Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.30 @ 00:06:55 Player: Beelzebelt Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (308) 308 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1278 Bonus ------- None Cogmind --------- Core Integrity 280/400 Matter 227/300 Energy 227/250 System Corruption 0% Temperature Cool (93) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ Heat Sink Small Storage Unit > --- WEAPON (3) ------- Spread Laser Spread Laser Pulse Rifle > --- INVENTORY (8) ---- Ion Engine Disposable Heat Sink Disposable Heat Sink Spread Laser Spread Laser Pulse Rifle Pulse Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Weapon Shielding > --- WEAPON ----------- Particle Gun Particle Gun Particle Cannon > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Aluminum Leg Heat Sink Particle Gun Particle Cannon Particle Cannon [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Weapon Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 26 | 5 6 15 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 6 | 2 . 4 Treads . | . . . Leg 6 | 2 . 4 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 1 4 2 Device 3 | . 1 2 Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 10 | 1 2 7 Energy Gun 9 | 1 1 7 Energy Cannon 1 | . 1 . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . . 4 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon . | . . . Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Slot Usage (%) 98 | . 94 99 Engine 11 | . 14 10 Leg 23 | . 28 21 Device 9 | . 6 11 Storage 11 | . 14 11 Protection 9 | . 6 10 Energy Gun 21 | . 13 23 Energy Cannon 9 | . 11 8 Naked Turns . | . . . Heaviest Build 24 | 11 19 24 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | . . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 8 Most Carried 8 | 6 8 8 Average Carried 7 | 2 7 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 5 8 7 Class Distribution -------------------- 48% | Tank 31% | Mutant 15% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 372 | 211 99 62 Remotely . | . . . Salvage Created 414 | . 134 280 Parts 32 | . 9 23 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 13 | . 2 11 Guns 10 | . . 10 Cannons 3 | . 2 1 Classes Destroyed 4 | . 2 2 Hauler 1 | . 1 . Swarmer 7 | . . 7 Grunt 4 | . 2 2 Sentry 2 | . . 2 Best Kill Streak 3 | . 2 3 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 787 | . 59 728 Core 130 | . 10 120 Absorbed by Shields . | . . . Redirected to Shielding 52 | . . 52 Core Remaining (%) 98 | 100 96 . Volleys Fired 21 | . 3 18 Largest 3 | . 2 3 Hottest 198 | . 133 198 Shots Fired 58 | . 6 52 Gun 42 | . 3 39 Cannon 16 | . 3 13 Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 58 | . 6 52 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | . 5 13 Robot Miss Streak 7 | . . 7 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 32 | . 5 27 Core Hits 22 | . 3 19 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Burn 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 483 | . 85 398 Guns 377 | . 44 333 Cannons 101 | . 41 60 Explosions . | . . . Melee . | . . . Ramming 5 | . . 5 Kinetic . | . . . Thermal 478 | . 85 393 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 2 | . . 2 Kicked 2 | . . 2 Crushed . | . . . Highest Temperature 327 | . 150 327 Average Temperature 92 | . 66 97 Received Heat Transfer 84 | . 12 72 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 1035 | . 185 850 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 255 | . 54 255 Initial 22 | . . 22 Average 85 | . 11 115 Maximum Alert Level 1 | . . 1 Low Security (%) 87 | 100 100 82 Level 1 12 | . . 17 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 21 | . 2 19 Peak Tracking Total 4 | . 2 4 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 4 | . 2 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 1 3 Terminals 3 | . 1 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 16 | . 7 9 Successful 11 | . 6 5 Failed 5 | . 1 4 Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 1 1 Terminals 13 | . 7 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . . 3 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 6 3 Record 6 | . 5 1 Alert Level 1 | . . 1 Zone Layout 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . . 2 Report Inventory 1 | . . 1 Retrieve Components 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 1 3 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 9 | . . 9 Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1313 | 71 306 936 Spaces Moved 685 | 51 211 423 Core 6 | 6 . . Treads . | . . . Legs 679 | 45 211 423 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 162 | 111 120 189 Slowest Speed 260 | 120 120 260 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 23 | 4 37 30 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 846 | 65 262 519 Wait 52 | . 15 37 Move 683 | 50 210 423 Hop . | . . . Pick Up 36 | 10 16 10 Fast Attach 8 | . 1 7 Attach 13 | 5 3 5 Detach 2 | . . 2 Swap 5 | . 2 3 Drop 24 | . 12 12 Fire 21 | . 3 18 Melee . | . . . Ram . | . . . Kick 2 | . . 2 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 10) 378 | -10/Materials | Entered another Materials area 378 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 668 | -9/Materials | Build established: Tank 1183 | -9/Materials | Discovered new exit (range 7) 1265 | -9/Materials | Discovered new exit (range 14) 1314 | -9/Materials | Self-destructed Last Messages --------------- 01047_ Door malfunctions. 01048_ Dropped Ion Engine. 01049_ Acquired Ion Engine. 01061_ U-05 Engineer lays Concrete. 01064_ Dropped Ion Engine. 01070_ Acquired Disposable Heat Sink. 01125_ Dropped Particle Cannon. 01126_ Acquired Pulse Rifle. 01130_ Dropped Particle Cannon. 01130_ Acquired Pulse Rifle. 01133_ Dropped Spread Laser. 01135_ Acquired Pulse Rifle. 01183_ EXIT=FOUND 01282_ C-30 ARC bursts open, deploying its payload. 01282_ S-10 Pest unfolds itself. 01283_ K-01 Serf collects debris. 01291_ Aluminum Leg destroyed. 01308_ Weapon Shielding destroyed. 01311_ S-10 Pest destroyed. 01312_ K-01 Serf collects debris. 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