Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 01:30:42 Player: pyroperro Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (1923) 1923 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1116) 1116 TOTAL SCORE: 7194 Bonus ------- High Alert Combat Kills 124 Follower Combat Kills 442 Met Imprinter 300 Was Imprinted 300 Friendly Fire -50 Cogmind --------- Core Integrity 649/850 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Flying (105) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (5) --- VTOL Module Improved Flight Unit Improved Flight Unit > --- UTILITY (7) ------ Medium Storage Unit Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Zionite Light DM Reactor Wheel VTOL Module Improved Light Armor Plating High-powered Tractor Beam Long-range Missile Launcher Long-range Missile Launcher Improved Datajack Makeshift Axe CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- VTOL Module VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Visual Processing Unit Advanced Signal Interpreter Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite High-powered Tractor Beam > --- WEAPON ----------- Improved Datajack CR-A16's Pointy Stick > --- INVENTORY -------- Fusion Compressor Wheel VTOL Module Long-range Missile Launcher Long-range Missile Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Slots Evolved 8 | . . . 2 . . . 6 . Power . | . . . . . . . . . Propulsion 3 | . . . 1 . . . 2 . Utility 5 | . . . 1 . . . 4 . Weapon . | . . . . . . . . . Parts Attached 69 | 7 5 . 30 . 6 . 20 1 Power 11 | 1 1 . 5 . . . 4 . Engine 6 | 1 . . 4 . . . 1 . Core 4 | . 1 . 1 . . . 2 . Reactor 1 | . . . . . . . 1 . Propulsion 19 | 2 1 . 11 . 1 . 4 . Treads 14 | 2 1 . 10 . 1 . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 5 | . . . 1 . . . 4 . Utility 19 | 2 2 . 5 . 1 . 9 . Device 6 | 1 1 . . . 1 . 3 . Storage 3 | 1 1 . . . . . 1 . Processor 2 | . . . 1 . . . 1 . Hackware 3 | . . . . . . . 3 . Protection 5 | . . . 4 . . . 1 . Artifact . | . . . . . . . . . Weapon 20 | 2 1 . 9 . 4 . 3 1 Energy Gun 3 | . . . 1 . 2 . . . Energy Cannon 2 | . . . 2 . . . . . Ballistic Gun 8 | 2 . . 6 . . . . . Ballistic Cannon 2 | . 1 . . . 1 . . . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon 2 | . . . . . . . 2 . Unidentified Prototypes 8 | . . . 6 . 1 . 1 . Parts Lost 8 | . . . 1 . . . 4 3 Power . | . . . . . . . . . Propulsion 5 | . . . . . . . 3 2 Utility 3 | . . . 1 . . . 1 1 Weapon . | . . . . . . . . . Highest Loss Streak 4 | . . . 1 . . . 4 3 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 1 11 15 14 15 14 14 7 9 Power 1 | . 1 1 1 1 1 1 . 1 Propulsion 4 | . 3 4 4 5 5 5 2 2 Utility 3 | . 3 5 5 5 3 3 1 2 Weapon 3 | . 3 4 3 3 3 4 2 3 Tool/Special . | . . . . . . . . . Unused Backups 24 | . 2 . 9 . 3 . 7 3 Power 5 | . 1 . 2 . . . 2 . Propulsion 2 | . . . . . . . . 2 Utility 4 | . . . 1 . 2 . 1 . Weapon 13 | . 1 . 6 . 1 . 4 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 99 100 99 100 83 84 Engine 3 | . 2 . 7 . . . 1 . Core 7 | . 11 14 3 11 11 11 2 1 Treads 27 | . 28 28 32 33 33 33 3 . Flight 3 | . . . . . . . 24 32 Device 3 | . 14 14 2 . . . 3 6 Storage 10 | . 14 14 11 11 11 11 2 6 Processor 8 | . . . 10 11 11 11 10 13 Hackware 2 | . . . . . . . 15 19 Protection 7 | . . . 8 11 11 11 3 . Energy Gun 3 | . . . . . 9 17 2 . Ballistic Gun 9 | . 22 14 14 22 2 . . . Ballistic Cannon 3 | . 5 14 4 . 3 . . . Piercing Weapon 2 | . . . . . 5 4 4 . Peak Build Rating 51 | 7 10 11 22 20 33 30 51 50 Average Rating 21 | 5 9 10 17 20 24 29 41 44 On Entrance 19 | . 7 10 11 20 20 29 30 50 Naked Turns . | . . . . . . . . . Heaviest Build 43 | 14 31 31 43 34 40 38 38 21 Greatest Support 68 | 40 40 40 60 60 68 68 68 23 Greatest Overweight (x) 12 | . . . 1 . . . 12 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 10 Average Capacity 13 | 7 13 15 15 15 15 15 8 10 Most Carried 15 | 3 15 15 15 15 15 15 15 10 Average Carried 13 | 2 11 15 14 15 14 15 7 9 Final Capacity 15 | 8 15 15 15 15 15 15 10 10 Final Carried 15 | 3 15 15 15 15 15 15 8 10 Class Distribution -------------------- 53% | Scavenger-Mutant 36% | Mutant 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Scout | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Matter Collected 1882 | 267 228 42 972 . 42 61 208 62 Remotely 766 | 108 228 42 318 . . . 70 . Salvage Created 3008 | 86 464 46 1610 . . 62 740 . Parts 179 | 3 27 6 113 . . 2 28 . Haulers Intercepted 8 | . 2 . 5 . . . 1 . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 56 | . 8 3 39 . . 2 4 . Melee 3 | . . . . . . . 3 . Guns 36 | . 8 1 25 . . 2 . . Cannons 16 | . . 2 14 . . . . . AOE 1 | . . . . . . . 1 . Classes Destroyed 9 | 1 4 1 1 . . 1 1 . Hauler 8 | . 2 . 5 . . . 1 . Recycler 4 | 1 . . . . . . 3 . Operator 4 | . 1 . 2 . . . 1 . Watcher 7 | . 2 . 5 . . . . . Swarmer 21 | . . 3 16 . . 2 . . Grunt 24 | . 8 . 13 . . . 3 . Sentry 10 | . . . 10 . . . . . Programmer 1 | . . . . . . . 1 . Decomposer 1 | . . . . . . 1 . . Best Kill Streak 5 | 1 2 3 5 . . 2 3 . Combat Bots Only 5 | . 2 3 5 . . 2 3 . Max Kills in Single Turn 1 | 1 1 1 1 . . 1 1 . Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . 1 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Hostile Shots Fired 309 | . 33 15 165 . . 14 51 31 Missed 93 | . 9 7 51 . . 4 8 14 Hits 216 | . 24 8 114 . . 10 43 17 Projectile 216 | . 24 8 114 . . 10 43 17 Critical Strikes 7 | . . . 2 . . . 4 1 Damage Taken 2890 | . 305 56 1362 . . 154 800 213 Core 491 | . 60 13 191 . . 26 147 54 Absorbed by Shields 37 | . . . . . . . 37 . Core Remaining (%) 71 | 100 . 70 . . . 45 . . Volleys Fired 154 | 8 29 6 106 . . 3 2 . Largest 2 | 2 2 2 2 . . 2 1 . Hottest 156 | 40 50 50 136 . . 156 43 . Shots Fired 301 | 16 58 12 207 . . 6 2 . Gun 198 | 16 49 6 121 . . 6 . . Cannon 101 | . 9 6 86 . . . . . Launcher 2 | . . . . . . . 2 . Special . | . . . . . . . . . Kinetic 267 | 16 58 12 181 . . . . . Thermal 32 | . . . 26 . . 6 . . Explosive 2 | . . . . . . . 2 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 24 | 3 13 5 24 . . 4 6 . Robot Miss Streak 4 | 1 2 2 4 . . 2 . . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 . . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 230 | 11 44 6 143 . . 4 22 . Core Hits 109 | 3 24 3 62 . . 3 14 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . Critical Strikes 3 | . . . 2 . . 1 . . Burn 1 | . . . . . . 1 . . Destroy 2 | . . . 2 . . . . . Melee Attacks 40 | . . . . . 4 . 33 3 Impact . | . . . . . . . . . Slashing 2 | . . . . . . . . 2 Piercing 36 | . . . . . 4 . 31 1 Sneak Attacks 4 | . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4299 | 103 529 85 2490 . . 104 988 . Guns 2010 | 103 409 53 1354 . . 91 . . Cannons 1191 | . 108 32 1051 . . . . . Explosions 216 | . . . 85 . . . 131 . Melee 857 | . . . . . . . 857 . Ramming 25 | . 12 . . . . 13 . . Kinetic 2680 | 103 517 85 1975 . . . . . Thermal 521 | . . . 430 . . 91 . . Explosive 131 | . . . . . . . 131 . Electromagnetic 85 | . . . 85 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 857 | . . . . . . . 857 . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 80 | . . . 3 . . 1 76 . Projectiles 3 | . . . 3 . . . . . Explosions . | . . . . . . . . . Melee 77 | . . . . . . 1 76 . Knockbacks 8 | . 2 . 6 . . . . . Impact . | . . . . . . . . . Kinetic 8 | . 2 . 6 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 36 | . . . 36 . . . . . Shots 1 | . . . 1 . . . . . Rammed 4 | . 2 . . . . 2 . . Targets Rammed 5 | . 2 . . . . 3 . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . . 1 . . Highest Temperature 450 | . 20 . 321 . . 306 295 450 Average Temperature 124 | . 6 . 67 . . 158 125 202 Received Heat Transfer 970 | . 150 . 372 . . . 400 48 Effects 9 | . . . . . . 2 1 6 Energy Bleed 3 | . . . . . . 2 . 1 Interference 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 999 | . . . 777 . . 222 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Maximum Alert Level 3 | . . . 2 1 . . 3 . Low Security (%) 46 | 100 100 100 31 24 . . . . Level 1 23 | . . . 43 75 . . . . Level 2 29 | . . . 24 . . . 98 . Level 3 . | . . . . . . . 1 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 701 | 5 55 70 582 216 . . 701 . Initial 605 | . . . . 216 . . 605 . Average 242 | . 12 29 281 206 . . 533 . Influence Increases 2980 | 5 264 70 1200 . . 357 994 90 Destroy 0b10 Robot/C 1400 | . 160 60 780 . . 160 240 . Destroy 0b10 Robot/NC 135 | 5 25 . 60 . . 10 35 . Destroy Leader 332 | . 28 10 200 . . 20 74 . Allied During Kill 205 | . . . . . . 167 38 . Successful Hack 35 | . 20 . 15 . . . . . Disable Machine 45 | . 15 . 30 . . . . . Destroy Structure 48 | . 1 . 10 . . . 37 . Advance Influence 450 | . . . . . . . 450 . Partial Spotted 45 | . . . . . . . 45 . Lose Combat Pursuer 285 | . 15 . 105 . . . 75 90 Influence Decreases 2717 | 5 264 70 644 360 196 110 790 278 Entered New Map 796 | . . . . 340 196 . 92 168 Time Decay 1531 | 5 264 70 634 20 . 90 368 80 Search Patrol Dispatched 150 | . . . . . . . 150 . Lost Part 80 | . . . 10 . . . 40 30 Lost Ally 160 | . . . . . . 20 140 . Squads Dispatched 10 | . 1 . 2 . . . 7 . Investigation 3 | . . . 1 . . . 2 . Extermination 1 | . . . . . . . 1 . Reinforcement 5 | . 1 . 1 . . . 3 . Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Distress Signals 7 | . . . 7 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 12 3 67 . . 4 19 13 Peak Tracking Total 7 | . 3 3 6 . . 4 5 7 Tactical Retreats 12 | . 1 . 6 . . . 2 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Traps Triggered 8 | . 1 . 4 . . . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Machines Disabled 4 | . 1 . 2 . 1 . . . Max in Single Turn 2 | . 1 . 2 . 1 . . . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Machines Accessed 11 | . 3 . 5 . . . 3 . Terminals 7 | . 3 . 4 . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . . . . . 2 . Total Hacks 24 | . 6 . 11 . . . 7 . Successful 10 | . 3 . 4 . . . 3 . Failed 14 | . 3 . 7 . . . 4 . Catastrophic 4 | . . . 2 . . . 2 . Database Lockouts . | . . . . . . . . . Manual 26 | . 6 . 7 . 1 . 12 . Terminals 13 | . 6 . 7 . . . . . Fabricators 3 | . . . . . . . 3 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access 4 | . . . . . . . 4 . Terminal Hacks 1 | . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 4 | . 2 . 2 . . . . . Terminals 4 | . 2 . 2 . . . . . Operators 4 | . 2 . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . 5 . . . 2 . Full Trace Events 4 | . . . 2 . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built 3 | . . . . . . . 3 . Authchips . | . . . . . . . . . Time 134 | . . . . . . . 134 . Total Robot Build Rating 12 | . . . . . . . 12 . Part Schematics Acquired 15 | . . . 1 . 14 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat 1 | . . . . . . . 1 . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 2 . parse_system 1 | . . . . . . . 1 . find_dsf 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Total Allies 14 | . . . . . 6 . 8 . Largest Group 6 | . . . . . 6 6 4 . Highest-Rated Group 351 | . . . . . 351 351 210 . Highest-Rated Ally 96 | . . . . . 96 96 70 . Zionite Dispatches 2 | . . . . . . . 2 . Light 1 | . . . . . . . 1 . Hacker 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 66 | . . . . . . 32 34 . Total Damage 1463 | . . . . . . 682 781 . Kills 18 | . . . . . . 8 10 . Allies Corrupted 2 | . . . . . . . 2 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Active Infowar (turns) 6168 | . . . 2627 53 2184 283 848 173 Optics 6168 | . . . 2627 53 2184 283 848 173 Sensors 310 | . . . . . . . 137 173 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . Main Access 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Turns Passed 7676 | 111 1226 170 2628 53 2184 283 848 173 Spaces Moved 5336 | 47 677 95 1212 34 1294 165 1321 491 Core 6 | 4 . . . . . . 2 . Treads 3595 | 43 677 95 1212 34 1294 165 75 . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1735 | . . . . . . . 1244 491 Fastest Speed 26 | 50 160 160 160 160 160 160 26 26 Average Speed 117 | 150 160 160 160 160 160 160 36 27 Slowest Speed 650 | 160 160 160 240 160 160 160 650 105 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 5 93 24 95 21 91 36 31 54 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . Scrap Searched 5 | . . . . . . 1 . 4 Spaces Dug 6 | . . . . . . . 3 3 Terrain Destroyed 37 | . . . . . . . 34 3 Melee 6 | . . . . . . . 3 3 Projectile . | . . . . . . . . . AOE 31 | . . . . . . . 31 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Total 6392 | 69 766 102 1697 33 1399 176 1622 528 Wait 609 | 5 34 . 292 . 82 5 165 26 Move 5328 | 46 676 94 1211 33 1293 164 1320 491 Hop . | . . . . . . . . . Pick Up 51 | 3 15 1 18 . 3 . 11 . Fast Attach 43 | 7 . . 19 . 5 . 11 1 Attach 15 | . 1 . 5 . . . 7 2 Detach 7 | . . . . . . . 3 4 Swap 27 | . 4 . 13 . 4 1 4 1 Drop 69 | . 5 1 33 . 8 . 22 . Fire 154 | 8 29 6 106 . . 3 2 . Melee 40 | . . . . . 4 . 33 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . 2 . . . . 3 . . Escape Stasis 44 | . . . . . . . 44 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Met a group of wandering Federalists 304 | -10/Materials | Build established: Mutant 519 | -10/Materials | Identified exit to Mines 519 | -10/Materials | Discovered new exit (range 16) 816 | -10/Materials | Discovered new exit (range 4) 927 | -10/Materials | Discovered new exit (range 13) 1338 | -10/Materials | Entered Mines 1428 | -10/Mines | Discovered new exit (range 8) 1456 | -10/Mines | Learned location of Zion (-7) 1472 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1475 | -10/Mines | Found Prototype Device 1508 | -10/Mines | Entered Materials 1508 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1992 | -9/Materials | Discovered new exit (range 18) 2262 | -9/Materials | Build established: Scavenger-Mutant 2465 | -9/Materials | Discovered new exit (range 5) 3075 | -9/Materials | Discovered new exit (range 7) 3097 | -9/Materials | Build established: Mutant 3616 | -9/Materials | Discovered new exit (range 17) 3875 | -9/Materials | Build established: Scavenger-Mutant 3912 | -9/Materials | Discovered new exit (range 12) 4136 | -9/Materials | Entered Mines 4167 | -9/Mines | Met a Derelict bent on vengeance 4173 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4189 | -9/Mines | Entered Zion 4211 | -7/Zion | Given A8's code to call for help 4258 | -7/Zion | Found CR-A16's Pointy Stick 4486 | -7/Zion | Found GAL Module 4538 | -7/Zion | Given the Hacking Drone Bay 4542 | -7/Zion | Found Prototype Device 4542 | -7/Zion | Identified Hacking Drone Bay 5004 | -7/Zion | Discovered new exit (range 13) 5446 | -7/Zion | Met Imprinter 5483 | -7/Zion | Imprinted 5486 | -7/Zion | Declared Zion's savior 6064 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6065 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6373 | -7/Zion | Entered Proximity Caves 6373 | -6/Proximity Caves | Accompanied by 6 allies 6485 | -6/Proximity Caves | Spotter reported a threat 6489 | -6/Proximity Caves | Spotter reported a threat 6538 | -6/Proximity Caves | Spotter reported a threat 6629 | -6/Proximity Caves | Core integrity fell below 50% 6635 | -6/Proximity Caves | Discovered new exit (range 12) 6656 | -6/Proximity Caves | Entered Factory 6656 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 6842 | -6/Factory | Lost 4 parts (3n1u) 6881 | -6/Factory | Zion Hacker squad teleported in 6995 | -6/Factory | Zion Light squad teleported in 7006 | -6/Factory | Search patrols dispatched 7038 | -6/Factory | Retrieved Zion intel report: Main Access 7038 | -6/Factory | Identified exit to Factory 7050 | -6/Factory | Discovered new exit (range 12) 7180 | -6/Factory | Fabricated B-48 Gladiator? 7192 | -6/Factory | Identified exit to Lower Caves 7212 | -6/Factory | Build established: Scavenger-Sprinter 7356 | -6/Factory | First assault squad dispatched 7360 | -6/Factory | Lost 3 allies 7504 | -6/Factory | Entered Lower Caves 7506 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7570 | -6/Lower Caves | Spotted B-75 Beast 7652 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7677 | -6/Lower Caves | Self-destructed Last Messages --------------- 07626_ Found Adv. Heat Sink. 07626_ Found Jamming Amplifier. 07626_ Found 38 Matter. 07627_ Acquired Mak. Axe. 07638_ Overheating: Adv. Sensor Array damaged (-10). 07638_ Overheating: VTOL Module damaged (-13). 07638_ Overheating: Imp. Flight Unit damaged (-12). 07642_ Overheating: Energy bleed (-10). 07643_ Imp. Flight Unit broken. 07643_ Overheating: Short circuit. 07651_ Penetrated by Slug. 07651_ Broken Imp. Flight Unit destroyed. 07652_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 07656_ Y-64 Sentinel: "REQUESTING BACKUP." 07658_ Hacking Suite destroyed. 07670_ Acquired 20 matter. 07674_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ## #### #?????????????# ?? / | | ## #?????????????# #???# | | ### #?????????????# #???# # ## | | ## ####?# #??????###????# ######## ## | | ?## ###???## #?????## ##???# ## | | ??####?????# ##???## ##??# #?## | | #??????????# ##### ##?# ### ## | | #??????????# ### ##### | | ##????????## ##???# | | ###????### ##### #### #????? | | ###### ##### ###???# ##??## ###??? | | #???####?????# #????###### #### | | ##????????????# #####??#### | | ##???########??# #??# | | #????# ####### #??# ###### | | ###### #???# g ###### #??# #????? | | ###????# #??# #?# ## ##???? | | ???????# #?# Y #?## #?## #???? | | ???????# #?# ## #??##???# # ##???? | | ???????## ?# g ### #??????# ## #????? | | ????????? # #### ##?????# ## ###??# | | ?????????# ##### # ## ##????# ## #### | | ??????????# ###??## ## # ] | | ??????????# % ##??##### % | | ??????????# ## ## %= #?????# # ## | | ####???????? ######?# @ ## ######## # ## | | ##?????? #??????# ###### !%!! | | ##??## #?????# ##????## ######### #### | | ### #??????#######??????###???????####??? | | #??????????????????????????????????????? | | # #??????????????????????????????????????? | | ### #??????????????????????????????????????? | | ##?# #??????????????????????????????????????? | | ##?# #??????????????????????????????????????? | | ### #??????????????????????????????????????? | | ## #??????????????????????????????????????? | | ## #??????????????????????????????????????? | | ### #??????????????????????????????????????? | | ##? ##?????????????????????????????????????? | | #??# ##????????????????????????????????????? | | ##?# #????????????????????????????????????? | | ### #????????????????????????????????????? | | ## #?????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #### #??????????????????????????????????????? | | # ##??# #??????????????????????????????????????? | | ## ##??# #??????????????????????????????????????? | | ?# ##?# #??????????????????????????????????????? | | ?# #?# #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 30 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Hvy. Pick | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive System Guard | -7/Zion | Archive Antigrav System | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ B-48 Gladiator | x3 | -6/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I Spy My Command Is Your Wish Robot Respite Significant Disruption The More The Merrier The One Challenges ------------ None Game ------ Seed FireRapidStorm Manual? 0 Play Time 01:17:55 Cumulative 6.1 hours Start 2025.06.28 @ 23:49:11 End 2025.06.29 @ 01:30:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25a8d1e5-49e4-4a2e-a6d4-f196dd833867