Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.26 @ 15:24:38 Player: Oliviana Result: Destroyed by Y-54 Guardian via exploding Power Conduit Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (2304) 2304 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 5799 Bonus ------- High Alert Combat Kills 135 Cogmind --------- Core Integrity 0/850 Matter 213/300 Energy 21/100 System Corruption 0% Temperature Cool (24) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Carbon-fiber Leg Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Fusion Compressor Fusion Compressor > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Signal Interpreter Seismic Detector Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Beam Cannon High-powered Shotgun Coil Gun > --- INVENTORY -------- Reinforced Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Rocket Launcher [Rating: 41] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Fusion Compressor Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 5 | . . 2 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 60 | 1 6 14 16 7 16 Power 11 | . 1 1 3 1 5 Engine 7 | . 1 1 1 1 3 Core 4 | . . . 2 . 2 Reactor . | . . . . . . Propulsion 21 | . 2 5 5 3 6 Treads . | . . . . . . Leg 21 | . 2 5 5 3 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 1 4 5 1 1 Device 5 | 1 1 1 2 . . Storage . | . . . . . . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 6 | . . 2 3 1 . Artifact . | . . . . . . Weapon 15 | . 2 4 3 2 4 Energy Gun 7 | . 1 4 1 . 1 Energy Cannon 2 | . 1 . 1 . . Ballistic Gun 3 | . . . 1 1 1 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 31 | . . 3 6 1 21 Power 5 | . . . 1 1 3 Propulsion 9 | . . . 1 . 8 Utility 9 | . . 2 1 . 6 Weapon 8 | . . 1 3 . 4 Highest Loss Streak 18 | . . 1 4 1 18 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 100 97 83 96 79 Engine 8 | . 14 11 3 7 4 Core 1 | . . . 5 . 5 Leg 21 | . 28 22 17 22 15 Device 13 | . 14 16 10 15 10 Storage 9 | . 14 11 9 7 4 Processor 4 | . . 1 9 7 10 Protection 9 | . . 13 9 12 9 Energy Gun 9 | . 11 16 8 . . Energy Cannon 6 | . 11 5 4 7 4 Ballistic Gun 4 | . 4 . 5 7 10 Peak Build Rating 41 | 7 10 16 24 27 41 Average Rating 18 | 6 8 13 18 25 30 On Entrance 14 | 6 7 10 16 22 27 Naked Turns 68 | . . . . . 68 Heaviest Build 41 | 12 15 30 29 37 41 Greatest Support 35 | 20 20 20 25 35 35 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 8 8 8 8 8 7 Most Carried 8 | 7 8 8 8 8 8 Average Carried 7 | 6 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 7 8 8 8 8 3 Class Distribution -------------------- 45% | Scavenger-Mutant 23% | Mutant 22% | Scavenger-Tank 4% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1245 | 222 88 130 343 58 404 Remotely . | . . . . . . Salvage Created 2725 | 26 328 932 660 74 705 Parts 146 | 3 27 45 29 5 37 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 59 | . 9 22 15 1 12 Guns 38 | . 6 16 9 1 6 Cannons 15 | . 3 5 4 . 3 AOE 3 | . . . . . 3 Classes Destroyed 11 | 1 3 2 1 1 3 Worker 7 | . 2 2 1 . 2 Builder 1 | . . . . 1 . Tunneler 3 | 1 . 1 . . 1 Hauler 1 | . . . 1 . . Recycler 1 | . . . . . 1 Swarmer 12 | . 3 3 4 . 2 Grunt 34 | . 6 13 9 . 6 Brawler 1 | . . 1 . . . Sentry 9 | . . 5 2 1 1 Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 9 | 1 4 5 9 1 9 Combat Bots Only 7 | . 3 5 7 1 7 Max Kills in Single Turn 2 | 1 2 1 2 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 514 | . 32 107 82 36 257 Missed 161 | . 11 37 19 11 83 Damage Taken 4868 | . 236 879 957 290 2506 Core 1224 | . 40 120 126 38 900 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 84 70 77 94 . Volleys Fired 188 | 3 19 74 38 6 48 Largest 3 | 2 2 2 3 2 3 Hottest 161 | 40 100 105 161 90 115 Shots Fired 355 | 6 38 147 78 12 74 Gun 251 | 6 26 118 60 6 35 Cannon 102 | . 12 29 18 6 37 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 77 | 6 14 . 18 6 33 Thermal 276 | . 24 147 60 6 39 Explosive 2 | . . . . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 17 | 3 7 17 16 5 15 Robot Miss Streak 6 | 1 1 6 3 2 2 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 249 | 4 24 104 55 9 53 Core Hits 130 | 2 16 40 31 4 37 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . 1 3 . 1 Burn 4 | . . 1 3 . . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4362 | 29 339 1371 984 151 1488 Guns 2724 | 29 214 1034 792 82 573 Cannons 1184 | . 122 337 191 69 465 Explosions 445 | . . . . . 445 Melee . | . . . . . . Ramming 9 | . 3 . 1 . 5 Kinetic 1098 | 29 104 . 359 82 524 Thermal 2810 | . 232 1371 624 69 514 Explosive 445 | . . . . . 445 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 . . . Average Corruption 2 | . . 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . 1 . . . Heat Flow Errors 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 124 | . . . . 66 58 Projectiles 6 | . . . . . 6 Explosions 118 | . . . . 66 52 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 325 | . . . . 98 227 Shots 5 | . . . . 1 4 Rammed . | . . . . . . Targets Rammed 4 | . 1 . 1 . 2 Kicked 4 | . 1 . 1 . 2 Crushed . | . . . . . . Highest Temperature 548 | . 225 228 548 10 144 Average Temperature 80 | . 66 44 201 5 35 Received Heat Transfer 1629 | . 120 324 576 60 549 Effects 7 | . . . 7 . . Shutdowns 2 | . . . 2 . . Energy Bleed 1 | . . . 1 . . Matter Decay 2 | . . . 2 . . Damage (major) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 1 2 . . Combat Hostiles 3 | . . 1 2 . . Parts Melted 18 | . . 10 4 . 4 Heat Transferred 6557 | . 509 3132 1704 148 1064 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 625 | 5 239 537 625 313 298 Initial 226 | . 3 39 226 193 153 Average 226 | 3 77 254 383 268 161 Maximum Alert Level 2 | . 1 2 2 1 1 Low Security (%) 48 | 100 91 44 . 14 72 Level 1 33 | . 8 23 56 85 27 Level 2 18 | . . 31 43 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 2 2 4 1 7 Investigation 2 | . 1 . . . 1 Extermination 2 | . . . . 1 1 Reinforcement 4 | . 1 2 . . 1 Assault 1 | . . . 1 . . Garrison 7 | . . . 3 . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 10 | . 2 2 3 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 15 38 20 3 24 Peak Tracking Total 12 | . 4 11 5 2 12 Tactical Retreats 8 | . . 4 1 . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 4 | . . . . 2 2 Max in Single Turn 2 | . . . . 2 2 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 2 | . . . . 1 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Total Hacks 4 | . . . . 2 2 Successful 1 | . . . . 1 . Failed 3 | . . . . 1 2 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 2 2 Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . 1 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3094 | 31 464 1171 445 355 628 Spaces Moved 1286 | 17 247 309 192 200 321 Core 136 | . . . . . 136 Treads . | . . . . . . Legs 1150 | 17 247 309 192 200 185 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 120 120 120 50 Average Speed 148 | 120 120 180 155 163 126 Slowest Speed 190 | 120 120 190 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 2 40 41 17 10 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 62 | . . . . 27 35 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 61 | . . . . 27 34 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2132 | 21 381 776 267 217 470 Wait 563 | . 91 373 16 1 82 Move 1281 | 16 246 308 191 199 321 Hop . | . . . . . . Pick Up 12 | 1 8 1 . 2 . Fast Attach 13 | 1 . 2 5 1 4 Attach 15 | . . 3 2 3 7 Detach . | . . . . . . Swap 32 | . 6 9 9 3 5 Drop 24 | . 10 6 5 2 1 Fire 188 | 3 19 74 38 6 48 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . 1 . 1 . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 32 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 10) 496 | -10/Materials | Entered another Materials area 496 | -9/Materials | Evolved 2 slots: Utility x2 837 | -9/Materials | Build established: Scavenger-Mutant 1631 | -9/Materials | Discovered new exit (range 16) 1667 | -9/Materials | Entered another Materials area 1667 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1707 | -8/Materials | Garrison activated, responded to threat 1772 | -8/Materials | Lost 4 parts (1n1u2w) 2044 | -8/Materials | Destroyed 7 combat bots 2067 | -8/Materials | First assault squad dispatched 2095 | -8/Materials | Discovered new exit (range 5) 2112 | -8/Materials | Entered Factory 2112 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2454 | -7/Factory | Discovered new exit (range 8) 2467 | -7/Factory | Entered another Factory area 2467 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2525 | -6/Factory | Build established: Scavenger-Tank 2705 | -6/Factory | Garrison activated, responded to threat 3002 | -6/Factory | Released all parts (2) 3015 | -6/Factory | Destroyed 7 combat bots 3019 | -6/Factory | Core integrity fell below 50% 3031 | -6/Factory | Lost 18 parts (3p5n6u4w) 3070 | -6/Factory | Garrison activated, responded to threat 3087 | -6/Factory | Core integrity fell below 20% 3093 | -6/Factory | Released all parts (1) 3095 | -6/Factory | Destroyed by Y-54 Guardian via exploding Power Conduit Last Messages --------------- 03002_ Released Adv. Signal Interpreter. 03002_ U-05 Engineer builds a Wall. 03003_ The unstable cave ceiling collapses. 03003_ Penetrated by Slug. 03005_ K-01 Serf cleans the Construction Platform. 03006_ The unstable cave ceiling collapses. 03028_ Slug penetrates Wall. 03034_ U-05 Engineer lays Concrete. 03035_ K-01 Serf collects debris. 03035_ U-05 Engineer lays Concrete. 03036_ U-05 Engineer builds a Wall. 03036_ K-01 Serf collects debris. 03068_ Acquired Plasma Rifle. 03070_ P-60 Hacker calls for garrison reinforcements. 03070_ ALERT: Activating Garrison Access F002. 03078_ Gravmag System melted. 03078_ P-60 Hacker destroyed. 03086_ Carbon-fiber Leg destroyed. 03093_ Released Plasma Rifle. 03095_ Power Conduit explodes. 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