Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 23:41:13 Player: Hokome Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (1) 5 Value Destroyed (47) 47 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 472 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 285/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Experimental Sensor Array Core Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit > --- UTILITY ---------- Experimental Sensor Array Core Shielding > --- WEAPON ----------- (None) > --- INVENTORY -------- (None) [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Protection Core Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 13 | 6 2 5 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads 2 | 2 . . Leg 2 | . . 2 Wheel . | . . . Hover . | . . . Flight 1 | . . 1 Utility 4 | 1 2 1 Device 1 | . . 1 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection 2 | . 2 . Artifact . | . . . Weapon 2 | 2 . . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 6 | . 1 5 Power 2 | . . 2 Propulsion 3 | . 1 2 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 5 | . 1 5 To Critical Strikes . | . . . Average Slot Usage (%) 80 | . 93 48 Engine 11 | . 14 4 Treads 20 | . 28 . Leg 1 | . . 7 Flight 1 | . . 5 Device 1 | . . 4 Storage 11 | . 14 5 Protection 9 | . 7 14 Ballistic Gun 22 | . 28 7 Peak Build Rating 11 | 6 7 11 Average Rating 5 | 4 6 6 On Entrance 4 | . 6 6 Naked Turns . | . . . Heaviest Build 14 | 11 12 14 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 6 Most Carried 6 | 4 5 6 Average Carried 2 | 1 3 1 Final Capacity 8 | 8 8 5 Final Carried 5 | 3 5 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 300 | 260 28 12 Remotely . | . . . Salvage Created 57 | . 57 . Parts 1 | . 1 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 1 | . 1 . AOE 1 | . 1 . Classes Destroyed 1 | . 1 . Grunt 1 | . 1 . Best Kill Streak 1 | . 1 . Combat Bots Only 1 | . 1 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 150 | . 59 91 Missed 47 | . 15 32 Damage Taken 1056 | . 488 568 Core 254 | . 74 180 Absorbed by Shields . | . . . Redirected to Shielding 45 | . 11 34 Core Remaining (%) 100 | 100 . . Volleys Fired 4 | . 2 2 Largest 2 | . 2 1 Hottest 40 | . 40 20 Shots Fired 6 | . 4 2 Gun 6 | . 4 2 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 6 | . 4 2 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 4 | . 4 1 Robot Miss Streak 1 | . . 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 5 | . 4 1 Core Hits 5 | . 3 2 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 54 | . 41 13 Guns 47 | . 41 6 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 7 | . . 7 Kinetic 47 | . 41 6 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 3 | . 2 1 Message Errors 1 | . 1 . Energy Discharges 2 | . 1 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 3 | . . 3 Kicked 3 | . . 3 Crushed . | . . . Highest Temperature 19 | . 19 9 Average Temperature 9 | . 11 6 Received Heat Transfer 294 | . 105 189 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 146 | . 90 146 Initial 31 | . . 31 Average 22 | . 18 61 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 21 | . 9 12 Peak Tracking Total 8 | . 8 5 Tactical Retreats 4 | . 1 3 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 483 | 119 269 95 Spaces Moved 376 | 68 162 146 Core 47 | 3 . 44 Treads 227 | 65 162 . Legs 15 | . . 15 Wheels . | . . . Hover . | . . . Flight 87 | . . 87 Fastest Speed 40 | 50 160 40 Average Speed 117 | 155 160 51 Slowest Speed 190 | 160 160 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 27 | 5 35 41 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 419 | 82 169 168 Wait . | . . . Move 374 | 67 161 146 Hop . | . . . Pick Up 14 | 9 3 2 Fast Attach . | . . . Attach 13 | 6 2 5 Detach 5 | . 1 4 Swap . | . . . Drop 6 | . . 6 Fire 4 | . 2 2 Melee . | . . . Ram . | . . . Kick 3 | . . 3 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 120 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 9) 389 | -10/Materials | Entered Mines 412 | -10/Mines | Core integrity fell below 50% 448 | -10/Mines | Lost 5 parts (2p2n1w) 449 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 449 | -10/Mines | Found Prototype Device 450 | -10/Mines | Core integrity fell below 20% 450 | -10/Mines | Identified Exp. Sensor Array 484 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Critical hit (Burn: +37). Dropped Lgt. Assault Rifle. Dropped ECM Suite. Dropped Lgt. Treads. Dropped Utility Shielding. Dropped Aluminum Leg. Dropped Sml. Storage Unit. A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." Acquired Prototype Device. Identified Exp. Sensor Array. Flight Unit destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????###??###??????????????????? | | ???????????## ### #??????????????????? | | ???#####???# #??????????????????? | | ??## ##??# #??????????????????? | | ?## #### #??????????????????? | | ?# ## ##?????????????????? | | ?# #?????????????????? | | ??# """ #?????????????????? | | ???# """ #??????????????????? | | ???## ## """ #???????????????????? | | ????# #### ##???????????????????? | | ????# #??## ? ##???????????????????? | | ????# #???##? ##??????????????????? | | ????# #????# ##?????????????????? | | ????# #????# #?????????????????? | | ????# #????## #?????????????????? | | ????# #?????## s ##?????????????????? | | ????# #??????## #####??????????????????? | | ????# #???????# #??????????????????????? | | ????# #####???# #??????????????????????? | | ????# #???# #??????????????????????? | | ????##### #???# #??????????????????????? | | ???####?# #???#@#??????????????????????? | | ??## ## ##### ######?????????????????? | | ??# #???????????????? | | ??# ??????????????? | | ??## ####### ??????????????? | | ???# #?????? ???? ???????????????? | | ???## #??????##????????????????????? | | ????# #????????????????????????????? | | ????# ##????????????????????????????? | | ???## #?????????????????????????????? | | ???# ##?????????????????????????????? | | ???# #??????????????????????????????? | | ???## ##?????????????????????????????? | | ????# ####??????????????????????????? | | ????# ? ##?????????????????????????? | | ????## ##????????????????????????? | | ????## ##???????????????????????? | | ???## ##??????????????????????? | | ??## #??????????????????????? | | ??# #??????????????????????? | | ??# ## ##??????????????????????? | | ??# ##?####???????????????????????? | | ??# #?????????????????????????????? | | ??# ##????????????????????????????? | | ?## ##???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterFissionAxe Manual? 0 Play Time 00:10:08 Cumulative 1.7 hours Start 2024.10.10 @ 23:33:14 End 2024.10.10 @ 23:41:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b59424e4-705b-47bb-994c-d622915c6a8d