Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.17 @ 08:40:17 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (3) 15 Value Destroyed (87) 87 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 902 Bonus ------- None Cogmind --------- Core Integrity 250/250 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (20) --- Ion Engine Aluminum Leg Aluminum Leg Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Experimental Sensor Array Beam Cannon Light Assault Rifle Light Cannon Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Medium Storage Unit High-capacity Matter Pod Experimental Sensor Array Light Assault Rifle Light Cannon Mining Laser [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Storage High-capacity Storage Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 11 | 6 2 1 2 . Power 1 | 1 . . . . Engine 1 | 1 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 2 1 2 . Device . | . . . . . Storage 6 | 1 2 1 2 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 2 | 2 . . . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . Average Slot Usage (%) 97 | . 88 100 100 100 Engine 14 | . 14 14 14 14 Treads 28 | . 28 28 28 28 Storage 25 | . 17 28 28 28 Ballistic Gun 28 | . 28 28 28 28 Naked Turns . | . . . . . Heaviest Build 70 | 10 38 54 70 70 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 20 | 6 16 18 20 20 Average Capacity 15 | 5 8 17 19 20 Most Carried 14 | 4 8 12 14 11 Average Carried 9 | 2 6 11 11 11 Final Capacity 20 | 6 16 18 20 20 Final Carried 12 | 4 8 12 11 11 Class Distribution -------------------- 73% | Mutant 26% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 538 | 276 . 102 160 . Remotely . | . . . . . Salvage Created 178 | 93 . 85 . . Parts 5 | 2 . 3 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 2 | . . 2 . . Guns 2 | . . 2 . . Classes Destroyed 2 | 1 . 1 . . Recycler 1 | 1 . . . . Grunt 2 | . . 2 . . Best Kill Streak 2 | 1 . 2 . . Combat Bots Only 2 | . . 2 . . Max Kills in Single Turn 1 | 1 . 1 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 30 | . . 15 . 15 Core . | . . . . . Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 7 | 4 . 3 . . Largest 2 | 2 . 2 . . Hottest 40 | 40 . 40 . . Shots Fired 14 | 8 . 6 . . Gun 14 | 8 . 6 . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 14 | 8 . 6 . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | 8 . 14 . . Robot Miss Streak . | . . . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 14 | 8 . 6 . . Core Hits 7 | 2 . 5 . . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 149 | 86 . 63 . . Guns 149 | 86 . 63 . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 149 | 86 . 63 . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | 1 . . . . Targets Rammed 1 | 1 . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 9 | . . 9 . . Average Temperature 9 | . . 9 . . Received Heat Transfer 18 | . . 9 . 9 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 50 | 5 3 50 . . Initial 3 | . 3 . . . Average 21 | 1 3 44 . . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 4 | . . 2 . 2 Peak Tracking Total 2 | . . 2 . 2 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 2 | . 1 . 1 . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . 1 . 1 . Successful 1 | . . . 1 . Failed 1 | . 1 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Record 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 864 | 99 160 227 370 8 Spaces Moved 476 | 49 96 123 204 4 Core 4 | 4 . . . . Treads 472 | 45 96 123 204 4 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 180 180 Average Speed 171 | 151 160 175 180 180 Slowest Speed 180 | 160 160 180 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 5 20 22 59 4 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 506 | 63 102 129 208 4 Wait . | . . . . . Move 473 | 49 95 122 203 4 Hop . | . . . . . Pick Up 11 | 4 4 3 . . Fast Attach 7 | 6 1 . . . Attach . | . . . . . Detach . | . . . . . Swap 4 | . 1 1 2 . Drop 4 | . 1 . 3 . Fire 7 | 4 . 3 . . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 13) 260 | -10/Materials | Entered Mines 290 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 296 | -10/Mines | Found Prototype Device 309 | -10/Mines | Build established: Mutant 480 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 480 | -10/Mines | Discovered new exit (range 5) 487 | -10/Mines | Entered Exiles 488 | -10/Exiles | Identified exit to Mines 536 | -10/Exiles | Met 8R-AWN 563 | -10/Exiles | Met EX-HEX 663 | -10/Exiles | Met EX-DEC 706 | -10/Exiles | Met EX-BIN 742 | -10/Exiles | Learned location of Zion (-6) 857 | -10/Exiles | Entered Mines 865 | -9/Mines | Self-destructed Last Messages --------------- It's pretty reliable so far, and once we've tweaked it to perfection it'll be much safer for us to move around anywhere in the complex. Want in on the action? Just step right into the FarCom Aligner and I'll do the rest. Now, I'll admit there could be side effects, but if you're willing to participate in the trials you can have one of our prototypes. How's that for a sweet deal? 00742_ Connecting with EX-Message Board... 00742_ Current location identified: Exiles >>Record "MSG001714-01*" PINNED - TO ALL TESTERS: Stay away from Zion. Imprinter means us harm and is serious about it. World map updated: -6/Zion. 00800_ Extracted 150 matter. 00802_ Extracted 10 matter. LOCATION=MINES GOAL=ESCAPE 00864_ C-30 ARC bursts open, deploying its payload. 00864_ G-47 Trooper unfolds itself. 00864_ G-34 Mercenary unfolds itself. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????###??????????????????????????? | | ?????????????## #?????????????????????????? | | ????????????## ####??#??????????????????? | | ????????????# ## #??????????????????? | | ????????????# #??????????????????? | | ????????????## ####??????????????????? | | ?????????????### ##?????????????????????? | | ???????????????## #??????????????????????? | | ????????????????## @#??????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# ????????????????????? | | ????????????????? g ???????????????????? | | ????????????????# g%#??????????????????? | | ????????????????## ### #??????????????????? | | ?????????????????####?? #??????????????????? | | ????????????????????????#??????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisDimensionalActivator Manual? 0 Play Time 00:03:00 Cumulative 676.4 hours Start 2020.12.12 @ 11:58:56 End 2020.12.17 @ 08:40:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1026 Rogue 1026 Adventurer 0 Explorer 0 Win Type - Total 64 Types 39/1/9/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bcc7a994-e9da-4beb-a08c-63ff3e13fb6e