Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.14 @ 00:04:45

Player: ButtBot

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (44)      220
Value Destroyed (1490)     1490
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3510

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     226/300
Energy                     37/100
System Corruption          0%
Temperature                Cool (20)
Movement                   Core (750) Ox14
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (3) -------
           Spread Laser
           Blade Saw
>          --- INVENTORY (15) ---
     Light Nuclear Core
     Light Nuclear Core
     Light Angular Momentum Engine
     Light Treads
           Carbon-fiber Leg
  Improved Heat Sink
     Small Storage Unit
     Small Storage Unit
           Seismic Detector
           Targeting Computer
  Hardened Medium Armor Plating
           Tractor Beam
           Particle Cannon
     Heavy Assault Rifle

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
         Light Treads
      Improved Aluminum Leg
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
         Large Storage Unit
>              --- WEAPON -----------
               Particle Cannon
  High-powered Shotgun
               Gauss Rifle
>              --- INVENTORY --------
               Ion Engine
               Nuclear Core
         Light Nuclear Core
               Carbon-fiber Leg
               Carbon-fiber Leg
               VSS Leg
      Improved Heat Sink
         Small Storage Unit
               Seismic Detector
               Targeting Computer
      Hardened Medium Armor Plating
         Heavy Laser
               Assault Rifle
         Heavy Assault Rifle
[Rating: 27]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             64   | 8   4   26  22  4   
  Power                    6    | 1   .   3   2   .   
    Engine                 3    | 1   .   1   1   .   
    Core                   3    | .   .   2   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               26   | 4   .   12  8   2   
    Treads                 9    | 1   .   6   2   .   
    Leg                    16   | 2   .   6   6   2   
    Wheel                  1    | 1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   3   3   3   .   
    Device                 4    | .   1   .   3   .   
    Storage                3    | 1   .   2   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 2   1   8   9   2   
    Energy Gun             6    | 1   .   3   1   1   
    Energy Cannon          2    | .   .   1   1   .   
    Ballistic Gun          12   | 1   1   4   6   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 35   | .   .   12  13  10  
  Power                    4    | .   .   1   2   1   
  Propulsion               17   | .   .   7   4   6   
  Utility                  2    | .   .   1   .   1   
  Weapon                   12   | .   .   3   7   2   
  Highest Loss Streak      12   | .   .   4   12  7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   93  96  88  91  
  Engine                   3    | .   14  2   .   .   
  Core                     6    | .   .   8   8   8   
  Treads                   7    | .   .   8   16  .   
  Leg                      28   | .   28  32  16  34  
  Device                   3    | .   2   .   7   9   
  Storage                  17   | .   14  18  18  18  
  Processor                1    | .   4   2   .   .   
  Energy Gun               7    | .   14  7   2   9   
  Energy Cannon            2    | .   .   3   1   .   
  Ballistic Gun            10   | .   14  9   12  8   
  Launcher                 1    | .   .   .   3   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             59   | 13  16  54  59  58  
  Greatest Support         80   | 20  20  40  80  50  
  Greatest Overweight (x)  2    | .   .   2   1   2   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   15  15  15  
  Average Capacity         13   | 6   8   14  15  15  
  Most Carried             15   | 5   8   15  15  15  
  Average Carried          11   | 3   7   11  12  14  
  Final Capacity           15   | 8   8   15  15  15  
  Final Carried            15   | 5   7   15  15  14  

 Class Distribution 
--------------------
 59% | Mutant
 30% | Scavenger-Mutant
 10% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Jun Mat Mat Mat Sto 
Matter Collected           1078 | 264 81  293 308 132 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1691 | .   220 602 570 299 
  Parts                    93   | .   18  32  29  14  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Combat Hostiles Destroyed  39   | .   7   13  14  5   
  Guns                     29   | .   7   10  7   5   
  Cannons                  5    | .   .   2   3   .   
  AOE                      5    | .   .   1   4   .   
Classes Destroyed          10   | .   3   2   5   .   
  Builder                  1    | .   .   .   1   .   
  Recycler                 2    | .   .   1   1   .   
  Watcher                  2    | .   1   .   .   1   
  Swarmer                  7    | .   3   4   .   .   
  Cutter                   3    | .   .   .   3   .   
  Grunt                    17   | .   4   5   6   2   
  Sentry                   7    | .   .   4   .   3   
  Specialist               2    | .   .   .   2   .   
  Hunter                   2    | .   .   .   2   .   
  Heavy                    1    | .   .   .   1   .   
Best Kill Streak           5    | .   3   4   5   2   
  Combat Bots Only         5    | .   3   4   5   1   
Max Kills in Single Turn   3    | .   1   1   3   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   1   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  
Damage Taken               4740 | .    233  1593 2169 745  
  Core                     880  | .    31   278  400  171  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         72   | 100  87   30   .    .    
Volleys Fired              149  | .    25   58   38   28   
  Largest                  3    | .    2    2    3    2    
  Hottest                  124  | .    70   124  121  88   
Shots Fired                299  | .    50   113  86   50   
  Gun                      262  | .    50   96   66   50   
  Cannon                   31   | .    .    17   14   .    
  Launcher                 6    | .    .    .    6    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  174  | .    25   67   60   22   
  Thermal                  106  | .    25   33   20   28   
  Explosive                6    | .    .    .    6    .    
  Electromagnetic          13   | .    .    13   .    .    
  Robot Hit Streak         22   | .    13   22   8    10   
  Robot Miss Streak        10   | .    3    9    4    10   
  Penetration Max          1    | .    .    .    1    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           210  | .    32   75   58   45   
  Core Hits                116  | .    13   30   32   41   
  Critical Kills           2    | .    .    .    2    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    2    1    2    .    
    Burn                   3    | .    2    1    .    .    
    Destroy                2    | .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3353 | .    337  929  1471 616  
  Guns                     2336 | .    337  627  768  604  
  Cannons                  428  | .    .    205  223  .    
  Explosions               566  | .    .    86   480  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  23   | .    .    11   .    12   
  Kinetic                  1429 | .    101  382  718  228  
  Thermal                  1281 | .    236  396  273  376  
  Explosive                480  | .    .    .    480  .    
  Electromagnetic          140  | .    .    140  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    
  Average Corruption       2    | .    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    1    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            11   | .    .    11   .    .    
  Projectiles              11   | .    .    11   .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      68   | .    .    33   35   .    
  Shots                    2    | .    .    1    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             2    | .    .    1    .    1    
  Kicked                   2    | .    .    1    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        333  | .    202  333  149  11   
  Average Temperature      91   | .    71   110  59   9    
  Received Heat Transfer   1359 | .    108  648  342  261  
  Effects                  2    | .    .    2    .    .    
    Energy Bleed           1    | .    .    1    .    .    
    Short Circuit          1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         2734 | .    851  890  518  475  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Peak Influence             355  | .   222 298 355 223 
  Initial                  93   | .   .   93  40  65  
  Average                  150  | .   122 168 186 118 
Maximum Alert Level        1    | .   1   1   1   1   
  Low Security (%)         74   | 100 93  63  67  91  
  Level 1                  25   | .   6   36  32  8   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   2   1   5   1   
  Investigation            3    | .   1   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   1   4   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Sto 
Distress Signals           8    | .   1   3   .   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              61   | .   13  20  16  12  
  Peak Tracking Total      7    | .   4   7   5   5   
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Jun Mat Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Sto 
Machines Accessed          3    | .   .   1   1   1   
  Terminals                2    | .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   .   2   4   3   
  Successful               8    | .   .   2   3   3   
  Failed                   1    | .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   1   1   
  Terminals                7    | .   .   .   4   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   .   .   3   3   
  Record                   6    | .   .   .   3   3   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   1   1   
  Full Trace Events        2    | .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Jun Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Jun Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Jun Mat Mat Mat Sto 
Turns Passed               2153 | 97  331 901 508 316 
Spaces Moved               917  | 77  179 357 191 113 
  Core                     32   | 32  .   .   .   .   
  Treads                   113  | 14  .   16  83  .   
  Legs                     772  | 31  179 341 108 113 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 160 190 
  Average Speed            162  | 98  120 180 176 190 
  Slowest Speed            260  | 160 120 260 190 260 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       24   | 3   42  35  13  30  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          59   | .   .   8   51  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               3    | .   .   .   3   .   
  AOE                      56   | .   .   8   48  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Sto 
Total                      1334 | 99  253 522 297 163 
  Wait                     97   | .   30  34  19  14  
  Move                     913  | 76  178 356 190 113 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  77   | 13  10  33  18  3   
  Fast Attach              3    | .   .   .   3   .   
  Attach                   52   | 8   3   23  14  4   
  Detach                   7    | .   .   6   1   .   
  Swap                     9    | .   1   3   5   .   
  Drop                     25   | 2   6   8   9   .   
  Fire                     149  | .   25  58  38  28  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   .   1   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   15 | -11/Junkyard  | Discovered new exit (range 16)
   98 | -11/Junkyard  | Entered Materials
  340 | -10/Materials | Build established: Mutant
  367 | -10/Materials | Discovered new exit (range 10)
  429 | -10/Materials | Entered another Materials area
  429 | -9/Materials  | Evolved 2 slots: Propulsion x2
  890 | -9/Materials  | Core integrity fell below 50%
  940 | -9/Materials  | Lost 4 parts (3n1w)
 1175 | -9/Materials  | Lost 4 parts (1p2n1w)
 1307 | -9/Materials  | Discovered new exit (range 10)
 1330 | -9/Materials  | Entered another Materials area
 1330 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1603 | -8/Materials  | Core integrity fell below 50%
 1662 | -8/Materials  | Lost 12 parts (2p4n6w)
 1718 | -8/Materials  | Discovered new exit (range 11)
 1838 | -8/Materials  | Entered Storage
 1954 | -8/Storage    | Build established: Scavenger-Mutant
 2003 | -8/Storage    | Lost 3 parts (2n1w)
 2020 | -8/Storage    | Core integrity fell below 20%
 2154 | -8/Storage    | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
02090_ Y-45 Defender destroyed.
02093_ Acquired 27 matter.
02094_ R-06 Scavenger collects Imp. Hover Unit.
02098_ R-06 Scavenger collects Hvy. Assault Rifle.
02098_ R-06 Scavenger collects Imp. Signal Interpreter.
02100_ K-01 Serf collects debris. <x8>
02133_ Nuclear Core destroyed.
02133_ Critical hit (Burn: +37).
02134_ K-01 Serf collects debris.
02136_ G-47 Trooper destroyed.
02137_ K-01 Serf collects debris.
02138_ Shotgun destroyed.
02139_ Carbon-fiber Leg destroyed.
02141_ K-01 Serf collects debris.
02142_ U-05 Engineer builds a Door.
02142_ Aluminum Leg destroyed. <x3>
02149_ R-06 Scavenger collects Aluminum Leg.
02152_ Adv. Heat Sink destroyed.
02152_ R-06 Scavenger collects Imp. Heat Sink.
02154_ R-06 Scavenger collects Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????###########???????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????????#   rl@   #???????????????????? |
| ?????????????# #########g############+##?????????? |
| ???????? T            ggr                ????????? |
| ??????????????######   r                 ????????? |
| ???????????????????# r                   ????????? |
| ??????????????????##+###"######### ####??????????? |
| ??????????????????#      %    #??????????????????? |
| ??????????????????# """" """" #??????????????????? |
| ???????????????#### """" """" #??????????????????? |
| ????????????????  + """" """" #??????????????????? |
| ????????????????### """" """" #??????????????????? |
| ??????????????????#    ^      #??????????????????? |
| ??????????????????#           #??????????????????? |
| ?????????????######+####"T"# ##??????????????????? |
| ???????????###      %=########???????????????????? |
| ????????#    +        #   #??????????????????????? |
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| ?????????????#??????" #   #??????????????????????? |
| ????????????????????" #   #??????????????????????? |
| ?????????????# """""" #   #??????????????????????? |
| ?????????????#        /   #??????????????????????? |
| ?????????????#        #   #??????????????????????? |
| ?????????????#        #   #??????????????????????? |
| ?????????????##########   #??????????????????????? |
| ?????????????????????##   ##?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
 Seismic Detector | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionThunderChip
  Manual?         0
Play Time         00:54:42
  Cumulative      7.3 hours
  Start           2023.11.10 @ 21:24:34
  End             2023.11.14 @ 00:04:45
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          183x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 89f3430b-449e-4779-b583-cd1027a5b732