Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 13:06:04 Player: xk2222 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (107) 535 Value Destroyed (3000) 3000 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (303) 303 TOTAL SCORE: 6218 Bonus ------- High Alert Combat Kills 303 Cogmind --------- Core Integrity 0/700 Matter 89/300 Energy 290/290 System Corruption 5% Temperature Cool (9) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Structural Scanner Advanced Terrain Scan Processor > --- WEAPON (3) ------- Gauss Rifle Great Axe > --- INVENTORY (10) --- Light Ion Engine Light Deuterium Engine Coolant Injector Large Battery (300) Medium Matter Pod (100) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Structural Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Gauss Rifle Missile Launcher Great Axe > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Aluminum Leg Coolant Injector Large Battery Medium Matter Pod Lightning Gun Particle Cannon Gauss Rifle Powered Hammer [Rating: 45] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Utility Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 . 1 Propulsion 1 | . . . . 1 Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 90 | 5 1 5 41 38 Power 23 | 1 . 1 9 12 Engine 20 | 1 . 1 8 10 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 19 | 2 . . 9 8 Treads 2 | . . . 2 . Leg 17 | 2 . . 7 8 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 . 2 7 2 Device 3 | . . 1 1 1 Storage 4 | 1 . 1 2 . Processor 3 | . . . 2 1 Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 36 | 1 1 2 16 16 Energy Gun 11 | 1 . 1 7 2 Energy Cannon 8 | . . . 2 6 Ballistic Gun 7 | . . 1 4 2 Ballistic Cannon . | . . . . . Launcher 5 | . 1 . 3 1 Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 2 2 Parts Lost 40 | . . 3 19 18 Power 14 | . . 1 7 6 Propulsion 11 | . . 1 4 6 Utility 3 | . . . 2 1 Weapon 12 | . . 1 6 5 Highest Loss Streak 9 | . . 2 6 9 Average Slot Usage (%) 92 | . 85 77 92 96 Engine 14 | . 14 15 13 15 Core 2 | . . . . 5 Treads 4 | . . . 8 . Leg 14 | . 28 16 8 21 Device 6 | . . 9 1 14 Storage 13 | . 14 15 17 7 Processor 6 | . . . 8 7 Protection 3 | . . . 6 . Energy Gun 11 | . 14 7 19 2 Energy Cannon 4 | . . . 1 10 Ballistic Gun 2 | . . 2 2 3 Launcher 3 | . 14 11 3 1 Slashing Weapon 1 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 60 | 11 14 20 45 60 Greatest Support 48 | 20 20 26 40 48 Greatest Overweight (x) 15 | . . 1 2 15 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 6 6 6 10 10 Average Capacity 9 | 5 6 6 9 10 Most Carried 10 | 4 4 6 10 10 Average Carried 6 | 1 3 4 6 7 Final Capacity 10 | 6 6 6 10 10 Final Carried 7 | 2 4 6 7 5 Class Distribution -------------------- 29% | Mutant 19% | Scavenger-Tank 13% | Scavenger-Mutant 10% | Scavenger-Skirmisher 9% | Bomber 8% | Tank 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1739 | 142 76 252 784 485 Remotely . | . . . . . Salvage Created 3404 | . 84 336 1826 1158 Parts 197 | . 6 12 135 44 Haulers Intercepted 3 | . . . 2 1 Recyclers Shooed 5 | . . 3 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 66 | . 2 9 39 16 Guns 30 | . . 2 22 6 Cannons 6 | . . . 3 3 AOE 29 | . 2 7 14 6 Classes Destroyed 16 | . 2 3 9 2 Worker 10 | . . . 4 6 Builder 11 | . . . 9 2 Tunneler 4 | . . 1 3 . Hauler 3 | . . . 2 1 Recycler 2 | . . 2 . . Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 9 | . 1 . 4 4 Swarmer 17 | . . . 17 . Grunt 30 | . 2 6 13 9 Brawler 1 | . . . . 1 Duelist 3 | . . . 2 1 Protector 1 | . . . 1 . Sentry 10 | . . 3 5 2 Hunter 3 | . . . 1 2 Programmer 1 | . . . . 1 Best Kill Streak 18 | . 2 6 18 7 Combat Bots Only 12 | . 2 5 12 2 Max Kills in Single Turn 6 | . 1 2 6 3 Gunslinging 1 | . . . 1 . Exploded 4 | . 1 1 4 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5521 | . 37 477 2206 2801 Core 1026 | . 27 54 245 700 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 89 86 55 . Volleys Fired 202 | . 3 19 105 75 Largest 3 | . 2 2 3 3 Hottest 210 | . 80 80 183 210 Shots Fired 443 | . 6 32 236 169 Gun 264 | . 3 14 175 72 Cannon 113 | . . . 28 85 Launcher 66 | . 3 18 33 12 Special . | . . . . . Kinetic 83 | . . 7 23 53 Thermal 238 | . 3 5 159 71 Explosive 49 | . 3 18 16 12 Electromagnetic 73 | . . 2 38 33 Robot Hit Streak 15 | . 4 9 15 11 Robot Miss Streak 5 | . 2 3 5 4 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . . . 4 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 251 | . 4 22 130 95 Core Hits 187 | . 5 29 103 50 Critical Hits 2 | . . 1 . 1 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing 1 | . . . . 1 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8854 | . 147 1019 4174 3514 Guns 3069 | . 25 134 1602 1308 Cannons 1508 | . . . 257 1251 Explosions 4232 | . 122 882 2315 913 Melee 42 | . . . . 42 Ramming 3 | . . 3 . . Kinetic 1225 | . . 72 203 950 Thermal 3097 | . 25 51 1640 1381 Explosive 2768 | . 122 882 1243 521 Electromagnetic 1719 | . . 11 1088 620 Impact . | . . . . . Slashing 42 | . . . . 42 Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 7 | . . . . 7 Message Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Targeting Errors 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 301 | . . 73 161 67 Projectiles 49 | . . . 1 48 Explosions 252 | . . 73 160 19 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 489 | . . 151 209 129 Shots 19 | . . 4 11 4 Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 723 | . 57 90 522 723 Average Temperature 180 | . 27 40 188 193 Received Heat Transfer 1803 | . 21 126 945 711 Effects 68 | . . . 27 41 Shutdowns 23 | . . . 8 15 Energy Bleed 5 | . . . 2 3 Interference 18 | . . . 11 7 Matter Decay 5 | . . . 2 3 Short Circuit 5 | . . . 3 2 Damage (minor) 3 | . . . . 3 Damage (major) 6 | . . . 1 5 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 4 | . . . 4 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . 4 1 Heat Transferred 5676 | . 74 148 3381 2073 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . 3 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 710 | . 72 349 710 691 Initial 322 | . . 29 146 322 Average 341 | . 45 190 294 499 Maximum Alert Level 3 | . . 1 3 2 Low Security (%) 14 | 100 100 46 7 . Level 1 48 | . . 53 82 7 Level 2 36 | . . . 8 92 Level 3 . | . . . 1 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . . . 8 10 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 8 | . . . 4 4 Assault 3 | . . . 1 2 Garrison 6 | . . . 3 3 Intercept . | . . . . . Construction Impeded 4 | . . . 2 2 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 112 | . 3 13 61 35 Peak Tracking Total 6 | . 2 5 6 4 Tactical Retreats 6 | . . . 6 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 12 | . . 2 5 5 Max in Single Turn 2 | . . 1 1 2 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 4 | . 2 . 2 . Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 7 | . 2 . 5 . Successful 6 | . 1 . 5 . Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . 2 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 . 3 . Record 3 | . 1 . 2 . Emergency Access Points 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4252 | 61 222 341 2125 1503 Spaces Moved 2267 | 48 175 210 1067 767 Core 22 | 17 . . . 5 Treads 481 | . . . 481 . Legs 1764 | 31 175 210 586 762 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 150 | 95 120 132 159 154 Slowest Speed 800 | 120 120 150 180 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 28 25 53 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 336 | . 10 107 143 76 Melee . | . . . . . Projectile 9 | . . . 8 1 AOE 327 | . 10 107 135 75 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2718 | 63 181 242 1304 928 Wait 39 | 4 . . 14 21 Move 2263 | 47 174 209 1066 767 Hop . | . . . . . Pick Up 79 | 7 3 7 49 13 Fast Attach 9 | . . . 2 7 Attach 65 | 5 1 5 38 16 Detach . | . . . . . Swap 17 | . . . 1 16 Drop 42 | . . 1 29 12 Fire 202 | . 3 19 105 75 Melee 1 | . . . . 1 Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 16) 284 | -10/Materials | Entered another Materials area 284 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 305 | -9/Materials | Build established: Mutant 548 | -9/Materials | Discovered new exit (range 13) 625 | -9/Materials | Entered another Materials area 625 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 926 | -8/Materials | Build established: Bomber 1096 | -8/Materials | Lost 4 parts (1p1n2w) 2191 | -8/Materials | Build established: Scavenger-Tank 2535 | -8/Materials | Garrison activated, responded to threat 2579 | -8/Materials | Discovered new exit (range 16) 2625 | -8/Materials | First assault squad dispatched 2693 | -8/Materials | Lost 6 parts (1p1n2u2w) 2696 | -8/Materials | Destroyed 12 combat bots 2750 | -8/Materials | Entered Factory 2750 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3030 | -7/Factory | Build established: Scavenger-Skirmisher 3192 | -7/Factory | Lost 3 parts (2p1n) 3793 | -7/Factory | Build established: Scavenger-Mutant 3950 | -7/Factory | First assault squad dispatched 3974 | -7/Factory | Garrison activated, responded to threat 3999 | -7/Factory | Core integrity fell below 50% 4083 | -7/Factory | Lost 4 parts (2p1n1w) 4201 | -7/Factory | Core integrity fell below 20% 4253 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04227_ U-05 Engineer lays Concrete. 04227_ R-06 Scavenger collects Terrain Scanner. 04228_ U-05 Engineer lays Concrete. 04228_ U-05 Engineer builds a Wall. 04229_ U-05 Engineer lays Concrete. 04230_ K-01 Serf collects debris. 04230_ U-05 Engineer lays Concrete. 04233_ K-01 Serf collects debris. 04233_ U-05 Engineer builds a Wall. 04233_ R-06 Scavenger collects Powered Hammer. 04233_ U-05 Engineer builds a Wall. 04234_ U-05 Engineer lays Concrete. 04234_ K-01 Serf collects debris. 04234_ U-05 Engineer lays Concrete. 04237_ U-05 Engineer builds a Wall. 04238_ U-05 Engineer lays Concrete. 04240_ U-05 Engineer builds a Wall. 04250_ System corrupted: Great Axe targeting data glitched. 04251_ Lightning Gun destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????# #????????????# =% #? | | ???????????????????# #????????????## = ##? | | ???????????????????# #?????????????# # # | | ???????????????????# #?????????????# # " | | ???????????????????# ############### %# " | | ??????????#####????# %# ## + | | ????????? ???# # ## # | | ????????? ??# #* [[ ## ^ # | | ???????? ?# # [[ !## ^ | | ???????? # # [* ## ^ " | | ????????? #% # ## " | | ????????? + + ## " | | ????????? # % # ## # " | | ???????????????????# # ## # | | ???????????????????# # ## # | | ???????????????????# % # ## ### | | ???????????????????# # [ ## ??? | | ???????????????????# % ############### ??? | | ???????????????????# ##????????????# ??? | | ???????????????????# % ##??????????????? ??? | | ???????????????????# #??#######????????? ??? | | ???????????????????# #? #??????????????? | | ???????????????????# #?[ #??????????????? | | ???????????????????# m # #??????????????? | | ???????????????????# g# #??????????????? | | ?????????????? """ + @^ #??????????????? | | ????????????T # u # ! #??????????????? | | ???????????"" ???# u # ! #??????????????? | | ???????????"???????# r #? #??????????????? | | ???????????????????# u #? ! #??????????????? | | ???????????????????# #??#######??????????????? | | ???????????????????# "???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 39 Energy Capacity 745 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Additional Mass Support 6 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Challenges ------------ None Game ------ Seed TiamatPlasmaDatajack Manual? 0 Play Time 01:09:27 Cumulative 16.1 hours Start 2020.09.24 @ 00:04:50 End 2020.09.25 @ 13:06:04 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1249f725-2007-4e5b-853d-1bd34c8ef988