Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 21:35:07

Player: Bert

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (11)      55
Value Destroyed (422)      422
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 1577

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             25/400
Matter                     290/300
Energy                     155/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (4) ------
  Medium Storage Unit
         Salvage Targeting Computer
         Melee Analysis Suite
         Recoil Stabilizer
>        --- WEAPON (2) -------
         Beam Rifle
         Katana
>        --- INVENTORY (10) ---
         Ion Engine
   Light Treads
         Heat Sink
         Structural Scanner
         Propulsion Shielding
   Small Laser
   Light Assault Rifle
   Light Assault Rifle
   Heavy Assault Rifle
         Katana

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Salvage Targeting Computer
         Melee Analysis Suite
         Recoil Stabilizer
>        --- WEAPON -----------
         Beam Rifle
         Katana
>        --- INVENTORY --------
         Ion Engine
   Light Treads
         Heat Sink
         Structural Scanner
         Propulsion Shielding
   Small Laser
   Light Assault Rifle
   Light Assault Rifle
   Heavy Assault Rifle
         Katana
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 6   2   13  
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 1    | .   .   1   
    Leg                    2    | .   .   2   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 1   2   5   
    Device                 2    | .   .   2   
    Storage                2    | 1   1   .   
    Processor              2    | .   .   2   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   .   4   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   98  92  
  Engine                   11   | .   14  9   
  Wheel                    20   | .   28  17  
  Device                   6    | .   .   9   
  Storage                  11   | .   14  11  
  Processor                9    | .   .   13  
  Protection               8    | .   12  7   
  Energy Gun               3    | .   .   4   
  Ballistic Gun            19   | .   28  15  
  Slashing Weapon          1    | .   .   2   
Peak Build Rating          18   | 6   7   18  
  Average Rating           9    | 4   6   11  
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             24   | 13  19  24  
  Greatest Support         32   | 32  32  32  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 6   9   10  
  Most Carried             10   | 1   4   10  
  Average Carried          5    | .   2   7   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 1   4   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           482  | 260 .   222 
  Remotely                 .    | .   .   .   
Salvage Created            563  | .   .   563 
  Parts                    28   | .   .   28  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  11   | .   .   11  
  Melee                    4    | .   .   4   
  Guns                     7    | .   .   7   
Classes Destroyed          4    | .   .   4   
  Grunt                    6    | .   .   6   
  Brawler                  1    | .   .   1   
  Duelist                  1    | .   .   1   
  Sentry                   3    | .   .   3   
Best Kill Streak           3    | .   .   3   
  Combat Bots Only         3    | .   .   3   
Max Kills in Single Turn   1    | .   .   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        85   | .   1   84  
  Missed                   22   | .   .   22  
Damage Taken               876  | .   6   870 
  Core                     375  | .   .   375 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  10   | .   .   10  
Core Remaining (%)         100  | 100 100 .   
Volleys Fired              32   | .   5   27  
  Largest                  2    | .   2   2   
  Hottest                  79   | .   40  79  
Shots Fired                64   | .   10  54  
  Gun                      64   | .   10  54  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  51   | .   10  41  
  Thermal                  13   | .   .   13  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         13   | .   2   13  
  Robot Miss Streak        5    | .   5   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   .   2   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           54   | .   3   51  
  Core Hits                19   | .   1   18  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         4    | .   .   4   
    Burn                   1    | .   .   1   
    Sever                  3    | .   .   3   
Melee Attacks              15   | .   .   15  
  Impact                   .    | .   .   .   
  Slashing                 15   | .   .   15  
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           879  | .   30  849 
  Guns                     524  | .   30  494 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    355  | .   .   355 
  Ramming                  .    | .   .   .   
  Kinetic                  394  | .   30  364 
  Thermal                  130  | .   .   130 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 355  | .   .   355 
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            7    | .   .   7   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    7    | .   .   7   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        147  | .   .   147 
  Average Temperature      59   | .   .   59  
  Received Heat Transfer   327  | .   .   327 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         407  | .   .   407 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             304  | .   41  304 
  Initial                  16   | .   .   16  
  Average                  92   | .   20  131 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         84   | 100 100 77  
  Level 1                  15   | .   .   22  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              21   | .   5   16  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          6    | .   3   3   
  Terminals                5    | .   2   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   7   8   
  Successful               11   | .   5   6   
  Failed                   4    | .   2   2   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                12   | .   4   8   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   3   6   
  Record                   5    | .   2   3   
  Robot Analysis           1    | .   .   1   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              2    | .   .   2   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   1   3   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     3    | .   3   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   .   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               657  | 47  173 437 
Spaces Moved               442  | 40  153 249 
  Core                     5    | 5   .   .   
  Treads                   3    | .   .   3   
  Legs                     17   | .   .   17  
  Wheels                   417  | 35  153 229 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 100 
  Average Speed            103  | 93  100 107 
  Slowest Speed            190  | 100 100 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       16   | 3   25  20  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      551  | 46  163 342 
  Wait                     26   | .   .   26  
  Move                     440  | 39  152 249 
  Hop                      .    | .   .   .   
  Pick Up                  12   | 1   3   8   
  Fast Attach              14   | 6   1   7   
  Attach                   2    | .   .   2   
  Detach                   2    | .   .   2   
  Swap                     5    | .   1   4   
  Drop                     3    | .   1   2   
  Fire                     32   | .   5   27  
  Melee                    15   | .   .   15  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   48 | -11/Scrapyard | Entered Materials
  199 | -10/Materials | Discovered new exit (range 15)
  221 | -10/Materials | Entered another Materials area
  221 | -9/Materials  | Evolved 2 slots: Utility x2
  323 | -9/Materials  | Build established: Mutant
  444 | -9/Materials  | Discovered new exit (range 11)
  527 | -9/Materials  | Core integrity fell below 50%
  550 | -9/Materials  | Lost 3 parts (1n2u)
  605 | -9/Materials  | Core integrity fell below 20%
  608 | -9/Materials  | Discovered new exit (range 16)
  658 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00590_ Destroyed Heat Sink.
00591_ R-06 Scavenger collects Sml. Laser.
00594_ Destroyed Heat Sink.
00594_ R-06 Scavenger collects Aluminum Leg.
00598_ R-06 Scavenger suffers critical hit (Destroy).
00598_ R-06 Scavenger destroyed.
00599_ G-34 Mercenary destroyed.
00601_ Com. Wheel destroyed.
00602_ B-36 Bruiser Rnf. Ion Engine severed.
00604_ Ion Engine destroyed.
00604_ B-36 Bruiser destroyed.
00608_ EXIT=FOUND
00615_ Y-45 Defender destroyed.
00617_ Acquired 30 matter.
00620_ Acquired Aluminum Leg.
00622_ Acquired 1 matter.
00632_ Acquired Aluminum Leg.
00642_ G-34 Mercenary destroyed.
00644_ Acquired 19 matter.
00647_ Acquired Ion Engine.

 Map 
-----
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| ??????????????+         #      #  #???             |
| ??????????????#         ##### ##  #???             |
| ??????????????#####+#####???####  #???             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                40
Melee Accuracy             5
Recoil Reduction           5
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhasingRefineryInverter
  Manual?         0
Play Time         00:14:29
  Cumulative      166.8 hours
  Start           2024.08.09 @ 23:08:44
  End             2024.08.10 @ 21:35:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          227
  Rogue           227
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          51
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d798a93-37a9-4523-916a-6f53ad86c526