Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 00:45:41 // Winter2022/Polymind Player: AnotherZach Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (40) 200 Value Destroyed (1195) 1195 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (6908) 6908 TOTAL SCORE: 14463 Bonus ------- Polymind Skill 5360 Pacifist 200 High Alert Combat Kills 8 Follower Combat Kills 263 Entered Garrisons 400 Entered DSFs 500 Registered with UFD 300 Friendly Fire -123 Cogmind --------- Core Integrity 0/1300 Matter 0/0 Energy 78/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Overtuned Treads Overtuned Treads > --- UTILITY ---------- Scrap Suit Makeshift Microdissipator Network Target Analyzer Makeshift Light Armor Plating > --- WEAPON ----------- Overtuned Barrage Gun Heavy Battle Rifle > --- INVENTORY -------- (None) [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac DSF Res Gar Slots Evolved . | . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . Parts Lost 27 | . . . . 2 1 . 6 . . 6 . . 3 . 9 Power 4 | . . . . . . . 1 . . 2 . . . . 1 Propulsion 9 | . . . . . 1 . 2 . . 2 . . . . 4 Utility 6 | . . . . 2 . . 1 . . 1 . . 1 . 1 Weapon 8 | . . . . . . . 2 . . 1 . . 2 . 3 Highest Loss Streak 7 | . . . . 1 1 . 6 . . 3 . . 3 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 50 . 100 92 90 87 84 100 100 88 77 77 77 44 51 Engine 7 | . 12 . 25 12 12 10 6 . . 2 . . . . . Core 1 | . . . . . . . 4 11 11 5 . . . . . Treads 14 | . . . . 24 21 20 12 . . . . . . . . Leg 6 | . . . . . . . 4 22 22 18 22 22 22 22 14 Flight 1 | . 25 . 50 . . . 3 . . . . . . . 12 Device 17 | . . . . 24 25 20 15 11 11 11 . . . . 3 Processor 7 | . . . . . . 4 11 22 22 18 22 22 22 11 5 Protection 4 | . . . . 5 6 10 6 . . . . . . . . Energy Gun 5 | . . . . 11 12 6 . . . . . . . . 2 Ballistic Gun 17 | . 12 . 25 12 12 14 20 33 33 27 33 33 33 11 9 Peak Build Rating 36 | . 4 4 4 11 11 36 36 32 32 32 22 22 22 15 35 Average Rating 17 | . 1 4 4 10 10 20 30 32 32 25 22 22 21 15 15 On Entrance 16 | . . 4 4 4 10 11 36 32 32 32 22 22 22 15 15 Naked Turns 204 | . 35 . . 2 6 96 16 . . 11 . . . . 38 Heaviest Build 26 | . 4 4 4 18 18 26 26 19 19 19 11 11 11 4 21 Greatest Support 40 | 3 8 8 8 40 40 40 40 40 40 40 40 40 40 40 40 Greatest Overweight (x) 6 | . . . . . . . 6 . . 2 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . . . . 1 1 1 1 1 1 10 1 1 1 1 1 Average Capacity 1 | . . . . . . . . 1 1 2 1 1 1 1 . Most Carried 10 | . . . . . . 1 1 1 1 10 1 1 1 1 1 Average Carried . | . . . . . . . . 1 1 2 1 1 1 1 . Final Capacity 1 | . . . . 1 1 1 1 1 1 1 1 1 1 1 . Final Carried 1 | . . . . . . 1 1 1 1 1 1 1 1 1 . Class Distribution -------------------- 48% | Sentry 27% | Hunter 12% | Z-Light 4% | Cogmind 3% | Swarmer 3% | Minesweeper Dominant Class ---------------- Cogmind | -10/Materials Swarmer | -10/Mines Swarmer | -9/Materials Sentry | -9/Storage Sentry | -9/Recycling Sentry | -9/Scraptown Z-Light | -6/Factory Hunter | -6/Garrison Hunter | -5/Factory Hunter | -5/Upper Caves Hunter | -5/Upper Caves Hunter | -4/Factory Hunter | -4/DSF Hunter | -3/Research Hunter | -3/Garrison Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac DSF Res Gar Matter Collected 883 | . . . . 180 4 . 162 . . 393 . . 144 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1581 | . . . . 853 . . 96 . . 427 . . 106 . 99 Parts 90 | . . . . 58 . . 14 . . 14 . . 1 . 3 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 5 . . . 11 . . . . . Prevented 5 | . . . . . . . . . . 5 . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac DSF Res Gar Combat Hostiles Destroyed 37 | . . . . 24 . . 3 . . 7 . . 3 . . Guns 37 | . . . . 24 . . 3 . . 7 . . 3 . . Classes Destroyed 11 | . . . . 6 . . 2 . . 1 . . 1 . 1 Worker 1 | . . . . 1 . . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . 1 . . . . . Watcher 1 | . . . . . . . 1 . . . . . . . . Swarmer 13 | . . . . 8 . . 2 . . 3 . . . . . Grunt 13 | . . . . 9 . . . . . 4 . . . . . Sentry 7 | . . . . 7 . . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . Assembled 3 | . . . . . . . . . . . . . 3 . . Butcher 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 7 | . . . . 7 . . 3 . . 3 . . 2 . . Combat Bots Only 7 | . . . . 7 . . 2 . . 3 . . 2 . . Max Kills in Single Turn 2 | . . . . 2 . . 1 . . 1 . . 1 . 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac DSF Res Gar Hostile Shots Fired 594 | . 3 . 14 110 2 . 124 . . 77 . . 58 . 206 Missed 185 | . 3 . 7 19 . . 14 . . 22 . . 29 . 91 Damage Taken 6420 | . . . 95 1091 51 . 1724 . . 796 . . 368 . 2295 Core 2108 | . . . 50 218 27 . 183 . . 297 . . 24 . 1309 Absorbed by Shields 91 | . . . . . . . . . . . . . . . 91 Ignored by Resistances 166 | . . . . . . . . . . 22 . . 110 . 34 Core Remaining (%) 78 | 100 . 100 . . . 26 . 78 . . 70 . 97 . . Volleys Fired 117 | . . . . 51 1 . 23 . . 20 . . 11 . 11 Largest 3 | . . . . 2 2 . 3 . . 3 . . 3 . 1 Hottest 79 | . . . . 79 79 . 79 . . 79 . . 79 . 75 Shots Fired 249 | . . . . 103 2 . 40 . . 60 . . 33 . 11 Gun 249 | . . . . 103 2 . 40 . . 60 . . 33 . 11 Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 196 | . . . . 52 1 . 40 . . 60 . . 33 . 10 Thermal 53 | . . . . 51 1 . . . . . . . . . 1 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 12 | . . . . 12 1 . 4 . . 11 . . 5 . 3 Robot Miss Streak 4 | . . . . 3 1 . 4 . . 3 . . 4 . 2 Penetration Max 1 | . . . . . . . . . . 1 . . 1 . . Secondary Targets 4 | . . . . 1 . . . . . 1 . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . . . . 1 . . 1 . . Shots Hit Robots 147 | . . . . 65 1 . 18 . . 41 . . 16 . 6 Core Hits 71 | . . . . 37 . . 5 . . 19 . . 8 . 2 Critical Kills 4 | . . . . . . . 2 . . 1 . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 6 | . . . . 2 . . 2 . . 1 . . 1 . . Burn 2 | . . . . 2 . . . . . . . . . . . Destroy 4 | . . . . . . . 2 . . 1 . . 1 . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 2853 | . . . . 1092 16 . 307 . . 860 . . 364 . 214 Guns 2777 | . . . . 1077 15 . 296 . . 851 . . 364 . 174 Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 76 | . . . . 15 1 . 11 . . 9 . . . . 40 Kinetic 2205 | . . . . 505 15 . 296 . . 851 . . 364 . 174 Thermal 572 | . . . . 572 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 1 1 . . . . . . . 3 . 10 Average Corruption 1 | . . . . 1 1 . . . . . . . 3 . 8 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 19 | . . . . 13 3 . . . . . . . . . 3 Message Errors 5 | . . . . 4 1 . . . . . . . . . . Matter Fused 5 | . . . . 4 1 . . . . . . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . . . . . Energy Discharges 1 | . . . . 1 . . . . . . . . . . . Data Loss (minor) 3 | . . . . 2 . . . . . . . . . . 1 Misfires 2 | . . . . 2 . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 18 | . . . . . . . 3 . . . . . . . 15 Shots . | . . . . . . . . . . . . . . . . Rammed 14 | . . . . 2 1 . 3 . . . . . . . 8 Targets Rammed 29 | . . . . 3 1 . 3 . . 8 . . . . 14 Kicked 14 | . . . . . . . . . . 8 . . . . 6 Crushed 1 | . . . . 1 . . . . . . . . . . . Highest Temperature 240 | . . . 16 47 240 . 106 . . . . . . . 30 Average Temperature 27 | . . . 11 14 104 . 33 . . . . . . . 15 Received Heat Transfer 588 | . . . 30 381 15 . . . . 99 . . . . 63 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . . . . . . Heat Transferred 1554 | . . . . 1554 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac DSF Res Gar Peak Influence 414 | . 59 22 38 414 250 . 77 112 58 . . 1 5 . 130 Initial 161 | . . 22 8 15 161 . . 62 58 . . 1 . . 3 Average 167 | . 27 22 24 250 200 . 30 72 58 . . 1 2 . 44 Maximum Alert Level 2 | . . . . 2 1 . . . . . . . . . . Low Security (%) 56 | 100 100 100 100 33 31 . 100 100 100 . . 100 100 100 100 Level 1 40 | . . . . 59 68 . . . . . . . . . . Level 2 3 | . . . . 7 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . . . 6 . . 2 . . . . . 1 . . Investigation 2 | . . . . 1 . . 1 . . . . . . . . Extermination 1 | . . . . . . . 1 . . . . . . . . Reinforcement 3 | . . . . 2 . . . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac DSF Res Gar Distress Signals 5 | . 1 . . 1 . . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 131 | . 4 . 6 34 1 . 15 . . 12 . . 20 . 39 Peak Tracking Total 15 | . 4 . 6 7 2 . 5 . . 4 . . 13 . 15 Tactical Retreats 6 | . 1 . . . . . . . . 1 . . . . 4 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac DSF Res Gar Traps Triggered 4 | . . . . 2 . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted 5 | . . . . . . . . . . 5 . . . . . Installed 4 | . . . . . . . . . . 4 . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . . Most Traps Carried 13 | . . . . . . . . . . 13 . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac DSF Res Gar Machines Disabled 2 | . . . . . . . 2 . . . . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac DSF Res Gar Machines Accessed 20 | . . . . 10 1 2 3 1 . 1 . 1 . 1 . Terminals 13 | . . . . 9 1 . 1 1 . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . . . . . 1 . Total Hacks 43 | . . . . 25 2 5 4 3 . 1 . 1 . 2 . Successful 19 | . . . . 8 1 5 2 . . 1 . 1 . 1 . Failed 24 | . . . . 17 1 . 2 3 . . . . . 1 . Catastrophic 4 | . . . . 2 . . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 18 | . . . . 13 2 . 3 . . . . . . . . Terminals 30 | . . . . 23 2 . 1 3 . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . . 1 . . . . . . 2 . Terminal Hacks 14 | . . . . 7 . 5 . . . 1 . 1 . . . Record 4 | . . . . . . 4 . . . . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . . . . Open Door 6 | . . . . 4 . 1 . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . 1 . Unlock Access 2 | . . . . . . . 1 . . . . . . 1 . Unauthorized Hacks 3 | . . . . 1 1 . 1 . . . . . . . . Terminals 3 | . . . . 1 1 . 1 . . . . . . . . Botnet 3 | . . . . 1 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 14 | . . . . 9 1 . 2 1 . . . 1 . . . Full Trace Events 4 | . . . . 2 . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac DSF Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 9 | . 1 . . 2 1 . 2 . . 1 . . . . 2 Non-combat . | . . . . . . . . . . . . . . . . Combat 9 | . 1 . . 2 1 . 2 . . 1 . . . . 2 Robot Hacks Applied 13 | . 1 . . 4 1 . 4 . . 1 . . . . 2 find_shortcuts 9 | . 1 . . 2 1 . 2 . . 1 . . . . 2 find_garrison 4 | . . . . 2 . . 2 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac DSF Res Gar Total Allies 11 | . . . . 10 . . . . . . . . . . 1 Largest Group 10 | . . . . 10 10 9 9 . . . . . . . . Highest-Rated Group 88 | . . . . 88 88 80 80 . . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 16 16 . . . . . . . . Total Orders 2 | . . . . . . 2 . . . . . . . . . STAY 1 | . . . . . . 1 . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . Ally Attacks 76 | . . . . 19 22 . 35 . . . . . . . . Total Damage 643 | . . . . 132 213 . 298 . . . . . . . . Kills 8 | . . . . 2 4 . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac DSF Res Gar Robot Analysis Total 8 | . 1 . . 1 . 1 2 . . 1 . . . . 2 Derelict Logs Recovered 2 | . . . . . . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac DSF Res Gar Turns Passed 4914 | 9 64 5 28 1448 453 1017 294 104 75 932 51 34 142 11 247 Spaces Moved 3297 | 18 138 12 75 509 265 796 188 87 60 757 43 28 89 9 223 Core 396 | 18 58 . . 3 4 193 32 . . 40 . . . . 48 Treads 1409 | . . . . 461 261 603 84 . . . . . . . . Legs 1037 | . . . . . . . 49 87 60 564 43 28 89 9 108 Wheels 153 | . . . . . . . . . . 153 . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 302 | . 80 12 75 45 . . 23 . . . . . . . 67 Fastest Speed 32 | 50 37 37 37 37 50 50 32 120 120 50 120 120 120 120 34 Average Speed 117 | 50 42 37 37 148 158 126 109 120 120 109 120 120 120 120 79 Slowest Speed 350 | 50 50 37 37 160 160 160 350 120 120 150 120 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . 3 . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 29 8 10 82 67 54 6 22 3 64 12 2 95 . 34 Regions Visited 15 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . . 1 . . . . 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 . . 1 1 1 . . . . Scrap Searched 3 | . . . . . . 1 . . . 2 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 4 | . . . . . . . . . . 1 . . 3 . . Melee . | . . . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . . 1 . . 3 . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac DSF Res Gar Total 4110 | 17 142 11 71 1099 296 810 243 86 63 814 42 28 99 9 280 Wait 644 | . 5 . . 537 26 12 26 . 4 18 . . . . 16 Move 3275 | 17 137 11 68 508 264 795 188 86 59 756 42 28 88 9 219 Hop 4 | . . . 3 . . . . . . . . . . . 1 Pick Up 6 | . . . . . . 2 1 . . 3 . . . . . Fast Attach . | . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . Drop 7 | . . . . . . 1 1 . . 5 . . . . . Fire 117 | . . . . 51 1 . 23 . . 20 . . 11 . 11 Melee . | . . . . . . . . . . . . . . . . Ram 9 | . . . . . . . 1 . . . . . . . 8 Kick 14 | . . . . . . . . . . 8 . . . . 6 Crush 6 | . . . . 3 1 . 2 . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . . . . . 19 Rewire 5 | . . . . . 4 . 1 . . . . . . . . Trap 4 | . . . . . . . . . . 4 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory -6/Garrison -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/DSF -3/Research (discovered 2 exits: Arm / Gar) -3/Garrison (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 10 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 10) 74 | -10/Materials | Entered Mines 74 | -10/Mines | Discovered new exit (range 13) 78 | -10/Mines | Discovered new exit (range 10) 79 | -10/Mines | Entered Materials 79 | -9/Materials | Discovered new exit (range 8) 84 | -9/Materials | Discovered new exit (range 15) 107 | -9/Materials | Entered Storage 793 | -9/Storage | Identified exit to Recycling 919 | -9/Storage | Discovered new exit (range 16) 961 | -9/Storage | Core integrity fell below 50% 976 | -9/Storage | Garrison activated, responded to threat 1009 | -9/Storage | Destroyed 7 combat bots 1327 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1528 | -9/Storage | Used back door to open Recycling access 1555 | -9/Storage | Entered Recycling 1555 | -9/Recycling | Accompanied by 10 allies 1865 | -9/Recycling | Discovered new exit (range 15) 1940 | -9/Recycling | Scanned before Scraplab entrance 1964 | -9/Recycling | Entered Scraplab 1977 | -9/Recycling | Discovered new exit (range 3) 2008 | -9/Recycling | Entered Scraptown 2008 | -9/Scraptown | Accompanied by 9 allies 2008 | -9/Scraptown | System corruption cleaned by C-Scrubber 2162 | -9/Scraptown | Visited UFD Registry 2162 | -9/Scraptown | Registered with UFD as "Zerochip" 2184 | -9/Scraptown | Visited TADAMA 2295 | -9/Scraptown | Visited Awakened 2536 | -9/Scraptown | Visited Shadow of the Wyrm 2564 | -9/Scraptown | Visited Scrap Suit Storage 2579 | -9/Scraptown | Visited Science Testing Area 2587 | -9/Scraptown | Visited Abandonware Association 2746 | -9/Scraptown | Visited Curators Association 2835 | -9/Scraptown | Visited Scrapoid Pod Storage 2870 | -9/Scraptown | Visited Sword Containment 3000 | -9/Scraptown | Discovered new exit (range 5) 3025 | -9/Scraptown | Entered Factory 3025 | -6/Factory | Accompanied by 9 allies 3100 | -6/Factory | Lost 5 allies 3156 | -6/Factory | Lost 4 allies 3243 | -6/Factory | Lost 6 parts (1p2n1u2w) 3319 | -6/Factory | Identified exit to Garrison 3319 | -6/Factory | Entered Garrison 3367 | -6/Garrison | Triggered checkpoint 3381 | -6/Garrison | Triggered checkpoint 3407 | -6/Garrison | Discovered new exit (range 10) 3423 | -6/Garrison | Entered Factory 3485 | -5/Factory | Discovered new exit (range 11) 3498 | -5/Factory | Entered Upper Caves 3719 | -5/Upper Caves | Encountered a Warlord checkpoint 4376 | -5/Upper Caves | Lost 3 parts (1p1n1w) 4407 | -5/Upper Caves | Discovered new exit (range 6) 4430 | -5/Upper Caves | Entered another Upper Caves area 4472 | -5/Upper Caves | Discovered new exit (range 7) 4481 | -5/Upper Caves | Entered Factory 4515 | -4/Factory | Identified exit to DSF 4515 | -4/Factory | Entered DSF 4525 | -4/DSF | Assembled infested the area 4550 | -4/DSF | Additional patrols routed to DSF 4618 | -4/DSF | Discovered new exit (range 14) 4657 | -4/DSF | Entered Research 4658 | -3/Research | Identified exit to Armory 4668 | -3/Research | Identified exit to Garrison 4668 | -3/Research | Entered Garrison 4678 | -3/Garrison | Triggered checkpoint 4686 | -3/Garrison | Lost 3 parts (1u2w) 4780 | -3/Garrison | Spotted B-86 Titan 4782 | -3/Garrison | Triggered checkpoint 4798 | -3/Garrison | Discovered new exit (range 13) 4799 | -3/Garrison | Spotted B-75 Beast 4803 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4806 | -3/Garrison | Rescued a captive Derelict 4853 | -3/Garrison | Core integrity fell below 50% 4871 | -3/Garrison | System corruption reached 10% 4895 | -3/Garrison | Core integrity fell below 20% 4915 | -3/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 04868_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 04885_ ALERT: Dispatching investigation squad to Research. 04885_ Plasma Rifle destroyed. 04886_ Kicked L-61 Swordsman. 04887_ Adv. Heat Sink destroyed. 04887_ Flexi-carbon Leg destroyed. 04888_ Kicked L-61 Swordsman. 04890_ Kicked L-61 Swordsman out of the way. 04891_ Kicked L-61 Swordsman. 04892_ Flexi-carbon Leg destroyed. 04892_ Slammed into L-61 Swordsman. 04893_ Adv. Heat Sink severed. 04893_ Lost control of G-67 Veteran. 04893_ Slammed into P-80 Master. 04900_ Drone sends a signal. 04902_ C-30 ARC bursts open, deploying its payload. 04902_ P-80 Master unfolds itself. Map ----- +----------------------------------------------------+ | ?" "????????????????????????????????? | | ?" "????????????????????????????????? | | ?# ## ## #????????????????????????????????? | | ## ## ## #################################? | | " " " %! #? | | "%" "%" " %%% #? | | ?# " ######## #################### #? | | ?## ##% ######??????# #??????????????????# #? | | ??# ## #???????????# #??????????????????# #? | | ??# #######???????????# #??????????????????# #? | | ??# #?????????????????# #??????????????????# #? | | ??# #?????????????????# #??????????????????# #? | | ??# #?????????????????# #??????????????????# #? | | ### #?????????????????# #??????????????????# #? | | +?????????????????# #??????????????????# #? | | #?????????????????# #??????????????????# #? | | ######?????????????????# #??????????????????# #? | | #??????????????????????# #??????????????????# #? | | #??????????????????????# #??????????????????# #? | | #??????????????????????# #??????????????????# #? | | #??????????????????????# #??????????????????# #? | | #??????????????????????# #??????????????????# #? | | #??????????????????????# #???????#####??????# #? | | #??##??????????????????# #???????# #??????# #? | | ##!!!#?????????????????# ######;## < #"######="## | | +?????????????????# @ %=%/ ! | | ######?????????????????# %!!# | | ##!!!#?????????????????### ##################%!## | | +???????????????????# #????????????????#=%#? | | ######???????????????????# ?????????????### ^#? | | ##!!!#???????????????????# ????????????# ^ #? | | +???????????????????" ???????????# #? | | ######??????????????????"" ??????????# #? | | #??????????????????????? ?????????### #? | | #??????????????????????# ] ?????????# #? | | #??????????????????????#"" ????????# ? | | #???????????????????????"" ! ????????# ? | | #???????????????????????"" ????????# " | | #???????????????????????? ?????????# #" | | #???????????????????????? ] [ ???????????##### | | ?????????????????????????" ??????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 26 Energy Capacity 240 Matter Stores 200 Matter Capacity 200 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 25 Resistance: EX 50 Resistance: I 25 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 10 Target Analysis 5 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ M-13 Machinist | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac DSF Res Gar Hosts 11 | . 1 . . 2 1 1 2 . . 2 . . . . 2 Combat Hostiles 9 | . 1 . . 2 1 . 2 . . 1 . . . . 2 Allies 1 | . . . . . . 1 . . . . . . . . . Unique Host Classes 6 | . 1 . . 1 . 1 1 . . 1 . . . . 1 Average Host Suspicion 60 | . 46 4 69 91 82 . 91 27 26 69 3 5 20 1 65 Unsuspicious Activity 797 | . 3 . . 518 11 7 . . . 128 . . 110 . 20 Returns to Shadow . | . . . . . . . . . . . . . . . . Fuzzy Dispatches . | . . . . . . . . . . . . . . . . Protomatter Created 399 | . 4 . . 93 . 22 57 . . 21 . . 135 . 67 Used 296 | . 6 . . 46 23 14 65 . . 58 . . . . 84 Decayed 36 | . . . . 5 . . 31 . . . . . . . . Highest Spend 60 | . 6 . . 23 23 14 51 . . 51 . . . . 60 Top 5 Hosts by Kills: Y-45 Defender (-9/Storage: 12) Y-45 Defender (-9/Storage: 12) H-66 Slayer (-6/Factory: 8) H-66 Slayer (-5/Upper Caves: 3) YE-XJ6(E) (-9/Scraptown: 1) Game ------ Seed GravitonSensorShield Manual? 0 Play Time 00:33:42 Cumulative 745.7 hours Start 2024.09.25 @ 00:13:03 End 2024.09.25 @ 00:45:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 170 Rogue 32 Adventurer 138 Explorer 0 Win Type - Total 13 Types 8/0/1/2/1/0/0/0/1 Lore% 79 Gallery% 84 Achievement% 75 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 490424b3-392e-4cab-82ff-051e63c09813