Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.21 @ 14:36:21 Player: art-hropod Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (146) 730 Value Destroyed (5564) 5564 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1442) 1442 TOTAL SCORE: 14436 Bonus ------- High Alert Combat Kills 96 Follower Combat Kills 689 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -243 Cogmind --------- Core Integrity 0/1150 Matter 216/300 Energy 44/100 System Corruption 10% Temperature Cool (0) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Gyrokinetic Inverter > --- UTILITY (7) ------ Advanced Heat Sink Improved Signal Interpreter Improved Target Analyzer Layered Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Stasis Canceller Phase Shifter Hardlight Generator Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Improved Treads Improved Medium Treads Improved Hover Unit Antigrav System Gyrokinetic Inverter Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Improved Target Analyzer Improved Thermal Shield EM Disruption Field > --- WEAPON ----------- Plasma Rifle Heavy Disruptor Cannon > --- INVENTORY -------- Light Angular Momentum Engine Particle Reactor Advanced Heat Sink Advanced Heat Sink Stasis Canceller Phase Shifter Zionite Heavy Carapace Layered Light Armor Plating Graphene Brace Hardlight Generator Improved Arc Projector Heavy Phase Cannon Railgun Improved Proton Missile Launcher [Rating: 97] Favorites ----------- Power Light Fission Core Engine Angular Momentum Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Flak Cannon Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 5 | . . 2 . 1 . . . . . . 1 . . . . . 1 Utility 5 | . . . 2 1 . . . . . . . . . . . 1 1 Weapon 1 | . . . . . . . . . . . . . . . . 1 . Parts Attached 177 | 8 8 18 14 10 2 7 7 . . 4 18 3 5 2 8 27 36 Power 22 | 1 . 3 4 1 . 1 . . . . 5 1 . . . 2 4 Engine 11 | 1 . 3 1 . . . . . . . 4 . . . . 1 1 Core 10 | . . . 3 1 . 1 . . . . 1 1 . . . 1 2 Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 59 | 2 . 9 5 1 2 . 1 . . 2 4 2 4 1 4 15 7 Treads 37 | 2 . 4 5 1 2 . 1 . . 2 4 2 3 . 3 4 4 Leg 9 | . . 5 . . . . . . . . . . . . . 3 1 Wheel 1 | . . . . . . . . . . . . . . . . 1 . Hover 9 | . . . . . . . . . . . . . . . . 7 2 Flight 3 | . . . . . . . . . . . . . 1 1 1 . . Utility 46 | 3 6 1 2 4 . 3 1 . . 2 4 . 1 1 1 5 12 Device 22 | 1 . 1 1 2 . . . . . 1 1 . . 1 1 4 9 Storage 8 | 2 6 . . . . . . . . . . . . . . . . Processor 5 | . . . . . . 3 . . . . 1 . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 11 | . . . 1 2 . . 1 . . 1 2 . 1 . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 50 | 2 2 5 3 4 . 3 5 . . . 5 . . . 3 5 13 Energy Gun 12 | 1 1 3 . . . . 1 . . . 1 . . . 1 2 2 Energy Cannon 14 | . . . 1 2 . . 1 . . . 1 . . . 1 3 5 Ballistic Gun 9 | 1 1 1 1 . . . . . . . 2 . . . . . 3 Ballistic Cannon 6 | . . . . 1 . 2 1 . . . 1 . . . 1 . . Launcher 9 | . . 1 1 1 . 1 2 . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 . . . . . . . . . 1 3 Parts Lost 74 | . . 5 . 4 . . 2 . . 2 4 2 6 . 5 9 35 Power 12 | . . 1 . 1 . . . . . . 1 1 . . . 2 6 Propulsion 28 | . . 1 . . . . . . . 1 2 1 5 . 4 4 10 Utility 22 | . . 1 . 3 . . 1 . . 1 1 . 1 . 1 2 11 Weapon 12 | . . 2 . . . . 1 . . . . . . . . 1 8 Highest Loss Streak 17 | . . 4 . 4 . . 2 . . 1 2 2 3 . 2 4 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 94 100 99 92 84 82 84 84 86 91 93 78 84 85 93 82 Engine 4 | . 14 10 4 . . . . . . . 6 6 6 6 6 5 1 Core 5 | . . . 4 6 7 7 7 7 7 7 5 4 6 6 6 4 7 Treads 20 | . 28 10 36 38 30 23 23 23 23 25 32 34 14 13 19 12 7 Leg 1 | . . 29 . . . . . . . . . . . . . 5 . Hover 2 | . . . . . . . . . . . . . . . . 9 17 Flight 2 | . . . . . . . . . . . . . 5 11 6 . . Device 9 | . . 8 18 18 23 15 7 7 7 6 5 6 6 6 5 17 19 Storage 7 | . 28 12 9 7 7 7 7 7 7 7 6 6 6 6 6 5 4 Processor 10 | . . . . . . 11 18 15 15 15 13 13 13 13 13 9 10 Protection 4 | . . . 9 10 7 3 2 7 7 7 6 6 4 6 6 . . Energy Gun 2 | . 6 10 9 . . . 3 7 7 7 1 . . . 3 4 2 Energy Cannon 5 | . . . 3 6 7 7 4 . . . 4 6 6 6 5 9 6 Ballistic Gun 2 | . 21 10 5 . . . . . . . 2 . . . . . 3 Ballistic Cannon 3 | . . . . 6 7 6 4 7 7 7 3 6 6 6 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 74 | 11 28 34 39 46 46 46 45 44 44 45 62 62 67 67 67 74 71 Greatest Support 163 | 40 40 92 92 106 163 163 163 160 160 160 161 161 131 40 108 68 49 Greatest Overweight (x) 3 | . . 1 . . . . . . . . . . 1 1 2 2 3 Average Overweight (x) . | . . . . . . . . . . . . . . 1 . . 1 Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 3 10 11 14 13 14 14 14 15 15 13 14 14 14 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 14 15 15 13 15 15 15 15 15 14 15 15 14 12 15 15 3 Class Distribution -------------------- 45% | Scavenger-Mutant 39% | Mutant 7% | Scavenger-Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Matter Collected 3112 | 326 189 271 222 236 26 115 101 31 . 258 475 76 72 32 94 284 304 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6033 | 140 252 598 538 299 . 203 299 34 . 338 1081 78 86 . 493 706 888 Parts 291 | 6 10 40 30 13 . 10 14 4 . 17 59 4 8 . 12 30 34 Haulers Intercepted 3 | . 1 1 . . . . . . . . 1 . . . . . . Recyclers Shooed 5 | . . 1 1 . . . . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . 4 . 17 . 4 6 . 17 . . Prevented 1 | . . . . . . . . . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 114 | . 5 13 11 10 . 4 6 1 . 11 12 4 4 . 8 11 14 Guns 41 | . 5 11 6 . . . . . . 4 6 . . . 5 1 3 Cannons 51 | . . . 3 9 . 2 4 1 . 7 5 4 4 . 3 5 4 AOE 15 | . . 2 2 1 . 2 2 . . . . . . . . 1 5 Classes Destroyed 18 | 3 2 4 3 . . . 2 1 . 1 1 . . . . 1 . Worker 3 | 1 . . . . . . . . . . 1 . . . . 1 . Builder 6 | . . 1 . . . . . . . . 4 . . . . 1 . Tunneler 3 | 1 . . . 1 . . . . . . . . . . . 1 . Hauler 3 | . 1 1 . . . . . . . . 1 . . . . . . Recycler 6 | 1 . 1 . . . 1 . . . . 2 . . . . . 1 Mechanic 1 | . . . 1 . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . 1 . . . . . . Drone 2 | . . . . . . . . . . 2 . . . . . . . Watcher 8 | . . 1 2 . . 1 . . . . 2 . . . . 2 . Swarmer 27 | . . 5 3 3 . 3 . . . 3 . 3 3 . . . 4 Grunt 48 | . 5 5 3 7 . . . . . 3 9 . . . 8 6 2 Brawler 2 | . . . 1 . . . . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . 1 Sentry 11 | . . 3 3 . . 1 . . . 1 2 . . . . . 1 Hunter 4 | . . . 1 . . . . . . 1 . . . . . 1 1 Programmer 13 | . . . . . . . . 1 . . 1 1 1 . . 4 5 Z-Heavy 1 | . . . . . . . . . . . . . . . . 1 . Savage 4 | . . . . . . . 4 . . . . . . . . . . Butcher 1 | . . . . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | 2 3 6 3 8 . 3 6 1 . 4 5 2 4 . 3 4 5 Combat Bots Only 8 | . 3 4 3 8 . 3 6 1 . 4 4 2 4 . 3 4 5 Max Kills in Single Turn 4 | 1 1 3 2 2 . 3 3 1 . 1 2 2 1 . 1 4 4 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 2 1 . 2 2 . . . . . . . . 1 4 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1053 | . 39 65 46 76 . 26 24 2 . 125 91 40 86 . 65 59 309 Missed 317 | . 8 19 11 22 . 8 10 2 . 39 31 9 26 . 17 16 99 Damage Taken 12606 | . 391 609 483 977 . 288 347 . . 1070 774 472 842 . 970 1067 4316 Core 1828 | . 74 77 23 30 . 11 49 . . 23 92 46 86 . 118 35 1164 Absorbed by Shields 241 | . . . . . . . . . . . . . . . . 230 11 Redirected to Shielding 138 | . . . . 138 . . . . . . . . . . . . . Ignored by Resistances 401 | . . . . . . . . . . . . . . . . . 401 Core Remaining (%) 83 | 100 70 80 95 . . . . . . 83 . . . . 59 96 . Volleys Fired 381 | 10 40 50 34 22 . 10 4 1 . 33 55 8 6 . 20 32 56 Largest 3 | 2 2 2 2 2 . 2 2 2 . 2 2 2 2 . 2 3 3 Hottest 250 | 60 60 79 119 124 . 128 160 128 . 128 143 143 143 . 165 250 211 Shots Fired 740 | 20 80 95 68 44 . 20 8 2 . 50 107 16 13 . 40 85 92 Gun 431 | 20 80 94 57 . . . 3 1 . 17 49 . . . 20 27 63 Cannon 300 | . . . 10 41 . 19 4 1 . 33 58 16 13 . 20 58 27 Launcher 9 | . . 1 1 3 . 1 1 . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 309 | 10 65 45 23 22 . 9 1 1 . 33 54 8 6 . 2 9 21 Thermal 371 | 10 13 41 34 2 . 10 6 1 . 17 53 8 7 . 38 75 56 Explosive 7 | . . 1 1 3 . 1 1 . . . . . . . . . . Electromagnetic 53 | . 2 8 10 17 . . . . . . . . . . . 1 15 Robot Hit Streak 15 | 7 9 11 11 6 . 9 6 10 . 12 14 6 5 . 7 10 15 Robot Miss Streak 9 | 1 4 3 3 3 . 2 . . . 5 9 7 5 . 6 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 507 | 15 49 61 48 32 . 11 5 2 . 35 77 11 9 . 33 57 62 Core Hits 347 | 4 15 28 26 37 . 15 16 2 . 24 70 11 11 . 24 37 27 Critical Kills 3 | . . . . . . . . . . . 1 . . . . 2 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 13 | . . 2 1 . . . . . . 2 1 . . . . 2 5 Burn 6 | . . 2 1 . . . . . . . . . . . . . 3 Meltdown 3 | . . . . . . . . . . . 1 . . . . 2 . Blast 2 | . . . . . . . . . . 2 . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 13103 | 139 526 879 1032 1214 . 420 530 78 . 826 2067 273 252 . 919 2109 1839 Guns 5405 | 139 526 781 592 . . . 22 41 . 298 870 . . . 425 595 1116 Cannons 5669 | . . . 276 690 . 297 109 37 . 528 1197 273 252 . 494 999 517 Explosions 2029 | . . 98 164 524 . 123 399 . . . . . . . . 515 206 Melee . | . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 3847 | 47 415 351 301 390 . 145 29 37 . 528 882 132 127 . 66 103 294 Thermal 7480 | 92 111 340 349 427 . 152 102 41 . 298 1185 141 125 . 853 2003 1261 Explosive 847 | . . 98 106 121 . 123 399 . . . . . . . . . . Electromagnetic 929 | . . 90 276 276 . . . . . . . . . . . 3 284 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 4 4 4 4 . . 3 3 . 5 10 Average Corruption 3 | . . . . . . . 4 4 4 4 . . 2 3 . 3 6 Corruption Purged 5 | . . . . . . . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 53 | . . . . . . . 4 3 2 14 . . 10 3 . 8 9 Message Errors 12 | . . . . . . . . 1 . 2 . . 3 1 . 2 3 Matter Fused 15 | . . . . . . . 2 2 1 4 . . 2 . . 2 2 Heat Flow Errors 8 | . . . . . . . . . . 3 . . 2 . . 1 2 Energy Discharges 6 | . . . . . . . 1 . . 2 . . 1 1 . . 1 Parts Fused 1 | . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 9 | . . . . . . . 1 . 1 2 . . 1 1 . 3 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 206 | . . . 17 48 . . . . . . 13 . 12 . . 93 23 Projectiles 49 | . . . . . . . . . . . 13 . 12 . . 1 23 Explosions 157 | . . . 17 48 . . . . . . . . . . . 92 . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 48 | . . . . 15 . 4 . . . 1 21 2 2 . 1 2 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 46 | . . . . 15 . 4 . . . 1 19 2 2 . 1 2 . Secondary 2 | . . . . . . . . . . . 2 . . . . . . Self-Inflicted Damage 424 | . . . . 122 . . . . . . . . . . . 302 . Shots 5 | . . . . 2 . . . . . . . . . . . 3 . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 588 | 40 106 11 36 46 . 51 97 21 . 182 222 210 211 . 410 350 588 Average Temperature 82 | 15 29 4 12 13 . 15 51 14 . 63 63 84 57 . 193 85 170 Received Heat Transfer 2634 | . 222 201 144 351 . 42 60 . . 135 363 . 36 . 420 234 426 Effects 8 | . . . . . . . . . . . . . . . 5 . 3 Shutdowns 3 | . . . . . . . . . . . . . . . 2 . 1 Interference 1 | . . . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . Damage (core) 2 | . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . 2 . . . . . . . . . . . . 2 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . . . . 1 . . . . 4 2 Combat Hostiles 7 | . . . . . . . . . . . 1 . . . . 4 2 Parts Melted 26 | . . 1 2 . . . . . . 3 2 . 1 . . 6 11 Heat Transferred 13071 | 200 250 957 864 300 . 300 200 75 . 675 2148 200 200 . 1493 2787 2422 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Peak Influence 482 | 15 126 271 414 478 97 233 . . . . 429 . . . . 482 407 Initial 257 | . 9 12 72 146 97 67 . . . . 257 . . . . 84 235 Average 222 | 5 55 190 216 315 97 120 . . . . 277 . . . . 295 251 Maximum Alert Level 2 | . . 1 2 2 . 1 . . . . 2 . . . . 2 2 Low Security (%) 40 | 100 100 41 39 30 100 74 . . . . 8 . . . . 25 32 Level 1 49 | . . 58 55 27 . 25 . . . . 86 . . . . 45 66 Level 2 9 | . . . 4 42 . . . . . . 4 . . . . 28 1 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 1 2 1 . . . . . . 5 . . . . 6 1 Investigation 3 | . 1 . . . . . . . . . 1 . . . . 1 . Extermination 6 | . . . . . . . . . . . 2 . . . . 3 1 Reinforcement 9 | . 1 1 2 1 . . . . . . 2 . . . . 2 . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 1 . . . . . . 2 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Distress Signals 10 | . . 3 3 . . . . . . . 3 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 193 | . 11 19 23 16 . 7 6 1 . 11 23 4 5 . 18 28 21 Peak Tracking Total 7 | . 4 5 5 7 . 3 6 1 . 4 4 3 4 . 7 5 4 Tactical Retreats 7 | . . . 1 2 . . . . . . 1 . 1 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Traps Triggered 7 | . 1 . . 1 . . . . . . . . . . . 4 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Disabled 14 | . . . . 2 . 2 . . . . . . . . . 6 4 Max in Single Turn 3 | . . . . 2 . 2 . . . . . . . . . 3 3 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Accessed 9 | . 1 . . . . 2 . . 4 . 1 1 . . . . . Terminals 3 | . 1 . . . . 2 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 35 | . 1 . . . . 2 . . 29 . 2 1 . . . . . Successful 33 | . 1 . . . . . . . 29 . 2 1 . . . . . Failed 2 | . . . . . . 2 . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 18 | . 1 . . . . 2 . . . . . . . . . 13 2 Terminals 3 | . 1 . . . . 2 . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 30 | . . . . . . . . . 29 . . 1 . . . . . Record 11 | . . . . . . . . . 11 . . . . . . . . Part Schematic 10 | . . . . . . . . . 10 . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 3 | . 1 . . . . 1 . . . . 1 . . . . . . Full Trace Events 1 | . . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 5 . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . 10 . . . . 14 . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . 106 . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . 12 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 1 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total Allies 16 | . 1 . . . . . . . . . . . . 8 . 5 2 Largest Group 8 | . 1 . . . . . . . . . . . . 8 8 5 2 Highest-Rated Group 380 | . 10 . . . . . . . . . . . . 235 235 380 206 Highest-Rated Ally 103 | . 10 . . . . . . . . . . . . 39 39 85 103 Zionite Dispatches 3 | . . . . . . . . . . . . . . . . 2 1 Heavy 2 | . . . . . . . . . . . . . . . . 1 1 Light 1 | . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 131 | . . . . . . . . . . . . . . . 84 46 1 Total Damage 3240 | . . . . . . . . . . . . . . . 1418 1712 110 Kills 22 | . . . . . . . . . . . . . . . 8 14 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . 1 . 2 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Turns Passed 11764 | 183 482 461 564 438 150 555 280 119 165 776 1122 668 722 2238 779 1114 948 Spaces Moved 5622 | 90 217 197 253 216 89 313 154 72 102 420 537 401 302 931 336 517 475 Core 8 | 8 . . . . . . . . . . . . . . . . . Treads 4717 | 82 217 42 253 216 89 313 154 72 102 420 537 401 302 931 336 237 13 Legs 155 | . . 155 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 742 | . . . . . . . . . . . . . . . . 280 462 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 160 160 160 160 160 163 163 162 160 160 160 240 160 124 70 Average Speed 180 | 150 160 129 160 160 160 160 161 163 163 162 161 160 231 240 207 182 149 Slowest Speed 320 | 160 160 240 160 160 160 160 163 163 163 163 162 160 240 240 320 320 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 5 45 18 34 6 66 12 26 23 75 62 17 62 53 90 45 16 10 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 8 | . . . . . . . . . 1 . . . . 1 . 6 . Known Exits Taken 11 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . . 1 . 2 . 1 . 3 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 148 | . . 9 17 32 . 8 12 . . 9 10 4 3 . 4 34 6 Melee . | . . . . . . . . . . . . . . . . . . Projectile 51 | . . . . . . 1 . . . 9 10 4 3 . 4 14 6 AOE 97 | . . 9 17 32 . 7 12 . . . . . . . . 20 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total 6552 | 120 277 312 346 268 99 349 178 72 101 460 688 411 314 936 376 617 628 Wait 123 | . . 13 20 4 . 4 . . . . 38 . . . . 8 36 Move 5604 | 89 216 196 252 216 88 312 153 71 101 419 536 398 301 930 335 516 475 Hop 1 | . . . . . . . . . . . . 1 . . . . . Pick Up 151 | 12 11 19 12 10 4 6 8 . . 3 19 1 2 2 8 19 15 Fast Attach 45 | 1 . 4 2 . 1 4 2 . . . 8 . 2 1 2 13 5 Attach 90 | 7 . 10 2 8 1 1 4 . . 4 5 3 3 . 3 14 25 Detach 2 | . . . . . . . . . . . . . . . . . 2 Swap 42 | . 8 4 10 2 . 2 1 . . . 5 . . 1 3 . 6 Drop 112 | 1 2 16 14 6 5 10 6 . . 1 22 . . 2 4 15 8 Fire 381 | 10 40 50 34 22 . 10 4 1 . 33 55 8 6 . 20 32 56 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 184 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 16) 658 | -10/Materials | Discovered new exit (range 4) 666 | -10/Materials | Entered another Materials area 666 | -9/Materials | Evolved 2 slots: Propulsion x2 775 | -9/Materials | Lost 4 parts (1p1n1u1w) 1024 | -9/Materials | Discovered new exit (range 8) 1127 | -9/Materials | Entered another Materials area 1127 | -8/Materials | Evolved 2 slots: Utility x2 1675 | -8/Materials | Discovered new exit (range 10) 1691 | -8/Materials | Entered Factory 1691 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1878 | -7/Factory | Build established: Scavenger-Mutant 1941 | -7/Factory | Lost 4 parts (1p3u) 1945 | -7/Factory | Destroyed 8 combat bots 2129 | -7/Factory | Sucked down chute 2129 | -7/Factory | Entered Waste 2129 | -7/Waste | The area was eerily silent 2262 | -7/Waste | Discovered new exit (range 12) 2279 | -7/Waste | Entered Factory 2534 | -7/Factory | Discovered new exit (range 9) 2589 | -7/Factory | Build established: Mutant 2832 | -7/Factory | Identified exit to Lower Caves 2834 | -7/Factory | Entered Lower Caves 2939 | -7/Lower Caves | Attacked by a faux Warlord 3101 | -7/Lower Caves | Discovered new exit (range 11) 3106 | -7/Lower Caves | Build established: Scavenger-Mutant 3112 | -7/Lower Caves | Identified exit to Lower Caves 3114 | -7/Lower Caves | Entered another Lower Caves area 3211 | -7/Lower Caves | Discovered new exit (range 7) 3220 | -7/Lower Caves | Identified exit to Data Miner 3233 | -7/Lower Caves | Entered Data Miner 3233 | -7/Data Miner | Discovered new exit (range 6) 3240 | -7/Data Miner | Identified exit to Proximity Caves 3264 | -7/Data Miner | Met Data Miner 3331 | -7/Data Miner | Learned location of Section 7 (-2) 3331 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3346 | -7/Data Miner | Received God Mode back door access code from Data Miner 3398 | -7/Data Miner | Entered Proximity Caves 3401 | -6/Proximity Caves | Spotter reported a threat 3444 | -6/Proximity Caves | Learned Factory stockpile data 3943 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4158 | -6/Proximity Caves | Discovered new exit (range 11) 4172 | -6/Proximity Caves | Identified exit to Factory 4174 | -6/Proximity Caves | Entered Factory 4174 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5120 | -6/Factory | Fabricated Arm. Medium Treads? 5285 | -6/Factory | Discovered new exit (range 7) 5295 | -6/Factory | Identified exit to Lower Caves 5296 | -6/Factory | Entered Lower Caves 5668 | -6/Lower Caves | Encountered a Warlord checkpoint 5694 | -6/Lower Caves | Learned Factory machine intel 5895 | -6/Lower Caves | Learned 4 Factory zone layouts 5909 | -6/Lower Caves | Found Prototype Device 5953 | -6/Lower Caves | Discovered new exit (range 8) 5963 | -6/Lower Caves | Identified exit to Lower Caves 5964 | -6/Lower Caves | Entered another Lower Caves area 5964 | -6/Lower Caves | Spotted B-75 Beast 6010 | -6/Lower Caves | Lost 3 parts (2n1u) 6068 | -6/Lower Caves | Lost 3 parts (3n) 6197 | -6/Lower Caves | Encountered a Warlord checkpoint 6669 | -6/Lower Caves | Discovered new exit (range 6) 6681 | -6/Lower Caves | Identified exit to Zion 6686 | -6/Lower Caves | Entered Zion 6847 | -6/Zion | System corruption cleaned by Quarantine Array 7188 | -6/Zion | Build established: Mutant 7250 | -6/Zion | Learned Factory emergency access door positions 7434 | -6/Zion | Imprinted 7437 | -6/Zion | Declared Zion's savior 8186 | -6/Zion | Learned location of Extension (-4) 8638 | -6/Zion | Gained Derelict followers 8905 | -6/Zion | Discovered new exit (range 7) 8920 | -6/Zion | Identified exit to Proximity Caves 8924 | -6/Zion | Entered Proximity Caves 8924 | -5/Proximity Caves | Accompanied by 8 allies 8927 | -5/Proximity Caves | P-70 Sage assimilated allied R4-EQZ(M) 9202 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9274 | -5/Proximity Caves | Lost 6 allies 9525 | -5/Proximity Caves | Build established: Scavenger-Mutant 9665 | -5/Proximity Caves | Discovered new exit (range 10) 9700 | -5/Proximity Caves | Identified exit to Factory 9703 | -5/Proximity Caves | Entered Factory 9703 | -5/Factory | Accompanied by 1 ally 9703 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9706 | -5/Factory | Loaded intel: 280 machine locations 9960 | -5/Factory | Lost 4 parts (2p1n1w) 9999 | -5/Factory | Build established: Scavenger-Gunner 10112 | -5/Factory | Zion Heavy squad teleported in 10144 | -5/Factory | Zion Light squad teleported in 10394 | -5/Factory | Lost 3 allies 10443 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 10804 | -5/Factory | Discovered new exit (range 12) 10816 | -5/Factory | Identified exit to Factory 10817 | -5/Factory | Entered another Factory area 10817 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10969 | -4/Factory | Lost 8 parts (2p1n4u1w) 11088 | -4/Factory | Discovered new exit (range 13) 11109 | -4/Factory | Identified exit to Upper Caves 11122 | -4/Factory | Build established: Scavenger-Tank 11147 | -4/Factory | Spotted B-86 Titan 11148 | -4/Factory | Spotted B-86 Titan 11194 | -4/Factory | Lost 3 parts (2n1w) 11305 | -4/Factory | Zion Heavy squad teleported in 11400 | -4/Factory | Found Prototype Protection 11643 | -4/Factory | Lost 6 parts (1p4n1w) 11657 | -4/Factory | System corruption reached 10% 11723 | -4/Factory | Identified Zio. Heavy Carapace 11731 | -4/Factory | Core integrity fell below 50% 11738 | -4/Factory | Core integrity fell below 20% 11765 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 11743_ Penetrated by Slug. 11743_ Railgun destroyed. 11745_ Penetrated by Slug. 11745_ Imp. Arc Projector destroyed. 11746_ HOQE6B4O&DYEAI|O84C| 11746_ K-01 Serf collects debris. 11749_ Penetrated by Slug. 11750_ U-05 Engineer builds a Door. 11751_ Acquired 2 matter. 11752_ U-05 Engineer builds a Wall. 11752_ Microactuators tumbles out of recycling unit. 11752_ K-01 Serf collects debris. 11754_ R-10 Processor collects Myomer Leg. 11755_ Gauss Rifle tumbles out of recycling unit. 11755_ Penetrated by Slug. 11756_ K-01 Serf collects debris. 11758_ R-10 Processor collects Corrupted Myomer Leg. 11758_ Imp. Proton Missile Launcher destroyed. 11759_ K-01 Serf collects debris. 11761_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????####################???########## | | ?????????????????# #???# | | ?????????????????# #???# | | ?????????????????# #???# | | ?????????????????# #???# | | ?????????????????# [ *#???# | | ?????????????????# [**#???# %% | | ?????????????????# = % [* #???######+#+# | | ?????????????????# %!% #??????# % | | ?????????????????########+#+################ | | ????????????????????????# | | ????????????????????????# ! | | ????????????????????????# " [ % | | ????????????????????????# % | | ???????????????????????## = [ h | | ???????????????????????#"% % #### | | ??????????????########### #??# | | ??????????????# # #??####### | | ??????????????# # R "????????? | | ??????????????# ! # g #????????? | | ??????????????# + """""" #????????? | | ??????????????# # """""""" #????????? | | ??????????????# """ """ # """"""""" #????????? | | ??????????????? 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"""" | | ????????????????????????? #????? # !! | | ????????????????????????? ??????##" """" | | ????????????????????????? ????????# """" | | ????????????????????????????????????# %%%% | | ??????????????????????????????????????# % | | ??????????????????????????????????????# | | ????????????????????????????????????#####""" | | ???????????????????????????????????# " | | ???????????????????????????????????# [ """ " | | ???????????????????????????????????# """ " | | ???????????????????????????????????# """ " | | ???????????????????????????????????# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 36 Energy Capacity 490 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 400 Resistance: TH 25 Resistance: EX 25 Resistance: EM 25 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 9 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Lgt. Angular Momentum Engine | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Phasing Sabre | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Arc Thrower | -6/Zion | Archive Coil Gun | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive System Guard | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free X-57 Shotgunner | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Arm. Medium Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Adventurer Challenges ------------ None Game ------ Seed ConstructWeaponVibroblade Manual? 0 Play Time 02:04:22 Cumulative 73.2 hours Start 2024.06.16 @ 17:18:53 End 2024.07.21 @ 14:36:21 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 72 Adventurer 17 Explorer 7 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6f829f3-5762-4d76-8752-de169ff72790