74 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6112 | . . . 300 273 156 103 412 414 58 139 658 261 806 359 969 633 571 Fastest Speed 19 | 50 120 120 31 25 25 25 23 23 23 19 19 19 19 21 21 25 40 Average Speed 41 | 109 120 182 31 25 25 26 23 23 23 19 19 19 20 21 25 38 57 Slowest Speed 680 | 120 120 680 31 25 25 104 28 23 23 19 19 19 24 21 29 120 140 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 93 | . . . 13 5 2 6 9 2 . 2 2 4 15 . 7 16 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 72 38 64 30 5 72 12 56 9 6 82 44 21 11 36 25 22 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 . . 1 . . . . . . Known Exits Taken 5 | . 1 . 1 . . . . . . . . . 1 1 1 . . Unknown Exits Taken 10 | 1 . 1 . 1 . . 1 1 1 1 1 1 . . . 1 . Scrap Searched 3 | . . . . . . . . 2 . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 38 | . . 37 . . . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . . . . . . . . . AOE 37 | . . 37 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Total 8687 | 90 469 550 349 349 237 102 544 480 57 169 698 268 1304 499 1050 705 767 Wait 1161 | . 25 47 25 50 65 4 107 56 . 27 39 10 483 127 35 42 19 Move 6858 | 58 395 320 275 262 153 93 393 409 57 134 653 253 776 358 955 610 704 Hop 84 | . . . 11 5 1 3 9 2 . 2 2 3 14 . 7 15 10 Pick Up 163 | 10 11 29 13 6 6 . 13 3 . 3 1 . 11 6 21 14 16 Fast Attach . | . . . . . . . . . . . . . . . . . . Attach 106 | 7 2 21 6 2 2 2 4 2 . 3 . 2 8 3 14 16 12 Detach 2 | . . . . . . . . . . . . . 1 . . 1 . Swap 34 | 1 1 7 2 4 2 . 4 1 . . 1 . 7 2 2 . . Drop 60 | . 5 7 10 4 2 . 6 2 . . 2 . 4 3 10 2 3 Fire 199 | 14 30 102 7 16 6 . 8 5 . . . . . . 6 5 . Melee 2 | . . 2 . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . Crush 15 | . . 15 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: *Fac x2 / Upp x2 / *Ext) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Identified exit to Materials 245 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 731 | -10/Materials | Entered another Materials area 731 | -9/Materials | Evolved 2 slots: Propulsion x2 1076 | -9/Materials | Lost 5 parts (3n2w) 1206 | -9/Materials | Lost 3 parts (1n1u1w) 1305 | -9/Materials | Lost 3 parts (1p1n1w) 1426 | -9/Materials | Core integrity fell below 50% 1599 | -9/Materials | Lost 3 parts (1p1n1w) 1601 | -9/Materials | Discovered new exit (range 13) 1702 | -9/Materials | Entered Storage 1710 | -9/Storage | Identified exit to Materials 1710 | -9/Storage | Identified exit to Recycling 1796 | -9/Storage | Met a pair of Derelict thieves 1858 | -9/Storage | Core integrity fell below 20% 1865 | -9/Storage | Entered Materials 1865 | -8/Materials | Evolved 2 slots: Propulsion x2 1952 | -8/Materials | Met 7R-MNS 1988 | -8/Materials | Discovered new exit (range 13) 2040 | -8/Materials | Entered Factory 2040 | -7/Factory | Evolved 2 slots: Utility x2 2069 | -7/Factory | Build established: Sprinter 2173 | -7/Factory | Sucked down chute 2173 | -7/Factory | Entered Waste 2188 | -7/Waste | EMP discharged 2193 | -7/Waste | Spotted C-40 Crusher 2194 | -7/Waste | Spotted C-40 Crusher 2195 | -7/Waste | Spotted C-40 Crusher 2196 | -7/Waste | Spotted C-40 Crusher 2198 | -7/Waste | Spotted C-40 Crusher 2199 | -7/Waste | Spotted C-40 Crusher 2199 | -7/Waste | Discovered new exit (range 12) 2199 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2199 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2206 | -7/Waste | Entered Factory 2230 | -7/Factory | Lost 3 parts (3n) 2413 | -7/Factory | Repaired Imp. Flight Unit 2416 | -7/Factory | Discovered new exit (range 11) 2455 | -7/Factory | Entered Lower Caves 2498 | -7/Lower Caves | Encountered a Warlord checkpoint 2625 | -7/Lower Caves | Discovered new exit (range 11) 2628 | -7/Lower Caves | Entered another Lower Caves area 2638 | -7/Lower Caves | Discovered new exit (range 16) 2640 | -7/Lower Caves | Encountered a Warlord checkpoint 2642 | -7/Lower Caves | Entered Factory 2642 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2658 | -6/Factory | Discovered new exit (range 14) 2691 | -6/Factory | Repaired ECM Suite 2702 | -6/Factory | Entered Lower Caves 2712 | -6/Lower Caves | Learned Factory machine intel 2741 | -6/Lower Caves | Encountered a Warlord checkpoint 2783 | -6/Lower Caves | Attracted the attention of an 0b10 base 2817 | -6/Lower Caves | Discovered new exit (range 13) 2832 | -6/Lower Caves | Learned 8 Factory zone layouts 2832 | -6/Lower Caves | Learned Factory emergency access door positions 2832 | -6/Lower Caves | Learned Extension garrison access intel 2835 | -6/Lower Caves | Learned 4 Factory zone layouts 2870 | -6/Lower Caves | Entered another Lower Caves area 2875 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2886 | -6/Lower Caves | Discovered new exit (range 10) 2914 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2932 | -6/Lower Caves | Entered Factory 2932 | -5/Factory | Evolved 2 slots: Utility x2 2933 | -5/Factory | Identified exit to Upper Caves 2934 | -5/Factory | Identified exit to Factory 2934 | -5/Factory | Identified exit to Extension 2936 | -5/Factory | Loaded intel: 254 machine locations 3212 | -5/Factory | Build established: Hacker-Sprinter 3612 | -5/Factory | Discovered exit to Factory (range 4) 3612 | -5/Factory | Entered another Factory area 3612 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3757 | -4/Factory | Repaired Autogun 3823 | -4/Factory | Discovered new exit (range 5) 3826 | -4/Factory | Identified exit to Research 3826 | -4/Factory | Entered Research 3826 | -3/Research | Evolved 2 slots: Utility x2 4015 | -3/Research | Spotted B-86 Titan 4047 | -3/Research | Lost 9 parts (1p6n1u1w) 4160 | -3/Research | Discovered new exit (range 16) 4165 | -3/Research | Identified exit to Research 4166 | -3/Research | Entered another Research area 4166 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 4218 | -2/Research | Lost 4 parts (2n2u) 4381 | -2/Research | Lost 15 parts (2p7n6u) 4485 | -2/Research | Spotted B-90 Cyclops 4492 | -2/Research | Discovered new exit (range 11) 4497 | -2/Research | Entered Access 4497 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4527 | -1/Access | Lost 4 parts (2n1u1w) 4786 | -1/Access | Build established: Hacker-Mutant 4927 | -1/Access | Core integrity fell below 50% 4945 | -1/Access | Lost 4 parts (1p3n) 4952 | -1/Access | Core integrity fell below 20% 4964 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 04922_ Q-thruster severed. 04923_ Slug penetrates Door. 04926_ System Shield severed. 04928_ Imp. Hacking Suite severed. 04932_ Hacking Suite severed. 04947_ Connecting with Terminal... >>Query(Particle Cleaver) Based on a completely new technology not derived from anything I've created before, I can only assume the [Tinkerers] had a hand in this one. It appears to be a long ultra-thin axe that can slice through even [Centrium], but is itself extremely brittle. I do not yet have access to a prototype, but we will be sure to remove one from the debris of the first [Knight] to set foot in [Complex 0b10]. 04953_ Knocked back. 04953_ W-44 Eye knocked back. 04955_ Slammed into W-44 Eye. 04956_ Destabilizing: Core damaged (-32). 04959_ Slammed into U-05 Engineer. 04959_ ALERT: Construction progress impeded, dispatching reinforcements to local area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#######+?????????????????????? | | ??????????????????? ???????????????????? | | ?????????????????? #?????????????????? | | ??? ????????????? #?????????????????? | | ?? ?????????????? #?????????????????? | | ??? ?????????????? k#?????????????????? | | ???? ????????????? #?????????????????? | | ????? ????????????? #?????????????????? | | ######/#######??????# #?????????????????? | | # #??????# #####?????????????? | | # #??????# #?????????????? | | # #??????# k #?????????????? | | # #???#### R #?????????????? | | # #???# p +?????????????? | | # #???# cc #?????????????? | | # ##### c@ #?????????????? | | + ! + u #?????????????? | | # ############### #?????????????? | | # #??????????????? #?????????????? | | # #???????????????? #?????????????? | | # #?????????????????? #?????????????? | | ##############??????????????????? #?????????????? | | #????????????????????????????????? #?????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 42 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 20 Armor Coverage 225 Evasion (%) 66 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed RagnarokNeutrinoStabilizer Manual? 0 Play Time 01:49:05 Cumulative 40.4 hours Start 2024.10.25 @ 09:10:08 End 2024.10.25 @ 10:56:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 36 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3d32c72-5e83-4a8c-abca-fd963b90b4d2